BigOnes69 Posted September 13, 2025 Posted September 13, 2025 14 hours ago, Aylis said: Update to 3.0.2 All NPC completely reworked, added bugfixes, removed the last remnants of ENB and also removed unneeded or replaced files. Mods to REMOVE: Reveal hidden contents Meshes Assorted Mesh Fixes parallax meshes Not needed anymore. Dlizzio's Mesh Fixes - Parallax Mesh Patch Not needed anymore. World - Locations [Exterior Skyrim] Skyshards - ENB Light Addon Replaced Textures - Objects Smoke Not needed anymore. NPC High Poly NPC Overhaul - Resources Replaced High Poly NPC Overhaul - Skyrim Special Edition 2.0 (All Vanilla NPCs) Replaced High Poly NPC Overhaul - Skyrim Special Edition - HighRes FaceTint 2.04 Citizens of Tamriel Replaced Citizens of Tamriel - New Winking Skeever Coldhaven - High Poly NPC Not needed anymore. Companions ColdSun's Visions - Vayne - The Dunmer Spy Companions - Goblins Goblin BodySlide Output Vanished Armor - Heavy Select NordWarUA Replacers Redundant Select NordWarUA Replacers - Missing Executioner Texture FIXED High Poly NPC Overhaul - New Legion Patch Replaced Gameplay - Animations Malignis Animations - Random Idles Talk Barter for NPC Vanished Equipment Overhaul Sons of Skyrim - Ancient Dwemer Metal Textures Not needed anymore. Gameplay - Foundation Nordic Ruins - Patch for Smoking Torches and Candles Not needed anymore. Gameplay - Vampires Valerica and Harkon - High Poly Heads and Ks Hair Included in 'IMMORTAN' Seranaholic Hood Plus Hair for HDT SMP Hair Physics Serana Mod specific Sound - World ISC - Lunar Guard Not needed anymore. ISC - Unplayable Faction Armor Not needed anymore. Weather EVLAS Not needed anymore. Silent Horizons 2 - Universal Core No ENB - no further need for it. Lighting Ancient Dwemer Metal - Dwemer Lanterns Redundant. Almost forgot this one ENB Particle Lights - Chaurus Eggs and Sacs Mod conflict Patches Ryn's Alchemist Shack - 3DNPCs patch Got integrated Tiny but Useful - Yet Another Patch Hub Not needed anymore. Mods to ADD: Reveal hidden contents SKSE Keyword Item Distributor Behavior Data Injector Behavior Data Injector Universal Support Container Item Distributor Favorite Misc Items User Interface Oxygen Meter 2 - Updated DLL ESO Style Cursor Textures - Landscape Misc. Blended Road Fixes Road Chunk Remover with Blended Roads Compatiblility Textures - Objects Horn Candles Moved up from 'Lighting' Horn Candles - Double Flame Fix Furniture Furniture SMIM patch World - Locations [Exterior Cities] Fortified Whiterun Fortified Whiterun - JK's Whiterun Patch FYX - Fortified Whiterun Consistency JK's Markarth Outskirts Better than the other mod we had. World - Quests Saints and Seducers - Cleaned and Upscaled Textures Shivering Isles Grass for Extended Cut Saints and Seducers World - Hearthfire Hearthfire - Extended Hearthfire - Display Case Fix Hearthfire - Has Snow Hearthfire - Mountain Flowers Hearthfire - Shrines Expanded Hearthfire - Snowberries - Inventory - Wreath - Planter World - Textures Ivy for Farmhouse Fences World - Textures [Fixes] FYX Temple of Mara - Windows ENB Light FYX Temple of Mara Ornament - Particle Lights for CS Medieval Torch NPC Project ja-Kha'jay IMMORTAN IMMORTAN - Immersive World Encounters IMMORTAN - Interesting NPC Companions Vayne Remastered - ESL Flagged IMMORTAN - Followers Armor - Light Dynamic Armor Variants Cultural Bards - A Bard Themed Clothing and Accessory Collection Cultural Bards - 3BA Bodyslide Preset East Empire Company Armor Only makes sense. The guards are not in the imperial army. East Empire Company Armor - 3BA East Empire Company Armor - HIMBO Refit Khajiit Has Wears - A Caravan Khajiit Outfit Skypatcher Overhaul Armor - Heavy Guards Armor Replacer A broken patch caused the issues. NOT the mod. Guards Armor Replacer - 3BA Realistic Bodyslide Files Guards Armor Replacer - HIMBO Bodyslide Guard Shields Guard Shields Reborn Guards Armor Replacer - Dynamic Armor Variants Patch Guards Armor Replacer - Guard Shields Reborn patch Jewelry Vanilla Circlets - USSEP Patch Badges of Office Unique Utopia - Rings - USSEP Patch Unique Utopia - Rings - SkyPatcher Patch Equipment Overhaul RMB SPIDified - Guard Armor Replacer Gameplay - Anatomy 3BA - Fae's Sienna Preset 3BA - W.O.A - WORK OF ART Preset Gameplay - Foundation Dynamic Campsites - Textures Potion Recipes Raise Alchemy Skill Gameplay - General Sandbox When Idle Gameplay - Magic Ward Gameplay - Animations Paired Animation Improvements Comprehensive First Person Animation Overhaul - CFPAO Follower Interact With Gestures Makes them more lifelike. Handheld Lanterns Animations (OAR) Handheld Lanterns Animations - Randomized Gameplay - Vampires Better Vampire NPC IMMORTAN - Definite Serana A more realistic version of Serana Gameplay - Werewolves Diverse Werewolves Collection Sound - World ISC Guards Armor Replacer Patch ISC Realistic Armor Patch Lighting Embers XD - Higher Poly Vanilla Oil Lamp Trap Embers XD - Higher Poly Vanilla Torch Sconce ENB Particle Lights - Deathbells and Nirnroots Candles Expanded Haze Lights - Medieval Torch Horn Candles - STAC Patch (subtle version) Simple Wearable Lanterns Needed in the darkness. Simple Wearable Lanterns - ESL Patch Handheld Lanterns - HDT-SMP Shaders iMMERSE (Direct Link) This REQUIRES 'Reshade'. First link leads to the OA's page. Vanilla HDR CS Light - Skyshards Addon Ignore the error from MO2. Wetness effects configuration More Lights for Community Shaders - All-Maker Stones More Lights for Community Shaders - Apocrypha More Lights for Community Shaders - Ayleid Ruins More Lights for Community Shaders - Elytra and Bliss Bug Patches CCC CCC - Survival Mode Improved Patches Dlizzio's Mesh Fixes - Solitude Patches Fortified Morthal - Patch Collection Greenwood Shack Map Marker Patch Hearthfire - Carriages IMMORTAN - Patches JK's Markarth Outskirts Patch Collection Realistic Nord Ships Patches Natural Waterfalls - Audio Overhaul for Skyrim - Patch SkeletonReplacer - PatchCollection Ryn's Alchemist's Shack - Patch Collection Skyrim Reputation Patches for Quest Expansions and Alternate Routes Nature of the Wild Lands - COTN Falkreath Nature of the Wild Lands - Fortified Morthal Nature of the Wild Lands - Ryn's Anise Cabin Nature of the Wild Lands - Ryn's Dragon Mounds AIO Nature of the Wild Lands - Ryn's Standing Stones Nature of the Wild Lands - Unique Border Gates Fix No Mask Unturned - Dragon Priest Masks Quest Markers G.I.R.T.H. - Gildergreen Is Really Thicc HD - Patches PBR Guards Armor Replacer PBR Testphase Reveal hidden contents Leaps of Faith OBody HotSwap M.E.I. - Maven Elenwen Ingun Whiterun Outskirts Market Realistic Firm Breasts Butt Belly and Thighs Visual Animated Enchants Dagger (1st person animations series) Diverse Campfires Dynamic Inn Fireplace - OIF EmbersXD Fire Animation Fix Fires and Embers Clipping Fix Rest By Campfire Heat Sources Player Home Bath Undressing Torches Candlelight And Simple Wearable Lanterns Remastered Torches Candlelight And Simple Wearable Lanterns - HDT/SMP Patch Snowy Ships for Snowy Regions Snowy Ships for Snowy Regions - Realistic Nord Ships Patch Recheck: JK's Riverwood Ryn's Valtheim Towers Is this a complete update for original list list or a current list for updates in order .
Aylis Posted September 13, 2025 Author Posted September 13, 2025 (edited) 24 minutes ago, BigOnes69 said: Is this a complete update for original list list or a current list for updates in order . Quote Regarding updates to the list Page #1 is always the most current official release. 'Update' is the info what has changed on the first page. ___________________________________________________ Updated the version information for 'SPID'. '7.2.0RC23' works for us and no more digging for an old version. Edited September 13, 2025 by Aylis
wollboi Posted September 13, 2025 Posted September 13, 2025 @Aylis Thanks for the update and the hard work. For your consideration, some newer IED presets that look great. Particularly the backpack one eliminates a log of ugly clipping. Spoiler Immersive Equipment Displays - Missile's IED Presets Immersive Equipment Displays - Extra Skeleton Nodes (needed for below) Immersive Equipment Displays - Backpack Repositioner 1
Aylis Posted September 13, 2025 Author Posted September 13, 2025 HOTFIX (will be added to the last update) Found the cause of the dark armors and we have to remove two mods in 'Bugfixes': Dynamic Cubemaps Ancient Dwemer Metal - Bronze Cubemap (Direct Link)
YuFeng Posted September 13, 2025 Posted September 13, 2025 Citizens of Tamriel has been removed. We still have this in the Sex Mods - Sexlab section: Citizens of Tamriel - Sexlab patch Since it has a dependency on the main mod, we probably don't need that anymore? 1
wollboi Posted September 13, 2025 Posted September 13, 2025 Immersive Encounters has also been removed. And Fjorta Remastered was taken down by Nexus. Which is fucking weird, because the whole point of it is to make the quest un-creepy. It's moved here: https://www.patreon.com/posts/127520458 1
wollboi Posted September 13, 2025 Posted September 13, 2025 Torch Sconce link points toward the Oil Lamp Trap link. 1
Aylis Posted September 13, 2025 Author Posted September 13, 2025 (edited) Thanks 1. Mod removed and info added to the update. 2. Two links updated. The missing mod should come back (hopefully soon). __________________________________________________ WTF! Why was that mod removed and the OA banned? Makes no sense as Fjotra was one of the 'safe' mods. And translated versions are still up. Another reason why I do as little as possible on Nexus and won't add my stuff there... __________________________________________________ Back to DynDOLOD. Having two versions of the same mod at the same time royally screws the results. 😮 Edited September 13, 2025 by Aylis
Kamikatana Posted September 13, 2025 Posted September 13, 2025 Just another quick note. The Mod "Snowberries - Inventory - Wreath - Hearthfires Planter" is under both Flora-Plants and World-Hearthfire. Not sure where is should finally sit. 1
PubliusNV Posted September 13, 2025 Posted September 13, 2025 I've finally made it through the whole list, including the two mods to delete as a hotfix, and completed all the post work through DYNOLOD. So I started a new game, with an alternate start that put me near Whiterun. Looking at the Eastern Watchtower, I'm getting 12 to 15 FPS. Moving up the road past Battle-Born farm gets my FPS up into the 20s. Inside the Honningbrew Meadery it's at 60 FPS. Back outside, by the Pelagia Farm, its' back to 12-15 FPS. I have an NVidia GeForce RTX 3070 Laptop GPU with 8G VRAM. It's being driven at 99-100% with the VRAM completely used. On almost all of the mods I downloaded I did the 2K or 1K textures to try to keep performance good. I'm wondering if the shaders are the problem, or if it's all the smoke and motion from physics mods, or what else could be causing it. A large number of shader cache files were generated when I first started the game, so I moved them out of Overwrite into a separate mod. On this most recent start (loading a save from inside the cell) I did get a handful of shader cache files, but not enough to account for the poor FPS all the way from the watchtower to Whiterun. The game looks good, but it's pretty unplayable at these FPS. Any suggestions would be appreciated.
KCOLL Posted September 13, 2025 Posted September 13, 2025 wonder if you now are running 2 shader cash's as i have never heard of anyone moving it to a separate mod. Or heard any recommendation to move it to a separate mod. also i like to use HDT flex mod seems to improve my hdt and make things faster and smother overall
wollboi Posted September 13, 2025 Posted September 13, 2025 @PubliusNV Try the tried-and-true 50/50 solution. Turn off half your mods, check your framerate, enable/disable them until you think you've got the problem. Probably leave ASLAL on if you're running it to help with troubleshooting. You can try turning the shaders section off first.
PubliusNV Posted September 13, 2025 Posted September 13, 2025 34 minutes ago, KCOLL said: also i like to use HDT flex mod seems to improve my hdt and make things faster and smother overall That looks like an interesting mod, but it made no difference in my case.
PubliusNV Posted September 13, 2025 Posted September 13, 2025 36 minutes ago, wollboi said: You can try turning the shaders section off first. Turning off all the shaders improved the FPS by about 10, i.e. 12-15 to about 25. It also made the game look terrible 🙂 I'll keep poking around, thanks.
KCOLL Posted September 13, 2025 Posted September 13, 2025 (edited) the area around whiterun is the worst for fps in the game! I would be reading about how to improve fps performance guides on nexus. also check out community shaders plugins for additional plugins that change your fsr and scaleing for niveda and amd cards. there is a lot game changing stuff in community shaders that effect everything so adding plugins to it can change flow and performance of game. also make sure you have the plugins you need ticked and if they are there Edited September 13, 2025 by KCOLL
KCOLL Posted September 13, 2025 Posted September 13, 2025 (edited) and most important check out mod author hyruledm for the sexist amour mods in skyrim. lol and they all have spid mods available Edited September 13, 2025 by KCOLL
KCOLL Posted September 13, 2025 Posted September 13, 2025 (edited) deleat shader files in your folder and restat game allowing them to recompute might be worth trying frame generation - community shaders is the name of the plugin for your graphics card that might improve performance Edited September 13, 2025 by KCOLL
wollboi Posted September 14, 2025 Posted September 14, 2025 (edited) Having a weird time running TexGen. The HD Grass option is grayed out. I had no trouble generating grass cache, so I'm not sure why it's not seeing it. On ENB there's a setting to enable complex grass in the ini files, but I'm not seeing anything about it for CS. Can someone do me a sanity check and see if they have it working? Always make sure MO2's paths are pointed towards the right thing, kids. Edited September 14, 2025 by wollboi
PubliusNV Posted September 14, 2025 Posted September 14, 2025 54 minutes ago, wollboi said: The HD Grass option is grayed out. IIRC, it was not greyed out for me. I'm currently re-running DYNDOLOD, so when it finishes I'll go back and check TexGen.
KCOLL Posted September 14, 2025 Posted September 14, 2025 grass lighting community shaders tells of a mod to use with complex grass also works with ENB
KCOLL Posted September 14, 2025 Posted September 14, 2025 I am not a fan of body tats in general but when i tried this i liked it! its nice and immersive overall I'm impressed https://www.nexusmods.com/skyrimspecialedition/mods/155120 2
Aylis Posted September 14, 2025 Author Posted September 14, 2025 @Kamikatana Hearthfire is the correct spot. Fixed @PubliusNV The problem with laptops is the video chip. They cut the performance down a lot to improve the thermals. You can almost say that taking it down one step (aka a socalled '3070' is actually more like a '3060' in reality). What you can try is DLSS or something similar to improve the framerates. Next thing would be to replace everything with Parallax with a standard version. I'm looking into that here to fix the buggy snowy rocks. __________________________________________________ For DynDOLOD I use this atm: Spoiler The second screenshot will come later. I intended to but forgot to actually make one... 🙄 Shadercache This one is a bit tricky to place. Moving the created files into a mod didn't work out for me (or I missed something). Atm I keep them in Overwrite. Screenshots Right now they look way off. Spoiler It is almost as if there's a second layer on top of the picture. I wanted to share some but that isn't working atm.
PubliusNV Posted September 14, 2025 Posted September 14, 2025 (edited) I tried installing Skyrim Upscaler and its requirements from Nexus, since it claims to enable DLSS on NVidia RTX chips. But I must have done something wrong because now the game crashes before the main menu. Oh well, I'm running out of time since I'm about to leave for a 5 week trip. I'll have to take another look when I get back in October. Edited September 14, 2025 by PubliusNV Fix typo
KCOLL Posted September 14, 2025 Posted September 14, 2025 i wonder if by not using overwrite folder if shaders cannot access it community shaders writes the shaders to overwrite then when game starts transfers them to a cash in its ini file. skyrim upscaler is obsolete community shaders has its own upscale in the plugin called frame generation its a replacement for upscaler for both niveda and amd graphic cards nice thing it runs automatically
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now