Jump to content

Recommended Posts

Posted
12 hours ago, GenPatton said:

Is Lyvi's quest dependent on any vanilla quests being completed before being available?  I have mods allowing access to the College grounds without joining, and she has no dialog options to start anything 

 

Yes, it is. You have to at least do the initial Mirabelle greeting, and maybe the Tolfdir Wards lesson for her to have the quest topic available.

Posted
11 minutes ago, Slagblah said:

 

Yes, it is. You have to at least do the initial Mirabelle greeting, and maybe the Tolfdir Wards lesson for her to have the quest topic available.

You don't need to do Tolfdir's lesson to be able to speak to Lyvellia.

Posted
14 hours ago, Balgin said:

You don't need to do Tolfdir's lesson to be able to speak to Lyvellia.

 

I think that depends on whether you go on Mirabelle's tour or not (I never do that). I may be mistaken, of course, but since that quest doesn't complete until the tour is done, I assume that Lyvellia's quest also won't be available.

 

Skipping the tour and going right to the lesson will auto-complete the tour quest, so by then you're definitely clear for Lyvellia.

 

So technically, yes, it only requires completing the greeting/tour quest, but with the aforementioned caveat.

Posted
16 minutes ago, Efgad said:

 

I did some of my own conversions a few months back. Clipping with the dresses? I really couldn't get the heels quite right, did you manage to fix those too?

On the Black wirey looking dress I missed a few spots. I think its the gown one. For the both the shoes. They both worked right out of the box for me. If I may ask. What was the issue that you had?

Posted

One issue I've been seeing is that the SlaveTat changes (makeup, piercings and such) don't load when going back into a save, or when transitioning from one cell to another (inside to outside, for example).  If I go into the SlaveTat MCM and go into the listing for that NPC they will pop back on, for a while at least.

 

It's easily fixed, so not a big thing, but it's there.

Posted
On 5/30/2023 at 10:16 PM, foreveraloneguy said:

Something I've been turning over in my head lately is the question of whether it's possible to replace the static list of bimbo outfits with a leveled list. The reason I'm wondering this is because then it becomes possible for anyone to add bimbo outfits by simply creating an esp with some outfits and adding them to that list, then create a bash patch to merge the lists and get potentially dozens of outfits. And what caused me to start wondering this was that I noticed that having sex with a bimbo also increases bimbo corruption of NPCs which can trigger the bimbo effect on them, but with only a handful of outfits, they start looking very much the same.

 

I'll have to have a look into leveled lists and see if I can make this happen, because it sounds great. I won't do it for 1.6, because the last thing that needs is more things to delay it further. 1.7 maybe.

 

On 5/31/2023 at 12:01 AM, GenPatton said:

Is Lyvi's quest dependent on any vanilla quests being completed before being available?  I have mods allowing access to the College grounds without joining, and she has no dialog options to start anything 

 

Yeah, it's gated behind First Lessons being completed, to match all the vanilla College quests. There's no real reason for that though, it just felt right.

 

13 hours ago, jah15 said:

I fixed a little bit of clipping I had. Here the fixed version.

BOS_BHUNP_SE Fixed.7z 96.23 MB · 1 download

 

Awesome! So now we have this for UNP and Efgad's for 3Ba. I'll chuck a link to this on the mod page when I next update.

 

4 hours ago, arboc said:

really nice mod! how far are we from an update?

 

A week? 2? Probably not more than 3.

 

It depends on how busy I get, how much I work on the mod, how difficult any given thing turns out to be. Or, mostly, how sidetracked I get adding other stuff. For example, instead of working on anything off my todo list that I posted the other week, I've implemented a skill loss system for bimbos so that every sex act subtracts a few levels from a random skill. Now a bimbo will actually fuck herself dumber, instead of just talking about it.

 

26 minutes ago, GenPatton said:

One issue I've been seeing is that the SlaveTat changes (makeup, piercings and such) don't load when going back into a save, or when transitioning from one cell to another (inside to outside, for example).  If I go into the SlaveTat MCM and go into the listing for that NPC they will pop back on, for a while at least.

 

It's easily fixed, so not a big thing, but it's there.

 

I think that's a problem with Slavetats, not this mod, because I'm pretty sure I remember it happening with other mods too.

Posted
1 hour ago, jib_buttkiss said:

 

I think that's a problem with Slavetats, not this mod, because I'm pretty sure I remember it happening with other mods too.

Yeah, pretty much figured that was likely.  This is my first use of SlaveTats, in conjunction with yours.  Only mentioned it as a general point, if anybody else was seeing the same.

Posted
7 hours ago, jib_buttkiss said:

I've implemented a skill loss system for bimbos so that every sex act subtracts a few levels from a random skill. Now a bimbo will actually fuck herself dumber, instead of just talking about it.

Please make that optional. Lower level skills improve faster than higher level ones so skill loss also means faster levelling (which feels wrong for a Bimbo).

Posted (edited)
On 5/30/2023 at 8:10 PM, jib_buttkiss said:

 

Nipple piercings use slot 51.

I'm not about to ask someone to write something like that. Besides, they wouldn't do it right. Look, the debug book being blank is just not an issue as far as I'm concerned.

 

 

Thanks for the info.. knowing which slot it use can help me with my 3BA physic setting... It seems like 3BA physic would occupy slot 48,50,51 or 60 depends on how I set it and if the slot is occupied, it make the piercing unequippable.

 

Shame you ain't going to write another erotic novel... oh well, maybe I can brought it up again when you finish all your TO-DO list. :D

 

  

7 hours ago, jib_buttkiss said:

A week? 2? Probably not more than 3.

 

It depends on how busy I get, how much I work on the mod, how difficult any given thing turns out to be. Or, mostly, how sidetracked I get adding other stuff. For example, instead of working on anything off my todo list that I posted the other week, I've implemented a skill loss system for bimbos so that every sex act subtracts a few levels from a random skill. Now a bimbo will actually fuck herself dumber, instead of just talking about it.

 

 

Awesome, glad to hear an update is coming...

 

As for losing skills, does it apply only to you or does it applied to bimbo follower as well?

 

Would losing skills be optional setting and can we select which skill to lost upon sex? Last thing I want is to lost my smithing, enchanting or alchemy skills, is a pain in the ass for me to level it back up.

 

I prefer to lost level for combat skill, but not for non-combat. :)

Edited by DrSeptimus
Posted (edited)
28 minutes ago, Balgin said:

Please make that optional. Lower level skills improve faster than higher level ones so skill loss also means faster levelling (which feels wrong for a Bimbo).

14 minutes ago, DrSeptimus said:

As for losing skills, does it apply only to you or does it applied to bimbo follower as well?

 

Would losing skills be optional setting and can we select which skill to lost upon sex? Last thing I want is to lost my smithing, enchanting or alchemy skills, is a pain in the ass for me to level it back up.

 

I prefer to lost level for combat skill, but not for non-combat. :)

 

Yeah, it's controllable in the MCM (skill loss on/off, skill levels lost per trigger, max lost skill levels, bonus effects on all skills lost on/off). It's purely random which skills get lost though- a bimbo can't just choose what parts of her mind get overwritten with sex position ideas.

 

I've implemented it as a SkillMod effect (like an enchanted item does). Since it doesn't literally change the skill level, it shouldn't cause any issues with powerlevelling or anything like that- the same way that equipping a Chestplate of +10 Light Armor doesn't. It also won't effect your perks because your base level in the skill is unchanged, but all the calculations for the skill will use the much lower SkillMod value. It's not as total a skill loss as some mods (like Love Sickness) but it is a ton easier for me to implement this way.

Edited by jib_buttkiss
Posted
10 minutes ago, jib_buttkiss said:

 

Yeah, it's controllable in the MCM (skill loss on/off, skill levels lost per trigger, max lost skill levels, bonus effects on all skills lost on/off). It's purely random which skills get lost though- a bimbo can't just choose what parts of her mind get overwritten with sex position ideas.

She can remember sex position ideas?!

 

Seriously, 'though. That's very reassuring. Thankyou. I'll probably experiment with those settings before finally settling on something that I like.

Posted
9 hours ago, jib_buttkiss said:

 

Yeah, it's controllable in the MCM (skill loss on/off, skill levels lost per trigger, max lost skill levels, bonus effects on all skills lost on/off). It's purely random which skills get lost though- a bimbo can't just choose what parts of her mind get overwritten with sex position ideas.

 

I've implemented it as a SkillMod effect (like an enchanted item does). Since it doesn't literally change the skill level, it shouldn't cause any issues with powerlevelling or anything like that- the same way that equipping a Chestplate of +10 Light Armor doesn't. It also won't effect your perks because your base level in the skill is unchanged, but all the calculations for the skill will use the much lower SkillMod value. It's not as total a skill loss as some mods (like Love Sickness) but it is a ton easier for me to implement this way.

 

Yeah, if you're going to make something evil, it's best to include options and keep it simple.

 

Now I'm going to have to be extra careful with my character - one lost fight and she'd be both literally and figuratively fucked forever. :classic_biggrin:

Posted

With Lyvelia's Dirtier Work, I wish there was an option for when you can cure yourself to opt to stay cursed for a while longer. Currently the counter curse is applied to you no matter what you do. Optionally, a radiant quest at the college that can reapply the curse to the player (maybe by interacting with Lyvi if you never cured her of the curse). Not sure if that can be done or not though...

Posted

Thoughts for a future update:

The curse doesn't work on male PCs, and that makes sense, but what about the PC becoming a "carrier", say after banging one too many bimbos, so now he becomes effectively one of the "passive bimbos", and starts raising the corruption level on anyone he gets with after that pont?

Posted
23 hours ago, jah15 said:

On the Black wirey looking dress I missed a few spots. I think its the gown one. For the both the shoes. They both worked right out of the box for me. If I may ask. What was the issue that you had?

 

I can't say for my 3BA stuff, but the heels ankle bits don't quite line up with the legs. You didn't have that issue with your conversions? or does BHUNP not have the same issue as the 3BA bodies?

Posted (edited)
17 hours ago, Efgad said:

 

I can't say for my 3BA stuff, but the heels ankle bits don't quite line up with the legs. You didn't have that issue with your conversions? or does BHUNP not have the same issue as the 3BA bodies?

I reopened up outfit studio to re verify. The black shoes looks fine and didn't have any seem or texture issues. Then I loaded up the white shoes again. From the front the textures line up fine, but like you said the ankles textures are off. For me, I think its an outfit studio visual glitch, because in game I don't have it. It looks fine and everything lines up.

 

Unfortunately, I don't have any experience with 3BA bodies so I can't really say.

Edited by jah15
Posted

Had a thought while driving along.  Since 1.7 will have a 'love sickness' system for full cursed bimbos, would it be within the realm of possibility to tie progression of the curse to the amount of screwing you're doing instead of straight time?  That way, as you indulge your new nature not only do your skills degrade but your bimbo nature gradually shows through more and more....

 

For 1.8 or 1.9 maybe.

Posted
On 6/2/2023 at 10:10 AM, DionisioVega said:

With Lyvelia's Dirtier Work, I wish there was an option for when you can cure yourself to opt to stay cursed for a while longer. Currently the counter curse is applied to you no matter what you do. Optionally, a radiant quest at the college that can reapply the curse to the player (maybe by interacting with Lyvi if you never cured her of the curse). Not sure if that can be done or not though...

 

The Slutmark curse from that quest is pretty basic and fairly debilitating (-90% magicka!), so I wouldn't want to leave it on a player. It's just the bimbo curse but less detailed in every way, so why keep the Slutmark around when the far superiour proper Bimbo curse is an option?

 

Though, the quest hits you with a lot of bimbo corruption to go towards the real Bimbo curse- just talking to people while Slutmarked can add corruption, and you get a bit hit when you finish it.

 

 

On 6/2/2023 at 12:52 PM, GenPatton said:

Thoughts for a future update:

The curse doesn't work on male PCs, and that makes sense, but what about the PC becoming a "carrier", say after banging one too many bimbos, so now he becomes effectively one of the "passive bimbos", and starts raising the corruption level on anyone he gets with after that pont?

 

Interesting idea! It would make the bimbo curse a bit more interesting for a playthrough with a male PC. I'll keep that for my long-term todo list...

 

19 hours ago, jah15 said:

I reopened up outfit studio to re verify. The black shoes looks fine and didn't have any seem or texture issues. Then I loaded up the white shoes again. From the front the textures line up fine, but like you said the ankles textures are off. For me, I think its an outfit studio visual glitch, because in game I don't have it. It looks fine and everything lines up.

 

Unfortunately, I don't have any experience with 3BA bodies so I can't really say.

On 6/2/2023 at 1:19 PM, Efgad said:

 

I can't say for my 3BA stuff, but the heels ankle bits don't quite line up with the legs. You didn't have that issue with your conversions? or does BHUNP not have the same issue as the 3BA bodies?

 

Could this have anything to do with what foreveraloneguy was talking about here? I don't really know anything about nifs or outfit studio, but it's another shoe/nif-based issue so maybe?

 

14 hours ago, Saviorsrd said:

Had a thought while driving along.  Since 1.7 will have a 'love sickness' system for full cursed bimbos, would it be within the realm of possibility to tie progression of the curse to the amount of screwing you're doing instead of straight time?  That way, as you indulge your new nature not only do your skills degrade but your bimbo nature gradually shows through more and more....

 

For 1.8 or 1.9 maybe.

 

It's something I do want to do eventually, along with having the player actually "live" the dream sequences instead of just reading about them in message boxes. When I rejigged the curse's structure back in 1.3 I did it in a way so that I could eventually do just this- it's just a question of when I get around to doing it (Spoilers: Not any time soon.)

Posted
57 minutes ago, jib_buttkiss said:

 

It's something I do want to do eventually, along with having the player actually "live" the dream sequences instead of just reading about them in message boxes. When I rejigged the curse's structure back in 1.3 I did it in a way so that I could eventually do just this- it's just a question of when I get around to doing it (Spoilers: Not any time soon.)

Sounds amaze with the dream sequences!

Posted

I seem to be having a problem and hopefully someone could help me out, I installed the mod using Vortex and when I load in there's no npc's at taverns, there is also no plugins to enable on Vortex and nothing in the games mcm

Posted
1 minute ago, KnightPhrix said:

I seem to be having a problem and hopefully someone could help me out, I installed the mod using Vortex and when I load in there's no npc's at taverns, there is also no plugins to enable on Vortex and nothing in the games mcm

i should also mention I am using Skyrim SE and have the patch for it as well

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...