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Posted

hmm, the only suggestion for emails so far is that you need to perform not one action, but several so that the trigger disappears. Say 5-10 times, or give a trigger word, etc. And then somehow it just turns out

Posted
12 hours ago, jib_buttkiss said:

Are you using that script I posted on the other page (in quick scripts 3.rar)? That one has my attempt at a fix, and logging enabled.

 

Yes, I did a test with and without it and both results were the same. How do I see the logs? The only popups I see are the ones I've mentioned.

 

6 hours ago, jib_buttkiss said:

Right, so, I've had some time to sit down and do a bit of testing myself.

 

With the new script I posted (in quick script 3.rar), I successfully receive new letters. Here's my process:

-New game with an alternate start starting in Breezehome, set starting level for hypno quest to 1 and time between letters to 1 day

-Wait 24 hours

-Exit the building, get the letter about Lefthand Mine, go there, set the trapped chest off

-Coc to the Bee and Barb in Riften, wait 24 hours

-Go outside, receive first letter (give gold), complete it, go back inside.

-Wait 24 hours, expecting 2nd letter to get sent

-Nothing happened- so I waited another 24 hours. Debug notifications told me timer was progressing, but no letter sent

-After the extra wait, the next letter was correctly sent

-Go outside, receive 2nd letter (which was degrade self), complete it, go back inside

-Wait 2 days, next letter send, and so on so forth.

 

And then this repeated from there. Waiting for 2 days (instead of the set 1) in the Bee and Bard, then exiting to receive my letter.

 

 

Anyone who it isn't working for- consider trying this, and let me know a)how it goes b)if you used the new script when you did

 

I followed this with quick script 3 and unfortunately, this doesn't seem to be working for me. I did as oceanrelics did and manually set the value to 0 to trigger another quest. Got back the message "BoS hypno quest- cooldown count increased to 1 out of 1.000000" after waiting 24 hours, and after another 24 hours the courier got the letter. After I finished the quest and waited two days however, the value was still set to 1.

 

Posted
8 hours ago, Code Serpent said:

Bit of feedback: I'm guessing you're using the RegisterForUpdateGameTime() function. Are you using RegisterForUpdateGameTime(24), so it only hits once every 24 hours? Because if it does then it might get stuck and only hit after 48 hours depending on how time passes. It might be better to use a shorter update time, like an hour or 3 hours, and then just note down and compare the GameDaysPassed value through a variable instead.

 

Yeah, that's a good point. Probably explains the extra day of waiting.

 

Annoyingly, though, the main problem seems to be with a global variable not updating correctly for some people. CC_HypnoNoteInMail is set to 1 in the main script when a letter is added to the courier, then should be set back to 0 by a script on the letter when the it gets read (and in the updated script, also when the mission triggers in the main script). But for some people (like Selloh) it doesn't seem to get set back at all- which is bizarre, it's just a .SetValue(0) in the middle of the script, and the rest of the script is working, how can it not be triggering? And only for some people? Ugh.

 

4 hours ago, xyzxyz said:

updated

 

Check it on a fresh save file.

 

7 hours ago, YuukiRyuu said:

On a new save with the new script it still stalled out for me after the first letter. I used a pretty similar strategy, waiting within breezehome and then exiting to check for the courier. I kept the waiting time at the default (5 days). 

 

I don't suppose you tried waiting an extra day? The waiting time setting appears to be off by one day.

 

1 hour ago, Selloh said:

 

Yes, I did a test with and without it and both results were the same. How do I see the logs? The only popups I see are the ones I've mentioned.

 

 

I followed this with quick script 3 and unfortunately, this doesn't seem to be working for me. I did as oceanrelics did and manually set the value to 0 to trigger another quest. Got back the message "BoS hypno quest- cooldown count increased to 1 out of 1.000000" after waiting 24 hours, and after another 24 hours the courier got the letter. After I finished the quest and waited two days however, the value was still set to 1.

 

 

Weird- with that script, you should be getting tons of popups- one every 24 hours when the script triggers, then a few more informing you of what it's doing. Are you sure you put that script in the right folder, with all your other .pex's?

Posted
14 hours ago, jib_buttkiss said:

 

Like Raven said, it's deliberate- it makes it hard to manage your inventory and more likely to accidentally re-read one and get triggered again.

 

 

But it is hard to figure out which letter is buggy if you did that. Plus, why not add a MCM command that makes you randomly re-read those letter if you did not receive any letter for X amount of time?

 

Also, would you add a letter whereby the PC would ask to be gangrape? 

Posted
39 minutes ago, jib_buttkiss said:

Weird- with that script, you should be getting tons of popups- one every 24 hours when the script triggers, then a few more informing you of what it's doing. Are you sure you put that script in the right folder, with all your other .pex's?

 

Spoiler

image.png.701152642ccf4f29de4177f53d41a3a7.png

 

Inside the scripts folder, yep! No popups. I keep checking myself to make sure I'm not giving you bad info (which I'm hopefully not). Sorry, I know this is probably frustrating, but I'll keep doing what I can to help.

Posted (edited)
1 hour ago, DrSeptimus said:

 

But it is hard to figure out which letter is buggy if you did that. Plus, why not add a MCM command that makes you randomly re-read those letter if you did not receive any letter for X amount of time?

 

Also, would you add a letter whereby the PC would ask to be gangrape? 

 

Well, it's not the letters that are buggy, it's the scripts and missions. All the letters are generic, except for an integer property that sets which mission they trigger.

 

Also, yeah, I'll add a "have a gangbang" letter to my list of ideas.

 

57 minutes ago, MellowDrama said:

there's a letter about changing the hairstyle but the quest you get is just have sex with someone

 

 

That one shouldn't ever be selected, since it's unfinished. Did you get given it?

 

7 minutes ago, Selloh said:

 

  Hide contents

image.png.701152642ccf4f29de4177f53d41a3a7.png

 

Inside the scripts folder, yep! No popups. I keep checking myself to make sure I'm not giving you bad info (which I'm hopefully not). Sorry, I know this is probably frustrating, but I'll keep doing what I can to help.

 

Oh for fucks sake- no, it's my fuckup, not yours. I included the wrong script in that file. It should be this one:

quick scripts 4.rar

 

Oceanrelics was getting the popups because I made that mistake in 3, but not 2.

Edited by jib_buttkiss
Posted (edited)
35 minutes ago, jib_buttkiss said:

Also, yeah, I'll add a "have a gangbang" letter to my list of ideas.

 

 

Cools...

 

Would the "Have a gangbang" condition depends on how corrupted you are? Let's say if you are corrupted at below 20%, you only ask to be gangbang once. But if you at 60% or above, you going to keep asking for gangbang for the next 24 hours.

 

I also confirm Elivan would talk as if he already hypnotise you before you even started the mission.

 

Elivan.jpg

 

 

By the way, can you add a features whereby Bimbo Corruption would diminish overtime if one doesn't have sex for xxx period of time? With soo many corruption option available, corruption increased extremely quick and it is hard to supress it.

 

I would love this features just like how Cum Addiction work. Whereby cum addiction can be reduce by hours. I remember seeing my old saves files with 4000% corruption after being bimbofied.

 

 

Edited by DrSeptimus
Posted
On 8/15/2024 at 5:10 AM, jib_buttkiss said:

 

-For the hair not staying on reload, does come back on its own after a bit (about ~30 seconds or on cell change? That's the behavior I saw (and expected).

 

 

I was going to say no, but then I came across an exception that just makes things more confusing. I've found exactly one case where the script consistently works, and that's after loading into the first save I made on this character, a manual save made almost immediately after I finished bimbofying the follower. I've started the game into this save a number of times, and each time they start with greyfaces and their original hair, and then, after all the other game start-up stuff runs, their faces go back to normal and their designated new hair models load in, always the innkeeper first and then the follower. Although it's worth noting that the follower's hair remains their original color during this, similar to when they were first run through the curse. 

 

ScreenShot08-16-24at03_54PM.jpg.08035fe580f43d715007dd8676b1e0e9.jpgScreenShot08-16-24at03.54PM003.jpg.81487659657df4bffe9303655fd0463d.jpgScreenShot08-16-24at03.54PM005.jpg.09fbaa9e3b09528ef602735b9d0d0bba.jpg

 

Problem is that I can't get it to do this at any other time than when loading into this one save file. I have found some other fairly consistent behaviors; When loading a save made inside the inn, the NPCs almost always have a greyface and stay that way indefinitely while the player is in the inn. Leaving the inn and then re-entering is usually enough to make that go away. When loading a save made outside of the inn with no bimbo NPCs around, upon entering the inn their faces are usually normal. At no point during any of this did the script to fix their hair fire off, regardless of what was going on with their faces. I even tried recreating the general circumstances of that one save- manual save, inside the inn, with the follower actively following and the innkeeper in close proximity- and still didn't get the fix script to fire off. Both the times when I can get it to fire off when loading that one save and the times when it doesn't on loading other saves have the same message about building the hair array in the console, so there's no hints there. I am quite perplexed. 

 

 

Posted (edited)

Guys I have installed the mod when I try to met with antaia at Bannered mare I just see her face and arms and the rest for her body is invisible with no voice or something can someone help at this ?












 

Screenshot 2024-08-17 010951.png

Edited by ggoooo
Posted (edited)

Would someone be able to help me troubleshoot the issues I'm having with getting morph to work? The mod seems to be functioning perfectly except for the morphs just not applying. I've been playing around with different body mods, batch building them through BodySlide with "Build Morphs" enabled but every time I check the menu through mod manager ingame I don't see any body morphs to tweak. When I test out the bimbo morph nothing seems to change either.

 

I'm currently using CBBE 3BA (3BBB) with the sliders working within the racemenu.

 

Added my load order below

Spoiler

  # Automatically generated by Vortex
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccasvsse001-almsivi.esm
ccbgssse001-fish.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse005-goldbrand.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse011-hrsarmrelvn.esl
ccbgssse012-hrsarmrstl.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccqdrsse001-survivalmode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccbgssse037-curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse038-bowofshadows.esl
ccbgssse040-advobgobs.esl
ccbgssse050-ba_daedric.esl
ccbgssse052-ba_iron.esl
ccbgssse054-ba_orcish.esl
ccbgssse058-ba_steel.esl
ccbgssse059-ba_dragonplate.esl
ccbgssse061-ba_dwarven.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse056-ba_silver.esl
ccbgssse055-ba_orcishscaled.esl
ccbgssse053-ba_leather.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse066-staves.esl
ccbgssse067-daedinv.esm
ccbgssse068-bloodfall.esl
ccbgssse069-contest.esl
ccvsvsse003-necroarts.esl
ccvsvsse004-beafarmer.esl
ccbgssse025-advdsgs.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
ccrmssse001-necrohouse.esl
ccedhsse003-redguard.esl
cceejsse004-hall.esl
cceejsse005-cave.esm
cckrtsse001_altar.esl
cccbhsse001-gaunt.esl
ccafdsse001-dwesanctuary.esm
_ResourcePack.esl
Unofficial Skyrim Special Edition Patch.esp
Unofficial Skyrim Modders Patch.esp
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
EVGAnimatedTraversal.esl
StormCalling.esl
KittySpellPack01.esl
Astral.esl
Salter Bomb.esl
Supernova.esl
Icebloom.esl
Aqua.esl
Aero.esl
AncientBloodII.esl
Darenis Spells - Merchants.esp
Lightpower.esl
IceBloomNightmare.esl
Ghostlight.esl
Shockwave.esl
RASS - Visual Effects.esl
SkyUI_SE.esp
TrueStormsSE.esp
CBBE.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
3BBB.esp
SOSPhysicsManager.esp
Thaumaturgy.esp
Northern Roads.esp
Cutting Room Floor.esp
SoundsofSkyrimComplete.esp
MysticismMagic.esp
Cultured Orc Furniture.esp
CustomComments.esp
Adamant.esp
Natura - Spriggans.esp
MFF_Core.esp
Unique Character.esp
UIExtensions.esp
Devious Devices SE patch.esp
SlaveTats.esp
Shas' Equipable Handnails_VersionYps.esp
Colorful_Magic_SE.esp
yps-ImmersivePiercing.esp
ypssounds.esp
MCMHelper.esp
BimboSkin.esp
FNIS.esp
BarenziahQuestMarkers.esp
SkyrimsGotTalent-Bards.esp
BA_BardSongs_AIO.esp
ElvishFemaleArmor.esp
Tribunal Robes for SSE.esp
KSHairdosSMP.esp
KS Hairdos SMP - Vanilla Replacer.esp
SnowOverSkyrim.esp
KS Hairdo's.esp
TrueDirectionalMovement.esp
SmoothCam.esp
Chapter II - Soundtrack mod by Dreyma Music.esp
Azurite Weathers II.esp
Reverb Interior Sounds Expansion.esp
AcousticTemplateFixes.esp
AcousticTemplateFixes_CC_Farming.esp
AcousticTemplateFixes_CC_Seducers.esp
AcousticTemplateFixes_ReverbInteriorSounds.esp
WhalesOffTheCoast.esp
DistantDragonRoars.esp
MurderOfSongbirds.esp
BlackreachEerieAmbience.esp
Nordic Winds.esp
Ambient Warfare.esp
WildwoodEchoes.esp
Whispering Tomes of Apocrypha.esp
Revenant Spirits of the Soul Cairn.esp
RibbitRemix.esp
Murmurs and Mead.esp
Reverb Interior Sounds Expansion_VolumeSlider_Rain.esp
Reverb Interior Sounds Expansion_VolumeSlider_Thunder.esp
Darkstorm.esp
Natura.esp
Abyss.esp
INFERNAL FLAME.esp
DragonPriestCultist.esp
XPMSE.esp
StormCalling - RedLightning.esp
ExpertPierce.esp
NordicCarvedLight.esp
EbonyLiteTM.esp
Bloodmoon.esp
Necrotic.esp
Necrotic - Adamant Patch.esp
DwarvenLite.esp
EbonyElvenArmor.esp
Plague - Poison Spells.esp
NordicLeatherArmor.esp
StuddedElvenArmor.esp
Natura - Adamant Patch.esp
Desecration.esp
Arcane.esp
Stellaris.esp
Vulcano.esp
Necrom.esp
Lunaris.esp
Lunaris - Adamant Patch.esp
Abyss - Adamant Patch.esp
Arclight.esp
Ascension.esp
Flames of Coldharbour.esp
Flames of Coldharbour - Adamant Patch.esp
Stellaris - Adamant Patch.esp
Arcane - Adamant Patch.esp
Spriggan Armor.esp
VioLens SE.esp
Precision.esp
Arclight - Adamant Patch.esp
Desecration - Adamant Patch.esp
Vulcano - Adamant Patch.esp
Nimbus.esp
GuildArmorEnchantments.esp
StormCalling - YellowLighting.esp
Astral.esp
GargoyleBlood.esp
SimplyBalanced.esp
Smoking Torches And Candles.esp
FNISspells.esp
AlternatePerspective.esp

 

Untitled.png

Edited by LazyT
Updated modlist
Posted
7 hours ago, jib_buttkiss said:

Oh for fucks sake- no, it's my fuckup, not yours. I included the wrong script in that file. It should be this one:

quick scripts 4.rar 5.69 kB · 1 download

 

Oceanrelics was getting the popups because I made that mistake in 3, but not 2.

 

Woohoo! It's working! I got about five letters just going back and forth between the mine and outside.

Posted
1 hour ago, ggoooo said:

Guys I have installed the mod when I try to met with antaia at Bannered mare I just see her face and arms and the rest for her body is invisible with no voice or something can someone help at this ?












 

Screenshot 2024-08-17 010951.png

build clothes in bodyslide

mod doesn't come with voices

Posted (edited)
1 hour ago, ggoooo said:

Guys I have installed the mod when I try to met with antaia at Bannered mare I just see her face and arms and the rest for her body is invisible with no voice or something can someone help at this ?












 

Screenshot 2024-08-17 010951.png

Go into bodyslide, batch build the BOS stuff. For some reason it won't show up if you filter it by group. I tested it three times and got the same result.

Gotta love trial and error 

Edited by savagesonic22
misspelled
Posted
24 minutes ago, savagesonic22 said:

So with the new script do I Just download to where? 

 

Sorry I am not that technical when it comes to stuff like that XD

 

Depends on your mod manager. In MO2 it goes in the "scripts" folder in your BoS installation.

Posted
7 hours ago, DrSeptimus said:

 

Cools...

 

Would the "Have a gangbang" condition depends on how corrupted you are? Let's say if you are corrupted at below 20%, you only ask to be gangbang once. But if you at 60% or above, you going to keep asking for gangbang for the next 24 hours.

 

I also confirm Elivan would talk as if he already hypnotise you before you even started the mission.

 

Elivan.jpg

 

 

By the way, can you add a features whereby Bimbo Corruption would diminish overtime if one doesn't have sex for xxx period of time? With soo many corruption option available, corruption increased extremely quick and it is hard to supress it.

 

I would love this features just like how Cum Addiction work. Whereby cum addiction can be reduce by hours. I remember seeing my old saves files with 4000% corruption after being bimbofied.

 

 

 

-I probably won't connect the hypnosis to corruption- why would your maste care (or know) about how corrupted your soul is when give you orders? But yeah maybe I'll change some of the one-off events to require more than one go.

-Yep, Elivan spawns in too early. He shouldn't be there until the hypno quest starts.

-Yeah, I could add in corruption decay. I'd probably turn it off by default, but it won't be too hard to do. Regarding your 4000% corruption problem, I did actually add a cap of 300% in 1.8, so corruption should now stay at playable levels, at least.

 

2 hours ago, AVS said:

 

I was going to say no, but then I came across an exception that just makes things more confusing. I've found exactly one case where the script consistently works, and that's after loading into the first save I made on this character, a manual save made almost immediately after I finished bimbofying the follower. I've started the game into this save a number of times, and each time they start with greyfaces and their original hair, and then, after all the other game start-up stuff runs, their faces go back to normal and their designated new hair models load in, always the innkeeper first and then the follower. Although it's worth noting that the follower's hair remains their original color during this, similar to when they were first run through the curse. 

 

ScreenShot08-16-24at03_54PM.jpg.08035fe580f43d715007dd8676b1e0e9.jpgScreenShot08-16-24at03.54PM003.jpg.81487659657df4bffe9303655fd0463d.jpgScreenShot08-16-24at03.54PM005.jpg.09fbaa9e3b09528ef602735b9d0d0bba.jpg

 

Problem is that I can't get it to do this at any other time than when loading into this one save file. I have found some other fairly consistent behaviors; When loading a save made inside the inn, the NPCs almost always have a greyface and stay that way indefinitely while the player is in the inn. Leaving the inn and then re-entering is usually enough to make that go away. When loading a save made outside of the inn with no bimbo NPCs around, upon entering the inn their faces are usually normal. At no point during any of this did the script to fix their hair fire off, regardless of what was going on with their faces. I even tried recreating the general circumstances of that one save- manual save, inside the inn, with the follower actively following and the innkeeper in close proximity- and still didn't get the fix script to fire off. Both the times when I can get it to fire off when loading that one save and the times when it doesn't on loading other saves have the same message about building the hair array in the console, so there's no hints there. I am quite perplexed.

 

So that's not entirely unexpected. Odd that it never gets fixed on a timer, I'll look into that, but the cell change triggering a fix is expected.

Maybe in that one save, you saved just before some trigger was about to fix the hair?

 

Are the greyface and hair ever fixed seperately to each other? Because if so, that's an issue.

 

That console message about the hair array isn't directly connected- it just indicates that the mod has successfully loaded its list of hairstyles that can be applied to bimbos, whether that be from YPS or it's own internal list. After the bimbo's hair is selected the first time, it doesn't get referenced for her again.

 

1 hour ago, LazyT said:

Would someone be able to help me troubleshoot the issues I'm having with getting morph to work? The mod seems to be functioning perfectly except for the morphs just not applying. I've been playing around with different body mods, batch building them through BodySlide with "Build Morphs" enabled but every time I check the menu through mod manager ingame I don't see any body morphs to tweak. When I test out the bimbo morph nothing seems to change either.

 

I'm currently using CBBE 3BA (3BBB) with the sliders working within the racemenu.

 

Added my load order below

  Reveal hidden contents

  # Automatically generated by Vortex
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccasvsse001-almsivi.esm
ccbgssse001-fish.esm
ccbgssse002-exoticarrows.esl
ccbgssse003-zombies.esl
ccbgssse004-ruinsedge.esl
ccbgssse005-goldbrand.esl
ccbgssse006-stendarshammer.esl
ccbgssse007-chrysamere.esl
ccbgssse010-petdwarvenarmoredmudcrab.esl
ccbgssse011-hrsarmrelvn.esl
ccbgssse012-hrsarmrstl.esl
ccbgssse014-spellpack01.esl
ccbgssse019-staffofsheogorath.esl
ccbgssse020-graycowl.esl
ccbgssse021-lordsmail.esl
ccmtysse001-knightsofthenine.esl
ccqdrsse001-survivalmode.esl
cctwbsse001-puzzledungeon.esm
cceejsse001-hstead.esm
ccqdrsse002-firewood.esl
ccbgssse018-shadowrend.esl
ccbgssse035-petnhound.esl
ccfsvsse001-backpacks.esl
cceejsse002-tower.esl
ccedhsse001-norjewel.esl
ccvsvsse002-pets.esl
ccbgssse037-curios.esl
ccbgssse034-mntuni.esl
ccbgssse045-hasedoki.esl
ccbgssse008-wraithguard.esl
ccbgssse036-petbwolf.esl
ccffbsse001-imperialdragon.esl
ccmtysse002-ve.esl
ccbgssse043-crosselv.esl
ccvsvsse001-winter.esl
cceejsse003-hollow.esl
ccbgssse016-umbra.esm
ccbgssse031-advcyrus.esm
ccbgssse038-bowofshadows.esl
ccbgssse040-advobgobs.esl
ccbgssse050-ba_daedric.esl
ccbgssse052-ba_iron.esl
ccbgssse054-ba_orcish.esl
ccbgssse058-ba_steel.esl
ccbgssse059-ba_dragonplate.esl
ccbgssse061-ba_dwarven.esl
ccpewsse002-armsofchaos.esl
ccbgssse041-netchleather.esl
ccedhsse002-splkntset.esl
ccbgssse064-ba_elven.esl
ccbgssse063-ba_ebony.esl
ccbgssse062-ba_dwarvenmail.esl
ccbgssse060-ba_dragonscale.esl
ccbgssse056-ba_silver.esl
ccbgssse055-ba_orcishscaled.esl
ccbgssse053-ba_leather.esl
ccbgssse051-ba_daedricmail.esl
ccbgssse057-ba_stalhrim.esl
ccbgssse066-staves.esl
ccbgssse067-daedinv.esm
ccbgssse068-bloodfall.esl
ccbgssse069-contest.esl
ccvsvsse003-necroarts.esl
ccvsvsse004-beafarmer.esl
ccbgssse025-advdsgs.esm
ccffbsse002-crossbowpack.esl
ccbgssse013-dawnfang.esl
ccrmssse001-necrohouse.esl
ccedhsse003-redguard.esl
cceejsse004-hall.esl
cceejsse005-cave.esm
cckrtsse001_altar.esl
cccbhsse001-gaunt.esl
ccafdsse001-dwesanctuary.esm
_ResourcePack.esl
Unofficial Skyrim Special Edition Patch.esp
Unofficial Skyrim Modders Patch.esp
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
EVGAnimatedTraversal.esl
StormCalling.esl
KittySpellPack01.esl
Astral.esl
Salter Bomb.esl
Supernova.esl
Icebloom.esl
Aqua.esl
Aero.esl
AncientBloodII.esl
Darenis Spells - Merchants.esp
Lightpower.esl
IceBloomNightmare.esl
Ghostlight.esl
Shockwave.esl
RASS - Visual Effects.esl
SkyUI_SE.esp
TrueStormsSE.esp
CBBE.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
3BBB.esp
SOSPhysicsManager.esp
Thaumaturgy.esp
Northern Roads.esp
Cutting Room Floor.esp
SoundsofSkyrimComplete.esp
MysticismMagic.esp
Cultured Orc Furniture.esp
CustomComments.esp
Adamant.esp
Natura - Spriggans.esp
MFF_Core.esp
Unique Character.esp
UIExtensions.esp
Devious Devices SE patch.esp
SlaveTats.esp
Shas' Equipable Handnails_VersionYps.esp
Colorful_Magic_SE.esp
yps-ImmersivePiercing.esp
ypssounds.esp
MCMHelper.esp
BimboSkin.esp
FNIS.esp
BarenziahQuestMarkers.esp
SkyrimsGotTalent-Bards.esp
BA_BardSongs_AIO.esp
ElvishFemaleArmor.esp
Tribunal Robes for SSE.esp
KSHairdosSMP.esp
KS Hairdos SMP - Vanilla Replacer.esp
SnowOverSkyrim.esp
KS Hairdo's.esp
TrueDirectionalMovement.esp
SmoothCam.esp
Chapter II - Soundtrack mod by Dreyma Music.esp
Azurite Weathers II.esp
Reverb Interior Sounds Expansion.esp
AcousticTemplateFixes.esp
AcousticTemplateFixes_CC_Farming.esp
AcousticTemplateFixes_CC_Seducers.esp
AcousticTemplateFixes_ReverbInteriorSounds.esp
WhalesOffTheCoast.esp
DistantDragonRoars.esp
MurderOfSongbirds.esp
BlackreachEerieAmbience.esp
Nordic Winds.esp
Ambient Warfare.esp
WildwoodEchoes.esp
Whispering Tomes of Apocrypha.esp
Revenant Spirits of the Soul Cairn.esp
RibbitRemix.esp
Murmurs and Mead.esp
Reverb Interior Sounds Expansion_VolumeSlider_Rain.esp
Reverb Interior Sounds Expansion_VolumeSlider_Thunder.esp
Darkstorm.esp
Natura.esp
Abyss.esp
INFERNAL FLAME.esp
DragonPriestCultist.esp
XPMSE.esp
StormCalling - RedLightning.esp
ExpertPierce.esp
NordicCarvedLight.esp
EbonyLiteTM.esp
Bloodmoon.esp
Necrotic.esp
Necrotic - Adamant Patch.esp
DwarvenLite.esp
EbonyElvenArmor.esp
Plague - Poison Spells.esp
NordicLeatherArmor.esp
StuddedElvenArmor.esp
Natura - Adamant Patch.esp
Desecration.esp
Arcane.esp
Stellaris.esp
Vulcano.esp
Necrom.esp
Lunaris.esp
Lunaris - Adamant Patch.esp
Abyss - Adamant Patch.esp
Arclight.esp
Ascension.esp
Flames of Coldharbour.esp
Flames of Coldharbour - Adamant Patch.esp
Stellaris - Adamant Patch.esp
Arcane - Adamant Patch.esp
Spriggan Armor.esp
VioLens SE.esp
Precision.esp
Arclight - Adamant Patch.esp
Desecration - Adamant Patch.esp
Vulcano - Adamant Patch.esp
Nimbus.esp
GuildArmorEnchantments.esp
StormCalling - YellowLighting.esp
Astral.esp
GargoyleBlood.esp
SimplyBalanced.esp
Smoking Torches And Candles.esp
FNISspells.esp
AlternatePerspective.esp

 

Untitled.png

 

Wait, why is that blank? Can you check your Data>SKSE>Plugins>BimbosOfSkyrim>BimboMorphs folder? There should be 2 .json files in there.

That being blank means that they've failed to be read for some reason.

 

28 minutes ago, Selloh said:

 

Woohoo! It's working! I got about five letters just going back and forth between the mine and outside.

 

Now that's some good new, nice!

 

I'll clean up some of the other problems that have come up and try to have 1.8.1 out tomorrow.

 

18 minutes ago, savagesonic22 said:

So with the new script do I Just download to where? 

 

Sorry I am not that technical when it comes to stuff like that XD

 

If you're desperate, you put in in Data>Scripts folder (I think it's a bit different in SE? just whereever all your other .PEX files are). Just be aware that you'll be constantly bombarded with debug popup boxes.

If you're not desperate, give me a day or two to get 1.8.1 out.

Posted (edited)
1 hour ago, jib_buttkiss said:

 

-I probably won't connect the hypnosis to corruption- why would your maste care (or know) about how corrupted your soul is when give you orders? But yeah maybe I'll change some of the one-off events to require more than one go.

-Yep, Elivan spawns in too early. He shouldn't be there until the hypno quest starts.

-Yeah, I could add in corruption decay. I'd probably turn it off by default, but it won't be too hard to do. Regarding your 4000% corruption problem, I did actually add a cap of 300% in 1.8, so corruption should now stay at playable levels, at least.

 

 

So that's not entirely unexpected. Odd that it never gets fixed on a timer, I'll look into that, but the cell change triggering a fix is expected.

Maybe in that one save, you saved just before some trigger was about to fix the hair?

 

Are the greyface and hair ever fixed seperately to each other? Because if so, that's an issue.

 

That console message about the hair array isn't directly connected- it just indicates that the mod has successfully loaded its list of hairstyles that can be applied to bimbos, whether that be from YPS or it's own internal list. After the bimbo's hair is selected the first time, it doesn't get referenced for her again.

 

 

Wait, why is that blank? Can you check your Data>SKSE>Plugins>BimbosOfSkyrim>BimboMorphs folder? There should be 2 .json files in there.

That being blank means that they've failed to be read for some reason.

 

 

Now that's some good new, nice!

 

I'll clean up some of the other problems that have come up and try to have 1.8.1 out tomorrow.

 

 

If you're desperate, you put in in Data>Scripts folder (I think it's a bit different in SE? just whereever all your other .PEX files are). Just be aware that you'll be constantly bombarded with debug popup boxes.

If you're not desperate, give me a day or two to get 1.8.1 out.

Sorry for asking but can I ask how I should know if my mod works correctly or no I just did the first quest for antaia but I don't got any reward or the reward should be the note only ? There is no any sex animation there I don't know what the problem exactly 
this is my mod list latest version of SE 1.6.1170 







 

Screenshot 2024-08-17 041408.png

Edited by ggoooo
Posted
9 hours ago, jib_buttkiss said:

That one shouldn't ever be selected, since it's unfinished. Did you get given it?

 

 

 

No, Additem. I guess the princess one should be out of rotation too?

Posted
4 hours ago, jib_buttkiss said:

 

Wait, why is that blank? Can you check your Data>SKSE>Plugins>BimbosOfSkyrim>BimboMorphs folder? There should be 2 .json files in there.

That being blank means that they've failed to be read for some reason.

 

 

Seems like I had set Papyrus to load before SexLabs...
Setting it to after fixed it, thanks for the help! :)

Posted
3 hours ago, ggoooo said:

latest version of SE 1.6.1170 

That's a bit off... 1.6.1170 is THE latest version of SKYRIM in general (which would be the anniversary edition, AE).

The final Version of SE was 1.5.97.0 (to which I had to downgrade yesterday from 1.6.1170 because my harddrive said one final "goodbye"...)

Although I have to admit, I'm not sure which of your mods might work with that Skyrim version, and which ones are prone to mess it up: it's usually not a very good idea to mix versions unless you're totally aware of what you are doing

Posted (edited)

can anyone help me out here? I tried to update but fnis keeps giving me this warning

 

Warning: \character\behaviors\FNIS_BimbosOfSkyrim_Behavior.hkx not Skyrim SE compatible

 

im pretty sure i downloaded the SE ver for both botox and SE patches. im on skyrim 1.5.97 if that helps

Edited by sean017

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