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Skyrim AE for Beginners - V 3.1.0


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Posted

Oops, "Rob's Bug Fixes - TGC Ivarstead" is now a hidden Mod claiming it's obsolete.  No way to get it from Nexus.

 

So, if this is required can it be shared here?

Posted (edited)
18 hours ago, remodel said:

Oops, "Rob's Bug Fixes - TGC Ivarstead" is now a hidden Mod claiming it's obsolete.  No way to get it from Nexus.

 

So, if this is required can it be shared here?

You probably already figured this out, but Rob's Bug Fixes is apparently no longer needed. You can control-F search in the The Great Town of Ivarstead SSE Posts page. On Dec 1 Czasior says it is no longer needed. In the past mod updates would often just include Rob's fixes built in to the main mod. It is unusual that the change log does not mention it, though. And there are some conflicting reports over it. My guess is that we just don't need it now, at least on a new game, assuming you have the latest (ESLed) version of TGToI. On an existing game, "if it 'aint broke, don't fix it".

 

I am sure it will get changed with the next update to this guide.

Edited by trgdolors
Posted (edited)

I have tried everything I can think of now and my character's body (and only hers, I haven't noticed any NPCs acting this way) still gets weirdly glossy after equipping and sometimes even unequipping chest slot armor. I wouldn't really care were it not for the annoying seam and discrepancy from the hands and feet that this causes. This persists across all armors.

 

So far I have tried:

  • Turning glossiness and specular strength down to 0 for the femalebody_0_1.nif files in Nifskope
  • Editing the Racemenu preset and changing the "skinOverrides" segment so the "data" part has a file input (here I tried using both the femalebody_1_s.dds and femalebody_1.dds file), as well as deleting the whole "skinOverrides" segment
  • Disabling all mods that add any kind of specular map for the body as well as just Lovergirl or Fair Skin individually
  • Disabling all ENB related mods
  • Making a new character and copying over the head sculpt and bodymorph presets to make a "new" preset untouched by any artifacts from an old one

The only thing I have noticed so far is that new presets typically have the skinOverrides data segment empty, but "fixing" that to have a file path doesn't fix the glossiness bug. The only thing that very briefly fixes the issue is opening up the Racemenu in-game, but that lasts until another item is equipped in the chest slot.

 

So far, the best I've managed to do is to get the glossy skin bug to show up and then undo itself without my intervention, but the "show up and disappear" sequence has only happened once so far so I don't know if this is how it's going to stay or if the glossiness will eventually stay for good (until removed temporarily via a visit to the Racemenu).

I've done this by making a new character, copying the head sculpt and bodymorph and then manually copying over the remaining bits of the original preset, then going into the new preset's .json file to add "femalebody_1_s.dds" into the data line of the skinOverrides section.

 

If the situation remains as it currently is I can sort of live with it, but ideally I'd love a proper solution so I don't have to see the glossy seams again.

 

Any help would be greatly appreciated!

 

Edit: I think I might have finally figured out what mod is responsible and it's not one on this list. I believe it's this mod:

Unless anyone has any other ideas on how to fix this, I'll just be removing this mod and praying its sudden exclusion from my mod list won't blow up my save.

Edited by ekvator
Posted

there is something causing my game to crash near the guardian stones, basically right at the lake behind them and i can't find the cause for the life of me! its driving me nuts

Posted (edited)
15 hours ago, ekvator said:

I have tried everything I can think of now and my character's body (and only hers, I haven't noticed any NPCs acting this way) still gets weirdly glossy after equipping and sometimes even unequipping chest slot armor. I wouldn't really care were it not for the annoying seam and discrepancy from the hands and feet that this causes. This persists across all armors.

 

So far I have tried:

  • Turning glossiness and specular strength down to 0 for the femalebody_0_1.nif files in Nifskope
  • Editing the Racemenu preset and changing the "skinOverrides" segment so the "data" part has a file input (here I tried using both the femalebody_1_s.dds and femalebody_1.dds file), as well as deleting the whole "skinOverrides" segment
  • Disabling all mods that add any kind of specular map for the body as well as just Lovergirl or Fair Skin individually
  • Disabling all ENB related mods
  • Making a new character and copying over the head sculpt and bodymorph presets to make a "new" preset untouched by any artifacts from an old one

The only thing I have noticed so far is that new presets typically have the skinOverrides data segment empty, but "fixing" that to have a file path doesn't fix the glossiness bug. The only thing that very briefly fixes the issue is opening up the Racemenu in-game, but that lasts until another item is equipped in the chest slot.

 

So far, the best I've managed to do is to get the glossy skin bug to show up and then undo itself without my intervention, but the "show up and disappear" sequence has only happened once so far so I don't know if this is how it's going to stay or if the glossiness will eventually stay for good (until removed temporarily via a visit to the Racemenu).

I've done this by making a new character, copying the head sculpt and bodymorph and then manually copying over the remaining bits of the original preset, then going into the new preset's .json file to add "femalebody_1_s.dds" into the data line of the skinOverrides section.

 

If the situation remains as it currently is I can sort of live with it, but ideally I'd love a proper solution so I don't have to see the glossy seams again.

 

Any help would be greatly appreciated!

 

Edit: I think I might have finally figured out what mod is responsible and it's not one on this list. I believe it's this mod:

Unless anyone has any other ideas on how to fix this, I'll just be removing this mod and praying its sudden exclusion from my mod list won't blow up my save.


Is the skin color change applied to your character when this happens, and if it is, which method are you using?

What you're describing was happening to me too because of another script I wrote on a whim (hotkeys to (un-)equip certain armor slots) and apparently not calling an QueueNiNodeUpdate on the (un-)equipping events caused similar behavior in my case.
The magic effect "monitoring" which is part of my mod should only be active if you're using the skin color method and then only while the color change is active, but if you want I can compile the scripts with added QueueNiNodeUpdates for you to test.

Edit:
Could you try to replace the script with this one and report back if it changes anything for you?
 

scriptupdatetest.zip
 

 

Edit 2:
Could you also check via console if your char has my magic effect active (even if the skin change is not enabled)?
Name should be something like HaJo_BS_SkinToneEffect or Skintone Effect I think.

Edited by HannoJojo
Posted (edited)

Update 2.9.15

Cleaning out mods that became too problematic, improvements, expanded features and fixes.

 

Dont't forget to rerun some patch packs. Savegame should be fine but clean it anyway.

 

 

Mods to REMOVE

Spoiler

World - Locations [Interior]

RYFTEN - Consistency of windows in Riften - JK's Mistveil Keep PATCH

 

World - Quests

Unmarked Locations Pack

Unmarked Locations Pack - Fixes

Unmarked Locations Pack - DARaD Patch

Unmarked Locations Pack - Fabled Forests Patch

Unmarked Locations Pack - Ryn's Dragon Mounds Collection Patch

Unmarked Locations Pack - Solstheim

 

Jewelry

Gemling Queen Jewelry

Gemling Queen Jewelry - Extended

 

Gameplay - Vampires

Volkiharbor 2.0 - Harkon and Valerica Replacer

Serana Re-Imagined

 

Lighting

Unmarked Locations Pack - Lux Via Patch

Lux                                                                                                        Lux VIA is fine. But all the patching became the source of many problems...

Lux Variants

HSPlayerHomes - Honeyside - LUX

KHW - Peltapalooza - Lux Addon Patch

Tel Mithryn Overhaul - Lux Parallax

Lux Orbis                                                                                              Same as 'Lux'.

Environs - The Western Watchower - Lux Orbis

Orc Strongholds - Dushnikh Yal - Lux Orbis Patch

Orc Strongholds - Mor Khazgur - Lux Orbis Patch

Orc Strongholds - Narzulbur - Lux Orbis Patch

Tel Mithryn Overhaul - Lux Orbis Parallax

 

Patches

Environs - Hroggar's House - Patch Collection

Environs - Kolskeggr - Patch Collection

Environs - Riften Warehouse - Patch Collection

Environs - The Shrines of Talos - Patch Collection

RedBag's Falkreath - Half-Moon Mill Lux Patch

RedBag's Falkreath - Half-Moon Mill Lux Orbis Patch

Lux (patch hub)

The Quaint Hamlet of Soljund's Sinkhole - Lux Patch

Lux Orbis (patch hub)

Riften Canals rounded - Lux Orbis Patch 

The Quaint Hamlet of Soljund's Sinkhole - Lux Orbis Patch

 

Mods to ADD

Spoiler

Flora - Plants

Creep Cluster Collision Fixes

 

World - Locations [Exterior Skyrim]

Hunter's Camp Overhaul - Fabled Forest patch

Hunter's Camp Overhaul - Ulvenwald Patch

 

World - Quests

House of Horrors - Quest Expansion

House of Horrors - Quest Expansion - USSEP

 

PC

Modular SMP Hairstyles Edit

 

NPC

The Choice is Yours

House of Horrors - The Choice is Yours Patch

Face Sculptor Expanded

 

Fauna - Creatures

Arvak

Arvak Reborn

 

Jewelry

Vanilla Amulets

 

Weapons - Melee

Silverguard

 

Gameplay - Foundation

Belt-Worn Dragon Priest Masks (Standalone)

Cooking Gives Alchemy Experience


Gameplay - Creature Animations
Dragons Fall Down - Immersive Airborne Death

 

Gameplay - Vampires

Valerica and Harkon - High Poly Heads and Ks Hair

Seranaholic

Hood Plus Hair for HDT SMP Hair Physics Serana

 

Sound - Characters

Subgroup: Voice Types

Evanora - DBVO Female Player Voice Pack

Evanora - PC Head Tracking Expansion

Evanora - More to say

Evanora - The choice is yours

 

Lighting

Skyrim is Luminous                                                                                One mod replacing nineteen...

 

Bugfixes

Forgotten Vale Portal Textures - Cubemaps - Environment maps

Falmer Staff Fix

Falmer Shaman Staff - LOTD Ancient Falmer Consistency Fix

Horncandle Fix

Protect your People - PyP - Better NPC Protection

Protect your People - PyP - Interesting NPC Patch

 

Patches CCC

CCC - Crossbows - Ordinator Patch

 

Patches

FormList Patch Collection

Natural Waterfalls - Markarth Mossy AF                                              Moved from 'World - Locations [Exterior Cities]'

 

Final

HDT SMP - Amulets and necklaces

 

Hopefully this was the last 'Updatenotification' in this form. I'll get 'Libre Office' in the next few days and then start the work on the spreadsheet. 

Edited by Aylis
  • Aylis changed the title to Skyrim AE for Beginners - V 2.9.15 (3BA / HDT-SMP / HPH) WIP
Posted (edited)

@HannoJojo

I was using the Skin tint option. The Skin color one merely changed the color of my tattoos (at this point I don't see that as strange, it's just Skyrim being funky😃) and the SlaveTats one went over all my makeup, as is expected of SlaveTats. To avoid potential problems with removing the mod I've switched to the SlaveTats option and I turned the tats into empty transparent ones, effectively killing the mod's effect on me. Sad, but necessary, I felt. I was going to just racemenu the skin color changes if I needed them and then get rid of the mod after the playthrough was over.

 

Right now the bug hasn't happened yet but I love what this mod does so I will go test out the Skin tint option again using your script and also check if the glossy layer comes with some sort of hidden spell effect. Thank you!

 

@Aylis

I apologize, I wasn't aware. I have gone back and spoilered the creepy guard's picture.

 

As for the cubemaps, given Arkerthan's information I just opted to delete the eye and iron ingot cubemaps from the END Dynamic Cubemaps mod since I have no idea how to modify ENB settings (I tried and was only able to find various settings that differ from morning to evening). As of now this problem is fully fixed! :smile:

Edited by ekvator
Posted (edited)
27 minutes ago, ekvator said:

@HannoJojo

I was using the Skin tint option. The Skin color one merely changed the color of my tattoos (at this point I don't see that as strange, it's just Skyrim being funky😃) and the SlaveTats one went over all my makeup, as is expected of SlaveTats. To avoid potential problems with removing the mod I've switched to the SlaveTats option and I turned the tats into empty transparent ones, effectively killing the mod's effect on me. Sad, but necessary, I felt. I was going to just racemenu the skin color changes if I needed them and then get rid of the mod after the playthrough was over.

 

Right now the bug hasn't happened yet but I love what this mod does so I will go test out the Skin tint option again using your script and also check if the glossy layer comes with some sort of hidden spell effect. Thank you!


I see, though I certainly do not understand it, as "Skin Tint" should not check for equip events. My best guess would be the spell / MGEF being added on accident, though the script should always check first if the target already has the spell before it gets refreshed / reapplied and the initial application specifically checks for the method variable = 1 (0 - Tats, 1 - Color, 2 - Tint). Since you tested the different methods before perhaps it was not removed properly, or did you test them in another savegame?

 

Quote

EDIT:
If the reason for it happening is indeed a rogue application of the magic effect, you potentially have to remove the magic effect when replacing the script. At least I'd guess so as the script isn't properly refreshing the magic effect then and the old script thread might still be active.



The skin color option changing the color of tattoos could only be explained by PO3's Papyrus Extender functions for AE being slightly different than in SE (which I'm still on), but this seems unlikely. Have you tried applying this method to a NPC and does it work on them as it should?
If you have a screenshot of this (no need to take a new one) could you post it in my mods thread (so we can potentially continue this there without potentially spamming this thread)? By tattoos are you referring to slavetats or Racemenu overlays her? (<- if you post in my thread, just add this information there too)
 

Quote

EDIT:
If the fix doesn't work (yet) and you want an alternative to getting rid of the mod, I could potentially create a small update to add an optional refresh hotkey for the QueueNiNodeUpdates. So if the shiny skin bug appears you could use it to force them.
Like I wrote above, I had this issue with another mod to quick (un-)equip certain armor parts for e.g. YPS where its sometimes needed to unequip stuff while being in a dialogue, and just using the hotkey even helped me when another mods (un-)equipping event gave me the shiny skin just because the hotkey usage was calling that function. (Though we'd still have to confirm whether this is also happening for you or if its something entirely different)

 

Edited by HannoJojo
Added some information I forgot / just thought of
Posted (edited)
4 hours ago, Aylis said:

Update 2.9.15

Cleaning out mods that became too problematic, improvements, expanded features and fixes.

 

Dont't forget to rerun some patch packs. Savegame should be fine but clean it anyway.

 

 

Mods to REMOVE

  Hide contents

World - Quests

Unmarked Locations Pack

Unmarked Locations Pack - Fixes

Unmarked Locations Pack - DARaD Patch

Unmarked Locations Pack - Fabled Forests Patch

Unmarked Locations Pack - Ryn's Dragon Mounds Collection Patch

Unmarked Locations Pack - Solstheim

 

Jewelry

Gemling Queen Jewelry

Gemling Queen Jewelry - Extended

 

Gameplay - Vampires

Volkiharbor 2.0 - Harkon and Valerica Replacer

Serana Re-Imagined

 

Lighting

Unmarked Locations Pack - Lux Via Patch

Lux                                                                                                        Lux VIA is fine. But all the patching became the source of many problems...

Lux Variants

HSPlayerHomes - Honeyside - LUX

KHW - Peltapalooza - Lux Addon Patch

Tel Mithryn Overhaul - Lux Parallax

Lux Orbis                                                                                              Same as 'Lux'.

Environs - The Western Watchower - Lux Orbis

Orc Strongholds - Dushnikh Yal - Lux Orbis Patch

Orc Strongholds - Mor Khazgur - Lux Orbis Patch

Orc Strongholds - Narzulbur - Lux Orbis Patch

Tel Mithryn Overhaul - Lux Orbis Parallax

 

Patches

RedBag's Falkreath - Half-Moon Mill Lux Patch

RedBag's Falkreath - Half-Moon Mill Lux Orbis Patch

Lux (patch hub)

The Quaint Hamlet of Soljund's Sinkhole - Lux Patch

Lux Orbis (patch hub)

Riften Canals rounded - Lux Orbis Patch 

The Quaint Hamlet of Soljund's Sinkhole - Lux Orbis Patch

 

Mods to ADD

  Hide contents

Flora - Plants

Creep Cluster Collision Fixes

 

World - Locations [Exterior Skyrim]

Hunter's Camp Overhaul - Fabled Forest patch

Hunter's Camp Overhaul - Ulvenwald Patch

 

World - Quests

House of Horrors - Quest Expansion

House of Horrors - Quest Expansion - USSEP

 

PC

Modular SMP Hairstyles Edit

 

NPC

The Choice is Yours

House of Horrors - The Choice is Yours Patch

Face Sculptor Expanded

 

Fauna - Creatures

Arvak

Arvak Reborn

 

Jewelry

Vanilla Amulets

 

Weapons - Melee

Silverguard

 

Gameplay - Foundation

Belt-Worn Dragon Priest Masks (Standalone)

Cooking Gives Alchemy Experience


Gameplay - Creature Animations
Dragons Fall Down - Immersive Airborne Death

 

Gameplay - Vampires

Valerica and Harkon - High Poly Heads and Ks Hair

Seranaholic

Hood Plus Hair for HDT SMP Hair Physics Serana

 

Sound - Characters

Subgroup: Voice Types

Evanora - DBVO Female Player Voice Pack

Evanora - PC Head Tracking Expansion

Evanora - More to say

Evanora - The choice is yours

 

Lighting

Skyrim is Luminous                                                                                One mod replacing nineteen...

 

Bugfixes

Forgotten Vale Portal Textures - Cubemaps - Environment maps

Falmer Staff Fix

Falmer Shaman Staff - LOTD Ancient Falmer Consistency Fix

Horncandle Fix

Protect your People - PyP - Better NPC Protection

Protect your People - PyP - Interesting NPC Patch

 

Patches CCC

CCC - Crossbows - Ordinator Patch

 

Patches

FormList Patch Collection

Natural Waterfalls - Markarth Mossy AF                                              Moved from 'World - Locations [Exterior Cities]'

 

Final

HDT SMP - Amulets and necklaces

 

Hopefully this was the last 'Updatenotification' in this form. I'll get 'Libre Office' in the next few days and then start the work on the spreadsheet. 

Some hot takes on these changes:

 

Lighting change:

That is a pretty bold change. I love the Lux mods and GGunit, the Lux MA, is a true legend! But you make a strong argument re: the number of plugins (for me it would save... uh... a lot more than that 19!). Plus many of us use Quick Light anyway so maybe interior lighting mods are less important? I have been testing Ambiance - A Vanilla+ Ambient Lighting Overhaul, running it right before all the Lux mods, because... something on the Internet... Too early to tell on that. Anyway, this update is interesting!

 

Unmarked Locations Pack removal:

I am always fascinated with the reasons for these changes. What is the motivation on this removal? It was annoying that the MA for this mod abandoned the ESP-FE format. Many still use the older ESLed versions, but I would imagine getting patches for them will be harder over time. Did this play into the decision? Also, these type of mods may be starting to crowd each other with limited real estate, but I still love them.

 

Good luck on the LibreOffice project!

Edited by trgdolors
Posted
3 hours ago, KCOLL said:

Just wondering has anyone bought and used the Microsoft license found on many computer web sites for $40 or so? That might be to get office cheep. like on

https://www.guru3d.com/

Most of those offers are 'volume licenses' and you'll never know if and when Microsoft decides to ban keys. If you have to call Microsoft to 'unlock' a key, then you can be sure that this key comes from such a volume license. Btw. having a key doesn't necessarily mean you also have a license. Those are two completely different things.

There are so many fakes around as you can easily order cheap rolls with 'real' keys and fake stickers (aka licenses) in China. Do NOT fall for this crap. The chance to get a legit version outside of an official shop is very slim indeed. 

 

The only way you can be sure to have a real license is buying them in a bigger physical store. Same goes for Windows or any other software (unless it is something small and the company only distributes it in a digital form).

 

For me that only means to get more open source software or software i can test before buying. For example 'Paint.net' can be used for free and you have the option to pay a small sum. The programmer has, for years now, constantly updated and improved his software. Its no PhotoShop, but it allows exactly  what i need when i have to rework a picture (make a guess what i use for all my preview pictures 😉).

 

So if i can legally get an 'Office Software' for free, why should i pay for a commercial one? Especially as Microsoft is going more and more into 'rent our software for a monthly fee'. I only hope that SteamOS will be ready when they do the same for Windows... Advertisements are already included (and shut off 😛)...

Posted (edited)

I've run into probably the weirdest thing I've seen in over a decade of modding Skyrim. I followed the guide (I think) to install CBBE and the physics stuff. I can build a body in Bodyslide and it works as expected... for one load. Then when I reload the save, I've lost the ability to modify any body morph sliders in Racemenu.

 

If I generate the body again, then again everything works as intended. I have physics, jiggles, and the racemenu body sliders work. Somehow i managed to get 3BBB body morphs, 3BA body morphs, and the Body Scales bodymorphs all working at once. Along with physics. But after I quit and reload, the physics are still there but the body morph sliders no longer work.

 

What am I missing? Do I need to add a path to something somewhere? Sorry if this has been addressed, I really did try to search for the answer first.

 

Oh well. Back to LE, I guess. :(

Edited by GeorgiaCav
Posted (edited)

@trgdolors

Well, I was sick of having to go through hundreds(?) of patches to find the one that caused an issue somewhere. And having patches to patch another patch that patches a patch for a mod doesn't seem to be best way to go about it. And even then there were too many landscape/plant issues. Falkreath and Lakeview alone were driving me nuts... In a way I had to constantly fight a mod that was supposed to make it all easier.

And the constant updates didn't make it easier, patches were removed between versions, then new ones appeared and I had to recheck everything again... Fun? Nope!

 

And don't get me started when authors suddenly get the idea to switch from ESPFE to ESL (and then completely remove the 'old' version). This can cause major issues in a long modlist. It might be way easier and safer to ditch the mod than trying to fix something that worked fine before. I prefer having a stable game to something shaky that might work one day and totally glitch out the next.

 

 

@GeorgiaCav

Huh? What sliders are you talking about?

Race? Gender? I know no version of Skyrim where you're supposed to be able to change that after the character creation.

Body? Thats why we got OBody where you can select the one you want. If you want a specific preset not in the guide then simply add a zeroed version of it.

Face? For that we got the facesculpter in the ratway.

Edited by Aylis
Posted
4 hours ago, Aylis said:

 

@GeorgiaCav

Huh? What sliders are you talking about?

Race? Gender? I know no version of Skyrim where you're supposed to be able to change that after the character creation.

Body? Thats why we got OBody where you can select the one you want. If you want a specific preset not in the guide then simply add a zeroed version of it.

Face? For that we got the facesculpter in the ratway.

 

I'm talking about the sliders for the body (breasts, butt, belly, hips, legs, arms, etc) that show up in racemenu when you call it via console. For years I've been able to change all those things at will. Come to think of it, I do usually use the zero body as a base so maybe it's that. 

Posted (edited)
1 hour ago, GeorgiaCav said:

 

I'm talking about the sliders for the body (breasts, butt, belly, hips, legs, arms, etc) that show up in racemenu when you call it via console. For years I've been able to change all those things at will. Come to think of it, I do usually use the zero body as a base so maybe it's that. 

OK, now i get it.

The base-body i have is defined by the 'nude' file in the predone bodyslides. After the game is started OBody kicks in and distributes the installed bodies to all NPC you encounter. It only accepts the race, the weight and the installed files to 'create' the body for them. With the config file i tried to emulate ethnic groups for the distribution. Atm the only changes to a body are done via external mods (like 'Fertility' and 'Fill her up') and those work, once configured, automatically.

 

What you want tries to interfere with that.

 

So you only have two options:

1. Create the wanted look of the body before leaving the character creation. And OBody works from then on.

2. Remove OBody and you should get the cheat option back. But then you loose all the different body types and automatic armor change to fit them.

 

Btw. not being able to use a cheat is not a bug. 😛

Edited by Aylis
Posted (edited)
2 hours ago, Aylis said:

OK, now i get it.

The base-body i have is defined by the 'nude' file in the predone bodyslides. After the game is started OBody kicks in and distributes the installed bodies to all NPC you encounter. It only accepts the race, the weight and the installed files to 'create' the body for them. With the config file i tried to emulate ethnic groups for the distribution. Atm the only changes to a body are done via external mods (like 'Fertility' and 'Fill her up') and those work, once configured, automatically.

 

[nodding sagely but with vacant, idiotic expression]

 

Hmmm. Yes. I see. Very interesting.

 

2 hours ago, Aylis said:

What you want tries to interfere with that.

 

So you only have two options:

1. Create the wanted look of the body before leaving the character creation. And OBody works from then on.

2. Remove OBody and you should get the cheat option back. But then you loose all the different body types and automatic armor change to fit them.

 

OBody is... not the zeroed sliders preset, then? 

 

I think the second option is how I've had my LE set up since 2016 or so. It's been so long since I mucked around with bodies and physics that I pretty much forgot how. But I would like to see how your body/outfit distrubution to NPC's changes my experience, so I'll stick with option 1 for the moment.

 

ETA: What was really freaking me out was that I WAS able to adjust the body with showracemenu... once per build. So I could build the body, play the game, tweak the sliders as many times as I liked while on that first session after building the body... but as soon as I saved, exited, and reloaded, the sliders stopped. I thought my MO2/Bodyslide setup wasn't sending things to the right places. 🤷‍♂️

 

2 hours ago, Aylis said:

Btw. not being able to use a cheat is not a bug. 😛

 

LOL! My LE setup is so convoluted, contradictory, and conflicted that console commands are basically the only way it holds together. 🤣

 

Thanks for your help and the modlist. 

Edited by GeorgiaCav
Posted (edited)
13 hours ago, GeorgiaCav said:

OBody is... not the zeroed sliders preset, then? 

 

LOL! My LE setup is so convoluted, contradictory, and conflicted that console commands are basically the only way it holds together. 🤣

1A. Nope its just an extension to the game engine that allows you to use multiple body presets at the same time. 

1B. With a configuration file you can set it up so that certain races only have access to certain body presets.

1C. OBody also takes care of zeroed armors to use the applied body. No more clashing visuals and the in armor Arnold looking Nord becoming a beanstalk without it. Or vice versa.

 

2.   Finally someone who gets my (sometimes strange) kind of humor. 👍 

Edited by Aylis
body presets not bodyslides
Posted

So, I decided to finally switch to AE after many years with the same install to try something new. Thank you very much for this very extensive set of instructions and looong Mod list.

(There is a HD mod for sawdust? with over 3k endorsements? That's... kind of amazing 😲)

Posted (edited)
3 hours ago, gulli said:

There is a HD mod for sawdust? with over 3k endorsements? That's... kind of amazing 😲

*giggles*

Wait 'til you see the HD mod for the ants...

 

Its the small details that change a game from being 'good' to 'great'. The amulets for example always felt somewhat off, great look but also way to stiff. Now, with the newly added physics, they actually move with the body. Its just a small, some might say insignificant, detail. But, as we got a proverb here 'the devil hides in the details' (Der Teufel (ver)steckt (sich) im Detail), once you notice those small things you can't unsee them. And I try to adress those small inconsistancies too. 

Edited by Aylis
Improved translation of the proverb
Posted (edited)
12 hours ago, Aylis said:

*giggles*

Wait 'til you see the HD mod for the ants...

 

Its the small details that change a game from being 'good' to 'great'. The amulets for example always felt somewhat off, great look but also way to stiff. Now, with the newly added physics, they actually move with the body. Its just a small, some might say insignificant, detail. But, as we got a proverb here 'the devil hides in the details' (Der Teufel (ver)steckt (sich) im Detail), once you notice those small things you can't unsee them. And I try to adress those small inconsistancies too. 

 

I do prefer that HD sawdust mod, The ants in that other mod took off with my sweet-roll and when I told the guards all they did was mock me!

 

PS:

Spoiler

Dagny's dam right, "You can't get a decent sweet-roll in this skeever-hole of a city, let alone hang onto one."  😉

 

Edited by eflat01

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