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Posted (edited)

A few hours will now pass after each sex and this message will appear. With Violate, for example, a whole night sometimes goes by. Is that intentional?

 

Spoiler

image.png.60a345dc91381e28914397bc866be333.png

 

Unfortunately, this option did not help. I will provoke the trigger again, hope that no reset is necessary.

 

Spoiler

image.png.842a4f740d45fcf65fd9bc998984047d.png

 

I think this started when my character was in the shower (BYOP) and the effect kicked in. This did not lead to the performance of sex. Since then, the message has always come after every sex.

Edited by deathmorph
Posted
3 hours ago, deathmorph said:

A few hours will now pass after each sex and this message will appear. With Violate, for example, a whole night sometimes goes by. Is that intentional?

 

  Reveal hidden contents

image.png.60a345dc91381e28914397bc866be333.png

 

Unfortunately, this option did not help. I will provoke the trigger again, hope that no reset is necessary.

 

  Reveal hidden contents

image.png.842a4f740d45fcf65fd9bc998984047d.png

 

I think this started when my character was in the shower (BYOP) and the effect kicked in. This did not lead to the performance of sex. Since then, the message has always come after every sex.

 

Oh, I see the logic error.  There's a flag that's supposed to clear after an Easy Prey scene.  If the scene tries to start and fails, it defaults to the blackout message, but I didn't clear the flag in that case.  Easy fix for next version.

 

For now, open up console and type "set PVPK_StartedByEasyPrey to 0".  Or force another Easy Prey scene.

Posted (edited)
On 4/20/2023 at 4:40 AM, Sobachonuki said:

One small suggestion for an Town Bicycle perk.
 If, having taken the perk, the player character forgets to fulfill his duties and the level of happiness in the settlement falls, say, below 50%, then the settlement can appoint him to the pillory to force the player character to perform his duties forcibly until the level of happiness rises above 50%.

FO4CW_Pillory_Occupied.webp

 

Thats brilliant!!

Someone PLEASE do this! :)

 

PS:

Though I can think of prettier candidates than shown in this pic 

Edited by katrina.balanchuk
Posted
2 hours ago, katrina.balanchuk said:

Though I can think of prettier candidates than shown in this pic 

 

The idea behind the picture would be that you can also nominate your companions for this task on your behalf. That sure would be entertaining. :innocent:

Posted (edited)

Actually, no. I just took a picture from the Fallout Wiki to illustrate my idea. Because in the vanilla game there is no way to assign a PC to the pillory. And in my game, Preston Garvey is usually an evil person, and I never use him as a companion. And thanks for the reply. Your opinion is always interesting to me.

01.jpg

Edited by Sobachonuki
Posted (edited)
Quote

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FFA60A48477 SideAim.dll+0008477

 

Looks like a problem with some "Side Aim" mod, I can't fathom a guess as to what in Provocative Perks would conflict with that.

 

Edit: Never mind, looks like @Lavier761deleted the post so presumably found the underlying issue.

Edited by vaultbait
Posted (edited)

"set PVPK_StartedByEasyPrey to 0" doesn't disable easy prey, does it? My character has already consumed a lot of alcohol, nothing has ever happened again.

 

PS: Even if I set the blackout probability to 100, nothing happens with Whisky, Vodka, Beer and Mentats.

Edited by deathmorph
Posted (edited)
On 5/4/2023 at 2:21 PM, Sobachonuki said:

Actually, no. 

 

I wasn't thinking about Preston that much either. (Sry for doublepost.)

Edited by deathmorph
Posted
3 hours ago, deathmorph said:

"set PVPK_StartedByEasyPrey to 0" doesn't disable easy prey, does it? My character has already consumed a lot of alcohol, nothing has ever happened again.

 

PS: Even if I set the blackout probability to 100, nothing happens with Whisky, Vodka, Beer and Mentats.

 

No, it's just a flag that's used by the scripts to process the aftermath of AAF scenes.  Its value is set to 1 if Easy Prey triggers an AAF scene, then back to 0 afterwards.  If you can post or DM a papyrus log I'll be glad to take a look.

Posted
11 hours ago, spicydoritos said:

papyrus log I'll be glad to take a look

 

Thank you for your offer of help.
Here the log.

 

Papyrus.0.log

 

The settings in the mod are like this.

 

Spoiler

image.png.e8f1bcfa1c99902d8d1e3040ffcc1603.png

 

1 beer, 1 vodka, 1 whiskey - something should happen, I assume?

Posted

Perk idea... Narcissist

 

Passing a Doctor, or Hairdresser may lead to impulsive procedures.

 

Triggered by low self esteem...

 

 

Hairdresser... new random Hairstyle

                          new random Hair colour

 

Doctor... new augmentation, if it's a named doctor. ( The Doctors at your settlements don't count, as they are just low level Doctors. )

 

Surgeries...

- Breast enlargement ... get a little bit more each time, adds item to inventory that cannot be removed, to keep track of it. Upgrading items, as Nora's Breasts get enlarged.

 

Eg...

 

Breast Augments saline 100 cc

next one...

Breast Augments saline 200 cc

next one...

Breast Augments saline 300 cc

etc...

 

- Lip Filler ... get a little fuller lips

 

- Nipple Perkiness ... injections in Nora's Nubs, to keep them looking Perky through her clothes. Each injection, increasing their size.

 

 

2,000 Caps to get her augmentations reset back to their original state.

Posted
9 hours ago, deathmorph said:

 

Thank you for your offer of help.
Here the log.

 

Papyrus.0.log 158.82 kB · 0 downloads

 

The settings in the mod are like this.

 

  Reveal hidden contents

image.png.e8f1bcfa1c99902d8d1e3040ffcc1603.png

 

1 beer, 1 vodka, 1 whiskey - something should happen, I assume?

 

Huh... nothing is starting because the post-scene pacification is still seen as active.  Usually that happens on a timer (set in MCM) but it should also clear if you teleport or fire a weapon.  It might be a side effect of your original issue.  Try fast traveling or shooting something, then try booze again. 

 

If that doesn't do the trick, we can force start the PartnerFinder quest and then run the cleanup function directly.  Use these two console commands:

StartQuest PVPK_PartnerFinder
CQF PVPK_QuestController ClearPartnerFinderQuest

 

Posted (edited)
9 hours ago, spicydoritos said:

Use these two console commands:

 

Works, thanks :thumbsup:

 

Shooting didn't help, I'd already done that.

Edited by deathmorph
Posted

I'm not sure right now. My actress got the collar from Curie. What race does Curie belong to? robot, synth? Robot would be bad as I would probably never get a note with the code then.
Or does my character just have to have a lot of sex with Curie to get a code?

Posted (edited)

I knew that Curie is not as simple as it seems! Synths can't be trusted.

In Fallout 4, you can't trust anyone.
One day a little girl from vault asked me to find her missing cat.The insidious cat led me into a trap with  super mutants.
A little boy from same vault was bitten by infected mole rat.The vault residents asked me to find a cure for the boy.In an abandoned part of the vault, infested with mole rats, I found a suspicious robot named Curie.Perhaps this robot speaking in a sweet voice with a suspicious French accent infected the mole rats herself in order to gain my trust and then get out of the locked vault.

Edited by Sobachonuki
Posted
6 hours ago, deathmorph said:

I'm not sure right now. My actress got the collar from Curie. What race does Curie belong to? robot, synth? Robot would be bad as I would probably never get a note with the code then.
Or does my character just have to have a lot of sex with Curie to get a code?

 

Are you talking about the Abandoned Property perk?  It works on the basis of factions, not race.  Curie is not a member of any of the "viable factions" listed in the perk description.  Thus she will never give you a collar code.

Posted
33 minutes ago, spicydoritos said:

Are you talking about the Abandoned Property perk?  It works on the basis of factions, not race.  Curie is not a member of any of the "viable factions" listed in the perk description.  Thus she will never give you a collar code.

 

Yes, exactly. Okay, then I understand the principle now.
Presumably then all followers are non-attached, right?

Posted
1 hour ago, deathmorph said:

 

Yes, exactly. Okay, then I understand the principle now.
Presumably then all followers are non-attached, right?

 

Some are, some aren't.  Here's the breakdown for vanilla companions and Abandoned Property factions:

 

Cait- none

Codsworth- none

Curie- none

Danse- Brotherhood faction

Deacon- Railroad faction

Dogmeat- none

Hancock- Goodneighbor faction

MacCready- Goodneighbor faction

Nick Valentine- Diamond City faction

Piper- Diamond City faction

Preston- Minutemen faction

Strong- none

X6-88- Institute faction

Posted (edited)

Does abadoned property allow you to interact with hostile factions without being shot at?

It for example lists "Radiers" as a option so could I interact with them nomrally?

Or will they shoot, or (if enabled) meance me?

What about Supermutants and Trappers?

Those usually shoot right away too.

 

Or will I walk freely in raider camps (supermutants, trappers) open to sexual harrassment?

Edited by katrina.balanchuk

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