belegost Posted February 10, 2023 Posted February 10, 2023 (edited) 14 minutes ago, CornyRabbit696 said: well i installed it, changed the mcm settings labelled inverse, and nothing changed as curse progressed Changes are applied on the last stage. There's also a button in the MCM where you can check if the morphs work. If they don't, that's not an issue of this mod, but your setup. Edited February 10, 2023 by belegost
Wut1969 Posted February 10, 2023 Posted February 10, 2023 30 minutes ago, CornyRabbit696 said: well i installed it, changed the mcm settings labelled inverse, and nothing changed as curse progressed If the test button in the MCM doesn't work, you could check your modlist for mods like weightmorphs, racemorphs or others that are very fanatic at controllking what the PC looks like. Â
Wut1969 Posted February 10, 2023 Posted February 10, 2023 On 2/9/2023 at 1:07 AM, jib_buttkiss said: The "hidden DD slots" is a current bug that will be fixed for the next version. It sometimes prevents changing a bimbo's hair. I'm not currently sure what causes it exactly (because I haven't looked yet) but you can usually get around it by either giving her a helmet or taking one away before trying to change her hair. You're right that DD isn't a requirement, by the way. The mention of Devious Devices in that popup is a bit outdated- it started as a DD-failsafe but was extended to a generalised force-equipped item failsafe and I didn't change the popup. Be it as it may, Bimbos does work best when using YPS, and that mod does have a dependency on DD.  Installing DD doesn't directly imply that the PC or any NPC's directly start wearing all kinds of devious devices, in essence it's just a library, just like Apachii and many others.  I know you're trying very hard to make Bimbos as compatible with everything (as you're a very nice person) as much as possible, but in a few weeks someone will demand that you take away Sexlab dependencies because they use DAR or Flowergirls or whatever, and a week after that someone will force you to enable SAM bodies or Jiffy furries to turn into Bimbos.  You can't win. They'll wear you out until you throw in the towel and leave these forums disappointed. I would hate when that happens.  So, long rant short; I wouldn't mind if Bimbos ends up with a hard dependency on a mod I don't want, even when that would mean I have to disable some mods that I do want, because that's just how things go. My modlist is an organic thing, depending on my playthough, up to 20 or even 30 mods can be, need to be, switched.  5
jib_buttkiss Posted February 10, 2023 Author Posted February 10, 2023 (edited) 2 hours ago, belegost said: Changes are applied on the last stage. There's also a button in the MCM where you can check if the morphs work. If they don't, that's not an issue of this mod, but your setup. Changes are actually progressive throughout the curse now and are pretty subtle at each step, so it's best to test using the MCM button instead of the curse.  1 hour ago, Wut1969 said: Be it as it may, Bimbos does work best when using YPS, and that mod does have a dependency on DD.  Installing DD doesn't directly imply that the PC or any NPC's directly start wearing all kinds of devious devices, in essence it's just a library, just like Apachii and many others.  I know you're trying very hard to make Bimbos as compatible with everything (as you're a very nice person) as much as possible, but in a few weeks someone will demand that you take away Sexlab dependencies because they use DAR or Flowergirls or whatever, and a week after that someone will force you to enable SAM bodies or Jiffy furries to turn into Bimbos.  You can't win. They'll wear you out until you throw in the towel and leave these forums disappointed. I would hate when that happens.  So, long rant short; I wouldn't mind if Bimbos ends up with a hard dependency on a mod I don't want, even when that would mean I have to disable some mods that I do want, because that's just how things go. My modlist is an organic thing, depending on my playthough, up to 20 or even 30 mods can be, need to be, switched.  Thanks for the support. Don't worry though, I'm only doing things I want to. If someone comes along demanding things, I can and will ignore them. I quite like (and do consider) suggestions for the mod, but I'm not afraid to say that something's not going to happen if I don't like the idea. At the end of the day, I'm making this mod for a bit of fun, because working on it is fun, and people enjoying something you made is cool.  DD not being a requirement though, that's just a coincidence basically. It, well, just happens to not be. To be honest I forgot it was one for YPS. Staying light on hard dependencies can be an interesting little challenge, and just makes things easier for everyone in the long run. If I wanted to add something that actually needed DD, I'd make it a requirement without a worry, but at the moment, there's kinda just no reason to.  Edited February 10, 2023 by jib_buttkiss 4
Balgin Posted February 10, 2023 Posted February 10, 2023 13 hours ago, Efgad said: just a scroll. Haha! Of giggles, no less. So your hah hah was very appropriate. 1
foreveraloneguy Posted February 10, 2023 Posted February 10, 2023 I was digging through the scripts trying to figure out why a couple of NPCs from this mod had weird looking bodies on SE when I use bodygen to assign everything, and found some morphs that are hard coded with values that don't work on SE in QF_CC_KickerQuest_082C2270. I get why you're doing it, but it does cause some weirdness. I've been working around it on when by doing a skee erase bodymorph in the console, which lets me properly assign the body but loses the modifications. Maybe add a check for skyrim version in the script, and then either use positive or negative values based on the return? I'd be happy to help you sort which is which if you PM me.
terrorofmorrowind Posted February 10, 2023 Posted February 10, 2023 Is there a mod that still uses alignheapallocate for SE? I only found the os allovation one in engine fixes.
jib_buttkiss Posted February 11, 2023 Author Posted February 11, 2023 (edited) 9 hours ago, foreveraloneguy said: I was digging through the scripts trying to figure out why a couple of NPCs from this mod had weird looking bodies on SE when I use bodygen to assign everything, and found some morphs that are hard coded with values that don't work on SE in QF_CC_KickerQuest_082C2270. I get why you're doing it, but it does cause some weirdness. I've been working around it on when by doing a skee erase bodymorph in the console, which lets me properly assign the body but loses the modifications. Maybe add a check for skyrim version in the script, and then either use positive or negative values based on the return? I'd be happy to help you sort which is which if you PM me.  If I'm remembering right (I might not be, I didn't double check), that code doesn't run? It's attached to a quest stage that isn't triggered unless you do it manually through the console. Edited February 11, 2023 by jib_buttkiss
foreveraloneguy Posted February 11, 2023 Posted February 11, 2023 7 minutes ago, jib_buttkiss said: Â If I'm remembering right (I might not be, I didn't double check), that code doesn't run? It's attached to a quest stage that isn't triggered unless you do it manually through the console. Â When I checked via sqv cc_kickerquest, it was running and I don't recall doing anything to start it. I certainly didn't run startquest or setstage against that quest.
jib_buttkiss Posted February 11, 2023 Author Posted February 11, 2023 (edited) 3 minutes ago, foreveraloneguy said: Â When I checked via sqv cc_kickerquest, it was running and I don't recall doing anything to start it. I certainly didn't run startquest or setstage against that quest. Â Yeah, the quest runs, but the code for those morphs only triggers in stage 10 (? maybe? Again, I can't remember). The quest should be starting in stage 0 and staying there. If it goes to 10, the morphs trigger and a messagebox appears saying "Manual morphs triggered by debug" (or something like that.) Â Should. If it's not, and that code is running, then yeah that's a bug I'll need to fix. Edited February 11, 2023 by jib_buttkiss
foreveraloneguy Posted February 11, 2023 Posted February 11, 2023 (edited) 41 minutes ago, jib_buttkiss said:  Yeah, the quest runs, but the code for those morphs only triggers in stage 10 (? maybe? Again, I can't remember). The quest should be starting in stage 0 and staying there. If it goes to 10, the morphs trigger and a messagebox appears saying "Manual morphs triggered by debug" (or something like that.)  Should. If it's not, and that code is running, then yeah that's a bug I'll need to fix.  And after looking a bit more, I don't think this is even related to the NPCs I'm trying to sort except maybe buttslut. And when I checked, the quest was at stage 99.  The other NPC making me crazy is Tarria, who always has the most jacked up body when I first encounter her, but I can't figure out why when I have a body explicitly assigned to her and can't find any setmorph calls in the script related to her. But it almost seems like the default values for the bimbo body are being applied to her before I can configure them for SE. edit: going to try a little experiment by setting the values I use in the cc_mcm_script and recompiling to see if Tarria still looks jacked up. It'll have to wait until I start another new game, which probably won't be that much longer since I'm messing with mod builds to find a mix I like. Edited February 11, 2023 by foreveraloneguy
jib_buttkiss Posted February 11, 2023 Author Posted February 11, 2023 3 hours ago, foreveraloneguy said:  And after looking a bit more, I don't think this is even related to the NPCs I'm trying to sort except maybe buttslut. And when I checked, the quest was at stage 99.  The other NPC making me crazy is Tarria, who always has the most jacked up body when I first encounter her, but I can't figure out why when I have a body explicitly assigned to her and can't find any setmorph calls in the script related to her. But it almost seems like the default values for the bimbo body are being applied to her before I can configure them for SE. edit: going to try a little experiment by setting the values I use in the cc_mcm_script and recompiling to see if Tarria still looks jacked up. It'll have to wait until I start another new game, which probably won't be that much longer since I'm messing with mod builds to find a mix I like.  Hmm. If that quest is at stage 99, then that code might be triggering... Can you check what it does in a fresh save file?  For Tarria, it's possible that I left some morph code in for her by accident. If I did, it'll probably be in QF_CC_LyvviPart2, or worst case scenario, on one of the dialogue fragments for that quest (terrible terrible design, doing that, but it was the first quest I coded so I didn't know any better...). I thought I ripped all that out but it's possible I missed something.
LinksSword Posted February 11, 2023 Posted February 11, 2023 npcs morphs don't seem too actually work i tried using console to test out Erina but her morphs are not increasing at all.Â
jib_buttkiss Posted February 11, 2023 Author Posted February 11, 2023 (edited) 7 minutes ago, LinksSword said: npcs morphs don't seem too actually work i tried using console to test out Erina but her morphs are not increasing at all.  If you want to test morphs, test them on the player using the MCM button. NPCs' morphs are sometimes not so simple to trigger with the console. Edited February 11, 2023 by jib_buttkiss
belegost Posted February 11, 2023 Posted February 11, 2023 (edited) I will say this: bimbofied Bijin Jordis, dressed in a combination of Coco Student Uniform and Coco Wedding Dress, and with that platinum blonde wig is... chef's kiss. Edited February 11, 2023 by belegost
Code Serpent Posted February 11, 2023 Posted February 11, 2023 46 minutes ago, belegost said: I will say this: bimbofied Bijin Jordis, dressed in a combination of Coco Student Uniform and Coco Wedding Dress, and with that platinum blonde wig is... chef's kiss. You dare say this sentence here and not post pics? 4
belegost Posted February 11, 2023 Posted February 11, 2023 (edited) 13 minutes ago, Code Serpent said: You dare say this sentence here and not post pics? Yes. Â Bimbofy your own Jordis. With blackjack and hookers. Edited February 11, 2023 by belegost
Wut1969 Posted February 11, 2023 Posted February 11, 2023 (edited) Just now, belegost said: Yes. Â Bimbofy your own Jordis. With blackjack and hookers. Tsssssssssssssk. Now you're just being mean. May your flying boat leave you for another Bimbo! Edited February 11, 2023 by Wut1969 2
NicoleDragoness Posted February 11, 2023 Posted February 11, 2023 2 hours ago, jib_buttkiss said: If you want to test morphs, test them on the player using the MCM button  After all, it seems that the morphs work also with my BHUMP body (LE version). Maybe some minor sliders must be reversed, not sure. Still testing. For your information.
belegost Posted February 11, 2023 Posted February 11, 2023 19 minutes ago, Wut1969 said: Now you're just being mean  Why thank you.  But flattery will get you nowhere. 3
Wut1969 Posted February 11, 2023 Posted February 11, 2023 2 hours ago, NicoleDragoness said:  After all, it seems that the morphs work also with my BHUMP body (LE version). Maybe some minor sliders must be reversed, not sure. Still testing. For your information. Good to know. ? I'm sure your next playthrough will be somewhat less frustrating.  It'll be even better when you add YPS, and consequently DD. You won't see any of the provided hardware unless you start the YPS related quests. If you don't do these quests, both YPS and DD -can- behave as libraries, or add a touch of feminity to your playthrough, but that's really up to you. If you do install those mods, I would urge you to read the documentation of YPS and get a thorough look at the MCM.  Â
terrorofmorrowind Posted February 11, 2023 Posted February 11, 2023 (edited) For some reason the tattoos don't get applied on SE. i'm still using 1.5.97 btw. not AE. Both with or without yps enabled btw. I also can't see any new tats. Did they not come with the mod or something or do I need to download them seperately when using yps. i thought they were included. I am using slavetats SE if that matters. it's not the newest version but it's deffo not from 2020 either. Weeeelll, after looking around a lil on slavetats mod page I now understand what that add/remove option does for slavetats SE lol. ? I still have the problem of not being able to change a followers hairstyle tho (because apparently I'm using a DD restraint it says) Will need to test this some more. really wish you could change the timer on bimbofication tho. Edited February 11, 2023 by terrorofmorrowind
Balgin Posted February 11, 2023 Posted February 11, 2023 12 hours ago, belegost said: Yes. Â Bimbofy your own Jordis. With blackjack and hookers. I've never even seen her. I know that she exists somewhere and people like her but our paths have never crossed.
belegost Posted February 11, 2023 Posted February 11, 2023 (edited) 13 minutes ago, Balgin said: I've never even seen her. I know that she exists somewhere and people like her but our paths have never crossed. Â Purchase Proudspire Manor. Edited February 11, 2023 by belegost
Wut1969 Posted February 11, 2023 Posted February 11, 2023 9 minutes ago, Balgin said: I've never even seen her. I know that she exists somewhere and people like her but our paths have never crossed. Me neither. I looked it up and she's Solitudes version of Lydia. I don't think I've ever bothered to become a thane outside of Whiterun.
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