LetsTestThis Posted August 17, 2025 Posted August 17, 2025 5 hours ago, AphroditesEye said: Damn, that's too bad - I know when I was looking at the two ways an NPC can detect line of sight with another NPC, they can be... Problematic. Either by not working correctly or causing performance issues. I'd like to figure this out so I can avoid it in the future without having to cut off an entire type of dialogue. Lyvvie is actually accomplished by using 4 different NPCs, not manually transforming one - all that happens when the quest ends is said NPCs are disabled at different stages. I have honest to god no idea why that's even happening. I noticed during some testing she's also giving her line about joining the Companions, even though I haven't done that yet. Skyrim's conditional dialogues are a headache, they either work perfectly or not at all for unknowable reasons. I mean the companion line is at least easy to explain since you are checking for stage C00>0 rather tahn C00=10. The latter would be the "you need to talk to kodlak" stage while the former is satisfied as soon as the housekeeping script is initialized which then sets the quest stage to 1 which is very much >0. (Excerpt below that gets triggered on stage 0, so literally game start since C00 is "start game enabled") Quote Function SetUpCompanions() ; Debug.Trace("C00: Waiting to set up Companions.") Utility.Wait(60) ; giving other quests the chance to finish their reservations ; (very conservative time buffer, but chargen takes a while, ; so let's be safe) ; Debug.Trace("C00: Setting up Companions...") RadiantQuestsDone = 0 StoryQuestIsRunning = False RadiantQuestAccepted = False RadiantQuestFinished = False AelaCurrentQuest = None VilkasCurrentQuest = None FarkasCurrentQuest = None SkjorCurrentQuest = None AelaNextQuest = None VilkasNextQuest = None FarkasNextQuest = None SkjorNextQuest = None RadiantAelaBlock = False RadiantFarkasBlock = False RadiantSkjorBlock = False RadiantVilkasBlock = False ; do this twice to queue up two quests CycleRadiantQuests() ; while (\ ; (SkjorCurrentQuest == None || !SkjorCurrentQuest.GetStageDone(1)) \ ; && (AelaCurrentQuest == None || !AelaCurrentQuest.GetStageDone(1)) \ ; && (FarkasCurrentQuest == None || !FarkasCurrentQuest.GetStageDone(1)) \ ; && (VilkasCurrentQuest == None || !VilkasCurrentQuest.GetStageDone(1)) \ ; ) ; ; Debug.Trace("C00: Waiting on RQ cycle...") ; Utility.Wait(0.1) ; endwhile CycleRadiantQuests() CurrentStoryQuest = None ; Debug.Trace("C00: Setup done; setting stage 1.") SetStage(1) EndFunction In short if you want to be more selective you'd need to atleast check for quest stage >=10. That being said I don't see why you can't do >=10 AND not completed rather than <20 to have it be able to trigger throughout the entire introduction quest so that the comment doesn't accidentally get missed. Afterall the timeframe between being told to talk to Kodlak and doing so is rather small. Regarding the Lyvvie issue I am honestly leaning towards throwing in the quest stage (110/125) aswell for good measures then, that way the wrong comment definitely doesn't play due to disabled characters(still my leading theory) while the distance check still works to ensure that she is nearby. I included the suggested changes aswell as a general increase in distance for the various comments on other college residents in the attached esp as I honestly have never seen those before, likely due to distance units being smaller than expected. BoS_Morella_Dialogue_fixes.esp 1
Talesien Posted August 17, 2025 Posted August 17, 2025 4 hours ago, kamina666001 said: using pandora 3.20 from nexus mods AND vortex does NOT recognize BoS, t-posing problem widespread... any help please? I've no such problems using vortex and pandora as well. Make sure you are using both Bimbos of Skyrim and the SE patch and ensure that the SE patch wins the conflicts. (And yes there is currently a minor version mismatch, does not matter, works fine for me.) What exactly do you mean with Vortex not recognizing BoS? Does not want to install it? Refuses to enable it?
Talesien Posted August 17, 2025 Posted August 17, 2025 2 hours ago, Moma743 said: Any help? Which mod manager are you using?
Moma743 Posted August 17, 2025 Posted August 17, 2025 35 minutes ago, Talesien said: Which mod manager are you using? Vortex
fred200 Posted August 17, 2025 Posted August 17, 2025 13 hours ago, tester86 said: I have to disagree. Without a SE patch and 1.9.0.2 all the characters T-pose even after running FNIS. With 1.9.0.2 FNIS gives a warning stating \character\behavior\FNIS_BibosOfSkyrim_Behavior.hlx not Skyrim Se compatible. Usually there is an SE patch and without it T-pose. There is no SE patch listed on the download page for 1.9.0.2 and so it does not work. At least for me. Not sure how it is working for others. Removed 1.9.0.2 and reran FNIS fixed the T-Pose. It does not work. You are running the Botox SE patch. Ditch it and 1.9.0.2 runs fine on SE. No FNIS warning.
lufarce Posted August 17, 2025 Posted August 17, 2025 I am not sure, but the hypno request, when it call me to change the hair color, I can't complete it. how to complete hypno quest and begin another one?
Wut1969 Posted August 17, 2025 Posted August 17, 2025 This works for me, where Bimbos is version 1.9.0.2 and I use FNIS. If it doesn't work for you, it's something on your side, not a problem with the mod.
Moma743 Posted August 17, 2025 Posted August 17, 2025 25 minutes ago, Wut1969 said: This works for me, where Bimbos is version 1.9.0.2 and I use FNIS. If it doesn't work for you, it's something on your side, not a problem with the mod. I'm not sure how this would be an issue on our side. It's just downloading the base mod and the SE patch and running FNIS. There's not much that can go wrong here. I've even put in a rule that the patch requires and must load after the base mod in Vortex. But it's still saying it's incompatible on FNIS.
Wut1969 Posted August 17, 2025 Posted August 17, 2025 13 minutes ago, Moma743 said: I'm not sure how this would be an issue on our side. It's just downloading the base mod and the SE patch and running FNIS. There's not much that can go wrong here. I've even put in a rule that the patch requires and must load after the base mod in Vortex. But it's still saying it's incompatible on FNIS. It -has- to be an issue on your side, otherwise I would suffer from the same problem, and I don't. My totally uneducated guess would be that Vortex thinks the animation isn't the same and therefor does not overwrite it. Can you delete the animation from the main mod (unzip, remove file, zip again) and see if that helps?
Modding_Addict Posted August 17, 2025 Posted August 17, 2025 On 8/11/2025 at 10:45 AM, jib_buttkiss said: On 8/10/2025 at 7:11 PM, kjergaard said: the new Morella voice pack does not work for me, i use NFF and i have 2 "follow me i need your help" dialogue options ass well a 2 options to dismiss her as a follower, after marrying Morella and her turning into a bimbo she keeps asking to get a bimbo tonic so we can marry Did you get the updated 1.9.0.1 voice pack from the other day? Yeah, like a lot of custom followers she seems a bit buggy with follower frameworks. It's on my todo list to sort out. i found the issue, it came from Bof's Babes n Bimbos NPC replacer just editing the voice here seems to have fixed all the other mentioned issues i had
ebbluminous Posted August 17, 2025 Posted August 17, 2025 1 hour ago, Moma743 said: I'm not sure how this would be an issue on our side. It's just downloading the base mod and the SE patch and running FNIS. There's not much that can go wrong here. I've even put in a rule that the patch requires and must load after the base mod in Vortex. But it's still saying it's incompatible on FNIS. I am on SE and use FNIS. The only time I have gotten this issue is when a BOS update comes along, I install mods and forget to set the priority before running FNIS. When this happens, all I do is set priority, redeploy mods and run FNIS again.
Moma743 Posted August 17, 2025 Posted August 17, 2025 (edited) 1 hour ago, Wut1969 said: It -has- to be an issue on your side, otherwise I would suffer from the same problem, and I don't. My totally uneducated guess would be that Vortex thinks the animation isn't the same and therefor does not overwrite it. Can you delete the animation from the main mod (unzip, remove file, zip again) and see if that helps? I think i fixed it. Thanks, this helped me figure it out. It was either: 1) You have to run FNIS through Vortex, not in the folder 2) Your animations are going over 10k. So download the fixer 3) Redeploy your mods again Edited August 17, 2025 by Moma743 1
SyliaDragon Posted August 17, 2025 Posted August 17, 2025 (edited) Heyo, I am trying to play this mod on LE and so far everything works except the morphs, they apply with a lot of clipping and layering issues. I know that I must have done something wrong but at this point I have no idea what it is and so I seek help here. I am using CBBE Curvy for the body, XP32MSE, RaceMenu and BodySlide in the x64 application (If that even makes a difference at this point) I hope you can help me. Spoiler Edit: I fixed the issue by loading the CBBE Slim body model as base instead of the CBBE Curvy body model. Spoiler Edited August 17, 2025 by SyliaDragon
Guest Posted August 17, 2025 Posted August 17, 2025 @jib_buttkiss FYI Jill still missing textures on her collar, see pic below. Is my slave tats messed up or did you change the nail color to a soft pink, I prefer the old hard bright pink, could there be an option? If it is my slave tats is wonky I apologize. Would it be possible to have a setting in Corruption MCM to reset default values? Thanks. Spoiler
Wut1969 Posted August 17, 2025 Posted August 17, 2025 5 minutes ago, Moma743 said: I think i fixed it. Thanks, this helped me figure it out. It was either: 1) You have to run FNIS through Vortex, not in the folder 2) Your animations are going over 10k. So download the fixer 3) Redeploy your mods again I have no idea how I helped, but I'm glad it works. And hopefully it helps others with the same issue too.
jib_buttkiss Posted August 17, 2025 Author Posted August 17, 2025 On 8/14/2025 at 7:57 PM, Balgin said: I'm experiencing an interesting issue with the latest 2 updates. When changing bimbo tattoos from the makeover page of the mcm the old tattoos are not removed and the new ones are applied additionally (instead of replacing the old ones). Odd. I'll add it to the list of issues for the makeover page. On 8/15/2025 at 4:52 PM, zison said: 1.9, Finally. Thanks for your outstanding/brilliant work! So, next I will (shamelessly) continue to urge you for an update on 1.9.1. Speaking of which, what's the general style of the latest story? Or rather, who is the victim: PC or Lexannen? The plan is for it to be more Lexanne- her fascination with bimbofication getting a bit too real. On 8/16/2025 at 7:50 AM, willsigs123 said: Does anyone know if the latest version 1.9.0.2 work with the current version of the SE patch 1.9.0.1? Has anyone tested this? Thanks! Yes it does, since there were no SE-only changes in 1.9.0.2. I just forgot to change the number on the SE patch. On 8/16/2025 at 5:21 PM, willsigs123 said: Excellent, thanks for the input! Follow up question: Is it safe to update to 1.9.0.2 in the middle of a play through or should I start a new game? An update is safe from 1.9.0 or 1.9.0.1. Updating an older 1.8 save will have problems. 19 hours ago, LetsTestThis said: Well I hate to bring this up again but apparently I was wrong and setting the minimum distance did not totally resolve it. The comments mentioning Lyvvie still trigger in the college courtyard which curiously is exactly where I gave her the cure. Do you by chance know whether you simply disable and not move her Actor to a different cell? Because if so I suspect that might be the reason - i.e. the Actor still existing (albeit in a disabled state) and being within the relevant distance. I am however unsure how to test this. Stopping and starting causes the dialogue options to stay missing, I'll fiddle with the quest stages to see if that fixes it but for now I modified the script to log what the changes should be an apply them manually afterwards. The spare Lyvvi's get teleported to a debug cell, then disabled. It might be best to just check for quest stages to determine whether it's Lyvelia or Lyvvi. Ugh. It can be really hard to make a quest accept property changes once its started without them. You might have some luck making a new property pointed to the relationship variable in the script, but if that doesn't work your savefile's probably stuck with your manual solutuon. 6 hours ago, lufarce said: I am not sure, but the hypno request, when it call me to change the hair color, I can't complete it. how to complete hypno quest and begin another one? Oh, damn. That request is meant to be disabled, it doesn't work. You might be able to use one of the MCM debug buttons to cancel out of it. 2 hours ago, kjergaard said: i found the issue, it came from Bof's Babes n Bimbos NPC replacer just editing the voice here seems to have fixed all the other mentioned issues i had Oh, interesting. @H Bof, you might want to know this. 12 minutes ago, Caveman 74 said: @jib_buttkiss FYI Jill still missing textures on her collar, see pic below. Is my slave tats messed up or did you change the nail color to a soft pink, I prefer the old hard bright pink, could there be an option? If it is my slave tats is wonky I apologize. Would it be possible to have a setting in Corruption MCM to reset default values? Thanks. Hide contents Oh, that damn collar. Thanks for the picture, I've had people mention that issue before but noone ever put a pic so I didn't know exactly what was wrong. @Selloh, @angrykiwi, do either of you have any idea about it? I've looked before but I couldn't find the problem. I changed the nails to a texture that slavetats could customise instead of being hardcoded to pink. You might be able to change it in the Slavetats MCM to a brighter pink? I'm not sure how to do a "reset all defaults" button but the sliders should have an option to reset them when you open them. 3
lufarce Posted August 17, 2025 Posted August 17, 2025 1 hour ago, jib_buttkiss said: Odd. I'll add it to the list of issues for the makeover page. The plan is for it to be more Lexanne- her fascination with bimbofication getting a bit too real. Yes it does, since there were no SE-only changes in 1.9.0.2. I just forgot to change the number on the SE patch. An update is safe from 1.9.0 or 1.9.0.1. Updating an older 1.8 save will have problems. The spare Lyvvi's get teleported to a debug cell, then disabled. It might be best to just check for quest stages to determine whether it's Lyvelia or Lyvvi. Ugh. It can be really hard to make a quest accept property changes once its started without them. You might have some luck making a new property pointed to the relationship variable in the script, but if that doesn't work your savefile's probably stuck with your manual solutuon. Oh, damn. That request is meant to be disabled, it doesn't work. You might be able to use one of the MCM debug buttons to cancel out of it. Oh, interesting. @H Bof, you might want to know this. Oh, that damn collar. Thanks for the picture, I've had people mention that issue before but noone ever put a pic so I didn't know exactly what was wrong. @Selloh, @angrykiwi, do either of you have any idea about it? I've looked before but I couldn't find the problem. I changed the nails to a texture that slavetats could customise instead of being hardcoded to pink. You might be able to change it in the Slavetats MCM to a brighter pink? I'm not sure how to do a "reset all defaults" button but the sliders should have an option to reset them when you open them. You said, “Oh, damn. That request is meant to be disabled, it doesn't work. You might be able to use one of the MCM debug buttons to cancel out of it.” Sorry, but I only find `stop the hypno quest` and `restart the hypno quest` debug button. I don't know how to only cancel out this small task from hypno quest list. I like the hypno quests because it is so interesting, but this is really a pity that I don't know how to continue. If MCM debug buttons really have this function, can you tell me more details about it? And finally, I hope you can add some debug buttons for this hypno quest: 1. complete current hypno quest, especial the letters task. 2. add a button to recover skills, remove the debuffs, or I have to start a new game if there's other blocked bugs in it.
Guest Posted August 17, 2025 Posted August 17, 2025 Not advocating or endorsing but have you guys seen this... BOS Charismatic HPH Overhaul on the Nexus https://www.nexusmods.com/skyrimspecialedition/mods/156753
angrykiwi Posted August 17, 2025 Posted August 17, 2025 2 hours ago, jib_buttkiss said: Oh, that damn collar. Thanks for the picture, I've had people mention that issue before but noone ever put a pic so I didn't know exactly what was wrong. @Selloh, @angrykiwi, do either of you have any idea about it? I've looked before but I couldn't find the problem. Yeah, i've checked it and the only difference is that it had NiTriShapeData attached, which i assume was causing render issues (why was it there if zaz doesn't have it?). Not figured out how to remove that data without deleting the mesh I went ahead and copied the same file from ZaZ and changed the texture paths so it is compatible (only for female though) LeatherBindsCollarFemale.zip 1
tester86 Posted August 17, 2025 Posted August 17, 2025 14 hours ago, Talesien said: I've no such problems using vortex and pandora as well. Make sure you are using both Bimbos of Skyrim and the SE patch and ensure that the SE patch wins the conflicts. (And yes there is currently a minor version mismatch, does not matter, works fine for me.) What exactly do you mean with Vortex not recognizing BoS? Does not want to install it? Refuses to enable it? This! This fixed my problem. The little line "SE patch wins the conflicts." When I installed 1.9.0.2 I told it to load after everything because 1.9.0.2 comes after 1.9.0.1. Force of habit. I've always just loaded the latest, selecting always load later when the conflict windows appears. The SE 1.9.0.1 patch needs to load after BoS 1.9.0.2. A SE patch for 1.9.0.2 would have been loaded afterwards if there had been one, but since there were no changes, one wasn't uploaded. Makes sense. Still, this is what bit me. It took some time for me to figure out that you can go to the 1.9.0.1 patch in Vortex under the mods section, find the SE patch, right click it to select manage file conflicts. There, expanding the tree to the behaviors selection and selecting the 1.9.0.1 SE patch, then saving it and rerunning FNIS. Once I did this there was no longer an error telling me the behavior.hlx was not SE compatible and I was no longer t-posing in game. Thanks for steering me in the right direction. I'm not vortex savvy but I was able to get it fixed. Thanks again!
Talesien Posted August 17, 2025 Posted August 17, 2025 (edited) 1 hour ago, tester86 said: This! This fixed my problem. The little line "SE patch wins the conflicts." When I installed 1.9.0.2 I told it to load after everything because 1.9.0.2 comes after 1.9.0.1. Force of habit. I've always just loaded the latest, selecting always load later when the conflict windows appears. The SE 1.9.0.1 patch needs to load after BoS 1.9.0.2. A SE patch for 1.9.0.2 would have been loaded afterwards if there had been one, but since there were no changes, one wasn't uploaded. Makes sense. Still, this is what bit me. It took some time for me to figure out that you can go to the 1.9.0.1 patch in Vortex under the mods section, find the SE patch, right click it to select manage file conflicts. There, expanding the tree to the behaviors selection and selecting the 1.9.0.1 SE patch, then saving it and rerunning FNIS. Once I did this there was no longer an error telling me the behavior.hlx was not SE compatible and I was no longer t-posing in game. Thanks for steering me in the right direction. I'm not vortex savvy but I was able to get it fixed. Thanks again! Glad you could sort it out and aye, that's one of the peculiarities of Vortex, LO sorting and conflict resolving of the the files in a mod are not necessarily in sync. The plugins are sorted using loot. For the conflict resolving they use their own mechanism. It is usually not to bad. If the version numbers had been identical it would pretty certainly have given the patch files priority. Since the main file has a higher version number now though, it appears Vortex rates the version number higher than the 'patch' keyword. Edited August 17, 2025 by Talesien
H Bof Posted August 17, 2025 Posted August 17, 2025 8 hours ago, jib_buttkiss said: Oh, interesting. @H Bof, you might want to know this. Yup! Gonna be trying to get a patch up later today or tomorrow!
ebbluminous Posted August 17, 2025 Posted August 17, 2025 2 hours ago, tester86 said: This! This fixed my problem. The little line "SE patch wins the conflicts." When I installed 1.9.0.2 I told it to load after everything because 1.9.0.2 comes after 1.9.0.1. Force of habit. I've always just loaded the latest, selecting always load later when the conflict windows appears. The SE 1.9.0.1 patch needs to load after BoS 1.9.0.2. A SE patch for 1.9.0.2 would have been loaded afterwards if there had been one, but since there were no changes, one wasn't uploaded. Makes sense. Still, this is what bit me. It took some time for me to figure out that you can go to the 1.9.0.1 patch in Vortex under the mods section, find the SE patch, right click it to select manage file conflicts. There, expanding the tree to the behaviors selection and selecting the 1.9.0.1 SE patch, then saving it and rerunning FNIS. Once I did this there was no longer an error telling me the behavior.hlx was not SE compatible and I was no longer t-posing in game. Thanks for steering me in the right direction. I'm not vortex savvy but I was able to get it fixed. Thanks again! Logic wins I've gotten used to conflict resolution then FNIS when there is a new version of BoS
Talesien Posted August 17, 2025 Posted August 17, 2025 16 hours ago, Moma743 said: Vortex Than, as for Tester86, make sure the SE patch wins all conflicts. Having the plugin below the main one is not enough. 1
jib_buttkiss Posted August 18, 2025 Author Posted August 18, 2025 10 hours ago, lufarce said: You said, “Oh, damn. That request is meant to be disabled, it doesn't work. You might be able to use one of the MCM debug buttons to cancel out of it.” Sorry, but I only find `stop the hypno quest` and `restart the hypno quest` debug button. I don't know how to only cancel out this small task from hypno quest list. I like the hypno quests because it is so interesting, but this is really a pity that I don't know how to continue. If MCM debug buttons really have this function, can you tell me more details about it? And finally, I hope you can add some debug buttons for this hypno quest: 1. complete current hypno quest, especial the letters task. 2. add a button to recover skills, remove the debuffs, or I have to start a new game if there's other blocked bugs in it. Ah, oops, sorry- I added the functionality to cancel the current note as something you unlock after finishing the quest, but forgot to add it as a debug option. I'll add it in the next version. If you don't want to wait, you can unlock it with the console- do set CC_hypnoIsDrevisMaster to 1, then go talk to Drevis Neloren at the College of Winterhold and ask him about it. You should probably set it back to 0 afterwards to make sure nothing breaks. 9 hours ago, Caveman 74 said: Not advocating or endorsing but have you guys seen this... BOS Charismatic HPH Overhaul on the Nexus https://www.nexusmods.com/skyrimspecialedition/mods/156753 I did see it, but I ignored it because that guy's been a continual nuisance. Every time he pipes up in here he gets belligerent and turns it into an argument. I gave him a few chances before I gave up, said fuck it, and now I completely ignore him and encourage everyone else to as well. 9 hours ago, angrykiwi said: Yeah, i've checked it and the only difference is that it had NiTriShapeData attached, which i assume was causing render issues (why was it there if zaz doesn't have it?). Not figured out how to remove that data without deleting the mesh I went ahead and copied the same file from ZaZ and changed the texture paths so it is compatible (only for female though) LeatherBindsCollarFemale.zip 14.82 kB · 4 downloads Thanks, I'll try adding that one in. 4 hours ago, Talesien said: Glad you could sort it out and aye, that's one of the peculiarities of Vortex, LO sorting and conflict resolving of the the files in a mod are not necessarily in sync. The plugins are sorted using loot. For the conflict resolving they use their own mechanism. It is usually not to bad. If the version numbers had been identical it would pretty certainly have given the patch files priority. Since the main file has a higher version number now though, it appears Vortex rates the version number higher than the 'patch' keyword. Ah, I didn't know the file names was causing a problem like that. I'd better stop dragging my feet and fix it then.
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