Adultman Posted August 16, 2024 Posted August 16, 2024 hmm, the only suggestion for emails so far is that you need to perform not one action, but several so that the trigger disappears. Say 5-10 times, or give a trigger word, etc. And then somehow it just turns out
xyzxyz Posted August 16, 2024 Posted August 16, 2024 9 hours ago, jib_buttkiss said: Just for my sanity, I have to check- was this a new game or an updated one? updated
Selloh Posted August 16, 2024 Posted August 16, 2024 12 hours ago, jib_buttkiss said: Are you using that script I posted on the other page (in quick scripts 3.rar)? That one has my attempt at a fix, and logging enabled. Yes, I did a test with and without it and both results were the same. How do I see the logs? The only popups I see are the ones I've mentioned. 6 hours ago, jib_buttkiss said: Right, so, I've had some time to sit down and do a bit of testing myself. With the new script I posted (in quick script 3.rar), I successfully receive new letters. Here's my process: -New game with an alternate start starting in Breezehome, set starting level for hypno quest to 1 and time between letters to 1 day -Wait 24 hours -Exit the building, get the letter about Lefthand Mine, go there, set the trapped chest off -Coc to the Bee and Barb in Riften, wait 24 hours -Go outside, receive first letter (give gold), complete it, go back inside. -Wait 24 hours, expecting 2nd letter to get sent -Nothing happened- so I waited another 24 hours. Debug notifications told me timer was progressing, but no letter sent -After the extra wait, the next letter was correctly sent -Go outside, receive 2nd letter (which was degrade self), complete it, go back inside -Wait 2 days, next letter send, and so on so forth. And then this repeated from there. Waiting for 2 days (instead of the set 1) in the Bee and Bard, then exiting to receive my letter. Anyone who it isn't working for- consider trying this, and let me know a)how it goes b)if you used the new script when you did I followed this with quick script 3 and unfortunately, this doesn't seem to be working for me. I did as oceanrelics did and manually set the value to 0 to trigger another quest. Got back the message "BoS hypno quest- cooldown count increased to 1 out of 1.000000" after waiting 24 hours, and after another 24 hours the courier got the letter. After I finished the quest and waited two days however, the value was still set to 1.
jib_buttkiss Posted August 16, 2024 Author Posted August 16, 2024 8 hours ago, Code Serpent said: Bit of feedback: I'm guessing you're using the RegisterForUpdateGameTime() function. Are you using RegisterForUpdateGameTime(24), so it only hits once every 24 hours? Because if it does then it might get stuck and only hit after 48 hours depending on how time passes. It might be better to use a shorter update time, like an hour or 3 hours, and then just note down and compare the GameDaysPassed value through a variable instead. Yeah, that's a good point. Probably explains the extra day of waiting. Annoyingly, though, the main problem seems to be with a global variable not updating correctly for some people. CC_HypnoNoteInMail is set to 1 in the main script when a letter is added to the courier, then should be set back to 0 by a script on the letter when the it gets read (and in the updated script, also when the mission triggers in the main script). But for some people (like Selloh) it doesn't seem to get set back at all- which is bizarre, it's just a .SetValue(0) in the middle of the script, and the rest of the script is working, how can it not be triggering? And only for some people? Ugh. 4 hours ago, xyzxyz said: updated Check it on a fresh save file. 7 hours ago, YuukiRyuu said: On a new save with the new script it still stalled out for me after the first letter. I used a pretty similar strategy, waiting within breezehome and then exiting to check for the courier. I kept the waiting time at the default (5 days). I don't suppose you tried waiting an extra day? The waiting time setting appears to be off by one day. 1 hour ago, Selloh said: Yes, I did a test with and without it and both results were the same. How do I see the logs? The only popups I see are the ones I've mentioned. I followed this with quick script 3 and unfortunately, this doesn't seem to be working for me. I did as oceanrelics did and manually set the value to 0 to trigger another quest. Got back the message "BoS hypno quest- cooldown count increased to 1 out of 1.000000" after waiting 24 hours, and after another 24 hours the courier got the letter. After I finished the quest and waited two days however, the value was still set to 1. Weird- with that script, you should be getting tons of popups- one every 24 hours when the script triggers, then a few more informing you of what it's doing. Are you sure you put that script in the right folder, with all your other .pex's?
DrSeptimus Posted August 16, 2024 Posted August 16, 2024 14 hours ago, jib_buttkiss said: Like Raven said, it's deliberate- it makes it hard to manage your inventory and more likely to accidentally re-read one and get triggered again. But it is hard to figure out which letter is buggy if you did that. Plus, why not add a MCM command that makes you randomly re-read those letter if you did not receive any letter for X amount of time? Also, would you add a letter whereby the PC would ask to be gangrape?
MellowDrama Posted August 16, 2024 Posted August 16, 2024 there's a letter about changing the hairstyle but the quest you get is just have sex with someone
Selloh Posted August 16, 2024 Posted August 16, 2024 39 minutes ago, jib_buttkiss said: Weird- with that script, you should be getting tons of popups- one every 24 hours when the script triggers, then a few more informing you of what it's doing. Are you sure you put that script in the right folder, with all your other .pex's? Spoiler Inside the scripts folder, yep! No popups. I keep checking myself to make sure I'm not giving you bad info (which I'm hopefully not). Sorry, I know this is probably frustrating, but I'll keep doing what I can to help.
jib_buttkiss Posted August 16, 2024 Author Posted August 16, 2024 (edited) 1 hour ago, DrSeptimus said: But it is hard to figure out which letter is buggy if you did that. Plus, why not add a MCM command that makes you randomly re-read those letter if you did not receive any letter for X amount of time? Also, would you add a letter whereby the PC would ask to be gangrape? Well, it's not the letters that are buggy, it's the scripts and missions. All the letters are generic, except for an integer property that sets which mission they trigger. Also, yeah, I'll add a "have a gangbang" letter to my list of ideas. 57 minutes ago, MellowDrama said: there's a letter about changing the hairstyle but the quest you get is just have sex with someone That one shouldn't ever be selected, since it's unfinished. Did you get given it? 7 minutes ago, Selloh said: Hide contents Inside the scripts folder, yep! No popups. I keep checking myself to make sure I'm not giving you bad info (which I'm hopefully not). Sorry, I know this is probably frustrating, but I'll keep doing what I can to help. Oh for fucks sake- no, it's my fuckup, not yours. I included the wrong script in that file. It should be this one: quick scripts 4.rar Oceanrelics was getting the popups because I made that mistake in 3, but not 2. Edited August 16, 2024 by jib_buttkiss
DrSeptimus Posted August 16, 2024 Posted August 16, 2024 (edited) 35 minutes ago, jib_buttkiss said: Also, yeah, I'll add a "have a gangbang" letter to my list of ideas. Cools... Would the "Have a gangbang" condition depends on how corrupted you are? Let's say if you are corrupted at below 20%, you only ask to be gangbang once. But if you at 60% or above, you going to keep asking for gangbang for the next 24 hours. I also confirm Elivan would talk as if he already hypnotise you before you even started the mission. By the way, can you add a features whereby Bimbo Corruption would diminish overtime if one doesn't have sex for xxx period of time? With soo many corruption option available, corruption increased extremely quick and it is hard to supress it. I would love this features just like how Cum Addiction work. Whereby cum addiction can be reduce by hours. I remember seeing my old saves files with 4000% corruption after being bimbofied. Edited August 16, 2024 by DrSeptimus
zurtrin69 Posted August 16, 2024 Posted August 16, 2024 If you want to track the letters just favourite the ones you've read or put them in a drawer in your house or something.
AVS Posted August 16, 2024 Posted August 16, 2024 On 8/15/2024 at 5:10 AM, jib_buttkiss said: -For the hair not staying on reload, does come back on its own after a bit (about ~30 seconds or on cell change? That's the behavior I saw (and expected). I was going to say no, but then I came across an exception that just makes things more confusing. I've found exactly one case where the script consistently works, and that's after loading into the first save I made on this character, a manual save made almost immediately after I finished bimbofying the follower. I've started the game into this save a number of times, and each time they start with greyfaces and their original hair, and then, after all the other game start-up stuff runs, their faces go back to normal and their designated new hair models load in, always the innkeeper first and then the follower. Although it's worth noting that the follower's hair remains their original color during this, similar to when they were first run through the curse. Problem is that I can't get it to do this at any other time than when loading into this one save file. I have found some other fairly consistent behaviors; When loading a save made inside the inn, the NPCs almost always have a greyface and stay that way indefinitely while the player is in the inn. Leaving the inn and then re-entering is usually enough to make that go away. When loading a save made outside of the inn with no bimbo NPCs around, upon entering the inn their faces are usually normal. At no point during any of this did the script to fix their hair fire off, regardless of what was going on with their faces. I even tried recreating the general circumstances of that one save- manual save, inside the inn, with the follower actively following and the innkeeper in close proximity- and still didn't get the fix script to fire off. Both the times when I can get it to fire off when loading that one save and the times when it doesn't on loading other saves have the same message about building the hair array in the console, so there's no hints there. I am quite perplexed.
ggoooo Posted August 16, 2024 Posted August 16, 2024 (edited) Guys I have installed the mod when I try to met with antaia at Bannered mare I just see her face and arms and the rest for her body is invisible with no voice or something can someone help at this ? Edited August 16, 2024 by ggoooo
LazyT Posted August 16, 2024 Posted August 16, 2024 (edited) Would someone be able to help me troubleshoot the issues I'm having with getting morph to work? The mod seems to be functioning perfectly except for the morphs just not applying. I've been playing around with different body mods, batch building them through BodySlide with "Build Morphs" enabled but every time I check the menu through mod manager ingame I don't see any body morphs to tweak. When I test out the bimbo morph nothing seems to change either. I'm currently using CBBE 3BA (3BBB) with the sliders working within the racemenu. Added my load order below Spoiler # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccasvsse001-almsivi.esm ccbgssse001-fish.esm ccbgssse002-exoticarrows.esl ccbgssse003-zombies.esl ccbgssse004-ruinsedge.esl ccbgssse005-goldbrand.esl ccbgssse006-stendarshammer.esl ccbgssse007-chrysamere.esl ccbgssse010-petdwarvenarmoredmudcrab.esl ccbgssse011-hrsarmrelvn.esl ccbgssse012-hrsarmrstl.esl ccbgssse014-spellpack01.esl ccbgssse019-staffofsheogorath.esl ccbgssse020-graycowl.esl ccbgssse021-lordsmail.esl ccmtysse001-knightsofthenine.esl ccqdrsse001-survivalmode.esl cctwbsse001-puzzledungeon.esm cceejsse001-hstead.esm ccqdrsse002-firewood.esl ccbgssse018-shadowrend.esl ccbgssse035-petnhound.esl ccfsvsse001-backpacks.esl cceejsse002-tower.esl ccedhsse001-norjewel.esl ccvsvsse002-pets.esl ccbgssse037-curios.esl ccbgssse034-mntuni.esl ccbgssse045-hasedoki.esl ccbgssse008-wraithguard.esl ccbgssse036-petbwolf.esl ccffbsse001-imperialdragon.esl ccmtysse002-ve.esl ccbgssse043-crosselv.esl ccvsvsse001-winter.esl cceejsse003-hollow.esl ccbgssse016-umbra.esm ccbgssse031-advcyrus.esm ccbgssse038-bowofshadows.esl ccbgssse040-advobgobs.esl ccbgssse050-ba_daedric.esl ccbgssse052-ba_iron.esl ccbgssse054-ba_orcish.esl ccbgssse058-ba_steel.esl ccbgssse059-ba_dragonplate.esl ccbgssse061-ba_dwarven.esl ccpewsse002-armsofchaos.esl ccbgssse041-netchleather.esl ccedhsse002-splkntset.esl ccbgssse064-ba_elven.esl ccbgssse063-ba_ebony.esl ccbgssse062-ba_dwarvenmail.esl ccbgssse060-ba_dragonscale.esl ccbgssse056-ba_silver.esl ccbgssse055-ba_orcishscaled.esl ccbgssse053-ba_leather.esl ccbgssse051-ba_daedricmail.esl ccbgssse057-ba_stalhrim.esl ccbgssse066-staves.esl ccbgssse067-daedinv.esm ccbgssse068-bloodfall.esl ccbgssse069-contest.esl ccvsvsse003-necroarts.esl ccvsvsse004-beafarmer.esl ccbgssse025-advdsgs.esm ccffbsse002-crossbowpack.esl ccbgssse013-dawnfang.esl ccrmssse001-necrohouse.esl ccedhsse003-redguard.esl cceejsse004-hall.esl cceejsse005-cave.esm cckrtsse001_altar.esl cccbhsse001-gaunt.esl ccafdsse001-dwesanctuary.esm _ResourcePack.esl Unofficial Skyrim Special Edition Patch.esp Unofficial Skyrim Modders Patch.esp Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm ZaZAnimationPack.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm EVGAnimatedTraversal.esl StormCalling.esl KittySpellPack01.esl Astral.esl Salter Bomb.esl Supernova.esl Icebloom.esl Aqua.esl Aero.esl AncientBloodII.esl Darenis Spells - Merchants.esp Lightpower.esl IceBloomNightmare.esl Ghostlight.esl Shockwave.esl RASS - Visual Effects.esl SkyUI_SE.esp TrueStormsSE.esp CBBE.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp 3BBB.esp SOSPhysicsManager.esp Thaumaturgy.esp Northern Roads.esp Cutting Room Floor.esp SoundsofSkyrimComplete.esp MysticismMagic.esp Cultured Orc Furniture.esp CustomComments.esp Adamant.esp Natura - Spriggans.esp MFF_Core.esp Unique Character.esp UIExtensions.esp Devious Devices SE patch.esp SlaveTats.esp Shas' Equipable Handnails_VersionYps.esp Colorful_Magic_SE.esp yps-ImmersivePiercing.esp ypssounds.esp MCMHelper.esp BimboSkin.esp FNIS.esp BarenziahQuestMarkers.esp SkyrimsGotTalent-Bards.esp BA_BardSongs_AIO.esp ElvishFemaleArmor.esp Tribunal Robes for SSE.esp KSHairdosSMP.esp KS Hairdos SMP - Vanilla Replacer.esp SnowOverSkyrim.esp KS Hairdo's.esp TrueDirectionalMovement.esp SmoothCam.esp Chapter II - Soundtrack mod by Dreyma Music.esp Azurite Weathers II.esp Reverb Interior Sounds Expansion.esp AcousticTemplateFixes.esp AcousticTemplateFixes_CC_Farming.esp AcousticTemplateFixes_CC_Seducers.esp AcousticTemplateFixes_ReverbInteriorSounds.esp WhalesOffTheCoast.esp DistantDragonRoars.esp MurderOfSongbirds.esp BlackreachEerieAmbience.esp Nordic Winds.esp Ambient Warfare.esp WildwoodEchoes.esp Whispering Tomes of Apocrypha.esp Revenant Spirits of the Soul Cairn.esp RibbitRemix.esp Murmurs and Mead.esp Reverb Interior Sounds Expansion_VolumeSlider_Rain.esp Reverb Interior Sounds Expansion_VolumeSlider_Thunder.esp Darkstorm.esp Natura.esp Abyss.esp INFERNAL FLAME.esp DragonPriestCultist.esp XPMSE.esp StormCalling - RedLightning.esp ExpertPierce.esp NordicCarvedLight.esp EbonyLiteTM.esp Bloodmoon.esp Necrotic.esp Necrotic - Adamant Patch.esp DwarvenLite.esp EbonyElvenArmor.esp Plague - Poison Spells.esp NordicLeatherArmor.esp StuddedElvenArmor.esp Natura - Adamant Patch.esp Desecration.esp Arcane.esp Stellaris.esp Vulcano.esp Necrom.esp Lunaris.esp Lunaris - Adamant Patch.esp Abyss - Adamant Patch.esp Arclight.esp Ascension.esp Flames of Coldharbour.esp Flames of Coldharbour - Adamant Patch.esp Stellaris - Adamant Patch.esp Arcane - Adamant Patch.esp Spriggan Armor.esp VioLens SE.esp Precision.esp Arclight - Adamant Patch.esp Desecration - Adamant Patch.esp Vulcano - Adamant Patch.esp Nimbus.esp GuildArmorEnchantments.esp StormCalling - YellowLighting.esp Astral.esp GargoyleBlood.esp SimplyBalanced.esp Smoking Torches And Candles.esp FNISspells.esp AlternatePerspective.esp Edited August 16, 2024 by LazyT Updated modlist
Selloh Posted August 16, 2024 Posted August 16, 2024 7 hours ago, jib_buttkiss said: Oh for fucks sake- no, it's my fuckup, not yours. I included the wrong script in that file. It should be this one: quick scripts 4.rar 5.69 kB · 1 download Oceanrelics was getting the popups because I made that mistake in 3, but not 2. Woohoo! It's working! I got about five letters just going back and forth between the mine and outside.
vampiremecha Posted August 16, 2024 Posted August 16, 2024 1 hour ago, ggoooo said: Guys I have installed the mod when I try to met with antaia at Bannered mare I just see her face and arms and the rest for her body is invisible with no voice or something can someone help at this ? build clothes in bodyslide mod doesn't come with voices
savagesonic22 Posted August 16, 2024 Posted August 16, 2024 So with the new script do I Just download to where? Sorry I am not that technical when it comes to stuff like that XD
savagesonic22 Posted August 16, 2024 Posted August 16, 2024 (edited) 1 hour ago, ggoooo said: Guys I have installed the mod when I try to met with antaia at Bannered mare I just see her face and arms and the rest for her body is invisible with no voice or something can someone help at this ? Go into bodyslide, batch build the BOS stuff. For some reason it won't show up if you filter it by group. I tested it three times and got the same result. Gotta love trial and error Edited August 16, 2024 by savagesonic22 misspelled
SkyAddiction Posted August 16, 2024 Posted August 16, 2024 24 minutes ago, savagesonic22 said: So with the new script do I Just download to where? Sorry I am not that technical when it comes to stuff like that XD Depends on your mod manager. In MO2 it goes in the "scripts" folder in your BoS installation.
jib_buttkiss Posted August 16, 2024 Author Posted August 16, 2024 7 hours ago, DrSeptimus said: Cools... Would the "Have a gangbang" condition depends on how corrupted you are? Let's say if you are corrupted at below 20%, you only ask to be gangbang once. But if you at 60% or above, you going to keep asking for gangbang for the next 24 hours. I also confirm Elivan would talk as if he already hypnotise you before you even started the mission. By the way, can you add a features whereby Bimbo Corruption would diminish overtime if one doesn't have sex for xxx period of time? With soo many corruption option available, corruption increased extremely quick and it is hard to supress it. I would love this features just like how Cum Addiction work. Whereby cum addiction can be reduce by hours. I remember seeing my old saves files with 4000% corruption after being bimbofied. -I probably won't connect the hypnosis to corruption- why would your maste care (or know) about how corrupted your soul is when give you orders? But yeah maybe I'll change some of the one-off events to require more than one go. -Yep, Elivan spawns in too early. He shouldn't be there until the hypno quest starts. -Yeah, I could add in corruption decay. I'd probably turn it off by default, but it won't be too hard to do. Regarding your 4000% corruption problem, I did actually add a cap of 300% in 1.8, so corruption should now stay at playable levels, at least. 2 hours ago, AVS said: I was going to say no, but then I came across an exception that just makes things more confusing. I've found exactly one case where the script consistently works, and that's after loading into the first save I made on this character, a manual save made almost immediately after I finished bimbofying the follower. I've started the game into this save a number of times, and each time they start with greyfaces and their original hair, and then, after all the other game start-up stuff runs, their faces go back to normal and their designated new hair models load in, always the innkeeper first and then the follower. Although it's worth noting that the follower's hair remains their original color during this, similar to when they were first run through the curse. Problem is that I can't get it to do this at any other time than when loading into this one save file. I have found some other fairly consistent behaviors; When loading a save made inside the inn, the NPCs almost always have a greyface and stay that way indefinitely while the player is in the inn. Leaving the inn and then re-entering is usually enough to make that go away. When loading a save made outside of the inn with no bimbo NPCs around, upon entering the inn their faces are usually normal. At no point during any of this did the script to fix their hair fire off, regardless of what was going on with their faces. I even tried recreating the general circumstances of that one save- manual save, inside the inn, with the follower actively following and the innkeeper in close proximity- and still didn't get the fix script to fire off. Both the times when I can get it to fire off when loading that one save and the times when it doesn't on loading other saves have the same message about building the hair array in the console, so there's no hints there. I am quite perplexed. So that's not entirely unexpected. Odd that it never gets fixed on a timer, I'll look into that, but the cell change triggering a fix is expected. Maybe in that one save, you saved just before some trigger was about to fix the hair? Are the greyface and hair ever fixed seperately to each other? Because if so, that's an issue. That console message about the hair array isn't directly connected- it just indicates that the mod has successfully loaded its list of hairstyles that can be applied to bimbos, whether that be from YPS or it's own internal list. After the bimbo's hair is selected the first time, it doesn't get referenced for her again. 1 hour ago, LazyT said: Would someone be able to help me troubleshoot the issues I'm having with getting morph to work? The mod seems to be functioning perfectly except for the morphs just not applying. I've been playing around with different body mods, batch building them through BodySlide with "Build Morphs" enabled but every time I check the menu through mod manager ingame I don't see any body morphs to tweak. When I test out the bimbo morph nothing seems to change either. I'm currently using CBBE 3BA (3BBB) with the sliders working within the racemenu. Added my load order below Reveal hidden contents # Automatically generated by Vortex Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm ccasvsse001-almsivi.esm ccbgssse001-fish.esm ccbgssse002-exoticarrows.esl ccbgssse003-zombies.esl ccbgssse004-ruinsedge.esl ccbgssse005-goldbrand.esl ccbgssse006-stendarshammer.esl ccbgssse007-chrysamere.esl ccbgssse010-petdwarvenarmoredmudcrab.esl ccbgssse011-hrsarmrelvn.esl ccbgssse012-hrsarmrstl.esl ccbgssse014-spellpack01.esl ccbgssse019-staffofsheogorath.esl ccbgssse020-graycowl.esl ccbgssse021-lordsmail.esl ccmtysse001-knightsofthenine.esl ccqdrsse001-survivalmode.esl cctwbsse001-puzzledungeon.esm cceejsse001-hstead.esm ccqdrsse002-firewood.esl ccbgssse018-shadowrend.esl ccbgssse035-petnhound.esl ccfsvsse001-backpacks.esl cceejsse002-tower.esl ccedhsse001-norjewel.esl ccvsvsse002-pets.esl ccbgssse037-curios.esl ccbgssse034-mntuni.esl ccbgssse045-hasedoki.esl ccbgssse008-wraithguard.esl ccbgssse036-petbwolf.esl ccffbsse001-imperialdragon.esl ccmtysse002-ve.esl ccbgssse043-crosselv.esl ccvsvsse001-winter.esl cceejsse003-hollow.esl ccbgssse016-umbra.esm ccbgssse031-advcyrus.esm ccbgssse038-bowofshadows.esl ccbgssse040-advobgobs.esl ccbgssse050-ba_daedric.esl ccbgssse052-ba_iron.esl ccbgssse054-ba_orcish.esl ccbgssse058-ba_steel.esl ccbgssse059-ba_dragonplate.esl ccbgssse061-ba_dwarven.esl ccpewsse002-armsofchaos.esl ccbgssse041-netchleather.esl ccedhsse002-splkntset.esl ccbgssse064-ba_elven.esl ccbgssse063-ba_ebony.esl ccbgssse062-ba_dwarvenmail.esl ccbgssse060-ba_dragonscale.esl ccbgssse056-ba_silver.esl ccbgssse055-ba_orcishscaled.esl ccbgssse053-ba_leather.esl ccbgssse051-ba_daedricmail.esl ccbgssse057-ba_stalhrim.esl ccbgssse066-staves.esl ccbgssse067-daedinv.esm ccbgssse068-bloodfall.esl ccbgssse069-contest.esl ccvsvsse003-necroarts.esl ccvsvsse004-beafarmer.esl ccbgssse025-advdsgs.esm ccffbsse002-crossbowpack.esl ccbgssse013-dawnfang.esl ccrmssse001-necrohouse.esl ccedhsse003-redguard.esl cceejsse004-hall.esl cceejsse005-cave.esm cckrtsse001_altar.esl cccbhsse001-gaunt.esl ccafdsse001-dwesanctuary.esm _ResourcePack.esl Unofficial Skyrim Special Edition Patch.esp Unofficial Skyrim Modders Patch.esp Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm ZaZAnimationPack.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm EVGAnimatedTraversal.esl StormCalling.esl KittySpellPack01.esl Astral.esl Salter Bomb.esl Supernova.esl Icebloom.esl Aqua.esl Aero.esl AncientBloodII.esl Darenis Spells - Merchants.esp Lightpower.esl IceBloomNightmare.esl Ghostlight.esl Shockwave.esl RASS - Visual Effects.esl SkyUI_SE.esp TrueStormsSE.esp CBBE.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuMorphsCBBE.esp 3BBB.esp SOSPhysicsManager.esp Thaumaturgy.esp Northern Roads.esp Cutting Room Floor.esp SoundsofSkyrimComplete.esp MysticismMagic.esp Cultured Orc Furniture.esp CustomComments.esp Adamant.esp Natura - Spriggans.esp MFF_Core.esp Unique Character.esp UIExtensions.esp Devious Devices SE patch.esp SlaveTats.esp Shas' Equipable Handnails_VersionYps.esp Colorful_Magic_SE.esp yps-ImmersivePiercing.esp ypssounds.esp MCMHelper.esp BimboSkin.esp FNIS.esp BarenziahQuestMarkers.esp SkyrimsGotTalent-Bards.esp BA_BardSongs_AIO.esp ElvishFemaleArmor.esp Tribunal Robes for SSE.esp KSHairdosSMP.esp KS Hairdos SMP - Vanilla Replacer.esp SnowOverSkyrim.esp KS Hairdo's.esp TrueDirectionalMovement.esp SmoothCam.esp Chapter II - Soundtrack mod by Dreyma Music.esp Azurite Weathers II.esp Reverb Interior Sounds Expansion.esp AcousticTemplateFixes.esp AcousticTemplateFixes_CC_Farming.esp AcousticTemplateFixes_CC_Seducers.esp AcousticTemplateFixes_ReverbInteriorSounds.esp WhalesOffTheCoast.esp DistantDragonRoars.esp MurderOfSongbirds.esp BlackreachEerieAmbience.esp Nordic Winds.esp Ambient Warfare.esp WildwoodEchoes.esp Whispering Tomes of Apocrypha.esp Revenant Spirits of the Soul Cairn.esp RibbitRemix.esp Murmurs and Mead.esp Reverb Interior Sounds Expansion_VolumeSlider_Rain.esp Reverb Interior Sounds Expansion_VolumeSlider_Thunder.esp Darkstorm.esp Natura.esp Abyss.esp INFERNAL FLAME.esp DragonPriestCultist.esp XPMSE.esp StormCalling - RedLightning.esp ExpertPierce.esp NordicCarvedLight.esp EbonyLiteTM.esp Bloodmoon.esp Necrotic.esp Necrotic - Adamant Patch.esp DwarvenLite.esp EbonyElvenArmor.esp Plague - Poison Spells.esp NordicLeatherArmor.esp StuddedElvenArmor.esp Natura - Adamant Patch.esp Desecration.esp Arcane.esp Stellaris.esp Vulcano.esp Necrom.esp Lunaris.esp Lunaris - Adamant Patch.esp Abyss - Adamant Patch.esp Arclight.esp Ascension.esp Flames of Coldharbour.esp Flames of Coldharbour - Adamant Patch.esp Stellaris - Adamant Patch.esp Arcane - Adamant Patch.esp Spriggan Armor.esp VioLens SE.esp Precision.esp Arclight - Adamant Patch.esp Desecration - Adamant Patch.esp Vulcano - Adamant Patch.esp Nimbus.esp GuildArmorEnchantments.esp StormCalling - YellowLighting.esp Astral.esp GargoyleBlood.esp SimplyBalanced.esp Smoking Torches And Candles.esp FNISspells.esp AlternatePerspective.esp Wait, why is that blank? Can you check your Data>SKSE>Plugins>BimbosOfSkyrim>BimboMorphs folder? There should be 2 .json files in there. That being blank means that they've failed to be read for some reason. 28 minutes ago, Selloh said: Woohoo! It's working! I got about five letters just going back and forth between the mine and outside. Now that's some good new, nice! I'll clean up some of the other problems that have come up and try to have 1.8.1 out tomorrow. 18 minutes ago, savagesonic22 said: So with the new script do I Just download to where? Sorry I am not that technical when it comes to stuff like that XD If you're desperate, you put in in Data>Scripts folder (I think it's a bit different in SE? just whereever all your other .PEX files are). Just be aware that you'll be constantly bombarded with debug popup boxes. If you're not desperate, give me a day or two to get 1.8.1 out.
ggoooo Posted August 17, 2024 Posted August 17, 2024 (edited) 1 hour ago, jib_buttkiss said: -I probably won't connect the hypnosis to corruption- why would your maste care (or know) about how corrupted your soul is when give you orders? But yeah maybe I'll change some of the one-off events to require more than one go. -Yep, Elivan spawns in too early. He shouldn't be there until the hypno quest starts. -Yeah, I could add in corruption decay. I'd probably turn it off by default, but it won't be too hard to do. Regarding your 4000% corruption problem, I did actually add a cap of 300% in 1.8, so corruption should now stay at playable levels, at least. So that's not entirely unexpected. Odd that it never gets fixed on a timer, I'll look into that, but the cell change triggering a fix is expected. Maybe in that one save, you saved just before some trigger was about to fix the hair? Are the greyface and hair ever fixed seperately to each other? Because if so, that's an issue. That console message about the hair array isn't directly connected- it just indicates that the mod has successfully loaded its list of hairstyles that can be applied to bimbos, whether that be from YPS or it's own internal list. After the bimbo's hair is selected the first time, it doesn't get referenced for her again. Wait, why is that blank? Can you check your Data>SKSE>Plugins>BimbosOfSkyrim>BimboMorphs folder? There should be 2 .json files in there. That being blank means that they've failed to be read for some reason. Now that's some good new, nice! I'll clean up some of the other problems that have come up and try to have 1.8.1 out tomorrow. If you're desperate, you put in in Data>Scripts folder (I think it's a bit different in SE? just whereever all your other .PEX files are). Just be aware that you'll be constantly bombarded with debug popup boxes. If you're not desperate, give me a day or two to get 1.8.1 out. Sorry for asking but can I ask how I should know if my mod works correctly or no I just did the first quest for antaia but I don't got any reward or the reward should be the note only ? There is no any sex animation there I don't know what the problem exactly this is my mod list latest version of SE 1.6.1170 Edited August 17, 2024 by ggoooo
MellowDrama Posted August 17, 2024 Posted August 17, 2024 9 hours ago, jib_buttkiss said: That one shouldn't ever be selected, since it's unfinished. Did you get given it? No, Additem. I guess the princess one should be out of rotation too?
Bimbolover9454 Posted August 17, 2024 Posted August 17, 2024 Hello looking for advice. Playing on SE and FNIS is flagging 1.8.0 and the MCM is not showing the mod. Have both 1.8 and SE patch downloaded
LazyT Posted August 17, 2024 Posted August 17, 2024 4 hours ago, jib_buttkiss said: Wait, why is that blank? Can you check your Data>SKSE>Plugins>BimbosOfSkyrim>BimboMorphs folder? There should be 2 .json files in there. That being blank means that they've failed to be read for some reason. Seems like I had set Papyrus to load before SexLabs... Setting it to after fixed it, thanks for the help!
PhobosMoon Posted August 17, 2024 Posted August 17, 2024 3 hours ago, ggoooo said: latest version of SE 1.6.1170 That's a bit off... 1.6.1170 is THE latest version of SKYRIM in general (which would be the anniversary edition, AE). The final Version of SE was 1.5.97.0 (to which I had to downgrade yesterday from 1.6.1170 because my harddrive said one final "goodbye"...) Although I have to admit, I'm not sure which of your mods might work with that Skyrim version, and which ones are prone to mess it up: it's usually not a very good idea to mix versions unless you're totally aware of what you are doing
sean017 Posted August 17, 2024 Posted August 17, 2024 (edited) can anyone help me out here? I tried to update but fnis keeps giving me this warning Warning: \character\behaviors\FNIS_BimbosOfSkyrim_Behavior.hkx not Skyrim SE compatible im pretty sure i downloaded the SE ver for both botox and SE patches. im on skyrim 1.5.97 if that helps Edited August 17, 2024 by sean017
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