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Posted
10 hours ago, spicydoritos said:

 

Don't think of orientation in terms of BDSM dominance/submission.  The Sex Attributes version is more like a cross between assertiveness, self confidence, and resistance to being pushed around.  There are very few ways to increase it and lots of ways to lose it.  It feels like a reasonable thing to gain from being happily monogamous (or happily partnered in general).


I don't associate Sex Attributes' Dom/sub orientation with BDSM either, but I think the Dominance part is more intense than "assertiveness, self confidence, and resistance to being pushed around" - that all sounds more like the Self-Esteem value's function. Dominance in the Sex Attribute perk texts describe a love of controlling and asserting oneself *over* others, not merely resilience of self-esteem. I also think either SA dominance or submissiveness would both be reasonable things to gain from being happily monogamous.

I do agree that there should be more ways to raise dominance, but I don't think Serial Monogamist is a good fit for it.

Posted
9 hours ago, Mistah F said:


I don't associate Sex Attributes' Dom/sub orientation with BDSM either, but I think the Dominance part is more intense than "assertiveness, self confidence, and resistance to being pushed around" - that all sounds more like the Self-Esteem value's function. Dominance in the Sex Attribute perk texts describe a love of controlling and asserting oneself *over* others, not merely resilience of self-esteem. I also think either SA dominance or submissiveness would both be reasonable things to gain from being happily monogamous.

I do agree that there should be more ways to raise dominance, but I don't think Serial Monogamist is a good fit for it.

 

Regardless of how Orientation is described in the perk, the way it plays out in the actual game is more like a marker of your capacity/willingness to be assertive.  Fight back verbally against your harassers?  Gain orientation.  Submit out of fear?  Lose orientation.  "Resist" a butt slap?  Gain orientation.  Let yourself orgasm during noncon?  Lose orientation.  To me, it fits well enough.  My goal is not to replicate real life, but to add interesting game mechanics.

 

In any case, the MCM settings allow you to set the gained amount to zero if you prefer.  Or if you want to gain something else, the source scripts are available for anyone to modify.

Posted

Don't mind me asking, but do you have any plans to spice up Homewrecker perk a bit?

 

If you could add the ability for a few scenes rather than just one (basically, very similar to Easy Prey), that'd be great! I visited Goodneighbor the other day and one of the NPCs hit my character in the head. After that, a scene followed and as I use Ego's Spectators, the whole town (primarily M NPCs) cheered around. I doubt they wouldn't take advantage of helpless player.

 

Granted, BiP integration is great, but I really don't feel like teleporting to other end of the map every so often and then watch the same scene(s) over and over again.

 

Keep up the great work, these perks are amazing!

Posted
5 hours ago, rubber_duck said:

Don't mind me asking, but do you have any plans to spice up Homewrecker perk a bit?

 

If you could add the ability for a few scenes rather than just one (basically, very similar to Easy Prey), that'd be great! I visited Goodneighbor the other day and one of the NPCs hit my character in the head. After that, a scene followed and as I use Ego's Spectators, the whole town (primarily M NPCs) cheered around. I doubt they wouldn't take advantage of helpless player.

 

Granted, BiP integration is great, but I really don't feel like teleporting to other end of the map every so often and then watch the same scene(s) over and over again.

 

Keep up the great work, these perks are amazing!

 

I've thought about it for similar reasons as you.  Changing from a single partner to a chained event adds a tremendous amount of complexity, even piggybacked on my existing infrastructure.  Not to mention new MCM settings and globals.  TBH I look at the amount of effort and just think 'I'd rather be working on another mod' (or, lately, I'd rather be playing BG3...).

 

It might happen at some point.  I really should circle back to this mod eventually.

Posted

situation report:

 

I'm using  Life of Party, Unbirdle Nymph.

I found the system check is failed if the people around is trappers.

 

the system would say "tag failure" or sth that trappers cannot be the "second round" player?

They are allowed to be a AAF violate aggressor atleast ......

Posted
4 hours ago, alima309 said:

situation report:

 

I'm using  Life of Party, Unbirdle Nymph.

I found the system check is failed if the people around is trappers.

 

the system would say "tag failure" or sth that trappers cannot be the "second round" player?

They are allowed to be a AAF violate aggressor atleast ......

 

Life of the Party only triggers on consensual sex.  If your scene with the trapper was tagged "aggressive", then LotP wouldn't start. 

 

Additionally, LotP partners cannot be hostile, nor can they be temporarily pacified hostiles (i.e. CaptiveFaction).  None of the normal hostile factions will be pulled into an LotP scene under typical circumstances.  You'd have to be actually friendly with the faction.

Posted
2 hours ago, spicydoritos said:

 

Life of the Party only triggers on consensual sex.  If your scene with the trapper was tagged "aggressive", then LotP wouldn't start. 

 

Additionally, LotP partners cannot be hostile, nor can they be temporarily pacified hostiles (i.e. CaptiveFaction).  None of the normal hostile factions will be pulled into an LotP scene under typical circumstances.  You'd have to be actually friendly with the faction.

 

 

 

Oh I was testing UNbirdled nymph.  I mean. 

 

when i was in stealth mode, the windows pops out, press submit , and raiders around (not hostile )  can join the scene.

 

but trappers cannot.

under the same circumstances.

 

(i was outside the range of enemy sight, both of them not be hostile then)

Posted

I use the Nymphomaniac perk from the collection. I chose male humans, subermutants and ghouls as partners.


Then something strange happened to me. At the waterworks the message came that she couldn't wait any longer. Sure, there were no people from the group mentioned above nearby. Then on the run from the waterworks I chose to refuse twice with the power of my will. Then the willpower was spent.


My actress then had sex with an invisible super mutant, who then chased her and could be killed. But without leaving a corpse behind. I searched the battle site thoroughly.


Is this supposed to be a way of manifesting masturbation? That would actually be a nice idea, especially since SH's bimbo effect would otherwise be very difficult to defeat.

Posted
18 hours ago, alima309 said:

 

 

 

Oh I was testing UNbirdled nymph.  I mean. 

 

when i was in stealth mode, the windows pops out, press submit , and raiders around (not hostile )  can join the scene.

 

but trappers cannot.

under the same circumstances.

 

(i was outside the range of enemy sight, both of them not be hostile then)

 

I had no trouble getting Far Harbor trappers as partners when Unbridled Nymphomania triggered. 

 

Spoiler

ScreenShot609.jpg.28c2055c37c7fba13868f1725973184a.jpg

 

Trappers are just regular humans, there's no reason they shouldn't work.  If it continues to happen, please screenshot the exact error message you mentioned in the original post.   I can also take a look at your papyrus log (instructions here) to see if anything jumps out.

 

 

Posted (edited)
14 hours ago, deathmorph said:

I use the Nymphomaniac perk from the collection. I chose male humans, subermutants and ghouls as partners.


Then something strange happened to me. At the waterworks the message came that she couldn't wait any longer. Sure, there were no people from the group mentioned above nearby. Then on the run from the waterworks I chose to refuse twice with the power of my will. Then the willpower was spent.


My actress then had sex with an invisible super mutant, who then chased her and could be killed. But without leaving a corpse behind. I searched the battle site thoroughly.


Is this supposed to be a way of manifesting masturbation? That would actually be a nice idea, especially since SH's bimbo effect would otherwise be very difficult to defeat.

 

No, that's not a roundabout way of forcing masturbation.  ?  Sounds like you somehow got a partner whose 3D wasn't loaded.  There are multiple redundant checks to prevent that sort of thing.  It's either a weird error, or the NPC managed to unload after PVPK made its last check but before AAF took over (a very short window but not impossible).

Edited by spicydoritos
Posted (edited)
1 hour ago, spicydoritos said:

No, that's not a roundabout way of forcing masturbation.  ?  Sounds like you somehow got a partner whose 3D wasn't loaded.  There are multiple redundant checks to prevent that sort of thing.  It's either a weird error, or the NPC managed to unload after PVPK made its last check but before AAF took over (a very short window but not impossible).

 

Shortly afterwards my actress fell victim to a mininuke. Unfortunately, I was no longer able to understand the invisibility when starting the last save. The super mutant then became visible.


Certainly a unique thing and it was quite funny to watch  :D

Edited by deathmorph
Posted

Since the latest release of SS2, the 3.0.1 version; Town Bicycle no longer works as advertised.  I am going out on a limb here and assuming the end of animation event is missed by PVPK.  I say that since EgoB discovered something about meta not being returned for an issue I had with violate.  An update to violate was required to work around the crap SS2 has caused.  I've dug through the logs and see absolutely nothing logged by PVPK at all in the papyrus log.  That is, other than some random engine error that is reporting an issue with PVPK.  I do not have SAKR, so I am assuming it isn't a big deal.  I did enable the Easy Prey perk which kind of works.  Animations will kick off, but they get 'stuck' and PVPK seems to hang.

 

 

[09/18/2023 - 03:58:18PM] warning: Variable sakr_main on script pvpk:pvpk_controllerscript has an invalid type SAKR:SAKR_Main loaded from save. This variable will be skipped.
[09/18/2023 - 03:58:18PM] error: Variable object type SAKR:SAKR_Main is unknown - data will be ignored
[09/18/2023 - 03:58:18PM] error: Unable to load object 0x0000024C349D8100 from save game

 

Posted
9 hours ago, xspertone said:

Since the latest release of SS2, the 3.0.1 version; Town Bicycle no longer works as advertised.  I am going out on a limb here and assuming the end of animation event is missed by PVPK.  I say that since EgoB discovered something about meta not being returned for an issue I had with violate.  An update to violate was required to work around the crap SS2 has caused.  I've dug through the logs and see absolutely nothing logged by PVPK at all in the papyrus log.  That is, other than some random engine error that is reporting an issue with PVPK.  I do not have SAKR, so I am assuming it isn't a big deal.  I did enable the Easy Prey perk which kind of works.  Animations will kick off, but they get 'stuck' and PVPK seems to hang.

 

 

[09/18/2023 - 03:58:18PM] warning: Variable sakr_main on script pvpk:pvpk_controllerscript has an invalid type SAKR:SAKR_Main loaded from save. This variable will be skipped.
[09/18/2023 - 03:58:18PM] error: Variable object type SAKR:SAKR_Main is unknown - data will be ignored
[09/18/2023 - 03:58:18PM] error: Unable to load object 0x0000024C349D8100 from save game

 

 

I've been vaguely following that issue.  To my knowledge, Ego is still trying to chase down the actual cause of meta strings not being stored/sent properly.  I use the same meta string techniques to help identify animations triggered by my mods.  It's not only that, though.  The meta string also carries information that determines whether or not an event is consensual.  Working around such things is possible, clearly, but using the meta strings is a much cleaner method.

 

This mod is not in danger of updating in the immediate future.  ?  Nonetheless, I'd like to wait and see if a more universal solution emerges.  IMO it seems as if SS2 is increasingly incompatible with adult modding.

Posted (edited)

I was updating Violate from the last version to the latest.

 

and I found Unbirdled Nymph perk wont work anymore.

even though adjusting both meter to 100%, urge starts generates instantly after sex scene (consential / non-cons)

 

there won't be any Unbirdled Nymph notification pops out

 

 

and easy prey cant work either.

alcohol / chem cant make player black out even the rate is 100% ...

 

 

trying to fix 1: unstick PPvk

trying to fix 2: reset PPvk

both of them aint work.

 

trying to fix 3: to deactivate the esp file , enter the game , save it, and activate again.

 

the perk still cant trigger any response.......

how to completely reset the perk or to fix it  ?

Edited by alima309
Posted
2 hours ago, alima309 said:

I was updating Violate from the last version to the latest.

 

and I found Unbirdled Nymph perk wont work anymore.

even though adjusting both meter to 100%, urge starts generates instantly after sex scene (consential / non-cons)

 

there won't be any Unbirdled Nymph notification pops out

 

 

and easy prey cant work either.

alcohol / chem cant make player black out even the rate is 100% ...

 

 

trying to fix 1: unstick PPvk

trying to fix 2: reset PPvk

both of them aint work.

 

trying to fix 3: to deactivate the esp file , enter the game , save it, and activate again.

 

the perk still cant trigger any response.......

how to completely reset the perk or to fix it  ?

 

For my problem around SS2.  I did exactly what you did for the Town Bicycle.  same results with 1 and 2.  I did step 3 like you there, but after the save, i then did a resaver before reactivating the esp.  That did the trick for me and PVPK magically started working again. FWIW, I also added the Baka MaxPapyrusOps mod from that other place.  left that at the default of 500 at same time.

 

Posted
3 hours ago, xspertone said:

 

For my problem around SS2.  I did exactly what you did for the Town Bicycle.  same results with 1 and 2.  I did step 3 like you there, but after the save, i then did a resaver before reactivating the esp.  That did the trick for me and PVPK magically started working again. FWIW, I also added the Baka MaxPapyrusOps mod from that other place.  left that at the default of 500 at same time.

 

thank you .

feedback update:

 

i use a more cautious way:  to select "remove mod" in debug option at MCM.

 

save / exit / deactivate .esp / enter game / save / exit / re-activate .esp / enter game

 

 

it works for now

Posted

Update suggestion - Dubcon Enthusiast

 

Would it be possible to add a slider so the player can adjust when the no trauma effect kicks in (say 50 - 100). Looking at the controller script (if FPA_Value_Arousal.GetValue() >= 90) arousal of 90 seems a bit high.

 

Just a thought, not a biggie

Posted

Update suggestion - USB Type-V

 

When using Power Armor by interface with inside

 

I can hear some sounds like buzz sounds and moan

 

I can image how interface with power armor

 

Posted
4 hours ago, Slorm said:

Update suggestion - Dubcon Enthusiast

 

Would it be possible to add a slider so the player can adjust when the no trauma effect kicks in (say 50 - 100). Looking at the controller script (if FPA_Value_Arousal.GetValue() >= 90) arousal of 90 seems a bit high.

 

Just a thought, not a biggie

 

Sure, that's a pretty minor addition.  It makes sense to let the player choose the threshold anyway.  I'll add it to the list for when I eventually update this mod.

 

 

20 minutes ago, Betal said:

Update suggestion - USB Type-V

 

When using Power Armor by interface with inside

 

I can hear some sounds like buzz sounds and moan

 

I can image how interface with power armor

 

 

I've wanted to add some sort of foley to that perk from the very start.  Unfortunately I never came across a good option in the game files.  That leaves me searching for publicly available options with free permissions, and I haven't found the time or interest for such a project.

Posted (edited)
12 hours ago, spicydoritos said:

 

Sure, that's a pretty minor addition.  It makes sense to let the player choose the threshold anyway.  I'll add it to the list for when I eventually update this mod.

 

 

Many thanks. Digging around a bit more in SA, Arousal starts at 30 though the pc doesn't naturally go above 40 without stimulus (unless a slut), so maybe have it 30 - 100 or 40 - 100.

 

In return for this generosity the willpower debuff could be adjusted to be somewhat more fierce to compensate, something like 10 times the gain (rather than x2) or perhaps 50% plus of willpower. This will help balance the perk I think

 

EDIT:

 

I tried making the changes and got a compile error. I then uninstalled and reinstalled and am getting the same compile error on the vanilla script

 

Papyrus Compiler Version 2.8.0.4 for Fallout 4
Copyright (C) ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "PVPK\PVPK_ControllerScript.psc"...
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPA\FPA_MorphHelper.psc(3,7): unknown namespace bodygen
No output generated for PVPK\PVPK_ControllerScript.psc, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on PVPK\PVPK_ControllerScript.psc

 

Seems to be an issue with FPA bodygen namespace whatever that is

 

Edit 2:

 

I'm guessing it's line 3 "import BodyGen" in FPA_MorphHelper

 

I use CBBE but beyond running bodyslide (with morph box ticked) morphs and bodygen are outside my sphere of knowledge

Edited by Slorm
Posted
38 minutes ago, Slorm said:

F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\FPA\FPA_MorphHelper.psc(3,7): unknown namespace bodygen

 

You need the PSC stubs from LooksMenu, but you have to extract them from its main BA2 and put them into your source tree manually.

Posted (edited)
28 minutes ago, vaultbait said:

 

You need the PSC stubs from LooksMenu, but you have to extract them from its main BA2 and put them into your source tree manually.

 

Many thanks, I did that but get some more errors now

 

 

Spoiler

Papyrus Compiler Version 2.8.0.4 for Fallout 4
Copyright (C) ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "PVPK\PVPK_ControllerScript.psc"...
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(34,15): unknown type sakr:sakr_main
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(708,26): unknown type sakr:sakr_main
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(708,23): cannot convert to unknown type sakr:sakr_main
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(708,23): cannot cast a quest to a sakr:sakr_main, types are incompatible
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(709,36): OnSkimpyRatingUpdate is not a custom event on sakr:sakr_main or one if its parents
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(1401,57): unknown type sakr:sakr_main
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(1401,0): sakr:sakr_main is not a known script type and therefore cannot be the source of the onskimpyratingupdate event
No output generated for PVPK\PVPK_ControllerScript.psc, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on PVPK\PVPK_ControllerScript.psc

 

 

Looks like I may be missing sakr though it's not a mod I use

Edited by Slorm
Posted
6 minutes ago, Slorm said:

 

Many thanks, I did that but get some more errors now

 

 

  Hide contents

Papyrus Compiler Version 2.8.0.4 for Fallout 4
Copyright (C) ZeniMax Media. All rights reserved.
Starting 1 compile threads for 1 files...
Compiling "PVPK\PVPK_ControllerScript.psc"...
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(34,15): unknown type sakr:sakr_main
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(708,26): unknown type sakr:sakr_main
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(708,23): cannot convert to unknown type sakr:sakr_main
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(708,23): cannot cast a quest to a sakr:sakr_main, types are incompatible
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(709,36): OnSkimpyRatingUpdate is not a custom event on sakr:sakr_main or one if its parents
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(1401,57): unknown type sakr:sakr_main
F:\SteamLibrary\steamapps\common\Fallout 4\Data\Scripts\Source\User\PVPK\PVPK_ControllerScript.psc(1401,0): sakr:sakr_main is not a known script type and therefore cannot be the source of the onskimpyratingupdate event
No output generated for PVPK\PVPK_ControllerScript.psc, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on PVPK\PVPK_ControllerScript.psc

 

 

 

 

You'll also need script sources from Skimpy Armor Keyword Resource (SAKR).

Posted (edited)
44 minutes ago, vaultbait said:

 

You'll also need script sources from Skimpy Armor Keyword Resource (SAKR).

 

Thank you so much, that did the trick. Have a :beer: no have 20x :beer:

 

For initial experimentation I've set it to arousal >= 36 and willpower loss to 2* -10. I have willpower set at a gain of 2 (SA at 5) so there's still some loss after rape but I've no doubt once I get into one of my more fevered OCD moments with a spreadsheet that will change

Edited by Slorm

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