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Provocative Perks

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A collection of standalone perks designed to reward, punish, encourage, coerce, and otherwise facilitate your lascivious exploits.

 

Provocative Perks

Safe to say most folks here want to get laid in this game (or why else would you be on LL?). Sometimes you trigger the fun with sandboxy gameplay mods, turning your combat defeats or NPC rescues into a roll in the hay. Other times you might hike up your heels at the urging of quest mods, placating harassers or transforming into the Commonwealth's newest porn star. Provocative Perks is none of these things. It's a gap filler. An added spice. A collection of useful utilities to improve your digital sex life in minor ways. A bard (OG/2nd edition) to stand in the back and sing stat buffs at your adult modding setup.  

 

As the name implies, this mod contains a selection of adult oriented perks. There are no restrictions on when, which, or how many of the perks you may choose. They are all designed to stand alone. While a couple of them may synergize together or work at a crosswinds, the aim of the mod is for you to choose the exact perks that fit your playstyle. One thing to keep in mind, though: they are designed to be permanent. You may add perks at any time, but there is no method of removing individual perks.

 

Hopefully the perks, as detailed below, include a little something for a wide array of interests. Certain perks are clearly targeted towards "player as victim", several are designed to drive consensual interactions, and at least one is almost exclusively useful to aggressive players. Others are style-neutral, or promote nudity, or are just plain fun. Even if you decide you only like one or two perks, not to worry! This mod's plugin is an ESL-flagged ESP, and will not occupy one of your valuable ESP slots.

 

Lastly, acquiring the perks is very simple. Open the mod's MCM, find the “Perk Selection” option, and click the button. That will fire up the selection menu any time, anywhere. Even if you've already taken a perk, you can still view its description in the selection menu to remind yourself how it works.

 

Perk Descriptions

Spoiler

Abandoned Property

You're no stranger to people ghosting out of your life. But being kicked to the curb while wearing a perfectly good slave collar? That's a new low. Luckily, you have a sixth sense for scrounging up collar codes. While you wear a shock collar, sex partners from certain factions may hand over a collar code. It may not be the right code, but it is a code! Right or wrong, no one else from that faction will give you a new code until your collar is removed.

 

Viable factions: Brotherhood of Steel, Institute, Minutemen, Railroad, Diamond City, Goodneighbor, Bunker Hill, Covenant, Vault 81, Raiders, Gunners, Supermutants, Children of Atom (hostile), Children of Atom (Glowing Sea), Children of Atom (Far Harbor DLC), Acadia, Far Harbor, Trappers, Nuka World Disciples, Nuka World Operators, Nuka World Pack

 

Notes: No effect unless you're wearing the specific shock collar from Real Handcuffs. Individual and faction chances are set in MCM. These chances are progressive, and will increase by your chosen amount after each encounter. For example, setting individual odds to 5% means that your first partner has a 5% chance, the next one has 10%, the one after that has 15%, and so on. Odds reset to baseline after receiving any collar code.

 

Acquisition Specialist

Why waste a commodity as valuable as a grown, healthy (by post-apocalyptic standards) adult? There is always a buyer for such merchandise. Or perhaps you simply want to take advantage yourself? In any case, you've learned how to deal less damage to humans and ghouls once they drop below a certain health threshold. Hopefully your target will cave before it's too late!

 

Notes: This perk is intended to work in concert with health-based enemy surrender mechanisms like the one in AAF Violate. It does not include a surrender mechanism of its own. However, damage reduction effects will still work without other mods. Please also note that damage reduction only begins to apply after your target drops below the health threshold you set; it is still possible to deal enough damage to one-shot or otherwise reduce enemy health to zero. Enemy health threshold and damage reduction are set in MCM.

 

Animal Magnetism

How does one soothe the savage beast? Well, your strategy seems to be “offer up your body”. You can attempt to seduce animals or creatures of similar intelligence. If they’re attracted to you, they’ll cease hostilities until they can have their way with you. Satisfy a seduced creature and it will remain friendly until you leave the area. Best not try to depart (or betray the creature!) without fulfilling your promise, though. The creature’s anger will drive it to attack you with renewed vigor.

 

Notes: Valid targets include anglers, behemoths, canines, deathclaws, feral ghouls, fog crawlers, gorillas, gulpers, hermit crabs, insects, mirelurks, molerats, and yao guai. Activate once to attempt seduction, and if successful, you can activate again to start an AAF scene. This perk also functions on non-hostile creatures (they will not turn hostile if you leave).

 

Carnal Compulsion

You're prone to bouts of obsessive lust, pining after someone with deep, heart wrenching emotion, and then losing all interest after sex. A target will sometimes be chosen at random; your quest is to sleep with the target. Failure to fulfill your urges has increasingly detrimental effects. If your target dies, you'll suffer substantial heartbreak... and woe betide your mental state if you accidentally kill the object of your affections.

 

Notes: MCM quest start chances are progressive, and will increase by your chosen amount after each location change. Provocative Perks does not include a native mechanism for starting a sex scene. Therefore, the specific method of completing this quest objective is open-ended. Unless you wish to strictly use the AAF Wizard, it is recommended that you install one of the many excellent mods that facilitate such activities. Some options include Sex Em Up, AAF Violate, Sexual Harassment, Animal Seducer, Hardship, and others. Sex does not have to be consensual to count for quest completion.

 

Cheap Date

Alcohol effects and stat bonuses last longer. However, you become more drunk than the average person. Not only that, but you become more drunk than you might even realize! Nothing at all could go wrong.

 

Notes: Sex Attributes notifications informing you of your drunkenness level (i.e. “You are tipsy”) will underreport the actual level until you get completely hammered. If you would like to know your actual drunkenness level for any reason, you may check the stats box for Sex Attributes.

 

Cherry Sundae

Your tender bits restore themselves quickly! Regenerate orifice wear at twice the normal rate. However, your body never quite adapts to even a normal human-size partner... each time feels just like the first time. Anal or vaginal sex therefore causes leg damage scaled to creature size. Too much sex and you'll wind up limping to the doctor!

 

Notes: See MCM to set leg damage amounts.

 

Closeted Crossbreeder

Ever feel like you're only sleeping with humans because you're... y'know... "supposed to"? Choose a race other than human or ghoul. Once per day, gain self esteem and lose trauma for consensual sex with your chosen race. Unfortunately, you still never feel quite right bedding humans or ghouls. Consensual sex with these races drains willpower, and will eventually incur trauma as well.

 

Notes: The different dog races (other than FEV Hound) and synth races will be treated the same within their category. For example, if you choose Dogmeat, Vicious Mongrels will also be treated as your “chosen race”. See MCM to choose a race using crosshair targeting. Any adult race may be chosen, including DLC races, custom furries, and creatures like Radroach that lack AAF animations. You may change your selection without penalty.

 

Delicate Skin

For whatever reason, your skin chafes badly under the movement of armor. The more armor you wear, the more slowly you will walk. Don't think you'll bypass your dermal sensitivity with Power Armor, either! The upside is that if you manage not to wear any armor, you'll run a bit faster than normal.

Notes: MCM selector lets you choose whether clothing check is based on slots or Skimpy Armor Keywords Resource (SAKR). The “Slots” option checks vanilla outer armor slots (41 through 45). Filling 1-2 slots gives normal run speed, 3-4 a modest run speed reduction, and all 5 slots a large reduction. This design is meant to partially compensate for the presence of third-party clothing mods that use these same slots for non-armor clothing.

 

SAKR option checks for:

sakr_kwd_armorTopFull (3 pts)

sakr_kwd_armorTopBreast (2 pts)

sakr_kwd_armorTopLewd (1 pt)

sakr_kwd_armorBottomFull (3 pts)

sakr_kwd_armorBottomButt (2 pts)

sakr_kwd_armorBottomLewd (1 pt).

A total score of 1-2 gives normal run speed, 3-4 a modest run speed reduction, and 5-6 a large reduction.  A score of zero offers a slight run speed boost!

 

Dubcon Enthusiast

You secretly crave to be used for... let's say “dubiously consensual” sex. Aggressive sex doesn't increase your trauma if you start the scene at high arousal. You also gain willpower when orgasming during aggressive sex (regardless of arousal level). However, having consensual sex without achieving orgasm is the most soul-crushingly boring escapade you can imagine. If that happens, you'll lose twice as much willpower as you would gain from a non-con orgasm.

 

Notes: This perk is originally intended to be used for player-as-receiver sorts of non-consensual sex. However the effects will still fire for player-as-aggressor situations. In the latter case, the tone becomes less “somehow enjoying a messed up situation” and more “demonstrating how messed up you are for enjoying this situation”.

 

If your Sex Attributes settings cause you to lose willpower from non-con, you'll still lose that amount of willpower. Afterwards you'll gain whatever willpower you set for this perk in MCM. So it's still possible to lose willpower overall, or even end up neutral, depending on your settings.

 

Easy Prey

Something about you screams "roofie me!". Maybe it's your pretty face? Or maybe everyone just thinks you'll be too ashamed to investigate who drugged you? Either way, your drinks and chems get spiked more than the average wastelander's. You have a chance to black out after consuming booze or recreational chems. On the upside, nobody minds if you take a drink that someone “accidentally” left unattended; owned booze can be chugged without stealing. Finally, vanilla bartenders and chem dealers sell their wares to you at half price.

 

Notes: Blackout chance, among other important scene settings, is found in the MCM. Only specific vanilla chems are included; various third-party ingestibles use the ObjectTypeChem keyword, and users shouldn't fear blacking out from unrelated items (e.g. contraceptive pills or antibiotics). Any beverage tagged with ObjectTypeAlcohol is fair game though.

 

Player may optionally wake up in a different location after blackout sex. Please note that if all loaded NPCs start near the player, it's assumed that no one bothered to move you. Therefore blackout teleport might not activate even if the chance is set to 100%. There is a separate option to disable indoor teleporting to avoid issues like being stuck behind locked doors, skipping past quest triggers, etc.

 

Player may also set an MCM option to trigger Bound in Public's effects after blackout teleport.

 

Edge Master

The legend of Edging Master speaks of a lone warrior whose arousal went so unfulfilled that their blows would land with the force of their frustration. The higher your arousal, the higher your bonus damage. When you're feeling satisfied, though, your urge to kill drops right off. Your damage takes a dip along with your libido.

 

Notes: Don't forget also that high arousal has its own built-in negative effects from Sex Attributes.

 

Exhibitionist Streak

As far back as you can remember, being clothed around crowds of people never felt quite right. The effects have only become more pronounced with age. Nowadays, failing to exhibit yourself in town triggers a series of nasty visual hallucinations. Not only that, but it leaves you weak with nervous apprehension, reducing carry weight by half. But look on the bright side: at least you can sleep in any owned bed just by ditching your clothes!

 

Notes: MCM selector lets you choose whether clothing check is based on slots or Skimpy Armor Keywords Resource (SAKR). Clothing check includes slots 33 (body), 36 (torso underlayer), and 41 (torso armor). The MCM has options that will disable these individual slot checks if, for example, you feel certain clothing is already sufficiently skimpy. SAKR check compares your overall skimpy rating to the threshold you set in MCM.

 

Homewrecker

Your innate attractiveness grants you a permanent +1 charisma bonus. Unfortunately, certain factions and townsfolk become jealous when you sleep with their comrades. Why? Perhaps a jealous lover, or a family member who thinks you mistreated their relative. Heck, maybe the person you slept with feels somehow jilted! It hardly even matters if you didn't find it consensual... you obviously wanted it if you're going to dress like that in public. Any way you slice it, you'll pay for what you did to their girlfriend/cousin/brother/daughter/lover/husband/self/etc.

 

Jealous factions: Brotherhood of Steel, Institute, Railroad, Diamond City, Goodneighbor, Bunker Hill, Vault 81, Far Harbor

 

Notes: You build a hidden jealousy stat (per faction) each time you sleep with a faction member. Getting close to a member of that faction has a chance, based on jealousy, to trigger effects. If you have Sexual Harassment installed, morally good people will knock you around, neutrals will tear off an item of clothing, and evil people will sexually assault you. The faction member will also gain a huge confidence stat boost, increasing the likelihood of further Harassment approaches in the future. Players without SH installed will experience either clothing removal or assault based on their MCM setting. Jealousy level drops by 10% (or 1, whichever is greater) after every such NPC interaction.

 

Other faction members may join in and turn an assault into a gangbang. The higher the jealousy level, the more likely this becomes.  Player may also set an MCM option to trigger Bound in Public's effects after being assaulted.

 

Latex Fetish

Latex and leather are your comfort zones. Wearing bondage gear makes you feel downright empowered! Gain willpower every in-game hour that you let your freak flag fly. Going plain vanilla kinda gets you down, though. Lose an equal amount of willpower every hour you don't sport proper fetish wear.

 

Notes: The acceptable bondage items list will populate based on the mods you have installed when this perk is selected. You can force the list to repopulate via MCM if you install such mods later. Natively supported mods include Devious Devices, Kziitd Fetish Toolset, Real Handcuffs, and Plugs of the Commonwealth.

 

Modders please note that there are multiple hooks for defining custom bondage gear. First, you can add the keyword PVPK_KW_BondageGear to an item. Second, you may add keywords from any armor to the formlist PVPK_BondageUserAddedKW. Lastly, you may add specific armor items to the formlist PVPK_BondageUserAddedArmor.

 

Life of the Party

You let a bunch of people stand around and watch you fuck just now, why not invite one or two of them to have the next round? You enjoy being the center of attention after all! There is a chance you'll start additional scenes with nearby actors after a consensual sex scene. You'll gain a temporary confidence boost (+charisma) afterwards.

 

Notes: Partner scan radius is set to complement AAF Spectators distance by default. You may alter the scan radius in MCM.

 

Psychosexual

"Well aren't you just a cute little lollipop... triple dipped in psy-cho!"

 

The wasteland is no stranger to murder. Most people who live outside of secure population centers will have to kill in self defense at some point. Plenty of outcasts, raiders, and other sociopaths kill because they enjoy it. You're quite unlike the rest of them, though. You actually get off on all that destruction. Every kill makes you flush with excitement, and moves you to greater understanding of your capabilities. So what if it makes you reckless at times? If need be, just clear your head with a good, hard fuck. Then go back to doing what you do best.

 

Notes: You gain arousal each time you kill a creature. Psychosexual also tracks your ongoing kill count. The kill count is capped at 100, and resets each time you have sex. For each kill in your count, you receive a bonus to XP gain, but also an increase to all incoming damage. Orgasming during sex reduces your kill count again. Effects are all configurable in MCM. Moan sounds require NSFW Soundpack (soft requirement).

 

Sensitive Soul

As a person uncommonly well-attuned to their inner self, you regenerate action points (AP) faster than average. Unfortunately, trauma tends to send you on a quick downward spiral. Anytime you are forced into (or otherwise engage in) a non-consensual experience your AP regeneration drops by 90%.

 

Notes: Amount of time you are “shaken” after a non-con experience is set in the MCM. The same consequences apply whether you're the victim or the assaulter.

 

Serial Monogamist

Are you a traditionalist? Loving spouse? Perhaps a conscientious rejector of hookup pressure? No matter the reason, you're all about commitment... at least for a little while. Gain orientation for three (or more) consecutive, consensual sex events with the same partner. Lose self esteem after three (or more) such events with entirely different people.

 

Notes: You can sleep with extra partners as long as all three consecutive events have one common person (I guess you're cool with spicing things up in the bedroom). Similarly, you won't lose self esteem as long as two of your last three sexual events have one common partner.

 

Shameless Flirt

You can't help being a flirt; it's who you are. Yet some merchants just can't wrap their heads around it. They assume you want to sleep with them, so they'll try to curry favor with low prices. Or if they don't swing your way, they imagine that you're a rival for their own affections, so they'll try to price you out of town. Bottom line, the more men you sleep with, the fewer caps male merchants will charge for their wares, and the more caps female merchants will charge. And vice-versa; more female partners means female merchants charge less, and male merchants charge more.

 

Notes: Stats for sex partner gender are permanently tracked. Sex must be consensual, and partner must be either human or ghoul. If you feel that the outcome should be inverted (i.e. sleeping with more women makes female merchants charge more) you may switch the toggle in the MCM.

 

Soldier of Whoretune

If your companions get laid while part of your crew, they'll sure as heck expect it again! You don't have to do the deed yourself, though, as long as the act is consensual from their perspective (their partner might have a different opinion). Your companion will even work a little harder for a while, gaining a slight damage bonus after sex. Left too long unsatisfied, though, and they'll go on strike! Fail to meet their needs and your companion will refuse to fight at all.

 

Notes: Effects only begin after your companion is involved in a sex scene. Sex can either be consensual for everyone, or your companion can be the assailant. Sex doesn't count if your companion is the victim of sexual assault. On a technical note, please be aware that the meta strings used for checking player consensuality aren't necessarily applied to NPC events. Thus if your companion's sex scene is not tagged Aggressive, OR it's aggressive but your companion isn't “receiving”, it will be considered a valid trigger for this perk. Additionally, these effects only apply to companions using the vanilla framework and companion faction. Companions added via multi-follower mods may be hit or miss.

 

Tentacle Bait

Tentacles will sometimes lay in wait within the bodies of enemies you kill, and then burst out when you step close enough. Are they an Institute creation? A series of hallucinations? A psychic manifestation of all that hentai you read? Regardless, these tentacles only seem interested in one thing: having their way with you. After a round of wriggling, invasive action, they will depart to find another host for next time.

 

Notes: This perk requires Animated Tentacles (LL thread here, official MEGA link here). Provocative Perks spawns the tentacles and governs scene start behavior for aggressive tentacles. All other behavior is controlled by the originating mod.  Only organic enemies can spawn tentacles, i.e. no robots, Gen 1/2 synths, etc.

 

Town Bicycle

Are your ungrateful settlers whining about frivolous nonsense like inadequate food and water? Would you rather hike your heels behind your head than build yet another half-dozen beds? If they can happily ride an exercise bike, then by damnation, they can be just as happy riding you! Increase a settlement's happiness by +1% every time you sleep with a settler (even if they're using you in spite of your objections).

 

Notes: You must own the settlement, the actor must be assigned to that settlement, and the actor must not be your current companion. Happiness will continue to rise and fall based on the usual factors; your actions just change the current happiness value.

 

Unbridled Nymphomania

Whether or not your have an addictive personality, you're certainly addicted to one thing: sex. Consensual sex even gives you a temporary perception boost! On the other hand, unless you regularly sleep with someone, you'll begin feeling urges. You should satisfy them quickly. Otherwise, your self-destructive impulses might take over, causing you to throw yourself at anyone (or anything) willing to get busy with you... friend or foe.

 

Notes: Masturbation doesn't satisfy these particular urges. You must have sex with at least one partner. Urges generally start after a full day without sex. Progressive chance per hour of a random forced encounter is set in the MCM.

 

USB Type-V

Power armor was originally built with a direct orifice interface for improved control. Predictably unpopular with test subjects, the deactivated hardware remained in production due to military budget constraints (read: unwillingness to pay for a redesign). Most people have since forgotten that the interface even exists. Not you, though! If you're properly pantsless, you may choose to enter power armor with the internal interface active. Doing so grants you increased battery efficiency, run speed, and VATS accuracy, while also causing orifice wear and arousal. Unfortunately you feel awkward without the internal interface. Failing to utilize it substantially increases battery drain, reduces available AP, and lowers power armor strength.

 

Notes: MCM selector lets you choose whether clothing check is based on slots or Skimpy Armor Keywords Resource (SAKR). “Slots” option requires slots 39 and 40 to be empty (left and right leg underarmor).

 

SAKR version looks for unimpeded access to the groin without shifting or lifting clothes. Player may not wear any of the armorBottom, pants, or panty keywords, nor skirtLong keyword. The skirtShort, skirtMini, and skirtMicro keywords are acceptable.

 

Squish and moan sounds play upon entering the power armor and whenever you suffer orifice wear.  Moan sounds require NSFW Soundpack (soft requirement).

You may also change whether the interface causes anal or vaginal wear, or both, in the MCM.

 

Wandering Lust

Everybody needs a little somethin' but lord you need it all! You quickly tire of sexual experiences that are too similar to each other. If your most recent sexual partner is the same race and gender as the last one, you gain a stack of fatigue to represent your own boredom. To lose stacks, you'll have to either sleep with a partner of a different race or gender, or sleep with more simultaneous partners than your previous encounter.

 

Notes: Only consensual sex counts unless you select otherwise in the MCM. If you're transitioning from a multi-partner scene to one with fewer partners, at least one of the new partners must be different or you'll gain a stack. For example, if your previous scene was a threesome with one human male and one human female, and your next scene involves only one partner, that next partner must be something other than a human male or human female. Otherwise you'll get a stack of fatigue.

 

Additional Features

Long time AAF users may have noticed that certain creatures get “stuck” doing sex idles after a scene. The usual suspects include feral ghouls, insects, and sometimes FEV hounds. Provocative Perks will bump these creatures out of stuck sex idles after a scene ends. This feature does not require any specific perks to be taken.

 

A Brief Note on Balance

The careful reader will note that these perks generally have pros as well as cons. Nobody who thinks about it for more than a few minutes will accuse them all of being “well balanced” by the typical gaming definition. The perks are designed to grease the skids towards your character having sex, whether by carrot or stick. In this context, any apparent boons ought to be treated as a mere smoke screen, distracting you from the long-term detriments of spreading your legs way too often. Consider yourself warned.

 

Known Issues and Conflicts

Spoiler

-AN76's “Worldspace Consumption” setting conflicts with the alcohol chug feature of the Easy Prey perk. Both of them try to add an activation option to alcoholic world object items, with the end result that neither option is visible. Unfortunately this is a known engine bug that applies specifically to activation options. The two mods would need to be custom patched to have both options work together. That might happen eventually but isn't in the cards for now. If you want Easy Prey's alcohol chug feature to work, then disable the AN76 Worldspace Consumption option for now. (Note- The same will probably be true of any option that let's player drink alcohol directly from world objects.)

 

-If you have NSFW Soundpack installed but still aren't hearing moans in the supported perks, please check for file conflicts in your mod manager.  At least one replacement SFX pack overwrites the utilized wav files with silent versions.

 

Hard Requirements

-Far Harbor

-Nuka World

-MCM

-Sex Attributes, v2.6.5 or higher

-Working AAF installation, including animations and tags/Themes

 

Soft Requirements

Provocative Perks can optionally integrate features from the following mods. Some perks may work differently (or not at all) without the following mods, but PVPK will still install and run without them.

-Animated Tentacles v0.9 (LL thread here, MEGA link here) (required for Tentacle Bait)

-Bound in Public (optional outcome after Easy Prey and Homewrecker)

-Daily Life of Hookers (custom idles will play before AAF scenes initiated by Provocative Perks)

-Devious Devices (useful for Latex Fetish)

-Kziitd Fetish Toolset (useful for Latex Fetish)

-NSFW Soundpack (optional moans for Psychosexual and USB Type-V)

-Plugs of the Commonwealth (useful for Latex Fetish)

-Real Handcuffs (required for Abandoned Property, useful for Latex Fetish)

-Sexual Harassment, v1.16.8 or higher (slightly changes functionality of Homewrecker)

-Skimpy Armor Keywords Resource (alternative clothing check option for Delicate Skin, Exhibitionist Streak, and USB Type-V)

 

 

Recommended

-AAF Spectators (for synergy with Life of the Party)

-AAF Violate (for synergy with Acquisition Specialist)

 

Thanks and Credits

-twistedtrebla for Sex Attributes' wonderful API, and for a short sequence of clothing strip code that I lifted almost wholesale from Combat Strip Lite.

-kziitd for the criminally underutilized idles in Daily Life of Hookers, and for the squish sound file used in the USB Type-V perk.

-EgoBallistic for being a constant pillar of modding support and answering a couple specific questions.

-lee3310 for a general interest that kept my procrastination at bay.

-Special thanks to the AAF Help Discord for their assistance past, present, and future.

-Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual.

-Credit to kinggath for the controller quest template that I'm still using from his Mod School Resources pack.

 

Permissions

Feel free to re-post, re-host, patch, translate, and/or incorporate into your own mods as long as the result is freely available and not paywalled. Just give credit back to me and the original LL post. No support offered for sites outside of LL.


  • Submitter
  • Submitted
    11/10/2022
  • Category
  • Requires
    Far Harbor, Nuka World, MCM, Sex Attributes, working AAF, animations, tags/themes

 

Link to comment

Love this! Will definitely use when I get back home.

Just a couple of suggestions:

 

A new perk:

NTR Queen (or something similar): buffs / debuffs trigger when having consensual intercourse with other people while in a Romantic Relationship with someone.

 

USB Type-V: Would it be possible to somehow add special buffs/debuffs when using the Fusion Core Plug from Plugs of the Commonwealth?

 

Also, perk icons would be great too if possible

 

Again, love the mod. The fact it's ESPFE makes it all the more sweeter. Thanks again!

Link to comment
34 minutes ago, Oldwolf58 said:

You may want to change/add to the name of this mod as there is another mod called perverted perks that is a UI mod. I just had to rename the install of this mod to keep it from overwriting my Perverted Perks UI mod. Just an FYI

 

 

Figures.  I searched Nexus beforehand, too.  Now I see that the reason I didn't find it is because they pulled their mod down.  TBH my first instinct is to say "screw 'em, they've forfeited the name and it's mine now" but I'm not sure that helps anyone.  :classic_laugh:  I'll ponder the issue and maybe change my mod title to "Perverted Perks LL" or something.  Thanks for letting me know!

 

3 hours ago, NismoMan said:

USB Type-V: Would it be possible to somehow add special buffs/debuffs when using the Fusion Core Plug from Plugs of the Commonwealth?

 

Also, perk icons would be great too if possible

 

Not a bad suggestion on the fusion core.  It's tricky to check worn items inside power armor but PotC did something like this with the NAVI armor, so there must be a method.  I'll look into it.

 

As for perk icons, I agree they'd look good.  Sadly I have no ability to produce them whatsoever.  Unless you want crudely drawn MS Paint renditions.  :-)

Link to comment
3 hours ago, spicydoritos said:

I searched Nexus beforehand, too.  Now I see that the reason I didn't find it is because they pulled their mod down.

 

Actually it's on LL, at least that's where I got the version I'm using:

 

Link to comment

This is a super cool mod :)

 

On a side note, I enabled the perk where you can black out if you over drink, and I had my character drink a LOT, haha. I bit later I opened my inventory to set a new liquor type to my quick slots, and the screen went black and started trying to load something (presumably an AAF scene).

 

I was stuck hanging in that forever (several minutes with no sign of exit), and I could use the console, and escape key worked, but I couldn't do anything else.

 

Eventually I typed in console "player.moveto player" which presumably closed my pip-boy menu, and a moment later the screen went normal and an AAF scene kickd in.

 

Do you know of a better way to close the pip-boy if the game is stuck trying to load an AAF scene while that meu is open?

 

Thanks :)

 

(Fantastic mod!)

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This is fantastic! Thanks for sharing!

 

I do have to ask... Which perks cause the mod to initiate AAF scene? I added the perk which requires to have sex with follower (at the moment I have Ivy as a follower) and I completed the quest with AAF: SEU. I have also added that Bicycle perk but have yet to see it in action (does that perk have any form of approach or can I just start AAF scene with SEU and then the perk would increase settlement happiness?).

 

Also, I really love how everything works so seamlessly (I have all the mods you mentioned in description installed)! Thanks for adding the prefix to all the perks as well, it makes them much easier to find in Perks section in Pip-Boy (as opposed to having them scattered all over the place).

 

I've seen it's already been mentioned, but I'd really, really love if you could add at least charisma image to all the perks. That'd work pretty well with Sexy Charisma, though as it doesn't change the functionality it isn't that important. Or if you could use the other Perverted Perks and integrate those to yours, that'd be outstanding!

 

Either way, thanks a lot for this mod! It really spices things up and adds something new to the game! As always, keep up the great work! Can't see what's next on the menu!

 

Edited by rubber_duck
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Alright take 2 on the mod name.

 

BIG IMPORTANT NOTE: I also renamed the plugin.

 

You cannot simply replace the old version with this new one.  This sucks for everyone who already installed it, but it's better to do this now than wait until the mod is more widespread.  If you didn't get very far in your game after installation, I suggest rolling back to a previous save and installing the new version.  If you don't want to do that, no big deal, there are no new features currently.  You may continue to use the originally named version.  However I do not recommend installing the renamed version atop a save that had the old version.

 

PS: if this newest mod name is somehow taken, I'm renaming it to "Big Crazy Dorito's Inappropriate Perks For Happy Degenerates".

Edited by spicydoritos
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This looks like it'll be good fun! While I've only played a little bit of it.

 

One stupid idea that's probably far too much effort to program in, Is the Easy Prey perk you have a chance after the black out to wake up on a random unowned bed in the world or tied up somewhere.

 

oh another stupid idea for a perk I just had, The Mysterious Stranger Fucker has a chance to show up after a sex scene and start a new sex scene with you kinda like with life of the party and afterwards they vanish and leave behind a gift for you.

Edited by Spaceguest991
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1 hour ago, JB. said:

Fuck what an imagination you have! I remember I wanted to do something similar for my mod, but I couldn't even make one and ended up reusing vanilla perks. Congratulations! ?
 

 

I mean if we're talking imagination, I'd trade for even half of your ability to write convincing characters. :classic_cool:  Many thanks!

 

52 minutes ago, Karna5 said:

Do you know of a better way to close the pip-boy if the game is stuck trying to load an AAF scene while that meu is open?

 

I don't know of one offhand.  It's probably better if I throw in a check for player being in menus, workstations, etc before initiating the delayed scene.  I'll put it on the list for short term updates.

 

42 minutes ago, rubber_duck said:

I do have to ask... Which perks cause the mod to initiate AAF scene? I added the perk which requires to have sex with follower (at the moment I have Ivy as a follower) and I completed the quest with AAF: SEU. I have also added that Bicycle perk but have yet to see it in action (does that perk have any form of approach or can I just start AAF scene with SEU and then the perk would increase settlement happiness?).

 

PVPK can only initiate scenes via Easy Prey, Homewrecker, Life of the Party, and Unbridled Nymphomania.  Everything else has to be initiated by the user, either through the AAF wizard or some other AAF mod (SEU, Violate, etc).  Town Bicycle is a passive reaction; it triggers anytime you have sex with your settlers through any mod.

 

42 minutes ago, Operand said:

I've got the file but it has no plugin in it? So through what means are perks changed / added? Or is it just an oversight?

It also has no MCM json data so good chances are - the archive is just incomplete.

 

Either a bad download or your mod manager didn't like the FOMOD structure.  I simplified the structure for the renamed version.  Hopefully this one works better for you!

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8 minutes ago, Spaceguest991 said:

This looks like it'll be good fun! While I've only played a little bit of it.

 

One stupid idea that's probably far too much effort to program in, Is the Easy Prey perk you have a chance after the black out to wake up on a random unowned bed in the world or tied up somewhere.

 

That would actually make a lot of sense, and also be more impactful than just advancing the clock a few hours.  I'll look into the level of effort involved.  Tentacus' "Don't Lose Your Head" mod is probably a good example.

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11 minutes ago, spicydoritos said:

Either a bad download or your mod manager didn't like the FOMOD structure.  I simplified the structure for the renamed version.  Hopefully this one works better for you!

 

Nope. I thought I was going crazy - the archive itself didn't have any plugin or MCM. Until I realized I was looking at the wrong archive. Reading this thread made me realize why:

2 hours ago, vaultbait said:

Actually it's on LL, at least that's where I got the version I'm using:

... and it was exactly the archive I installed. Dated all the way many years ago. Looks like I forgot about that one completely.

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11 minutes ago, spicydoritos said:

 

That would actually make a lot of sense, and also be more impactful than just advancing the clock a few hours.  I'll look into the level of effort involved.  Tentacus' "Don't Lose Your Head" mod is probably a good example.

I think "Don't Lose Your Head" was in the back of my mind when thinking that about. So Credit for Tentacus for that!

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8 minutes ago, Operand said:

 

Nope. I thought I was going crazy - the archive itself didn't have any plugin or MCM. Until I realized I was looking at the wrong archive. Reading this thread made me realize why:

... and it was exactly the archive I installed. Dated all the way many years ago. Looks like I forgot about that one completely.

 

Oh good!  Hopefully the renamed files (as annoying as it has been) will prevent similar issues for everyone else.

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12 hours ago, spicydoritos said:

Easy Prey

Something about you screams "roofie me!". Maybe it's your pretty face? Or maybe everyone just thinks you'll be too ashamed to investigate who drugged you? Either way, your drinks and chems get spiked more than the average wastelander's. You have a chance to black out after consuming booze or recreational chems. On the upside, nobody minds if you take a drink that someone “accidentally” left unattended; owned booze can be chugged without stealing. Finally, vanilla bartenders and chem dealers sell their wares to you at half price.

 

Notes: Blackout chance, among other important scene settings, is found in the MCM. Only specific vanilla chems are included; various third-party ingestibles use the ObjectTypeChem keyword, and users shouldn't fear blacking out from unrelated items (e.g. contraceptive pills or antibiotics). Any beverage tagged with ObjectTypeAlcohol is fair game though.

 

This sounds fun. It's similar to the drunk blackout mechanic in the Alcohol Effects mod, except that one also makes you wake up in some random part of the map after you pass out.

 

12 hours ago, spicydoritos said:

AN76's “Worldspace Consumption” setting conflicts with the alcohol chug feature of the Easy Prey perk. Both of them try to add an activation option to alcoholic world object items, with the end result that neither option is visible. Unfortunately this is a known engine bug that applies specifically to activation options. The two mods would need to be custom patched to have both options work together. That might happen eventually but isn't in the cards for release. If you want Easy Prey's alcohol chug feature to work, then disable the AN76 Worldspace Consumption option for now. (Note- The same will probably be true of any option that let's player drink alcohol directly from world objects. I know another mod (AN2?) had such a feature.)

 

I already turn off AN76's worldspace consumption feature because it conflicts with the Hydrate and Eat Conveniently mod. I guess this will conflict similarly? But yes there are others like Eating Off the Floor too.

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1 hour ago, Karna5 said:

On a side note, I enabled the perk where you can black out if you over drink, and I had my character drink a LOT, haha. I bit later I opened my inventory to set a new liquor type to my quick slots, and the screen went black and started trying to load something (presumably an AAF scene).

 

I was stuck hanging in that forever (several minutes with no sign of exit), and I could use the console, and escape key worked, but I couldn't do anything else.

 

Eventually I typed in console "player.moveto player" which presumably closed my pip-boy menu, and a moment later the screen went normal and an AAF scene kickd in.

 

The more I look into this, the more odd the error becomes.  "Menu mode" (including pipboy) is supposed to pause scripts and timers.  I tried to replicate the error by drinking booze and then opening the pipboy.  Nothing happened until I closed it, after which the scene kicked in immediately.  If you get that situation again, would you mind sharing your papyrus log?  I would very much like to investigate further.

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21 minutes ago, vaultbait said:

 

This sounds fun. It's similar to the drunk blackout mechanic in the Alcohol Effects mod, except that one also makes you wake up in some random part of the map after you pass out.

 

 

I already turn off AN76's worldspace consumption feature because it conflicts with the Hydrate and Eat Conveniently mod. I guess this will conflict similarly? But yes there are others like Eating Off the Floor too.

 

All such additions will conflict if they affect alcohol.  Thankfully, drinking owned booze isn't really the main point of Easy Prey.  I imagine most people would find it a novelty rather than a serious boon.  Besides, there isn't very much owned booze laying around in the world to chug.

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5 minutes ago, spicydoritos said:

The more I look into this, the more odd the error becomes.  "Menu mode" (including pipboy) is supposed to pause scripts and timers.  I tried to replicate the error by drinking booze and then opening the pipboy.  Nothing happened until I closed it, after which the scene kicked in immediately.  If you get that situation again, would you mind sharing your papyrus log?  I would very much like to investigate further.

 

I've run into a similar problem playtesting a mod I'm working on, where I relied on the script pausing side effect of menu mode. In my case it was calling out to ShowSPECIALMenu from a messagebox answer and the script then popped up another messagebox afterward. This worked great (SPECIAL menu was shown, once player exits it the subsequent messagebox was displayed), until one day it didn't. I don't know what changed, but the script started bringing up the SPECIAL menu and then immediately overlaying the subsequent messagebox. Looking into the vault exit elevator script for inspiration, I saw they went with event-driven flow control there instead (registering for menu close, then yielding execution by exiting the function), probably for similar reasons.

 

While that was a way out for the script where I was running into the problem, it doesn't help you much for the error case you have. I mainly wanted to point out that you can't always trust menu mode to pause script execution, even for the script the menu was launched from.

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