remodel Posted February 28, 2025 Posted February 28, 2025 10 hours ago, Acornins said: High Poly NPC Overhaul - The Great Town of Ivarstead causes infinite loading. It was last updated in 2020 and The Great Town of Ivarstead was updated in December 2024. I saw in the comment section others had the same problem with Ivarstead npcs mod. Also a question, why do we not use version 2.0+ of Val Serano? I use version The Great Town of Ivarstead 1.2 for this reason. It works with High Poly NPC Overhaul and foremost for my load I don't want ugly NPC's. 1
remodel Posted February 28, 2025 Posted February 28, 2025 PI-CHO ENB recommends ENB Helper SE Updated, so I used it on my ENB reload.
Halo Wonder Posted March 1, 2025 Posted March 1, 2025 Hey I have mod suggestion just for consistency of Nordic UI More Informative Console - Nordic Ui Vanilla Tutorial - Nordic UI also for Racemenu to have Nordic UI skin Dynamic Interface Patcher - DIP RaceMenu - Nordic UI - DIP Patch and follow this Guide it won't be perfect, but still look good. Unfortunately there still no Nordic UI skin for UIExtensions
Aylis Posted March 1, 2025 Author Posted March 1, 2025 Throwing a few comments in here: I HATE MNC! That mod is causing way too many problems. Especially if you want to use a different model for creatures (like the Draugr and Skeletons). And going through over a dozen pages to configure creatures every time you create a new PC? Thanks, but no thanks... Horrible harassment works absolutely fine if you configure it correctly. Read the description of its parameters and then set them up. Val Serano 2.0 causes issues.
3eerKabiron Posted March 1, 2025 Posted March 1, 2025 (edited) lmao, fair enough. Btw, there is a new version (hotfix 2.03) for SexLab - Fill Her Up Baka Edition. It's in their SubscribeStar page: https://subscribestar.adult/posts/118628 But the recent comment did make it sus, but what's to work with modding a game anyway, haha. Also, for anyone experiencing problems with creatures, it's PPLUS, fault. So, if you want the Atrussy or Sprussy and it got you down to the core of the earth, then you have that info. Although, you'll probably need to register the Anims the older SLAL way. Comes with its goods and bads. No need to wait for conversion or learn to convert with Python yourself. Edit: Oh, also, I started using FNIS XLL because Pandora refuses to work for me. Probably because I am a complete moron. But I also wanted to point this out. Edit2: If someone struggles with having Defeat work with the sneak behind and strangle someone then hide, probably PPLUS as well. As soon as I removed it, every Defeat function works. Edited March 2, 2025 by 3eerKabiron
remodel Posted March 1, 2025 Posted March 1, 2025 (edited) Be careful on selections for "Small Nordic Tent Animated". The JPSteel2's version gave me missing textures, IE purple tents., Rally's worked fine. Edit: Also Whiterun Exteriors Patch Collection Hide contents 1 Ive read and understand 2 JK's Whiterun Outskirts 3.1 None 3.2 Automatic 4 Lux Via + Lux Orbis Edited March 2, 2025 by remodel
wollboi Posted March 1, 2025 Posted March 1, 2025 19 hours ago, Aylis said: Throwing a few comments in here: I HATE MNC! That mod is causing way too many problems. Especially if you want to use a different model for creatures (like the Draugr and Skeletons). And going through over a dozen pages to configure creatures every time you create a new PC? Thanks, but no thanks... Horrible harassment works absolutely fine if you configure it correctly. Read the description of its parameters and then set them up. Val Serano 2.0 causes issues. As someone who has used MNC a lot and likes werewolf-related mods ... yeah, I tossed all creature stuff out of my load order a while ago.
remodel Posted March 2, 2025 Posted March 2, 2025 Can't find "Ulvenwald - No Trees In Roads " in patch collection Traverse the Ulvenwald - Patches. As a matter of fact, I haven't seen the problem, but I haven't run all the roads yet.
remodel Posted March 2, 2025 Posted March 2, 2025 12 hours ago, wollboi said: As someone who has used MNC a lot and likes werewolf-related mods ... yeah, I tossed all creature stuff out of my load order a while ago. when I get the game running and stable according to the mod list, I don't intend to continue adding and subtracting mods. Will MNC work well as long as I don't create new PC's?
Kazurashi22 Posted March 2, 2025 Posted March 2, 2025 Being a werewolf completely broke down for me for some reason. It worked fine first couple of times, I didn't add or remove any mods. But right now every time I turn into a werewolf and run around a few seconds, it just breaks. I can't attack, interact, can't turn back. Ragdolling myself doesn't fix it, nothing except for reloading fixes it. Weird and confusing issue. AYOP Companions seems to be conflicting with either Skyrim Reputation or something else. This is a common issue in the mod discussion, but no one really sure what it is conflicting with. The issue is, if you join the companions, they don't give you radiant quests and you can't progress. The fix was to use console commands to reset the quest, again, can be found in nexus bugs thread of AYOP.
wollboi Posted March 2, 2025 Posted March 2, 2025 2 hours ago, remodel said: when I get the game running and stable according to the mod list, I don't intend to continue adding and subtracting mods. Will MNC work well as long as I don't create new PC's? It'll work fine as-is. Aylis is probably just trying new stuff to make the list better and MNC has always been a problem because it alters meshes and sometimes the paths to the default meshes. Using some of the nicer creature mods (like the updated flame atronach and female giant) ends up requiring you move some files and rename them and it's a hassle.
remodel Posted March 2, 2025 Posted March 2, 2025 2 hours ago, Kazurashi22 said: AYOP Companions seems to be conflicting with either Skyrim Reputation or something else. This is a common issue in the mod discussion, but no one really sure what it is conflicting with. The issue is, if you join the companions, they don't give you radiant quests and you can't progress. The fix was to use console commands to reset the quest, again, can be found in nexus bugs thread of AYOP. Please post if you find a solution. Don't mind making a quick patch but this sounds like more than I want to do. If you don find a fix, I'll just deactivate the AYOP Companions MOD. Never used it before.
Kazurashi22 Posted March 2, 2025 Posted March 2, 2025 (edited) 2 hours ago, remodel said: Please post if you find a solution. Don't mind making a quick patch but this sounds like more than I want to do. If you don find a fix, I'll just deactivate the AYOP Companions MOD. Never used it before. The solution seems to be in Bugs section of AYOP Nexus Thread. Specifically: “ResetQuest C00” “SetStage C00 10” ”SetStage C00 20” I'm not advocating to disable the mod or saying that this is a bug that'll happen to everyone, I'm just reporting what's happening in my game. If Aylis or too many other people are experiencing the same issue, then Aylis would need to amend the modlist in the next update. Or maybe what I'm reporting is a common sign of a botched install and people can point me in the right direction. Or stuff like that. Otherwise it's just my empty rambling. For example, Aylis is reporting that SLHH is working fine while I'm having a different experience even though I've set it to trigger all the time. So I'm guessing it's the issue with my install. Edited March 2, 2025 by Kazurashi22
remodel Posted March 3, 2025 Posted March 3, 2025 6 hours ago, Kazurashi22 said: The solution seems to be in Bugs section of AYOP Nexus Thread. Specifically: Thanks much for the info.
Suidisir Posted March 4, 2025 Posted March 4, 2025 On 2/26/2025 at 11:13 AM, Kazurashi22 said: Pandora causes issues with draugr and skeletons. Draugr turn to spaghetti on death and skeletons T-Pose when they're idle. To fix, install the latest Pandora version from their github, not Nexus. Fixes draugr, but not skeletons, thankfully in other aspects skeletons work fine and they're rarer than draugr I'd say. Thanks for this - no more draugr pretzels! One of the last wrinkles to iron out is SLACS. It registers the events in SL and shows layers in debug menu, but no texture effect on the PC. Disabling effects in SL MCM menu doesn't fix it, and I couldn't find any other explanation in the support thread.
Kazurashi22 Posted March 4, 2025 Posted March 4, 2025 (edited) 10 hours ago, Suidisir said: Thanks for this - no more draugr pretzels! One of the last wrinkles to iron out is SLACS. It registers the events in SL and shows layers in debug menu, but no texture effect on the PC. Disabling effects in SL MCM menu doesn't fix it, and I couldn't find any other explanation in the support thread. You're welcome. It seems their dicks are still wonky, but it happens rarely. Like Aylis complained, creature stuff is a pain I guess. SLACS is blocked by Glow Be Gone. To fix, open Glow Be Gone - SkyPatcher in explorer, find SKSE/plugins/skypatcher/magiceffect/GlowBeGone - Magic Effects.ini and add SLACS esp to exceptions. I don't think any other mods from the modlist are blocked(the ones that are are already in exceptions). I guess this modpack doesn't really do anything for ugly sunken vampire face you get when you turn. Edited March 4, 2025 by Kazurashi22 3
Mecesis Posted March 4, 2025 Posted March 4, 2025 Hello everyone! Following the guide, I'm already in the "Meshes" section and the game is looking great. But I'm detecting : (it's probably some mod that has that configuration by default, but I can't find which one or a menu where to correct this in the game) - 2 black bars appear like in a movie - Everything that is not two steps away from me is out of focus, not sharp. However, it is focused when I attack or am in a blocking position with the weapon. I like the effect but I would like to reduce it. - The cursor does not appear, I don't know where I point. I hope it has an easy solution and you can help me. Thanks!!
hardcoremanuel Posted March 4, 2025 Posted March 4, 2025 1 hour ago, Mecesis said: Hello everyone! Following the guide, I'm already in the "Meshes" section and the game is looking great. But I'm detecting : (it's probably some mod that has that configuration by default, but I can't find which one or a menu where to correct this in the game) - 2 black bars appear like in a movie - Everything that is not two steps away from me is out of focus, not sharp. However, it is focused when I attack or am in a blocking position with the weapon. I like the effect but I would like to reduce it. - The cursor does not appear, I don't know where I point. I hope it has an easy solution and you can help me. Thanks!! the black bars and the focus are from your ENB preset. If you are using Pi-Cho ENB it's download has a folder labeled "REMOVE BLACK BAR". In the folder is an .ini file that you need to place in the enbseries folder. The focus issue is probably from the Depth of Field effect. You can disable it with "Shift+F7". If you want to try to edit it you will need to enter the ENB interface with "Shift+Enter". Be aware that there are a lot of things you can edit in an ENB and it can be somewhat complex,
remodel Posted March 4, 2025 Posted March 4, 2025 (edited) 3 hours ago, hardcoremanuel said: If you are using Pi-Cho ENB it's download has a folder labeled "REMOVE BLACK BAR". In the folder is an .ini file that you need to place in the enbseries folder. This I did not know. I found the solution in the menu under "Enable Letterbox Bars" It seems they refer to those black bars as a letterbox. Changed it to disabled. Anything else of importance in that folder? Thanks Edited March 4, 2025 by remodel
remodel Posted March 5, 2025 Posted March 5, 2025 I just found something that may fix an issue I've had with Dripping When Aroused. It's when the breasts leak from everywhere but the nipples. The Mod author of "Dripping When Aroused NG" posted it in comments. Introducing Oninus Lactis, a milk squirt/leak framework He states "It now operates independently of any sex framework. DW will auto-detect it and use its milk effects on orgasm (if enabled in MCM)". "Rebuilt for Dripping When Aroused NG by stnfnk 2025. Available in the downloads section of Dripping When Aroused NG". Please forgive my comment link, I hacked it to get to the comment. You'll need to open the hidden file. I'm going to try it out when I load up the Sex mods. Right now I thoroughly testing the mod load before messing with the sex mods.
Kizmelelf Posted March 5, 2025 Posted March 5, 2025 I just found out that the NotWL loading after Ulvenwald combo doesn't play nice with seasons of skyrim. With just those mods and their requirements, I found that the game would reliably ctd upon walking up the hill just outside of falkreath during a winter season. Here's a crash log if you want to look at it. Spoiler Skyrim SSE v1.6.1170 CrashLoggerSSE v1-15-0-0 Oct 12 2024 11:33:37 Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x01B3D8818E80 Exception Flags: 0x00000000 Number of Parameters: 2 Access Violation: Tried to execute memory at 0x01B3D8818E80 SYSTEM SPECS: OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz GPU #1: Nvidia GA106M [GeForce RTX 3060 Mobile / Max-Q] GPU #2: Intel TigerLake-H GT1 [UHD Graphics] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 11.66 GB/15.71 GB GPU MEMORY: 4.16/5.11 GB PROBABLE CALL STACK: REGISTERS: RAX 0x1B406AF7C40 (void*) RCX 0x1B406AF7B00 (void*) RDX 0x1B406AFC080 (void*) RBX 0x1B406B7EB50 (void*) RSP 0x2D932FFA18 (void*) RBP 0x7FF6BCC87F10 (NavMeshObstacleManager*) RSI 0x0 (size_t) [0] RDI 0x0 (size_t) [0] R8 0x0 (size_t) [0] R9 0x0 (size_t) [0] R10 0x0 (size_t) [0] R11 0x2D932FFB60 (void*) R12 0x7FF6BCD580C8 (void* -> SkyrimSE.exe+32580C8 add [rax], al) R13 0x7FF6BCD580C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) R14 0x1B406AF7B00 (void*) R15 0x7FF6BCC44FE0 (void* -> SkyrimSE.exe+3144FE0 sbb al, 0x4E) STACK: [RSP+0 ] 0x7FF6B9FC391A (void* -> SkyrimSE.exe+04C391A test rax, rax) [RSP+8 ] 0x1B406B7EB50 (void*) [RSP+10 ] 0x1B406B7EB50 (void*) [RSP+18 ] 0x6166D (size_t) [398957] [RSP+20 ] 0x6166D (size_t) [398957] [RSP+28 ] 0x0 (size_t) [0] [RSP+30 ] 0x7FF6BA837D89 (void* -> SkyrimSE.exe+0D37D89 mov rcx, [rbx+0x120]) [RSP+38 ] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+40 ] 0x1 (size_t) [1] [RSP+48 ] 0x0 (size_t) [0] [RSP+50 ] 0x0 (size_t) [0] [RSP+58 ] 0x7FF6BB286B38 (void* -> SkyrimSE.exe+1786B38 adc bl, ah) [RSP+60 ] 0x0 (size_t) [0] [RSP+68 ] 0x0 (size_t) [0] [RSP+70 ] 0x0 (size_t) [0] [RSP+78 ] 0x0 (size_t) [0] [RSP+80 ] 0x0 (size_t) [0] [RSP+88 ] 0x1B4D230D180 (BSFadeNode*) Name: "FXAmbSnowBlowingDriftTip" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "" File: "Effects\FXAmbSnowBlowingDriftTip.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x04010009 kDestructible | kInitialized FormID: 0x000197CA FormType: MovableStatic (36) ParentCell: --- Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A40 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x04010009 kDestructible | kInitialized FormID: 0x000197CA FormType: MovableStatic (36) ParentCell: --- Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A40 FormType: Cell (60) Checking Parent: 1268 RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "FXAmbSnowBlowingDriftTip" [RSP+90 ] 0x4E1C (size_t) [19996] [RSP+98 ] 0x1B4D230D180 (BSFadeNode*) Name: "FXAmbSnowBlowingDriftTip" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "" File: "Effects\FXAmbSnowBlowingDriftTip.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x04010009 kDestructible | kInitialized FormID: 0x000197CA FormType: MovableStatic (36) ParentCell: --- Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A40 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x04010009 kDestructible | kInitialized FormID: 0x000197CA FormType: MovableStatic (36) ParentCell: --- Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A40 FormType: Cell (60) Checking Parent: 1268 RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "FXAmbSnowBlowingDriftTip" [RSP+A0 ] 0x7FF6BA154FA4 (void* -> SkyrimSE.exe+0654FA4 cmp [0x00007FF6BCC993B0], eax) [RSP+A8 ] 0xFFFFFFFF (size_t) [4294967295] [RSP+B0 ] 0x0 (size_t) [0] [RSP+B8 ] 0x4E00 (size_t) [19968] [RSP+C0 ] 0x0 (size_t) [0] [RSP+C8 ] 0x200000006 (size_t) [8589934598] [RSP+D0 ] 0x1B4D230D180 (BSFadeNode*) Name: "FXAmbSnowBlowingDriftTip" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "" File: "Effects\FXAmbSnowBlowingDriftTip.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x04010009 kDestructible | kInitialized FormID: 0x000197CA FormType: MovableStatic (36) ParentCell: --- Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A40 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x04010009 kDestructible | kInitialized FormID: 0x000197CA FormType: MovableStatic (36) ParentCell: --- Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A40 FormType: Cell (60) Checking Parent: 1268 RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "FXAmbSnowBlowingDriftTip" [RSP+D8 ] 0x1B4D230D180 (BSFadeNode*) Name: "FXAmbSnowBlowingDriftTip" RTTIName: "BSFadeNode" ExtraData[0] Name: "BSX" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "" File: "Effects\FXAmbSnowBlowingDriftTip.nif" Checking User Data: ----- Object Reference: File: "Skyrim.esm" Flags: 0x04010009 kDestructible | kInitialized FormID: 0x000197CA FormType: MovableStatic (36) ParentCell: --- Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A40 FormType: Cell (60) Checking TESObjectREFR: {} Object Reference: File: "Skyrim.esm" Flags: 0x04010009 kDestructible | kInitialized FormID: 0x000197CA FormType: MovableStatic (36) ParentCell: --- Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A40 FormType: Cell (60) Checking Parent: 1268 RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 RTTIName: "BSMultiBoundNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 2 Name: "ObjectLODRoot" RTTIName: "NiNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 3 Name: "shadow scene node" RTTIName: "ShadowSceneNode" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Checking Parent: 1 Name: "WorldRoot Node" RTTIName: "SceneGraph" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "FXAmbSnowBlowingDriftTip" [RSP+E0 ] 0x0 (size_t) [0] [RSP+E8 ] 0x0 (size_t) [0] [RSP+F0 ] 0xFFFFFFFFFFFF0101 (size_t) [uint: 18446744073709486337 int: -65279] [RSP+F8 ] 0x0 (size_t) [0] [RSP+100] 0x7FF600000000 (size_t) [140694538682368] [RSP+108] 0xFFFFFFFF00000000 (size_t) [uint: 18446744069414584320 int: -4294967296] [RSP+110] 0x0 (size_t) [0] [RSP+118] 0x1B34949C240 (void*) [RSP+120] 0x7FF6BCC87F10 (NavMeshObstacleManager*) [RSP+128] 0x0 (size_t) [0] [RSP+130] 0x768 (size_t) [1896] [RSP+138] 0x4F (size_t) [79] [RSP+140] 0x7FF6B9FC2980 (void* -> SkyrimSE.exe+04C2980 mov rcx, rdi) [RSP+148] 0x0 (size_t) [0] [RSP+150] 0x768 (size_t) [1896] [RSP+158] 0x0 (size_t) [0] [RSP+160] 0x4F (size_t) [79] [RSP+168] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+170] 0x7FF6BCD580C0 (void* -> SkyrimSE.exe+32580C0 add [rax], al) [RSP+178] 0x7FF6BCD580C4 (void* -> SkyrimSE.exe+32580C4 add [rax], al) [RSP+180] 0x1 (size_t) [1] [RSP+188] 0x1B34949C9A8 (char*) "O" [RSP+190] 0x0 (size_t) [0] [RSP+198] 0x0 (size_t) [0] [RSP+1A0] 0x7FF6BA1D2F57 (void* -> SkyrimSE.exe+06D2F57 nop) [RSP+1A8] 0x2D0000004F (size_t) [193273528399] [RSP+1B0] 0x7FF6BCC44FE0 (void* -> SkyrimSE.exe+3144FE0 sbb al, 0x4E) [RSP+1B8] 0x2 (size_t) [2] [RSP+1C0] 0x1B3D8818E80 (TESObjectCELL*) Flags: 0x0000200A EditorID: "Wilderness" FormID: 0xFF000A40 FormType: Cell (60) Flags: 0x0000200A kAltered | kInitialized EditorID: "Wilderness" FormID: 0xFF000A40 FormType: Cell (60) [RSP+1C8] 0xFFFFFFFFFFFFFFFE (size_t) [uint: 18446744073709551614 int: -2] [RSP+1D0] 0x0 (size_t) [0] [RSP+1D8] 0x1B32031A6A0 (void*) [RSP+1E0] 0x7FF6BA7F7888 (void* -> SkyrimSE.exe+0CF7888 mov ecx, [rbx+0x0C]) [RSP+1E8] 0x7FF6BCD59650 (void* -> SkyrimSE.exe+3259650 ) [RSP+1F0] 0x7FF600000002 (size_t) [140694538682370] [RSP+1F8] 0x0 (size_t) [0] [RSP+200] 0x7FFEF1556A2D (void* -> KERNELBASE.dll+0066A2D nop [rax+rax*1], eax) [RSP+208] 0x0 (size_t) [0] [RSP+210] 0x7FF6BCD59600 (BSJobs::JobThread*) [RSP+218] 0x7FF6BCD59600 (BSJobs::JobThread*) [RSP+220] 0x1B32031A6A0 (void*) [RSP+228] 0x7FF6BCD6DE00 (void* -> SkyrimSE.exe+326DE00 add [rax+rax*1], edx) [RSP+230] 0x7FF6BA7F7E51 (void* -> SkyrimSE.exe+0CF7E51 mov r15d, eax) [RSP+238] 0x0 (size_t) [0] [RSP+240] 0x0 (size_t) [0] [RSP+248] 0x0 (size_t) [0] [RSP+250] 0x7FFE996664B9 (void* -> EngineFixes.dll+00164B9 cmp dword ptr [0x00007FFE9972BE38], 0xFFFFFFFF) [RSP+258] 0x1B32031A6A0 (void*) [RSP+260] 0x0 (size_t) [0] [RSP+268] 0x8FFC4BFE17B8 (size_t) [158313769473976] [RSP+270] 0x0 (size_t) [0] [RSP+278] 0x1B32031A780 (void*) [RSP+280] 0x100000003 (size_t) [4294967299] [RSP+288] 0x7FF600000000 (size_t) [140694538682368] [RSP+290] 0x1B32031A780 (void*) [RSP+298] 0x48 (size_t) [72] [RSP+2A0] 0x7FF600000001 (size_t) [140694538682369] [RSP+2A8] 0x0 (size_t) [0] [RSP+2B0] 0x0 (size_t) [0] [RSP+2B8] 0x0 (size_t) [0] [RSP+2C0] 0x0 (size_t) [0] [RSP+2C8] 0x0 (size_t) [0] [RSP+2D0] 0x0 (size_t) [0] [RSP+2D8] 0x0 (size_t) [0] [RSP+2E0] 0x0 (size_t) [0] [RSP+2E8] 0x0 (size_t) [0] [RSP+2F0] 0x0 (size_t) [0] [RSP+2F8] 0x7FF6BCD59600 (BSJobs::JobThread*) [RSP+300] 0x7FF6BA7F61DA (void* -> SkyrimSE.exe+0CF61DA movzx eax, byte ptr [rbx+0xA74]) [RSP+308] 0x7FF6BCD59601 (void* -> SkyrimSE.exe+3259601 jb 0x00007FF6BCD5964D) [RSP+310] 0x0 (size_t) [0] [RSP+318] 0x0 (size_t) [0] [RSP+320] 0x404 (size_t) [1028] [RSP+328] 0x7FF6BCD59600 (BSJobs::JobThread*) [RSP+330] 0x7FF6BA7D0DBD (void* -> SkyrimSE.exe+0CD0DBD mov rcx, [0x00007FF6BCCCC318]) [RSP+338] 0x7FF6BCCCC370 (void* -> SkyrimSE.exe+31CC370 add [rax], al) [RSP+340] 0x7FF6BCD59600 (BSJobs::JobThread*) [RSP+348] 0x0 (size_t) [0] [RSP+350] 0x0 (size_t) [0] [RSP+358] 0x7FF6BCD59600 (BSJobs::JobThread*) [RSP+360] 0x0 (size_t) [0] [RSP+368] 0x0 (size_t) [0] [RSP+370] 0x7FFEF2AC7374 (void* -> KERNEL32.DLL+0017374 mov ecx, eax) [RSP+378] 0x0 (size_t) [0] [RSP+380] 0x0 (size_t) [0] [RSP+388] 0x0 (size_t) [0] [RSP+390] 0x0 (size_t) [0] [RSP+398] 0x0 (size_t) [0] [RSP+3A0] 0x7FFEF381CC91 (void* -> ntdll.dll+004CC91 jmp 0x00007FFEF381CCB3) [RSP+3A8] 0x0 (size_t) [0] [RSP+3B0] 0x0 (size_t) [0] [RSP+3B8] 0x0 (size_t) [0] [RSP+3C0] 0x0 (size_t) [0] [RSP+3C8] 0x0 (size_t) [0] [RSP+3D0] 0x0 (size_t) [0] [RSP+3D8] 0x19BABA5C00000000 (size_t) [1853999100916137984] [RSP+3E0] 0x0 (size_t) [0] [RSP+3E8] 0x0 (size_t) [0] [RSP+3F0] 0x7FFEF1624490 (void* -> KERNELBASE.dll+0134490 mov [rsp+0x10], rbx) [RSP+3F8] 0x2D932FE540 (void*) [RSP+400] 0x8D8FECC00007FFEE (size_t) [uint: 10200631990395863022 int: -8246112083313688594] [RSP+408] 0x7FFEE8D8FECC (size_t) [140732804955852] [RSP+410] 0x2D932FE540 (void*) [RSP+418] 0x0 (size_t) [0] [RSP+420] 0x0 (size_t) [0] [RSP+428] 0x0 (size_t) [0] [RSP+430] 0x0 (size_t) [0] [RSP+438] 0x0 (size_t) [0] [RSP+440] 0x0 (size_t) [0] [RSP+448] 0x0 (size_t) [0] [RSP+450] 0x0 (size_t) [0] [RSP+458] 0x0 (size_t) [0] [RSP+460] 0x0 (size_t) [0] [RSP+468] 0x0 (size_t) [0] [RSP+470] 0x0 (size_t) [0] [RSP+478] 0x0 (size_t) [0] [RSP+480] 0x0 (size_t) [0] [RSP+488] 0x0 (size_t) [0] [RSP+490] 0x0 (size_t) [0] [RSP+498] 0x0 (size_t) [0] [RSP+4A0] 0x0 (size_t) [0] [RSP+4A8] 0x0 (size_t) [0] [RSP+4B0] 0x0 (size_t) [0] [RSP+4B8] 0x0 (size_t) [0] [RSP+4C0] 0x0 (size_t) [0] [RSP+4C8] 0x0 (size_t) [0] [RSP+4D0] 0x0 (size_t) [0] [RSP+4D8] 0x0 (size_t) [0] [RSP+4E0] 0x0 (size_t) [0] [RSP+4E8] 0x0 (size_t) [0] [RSP+4F0] 0x0 (size_t) [0] [RSP+4F8] 0x0 (size_t) [0] [RSP+500] 0x0 (size_t) [0] [RSP+508] 0x0 (size_t) [0] [RSP+510] 0x0 (size_t) [0] [RSP+518] 0x0 (size_t) [0] [RSP+520] 0x0 (size_t) [0] [RSP+528] 0x0 (size_t) [0] [RSP+530] 0x0 (size_t) [0] [RSP+538] 0x0 (size_t) [0] [RSP+540] 0x0 (size_t) [0] [RSP+548] 0x0 (size_t) [0] [RSP+550] 0x0 (size_t) [0] [RSP+558] 0x0 (size_t) [0] [RSP+560] 0x0 (size_t) [0] [RSP+568] 0x0 (size_t) [0] [RSP+570] 0x0 (size_t) [0] [RSP+578] 0x0 (size_t) [0] [RSP+580] 0x0 (size_t) [0] [RSP+588] 0x0 (size_t) [0] [RSP+590] 0x0 (size_t) [0] [RSP+598] 0x0 (size_t) [0] [RSP+5A0] 0x0 (size_t) [0] [RSP+5A8] 0x0 (size_t) [0] [RSP+5B0] 0x0 (size_t) [0] [RSP+5B8] 0x0 (size_t) [0] [RSP+5C0] 0x0 (size_t) [0] [RSP+5C8] 0x0 (size_t) [0] [RSP+5D0] 0x0 (size_t) [0] [RSP+5D8] 0x0 (size_t) [0] [RSP+5E0] 0x0 (size_t) [0] MODULES: XINPUT1_3.dll 0x000000400000 X3DAudio1_7.dll 0x0000636D0000 MoreInformativeConsole.dll 0x01B321480000 wintrust.dll 0x01B351020000 SkyrimSE.exe 0x7FF6B9B00000 DSOUND.DLL 0x7FFE44B80000 nvspcap64.dll 0x7FFE45B50000 usvfs_x64.dll 0x7FFE6D0D0000 tier0_s64.dll 0x7FFE7EFF0000 steamclient64.dll 0x7FFE7F190000 vstdlib_s64.dll 0x7FFE83620000 gameoverlayrenderer64.dll 0x7FFE8D9E0000 po3_SeasonsOfSkyrim.dll 0x7FFE8DB80000 CrashLogger.dll 0x7FFE8E250000 DINPUT8.dll 0x7FFE8E610000 XAudio2_7.dll 0x7FFE97270000 po3_Tweaks.dll 0x7FFE97D20000 SSEDisplayTweaks.dll 0x7FFE98250000 EngineFixes.dll 0x7FFE99650000 skse64_1_6_1170.dll 0x7FFE99760000 tbbmalloc.dll 0x7FFEAFAE0000 nvppex.dll 0x7FFEB3B50000 textinputframework.dll 0x7FFEB4580000 Windows.UI.dll 0x7FFEB4680000 inputhost.dll 0x7FFEB5BF0000 nvwgf2umx.dll 0x7FFEBA450000 nvgpucomp64.dll 0x7FFEC1AF0000 mskeyprotect.dll 0x7FFEC6260000 ncryptsslp.dll 0x7FFEC62E0000 NvMemMapStoragex.dll 0x7FFECF0B0000 nvldumdx.dll 0x7FFED1CC0000 Secur32.dll 0x7FFED2320000 MSVCP140.dll 0x7FFED2410000 tbb.dll 0x7FFED3990000 bink2w64.dll 0x7FFED3A00000 igc64.dll 0x7FFED3BC0000 steam_api64.dll 0x7FFED8390000 VCRUNTIME140_1.dll 0x7FFED85B0000 fwpuclnt.dll 0x7FFEDA770000 winmmbase.dll 0x7FFEDF590000 MPR.dll 0x7FFEDFA00000 VCRUNTIME140.dll 0x7FFEE0B20000 webio.dll 0x7FFEE0CE0000 igdgmm64.dll 0x7FFEE15E0000 IntelControlLib.dll 0x7FFEE3050000 ControlLib.dll 0x7FFEE33B0000 igd10um64xe.DLL 0x7FFEE36D0000 igd10iumd64.dll 0x7FFEE4920000 NvMessageBus.dll 0x7FFEE5510000 WINMM.dll 0x7FFEE75A0000 WindowManagementAPI.dll 0x7FFEE87B0000 avrt.dll 0x7FFEE90C0000 dxcore.dll 0x7FFEE9310000 drvstore.dll 0x7FFEE9500000 cryptnet.dll 0x7FFEE9800000 rasadhlp.dll 0x7FFEE9850000 WINHTTP.dll 0x7FFEE98E0000 d3d11.dll 0x7FFEEB130000 WINNSI.DLL 0x7FFEEB3A0000 dcomp.dll 0x7FFEEB8C0000 CoreMessaging.dll 0x7FFEEBE50000 CoreUIComponents.dll 0x7FFEEBF80000 wevtapi.dll 0x7FFEEC3E0000 MMDevApi.dll 0x7FFEEC450000 VERSION.dll 0x7FFEEC560000 AUDIOSES.DLL 0x7FFEEC660000 MSVCP140_ATOMIC_WAIT.dll 0x7FFEEC8B0000 apphelp.dll 0x7FFEECC20000 d3dx9_42.dll 0x7FFEECDB0000 wintypes.dll 0x7FFEED2E0000 twinapi.appcore.dll 0x7FFEED450000 PROPSYS.dll 0x7FFEEDA40000 uxtheme.dll 0x7FFEEE320000 resourcepolicyclient.dll 0x7FFEEE4A0000 dwmapi.dll 0x7FFEEE7A0000 dbghelp.dll 0x7FFEEEB50000 windows.storage.dll 0x7FFEEED40000 HID.DLL 0x7FFEEF640000 dxgi.dll 0x7FFEEF7C0000 kernel.appcore.dll 0x7FFEEFA10000 schannel.DLL 0x7FFEEFDC0000 rsaenh.dll 0x7FFEEFEB0000 ntmarta.dll 0x7FFEF0100000 UMPDC.dll 0x7FFEF0270000 IPHLPAPI.DLL 0x7FFEF0290000 DNSAPI.dll 0x7FFEF02D0000 POWRPROF.dll 0x7FFEF0400000 MSWSOCK.dll 0x7FFEF0600000 CRYPTSP.dll 0x7FFEF07F0000 CRYPTBASE.DLL 0x7FFEF0810000 Wldp.dll 0x7FFEF08A0000 NTASN1.dll 0x7FFEF08D0000 ncrypt.dll 0x7FFEF0910000 msasn1.dll 0x7FFEF0A30000 devobj.dll 0x7FFEF0C00000 DPAPI.DLL 0x7FFEF0C60000 SSPICLI.DLL 0x7FFEF0D50000 profapi.dll 0x7FFEF0DA0000 gdi32full.dll 0x7FFEF0E70000 ucrtbase.dll 0x7FFEF0F90000 msvcp_win.dll 0x7FFEF1090000 bcryptPrimitives.dll 0x7FFEF1130000 win32u.dll 0x7FFEF12E0000 bcrypt.dll 0x7FFEF1310000 CRYPT32.dll 0x7FFEF1340000 cfgmgr32.dll 0x7FFEF14A0000 KERNELBASE.dll 0x7FFEF14F0000 OLEAUT32.dll 0x7FFEF17F0000 SHLWAPI.dll 0x7FFEF18C0000 combase.dll 0x7FFEF19A0000 ADVAPI32.dll 0x7FFEF1D00000 MSCTF.dll 0x7FFEF1E40000 WS2_32.dll 0x7FFEF2110000 IMM32.DLL 0x7FFEF2180000 NSI.dll 0x7FFEF21B0000 ole32.dll 0x7FFEF2220000 SETUPAPI.dll 0x7FFEF2350000 sechost.dll 0x7FFEF2830000 msvcrt.dll 0x7FFEF28D0000 RPCRT4.dll 0x7FFEF2970000 PSAPI.DLL 0x7FFEF2AA0000 KERNEL32.DLL 0x7FFEF2AB0000 USER32.dll 0x7FFEF2B80000 SHCORE.dll 0x7FFEF2E10000 GDI32.dll 0x7FFEF2EC0000 SHELL32.dll 0x7FFEF2EF0000 imagehlp.dll 0x7FFEF3660000 clbcatq.dll 0x7FFEF3680000 ntdll.dll 0x7FFEF37D0000 SKSE PLUGINS: CrashLogger.dll v1.15 EngineFixes.dll v6.1.1 MoreInformativeConsole.dll v1.2.2 po3_SeasonsOfSkyrim.dll v1.8.2.1 po3_Tweaks.dll v1.13.0.1 SSEDisplayTweaks.dll v0.5.16 PLUGINS: Light: 4 Regular: 10 Total: 14 [ 0] Skyrim.esm [ 1] Update.esm [ 2] Dawnguard.esm [ 3] HearthFires.esm [ 4] Dragonborn.esm [ 5] ccBGSSSE001-Fish.esm [ 6] ccBGSSSE025-AdvDSGS.esm [ 7] unofficial skyrim special edition patch.esp [ 8] Ulvenwald.esp [ 9] Nature of the Wild Lands.esp [FE: 0] ccQDRSSE001-SurvivalMode.esl [FE: 1] ccBGSSSE037-Curios.esl [FE: 2] _ResourcePack.esl [FE: 3] SnowOverSkyrim.esp Anyway, loading ulvenwald after fixes it, so if you're trying to get seasons to work, that might be good to keep in mind.
Kazurashi22 Posted March 5, 2025 Posted March 5, 2025 (edited) Since being a werewolf broke for me for some reason and I've finished Companions anyway, now I'm doing Dawnguard and troubleshooting vampires. 1. There's a slight conflict between Immersive Interactions and Better Vampires. If you sneak up on someone and press interact, you'll get a promp to feed and a pickpocketing menu. The promp is gonna be stuck so the only thing you can do is feed, no option to opt out of interaction or to just pickpocket. Solution: disable pickpocket animation in Immersive Interactions MCM. 2. The game crashes when you turn into Vampire Lord, citing Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFE98289BFE ImprovedCameraSE.dll+0079BFE ImprovedCamera::ImprovedCameraSE::AdjustModelPosition 3. My vampire never gets hungry. Why is it all so broken holy crap, I just want to play vampires and werewolves. There's an Improved Camera 2.0.0 version in their discord. Were we supposed to download that? Because I have the latest from Nexus, which is I think 1.1.1 and now I have crashes when I turn into Vampire Lord. Seems like the issue is not unique and some people in Improved Camera discussions complain about it and also are linking it to werewolves(I wonder if that's what broke my werewolf). But no one suggested any fixes yet. Also, a question for @Aylis : why is the modpack not using Better Vampire Lords? Is it incompatible, bad or just wasn't checked out by you for possible addition yet? Edited March 5, 2025 by Kazurashi22
Mecesis Posted March 5, 2025 Posted March 5, 2025 21 hours ago, hardcoremanuel said: the black bars and the focus are from your ENB preset. If you are using Pi-Cho ENB it's download has a folder labeled "REMOVE BLACK BAR". In the folder is an .ini file that you need to place in the enbseries folder. The focus issue is probably from the Depth of Field effect. You can disable it with "Shift+F7". If you want to try to edit it you will need to enter the ENB interface with "Shift+Enter". Be aware that there are a lot of things you can edit in an ENB and it can be somewhat complex, Issue fixed! Black bars removed and all landscape visible and clear. Thank you very much!
remodel Posted March 5, 2025 Posted March 5, 2025 While running around in Bleakfalls Barrow, I came across purple dead armored draugrs. The mod "Armored Draugr Corpses" works fine but "Draugrs - SE by Xtudo - Armored Draugr Corpses 4K" caused the missing textures. It seems it's missing the NIF1 file. Could also be a corrupt download/install. Disabled it and all is fine. I uploaded the 2K version of textures but have yet to see anymore, so I don't know if that's the correct texture fix yet.
Kazurashi22 Posted March 5, 2025 Posted March 5, 2025 10 minutes ago, remodel said: While running around in Bleakfalls Barrow, I came across purple dead armored draugrs. The mod "Armored Draugr Corpses" works fine but "Draugrs - SE by Xtudo - Armored Draugr Corpses 4K" caused the missing textures. It seems it's missing the NIF1 file. Could also be a corrupt download/install. Disabled it and all is fine. I uploaded the 2K version of textures but have yet to see anymore, so I don't know if that's the correct texture fix yet. Draugr SE Xtudo Armored Draugr Corpses is a texture patch for Draugr SE Xtudo replacer to work with Armored Draugr Corpses mod. If you have MNC, then you wouldn't have installed Draugr SE Xtudo and thus you shouldn't install Draugr SE Xtudo Armored Draugr Corpses, so the Armored Draugr Corpses mod uses just vanilla textures(but honestly if you have MNC and ABC, this mod is pretty useless, because it just makes the game more immersive by adding armor to some draugr corpses to make draugr who aren't actually dead and will wake up less obvious, since those draugr always wear armor. However, with MNC and ABC those "faking" draugr will have noticeable dicks so the point is moot either way).
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