BigOnes69 Posted January 26, 2025 Posted January 26, 2025 13 hours ago, Fakenet said: Better noth check the data o it might tell you something you don't want to see. The issue isn't that loot tells it, the issue is that it is. Steam downloads those plugins again since you modified them by cleaning them. In other words they need cleaning again after being verified because steam downloads them over the old cleaned files. 1
kesryth Posted January 27, 2025 Posted January 27, 2025 On 1/26/2025 at 2:00 AM, BigOnes69 said: In other words they need cleaning again after being verified because steam downloads them over the old cleaned files. I have never had to worry about Steam re-downloading if I verify files. I make copies of the game data master plugin files that need cleaning and put them in a folder in MO2 called "Cleaned Masters" (should basically be the first "mod" in the left hand side list) Enable it, so it overrides the default files in the Data folder Then run the cleaning processes. This will clean your override files. Profit Since the override files you added as a "mod" are the cleaned ones, you can verify to your hearts content without losing the work from cleaning. You would only need to update the overrides if an update that changes those masters occurs, by repeating the steps. Been working for me for ages that way.
BigOnes69 Posted January 28, 2025 Posted January 28, 2025 12 hours ago, kesryth said: I have never had to worry about Steam re-downloading if I verify files. I make copies of the game data master plugin files that need cleaning and put them in a folder in MO2 called "Cleaned Masters" (should basically be the first "mod" in the left hand side list) Enable it, so it overrides the default files in the Data folder Then run the cleaning processes. This will clean your override files. Profit Since the override files you added as a "mod" are the cleaned ones, you can verify to your hearts content without losing the work from cleaning. You would only need to update the overrides if an update that changes those masters occurs, by repeating the steps. Been working for me for ages that way. The simplest way would be if Bethesda cleaned them in the first place. 1
Varithina Posted January 28, 2025 Posted January 28, 2025 7 hours ago, BigOnes69 said: The simplest way would be if Bethesda cleaned them in the first place. You would have though by now and with the number of updates of various types and versions of the game they would have done so by now, but well Bethesda, even though their version of the ck or whatever it is called is probably far better at cleaning them than anything modders have made, or at least you would hope it is.
YumiSkyrimFan Posted January 29, 2025 Posted January 29, 2025 Do you have a list for BHUNP over CBBE under player character?
Aylis Posted January 29, 2025 Author Posted January 29, 2025 2 hours ago, YumiSkyrimFan said: Do you have a list for BHUNP over CBBE under player character? Nope.
Varithina Posted January 29, 2025 Posted January 29, 2025 (edited) 4 hours ago, YumiSkyrimFan said: Do you have a list for BHUNP over CBBE under player character? It should be easy enough to change, just change anything that says cbbe to bhunp, should work in doing that, just make sure to keep an eye our for any specific fixes for cbbe that bhunp does not require. Though you would have to build your own body slide output rather then using the pre-built one in the list. Edited January 29, 2025 by Varithina
danithesolarpunkgirl Posted February 4, 2025 Posted February 4, 2025 Thank you so much for this modlist! Its fantastic! 1
xxxstupidfastxxx Posted February 4, 2025 Posted February 4, 2025 (edited) How compatible are we thinking this list is to combat overhauls such as Modern Combat Overhaul and Attack Behavior Framework? Assuming mods like Animation Motion might not work with the combat animations used here (though I think theyre all using OAR as a base framework). The end combat on this modlist largely feels vanilla, which I understand might be by design, but after having tried MCO/BFCO/Precision/Dodge/AMR/TDM as a combo the combat just feels far better than the spam enemy health bars on high difficulty/nuke all on low. Back again after a year to try this out again, fantastic list as always. I've been trying for a number of years to find a good Defeat for players/companions with creature/group support so looking forward to seeing if this updated list fits the bill. EDIT: For those wondering what that combo looks like heres a youtube link, I dont use everything here but the melee in the beginning was my end goal Edited February 4, 2025 by xxxstupidfastxxx
jeremiahizaiahta Posted February 5, 2025 Posted February 5, 2025 (edited) I'm getting repeated exception access violations at OBody.dll+0055124 whenever I try to start the game, right after the bethesda logo pops up. I'm still setting up my modlist and i've only gotten as far down as the Gameplay - Anatomy tab in the guide. Edit: I tried the JudahJL fix as seen on the OBody NG bug list page and still saw a CTD, same error message with slightly different numbers on the end of the .dll Edited February 5, 2025 by jeremiahizaiahta
Halo Wonder Posted February 5, 2025 Posted February 5, 2025 Hey I have question, somehow I never get the cum registry work with Sexlab P+. Like after having sex the cum count on fill her up or fertility mode are rarely goes up. Sometimes it counted sometimes it dont. Even SLAC not giving cum overlay after sex. Is there a setting on sexlab MCM I have to toggle beside apply cum effects?
xxxstupidfastxxx Posted February 5, 2025 Posted February 5, 2025 Additional question, I noticed there isn't an alternate start (AS or Skyrim Unbound) quest in the list, did I miss it? Usually install early to test the build at each stage.
Halo Wonder Posted February 5, 2025 Posted February 5, 2025 2 minutes ago, xxxstupidfastxxx said: Additional question, I noticed there isn't an alternate start (AS or Skyrim Unbound) quest in the list, did I miss it? Usually install early to test the build at each stage. uh yes on bugfix there's alternate start
remodel Posted February 10, 2025 Posted February 10, 2025 Ran into a Mod from the list that won't work work for my Skyrim AE basic installation. "Black Gold Mine - A Dungeon for the Meticulous Player" requires CCs goblins and CC the Cause. Which cause MO2 missing master issues.
remodel Posted February 10, 2025 Posted February 10, 2025 The Mod listing "House of Horrors - Quest Expansion - USSEP" has one main file. There are no USSEP listings. I loaded only mod listing "House of Horrors - Quest Expansion" since that was the only file.
akadeadpool Posted February 11, 2025 Posted February 11, 2025 Does OSL Aroused work with Sexlab - Horrible Harassment Expansion? From the mod page of Horrible Harassment Expansion, the mod author list a different Aroused mod for HH.
Varithina Posted February 11, 2025 Posted February 11, 2025 (edited) 1 hour ago, akadeadpool said: Does OSL Aroused work with Sexlab - Horrible Harassment Expansion? From the mod page of Horrible Harassment Expansion, the mod author list a different Aroused mod for HH. It should the keywords are the same, but you would still need the keywords from OSL Aroused being added to the various armours and clothing and such so that harassment works, assuming that harassment works on what your wearing and how skimpy/provocative it is. Edit, though it is possible that the aroused that harassment suggests has some extra keywords that osl does not, in which case harassment may not work the way it should, most of the aroused mods are pretty much compatible with each other. Edited February 11, 2025 by Varithina 1
hardcoremanuel Posted February 12, 2025 Posted February 12, 2025 On 2/11/2025 at 9:04 AM, akadeadpool said: Does OSL Aroused work with Sexlab - Horrible Harassment Expansion? From the mod page of Horrible Harassment Expansion, the mod author list a different Aroused mod for HH. I am using OSL Aroused with SL HH and SL Approach Redux with no problems. For a quick solution to adding keywords use this: OSL and B.O.O.B.I.E.S. Keywords (KID) - Armor Mods Patch Hub, which uses Keyword Item Distributor and covers hundreds of outfit mods.
Mecesis Posted February 12, 2025 Posted February 12, 2025 Hello! This guide has been recommended to me. I'm totally new to using MODS for Skyrim and I'm already getting lost.. Could you help me? - in ENB for Skyrim: What package do I have to download? I have tried several of http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499 But in none of them can I find the files that are mentioned to be pasted in the SKYRIM SE folder.. My version is anniversary v.1.6.1170.0.8 I hope you can help me, please. Thank you for your time
xxxstupidfastxxx Posted February 12, 2025 Posted February 12, 2025 Finished the implementation! Must say this has been vastly simpler, faster, and more stable than previous versions of this guide. Pandora is a game changer. I will say the world is bug/texture glitch/CTD free from a couple hours of teleporting around. Removing Lux really helped with stability I think and its easily the smoothest implementation of skyrim ive ever had. 10/10 Main issues I've run into: The Great Town of Ivarstead This causes an infinite loading screen on startup. Trialed both just with that section installed and fully installed/patched. No idea why that could be SexLab - Framework PPLUS Currently I'm getting crashing issues sporadically when a SL animation is running. It mostly appears when more than one animation happens at once (unsure if this is the cause) and is not related to a specific NPC/Creature (its happened with Human/Horse/Troll/Bear so far from my trial testing). I'm trying to look through the logs to debug so any advice on how determine what animation caused the crash would be incredible. Oddly my previous version of this guide SL (non-P+) never had a CTD during animation so unsure if this is some issue with the SLSB packs. Only installed direct links from their github/readme but my backup is going to be only using a select few packs and then testing each for CTDs and adding back to discover the cause. I am also having very minor issues from a full trial run (every town, forced weather, animation testing): There are no sliders for vag/anal in racemenu when there used to be which is odd Fog is having lighting issues with god rays. Anytime fog appears there is insane white lighting and god rays (even the "light fog options"). Unsure why im still debugging After fixing the P+ issues and fog, I'm going to do testing for gameplay on MCO implementation/possibly swapping to Mysticism/Thaumaturgy/Adamant for magic/perks. Keeping it standard to the list for now. Also the version of defeat is still struggling with multiple followers via NFF. Can handle one relatively stably unless they have summons but with summons/any others it drops of about 25% success rate with the rest timing out as invalid (PC dies and reloads)
hardcoremanuel Posted February 13, 2025 Posted February 13, 2025 4 hours ago, Mecesis said: Hello! This guide has been recommended to me. I'm totally new to using MODS for Skyrim and I'm already getting lost.. Could you help me? - in ENB for Skyrim: What package do I have to download? I have tried several of http://enbseries.enbdev.com/forum/viewtopic.php?f=6&t=1499 But in none of them can I find the files that are mentioned to be pasted in the SKYRIM SE folder.. My version is anniversary v.1.6.1170.0.8 I hope you can help me, please. Thank you for your time The ENB site is somewhat disorganized if you are not familiar with it. To find the latest version of ENB: 1. starting at http://enbdev.com/ click the "News" link. 2. on the News page click the "download" link 3. on the download page scroll down to the link for TES Skyrim SE 4. click the link for the latest version (currently v0.503) 5. scroll down and find the download button. the .zip file will have the needed files 1
Suidisir Posted February 13, 2025 Posted February 13, 2025 Never got around to getting a working build going last year, giving it another shot in 2025 with 2.9.15. I'm on 1170, anyone else getting a softlock before the title screen when "High Poly NPC Overhaul - The Great Town of Ivarstead" is installed? All the dependencies are working fine otherwise. Also I'm not sure what option I missed/overwrote in the Heavy Armor portion, but Ulfric's outfit has no texture during the opening sequence at Helgen. I'm haven't even reached the hard part of the list yet.
hardcoremanuel Posted February 13, 2025 Posted February 13, 2025 18 minutes ago, Suidisir said: Never got around to getting a working build going last year, giving it another shot in 2025 with 2.9.15. I'm on 1170, anyone else getting a softlock before the title screen when "High Poly NPC Overhaul - The Great Town of Ivarstead" is installed? All the dependencies are working fine otherwise. Also I'm not sure what option I missed/overwrote in the Heavy Armor portion, but Ulfric's outfit has no texture during the opening sequence at Helgen. I'm haven't even reached the hard part of the list yet. The Great Town of Ivarstead was updated a few months ago (v1.3.3) and it invalidated a lot of old patches and mods including NPC overhauls. So far the only NPC overhaul I've found that works on the current version of TGT Ivarstead is : The Great Town of series - NPC replacer 1
Suidisir Posted February 13, 2025 Posted February 13, 2025 (edited) 1 hour ago, hardcoremanuel said: The Great Town of Ivarstead was updated a few months ago (v1.3.3) and it invalidated a lot of old patches and mods including NPC overhauls. So far the only NPC overhaul I've found that works on the current version of TGT Ivarstead is : The Great Town of series - NPC replacer Cheers, I'll have a look at this. 1 hour ago, Suidisir said: Also I'm not sure what option I missed/overwrote in the Heavy Armor portion, but Ulfric's outfit has no texture during the opening sequence at Helgen. Moving on to the Equipment Overhaul section, the RMB SPID items are now causing this issue with all Stormcloak faction NPCs (random armor pieces/outfits without textures). Reinstalling the legacy versions of Sons of Skyrim, GAR, and then disabling the Stormcloak options fixed it. Edited February 13, 2025 by Suidisir Fixed
xxxstupidfastxxx Posted February 14, 2025 Posted February 14, 2025 (edited) Can triple confirm on that GT Iverstead bug. Also have done a round of vigorous testing and found that a few of the older smaller animation packs have bugs in them. Hard to determine which but the major 6-7 listed in the SLSB pack are working after lots of testing with no bugs/ctd. Issues I’m still having: Fog is still glitching with lighting, even light only fog enabled creates blinding god rays. MNC is intermittently failing to spawn bits on creatures. It works about 70% of the time but randomly (even for creatures form the same mod) will fail. Only CTD left is rare and seems to occur when a SL animation starts for an NPC as the PC moves to a new cell and that cell has a high load (lots of trees/weather). Happened 3 times in a lot of hours of testing in riften, winter hold, falkreath. Alignment issues seem to be more common with SLSB pack than normal. Looks like there is work being done by the author right now but for now it’s very manual fixing these in game. Anyone have better solutions for this? Edit: updating my defeat thread of ages ago but this by far the best combo for creature defeat. This version supports up to 5 animations/npcs at the same time and works pretty consistently with the right config. Bravo, I’ve been chasing down this combo for years Edited February 14, 2025 by xxxstupidfastxxx
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now