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Posted
On 6/9/2023 at 3:00 AM, emily1673 said:

I am already thinking to integrate a gradual transformation into a Bimbo into the quest, e.g. the player can (by choosing to do some "pink" behaviour) accumulate bimbo corruption over the course of the quest, so that the Bimbo curse triggers when the quest ends. (Another way of course is: after finishing the quest (with female ending), the player can become a Bimbo in the ways BOS provides.)

Here I have a small request to @jib_buttkiss: I would need to temporarily disable that the bimbo curse triggers (because it would mess things up if bimbo curse triggers before the quest has finished). Useful would be a function that will add corruption, but not exceed a certain threshold. E. g. AddPlayerCorruptionCapped(x,y) would do something like:

NewPlayerCorruption = CurrentPlayerCorruption + x

if NewPlayerCorruption > y then NewPlayerCorruption = max(y,CurrentPlayerCorruption)

(I hope you understand what I mean)

 

That sounds like fun!

Posted (edited)
31 minutes ago, qwertykeys123 said:

How far away are we from 1.6.

 

It'll be here as soon as I finish implementing the final step of the Lyli/Morella quest where you completely ruin Morella's life, adding Lyli as a follower as a reward for siding with her, a revenge sequence against Lyli for snitching on her to Morella instead, finish fully playtesting and debugging that whole quest chain, add the new bratty tavern bimbo, add the researcher and his bimbo wife who you can learn about the new (fully completed) bimbo suppression potions from, finish the bimbo-on-bimbo dialogue, add all the new MCM buttons, and maybe, if I feel like jamming it in for this version, the flirt/calm power discussed a few pages ago.

 

So, soon-ish?

 

Edited by jib_buttkiss
Posted
19 minutes ago, jib_buttkiss said:

So, soon-ish?

 

Never underestimate the power of Bethesda dialogue systems to fuck up your well laid plans. :classic_biggrin:

 

That said, it looks like a sizeable bomb of an update!

Posted (edited)
2 hours ago, jib_buttkiss said:

 

It'll be here as soon as I finish implementing the final step of the Lyli/Morella quest where you completely ruin Morella's life, adding Lyli as a follower as a reward for siding with her, a revenge sequence against Lyli for snitching on her to Morella instead, finish fully playtesting and debugging that whole quest chain, add the new bratty tavern bimbo, add the researcher and his bimbo wife who you can learn about the new (fully completed) bimbo suppression potions from, finish the bimbo-on-bimbo dialogue, add all the new MCM buttons, and maybe, if I feel like jamming it in for this version, the flirt/calm power discussed a few pages ago.

 

So, soon-ish?

 

That all sounds very promising. Please remember to include the new piercing event Emily created that allows you to instantly create fully healed holes.

 

Quote

- for modders: Some mods want to insert a piercing, which will conflict with YPS piercing monitor automatically removing jewelry if the body has not been pierced. New solution: If a negative PiercingSlot is given when calling the mod event, no piercing sequence will be played, no jewelry will be inserted and the slot will count as immediately healed. E.g. the following mod event will have the earlobes immediately pierced and fully healed: SendModEvent("yps-PiercingEvent", "", -1)

Quote
;further new additions in v.6.2.3:

; can now query piercing stages like this:
SendModEvent("yps-QueryPiercingStage", "", int PiercingSlot)
Utility.Wait(0.1) ; need to wait a bit until the result is ready
StorageUtil.GetIntValue(None, "yps-QueryPiercingStageResult")
; possible results: -1: slot has never been pierced; 0: currently not pierced; 1: starter piercing, no grace period; 2: only studs, short grace period; 3: all Piercings, longer grace period; 4: permanent

; can now query names of currently worn piercings (don’t use these queries too often, due to considerable papyrus load)
SendModEvent("yps-QueryPiercingWornName", "", int PiercingSlot)
Utility.Wait(0.1)
StorageUtil.GetStrValue(None, "yps-QueryPiercingWornNameResult")
Quote
; PIERCINGS

SendModEvent("yps-LockPiercingsEvent")
; prevents the player from removing any piercings, including 3rd party piercings
; default = unlocked
SendModEvent("yps-UnlockPiercingsEvent")

SendModEvent("yps-PiercingEvent", string ActorName, int PiercingSlot)
; will play a piercing sequence, chose a PiercingSlot between 1 and 11 (see list below)
; standard gold ball studs will be used, if the slot is already pierced there will be no effect
; If negative PiercingSlot is given, there will be no piercing sequence, no piercings will be equipped, the piercings will count immediately as fully healed.
; If negative PiercingSlot is given, the ActorName string can be used to set healing stages:
; ActorString == "1": starter piercing, no grace period (cannot leave piercing slot empty, or it will heal up);
; ActorString == "2": can wear only studs, short grace period;
; ActorString == "3": can wear all Piercings, longer grace period; this is recommended, if 3rd party mods want to forceequip a piercing
; anything other ActorString will count as "4": permanently pierced


; query piercing stages like this:
SendModEvent("yps-QueryPiercingStage", "", int PiercingSlot)
Utility.Wait(0.1) ; need to wait a bit until the result is ready
StorageUtil.GetIntValue(None, "yps-QueryPiercingStageResult")
; possible results: -1: slot has never been pierced; 0: currently not pierced; 1: starter piercing, no grace period; 2: only studs, short grace period; 3: all Piercings, longer grace period; 4: permanent

; query names of currently worn piercings (don’t use these queries too often, due to considerable papyrus load)
SendModEvent("yps-QueryPiercingWornName", "", int PiercingSlot)
Utility.Wait(0.1)
StorageUtil.GetStringValue(None, "yps-QueryPiercingWornNameResult")

StorageUtil.IntListGet(None, "yps_PiercingsStatus", Slot, bool Equipped as Int) ; true if piercing studs are worn (does not detect other kinds of piercings -- don't use this unless you understand what piercing studs are in this mod)

The bold emphasis is mine. Hope it helps. So actor string 3 or 4 seems to be the way to go.

Edited by Balgin
Posted
7 minutes ago, Balgin said:

That all sounds very promising. Please remember to include the new piercing event Emily created that allows you to instantly create fully healed holes.

 

The bold emphasis is mine. Hope it helps. So actor string 3 or 4 seems to be the way to go.

 

Oh, no worries there- the YPS things weren't on that list because I've already done them! With YPS 6.4, piercings are fixed, and a few other things- I've locked pubic hair separately from head hair, so a bimbo's haircut will still grow but not her body hair, made nail paint gaining and piercings less annoying by skipping the animation sequence, and left a bimbo's makeup unlocked so that the player still has full access to using YPS makeup- but the bimbo will fix her makeup herself if left bare for too long.

 

I've also added the events that Emily asked for a few pages back so she can better integrate the bimbofication into the YPS sex change questline.

Posted
2 minutes ago, jib_buttkiss said:

 

Oh, no worries there- the YPS things weren't on that list because I've already done them! With YPS 6.4, piercings are fixed, and a few other things- I've locked pubic hair separately from head hair, so a bimbo's haircut will still grow but not her body hair, made nail paint gaining and piercings less annoying by skipping the animation sequence, and left a bimbo's makeup unlocked so that the player still has full access to using YPS makeup- but the bimbo will fix her makeup herself if left bare for too long.

 

I've also added the events that Emily asked for a few pages back so she can better integrate the bimbofication into the YPS sex change questline.

Cool. I strongly suspected you'd already done them but there was the tiny possibility you'd left it to "do it later" and then forgotten. I was lying in bed trying to get to sleep for about 30-45 minutes and reminding you of the altered piercing events was going round and round in my head until I had to come down and type you a message in the hope that getting it out (whether it helped you or not) would help me find the peace of mind to sleep.

 

It's also rather inclement, the (not quite) sweltering heat has been making it difficult to sleep for the last few weeks now.

Posted
1 hour ago, zwdragonbone8314 said:

Hi, I just see Balgin mentioned about " Lyli/Morella quest". May I ask what quest is this? How to trigger that? I don't think I see this quest when playing this mod.

Lyli & Morella have been in the mod for ages but their quest hasn't been available yet. They've been wandering around Whiterun like normal people as placeholders for future content. Now, it seems, we're going to be getting that future content all in one go.

Posted

Just a random question flying by, I guess this mod is not compatible with Fill Her Up because both change the belly node?

 

At least that's what I get from reading both mod descriptions and how they work ^^

Posted
2 hours ago, Arastat said:

Just a random question flying by, I guess this mod is not compatible with Fill Her Up because both change the belly node?

 

At least that's what I get from reading both mod descriptions and how they work ^^

They work for me

Posted
18 hours ago, jib_buttkiss said:

 

It'll be here as soon as I finish implementing the final step of the Lyli/Morella quest where you completely ruin Morella's life, adding Lyli as a follower as a reward for siding with her, a revenge sequence against Lyli for snitching on her to Morella instead, finish fully playtesting and debugging that whole quest chain, add the new bratty tavern bimbo, add the researcher and his bimbo wife who you can learn about the new (fully completed) bimbo suppression potions from, finish the bimbo-on-bimbo dialogue, add all the new MCM buttons, and maybe, if I feel like jamming it in for this version, the flirt/calm power discussed a few pages ago.

 

So, soon-ish?

 

I prefer Soon™
https://wowwiki-archive.fandom.com/wiki/Soon

Posted
2 hours ago, ebbluminous said:

Roy is awesome as well :D

"Will you tell me your name?"

"Soon."

"When are you going to tell me your name?"

"Soon."

"Are you going to tell me your name yet?"

"Soon."

It went on through a whole page of combat action sequence.

Posted

I am now in limbo, my current game got all buggy and wouldn't let me use any hotkeys for AGO or Bathing. But I don't want to restart without an update for this and YPS to make the Dibella quest push the character into bimbodom.

Posted
1 hour ago, Efgad said:

I am now in limbo, my current game got all buggy and wouldn't let me use any hotkeys for AGO or Bathing. But I don't want to restart without an update for this and YPS to make the Dibella quest push the character into bimbodom.

Play something else til these mods are ready :)

Posted
1 hour ago, ebbluminous said:

Play something else til these mods are ready :)

 

That is the plan, but I won't lie. The struggle will be real.

Posted

Have bad effect with superaccelerated speed of PC. Dont know if it is from this mod, but i had installed only it and DeviousInterests before this effect appear.

Posted
On 6/14/2023 at 3:01 AM, Arastat said:

Just a random question flying by, I guess this mod is not compatible with Fill Her Up because both change the belly node?

 

At least that's what I get from reading both mod descriptions and how they work ^^

 

They should be fine together. The node changes in this mod are relative (that is, I get your current node value, calculate my amount to add+that value, and set the node to that combined value) so it shouldn't overwrite any other mods' morphs; though depending on how the other mod does it I guess they might overwrite this mod's morphs/

 

If there is any nonsense happening with a node, you can always set the bimbo curse to not affect that particular node (set it to +0 in the MCM) so BoS doesn't touch it.

 

On 6/14/2023 at 9:42 PM, Balgin said:

"Will you tell me your name?"

"Soon."

"When are you going to tell me your name?"

"Soon."

"Are you going to tell me your name yet?"

"Soon."

It went on through a whole page of combat action sequence.

 

It's probably lucky no one had to go up a level while they were there, or we might still be stuck in Sapphire City.

 

10 hours ago, Efgad said:

That is the plan, but I won't lie. The struggle will be real.

Should probably only be about a week! I hope.

 

49 minutes ago, crococat said:

Have bad effect with superaccelerated speed of PC. Dont know if it is from this mod, but i had installed only it and DeviousInterests before this effect appear.

 

I thought this sounded odd, because this mod doesn't touch player move speed at all. But I had a quick look at Devious Interests, and it looks like it has a function that does. I'd suggest asking around it's support thread because I think that's more likely to be the cause of your problem. (No promises though)

 

Posted
3 hours ago, crococat said:

Have bad effect with superaccelerated speed of PC. Dont know if it is from this mod, but i had installed only it and DeviousInterests before this effect appear.

 

That happens when you have a mod or mods using "setav" or "forceav" to change "speedmult" (player movement speed) when they should be using "modav" instead. Find the offending mod or mods and turn off the speed changing feature. If your character is still flying about after disabling the problem feature or mod, typing "player.setav speedmult 100" in the console should fix it. 

Posted
3 hours ago, jib_buttkiss said:

 

They should be fine together. The node changes in this mod are relative (that is, I get your current node value, calculate my amount to add+that value, and set the node to that combined value) so it shouldn't overwrite any other mods' morphs; though depending on how the other mod does it I guess they might overwrite this mod's morphs/

 

If there is any nonsense happening with a node, you can always set the bimbo curse to not affect that particular node (set it to +0 in the MCM) so BoS doesn't touch it.

 

With this in mind any plans for compatibility with Sexlab Inflation Framework?

Posted
2 hours ago, SkyAddiction said:

 

That happens when you have a mod or mods using "setav" or "forceav" to change "speedmult" (player movement speed) when they should be using "modav" instead. Find the offending mod or mods and turn off the speed changing feature. If your character is still flying about after disabling the problem feature or mod, typing "player.setav speedmult 100" in the console should fix it. 

Can you give me some advice how to find ths mod. Can i use TESEDIT or have to look effects ingame?

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