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Posted (edited)
12 hours ago, Selloh said:


Oops, Sorry! It looks like I mistakenly overwrote your patch by applying my method of adding a bodyslide preset preview. You're right though, they're still morphing to look slightly bent. However, I just did a quick check and compared the files in-game, and I noticed a clipping issue with your patch. Any chance you could upload a fix that keeps the body preview?
 

  Hide contents

Current Patch (Left)     :     Kiwi's Patch (Right)

20250811234245_1.jpg.9740af77365e044f67798343840f4b4d.jpg      20250811234147_1.jpg.f0e05a9397c68696d8b9e39951f63baa.jpg

20250811234820_1.jpg.f4f929ec8a3a8a2d4c68cc8f71f8c951.jpg       20250811234848_1.jpg.328a603cd439426beb33f7d883a5b34b.jpg


Also, not able to pin point what you mean about a collar, they all seem fine to me.

Oh, hmm, can you drop me your preset?  I've worked on extreme ones for so long that i might have overlooked a more petite ones (it also seems that some slider might be missing from the mesh)

Update: try this one and tell me how it is, i haven't touched the sliders that adapt to old or strange shapes before, but now it "should" be fine (and please do check the other ones, i will work my magic on those too if needed)

(PS. try to avoid leaving the body in bodyslide for anything that is not bodyslot 32 since these are not actually previews and they do get rendered on a model, taking up resources and clogging the game with the draw calls. For example a full set of piercings with such case would have the game render the character 4 times!)

BOS Piercings 3BA.zip

Edited by angrykiwi
Posted (edited)

I am working on SSE HPH character overhaul that includes 3d nails. Attempting to create somewhat authentic look for each BoS NPC. First file is released in nexus. This is work in progres so please report issues in the nexusmods and if you know ways to improve the looks like know mod for fake lashes point it out.

https://www.nexusmods.com/skyrimspecialedition/mods/156753

 

Anaita

Spoiler

TheBanneredMare-Sundas912AM17thofLastSeed4E201.png.dac45773157e8d328c54f1951f5bc509.png


Lyli

Spoiler

Whiterun-Sundas919AM17thofLastSeed4E201.png.7393c2659cdf9428650e1aa4b790fc10.png


Morella
NOTE: Morella wig setup is bit complex and need to correct it into future version.

Spoiler

Whiterun-Sundas916AM17thofLastSeed4E201.png.971498eeb580adb4b951aa5f70889a02.png

 

Lyvelia
 

Spoiler

TheArcanaeum-Sundas1031AM17thofLastSeed4E201.png.4a48610e277dcfd2054a7467a659dadf.png


Telariel

Spoiler

TheWinkingSkeever-Sundas927AM17thofLastSeed4E201.png.23ea475b8f967620a3a05e63ddfead3a.png

Edited by poporaltemporal
Posted (edited)

 

8 hours ago, angrykiwi said:

Update: try this one and tell me how it is, i haven't touched the sliders that adapt to old or strange shapes before, but now it "should" be fine (and please do check the other ones, i will work my magic on those too if needed)

(PS. try to avoid leaving the body in bodyslide for anything that is not bodyslot 32 since these are not actually previews and they do get rendered on a model, taking up resources and clogging the game with the draw calls. For example a full set of piercings with such case would have the game render the character 4 times!)


Hey that's perfect! I didn't know that about the previews! I'll make sure to keep that in mind.
 

8 hours ago, angrykiwi said:

Oh, hmm, can you drop me your preset?  I've worked on extreme ones for so long that i might have overlooked a more petite ones (it also seems that some slider might be missing from the mesh)


Doubt it's relevant now, but since you asked, I use Lovely Lady Reduced.

Also, on the topic of imperfections, there are still quite a few things I'm unhappy with from my patch that ended up making it into the main patch, such as:

  • A sizeable gap between the cloth & chest of the Sultry Dress.
  • Another gap between the Alicia Skirt's Straps & Alicia Top.
  • The middle part of bra's dipping in between the chest.
  • The bimbo collar clipping into the neck.
  • & of course the underboob clipping we talked about before.

I can definitely fix the bimbo collar (Nvm! There's no bodyslide files for the bimbo collar), and should be able to fix the Sultry Dress with some finer brush detail. Though, I'm a bit lost on how to fix the bra's and Alicia straps. Any ideas?

Img examples:

Spoiler


Sultry Dress Gap20250812130616_1.jpg.750a398b741f3011e10cd67a0e8b3a49.jpg






20250812130643_1.jpg.2da7c4aa66e2e1b2ecc436dd69cd0171.jpg20250812130649_1.jpg.e881db2458fbfa24222a1c8f51e7e613.jpg

20250812130721_1.jpg.b4345d902db7ebfb742c4cc9103b89e6.jpg

























(Ignore poor Margret in the background, she's just sleeping.)   

 

Edited by Selloh
Posted
16 minutes ago, Selloh said:

Another gap between the Alicia Skirt's Straps & Alicia Top.

IIRC I intentionaly made the straps loose to prevent them from clipping with the top when extreme bodyslide presets were used, I found that the scaling was irregular between the two nifs so I added a bit of "padding" to hide the non linear scaling.

 

21 minutes ago, Selloh said:

There's no bodyslide files for the bimbo collar

I think collars should have a bodyslide as there is the neck seam slider.

 

Also if you want to tackle the LE bodyslides  for

https://www.nexusmods.com/skyrimspecialedition/mods/142174

 

I'm happy for it to be bundled into the mod.

 

Yes @jib_buttkiss I know you don't like motives and images so if you want a new base texture just let me know.

Posted

Man, I'm unlucky. I tried this one and well. It didn't work. The MCM is not appearing no matter what I'm doing. I hope you guys enjoy though. I'm just disappointed I couldn't figure it out.

Posted (edited)

The issue

I have once again encountered an issue that has been driving me crazy for the last couple versions. Morella keeps commenting on characters that aren't even on screen or straight up don't exist (lyvvie vs lyvelia) which leads to nonsensical comments. Looking at the conditions everything seems fine. For example the attached comment plays even if the quest was completed by curing Lyvelia and she isn't even in the scene.

 

Comment.png.3fe655ce2f537ef9d18eb58638fb1784.png

 

I tried to bandaid this with location checks in the past and in the case of the comment above started changing the quest completion check to instead check for the completion of the cure/not cure stages (110 vs 125) when I stumbled upon this comment from 2018 

 

In short it appears that checking distance in conditions to references that do not exist will return a value below 1. This tracks with my observation that the above comment plays despite the Actor not existing since something below 1 is very much below 30.

 

So what does this mean?

 

I plan on adjusting comments where I notice this condition being an issue in a patch with an additional condition that checks that the distance is above 1. This should cover all but the most extreme cases where Actors are very close which should work well enough. I will post it here when done so it can hopefully be included in some minor patch. However I feel like both @jib_buttkiss and @AphroditesEye should be aware of this weird condition quirk so that it can be accounted for in potential future dialog topics. During this entire investigation I however also noticed that the maximum distance of 30 units is way too small with just being a few steps away already reaching measurements above 100 according to the console command and standing on the other side of the hall of attainment reaching a distance of 1100. As such I also adjusted the upper bound by a factor of 50.

 

You will find the first (very small test) batch of changes of this nature attached. I quickly tested said changes and it appears to work correctly now, though as alluded earlier I will have to make similar changes for the myriad of other topics relying on distance checks. Furthermore proving that something doesn't happen anymore is practically impossible so I might have just gotten very unlucky and only had only the comments play that I expected to be played.

 

In case you got lost in my ramblings feel free to ask for clarification, the short version can be found below.

 

TLDR:

-Skyrim distance checks are fucked and return values below 1 for Actors that don't exist anywhere close or at all.

-Distance units are much larger than expected.

-I'll slowly fix some of these dialog conditions and post the fixes if I notice any issues, first small testing batch attached.

BoS_Morella_Dialogue_fixes.esp

Edited by LetsTestThis
typos and grammar
Posted

On a different note: I am unsure that the increase of CC_MorellaRelationshipScore actually works correctly as I had the message "you feel closer to Morella" pop up twice now and the score is still at 0 despite the fact that I had learned spells and picked Nirnroot in between those messages. A quick look at the relevant Quest and attached script's properties in the creation kit leads me to believe that the global variable was simply never assigned to variable in the script itself, thereby having it silently fail (still my least favorite part about Papyrus). 

 

ScriptProperties.png.989b86ced488aae6f369b5991f2475df.png

 

I changed this on my end and it does not appear to have fixed it so I might either be wrong and it autofills fine and/or I am missing something else. I'd love some suggestions on how to resolve this problem as I'd prefer not having to resort to editing the global manually.

Posted

Im trying to build the clothes for LE skyrimm I have cbbe installed but every time I try to build in bodyslide it keeps saying unable to load input. Anyone else have this issue?

Posted
5 hours ago, Selloh said:

I can definitely fix the bimbo collar (Nvm! There's no bodyslide files for the bimbo collar), and should be able to fix the Sultry Dress with some finer brush detail. Though, I'm a bit lost on how to fix the bra's and Alicia straps. Any ideas?

  Hide contents


20250812130721_1.jpg.b4345d902db7ebfb742c4cc9103b89e6.jpg

 

 Are you perhaps using SMP head? I've had a similar issue with the collar and wanted to create a bodyslide specifically for it, but a newer version has fixed it.

Posted
5 hours ago, LetsTestThis said:

The issue

I have once again encountered an issue that has been driving me crazy for the last couple versions. Morella keeps commenting on characters that aren't even on screen or straight up don't exist (lyvvie vs lyvelia) which leads to nonsensical comments. Looking at the conditions everything seems fine. For example the attached comment plays even if the quest was completed by curing Lyvelia and she isn't even in the scene.

 

Comment.png.3fe655ce2f537ef9d18eb58638fb1784.png

 

I tried to bandaid this with location checks in the past and in the case of the comment above started changing the quest completion check to instead check for the completion of the cure/not cure stages (110 vs 125) when I stumbled upon this comment from 2018 

 

In short it appears that checking distance in conditions to references that do not exist will return a value below 1. This tracks with my observation that the above comment plays despite the Actor not existing since something below 1 is very much below 30.

 

So what does this mean?

 

I plan on adjusting comments where I notice this condition being an issue in a patch with an additional condition that checks that the distance is above 1. This should cover all but the most extreme cases where Actors are very close which should work well enough. I will post it here when done so it can hopefully be included in some minor patch. However I feel like both @jib_buttkiss and @AphroditesEye should be aware of this weird condition quirk so that it can be accounted for in potential future dialog topics. During this entire investigation I however also noticed that the maximum distance of 30 units is way too small with just being a few steps away already reaching measurements above 100 according to the console command and standing on the other side of the hall of attainment reaching a distance of 1100. As such I also adjusted the upper bound by a factor of 50.

 

You will find the first (very small test) batch of changes of this nature attached. I quickly tested said changes and it appears to work correctly now, though as alluded earlier I will have to make similar changes for the myriad of other topics relying on distance checks. Furthermore proving that something doesn't happen anymore is practically impossible so I might have just gotten very unlucky and only had only the comments play that I expected to be played.

 

In case you got lost in my ramblings feel free to ask for clarification, the short version can be found below.

 

TLDR:

-Skyrim distance checks are fucked and return values below 1 for Actors that don't exist anywhere close or at all.

-Distance units are much larger than expected.

-I'll slowly fix some of these dialog conditions and post the fixes if I notice any issues, first small testing batch attached.

BoS_Morella_Dialogue_fixes.esp 3.25 kB · 2 downloads

Oh, shit. Sorry about that, and thanks for cleaning up my sloppy implementation. This is good to know going forward - I only have a somewhat vague idea of how far distance is (one side of Whiterun's market at the center to the other seems to be about 500 units) and I've been trying to come up with more creative ways to implement things that aren't as prone to mistakes. I don't actually write on the same quest files as the current release lines anymore since it creates merging hell for jib, I'm writing on a completely separate series of files now - so this is good to know.

Posted

Not sure if this is my mod list, but when going fully corrupt I no longer get transformation events and makeover menu doesn't say my character is corrupted with curse. Tested on new save for bos 1.9.2. Problem goes away when reverting to bos 1.8.4, events properly fire. I didn't try other versions. Any idea?

Posted
57 minutes ago, jperrins66 said:

Hint : go visit the house near windhelm

 

I visit the house frequently but never found it, where it is stored? 

 

By the way jibb, does Falion provide cure?

 

image.jpeg.38a1a09f39eb6e319fb617d7773e5704.jpeg

Posted (edited)
21 minutes ago, DrSeptimus said:

 

I visit the house frequently but never found it, where it is stored? 

 

By the way jibb, does Falion provide cure?

 

image.jpeg.38a1a09f39eb6e319fb617d7773e5704.jpeg

No cure and it's hidden, you need to TCL to find it

Edited by jperrins66
Posted (edited)
On 8/12/2025 at 1:13 PM, DrSeptimus said:

 

I think you should make it possible for people to get the amulet right away without speaking to Erena. Not only it is time saver if you play with survivor mode on, it also avoid mistaken it as bug.

 

The first anonymous note, the one that tell you there is a treasure at Left Hand Mine and trigger the hypnosis quest. That note cannot be drop nor sell from your inventory.

 

 

 

Sure, but I'd have to rework the quest to account for the player being able to go back early and that's more effort than I want to spend on completed content.

 

The letter should become droppable once you finish more of the hypno quest, probably. I'll double check.

 

On 8/12/2025 at 3:11 PM, badandunusual said:

1.9.02 gave me a t-pose. yes, i ran fnis and pandora, didn't work. vanished when i removed it

 

Did 1.8 or 1.9.0 work?

Because nothing animation-related has changed since then.

 

21 hours ago, jackinthebox2 said:

IDK if others had this but I was getting infinite loading screens in various internal cells with mod NPS.

This was occurring on fresh saves with nothing else directly touching them.

 

I think it must be some conflict in my setup? Opening the mod editing the npcs in any way and saving it made the infinite loading solve itself.

Also, the sections of the SexEventsScript that deal with adding and removing debuffs are reading the current total value when setting definitions currently:

             oneHandDrained = PlayerRef.GetActorValue("OneHanded")+-5

Which results in any buff or debuff getting permanently applied every time they're added and removed.

             oneHandDrained = PlayerRef.GetBaseActorValue("OneHanded")+-5

 

I fixed it by changing it to check the base values.

The gradual skill reduction system I haven't yet tested so I'm not sure if it also has the issue.
 

 

I guess it's something in your setup then but it's good to have it noted down in case anyone else gets it.

 

Noted about the debuffs. I'll fix that, thanks

 

21 hours ago, xyzxyz said:

One of the random sex request dialogues where the bimbo follower wants to give a blowjob to the player when you speak with her.

 

Right. I'll take a look.

 

  

10 hours ago, audhol said:

Also if you want to tackle the LE bodyslides  for

https://www.nexusmods.com/skyrimspecialedition/mods/142174

 

I'm happy for it to be bundled into the mod.

 

Yes @jib_buttkiss I know you don't like motives and images so if you want a new base texture just let me know.

 

Oh those are nice... particularly the translucent and black ones...

If the others do sort out the LE bodyslides, I'll definitely include a variant or two!

 

20 hours ago, Caveman 74 said:

@jib_buttkiss Thanks for fixing the inventory bug, I had lot's I could not even store/sell/drop.

I know you have much to do but how about some Bimbo jewelry like rings, body chains, witchy has some cool rings in rose gold and Army Metal has a pink belly chain.

Just a thought, not an ask.

https://www.daymarrworkshop.com/post/army-metal-pack-le-bhunp-uunp-cbbe-tbd-se    Army Metal Pack   black, pink, gold, silver colors.

https://modbooru.com/mods/witchys-accessory-pack-extravaganza.1307    Witchy's Accessory Pack Extravaganza   2d & 3d rings in pic as well as belly chain.

 

  Reveal hidden contents

image.thumb.png.97a6d7a6257b4d8aa11768ff1c415afe.png

 

image.thumb.png.3d049808a8df70be26efb0127d3a894a.png

 

image.thumb.png.17291d00d9bc0b6b89829f1d49dfa824.png

 

 

 

 

 

 

 

 

 

 

They're cool, but there's always issues with permissions- particularly when the author posts on different sites and its harder to contact them.

 

19 hours ago, xyzxyz said:

It still says version 1.900000 in the mcm

5 hours ago, echo4648 said:

Seconding this issue. My MCM is also not updating to the new version.

 

Whoops. Purely a visual bug, I forgot to change the version number display.

 

19 hours ago, xyzxyz said:

Shouldn't the bimbo tonic remove the tatoos, piercings etc? It is active in the mcm but hasn't done it for me.

 

Any physical changes yes, but all it does to piercings is remove the penalties for not having them, so you can take them off.

 

8 hours ago, ThePervert101 said:

Man, I'm unlucky. I tried this one and well. It didn't work. The MCM is not appearing no matter what I'm doing. I hope you guys enjoy though. I'm just disappointed I couldn't figure it out.

 

Shot in the dark- did you install the SE patch without having the base mod as well?

 

8 hours ago, LetsTestThis said:

The issue

I have once again encountered an issue that has been driving me crazy for the last couple versions. Morella keeps commenting on characters that aren't even on screen or straight up don't exist (lyvvie vs lyvelia) which leads to nonsensical comments. Looking at the conditions everything seems fine. For example the attached comment plays even if the quest was completed by curing Lyvelia and she isn't even in the scene.

 

Comment.png.3fe655ce2f537ef9d18eb58638fb1784.png

 

I tried to bandaid this with location checks in the past and in the case of the comment above started changing the quest completion check to instead check for the completion of the cure/not cure stages (110 vs 125) when I stumbled upon this comment from 2018 

 

In short it appears that checking distance in conditions to references that do not exist will return a value below 1. This tracks with my observation that the above comment plays despite the Actor not existing since something below 1 is very much below 30.

 

So what does this mean?

 

I plan on adjusting comments where I notice this condition being an issue in a patch with an additional condition that checks that the distance is above 1. This should cover all but the most extreme cases where Actors are very close which should work well enough. I will post it here when done so it can hopefully be included in some minor patch. However I feel like both @jib_buttkiss and @AphroditesEye should be aware of this weird condition quirk so that it can be accounted for in potential future dialog topics. During this entire investigation I however also noticed that the maximum distance of 30 units is way too small with just being a few steps away already reaching measurements above 100 according to the console command and standing on the other side of the hall of attainment reaching a distance of 1100. As such I also adjusted the upper bound by a factor of 50.

 

You will find the first (very small test) batch of changes of this nature attached. I quickly tested said changes and it appears to work correctly now, though as alluded earlier I will have to make similar changes for the myriad of other topics relying on distance checks. Furthermore proving that something doesn't happen anymore is practically impossible so I might have just gotten very unlucky and only had only the comments play that I expected to be played.

 

In case you got lost in my ramblings feel free to ask for clarification, the short version can be found below.

 

TLDR:

-Skyrim distance checks are fucked and return values below 1 for Actors that don't exist anywhere close or at all.

-Distance units are much larger than expected.

-I'll slowly fix some of these dialog conditions and post the fixes if I notice any issues, first small testing batch attached.

BoS_Morella_Dialogue_fixes.esp 3.25 kB · 2 downloads

 

Ah, interesting! Good old Skyrim. I'll merge your fixes in.

 

Something new I found when fiddling with AphroditesEye's work was the .esp text search feature in CK, which makes handling this sort of thing so so much easier. Just noting it in case anyone else had missed it- since I did for so long!

 

7 hours ago, LetsTestThis said:

On a different note: I am unsure that the increase of CC_MorellaRelationshipScore actually works correctly as I had the message "you feel closer to Morella" pop up twice now and the score is still at 0 despite the fact that I had learned spells and picked Nirnroot in between those messages. A quick look at the relevant Quest and attached script's properties in the creation kit leads me to believe that the global variable was simply never assigned to variable in the script itself, thereby having it silently fail (still my least favorite part about Papyrus). 

 

 

 

I changed this on my end and it does not appear to have fixed it so I might either be wrong and it autofills fine and/or I am missing something else. I'd love some suggestions on how to resolve this problem as I'd prefer not having to resort to editing the global manually.

 

Ugh how annoying. I'll look into it.

  

2 hours ago, Aggressive_Coast said:

Not sure if this is my mod list, but when going fully corrupt I no longer get transformation events and makeover menu doesn't say my character is corrupted with curse. Tested on new save for bos 1.9.2. Problem goes away when reverting to bos 1.8.4, events properly fire. I didn't try other versions. Any idea?

 

Just to check- are the 1.9.0.2 issues on a new save file or your old one from 1.8.4?

 

2 hours ago, DrSeptimus said:

Anyone know where to get The Elder Scroll (Bimbo)?

 

It's a debug/cheat item and not normally obtainable.

You can spawn it with the console, or TCL through the wall behind Holdan's bed and pick up one that sits just outside the map there.

  

53 minutes ago, DrSeptimus said:

 

By the way jibb, does Falion provide cure?

 

Falion handles vampires not bimbos.

Edited by jib_buttkiss
Posted
10 hours ago, LetsTestThis said:

On a different note: I am unsure that the increase of CC_MorellaRelationshipScore actually works correctly as I had the message "you feel closer to Morella" pop up twice now and the score is still at 0 despite the fact that I had learned spells and picked Nirnroot in between those messages. A quick look at the relevant Quest and attached script's properties in the creation kit leads me to believe that the global variable was simply never assigned to variable in the script itself, thereby having it silently fail (still my least favorite part about Papyrus). 

 

 

 

I changed this on my end and it does not appear to have fixed it so I might either be wrong and it autofills fine and/or I am missing something else. I'd love some suggestions on how to resolve this problem as I'd prefer not having to resort to editing the global manually.

 

Ugh- sometimes, when you fill a property in an already running quest, it doesn't update correctly. Looks like that's happening here- I filled the property and loaded a testing save, and yep nothing. Then started a new save and it works just fine.

You might have some luck with stopping and restarting CC_morellafollowerquest?

Posted (edited)
5 hours ago, jib_buttkiss said:

 

Sure, but I'd have to rework the quest to account for the player being able to go back early and that's more effort than I want to spend on completed content.

 

 

Hopefully one day you have the time to rework it to make it more friendly with survival mode on.

 

Quote

The letter should become droppable once you finish more of the hypno quest, probably. I'll double check.

 

How many quest I need to do it in order for it to be droppable? I already done "Meet your master" and still cannot drop it.

 

Quote

 

It's a debug/cheat item and not normally obtainable.

You can spawn it with the console, or TCL through the wall behind Holdan's bed and pick up one that sits just outside the map there.

 

 

Ouch! I thought it was something you plan to introduce in the near future as a trap scroll whereby if player open it without knowing what it was they would be turn into bimbo right away.

 

I wonder if it was possible for you to change the name to something else and add it as part of the game instead of being debug item cause the concept of having an unknown scroll that bimbofy you upon opening it would be great.

 

Tbh, I am kinda sad that 2 item that would have been great to be part of the game turn out to be debug item. 😭

Edited by DrSeptimus
Posted (edited)
5 hours ago, jib_buttkiss said:

 

Any physical changes yes, but all it does to piercings is remove the penalties for not having them, so you can take them off.

Physical changes are only the bodyslide breasts and butt changes? Hair is still the blond bimbo hair.

Edited by xyzxyz
Posted (edited)
5 hours ago, jib_buttkiss said:

They're cool, but there's always issues with permissions- particularly when the author posts on different sites and its harder to contact them.

Well I should have said "Like" these rings/chains, not specifically what I use in my picture but something you would find acceptable for your mod.

Like I said I know you are busy and most likely swamped in suggestions, just thought a true Bimbo would have rings, body chains/jewelry and an ankle bracelet to look "Like Super Hot" she says, and to invest her earnings in.

Just think about it... Ok? 

Oh and "Pink"!  :cool:

Below are the links to the Gold/Silver anklet & toe rings.

I did not like hoe the toe ring floated in the air when wearing heels so I deleted it in Outfit Studio so there are just the anklet showing.

 

https://www.nexusmods.com/skyrimspecialedition/mods/63565  Gold Anklet & Toe Ring

 

https://www.nexusmods.com/skyrimspecialedition/mods/63461  Silver Anklet & Toe Ring

Edited by Caveman 74
Posted (edited)

After further testing, the features to separate the success rate of curing corruption with standard or flawless gem work well now. At least now the amethyst and garnet doesn't fail too frequent while at the same time the flawless doesn't success too often. Seems like the ratio of 4.0 for standard and 1.0 for flawless work the best for me.

 

Thanks for the QOL update, it avoid the bimbofication real decently for now even with survivor mode on. 

 

image.jpeg.35bdb4af8dcf8d494aedb55d7e9236ef.jpeg

 

I did a few testing and notice the text still get cut off if it is very long, how do I fix it?

 

The Bimbo Scroll (Debug item) seems to mess with MCM menu. Instead of changing hairstyle, it change hair color instead.

Edited by DrSeptimus
Posted

@jib_buttkiss What is a trigger for corruption to affect the weight slider? So far i've tried on an already corrupted PC but nothing seemed to work (didn't test the morph reapply function, is it even done through the morphs?)

Posted (edited)

upgraded from 1.8.4, now version is 1.9.0.2(SE version with all patches in download page), curse has triggered in 1.8.4,  old save, YPS installed, need help:
1. weight change by corruption not work(with curse triggered in 1.8.4)

2. hair become completely black, when i use racemenu to change hair color, after triggered refresh cycle by yps(or bos?), it will become black again(maybe rgb value wrong?)

3. makeover spell says deprecated, but no mcm appears in bos' submenu at all

Edited by BugReporter_0x29fda0ed
Posted

Excited to get to the new content with a new playthrough. Thanks again for the excellent work, Jib!

I did want to ask, is Morella's marriage still doable if she is a bimbo? What about vice-versa? Or both of you as bimbos? I was originally thinking of trying to marry her as a male character, then get genderbent via the curse, then become a bimbo, followed by Morella, but maybe Morella marrying the player after they've been bimbofied would be better. Especially if there is dialogue specific for it. But if not, I don't want to have to risk reloading too far back. Anyone know if there is specific dialogue for that or even if Morella will consider marriage if you, her, or both of you are bimbos?

Posted
12 hours ago, jib_buttkiss said:

It's a debug/cheat item and not normally obtainable.

You can spawn it with the console, or TCL through the wall behind Holdan's bed and pick up one that sits just outside the map there.

Super excited for the quest where Holdan sends us into the ruin of a race who was just around for this major historical event and obtained the vital component of said historical event but for some reason decided not to get involved in a vital piece of learning how to cure the bimbo curse

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