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{UPDATE - Elin Voice v2.1 with Throw Voice Replacer Options} Tera Elin Race


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Posted

Looks like I'll have to work on adding XPMS Extended to Elin 1.

Please do, without a belly node all of my outfits that do have one get all distorted around there when playing animations.

Posted

The only new hairs I may consider are Ponytail Hairstyles and Kijiko Hair.  I have yet to work on the HDT hair pack, something I know will convert over to Elin 1, but unsure if they will be glitch-free.

 

If I can get permission for the new hairs, they won't be released until I create an All-in-One hair pack for Elin 1 which also means the Apachii hairs will be updated.

Posted

The only new hairs I may consider are Ponytail Hairstyles and Kijiko Hair.  I have yet to work on the HDT hair pack, something I know will convert over to Elin 1, but unsure if they will be glitch-free.

 

If I can get permission for the new hairs, they won't be released until I create an All-in-One hair pack for Elin 1 which also means the Apachii hairs will be updated.

Daiemonic 14-28 version of XP32 Ponytail ?  http://www.loverslab.com/index.php?app=core&module=attach&section=attach&attach_id=94536

Posted

Is this any different from what is available from Daiemonic's post?  If not then it's already included with Elin 2 HDT pack.  This hair pack is what I will try to adapt to Elin 1.

 

Posted

Is this any different from what is available from Daiemonic's post?  If not then it's already included with Elin 2 HDT pack.  This hair pack is what I will try to adapt to Elin 1.

is Daiemonic direct link of XP32 Ponytail 14-28 version,

 

nexus version of XP32 Ponytail not compatible with HDT PE 14-28

  • 2 weeks later...
Posted

There are BBP and TBBP body options available.

 

Download '2013Nov01_Option_NewElinBodies_BBP-TBBP_v2.7z'

 

post-64505-0-80199000-1411486203_thumb.jpg

 

Also there are texture options for CBBE and UNP.

 

Posted

There are BBP and TBBP body options available.

 

Download '2013Nov01_Option_NewElinBodies_BBP-TBBP_v2.7z'

 

attachicon.gifBBP-TBBP body options.JPG

 

Also there are texture options for CBBE and UNP.

Thank you. But I ... I do like the better of the old version

 

You can add to the old version? ...

  • 2 weeks later...
Posted

Do you think you could help me? I can't seem to be able to install any race mods for my Skyrim game, each time I go to select it it instantly crashes to my desktop. The Elin race in particular seems to crash after I load a save or try to load a new game, which is fixed by disabling the ElinRaceTaint esm. I've tried the Safetyload mod but it still does the same thing. I'm out of options and BOSS says everything is in perfect order, I honestly have no idea what is wrong with it. If you could help me it would be much appriciated.

Posted

I need to know which Elin mods you installed and your load order.

 

What I can advise for now is if you choose the Elin in race menu and crash, you are missing one or more of the body meshes and/or skeletons.

For the crashing when loading a save, try uninstalling all of the Elin mods then only installing the main package.  The main pack contains the Tera body and default skeletons.  Now start a new game and select the Elin in race menu or load a save that contains the Elins and see if the crashing still occurs.

 

If you are still crashing, try Skyrim Startup Memory Editor.  Read the instructions carefully.  If this is new to you, basically SSME makes the game engine allocate more memory blocks which can help when loading saves that normally CTD. 

 

(check out Unkaar's comment below)

 

As for why ElinRaceTaint.esm is causing you problems, I don't know why, but I have a feeling the cause will eventually be known.  You can leave out ElinRaceTaint.esm as that only adds the Elin hair/ears/tail sets, a separate ears/tail set can be selected from the FACIAL HAIRS slider.  However, you won't be able to use the Elin NPC and Enemy mod since that requires that particular master file.

 

 

Posted

SSME is obsolete, its functionalities are included in the latest skse IF the skse.ini has been correctly set.

 

Path is: Skyrim>Data>skse>skse.ini

 

content of skse.ini must be:

 

[General]
ClearInvalidRegistrations=1

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSize=256

[Display]
iTintTextureResolution=2048

 

-------------

 

(optionally add this)

 

[Debug]
WriteMinidumps=1

Posted

SSME is obsolete, its functionalities are included in the latest skse IF the skse.ini has been correctly set.

 

Path is: Skyrim>Data>skse>skse.ini

 

content of skse.ini must be:

 

[General]

ClearInvalidRegistrations=1

 

[Memory]

DefaultHeapInitialAllocMB=768

ScrapHeapSize=256

 

[Display]

iTintTextureResolution=2048

 

-------------

 

(optionally add this)

 

[Debug]

WriteMinidumps=1

 

for those without a digital version of Skyrim, but has the reatil disc version, you have to rename the startup files SKSE

 

"C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_loader.exe" -forcesteamloader

 

after .exe add with space this -forcesteamloader

 

if you have create a shortcut icon on the desktop, follow the same procedure

Posted

Here is my load order

 

Skyrim esm
Update esm
Dawnguard esm
Dragonborn esm
RaceCompatibility esm
ElinRaceTaint esm
ElinRace esm
elin new body esm
MikuHairElin esp

 

I'm using the 7z file 2014June16 UPDATE ElinRace Main v1 4 1 and installed it through NMM. I'll try the solutions above and see if it fixes anything. Thank you for the fast replies.

Posted

 

 

SSME is obsolete, its functionalities are included in the latest skse IF the skse.ini has been correctly set.

 

Path is: Skyrim>Data>skse>skse.ini

 

content of skse.ini must be:

 

[General]

ClearInvalidRegistrations=1

 

[Memory]

DefaultHeapInitialAllocMB=768

ScrapHeapSize=256

 

[Display]

iTintTextureResolution=2048

 

-------------

 

(optionally add this)

 

[Debug]

WriteMinidumps=1

 

 

for those without a digital version of Skyrim, but has the reatil disc version, you have to rename the startup files SKSE

 

"C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_loader.exe" -forcesteamloader

 

after .exe add with space this -forcesteamloader

 

if you have create a shortcut icon on the desktop, follow the same procedure

 

 

I have the retail version (disc) and launching SKSE_Loader.exe without '-forcesteamloader' will launch steam then the game.  Does the latest SKSE require it to work?

 

 

Here is my load order

 

Skyrim esm

Update esm

Dawnguard esm

Dragonborn esm

RaceCompatibility esm

ElinRaceTaint esm

ElinRace esm

elin new body esm

MikuHairElin esp

 

I'm using the 7z file 2014June16 UPDATE ElinRace Main v1 4 1 and installed it through NMM. I'll try the solutions above and see if it fixes anything. Thank you for the fast replies.

 

If this is exactly the order your game is loading the mods then you will definitely have problems with ElinRaceTant.esm.  ElinRace.esm needs to be loaded before ElinRaceTaint.esm (right now it's being loaded after).

Posted

 

 

 

SSME is obsolete, its functionalities are included in the latest skse IF the skse.ini has been correctly set.

 

Path is: Skyrim>Data>skse>skse.ini

 

content of skse.ini must be:

 

[General]

ClearInvalidRegistrations=1

 

[Memory]

DefaultHeapInitialAllocMB=768

ScrapHeapSize=256

 

[Display]

iTintTextureResolution=2048

 

-------------

 

(optionally add this)

 

[Debug]

WriteMinidumps=1

 

 

for those without a digital version of Skyrim, but has the reatil disc version, you have to rename the startup files SKSE

 

"C:\Program Files (x86)\Steam\SteamApps\common\Skyrim\skse_loader.exe" -forcesteamloader

 

after .exe add with space this -forcesteamloader

 

if you have create a shortcut icon on the desktop, follow the same procedure

 

 

I have the retail version (disc) and launching SKSE_Loader.exe without '-forcesteamloader' will launch steam then the game.  Does the latest SKSE require it to work?

 

check memory blocks in your game with this http://www.nexusmods.com/skyrim/mods/50471/?

 

 

the active SKSE memory patch have this log for block 1 and 2:

 

logging of blocks enabled

logging max values only

Timer disabled

Block1 Block2

512MB 256MB

Posted

From what I read, adding the '-forcesteamloader' argument to the skse launcher is needed if the SKSE 1.7.01 memory patch isn't working (first memory block not changing to the new value).  More reading to do.

Posted

From what I read, adding the '-forcesteamloader' argument to the skse launcher is needed if the SKSE 1.7.01 memory patch isn't working (first memory block not changing to the new value).  More reading to do.

I also have the Legendary Edition version on disc, with SKSE v1.7 Alpha, without -forcesteamloader the memory skyrim patch does not work for me

 

when I added -forcesteamloader on desktop icon luncher, the memory blocks have become the right ones

 

 

else to do.. if you have antivirus-firewall (Norton, McFee, Etc..), find the function to bypass the check-control on skseloader.exe and also the boot icon from the desktop, otherwise blocks the memory patch seen as suspect-unknown , the author says.

Posted

I managed to fix the crashing when loading a save, but selecting the race from the race menu still persists. I'm almost sure I have the meshes but where do I go to check for the skeletons? Also if it helps I tried to install the Rem follower but that wouldn't work either.

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