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Skyrim AE for Beginners - V 3.1.0


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Posted
10 hours ago, Acornins said:

High Poly NPC Overhaul - The Great Town of Ivarstead causes infinite loading. It was last updated in 2020 and The Great Town of Ivarstead was updated in December 2024. I saw in the comment section others had the same problem with Ivarstead npcs mod.

 

Also a question, why do we not use version 2.0+ of Val Serano?

I use version The Great Town of Ivarstead 1.2 for this reason.  It works with High Poly NPC Overhaul and foremost for my load I don't want ugly NPC's.

Posted

Throwing a few comments in here:

 

I HATE MNC! That mod is causing way too many problems. Especially if you want to use a different model for creatures (like the Draugr and Skeletons). And going through over a dozen pages to configure creatures every time you create a new PC? Thanks, but no thanks...

 

Horrible harassment works absolutely fine if you configure it correctly. Read the description of its parameters and then set them up. 

 

Val Serano 2.0 causes issues.

Posted (edited)

lmao, fair enough.

Btw, there is a new version (hotfix 2.03) for SexLab - Fill Her Up Baka Edition.
It's in their SubscribeStar page:

https://subscribestar.adult/posts/118628

 

But the recent comment did make it sus, but what's to work with modding a game anyway, haha.

 

Also, for anyone experiencing problems with creatures, it's PPLUS, fault. So, if you want the Atrussy or Sprussy and it got you down to the core of the earth, then you have that info. Although, you'll probably need to register the Anims the older SLAL way. Comes with its goods and bads. No need to wait for conversion or learn to convert with Python yourself.

Edit: Oh, also, I started using FNIS XLL because Pandora refuses to work for me. Probably because I am a complete moron. But I also wanted to point this out.

Edit2: If someone struggles with having Defeat work with the sneak behind and strangle someone then hide, probably PPLUS as well. As soon as I removed it, every Defeat function works.

Edited by 3eerKabiron
Posted (edited)

Be careful on selections for "Small Nordic Tent Animated".  The JPSteel2's version gave me missing textures, IE purple tents.,  Rally's worked fine.
 

 

Edit: Also

Whiterun Exteriors Patch Collection

  Hide contents

1       Ive read and understand
2       JK's Whiterun Outskirts
3.1    None
3.2    Automatic

4       Lux Via + Lux Orbis

Edited by remodel
Posted
19 hours ago, Aylis said:

Throwing a few comments in here:

 

I HATE MNC! That mod is causing way too many problems. Especially if you want to use a different model for creatures (like the Draugr and Skeletons). And going through over a dozen pages to configure creatures every time you create a new PC? Thanks, but no thanks...

 

Horrible harassment works absolutely fine if you configure it correctly. Read the description of its parameters and then set them up. 

 

Val Serano 2.0 causes issues.

As someone who has used MNC a lot and likes werewolf-related mods ... yeah, I tossed all creature stuff out of my load order a while ago.

Posted

Can't find "Ulvenwald - No Trees In Roads " in patch collection Traverse the Ulvenwald - Patches.  As a matter of fact, I haven't seen the problem, but I haven't run all the roads yet.

Posted
12 hours ago, wollboi said:

As someone who has used MNC a lot and likes werewolf-related mods ... yeah, I tossed all creature stuff out of my load order a while ago.

when I get the game running and stable according to the mod list, I don't intend to continue adding and subtracting mods.   Will MNC work well as long as I don't create new PC's?

Posted

Being a werewolf completely broke down for me for some reason. It worked fine first couple of times, I didn't add or remove any mods. But right now every time I turn into a werewolf and run around a few seconds, it just breaks. I can't attack, interact, can't turn back. Ragdolling myself doesn't fix it, nothing except for reloading fixes it. Weird and confusing issue.

AYOP Companions seems to be conflicting with either Skyrim Reputation or something else. This is a common issue in the mod discussion, but no one really sure what it is conflicting with. The issue is, if you join the companions, they don't give you radiant quests and you can't progress. The fix was to use console commands to reset the quest, again, can be found in nexus bugs thread of AYOP.

Posted
2 hours ago, remodel said:

when I get the game running and stable according to the mod list, I don't intend to continue adding and subtracting mods.   Will MNC work well as long as I don't create new PC's?

It'll work fine as-is. Aylis is probably just trying new stuff to make the list better and MNC has always been a problem because it alters meshes and sometimes the paths to the default meshes. Using some of the nicer creature mods (like the updated flame atronach and female giant) ends up requiring you move some files and rename them and it's a hassle.

Posted
2 hours ago, Kazurashi22 said:

AYOP Companions seems to be conflicting with either Skyrim Reputation or something else. This is a common issue in the mod discussion, but no one really sure what it is conflicting with. The issue is, if you join the companions, they don't give you radiant quests and you can't progress. The fix was to use console commands to reset the quest, again, can be found in nexus bugs thread of AYOP.

Please post if you find a solution. Don't mind making a quick patch but this sounds like more than I want to do.  If you don find a fix, I'll just deactivate the AYOP Companions MOD.  Never used it before.

Posted (edited)
2 hours ago, remodel said:

Please post if you find a solution. Don't mind making a quick patch but this sounds like more than I want to do.  If you don find a fix, I'll just deactivate the AYOP Companions MOD.  Never used it before.


The solution seems to be in Bugs section of AYOP Nexus Thread. Specifically:

“ResetQuest C00”
“SetStage C00 10”
”SetStage C00 20”

I'm not advocating to disable the mod or saying that this is a bug that'll happen to everyone, I'm just reporting what's happening in my game. If Aylis or too many other people are experiencing the same issue, then Aylis would need to amend the modlist in the next update. Or maybe what I'm reporting is a common sign of a botched install and people can point me in the right direction. Or stuff like that. Otherwise it's just my empty rambling.

For example, Aylis is reporting that SLHH is working fine while I'm having a different experience even though I've set it to trigger all the time. So I'm guessing it's the issue with my install.
 

Edited by Kazurashi22
Posted
6 hours ago, Kazurashi22 said:

The solution seems to be in Bugs section of AYOP Nexus Thread. Specifically:

Thanks much for the info.  

Posted
On 2/26/2025 at 11:13 AM, Kazurashi22 said:

Pandora causes issues with draugr and skeletons. Draugr turn to spaghetti on death and skeletons T-Pose when they're idle. To fix, install the latest Pandora version from their github, not Nexus. Fixes draugr, but not skeletons, thankfully in other aspects skeletons work fine and they're rarer than draugr I'd say.


Thanks for this - no more draugr pretzels!

One of the last wrinkles to iron out is SLACS. It registers the events in SL and shows layers in debug menu, but no texture effect on the PC. Disabling effects in SL MCM menu doesn't fix it, and I couldn't find any other explanation in the support thread.

Posted (edited)
10 hours ago, Suidisir said:


Thanks for this - no more draugr pretzels!

One of the last wrinkles to iron out is SLACS. It registers the events in SL and shows layers in debug menu, but no texture effect on the PC. Disabling effects in SL MCM menu doesn't fix it, and I couldn't find any other explanation in the support thread.


You're welcome. It seems their dicks are still wonky, but it happens rarely. Like Aylis complained, creature stuff is a pain I guess.

SLACS is blocked by Glow Be Gone. To fix, open Glow Be Gone - SkyPatcher in explorer, find SKSE/plugins/skypatcher/magiceffect/GlowBeGone - Magic Effects.ini and add SLACS esp to exceptions. I don't think any other mods from the modlist are blocked(the ones that are are already in exceptions).

I guess this modpack doesn't really do anything for ugly sunken vampire face you get when you turn.

Edited by Kazurashi22
Posted

Hello everyone! Following the guide, I'm already in the "Meshes" section and the game is looking great. But I'm detecting :  (it's probably some mod that has that configuration by default, but I can't find which one or a menu where to correct this in the game)

 

- 2 black bars appear like in a movie

- Everything that is not two steps away from me is out of focus, not sharp. However, it is focused when I attack or am in a blocking position with the weapon. I like the effect but I would like to reduce it.

- The cursor does not appear, I don't know where I point.

 

I hope it has an easy solution and you can help me. Thanks!!

Posted
1 hour ago, Mecesis said:

Hello everyone! Following the guide, I'm already in the "Meshes" section and the game is looking great. But I'm detecting :  (it's probably some mod that has that configuration by default, but I can't find which one or a menu where to correct this in the game)

 

- 2 black bars appear like in a movie

- Everything that is not two steps away from me is out of focus, not sharp. However, it is focused when I attack or am in a blocking position with the weapon. I like the effect but I would like to reduce it.

- The cursor does not appear, I don't know where I point.

 

I hope it has an easy solution and you can help me. Thanks!!

the black bars and the focus are from your ENB preset. If you are using Pi-Cho ENB it's download has a folder labeled "REMOVE BLACK BAR". In the folder is an .ini file that you need to place in the enbseries folder.

 

The focus issue is probably from the Depth of Field effect. You can disable it with "Shift+F7". If you want to try to edit it you will need to enter the ENB interface with "Shift+Enter". Be aware that there are a lot of things you can edit in an ENB and it can be somewhat complex,

Posted (edited)
3 hours ago, hardcoremanuel said:

If you are using Pi-Cho ENB it's download has a folder labeled "REMOVE BLACK BAR". In the folder is an .ini file that you need to place in the enbseries folder.

This I did not know.  I found the solution in the menu under "Enable Letterbox Bars"  It seems they refer to those black bars as a letterbox.  Changed it to disabled.  Anything else of importance in that folder?

 

Thanks

Edited by remodel
Posted

I just found something that may fix an issue I've had with Dripping When Aroused.  It's when the breasts leak from everywhere but the nipples.  The Mod author of "Dripping When Aroused NG" posted it in comments.    Introducing Oninus Lactis, a milk squirt/leak framework  He states "It now operates independently of any sex framework. DW will auto-detect it and use its milk effects on orgasm (if enabled in MCM)".  "Rebuilt for Dripping When Aroused NG by stnfnk 2025. Available in the downloads section of Dripping When Aroused NG".

 

Please forgive my comment link, I hacked it to get to the comment. You'll need to open the hidden file.

 

I'm going to try it out when I load up the Sex mods.  Right now I thoroughly testing the mod load before messing with the sex mods.

Posted

I just found out that the NotWL loading after Ulvenwald combo doesn't play nice with seasons of skyrim. With just those mods and their requirements, I found that the game would reliably ctd upon walking up the hill just outside of falkreath during a winter season.

Here's a crash log if you want to look at it.

Spoiler

Skyrim SSE v1.6.1170
CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x01B3D8818E80
Exception Flags: 0x00000000
Number of Parameters: 2
Access Violation: Tried to execute memory at 0x01B3D8818E80

SYSTEM SPECS:
    OS: Microsoft Windows 10 Home v10.0.19045
    CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
    GPU #1: Nvidia GA106M [GeForce RTX 3060 Mobile / Max-Q]
    GPU #2: Intel TigerLake-H GT1 [UHD Graphics]
    GPU #3: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 11.66 GB/15.71 GB
    GPU MEMORY: 4.16/5.11 GB

PROBABLE CALL STACK:

REGISTERS:
    RAX 0x1B406AF7C40      (void*)
    RCX 0x1B406AF7B00      (void*)
    RDX 0x1B406AFC080      (void*)
    RBX 0x1B406B7EB50      (void*)
    RSP 0x2D932FFA18       (void*)
    RBP 0x7FF6BCC87F10     (NavMeshObstacleManager*)
    RSI 0x0                (size_t) [0]
    RDI 0x0                (size_t) [0]
    R8  0x0                (size_t) [0]
    R9  0x0                (size_t) [0]
    R10 0x0                (size_t) [0]
    R11 0x2D932FFB60       (void*)
    R12 0x7FF6BCD580C8     (void* -> SkyrimSE.exe+32580C8    add [rax], al)
    R13 0x7FF6BCD580C0     (void* -> SkyrimSE.exe+32580C0    add [rax], al)
    R14 0x1B406AF7B00      (void*)
    R15 0x7FF6BCC44FE0     (void* -> SkyrimSE.exe+3144FE0    sbb al, 0x4E)

STACK:
    [RSP+0  ] 0x7FF6B9FC391A     (void* -> SkyrimSE.exe+04C391A    test rax, rax)
    [RSP+8  ] 0x1B406B7EB50      (void*)
    [RSP+10 ] 0x1B406B7EB50      (void*)
    [RSP+18 ] 0x6166D            (size_t) [398957]
    [RSP+20 ] 0x6166D            (size_t) [398957]
    [RSP+28 ] 0x0                (size_t) [0]
    [RSP+30 ] 0x7FF6BA837D89     (void* -> SkyrimSE.exe+0D37D89    mov rcx, [rbx+0x120])
    [RSP+38 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+40 ] 0x1                (size_t) [1]
    [RSP+48 ] 0x0                (size_t) [0]
    [RSP+50 ] 0x0                (size_t) [0]
    [RSP+58 ] 0x7FF6BB286B38     (void* -> SkyrimSE.exe+1786B38    adc bl, ah)
    [RSP+60 ] 0x0                (size_t) [0]
    [RSP+68 ] 0x0                (size_t) [0]
    [RSP+70 ] 0x0                (size_t) [0]
    [RSP+78 ] 0x0                (size_t) [0]
    [RSP+80 ] 0x0                (size_t) [0]
    [RSP+88 ] 0x1B4D230D180      (BSFadeNode*)
        Name: "FXAmbSnowBlowingDriftTip"
        RTTIName: "BSFadeNode"
        ExtraData[0] Name: "BSX"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Full Name: ""
        File: "Effects\FXAmbSnowBlowingDriftTip.nif"
        Checking User Data: -----
            Object Reference:
            File: "Skyrim.esm"
            Flags: 0x04010009 kDestructible | kInitialized
            FormID: 0x000197CA
            FormType: MovableStatic (36)
            ParentCell: ---
                Flags: 0x0000200A
                EditorID: "Wilderness"
                FormID: 0xFF000A40
                FormType: Cell (60)
        Checking TESObjectREFR: {}
            Object Reference:
            File: "Skyrim.esm"
            Flags: 0x04010009 kDestructible | kInitialized
            FormID: 0x000197CA
            FormType: MovableStatic (36)
            ParentCell: ---
                Flags: 0x0000200A
                EditorID: "Wilderness"
                FormID: 0xFF000A40
                FormType: Cell (60)
        Checking Parent: 1268
            RTTIName: "NiNode"
            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
            Checking Parent: 3
                RTTIName: "BSMultiBoundNode"
                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                Checking Parent: 2
                    Name: "ObjectLODRoot"
                    RTTIName: "NiNode"
                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                    Checking Parent: 3
                        Name: "shadow scene node"
                        RTTIName: "ShadowSceneNode"
                        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                        Checking Parent: 1
                            Name: "WorldRoot Node"
                            RTTIName: "SceneGraph"
                            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Name: "FXAmbSnowBlowingDriftTip"
    [RSP+90 ] 0x4E1C             (size_t) [19996]
    [RSP+98 ] 0x1B4D230D180      (BSFadeNode*)
        Name: "FXAmbSnowBlowingDriftTip"
        RTTIName: "BSFadeNode"
        ExtraData[0] Name: "BSX"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Full Name: ""
        File: "Effects\FXAmbSnowBlowingDriftTip.nif"
        Checking User Data: -----
            Object Reference:
            File: "Skyrim.esm"
            Flags: 0x04010009 kDestructible | kInitialized
            FormID: 0x000197CA
            FormType: MovableStatic (36)
            ParentCell: ---
                Flags: 0x0000200A
                EditorID: "Wilderness"
                FormID: 0xFF000A40
                FormType: Cell (60)
        Checking TESObjectREFR: {}
            Object Reference:
            File: "Skyrim.esm"
            Flags: 0x04010009 kDestructible | kInitialized
            FormID: 0x000197CA
            FormType: MovableStatic (36)
            ParentCell: ---
                Flags: 0x0000200A
                EditorID: "Wilderness"
                FormID: 0xFF000A40
                FormType: Cell (60)
        Checking Parent: 1268
            RTTIName: "NiNode"
            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
            Checking Parent: 3
                RTTIName: "BSMultiBoundNode"
                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                Checking Parent: 2
                    Name: "ObjectLODRoot"
                    RTTIName: "NiNode"
                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                    Checking Parent: 3
                        Name: "shadow scene node"
                        RTTIName: "ShadowSceneNode"
                        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                        Checking Parent: 1
                            Name: "WorldRoot Node"
                            RTTIName: "SceneGraph"
                            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Name: "FXAmbSnowBlowingDriftTip"
    [RSP+A0 ] 0x7FF6BA154FA4     (void* -> SkyrimSE.exe+0654FA4    cmp [0x00007FF6BCC993B0], eax)
    [RSP+A8 ] 0xFFFFFFFF         (size_t) [4294967295]
    [RSP+B0 ] 0x0                (size_t) [0]
    [RSP+B8 ] 0x4E00             (size_t) [19968]
    [RSP+C0 ] 0x0                (size_t) [0]
    [RSP+C8 ] 0x200000006        (size_t) [8589934598]
    [RSP+D0 ] 0x1B4D230D180      (BSFadeNode*)
        Name: "FXAmbSnowBlowingDriftTip"
        RTTIName: "BSFadeNode"
        ExtraData[0] Name: "BSX"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Full Name: ""
        File: "Effects\FXAmbSnowBlowingDriftTip.nif"
        Checking User Data: -----
            Object Reference:
            File: "Skyrim.esm"
            Flags: 0x04010009 kDestructible | kInitialized
            FormID: 0x000197CA
            FormType: MovableStatic (36)
            ParentCell: ---
                Flags: 0x0000200A
                EditorID: "Wilderness"
                FormID: 0xFF000A40
                FormType: Cell (60)
        Checking TESObjectREFR: {}
            Object Reference:
            File: "Skyrim.esm"
            Flags: 0x04010009 kDestructible | kInitialized
            FormID: 0x000197CA
            FormType: MovableStatic (36)
            ParentCell: ---
                Flags: 0x0000200A
                EditorID: "Wilderness"
                FormID: 0xFF000A40
                FormType: Cell (60)
        Checking Parent: 1268
            RTTIName: "NiNode"
            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
            Checking Parent: 3
                RTTIName: "BSMultiBoundNode"
                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                Checking Parent: 2
                    Name: "ObjectLODRoot"
                    RTTIName: "NiNode"
                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                    Checking Parent: 3
                        Name: "shadow scene node"
                        RTTIName: "ShadowSceneNode"
                        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                        Checking Parent: 1
                            Name: "WorldRoot Node"
                            RTTIName: "SceneGraph"
                            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Name: "FXAmbSnowBlowingDriftTip"
    [RSP+D8 ] 0x1B4D230D180      (BSFadeNode*)
        Name: "FXAmbSnowBlowingDriftTip"
        RTTIName: "BSFadeNode"
        ExtraData[0] Name: "BSX"
        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Full Name: ""
        File: "Effects\FXAmbSnowBlowingDriftTip.nif"
        Checking User Data: -----
            Object Reference:
            File: "Skyrim.esm"
            Flags: 0x04010009 kDestructible | kInitialized
            FormID: 0x000197CA
            FormType: MovableStatic (36)
            ParentCell: ---
                Flags: 0x0000200A
                EditorID: "Wilderness"
                FormID: 0xFF000A40
                FormType: Cell (60)
        Checking TESObjectREFR: {}
            Object Reference:
            File: "Skyrim.esm"
            Flags: 0x04010009 kDestructible | kInitialized
            FormID: 0x000197CA
            FormType: MovableStatic (36)
            ParentCell: ---
                Flags: 0x0000200A
                EditorID: "Wilderness"
                FormID: 0xFF000A40
                FormType: Cell (60)
        Checking Parent: 1268
            RTTIName: "NiNode"
            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
            Checking Parent: 3
                RTTIName: "BSMultiBoundNode"
                Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                Checking Parent: 2
                    Name: "ObjectLODRoot"
                    RTTIName: "NiNode"
                    Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                    Checking Parent: 3
                        Name: "shadow scene node"
                        RTTIName: "ShadowSceneNode"
                        Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
                        Checking Parent: 1
                            Name: "WorldRoot Node"
                            RTTIName: "SceneGraph"
                            Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController
        Name: "FXAmbSnowBlowingDriftTip"
    [RSP+E0 ] 0x0                (size_t) [0]
    [RSP+E8 ] 0x0                (size_t) [0]
    [RSP+F0 ] 0xFFFFFFFFFFFF0101 (size_t) [uint: 18446744073709486337 int: -65279]
    [RSP+F8 ] 0x0                (size_t) [0]
    [RSP+100] 0x7FF600000000     (size_t) [140694538682368]
    [RSP+108] 0xFFFFFFFF00000000 (size_t) [uint: 18446744069414584320 int: -4294967296]
    [RSP+110] 0x0                (size_t) [0]
    [RSP+118] 0x1B34949C240      (void*)
    [RSP+120] 0x7FF6BCC87F10     (NavMeshObstacleManager*)
    [RSP+128] 0x0                (size_t) [0]
    [RSP+130] 0x768              (size_t) [1896]
    [RSP+138] 0x4F               (size_t) [79]
    [RSP+140] 0x7FF6B9FC2980     (void* -> SkyrimSE.exe+04C2980    mov rcx, rdi)
    [RSP+148] 0x0                (size_t) [0]
    [RSP+150] 0x768              (size_t) [1896]
    [RSP+158] 0x0                (size_t) [0]
    [RSP+160] 0x4F               (size_t) [79]
    [RSP+168] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+170] 0x7FF6BCD580C0     (void* -> SkyrimSE.exe+32580C0    add [rax], al)
    [RSP+178] 0x7FF6BCD580C4     (void* -> SkyrimSE.exe+32580C4    add [rax], al)
    [RSP+180] 0x1                (size_t) [1]
    [RSP+188] 0x1B34949C9A8      (char*) "O"
    [RSP+190] 0x0                (size_t) [0]
    [RSP+198] 0x0                (size_t) [0]
    [RSP+1A0] 0x7FF6BA1D2F57     (void* -> SkyrimSE.exe+06D2F57    nop)
    [RSP+1A8] 0x2D0000004F       (size_t) [193273528399]
    [RSP+1B0] 0x7FF6BCC44FE0     (void* -> SkyrimSE.exe+3144FE0    sbb al, 0x4E)
    [RSP+1B8] 0x2                (size_t) [2]
    [RSP+1C0] 0x1B3D8818E80      (TESObjectCELL*)
        Flags: 0x0000200A
        EditorID: "Wilderness"
        FormID: 0xFF000A40
        FormType: Cell (60)
        Flags: 0x0000200A kAltered | kInitialized
        EditorID: "Wilderness"
        FormID: 0xFF000A40
        FormType: Cell (60)
    [RSP+1C8] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2]
    [RSP+1D0] 0x0                (size_t) [0]
    [RSP+1D8] 0x1B32031A6A0      (void*)
    [RSP+1E0] 0x7FF6BA7F7888     (void* -> SkyrimSE.exe+0CF7888    mov ecx, [rbx+0x0C])
    [RSP+1E8] 0x7FF6BCD59650     (void* -> SkyrimSE.exe+3259650    )
    [RSP+1F0] 0x7FF600000002     (size_t) [140694538682370]
    [RSP+1F8] 0x0                (size_t) [0]
    [RSP+200] 0x7FFEF1556A2D     (void* -> KERNELBASE.dll+0066A2D    nop [rax+rax*1], eax)
    [RSP+208] 0x0                (size_t) [0]
    [RSP+210] 0x7FF6BCD59600     (BSJobs::JobThread*)
    [RSP+218] 0x7FF6BCD59600     (BSJobs::JobThread*)
    [RSP+220] 0x1B32031A6A0      (void*)
    [RSP+228] 0x7FF6BCD6DE00     (void* -> SkyrimSE.exe+326DE00    add [rax+rax*1], edx)
    [RSP+230] 0x7FF6BA7F7E51     (void* -> SkyrimSE.exe+0CF7E51    mov r15d, eax)
    [RSP+238] 0x0                (size_t) [0]
    [RSP+240] 0x0                (size_t) [0]
    [RSP+248] 0x0                (size_t) [0]
    [RSP+250] 0x7FFE996664B9     (void* -> EngineFixes.dll+00164B9    cmp dword ptr [0x00007FFE9972BE38], 0xFFFFFFFF)
    [RSP+258] 0x1B32031A6A0      (void*)
    [RSP+260] 0x0                (size_t) [0]
    [RSP+268] 0x8FFC4BFE17B8     (size_t) [158313769473976]
    [RSP+270] 0x0                (size_t) [0]
    [RSP+278] 0x1B32031A780      (void*)
    [RSP+280] 0x100000003        (size_t) [4294967299]
    [RSP+288] 0x7FF600000000     (size_t) [140694538682368]
    [RSP+290] 0x1B32031A780      (void*)
    [RSP+298] 0x48               (size_t) [72]
    [RSP+2A0] 0x7FF600000001     (size_t) [140694538682369]
    [RSP+2A8] 0x0                (size_t) [0]
    [RSP+2B0] 0x0                (size_t) [0]
    [RSP+2B8] 0x0                (size_t) [0]
    [RSP+2C0] 0x0                (size_t) [0]
    [RSP+2C8] 0x0                (size_t) [0]
    [RSP+2D0] 0x0                (size_t) [0]
    [RSP+2D8] 0x0                (size_t) [0]
    [RSP+2E0] 0x0                (size_t) [0]
    [RSP+2E8] 0x0                (size_t) [0]
    [RSP+2F0] 0x0                (size_t) [0]
    [RSP+2F8] 0x7FF6BCD59600     (BSJobs::JobThread*)
    [RSP+300] 0x7FF6BA7F61DA     (void* -> SkyrimSE.exe+0CF61DA    movzx eax, byte ptr [rbx+0xA74])
    [RSP+308] 0x7FF6BCD59601     (void* -> SkyrimSE.exe+3259601    jb 0x00007FF6BCD5964D)
    [RSP+310] 0x0                (size_t) [0]
    [RSP+318] 0x0                (size_t) [0]
    [RSP+320] 0x404              (size_t) [1028]
    [RSP+328] 0x7FF6BCD59600     (BSJobs::JobThread*)
    [RSP+330] 0x7FF6BA7D0DBD     (void* -> SkyrimSE.exe+0CD0DBD    mov rcx, [0x00007FF6BCCCC318])
    [RSP+338] 0x7FF6BCCCC370     (void* -> SkyrimSE.exe+31CC370    add [rax], al)
    [RSP+340] 0x7FF6BCD59600     (BSJobs::JobThread*)
    [RSP+348] 0x0                (size_t) [0]
    [RSP+350] 0x0                (size_t) [0]
    [RSP+358] 0x7FF6BCD59600     (BSJobs::JobThread*)
    [RSP+360] 0x0                (size_t) [0]
    [RSP+368] 0x0                (size_t) [0]
    [RSP+370] 0x7FFEF2AC7374     (void* -> KERNEL32.DLL+0017374    mov ecx, eax)
    [RSP+378] 0x0                (size_t) [0]
    [RSP+380] 0x0                (size_t) [0]
    [RSP+388] 0x0                (size_t) [0]
    [RSP+390] 0x0                (size_t) [0]
    [RSP+398] 0x0                (size_t) [0]
    [RSP+3A0] 0x7FFEF381CC91     (void* -> ntdll.dll+004CC91    jmp 0x00007FFEF381CCB3)
    [RSP+3A8] 0x0                (size_t) [0]
    [RSP+3B0] 0x0                (size_t) [0]
    [RSP+3B8] 0x0                (size_t) [0]
    [RSP+3C0] 0x0                (size_t) [0]
    [RSP+3C8] 0x0                (size_t) [0]
    [RSP+3D0] 0x0                (size_t) [0]
    [RSP+3D8] 0x19BABA5C00000000 (size_t) [1853999100916137984]
    [RSP+3E0] 0x0                (size_t) [0]
    [RSP+3E8] 0x0                (size_t) [0]
    [RSP+3F0] 0x7FFEF1624490     (void* -> KERNELBASE.dll+0134490    mov [rsp+0x10], rbx)
    [RSP+3F8] 0x2D932FE540       (void*)
    [RSP+400] 0x8D8FECC00007FFEE (size_t) [uint: 10200631990395863022 int: -8246112083313688594]
    [RSP+408] 0x7FFEE8D8FECC     (size_t) [140732804955852]
    [RSP+410] 0x2D932FE540       (void*)
    [RSP+418] 0x0                (size_t) [0]
    [RSP+420] 0x0                (size_t) [0]
    [RSP+428] 0x0                (size_t) [0]
    [RSP+430] 0x0                (size_t) [0]
    [RSP+438] 0x0                (size_t) [0]
    [RSP+440] 0x0                (size_t) [0]
    [RSP+448] 0x0                (size_t) [0]
    [RSP+450] 0x0                (size_t) [0]
    [RSP+458] 0x0                (size_t) [0]
    [RSP+460] 0x0                (size_t) [0]
    [RSP+468] 0x0                (size_t) [0]
    [RSP+470] 0x0                (size_t) [0]
    [RSP+478] 0x0                (size_t) [0]
    [RSP+480] 0x0                (size_t) [0]
    [RSP+488] 0x0                (size_t) [0]
    [RSP+490] 0x0                (size_t) [0]
    [RSP+498] 0x0                (size_t) [0]
    [RSP+4A0] 0x0                (size_t) [0]
    [RSP+4A8] 0x0                (size_t) [0]
    [RSP+4B0] 0x0                (size_t) [0]
    [RSP+4B8] 0x0                (size_t) [0]
    [RSP+4C0] 0x0                (size_t) [0]
    [RSP+4C8] 0x0                (size_t) [0]
    [RSP+4D0] 0x0                (size_t) [0]
    [RSP+4D8] 0x0                (size_t) [0]
    [RSP+4E0] 0x0                (size_t) [0]
    [RSP+4E8] 0x0                (size_t) [0]
    [RSP+4F0] 0x0                (size_t) [0]
    [RSP+4F8] 0x0                (size_t) [0]
    [RSP+500] 0x0                (size_t) [0]
    [RSP+508] 0x0                (size_t) [0]
    [RSP+510] 0x0                (size_t) [0]
    [RSP+518] 0x0                (size_t) [0]
    [RSP+520] 0x0                (size_t) [0]
    [RSP+528] 0x0                (size_t) [0]
    [RSP+530] 0x0                (size_t) [0]
    [RSP+538] 0x0                (size_t) [0]
    [RSP+540] 0x0                (size_t) [0]
    [RSP+548] 0x0                (size_t) [0]
    [RSP+550] 0x0                (size_t) [0]
    [RSP+558] 0x0                (size_t) [0]
    [RSP+560] 0x0                (size_t) [0]
    [RSP+568] 0x0                (size_t) [0]
    [RSP+570] 0x0                (size_t) [0]
    [RSP+578] 0x0                (size_t) [0]
    [RSP+580] 0x0                (size_t) [0]
    [RSP+588] 0x0                (size_t) [0]
    [RSP+590] 0x0                (size_t) [0]
    [RSP+598] 0x0                (size_t) [0]
    [RSP+5A0] 0x0                (size_t) [0]
    [RSP+5A8] 0x0                (size_t) [0]
    [RSP+5B0] 0x0                (size_t) [0]
    [RSP+5B8] 0x0                (size_t) [0]
    [RSP+5C0] 0x0                (size_t) [0]
    [RSP+5C8] 0x0                (size_t) [0]
    [RSP+5D0] 0x0                (size_t) [0]
    [RSP+5D8] 0x0                (size_t) [0]
    [RSP+5E0] 0x0                (size_t) [0]

MODULES:
    XINPUT1_3.dll              0x000000400000
    X3DAudio1_7.dll            0x0000636D0000
    MoreInformativeConsole.dll 0x01B321480000
    wintrust.dll               0x01B351020000
    SkyrimSE.exe               0x7FF6B9B00000
    DSOUND.DLL                 0x7FFE44B80000
    nvspcap64.dll              0x7FFE45B50000
    usvfs_x64.dll              0x7FFE6D0D0000
    tier0_s64.dll              0x7FFE7EFF0000
    steamclient64.dll          0x7FFE7F190000
    vstdlib_s64.dll            0x7FFE83620000
    gameoverlayrenderer64.dll  0x7FFE8D9E0000
    po3_SeasonsOfSkyrim.dll    0x7FFE8DB80000
    CrashLogger.dll            0x7FFE8E250000
    DINPUT8.dll                0x7FFE8E610000
    XAudio2_7.dll              0x7FFE97270000
    po3_Tweaks.dll             0x7FFE97D20000
    SSEDisplayTweaks.dll       0x7FFE98250000
    EngineFixes.dll            0x7FFE99650000
    skse64_1_6_1170.dll        0x7FFE99760000
    tbbmalloc.dll              0x7FFEAFAE0000
    nvppex.dll                 0x7FFEB3B50000
    textinputframework.dll     0x7FFEB4580000
    Windows.UI.dll             0x7FFEB4680000
    inputhost.dll              0x7FFEB5BF0000
    nvwgf2umx.dll              0x7FFEBA450000
    nvgpucomp64.dll            0x7FFEC1AF0000
    mskeyprotect.dll           0x7FFEC6260000
    ncryptsslp.dll             0x7FFEC62E0000
    NvMemMapStoragex.dll       0x7FFECF0B0000
    nvldumdx.dll               0x7FFED1CC0000
    Secur32.dll                0x7FFED2320000
    MSVCP140.dll               0x7FFED2410000
    tbb.dll                    0x7FFED3990000
    bink2w64.dll               0x7FFED3A00000
    igc64.dll                  0x7FFED3BC0000
    steam_api64.dll            0x7FFED8390000
    VCRUNTIME140_1.dll         0x7FFED85B0000
    fwpuclnt.dll               0x7FFEDA770000
    winmmbase.dll              0x7FFEDF590000
    MPR.dll                    0x7FFEDFA00000
    VCRUNTIME140.dll           0x7FFEE0B20000
    webio.dll                  0x7FFEE0CE0000
    igdgmm64.dll               0x7FFEE15E0000
    IntelControlLib.dll        0x7FFEE3050000
    ControlLib.dll             0x7FFEE33B0000
    igd10um64xe.DLL            0x7FFEE36D0000
    igd10iumd64.dll            0x7FFEE4920000
    NvMessageBus.dll           0x7FFEE5510000
    WINMM.dll                  0x7FFEE75A0000
    WindowManagementAPI.dll    0x7FFEE87B0000
    avrt.dll                   0x7FFEE90C0000
    dxcore.dll                 0x7FFEE9310000
    drvstore.dll               0x7FFEE9500000
    cryptnet.dll               0x7FFEE9800000
    rasadhlp.dll               0x7FFEE9850000
    WINHTTP.dll                0x7FFEE98E0000
    d3d11.dll                  0x7FFEEB130000
    WINNSI.DLL                 0x7FFEEB3A0000
    dcomp.dll                  0x7FFEEB8C0000
    CoreMessaging.dll          0x7FFEEBE50000
    CoreUIComponents.dll       0x7FFEEBF80000
    wevtapi.dll                0x7FFEEC3E0000
    MMDevApi.dll               0x7FFEEC450000
    VERSION.dll                0x7FFEEC560000
    AUDIOSES.DLL               0x7FFEEC660000
    MSVCP140_ATOMIC_WAIT.dll   0x7FFEEC8B0000
    apphelp.dll                0x7FFEECC20000
    d3dx9_42.dll               0x7FFEECDB0000
    wintypes.dll               0x7FFEED2E0000
    twinapi.appcore.dll        0x7FFEED450000
    PROPSYS.dll                0x7FFEEDA40000
    uxtheme.dll                0x7FFEEE320000
    resourcepolicyclient.dll   0x7FFEEE4A0000
    dwmapi.dll                 0x7FFEEE7A0000
    dbghelp.dll                0x7FFEEEB50000
    windows.storage.dll        0x7FFEEED40000
    HID.DLL                    0x7FFEEF640000
    dxgi.dll                   0x7FFEEF7C0000
    kernel.appcore.dll         0x7FFEEFA10000
    schannel.DLL               0x7FFEEFDC0000
    rsaenh.dll                 0x7FFEEFEB0000
    ntmarta.dll                0x7FFEF0100000
    UMPDC.dll                  0x7FFEF0270000
    IPHLPAPI.DLL               0x7FFEF0290000
    DNSAPI.dll                 0x7FFEF02D0000
    POWRPROF.dll               0x7FFEF0400000
    MSWSOCK.dll                0x7FFEF0600000
    CRYPTSP.dll                0x7FFEF07F0000
    CRYPTBASE.DLL              0x7FFEF0810000
    Wldp.dll                   0x7FFEF08A0000
    NTASN1.dll                 0x7FFEF08D0000
    ncrypt.dll                 0x7FFEF0910000
    msasn1.dll                 0x7FFEF0A30000
    devobj.dll                 0x7FFEF0C00000
    DPAPI.DLL                  0x7FFEF0C60000
    SSPICLI.DLL                0x7FFEF0D50000
    profapi.dll                0x7FFEF0DA0000
    gdi32full.dll              0x7FFEF0E70000
    ucrtbase.dll               0x7FFEF0F90000
    msvcp_win.dll              0x7FFEF1090000
    bcryptPrimitives.dll       0x7FFEF1130000
    win32u.dll                 0x7FFEF12E0000
    bcrypt.dll                 0x7FFEF1310000
    CRYPT32.dll                0x7FFEF1340000
    cfgmgr32.dll               0x7FFEF14A0000
    KERNELBASE.dll             0x7FFEF14F0000
    OLEAUT32.dll               0x7FFEF17F0000
    SHLWAPI.dll                0x7FFEF18C0000
    combase.dll                0x7FFEF19A0000
    ADVAPI32.dll               0x7FFEF1D00000
    MSCTF.dll                  0x7FFEF1E40000
    WS2_32.dll                 0x7FFEF2110000
    IMM32.DLL                  0x7FFEF2180000
    NSI.dll                    0x7FFEF21B0000
    ole32.dll                  0x7FFEF2220000
    SETUPAPI.dll               0x7FFEF2350000
    sechost.dll                0x7FFEF2830000
    msvcrt.dll                 0x7FFEF28D0000
    RPCRT4.dll                 0x7FFEF2970000
    PSAPI.DLL                  0x7FFEF2AA0000
    KERNEL32.DLL               0x7FFEF2AB0000
    USER32.dll                 0x7FFEF2B80000
    SHCORE.dll                 0x7FFEF2E10000
    GDI32.dll                  0x7FFEF2EC0000
    SHELL32.dll                0x7FFEF2EF0000
    imagehlp.dll               0x7FFEF3660000
    clbcatq.dll                0x7FFEF3680000
    ntdll.dll                  0x7FFEF37D0000

SKSE PLUGINS:
    CrashLogger.dll v1.15
    EngineFixes.dll v6.1.1
    MoreInformativeConsole.dll v1.2.2
    po3_SeasonsOfSkyrim.dll v1.8.2.1
    po3_Tweaks.dll v1.13.0.1
    SSEDisplayTweaks.dll v0.5.16

PLUGINS:
    Light: 4    Regular: 10    Total: 14
    [ 0]     Skyrim.esm
    [ 1]     Update.esm
    [ 2]     Dawnguard.esm
    [ 3]     HearthFires.esm
    [ 4]     Dragonborn.esm
    [ 5]     ccBGSSSE001-Fish.esm
    [ 6]     ccBGSSSE025-AdvDSGS.esm
    [ 7]     unofficial skyrim special edition patch.esp
    [ 8]     Ulvenwald.esp
    [ 9]     Nature of the Wild Lands.esp
    [FE:  0] ccQDRSSE001-SurvivalMode.esl
    [FE:  1] ccBGSSSE037-Curios.esl
    [FE:  2] _ResourcePack.esl
    [FE:  3] SnowOverSkyrim.esp

 

Anyway, loading ulvenwald after fixes it, so if you're trying to get seasons to work, that might be good to keep in mind.

Posted (edited)

Since being a werewolf broke for me for some reason and I've finished Companions anyway, now I'm doing Dawnguard and troubleshooting vampires.

1. There's a slight conflict between Immersive Interactions and Better Vampires. If you sneak up on someone and press interact, you'll get a promp to feed and a pickpocketing menu. The promp is gonna be stuck so the only thing you can do is feed, no option to opt out of interaction or to just pickpocket. Solution: disable pickpocket animation in Immersive Interactions MCM.

2. The game crashes when you turn into Vampire Lord, citing Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFE98289BFE ImprovedCameraSE.dll+0079BFE ImprovedCamera::ImprovedCameraSE::AdjustModelPosition

3. My vampire never gets hungry. Why is it all so broken holy crap, I just want to play vampires and werewolves.

There's an Improved Camera 2.0.0 version in their discord. Were we supposed to download that? Because I have the latest from Nexus, which is I think 1.1.1 and now I have crashes when I turn into Vampire Lord.

Seems like the issue is not unique and some people in Improved Camera discussions complain about it and also are linking it to werewolves(I wonder if that's what broke my werewolf). But no one suggested any fixes yet.

Also, a question for @Aylis : why is the modpack not using Better Vampire Lords? Is it incompatible, bad or just wasn't checked out by you for possible addition yet?

Edited by Kazurashi22
Posted
21 hours ago, hardcoremanuel said:

the black bars and the focus are from your ENB preset. If you are using Pi-Cho ENB it's download has a folder labeled "REMOVE BLACK BAR". In the folder is an .ini file that you need to place in the enbseries folder.

 

The focus issue is probably from the Depth of Field effect. You can disable it with "Shift+F7". If you want to try to edit it you will need to enter the ENB interface with "Shift+Enter". Be aware that there are a lot of things you can edit in an ENB and it can be somewhat complex,

Issue fixed! Black bars removed and all landscape visible and clear. Thank you very much! :)

Posted

While running around in Bleakfalls Barrow, I came across purple dead armored draugrs.  The mod "Armored Draugr Corpses" works fine but "Draugrs - SE by Xtudo - Armored Draugr Corpses 4K" caused the missing textures.  It seems it's missing the NIF1 file.  Could also be a corrupt download/install.  Disabled it and all is fine.  I uploaded the 2K version of textures but have yet to see anymore, so I don't know if that's the correct texture fix yet.

Posted
10 minutes ago, remodel said:

While running around in Bleakfalls Barrow, I came across purple dead armored draugrs.  The mod "Armored Draugr Corpses" works fine but "Draugrs - SE by Xtudo - Armored Draugr Corpses 4K" caused the missing textures.  It seems it's missing the NIF1 file.  Could also be a corrupt download/install.  Disabled it and all is fine.  I uploaded the 2K version of textures but have yet to see anymore, so I don't know if that's the correct texture fix yet.


Draugr SE Xtudo Armored Draugr Corpses is a texture patch for Draugr SE Xtudo replacer to work with Armored Draugr Corpses mod. If you have MNC, then you wouldn't have installed Draugr SE Xtudo and thus you shouldn't install Draugr SE Xtudo Armored Draugr Corpses, so the Armored Draugr Corpses mod uses just vanilla textures(but honestly if you have MNC and ABC, this mod is pretty useless, because it just makes the game more immersive by adding armor to some draugr corpses to make draugr who aren't actually dead and will wake up less obvious, since those draugr always wear armor. However, with MNC and ABC those "faking" draugr will have noticeable dicks so the point is moot either way).

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