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Posted

Love this! Will definitely use when I get back home.

Just a couple of suggestions:

 

A new perk:

NTR Queen (or something similar): buffs / debuffs trigger when having consensual intercourse with other people while in a Romantic Relationship with someone.

 

USB Type-V: Would it be possible to somehow add special buffs/debuffs when using the Fusion Core Plug from Plugs of the Commonwealth?

 

Also, perk icons would be great too if possible

 

Again, love the mod. The fact it's ESPFE makes it all the more sweeter. Thanks again!

Posted

You may want to change/add to the name of this mod as there is another mod called perverted perks that is a UI mod. I just had to rename the install of this mod to keep it from overwriting my Perverted Perks UI mod. Just an FYI

 

Posted
34 minutes ago, Oldwolf58 said:

You may want to change/add to the name of this mod as there is another mod called perverted perks that is a UI mod. I just had to rename the install of this mod to keep it from overwriting my Perverted Perks UI mod. Just an FYI

 

 

Figures.  I searched Nexus beforehand, too.  Now I see that the reason I didn't find it is because they pulled their mod down.  TBH my first instinct is to say "screw 'em, they've forfeited the name and it's mine now" but I'm not sure that helps anyone.  :classic_laugh:  I'll ponder the issue and maybe change my mod title to "Perverted Perks LL" or something.  Thanks for letting me know!

 

3 hours ago, NismoMan said:

USB Type-V: Would it be possible to somehow add special buffs/debuffs when using the Fusion Core Plug from Plugs of the Commonwealth?

 

Also, perk icons would be great too if possible

 

Not a bad suggestion on the fusion core.  It's tricky to check worn items inside power armor but PotC did something like this with the NAVI armor, so there must be a method.  I'll look into it.

 

As for perk icons, I agree they'd look good.  Sadly I have no ability to produce them whatsoever.  Unless you want crudely drawn MS Paint renditions.  :-)

Posted
3 hours ago, spicydoritos said:

I searched Nexus beforehand, too.  Now I see that the reason I didn't find it is because they pulled their mod down.

 

Actually it's on LL, at least that's where I got the version I'm using:

 

Posted
26 minutes ago, vaultbait said:

 

Actually it's on LL, at least that's where I got the version I'm using:

 

 

Well fuck me.  Thanks, broken search feature!  I'll have to expand this mod's name to alleviate confusion.  Won't happen until tonight, though.

Posted

Fuck what an imagination you have! I remember I wanted to do something similar for my mod, but I couldn't even make one and ended up reusing vanilla perks. Congratulations! ?
 

Posted

This is a super cool mod :)

 

On a side note, I enabled the perk where you can black out if you over drink, and I had my character drink a LOT, haha. I bit later I opened my inventory to set a new liquor type to my quick slots, and the screen went black and started trying to load something (presumably an AAF scene).

 

I was stuck hanging in that forever (several minutes with no sign of exit), and I could use the console, and escape key worked, but I couldn't do anything else.

 

Eventually I typed in console "player.moveto player" which presumably closed my pip-boy menu, and a moment later the screen went normal and an AAF scene kickd in.

 

Do you know of a better way to close the pip-boy if the game is stuck trying to load an AAF scene while that meu is open?

 

Thanks :)

 

(Fantastic mod!)

Posted (edited)

This is fantastic! Thanks for sharing!

 

I do have to ask... Which perks cause the mod to initiate AAF scene? I added the perk which requires to have sex with follower (at the moment I have Ivy as a follower) and I completed the quest with AAF: SEU. I have also added that Bicycle perk but have yet to see it in action (does that perk have any form of approach or can I just start AAF scene with SEU and then the perk would increase settlement happiness?).

 

Also, I really love how everything works so seamlessly (I have all the mods you mentioned in description installed)! Thanks for adding the prefix to all the perks as well, it makes them much easier to find in Perks section in Pip-Boy (as opposed to having them scattered all over the place).

 

I've seen it's already been mentioned, but I'd really, really love if you could add at least charisma image to all the perks. That'd work pretty well with Sexy Charisma, though as it doesn't change the functionality it isn't that important. Or if you could use the other Perverted Perks and integrate those to yours, that'd be outstanding!

 

Either way, thanks a lot for this mod! It really spices things up and adds something new to the game! As always, keep up the great work! Can't see what's next on the menu!

 

Edited by rubber_duck
Posted (edited)

I've got the file but it has no plugin in it? So through what means are perks changed / added? Or is it just an oversight?

It also has no MCM json data so good chances are - the archive is just incomplete.

Edited by Operand
Posted (edited)

Alright take 2 on the mod name.

 

BIG IMPORTANT NOTE: I also renamed the plugin.

 

You cannot simply replace the old version with this new one.  This sucks for everyone who already installed it, but it's better to do this now than wait until the mod is more widespread.  If you didn't get very far in your game after installation, I suggest rolling back to a previous save and installing the new version.  If you don't want to do that, no big deal, there are no new features currently.  You may continue to use the originally named version.  However I do not recommend installing the renamed version atop a save that had the old version.

 

PS: if this newest mod name is somehow taken, I'm renaming it to "Big Crazy Dorito's Inappropriate Perks For Happy Degenerates".

Edited by spicydoritos
Posted (edited)

This looks like it'll be good fun! While I've only played a little bit of it.

 

One stupid idea that's probably far too much effort to program in, Is the Easy Prey perk you have a chance after the black out to wake up on a random unowned bed in the world or tied up somewhere.

 

oh another stupid idea for a perk I just had, The Mysterious Stranger Fucker has a chance to show up after a sex scene and start a new sex scene with you kinda like with life of the party and afterwards they vanish and leave behind a gift for you.

Edited by Spaceguest991
Posted
1 hour ago, JB. said:

Fuck what an imagination you have! I remember I wanted to do something similar for my mod, but I couldn't even make one and ended up reusing vanilla perks. Congratulations! ?
 

 

I mean if we're talking imagination, I'd trade for even half of your ability to write convincing characters. :classic_cool:  Many thanks!

 

52 minutes ago, Karna5 said:

Do you know of a better way to close the pip-boy if the game is stuck trying to load an AAF scene while that meu is open?

 

I don't know of one offhand.  It's probably better if I throw in a check for player being in menus, workstations, etc before initiating the delayed scene.  I'll put it on the list for short term updates.

 

42 minutes ago, rubber_duck said:

I do have to ask... Which perks cause the mod to initiate AAF scene? I added the perk which requires to have sex with follower (at the moment I have Ivy as a follower) and I completed the quest with AAF: SEU. I have also added that Bicycle perk but have yet to see it in action (does that perk have any form of approach or can I just start AAF scene with SEU and then the perk would increase settlement happiness?).

 

PVPK can only initiate scenes via Easy Prey, Homewrecker, Life of the Party, and Unbridled Nymphomania.  Everything else has to be initiated by the user, either through the AAF wizard or some other AAF mod (SEU, Violate, etc).  Town Bicycle is a passive reaction; it triggers anytime you have sex with your settlers through any mod.

 

42 minutes ago, Operand said:

I've got the file but it has no plugin in it? So through what means are perks changed / added? Or is it just an oversight?

It also has no MCM json data so good chances are - the archive is just incomplete.

 

Either a bad download or your mod manager didn't like the FOMOD structure.  I simplified the structure for the renamed version.  Hopefully this one works better for you!

Posted
8 minutes ago, Spaceguest991 said:

This looks like it'll be good fun! While I've only played a little bit of it.

 

One stupid idea that's probably far too much effort to program in, Is the Easy Prey perk you have a chance after the black out to wake up on a random unowned bed in the world or tied up somewhere.

 

That would actually make a lot of sense, and also be more impactful than just advancing the clock a few hours.  I'll look into the level of effort involved.  Tentacus' "Don't Lose Your Head" mod is probably a good example.

Posted
11 minutes ago, spicydoritos said:

Either a bad download or your mod manager didn't like the FOMOD structure.  I simplified the structure for the renamed version.  Hopefully this one works better for you!

 

Nope. I thought I was going crazy - the archive itself didn't have any plugin or MCM. Until I realized I was looking at the wrong archive. Reading this thread made me realize why:

2 hours ago, vaultbait said:

Actually it's on LL, at least that's where I got the version I'm using:

... and it was exactly the archive I installed. Dated all the way many years ago. Looks like I forgot about that one completely.

Posted
11 minutes ago, spicydoritos said:

 

That would actually make a lot of sense, and also be more impactful than just advancing the clock a few hours.  I'll look into the level of effort involved.  Tentacus' "Don't Lose Your Head" mod is probably a good example.

I think "Don't Lose Your Head" was in the back of my mind when thinking that about. So Credit for Tentacus for that!

Posted
8 minutes ago, Operand said:

 

Nope. I thought I was going crazy - the archive itself didn't have any plugin or MCM. Until I realized I was looking at the wrong archive. Reading this thread made me realize why:

... and it was exactly the archive I installed. Dated all the way many years ago. Looks like I forgot about that one completely.

 

Oh good!  Hopefully the renamed files (as annoying as it has been) will prevent similar issues for everyone else.

Posted
12 hours ago, spicydoritos said:

Easy Prey

Something about you screams "roofie me!". Maybe it's your pretty face? Or maybe everyone just thinks you'll be too ashamed to investigate who drugged you? Either way, your drinks and chems get spiked more than the average wastelander's. You have a chance to black out after consuming booze or recreational chems. On the upside, nobody minds if you take a drink that someone “accidentally” left unattended; owned booze can be chugged without stealing. Finally, vanilla bartenders and chem dealers sell their wares to you at half price.

 

Notes: Blackout chance, among other important scene settings, is found in the MCM. Only specific vanilla chems are included; various third-party ingestibles use the ObjectTypeChem keyword, and users shouldn't fear blacking out from unrelated items (e.g. contraceptive pills or antibiotics). Any beverage tagged with ObjectTypeAlcohol is fair game though.

 

This sounds fun. It's similar to the drunk blackout mechanic in the Alcohol Effects mod, except that one also makes you wake up in some random part of the map after you pass out.

 

12 hours ago, spicydoritos said:

AN76's “Worldspace Consumption” setting conflicts with the alcohol chug feature of the Easy Prey perk. Both of them try to add an activation option to alcoholic world object items, with the end result that neither option is visible. Unfortunately this is a known engine bug that applies specifically to activation options. The two mods would need to be custom patched to have both options work together. That might happen eventually but isn't in the cards for release. If you want Easy Prey's alcohol chug feature to work, then disable the AN76 Worldspace Consumption option for now. (Note- The same will probably be true of any option that let's player drink alcohol directly from world objects. I know another mod (AN2?) had such a feature.)

 

I already turn off AN76's worldspace consumption feature because it conflicts with the Hydrate and Eat Conveniently mod. I guess this will conflict similarly? But yes there are others like Eating Off the Floor too.

Posted
1 hour ago, Karna5 said:

On a side note, I enabled the perk where you can black out if you over drink, and I had my character drink a LOT, haha. I bit later I opened my inventory to set a new liquor type to my quick slots, and the screen went black and started trying to load something (presumably an AAF scene).

 

I was stuck hanging in that forever (several minutes with no sign of exit), and I could use the console, and escape key worked, but I couldn't do anything else.

 

Eventually I typed in console "player.moveto player" which presumably closed my pip-boy menu, and a moment later the screen went normal and an AAF scene kickd in.

 

The more I look into this, the more odd the error becomes.  "Menu mode" (including pipboy) is supposed to pause scripts and timers.  I tried to replicate the error by drinking booze and then opening the pipboy.  Nothing happened until I closed it, after which the scene kicked in immediately.  If you get that situation again, would you mind sharing your papyrus log?  I would very much like to investigate further.

Posted
21 minutes ago, vaultbait said:

 

This sounds fun. It's similar to the drunk blackout mechanic in the Alcohol Effects mod, except that one also makes you wake up in some random part of the map after you pass out.

 

 

I already turn off AN76's worldspace consumption feature because it conflicts with the Hydrate and Eat Conveniently mod. I guess this will conflict similarly? But yes there are others like Eating Off the Floor too.

 

All such additions will conflict if they affect alcohol.  Thankfully, drinking owned booze isn't really the main point of Easy Prey.  I imagine most people would find it a novelty rather than a serious boon.  Besides, there isn't very much owned booze laying around in the world to chug.

Posted
5 minutes ago, spicydoritos said:

The more I look into this, the more odd the error becomes.  "Menu mode" (including pipboy) is supposed to pause scripts and timers.  I tried to replicate the error by drinking booze and then opening the pipboy.  Nothing happened until I closed it, after which the scene kicked in immediately.  If you get that situation again, would you mind sharing your papyrus log?  I would very much like to investigate further.

 

I've run into a similar problem playtesting a mod I'm working on, where I relied on the script pausing side effect of menu mode. In my case it was calling out to ShowSPECIALMenu from a messagebox answer and the script then popped up another messagebox afterward. This worked great (SPECIAL menu was shown, once player exits it the subsequent messagebox was displayed), until one day it didn't. I don't know what changed, but the script started bringing up the SPECIAL menu and then immediately overlaying the subsequent messagebox. Looking into the vault exit elevator script for inspiration, I saw they went with event-driven flow control there instead (registering for menu close, then yielding execution by exiting the function), probably for similar reasons.

 

While that was a way out for the script where I was running into the problem, it doesn't help you much for the error case you have. I mainly wanted to point out that you can't always trust menu mode to pause script execution, even for the script the menu was launched from.

Posted

One small quality of life issue that's easy to fix: perks selection menu should not show buttons for perks which are already present (i.e. were chosen and confirmed before). It's just a simple HasPerk condition.

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