AphroditesEye Posted June 17, 2023 Posted June 17, 2023 I'm not sure how you plan on integrating the time limit for the Bimbo Suppressant Potion, but to keep corruption a relevant mechanic post Bimbofication, why not have it reduce the time the Suppressant works if it detects corruption gain while active? 1
Balgin Posted June 17, 2023 Posted June 17, 2023 9 minutes ago, AphroditesEye said: I'm not sure how you plan on integrating the time limit for the Bimbo Suppressant Potion, but to keep corruption a relevant mechanic post Bimbofication, why not have it reduce the time the Suppressant works if it detects corruption gain while active? Actually, that's an interesting point. If this was the case then, since corruption keeps going up, it might be worth allowing the Bimbo to still reduce corruption after she's gone too far (via all the usual corruption reduction means) to allow potions to be more effective. That would be an interesting balancing act. 1
SkyAddiction Posted June 17, 2023 Posted June 17, 2023 6 hours ago, crococat said: Can you give me some advice how to find ths mod. Can i use TESEDIT or have to look effects ingame? I don't think so. It's going to be in the scripts, so you'd need to be familiar with the CK or have something like a Notepad ++ setup capable of reading and compiling scripts. Without those, your best bet is to look for any mod that has MCM options for speed alterations. e.g.: If you have DD, Sexlab Survival, and Devious Body Alteration all installed, you'd want to have the speed alteration option active from just one of them.
jib_buttkiss Posted June 18, 2023 Author Posted June 18, 2023 6 hours ago, crococat said: Can you give me some advice how to find ths mod. Can i use TESEDIT or have to look effects ingame? Your best bet is to go ask in Devious Interest's thread. You said you only installed that mod and this mod, and that mod is meant to affect player speed and this mod isn't. 7 hours ago, qwertykeys123 said: With this in mind any plans for compatibility with Sexlab Inflation Framework? Maybe at some point? I didn't have the patience to configure for my setup it the one time I tried to install it, but I might look into eventually. 1 hour ago, AphroditesEye said: I'm not sure how you plan on integrating the time limit for the Bimbo Suppressant Potion, but to keep corruption a relevant mechanic post Bimbofication, why not have it reduce the time the Suppressant works if it detects corruption gain while active? 1 hour ago, Balgin said: Actually, that's an interesting point. If this was the case then, since corruption keeps going up, it might be worth allowing the Bimbo to still reduce corruption after she's gone too far (via all the usual corruption reduction means) to allow potions to be more effective. That would be an interesting balancing act. I like the idea of this. Due to the way I've coded the potion, I have to decide on a dose's duration when its applied and can't adjust it on the fly. But I was considering having the duration be slightly randomised each time (just to make life harder for a bimbo), so I might try implementing something where your corruption level weights that value higher/lower, within limits. Since it'll be damn hard for a bimbo to lower her corruption (she gains corruption on every sex act due to there being a bimbo involved- her!), and the that the cure already has a limitation where any sexual activity will overpower it and re-bimbo you immediately, I'll try not to make it too harsh. Maybe up to x2 duration on low corruption, down to x0.5 duration on huge corruption.
Balgin Posted June 18, 2023 Posted June 18, 2023 1 hour ago, jib_buttkiss said: But I was considering having the duration be slightly randomised each time (just to make life harder for a bimbo), so I might try implementing something where your corruption level weights that value higher/lower, within limits. She's so dumb she forgets that it's still working! It's like sympathetic magic. Because she thinks it isn't working, it isn't working. ?
drknd Posted June 19, 2023 Posted June 19, 2023 You know, after reading the latest messages... what do you think about adding a potion that increases the corruption rate/state? If the PC is cursed, maybe they'll be tempted to drink from it (maybe after waiting or sleeping). And maybe, if the PC drinks both - the one that suppresses the corruption and the one that advances it - it won't mix well and it'll prevent the corruption level from ever going below its highest at the moment of drinking the potions. I'm a long time lurker. So, feel free to ignore me.
FatBeaver64 Posted June 21, 2023 Posted June 21, 2023 imagine if devious bandits and the like were leaving corrupted health potions around the world that adventurers might drink by mistake..
jib_buttkiss Posted June 21, 2023 Author Posted June 21, 2023 On 6/20/2023 at 6:57 AM, drknd said: You know, after reading the latest messages... what do you think about adding a potion that increases the corruption rate/state? If the PC is cursed, maybe they'll be tempted to drink from it (maybe after waiting or sleeping). And maybe, if the PC drinks both - the one that suppresses the corruption and the one that advances it - it won't mix well and it'll prevent the corruption level from ever going below its highest at the moment of drinking the potions. I'm a long time lurker. So, feel free to ignore me. 4 hours ago, FatBeaver64 said: imagine if devious bandits and the like were leaving corrupted health potions around the world that adventurers might drink by mistake.. I want to make the corruption system a bit more interesting, and I like both of these ideas! It'll probably be for the version after next- I don't want to delay 1.6 even more by adding more stuff to it.
Balgin Posted June 21, 2023 Posted June 21, 2023 1 hour ago, jib_buttkiss said: I want to make the corruption system a bit more interesting, and I like both of these ideas! It'll probably be for the version after next- I don't want to delay 1.6 even more by adding more stuff to it. The Guinness white horses advert intensifies. Quote He waits… That what he does… And I tell you what; Tick followed tock followed tick followed tock followed tick… Good things come to he who waits. Spoiler
Settler101 Posted June 21, 2023 Posted June 21, 2023 I've looked around this thread for some help in determining whether or not certain armors count toward bimbo clothes. I've seen that they need keywords to accomplish this. For example, I'm using the tawoba steel top which has Sos_Revealing as a keyword, but it still says I'm not wearing a bimbo outfit. Is this intended or am I missing something and if the bikini armors are not set to be considered as bimbo outfits, I assume I have to add different keywords to them?
jib_buttkiss Posted June 22, 2023 Author Posted June 22, 2023 4 hours ago, Settler101 said: I've looked around this thread for some help in determining whether or not certain armors count toward bimbo clothes. I've seen that they need keywords to accomplish this. For example, I'm using the tawoba steel top which has Sos_Revealing as a keyword, but it still says I'm not wearing a bimbo outfit. Is this intended or am I missing something and if the bikini armors are not set to be considered as bimbo outfits, I assume I have to add different keywords to them? Hmm, sounds like it should be valid bimbo dress. SoS_Revealing is one of the keyword the outfit checker considers, so if the top has that I'm not sure why it's not passing. I'm just going to rapidfire a few ideas because I don't know enough to have a solid answer: -Does TAWOBA do something "clever" with item slots? Like, is the bikini top not actually using slot 32, but something else (that fails the check) is? -If you're in SE, does SoS's SE version have a different .esp name? This could stop the check from loading the SoS_revealing keyword. You could try adding the CC_SluttyClothes keyword to the bikini using Tes5Edit if this is the problem. -Is it definitely your clothes item failing, not your shoes or something? The message should tell you, but you could disable Clothes under outfit control to make sure. (To try help situations like this, the next version has a feature where you can designate any item of armor as bimbo using the MCM. But I'd still rather figure out why it's not working now!)
Balgin Posted June 22, 2023 Posted June 22, 2023 4 hours ago, jib_buttkiss said: Hmm, sounds like it should be valid bimbo dress. SoS_Revealing is one of the keyword the outfit checker considers, so if the top has that I'm not sure why it's not passing. I'm just going to rapidfire a few ideas because I don't know enough to have a solid answer: -Does TAWOBA do something "clever" with item slots? Like, is the bikini top not actually using slot 32, but something else (that fails the check) is? -If you're in SE, does SoS's SE version have a different .esp name? This could stop the check from loading the SoS_revealing keyword. You could try adding the CC_SluttyClothes keyword to the bikini using Tes5Edit if this is the problem. -Is it definitely your clothes item failing, not your shoes or something? The message should tell you, but you could disable Clothes under outfit control to make sure. (To try help situations like this, the next version has a feature where you can designate any item of armor as bimbo using the MCM. But I'd still rather figure out why it's not working now!) That's a very good question. I've sometimes seen bikini tops conflict with bikini bottoms and, at other times, I've seen bikini bottoms conflict with YPS hair. I need to check which version (because there's two versions of the mod using different slots). I used one version to avoid conflicts with earrings but the other seems to conflict with something else.
Matterom Posted June 22, 2023 Posted June 22, 2023 (edited) Just a bit of a request, If there could be some kind of scalar to configure the weight slider upon bimbofying. Trying to work out a relative decent and non excessive proportion based on the min and max weight is a bit challenging without just eliminating the weight slider all together. (especially if there are other mods that scale weight as well, A simple scale to max weight, or Set Weight to X when Bimbo would probably work, defaulted to 100 for the typical example. Edited June 22, 2023 by Matterom
wareware Posted June 22, 2023 Posted June 22, 2023 5 hours ago, jib_buttkiss said: -If you're in SE, does SoS's SE version have a different .esp name? This could stop the check from loading the SoS_revealing keyword. Are you checking for the SOS_Revealing keyword using form ID? Most armor mods don't actually add a dependency to SOS, they just create their own SOS_Revealing keyword and add that to their armors because having the same editor ID is good enough for SOS.
jib_buttkiss Posted June 22, 2023 Author Posted June 22, 2023 (edited) 57 minutes ago, Matterom said: Just a bit of a request, If there could be some kind of scalar to configure the weight slider upon bimbofying. Trying to work out a relative decent and non excessive proportion based on the min and max weight is a bit challenging without just eliminating the weight slider all together. (especially if there are other mods that scale weight as well, A simple scale to max weight, or Set Weight to X when Bimbo would probably work, defaulted to 100 for the typical example. I'll look into it for a later version, but I'm pretty certain it's not something you can control at runtime for NPCs without causing neck seams (like when you setNPCWeight using the console). And for the player, you can probably just racemenu it. I could be wrong though, I'll look into it later. 20 minutes ago, wareware said: Are you checking for the SOS_Revealing keyword using form ID? Most armor mods don't actually add a dependency to SOS, they just create their own SOS_Revealing keyword and add that to their armors because having the same editor ID is good enough for SOS. I'm grabbing SoS's keyword with a GetFormFromFile, then .hasKeyword()'ing the item against that. I guess if a mod used a keyword that just has the same name as the SoS one, yeah that wouldn't get picked up- it'd literally be a different keyword. Edited June 22, 2023 by jib_buttkiss
Naps-On-Dirt Posted June 22, 2023 Posted June 22, 2023 3 hours ago, Matterom said: Just a bit of a request, If there could be some kind of scalar to configure the weight slider upon bimbofying. Trying to work out a relative decent and non excessive proportion based on the min and max weight is a bit challenging without just eliminating the weight slider all together. (especially if there are other mods that scale weight as well, A simple scale to max weight, or Set Weight to X when Bimbo would probably work, defaulted to 100 for the typical example. Using a flat bodyweight adjustment would make you miss out on one of the attractions of the mod for many people; the exaggerated body shape of the bimbo archtype. Even I prefer this method over a single slider, and my numbers on the bimbofication settings page are all like .1 to .2 for most things.
foreveraloneguy Posted June 22, 2023 Posted June 22, 2023 6 hours ago, jib_buttkiss said: I'll look into it for a later version, but I'm pretty certain it's not something you can control at runtime for NPCs without causing neck seams (like when you setNPCWeight using the console). And for the player, you can probably just racemenu it. I could be wrong though, I'll look into it later. If you take a look at winterweight the mod author reads a bodyslide file for the morph settings. This kind of touches back on an earlier request to have a way to save the settings for morphs between playthroughs. It would also mean that the user wouldn't be limited to just hardcoded morphs for shaping the body. And it would let you have separate settings for 0 and 100 weights.
FatBeaver64 Posted June 22, 2023 Posted June 22, 2023 have you considered setting up something like Trello, so people can see whats been added, what your working on and what your planning for future versions ? 1
Primal__Fox Posted June 22, 2023 Posted June 22, 2023 can anybody help, I seem to have the mod working but I cant get any of the clothes from RR and no makeover power
jib_buttkiss Posted June 23, 2023 Author Posted June 23, 2023 (edited) 12 hours ago, foreveraloneguy said: If you take a look at winterweight the mod author reads a bodyslide file for the morph settings. This kind of touches back on an earlier request to have a way to save the settings for morphs between playthroughs. It would also mean that the user wouldn't be limited to just hardcoded morphs for shaping the body. And it would let you have separate settings for 0 and 100 weights. I think that's different to what Matterom's asking. They just want the curse to also affect the vanilla Weight slider so that it's easier to make their morphs cooperate with their bodyslide at certain weights. I know I can do that for the player (because other mods do it), but I don't think it can work on NPCs (maybe). Mind you, I've taken a look in that mod's code, and if that's what it takes to reliably read/write from jsons, then I can definitively say that there's other features I'd rather work on. In terms of (time to implement+dismally boring code wrangling required) compared to (benefit brought to the mod), it's hard on the losing side. 8 hours ago, FatBeaver64 said: have you considered setting up something like Trello, so people can see whats been added, what your working on and what your planning for future versions ? I thought about it, but then I decided that detailing my plans and working on a dedicated notice board would just make me feel pressured me to both burn time making them look neat and readable (instead of just working on them), and to go through with adding every feature I put there just because now that I've told people about it I have to do it (instead of sometimes just going "nah" and not doing something I'd planned). It'd be cool for people to see, but it'd just stress me out. I'd rather have my .txt notepad file that can I dump my thoughts into and not have to worry about it. 4 hours ago, Primal__Fox said: can anybody help, I seem to have the mod working but I cant get any of the clothes from RR and no makeover power Have you been bimbofied? Has the bimbofication progressed enough for you to do those things? The makeover power appears once your hair has been bimbofied, and you can't buy new clothes at Radiant Raiment until fully bimbo'd. Edited June 23, 2023 by jib_buttkiss
AphroditesEye Posted June 23, 2023 Posted June 23, 2023 What are the odds the next version is going to require a new save file? Been thinking of starting a new game but unsure if I want to wait it out or not.
wareware Posted June 23, 2023 Posted June 23, 2023 @jib_buttkiss You can use HasKeywordString instead. https://www.creationkit.com/index.php?title=HasKeywordString_-_Form
jib_buttkiss Posted June 23, 2023 Author Posted June 23, 2023 5 hours ago, AphroditesEye said: What are the odds the next version is going to require a new save file? Been thinking of starting a new game but unsure if I want to wait it out or not. It won't hard require one as such, but I there's a few little things that won't trigger properly without one. I'd say wait it out, I shouldn't be too long now. I'm the final stages of debugging the Lyli/Morella quest now, then all I have left to do is the new tavern bimbo (who is just dialogue, no quest, so she'll be easy), a few minor todo-list items, and to then bundle everything up for the release. 5 minutes ago, wareware said: @jib_buttkiss You can use HasKeywordString instead. https://www.creationkit.com/index.php?title=HasKeywordString_-_Form Oh, cool. I didn't know about that function. I'll switch the check to use that instead, easy. 2
Primal__Fox Posted June 23, 2023 Posted June 23, 2023 9 hours ago, jib_buttkiss said: Have you been bimbofied? Has the bimbofication progressed enough for you to do those things? The makeover power appears once your hair has been bimbofied, and you can't buy new clothes at Radiant Raiment until fully bimbo'd. I used to auto corruption in the MM that may be the problem.
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