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Posted

I want to remove adding corruption to PC when she drink from cum basin, but not figure out how to change numbers in pex file (atleast i think that can be changed by editing pex file). Can someone help me?

Posted
On 1/14/2024 at 12:07 PM, foreveraloneguy said:

Running into a couple of small issues with 1.7.5.1. If I give a bimbo a tonic, she reverts, but only for a moment. Then the bimbo hair comes back after a couple of seconds and she keeps the bimbo outfit, but the NPC is otherwise as original. The other thing is that the bimbo tonic never seems to wear off unless I stay near the NPC.

 

Odd. Bit of a stretch, but do you have something messing with your timescale? Since they're both timing related issues that hadn't come up before now (and nothing changed in the tonic in 1.7.5.1).

 

On 1/14/2024 at 1:17 PM, Balgin said:

I think I've seen a similar issue with Sofia and Rigmor (Just Rigmor version, not full Rigmor mod). After some time spent as a bimbo Sofia seemed to loose some conversation options. Rigmor is more complicated. It all depends on if you bimbify her when she's not a follower and just an npc in the world or if you do it when she's a follower. I can't remember which is which but one result seems to lead to her keeping all her conversation options and the other involves her losing the bimbo conversation options. I think she needs to be a full party member when bimbified and needs to start reading the book as a follower instead of beforehand.

 

Or was it Sofia who had this in party/out of party issue? I can't remember because it was so long ago but it might be worth noting that you shouldn't add or remove npc's from the party mid bimbification as that seems to mess with their conversations.

 

It's possible that there's some odd interaction with a mid-bimbofication NPC being taken/left as a follower. I'll look into it.

 

But losing what sort of conversation options? The only condition for "Hey you little bimbo" is that they're in the bimbo faction- though some of the ones in there are more conditional or are 1/day.

 

On 1/15/2024 at 3:35 AM, chasm said:

Not likely unless you have a system that infects them before you meet them.   It looks like the way the mod handles its upgrades is just complete 100% replacement, like ID XX000001 gets disabled and XX000002 gets enabled.  New NPC, new inventory, everything.  Hence she was "cured".  Maybe I'll try to enable the earlier version to mess around with the book and factions and such with them side by side.
Thanks

Update: NOTHING works on the previous (cursed) Yuriana.  Book, tonic, hypno vial, nothing.  They seen to work on the newer Yuriana though.  I also tested on a different mod added NPC and an vanilla NPC (Maven).  Both worked as expected other than taking a few more hours than expected.

Semi-confirming what someone else said, giving the tonic reverted hair and dialogs but makeup and outfit remain.  Maybe that's intended since drinks don't normally wash your face or change our clothes.

 

Wait, so adding manually her to the bimbo faction didn't make the dialogue appear? That's bizarre, since the only condition on the dialogue is isInFaction(bimboFac) (well, and isNotInFaction(suppressed)). I'm going to say that it's something to do with the Yuriana mod, since I've got no idea otherwise.

 

About the tonic, I've had a few people mention it no cleaning makeup (it should), but the clothes is intended- you can just give your follower armour afterwards and she'll wear it.

 

11 hours ago, jimjimjimjimjimjimjim said:

Have you ever planed on changing how the curse progresses. I feel like it would make much more sense to make it progress on sleep given that messeges keep referencing dreams and say that they happened "last night". Maybe you could change those messeges so they would tell about spontaneous visions rather than night dreams.

 

Yeah, it's something I have planned. In 1.8 I'll add an option to only progress it on sleep- but only an option, because without a needs mod that means you could block the curse forever by just not sleeping.

 

Eventually, I want to add those dreams as playable sequences- eventually.

 

7 hours ago, OMGWTF228 said:

I want to remove adding corruption to PC when she drink from cum basin, but not figure out how to change numbers in pex file (atleast i think that can be changed by editing pex file). Can someone help me?

 

You can't edit .pex files. You have to edit the .psc source then recompile it with Creation Kit.

Posted
39 minutes ago, jib_buttkiss said:

It's possible that there's some odd interaction with a mid-bimbofication NPC being taken/left as a follower. I'll look into it.

Rigmor has a custom conversation (none of the standard follower dialogue). I think it was a case of Rigmor needing to be fully bimbofied before being taken on as a follower. Again, this was for the Just Rigmor variant of the mod. Not the full modded version. Speaking of Rigmor, that reminds me that I need to record some more dialog lines for one of the npc's for a future Rigmor update some time soon :p.

 

For Sofia I think it was an odd case of her functioning fully as a bimbo for a handful of game days (maybe even a week) then I think her "hey you, little Bimbo" line mysteriously disappeared. It could be because I had to invert bodyslide settings for her (and Rigmor has a custom body based on UNP as well). Inverting bodyslide settings to bimbo someone then restoring those settings to normal (so that someone else can be a bimbo) might mess with the inverted body setting bimbo in some way to remove her conversation option. Highly unlikely but it could be related.

 

It's probably just a case of making sure someone either is or isn't a follower for the full duration of the process. No kicking them out the party or asking them to join mid transformation.

Posted (edited)
3 hours ago, jib_buttkiss said:

 

Odd. Bit of a stretch, but do you have something messing with your timescale? Since they're both timing related issues that hadn't come up before now (and nothing changed in the tonic in 1.7.5.1).

 

Timescale is always default 20. Nothing changes that. Could it be related to me giving tonics to non-followers and then leaving the cell? It seems probable, as if I stay in the cell with them, the bimbo tonic effect expires.  As a work around for now, I set the global to 0.1 so I don't have to try to stay near multiple NPCs.

 

edit: Figured it out. In the suppression quest:

 

        ; check she's loaded and exists
        if ((currentBimbo.Is3DLoaded() == 1) && (currentBimbo != none))

 

So if the player isn't in the same cell, the script won't fire since the 3D won't be loaded.

Edited by foreveraloneguy
Posted

Having an issue when trying to update to 1.7.5 from 1.7.3 on SE. When starting a fresh save I'm just getting idle t posing, and when I run Nemesis I'm getting this error. Has anyone else run into this or a fix? I don't remember if I got this in previous versions but if I did it didn't cause any issues in the past.

 

image.png.1d8aec89e8116a400c8ec31facbd1eff.png

Posted
4 hours ago, jib_buttkiss said:

Eventually, I want to add those dreams as playable sequences- eventually.

 

Please don't.  Dream sequences are terrible in interactive fiction.

 

Your text boxes are fine and they are better than any orgy/bukkake animation you can find with the added benefit of not causing random skyrimming.

Posted
51 minutes ago, H Bof said:

Having an issue when trying to update to 1.7.5 from 1.7.3 on SE. When starting a fresh save I'm just getting idle t posing, and when I run Nemesis I'm getting this error. Has anyone else run into this or a fix? I don't remember if I got this in previous versions but if I did it didn't cause any issues in the past.

 

image.png.1d8aec89e8116a400c8ec31facbd1eff.png

 

Make sure the SE patch is overwriting.

Posted
26 minutes ago, foreveraloneguy said:

 

Make sure the SE patch is overwriting.

It is, I have the new morph patch overwriting the SE one, could it be that?

Posted
5 hours ago, foreveraloneguy said:

 

Timescale is always default 20. Nothing changes that. Could it be related to me giving tonics to non-followers and then leaving the cell? It seems probable, as if I stay in the cell with them, the bimbo tonic effect expires.  As a work around for now, I set the global to 0.1 so I don't have to try to stay near multiple NPCs.

 

edit: Figured it out. In the suppression quest:

 

        ; check she's loaded and exists
        if ((currentBimbo.Is3DLoaded() == 1) && (currentBimbo != none))

 

So if the player isn't in the same cell, the script won't fire since the 3D won't be loaded.

 

Oh yep that'll do it. I'll have to look at that, see why I put that check in. Hopefully there's no particularly good reason, and I can remove it.

 

1 hour ago, H Bof said:

It is, I have the new morph patch overwriting the SE one, could it be that?

 

Yes. 1.7.5.1 (the new morphs version) isn't a patch, it's the whole mod. Install it as if it was 1.7.5, with the SE/botox/whatever patches overwriting it.

 

2 hours ago, DrunkenCow said:

 

Please don't.  Dream sequences are terrible in interactive fiction.

 

Your text boxes are fine and they are better than any orgy/bukkake animation you can find with the added benefit of not causing random skyrimming.

 

Eh, they'll be toggleable in the MCM if I ever get around to it.

 

Besides, my intention for them was something like mini versions of the Sheogorath quest's "dream sequence"- the player is transported to some realm with no equipment, and can only leave after completing a little task or vignette. But the random Skyrimming is the main reason I've held off on them (beside the fact that making 16 is going to be a huge slog)- the whole process of making them actually work would just be draining.

 

Posted
4 hours ago, H Bof said:

It is, I have the new morph patch overwriting the SE one, could it be that?

My working order is this: new release from comments then SE patch. 

Posted (edited)

@jib_buttkiss

 

I made the mistake of picking up the diary before actually starting Buttslut's quest. It's an easy console fix, but it might be a good idea to only spawn the book in if the player has triggered that quest stage.

 

Also, you'll love this one:

 

So, I was playing through the last quest in Childish Games, and I had gone out to the destroyed farmhouse to talk to the Kajit and was mid-conversation when Allesandra started freaking out and some rando came flying in and attacked him. Being fully leveled in two-handed weapons, I promptly flattened him, only to discover he was a Knight of the Faith! This dude (from the Populated Roads mod) aggro'd off the damn road, ran into the house, and beserked the Kajit for no damn reason.

 

Obviously the reason is some faction conflict, but what are the odds that that specific NPC type would spawn in and walk by at the exact moment I was close enough for it all to happen? I'm not reporting this with a fix in mind (it's way too obscure to bother with), but because it was fucking hilarious.

Edited by SkyAddiction
Posted
17 hours ago, rfgggg said:

My working order is this: new release from comments then SE patch. 

 

This is the correct order.

 

17 hours ago, SkyAddiction said:

@jib_buttkiss

 

I made the mistake of picking up the diary before actually starting Buttslut's quest. It's an easy console fix, but it might be a good idea to only spawn the book in if the player has triggered that quest stage.

 

Also, you'll love this one:

 

So, I was playing through the last quest in Childish Games, and I had gone out to the destroyed farmhouse to talk to the Kajit and was mid-conversation when Allesandra started freaking out and some rando came flying in and attacked him. Being fully leveled in two-handed weapons, I promptly flattened him, only to discover he was a Knight of the Faith! This dude (from the Populated Roads mod) aggro'd off the damn road, ran into the house, and beserked the Kajit for no damn reason.

 

Obviously the reason is some faction conflict, but what are the odds that that specific NPC type would spawn in and walk by at the exact moment I was close enough for it all to happen? I'm not reporting this with a fix in mind (it's way too obscure to bother with), but because it was fucking hilarious.

 

Oh, whoops. Yeah, easy fix to disable the diary until the quest is started.

 

Ha, the Khajit is in the Bandit faction, and I guess Populated Roads' Knights of the Faith are set to attack bandits. it's things like that that make it really feel like Skyrim- just those unlikely unpredictable little interactions! I'm even more ok with it since it wouldn't even break the quest if the Knight had won- you'd just have to loot the Mindbend potion off the Khajit's body.

 

2 hours ago, Chris2999 said:

Any way I can exempt a specific NPC from getting the Bimbo curse? I have this companion mod Skye https://www.nexusmods.com/skyrimspecialedition/mods/16374?tab=files, and she is enough of a big titted bimbo already and dont want to double bimbofy her, at least not right now.

 

Yes. Obtain the "Journey of a Bimbo Babe" debug book (either by asking Urag in the College for it, or spawning it through the console). As long as it's in your inventory, a debug conversation topic will appear with NPCs. In there, tell her to never think about the book and she'll be blocked from catching the curse. You can unblock her again the same way later.

 

You can also disable morphs for all cursed NPCs in the MCM if the only problem is not wanting her to go full blimp.

 

 

Posted
On 1/15/2024 at 5:54 PM, jib_buttkiss said:

I'm going to say that it's something to do with the Yuriana mod, since I've got no idea otherwise.

Almost certainly now.  I have a few mods that add dialog to npc's, some even where they shouldn't, but none of them show on Yuriana at that stage.  Carrying the book around, I've only found a few others that don't get your dialogues.  If we could figure out why, then maybe that could be used to block corruption to prevent issues.

For now I've just turned off all the corruption adds and am using the book to apply the curse to anyone who's still ugly after my pile of makeover mods.  Mostly mod-added that used vanilla hair.

Posted
21 hours ago, jib_buttkiss said:

Yes. 1.7.5.1 (the new morphs version) isn't a patch, it's the whole mod. Install it as if it was 1.7.5, with the SE/botox/whatever patches overwriting it.

 

20 hours ago, rfgggg said:

My working order is this: new release from comments then SE patch. 

Thanks everything is working now, classic user error lol.

Posted

Got what I hope is a simple request; could we have a dialogue/bimbo debug book option to disable hair color change and/or just change hair color? I know we can disable YPS hairs entirely, but I have some NPCs that have a custom hair color and vanilla face and for some of them I like their current hair color and want to just keep that.

Posted
29 minutes ago, Breglo said:

When I load in with this mod, everyone is t posing and the game crashes. Any fixes for this??

 

did you run Nemisis or FNIS?

Posted

Anyone else seeing ".stageXX" where XX is the curse stage (e.g.: 20, 30, 40, etc.) in place of the actual thought messages in the .json with 1.7.5.1 on SE/AE? Swapping the default file doesn't fix it, so it's not a syntax issue... *shrug*

Posted
On 1/18/2024 at 3:37 PM, Breglo said:

When I load in with this mod, everyone is t posing and the game crashes. Any fixes for this??

 

Make sure to run fnis. if you are getting a warning then make sure you have the correct patch applied (SE for example)

Posted (edited)

Just to put my thoughts to paper, I'm thinking of posting 1.7.5.1 (+some other little stuff I've done and bugfixes) as a full 1.7.6 version. I don't want to go to 1.8 without some substantial new content, but 1.7.5.1 has some really top-tier improvements (thanks to Okshi) that I think should be in the mainline version. I'll probably do that some time in the next week or two.

 

 

On 1/18/2024 at 11:12 AM, foreveraloneguy said:

Got what I hope is a simple request; could we have a dialogue/bimbo debug book option to disable hair color change and/or just change hair color? I know we can disable YPS hairs entirely, but I have some NPCs that have a custom hair color and vanilla face and for some of them I like their current hair color and want to just keep that.

 

Hmm. It's not super simple, but it shouldn't (shouldn't, not won't. This is Skyrim after all) be too hard. I'll take a look at it for 1.8.

 

On 1/19/2024 at 10:37 AM, Breglo said:

When I load in with this mod, everyone is t posing and the game crashes. Any fixes for this??

 

 

Like the other posts say, make sure you've run FNIS/Nemesis, and are using the SE patch if you're on SE.

 

12 hours ago, MellowDrama said:

This has been bugging me for a while.

 

Oh, cool. It's always cool that people care enough to be making their own tweaks! I'll send you an edited record of the note with that changed sentence to merge in.

 

11 hours ago, SkyAddiction said:

Anyone else seeing ".stageXX" where XX is the curse stage (e.g.: 20, 30, 40, etc.) in place of the actual thought messages in the .json with 1.7.5.1 on SE/AE? Swapping the default file doesn't fix it, so it's not a syntax issue... *shrug*

 

Ah, yep. I must have only tested the full bimbo thoughts, because those ones work. But all the other ones from the prior stages are broken. It's fixed in the next update.

Edited by jib_buttkiss
Posted
25 minutes ago, jib_buttkiss said:

Just to put my thoughts to paper, I'm thinking of posting 1.7.5.1 (+some other little stuff I've done and bugfixes) as a full 1.7.6 version. I don't want to go to 1.8 without some substantial new content, but 1.7.5.1 has some really top-tier improvements (thanks to Okshi) that I think should be in the mainline version. I'll probably do that some time in the next week or two.

 

Do it! If you feel, as the creator, that it's a new solid baseline, put it out there! (Yes, I am the friend of the creatives who will kick their door down to tell them that their art is good)

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