Jimi123 Posted November 11, 2023 Posted November 11, 2023 Bimbos of Skyrim Voice.esp needs CustomComments.esp ? can somebody tell me which file that is?
Balgin Posted November 11, 2023 Posted November 11, 2023 22 minutes ago, Jimi123 said: Bimbos of Skyrim Voice.esp needs CustomComments.esp ? can somebody tell me which file that is? CustomComments.esp is Bimbos of Skyrim (this mod). It started as a dialogue tweak and couldn't be renamed later on. 1
Dr.Lefse Posted November 11, 2023 Posted November 11, 2023 10 hours ago, jib_buttkiss said: Hmm. I could see a high-poly head interfering with the system used to set a new hair headpart. You might have to block the hair replacement on them (put them in the CC_DoNotChangeMyHeadparts faction by using addToFaction xx98185c in the console on them). This will revert them to using the old method of a wig, though you might need to reload their bimbofication with a Bimbo Tonic before it kicks in. Adding them to that faction seems to solve the issue. No more purple faces and red triangles. Would it be possible to add as a toggle to not change headparts in the mcm in future updates?
Okshi91 Posted November 11, 2023 Posted November 11, 2023 1 hour ago, Dr.Lefse said: Adding them to that faction seems to solve the issue. No more purple faces and red triangles. Would it be possible to add as a toggle to not change headparts in the mcm in future updates? Question: Do the followers have a custom race or are they from a light plugin? I can see either of those potentially being an issue
jib_buttkiss Posted November 11, 2023 Author Posted November 11, 2023 (edited) 7 hours ago, AphroditesEye said: I did all this on a new game with 1.7.2., so there's a chance your fix didn't work. The lipstick I haven't tested on NPCs, just the player. Bugger. Well, I'll take another swing at it. I'll have look at the lipstick. 6 hours ago, Ichigo3924 said: I'm having the same issue. Also, for some strange reason the Black Frilled Microskirt is slightly increasing my proportions? Dunno why. Otherwise, it's been a great mod! Glad the update happened so soon after I installed. Especially love the back and forth that a bimbofied player can have with a bimbofied follower; hope we'll see all the dialogue reflect that in another update! Might look into editing it myself if it's just a simple if else or something. Huh. @Yeetus_Deletus mentioned a similar problem the other day but didn't give much detail and I was busy with other things and follow up. Are you using 3Ba? If so, try using this nif instead- put it in your BodySlide\ShapeData\Bimbos Of Skyrim CBBE LE\Body folder replacing the one there and try building it again. BOS Wide Skirt 3BA.nif Let me know if it helps- if it does I'll bundle it into 1.7.3. As for the bimbo-on-bimbo dialogue, that's all there is for now, but I'll probably trickle more in with time (it's fun to write it!). Updating other dialogue to match can be a bit annoying and tedious though- it's easy to write meaningless bimbo chatter, but a bit tougher when you have to actually get information across! 6 hours ago, Capul said: Oh fair! I didn't really know what the etiquette is on just dropping ideas, I didn't want to seem rude ?? I have a lot! Obviously I don't know what is or isn't viable with the editor, but this mod has just given me so many ideas; I'd love to learn to make some of it eventually but if you're down to hear ideas I'm down to share ; v; I did have a few vague ideas for additions to the pre-existing quests, but this one is the one on my mind right now; For the Anaita quest, I noticed that the Good Girl Rules don't do anything until you return to her and get a new copy; Being able to get affected by them on the first read could be cute, and maybe have some extra dialogue? Maybe the player has to then do something extra for Anaita to get their own copy of the Good Girl rules, for that extra little bit of humiliation; "Nuh uh, I had to work to be a good girl, and since you wanna be one too you need to work for it!" or something A handful of other ideas for separate things; An archeologist from Cyrodiil has shown up in Morthal, looking for a guide to help her uncover the secrets of a newly discovered dwemer ruin. On arrival, her and the player are separated, and the player discovers this ruin was used for bimbofication (or something), and has the choice to progressively bimbofy the archeologist or let her through unscathed. (Like, she and the player are separated by a window/grate of some kind, and they can choose to flood the room with ditz-making gas or something) After the quest, the bimbo either returns to Morthal or the archeologist returns to Cyrodiil- the player gets paid either way. (Maybe if you've done Lyvelia's quest and Tarri is at the inn, the archeologist can have some very-not-subtle foreshadowing about her) A ghost has been wailing in Falkreath's cemetery by night, keeping people up. The player finds her and finds a ghost of a woman who is slowly being bimbofied; She fell to the bimbo curse before she died, but didn't fully bimbofy. She thought she was safe as a ghost, but after a necromancer raised her body, the curse continued, slowly bimbofying her spirit. She asks the player for help; The player can slay the necromancer and put her body to rest, saving her from bimbofication, make a deal with the necromancer to soul trap her into a piece of jewelry (which could raise bimbo corruption if worn, like she's getting revenge), or the player could kill the necromancer but put her ghost back into her body, fully bimbofying her and gaining her as a follower/new falkreath bimbo to fuck The Dawnguard quest really got me thinking about potential faction quests; After the Thieves' Guild questline (to avoid conflicts), Vex starts showing signs of bimbofication, and it's revealed a job at some rich guy's manor she failed was the culprit. The player has to go in her stead, with a few options; Pose as a maid to sneak in, getting slowly hypnotised and bimbofied, pose as a noble to get inside, maybe with some sort of hypno involved?, or just buy some info for some other secret entrance-- Either way, the player finds the thing they're meant to steal, a cursed necklace or ring or other piece of jewelry that causes bimbofication when worn, standard stuff I haven't played enough yet to be sure, but if there isn't anything at the Thalmor embassy related to Vallie, that could be cool! Maybe you can find her office, find some thing to take back to her and her husband, or maybe use yourself to get dragged into a tryst with a Dremora? More Dawnguard stuff, maybe one of the options to get into the Soul Cairn could be bimbofying yourself; Serana could be like "Well, there's another way, you could just be too dumb for the Ideal Masters to care about you entering the soul cairn" Radiant Raiment thievery could be fun; You hear about a rare and expensive shipment of magical materials shipped to Radiant Raiment, but when you try to steal it instead you find a cursed pair of heels that need a small quest to get rid of, while they bimbofy you with each step of the quest Something in Dragonborn, maybe? I've been sent to Solstheim a few times on some of these quests, so I've been thinking about it; After the questline (again, to avoid breaking anything) you're contacted by the Skaal because a strange curse has overcome them- Hermaeus Mora is toying with them, draining the brains of their women and bimbofying them-- When you arrive, you're caught in the chaos, and have to go back into Apocrypha, sacrificing your brainpower and your dignity as you descend deeper to find a cure; At the end, you're presented with the choice to let the Skaal remain bimbofied and return to normal, embrace the bimbo curse fully and save them, or throw the cure away entirely and doom all of you to your fates After the Companions questline, you ask Aela to cure herself of werewolfism; After some discussion she relents and agrees, however when you take her to the tomb to cure herself, something goes wrong, and Aela begins bimbofying into a horny, busty wolf-girl, getting dumber by the minute. Go on a quest to cure her, and at the end you can either turn her back to normal, cured of werewolfism, let her remain a werewolf and turn her back to normal, or permanently throw away the cure and leave her as a horny, yipping bimbo dog-girl. Research notes in the College of Winterhold lead you to Blackreach, where you find Falmer bimbofying women for unknown reasons. While interrogating a bimbo, the player is caught, and has to try and escape her fate as Falmer put her through progressively lewder and lewder processes to melt her brain and balloon her tits. At the end of the quest, the player can cure themselves and all the captives, cure themselves but let the captives remain as bimbos, or leave all of them, including herself, to their fate. The Face Sculptor in Riften has branched out into a whole Salon, an expansion to the Ragged Flagon that seems to leave every woman who comes in happier and dumber (and bustier) than when they entered. The player has to investigate, and can either be caught and subjected to hypnosis and bimbofication, willingly submit to it, put the Face Sculptor through her own process, or shut the entire place down. Again, I haven't played too deep into it yet so I don't know if it goes anywhere else, but the Whore of Rorikstead could be fun to expand on; If you bring Lumiette to the Dawnguard, she's put with Serana "since they're both vampires", leading to Serana catching the bimbo curse. Adversely, if you are a vampire and give her Harkon's blood (the self-bimbofying on that was peak, by the way, fantastic), she starts slowly bimbofying again later, and pleads with you for help. The same thing happens, you bimbofy further and she gets meaner, leading to a third step where she bimbofies even harder, and you can either doom her to her fate or drink from her again, fully bimbofying and turning her into her meanest form yet, taunting you for being so stupid and useless, and so on. You find a woman in the ruins of Helgen, confused and frazzled, seemingly not aware of what's happened; She was struck by one of Alduin's scales and it did some weird things to her brain. She asks you to find more, and you're given a short quest to find more alduin scales in the area- You can either have the woman hold them, slowly bimbofying her, or hold them yourself, slowly bimbofying yourself. Either way at the end of the quest you can either let her keep them as she turns into a dragon-worshipping bimbo, take them for yourself (maybe dragon souls as a reward? "I'm the dragonborn, I can handle this" but it raises your corruption, or something), or destroy them entirely And lastly, some stuff related to the main quest, maybe? The Greybeards filling you with their knowledge accidentally knocks some screws loose and after talking to them about it, you need to go on a quest as you slowly bimbofy? The Thalmor Embassy holds more secrets than just interrogation and torture? Drinking the mead in Sovngarde, as a mortal, is too much for a mortal mind to handle? Sorry if that was too much, I'm just kinda scratching the surface of what my brain's been giving me ?I just can't stop thinking about all the possibilities Oh also the Hypno twist with the perfume seller is great, I would really love to see more of that, extremely hot :'D You're doing great either way ? and I hope my ideas aren't a bother, you're just really lighting a fire in my brain with this, I've been wanting a bimbo mod for years and it's so cool seeing someone actually make it ? Wow, you weren't kidding when you said "a lot" of ideas! I really like some of these, so I'm going to rapid-fire through them: -For Anaita, I probably should give that initial note the same effect as the reward one, it just makes sense. But I'm not so hot on making the player work more for the rules- unless you're already a bimbo, why would you want a note that you can tell is messing with your head? I feel like the quest is more that you just take it thinking "sure, whatever" and then find yourself accidentally reading it sometimes... -Archaeologist: I love this one. Almost certainly going to use it in some form. There's a series of rooms, and you each have to press the button to open the door to the next one each other, but there's two buttons, which one opens it? Oops, that one's zapped her with a brain-drain spell! But now she has to press a button to open your door- I hope she's still clever enough to get it right... And when you get to the end, you get a cool reward if she's still un-bimbo enough to open the final door. -Ghost: I'm not sure about this one, it feels a little bit... morbid? (which sounds stupid to say, given that it's really no different to anything else in the mod!). Either way, it's not really catching my eye. -Thief Guild: I really like this one too, particularly since I was already brainstorming a Thieves Guild quest. Probably not Vex though, since playing with base-game NPCs is asking for trouble (in any significant way at least- it's too easy to mess up their default functionality). But maybe add a new member of the Guild, when you first arrive, she's all slick and suave, then after a certain point, you come in and she's a bimbo due to the failed robbery, so you get sent instead. I really like the idea of the player ending up locked in a room getting brainwashed, but the problem with bad end concepts like that is that the game has to somehow keep going afterwards! So it might have to stay with your concept. Or maybe you can escape, but with some form of permanent side effect? Hm. -Thalmor Embassy: Ooh, the embassy is a big no-no. One of the most volatile parts of the game, the Embassy and it's main story quest are a powder keg that explodes if you so much as poke it. It'd be nice, but oof. Anyway, I had it in my head that Vallie and Holdan had moved to Skyrim from somewhere else in Tamriel so there wouldn't be anything there. (not that that's actually locked in at all but eh) But maybe they're keeping a Dossier on her that you can find lying around somewhere...? -Radiant Raiment: This one hits on a problem I find a lot when planning out quests- it's hard to progressively bimbofy the player through a quest in a way that doesn't clash with the curse. I feel like adding corruption doesn't really hit the spot. But I suppose I could pull parts of the bimbo curse and hit the player with them seperately- the curse won't break if you already have locked lipstick on or something. It's a problem I already hit with the bimbofication in Lyvelia's quest (since it was done before the curse), and the only sensible fix I could find was to basically pause the corruption system while you're doing it. -Dragonborn: Hmm. Again, something about it's not quite grabbing me, though I'd like to do something in Solstheim since I want to have a bimbo of some kind in every town. -Companions: Like the problem with Vex, but a thousand times worse since Aela is such an involved NPC for the base game. The other problem here is that I think I've only played the Companions questline once in the 12 years that this game's existed, so I'd have to actually research it to find an appropriate point for a bimbo to be involved! But the idea of a happy yippy bimbo werewolf girl is a fun one, so, hmm... -Falmer: another one that's just not grabbing me for some reason, don't know why. -Face Sculptor's salon: Well, maybe not the Face Sculptor, but a salon that's bimbofying people? That's got my attention- almost just for the payoff of putting the owner through her own bimbofying process! It might be tough to sell the concept using Skyrim, though. -Lumiette: I don't know, I kinda like her as a junior weak vampire, you know? She's so innocent, she just killed her first mortal! Aw, she's so excited to tear him apart and drink his blood, isn't she just so cute? And she looks up to you so much! I was actually considering setting her up as a follower, but figured it'd be a lot of work for a follower you can't access unless you join the vampires (plus, turns out NPC Confidence is really annoying to work with so it was going to be hard to have her run away if you attack her in the quest, but then not in a fight as a follower). Maybe I could expand it so you can have Serana cure her if you're with the Dawnguard and have her with you (but why would a Dawnguard help make a vampire? Ehh...) -Helgen: Eh, this one with the dragon scales kinda goes against my headcanon for the bimbo curse, and I'm not really feeling it. -Main quest stuff: Like the Thalmor Embassy, touching the main quest is just asking for trouble. Add in the fact that most people don't even bother to play it, and it's just not a great thing to gate content behind. For the other factions (College, Dawnguard/Volkihar) the quests are only gated behind the intro quests, but there's no good starting place like that in the main quest (except for the overwhelmingly un-sexy Graybeards). So, there's some fun stuff in there! Given my track record, it remains to be seen how much of what I liked makes it in, but I'm sure at least something of it will! 5 hours ago, xone567 said: bos se new update do not work with highpoly head,morella and Lyli-Battle-Born has red mark missing icon and dark face bug,expect anaita she fine and bos male npc,here pic. I don't know anything about High Poly Head. It looks like it doesn't support custom headparts, so you might have to make a small patch for it yourself. 3 hours ago, OOOOOOOMEN said: This may be a hair problem, I don't know how to solve it, I have the SE version. And how to make NPCs use bimbo blonde hair instead of other color hair o(╥﹏╥)o An Invisible body like that looks like unbuilt bodyslides. Make sure you've built the armour in bodyslide. The bimbos have a small chance of getting hair colours other than blonde- you really hit the odds to get something else twice! But I'll add a toggle for it in the next version, for those purists who want blonde to mean blonde. 2 hours ago, Jimi123 said: Bimbos of Skyrim Voice.esp needs CustomComments.esp ? can somebody tell me which file that is? Yeah, like Balgin said, it's... the mod. You'll need the mod before you can have the voice for it. 1 hour ago, Dr.Lefse said: Adding them to that faction seems to solve the issue. No more purple faces and red triangles. Would it be possible to add as a toggle to not change headparts in the mcm in future updates? Yeah, since it's causing consistent problems I will. It'll be easy to expand the block since it's already there for the faction, so it'll be a 1.7.3 thing, not a 1.8 deal. EDIT (since he posted as I was typing this): Yeah, the hair-changing is Okshi's brainchild, so if anyone's going to have a solution beyond "just turn it off" it's him. Edited November 11, 2023 by jib_buttkiss 2
Duraludon Posted November 11, 2023 Posted November 11, 2023 22 minutes ago, jib_buttkiss said: 美女们获得金发以外的头发颜色的机会很小——你真的有机会获得其他颜色的两次!但我会在下一个版本中为它添加一个切换开关,对于那些希望“blonde”表示“ blonde”的纯粹主义者来说。 I have solved the clothing problem (I didn’t put clothes on them when I took the screenshot), even if they put clothes on, they still have exclamation marks on them.(╥﹏╥)
Dr.Lefse Posted November 11, 2023 Posted November 11, 2023 27 minutes ago, Okshi91 said: Question: Do the followers have a custom race or are they from a light plugin? I can see either of those potentially being an issue I don't use any custom races, but they are from light plugins. Did some more testing, went into xEdit and removed the ESL tag from a regular follower mod and a high poly head follower mod. Did the bimbo curse on them, and everything seems to work. The problem seems to be with mods with the ESL tag.
Okshi91 Posted November 11, 2023 Posted November 11, 2023 45 minutes ago, Dr.Lefse said: I don't use any custom races, but they are from light plugins. Did some more testing, went into xEdit and removed the ESL tag from a regular follower mod and a high poly head follower mod. Did the bimbo curse on them, and everything seems to work. The problem seems to be with mods with the ESL tag. Okay, I kind of expected that sort of answer. @jib_buttkiss, you might want to include the attachment in the SE patch if making the SE-compatible script compile is too risky/arcane/tedious For SE/AE users, put the attached script in your data/scripts folder if you have purple faces on NPCs that have their hair changed. I dunno if it'll fix the big red exclamation mark triangle, as that's usually from nif errors, but it should at least make NPCs from light plugins work properly TintTools.pex
xone567 Posted November 11, 2023 Posted November 11, 2023 (edited) Highpoly head mod mean npc look better and modern than lowpoly head npc,so better bimbo look than normal, support skyrim le and se, u can look website,link https://vectorplexis.com/files/file/283-high-poly-head/ this method does not work sculpted head meshes, that reason morella and Lyli-Battle-Born darkface and missing red mark icon. Edited November 11, 2023 by xone567
Pkingsley Posted November 11, 2023 Posted November 11, 2023 Is there a BHUNP conversion yet for the new clothes / following the new structure? Also do the new slavetats need modification for UNP/BHUNP bodies?
Duraludon Posted November 11, 2023 Posted November 11, 2023 1 hour ago, OOOOOOOMEN said: 衣服问题我已经解决了(截图的时候没穿衣服),即使穿了衣服,衣服上还是有感叹号。(╥﹏╥) Confirmed again, it's a hair problem,Hair Problems from CC-bimbohairpixie
AnonAngelion Posted November 11, 2023 Posted November 11, 2023 On 11/9/2023 at 9:25 PM, Greatperson11 said: That particular quest line only gives the "slootmark" and the pink hair as you progress, and resets it all when you finish it, so you go back to your regular hair, and the mark gets removed (keeping any corruption you might have gained during that time.) As for becoming a bimbo through corruption, once you hit "Gone Too Far", the changes begin depending on what you have set time-wise for the curse to progress. So, if you have it set to 1 hour progression, then you should get a narrative every hour with a new change to your body, once again, set based on whatever you have set in the Bimbo Body tab of the mod. Mainly, breast and butt size increases. However, you won't get the bimbo dialogue options or acting out of the ordinary until the changes are permanent, which the last narrative will tell you. As for the bimbo hair, once you get to a certain stage of being a bimbo, you should get a notice about your hair being dyed blonde and growing long. You also get a power called Makeover! that lets you choose the different hairs and styles. Hope this helps. Ah thank you very much for clarifying, that does give me a better idea of what is happening.
AnonAngelion Posted November 11, 2023 Posted November 11, 2023 On 11/9/2023 at 10:51 PM, jib_buttkiss said: On 11/9/2023 at 7:08 PM, AnonAngelion said: Things are looking good here A couple things: I notice that the file "meshes/bimbos of skyrim/body" is empty, but the "CalienteTools" file contains CBBE body types. Is it possible to use this mod with UUNP? by maybe deleting some or all of the CalienteTools files and placing UUNP nifs in the meshes/BoS/body folder? I am aware that there are CBBE based outfits for the bimbos in CalienteTools so I don't know if there are any plans to add UUNP conversions for them. I realize that would be more work for you and I understand if you don't want to do that, but it would seem that the file structure is potentially interchangeable with UUNP nifs if the meshes/body folder's pathing is coded to overwrite the bimbo bodies, in which case, we could swap them out ourselves perhaps? Please let me know if I understand correctly, or if it's not that simple. Lastly: I need to test things more, but I have installed on an existing save which is very recent, almost new, I have gone through the questline involving the "slootmark" and cured it. I still have more to discover about the mod, but perhaps I've made a mistake somewhere. After curing the "Mark", I attempted to max out my toons curse through normal means, (Not through the mcm) and I haven't noticed my character changing much even after reaching the "Gone too far" status phase. I get pink messages at the top of the screen, but after waiting many days (1 hour at a time as instructed) I'm not noticing effects like my character saying "things" to npc's, or performing acts out of the ordinary. I am playing without YPS hair and such but the mod says it has it's own assets? The slootmark gave my toon pink hair at one point but then once cured, it hasn't happened again, (My toon went back to original appearance.) The lack of bimbo hair doesn't bother me necessarily, as I'm more interested in the role play features than the appearance side of things, but without the advertised changes, I'm not sure if the mod is working properly, or if I've messed up somewhere. Perhaps there is a questline that I haven't found yet that progresses things more, but so far I have only found the one where the lady at the collage of winterhold is experimenting with weird gems. I'm sorry if this is a bit much, I tried to keep it brief, thank you for taking the time to read. Expand There was a UUNP conversion for some of the outfits earlier in the thread, it's linked in the main post. But it doesn't cover the new ones added in 1.7 (since I can't do it myself, it's just a matter of waiting for someone else interested to do it). You're right about just swapping them out yourself though, yeah. Regarding the gameplay, GreatPerson11 is right in saying that the slutmark questline is actually completely unrelated to the bimbo curse (thanks to a bit of bad planning and scope creep). If you are testing out the curse, you could set the hours per curse stage to 1 in the MCM to see it's effects faster. You should start seeing the curse progression messages. It takes a few before the effects really kick in (hair is #10, and there's 19 (or 20?) in total before the curse completes and your character is really forced into acting like a slut. Thank You for your reply. Yea when I did the mark questline and cured it, it was kinda by virtue of not understanding what would happen next, and so I thought I messed up and cured the condition while I was trying to test it lol. Good to know that it was unrelated, I think I understand things better now, much appreciated.
LilithGalac Posted November 11, 2023 Posted November 11, 2023 2 hours ago, jib_buttkiss said: Wow, you weren't kidding when you said "a lot" of ideas! I really like some of these, so I'm going to rapid-fire through them: Ha, sorry about that ? My brain just kinda goes wild with it sometimes, I've been playing so much of this that I can't really get it out of my head, definitely got me in a super bimbo mood-- So my post isn't a mile long I'll just reply in brief; Your points on Anaita and Lumiette are both good! They are your characters after all, so you'd know their vibes better than me ? On the Thalmor stuff, that is a shame, the Thalmor embassy always felt somewhat underserved in mods (and considering I may have accidentally broken a bunch of stuff by accidentally sneaking in there in my current playthrough I can now see why ?) I'm glad you like the ideas you do! Maybe for the salon, maybe it could be less of like... I dunno, a modern salon, and could be like, an Imperial or something trying to pretty up the warriors of Skyrim by any means necessary > .> And for the ones that didn't grab you that's entirely fair, too, I think the only one that I can't stop thinking about is the ghost one-- Maybe something to try and experiment with on my side, just the idea of putting a bimbo ghost in some jewelry and her either getting back at you by bimbofying you or unintentionally bimbofying you is pretty cute; although now you mention it, it is a little morbid ? Interesting stuff about the pre-existing NPCs, though! That definitely helps temper my thoughts a bit, and also explains why there's so many original characters in this mod (who I love, by the way, Lumiette and Lyvelia are both fantastic) But I don't wanna post another mile long post so I won't bother you with another essay ? I will be following closely though! For the first time in a while I've been actively following the updates of a mod instead of just vaguely checking in every now and then, I just love how well you've done the exact thing I've wanted for years ?my current character Ijara has been bimbofied so many times now
Dr.Lefse Posted November 11, 2023 Posted November 11, 2023 (edited) 1 hour ago, Okshi91 said: Okay, I kind of expected that sort of answer. @jib_buttkiss, you might want to include the attachment in the SE patch if making the SE-compatible script compile is too risky/arcane/tedious For SE/AE users, put the attached script in your data/scripts folder if you have purple faces on NPCs that have their hair changed. I dunno if it'll fix the big red exclamation mark triangle, as that's usually from nif errors, but it should at least make NPCs from light plugins work properly TintTools.pex 5.76 kB · 3 downloads Seems to fix regular follower mods with light plugins, and the red triangle is gone it seems. But now the high poly head gets messed up when it equips the hair Spoiler Edited November 11, 2023 by Dr.Lefse spoiler
Okshi91 Posted November 11, 2023 Posted November 11, 2023 47 minutes ago, Dr.Lefse said: Seems to fix regular follower mods with light plugins, and the red triangle is gone it seems. But now the high poly head gets messed up when it equips the hair I was about to say that seems like it shouldn't happen, but then I noticed a rogue function call that could have caused that mess. Try this version of the script to see if it fixes it. TintTools.pex
Dr.Lefse Posted November 11, 2023 Posted November 11, 2023 2 hours ago, Okshi91 said: I was about to say that seems like it shouldn't happen, but then I noticed a rogue function call that could have caused that mess. Try this version of the script to see if it fixes it. TintTools.pex 5.72 kB · 8 downloads That seems to have fixed it for me at least
AphroditesEye Posted November 11, 2023 Posted November 11, 2023 6 hours ago, jib_buttkiss said: -Companions: Like the problem with Vex, but a thousand times worse since Aela is such an involved NPC for the base game. The other problem here is that I think I've only played the Companions questline once in the 12 years that this game's existed, so I'd have to actually research it to find an appropriate point for a bimbo to be involved! But the idea of a happy yippy bimbo werewolf girl is a fun one, so, hmm... I don't know anything about High Poly Head. It looks like it doesn't support custom headparts, so you might have to make a small patch for it yourself. In fairness; the Companions is arguably the worst faction questline in the entire series. I typically play Warrior and even I rarely touch it these days; the Dawnguard is a much better "Warrior" faction. The problem with doing something based in Lycanthropy is that the questline is way too short, the stakes are really personal so it's strange not to rush the questline, and only the Circle are supposed to be Werewolves. Not a bad idea, just difficult to maneuver around comfortably. There's some implications that Arnbjorn used to be a member of the Circle before being kicked out, so that could maybe be a detail worth using. Personally I'd either set it up right after Farkas' quest, or before the Glenmoril Witches. You could also make it post-questline content, I guess, but then there's the whole "should we or should we not cure Lycanthropy" thing. Hence why my own suggestion for the Companions a few months ago ignored the main plot and focused on the "newer member" aspect. The Companions are a really strange faction that should be focusing on their ancestry from Ysgramor, but instead focus on a Hircine subplot that doesn't even feature an appearance from the Prince himself. Still a good idea, just going to be hard to slot in. As for High Poly Head, I also use it on SE, and I haven't seen this issue. Might be something else causing it.
Balgin Posted November 11, 2023 Posted November 11, 2023 6 hours ago, jib_buttkiss said: There's a series of rooms, and you each have to press the button to open the door to the next one each other, but there's two buttons, which one opens it? This reminds me of a series of pages from the Goblins webcomic. There's two mirrored rooms next to each other. Each has a locked door and holes in the partying wall between the two rooms. Spikes come out from the outer walls (pushing towards the holes) to kill the victims and the magic sliding doors open based on how confused the people in the room are. If people get confused and don't understand what's happening the door in their room begins to open but, as soon as someone realises why the door's starting to open, it begins to shut again. Fortunately the victims in one room had a really stupid warrior who'd treated intelligence as a dump stat so it was easy for his companions to confuse him even further when they realised that being confused helped the door open, and observed that it started closing again when they realised that.
Ueli_123 Posted November 11, 2023 Posted November 11, 2023 (edited) Hoi zäme. Skrim AE isn't working. Doen't matter. Because: Skyrim VR is working in a way that is undiscribeable. Best mod ever! "View Yourself" is reacting so fast I never seen it before. Every Bimbo juwel is instantly attached. Every cloth is working. The girl in Holdan house has a body to see and to use. Thanks, this is a "killer application" for VR! Please make a special Backup for VR. Edited November 11, 2023 by Ueli_123
Chris2999 Posted November 12, 2023 Posted November 12, 2023 19 hours ago, jib_buttkiss said: So since you have a UNP-based body, the CBBE-based clothes' won't map to it correctly- that's why you have those misaligned breasts (UNP skin texture mapped to a CBBE body). There's a UNP conversion for most of the clothes linked on the main mod page you can use, or you could manually replace the _0.nif, _1.nif and .tri files for each piece of clothing in your meshes folder with some other clothes. Otherwise, soon I'll post a No-Outfits patch that replaces all the clothes with your setup's default ones (Tavern Clothes, mostly). That's kind of the nuclear solution for bodyshape compatibility, but it works. I took the files from the UNP patch after running the body slider, they are saved on a separate meshes folder instead of replacing the ones on the mod, the CustomComments folder, so I copied from them into the meshes Bimbos of Skyrim, and that somehow fixes it but doesnt fix the textures, it will have to do for now.
jib_buttkiss Posted November 12, 2023 Author Posted November 12, 2023 8 hours ago, Pkingsley said: Is there a BHUNP conversion yet for the new clothes / following the new structure? Also do the new slavetats need modification for UNP/BHUNP bodies? Ah, not yet. It's not something I can do myself so we're basically just waiting for someone interested to do it. Same with the new slavetats. 8 hours ago, OOOOOOOMEN said: Confirmed again, it's a hair problem,Hair Problems from CC-bimbohairpixie Can you try this file: straightscalpFemaleHUMAN.nif Put it in Data\meshes\Bimbos Of Skyrim\Hair and let me know if it helps. 7 hours ago, Capul said: Ha, sorry about that ? My brain just kinda goes wild with it sometimes, I've been playing so much of this that I can't really get it out of my head, definitely got me in a super bimbo mood-- So my post isn't a mile long I'll just reply in brief; Your points on Anaita and Lumiette are both good! They are your characters after all, so you'd know their vibes better than me ? On the Thalmor stuff, that is a shame, the Thalmor embassy always felt somewhat underserved in mods (and considering I may have accidentally broken a bunch of stuff by accidentally sneaking in there in my current playthrough I can now see why ?) I'm glad you like the ideas you do! Maybe for the salon, maybe it could be less of like... I dunno, a modern salon, and could be like, an Imperial or something trying to pretty up the warriors of Skyrim by any means necessary > .> And for the ones that didn't grab you that's entirely fair, too, I think the only one that I can't stop thinking about is the ghost one-- Maybe something to try and experiment with on my side, just the idea of putting a bimbo ghost in some jewelry and her either getting back at you by bimbofying you or unintentionally bimbofying you is pretty cute; although now you mention it, it is a little morbid ? Interesting stuff about the pre-existing NPCs, though! That definitely helps temper my thoughts a bit, and also explains why there's so many original characters in this mod (who I love, by the way, Lumiette and Lyvelia are both fantastic) But I don't wanna post another mile long post so I won't bother you with another essay ? I will be following closely though! For the first time in a while I've been actively following the updates of a mod instead of just vaguely checking in every now and then, I just love how well you've done the exact thing I've wanted for years ?my current character Ijara has been bimbofied so many times now What do you mean "sorry"? It was great! Also, you can't just some in and tease Ijara, you've gotta show a before and after! 6 hours ago, Okshi91 said: I was about to say that seems like it shouldn't happen, but then I noticed a rogue function call that could have caused that mess. Try this version of the script to see if it fixes it. TintTools.pex 5.72 kB · 11 downloads Awesome. I'll bundle this into the SE patch next time I update. Can you send me the source code as well, just so I have it? Oh actually- is that rogue function call an issue in the current LE version as well? 4 hours ago, AphroditesEye said: In fairness; the Companions is arguably the worst faction questline in the entire series. I typically play Warrior and even I rarely touch it these days; the Dawnguard is a much better "Warrior" faction. The problem with doing something based in Lycanthropy is that the questline is way too short, the stakes are really personal so it's strange not to rush the questline, and only the Circle are supposed to be Werewolves. Not a bad idea, just difficult to maneuver around comfortably. There's some implications that Arnbjorn used to be a member of the Circle before being kicked out, so that could maybe be a detail worth using. Personally I'd either set it up right after Farkas' quest, or before the Glenmoril Witches. You could also make it post-questline content, I guess, but then there's the whole "should we or should we not cure Lycanthropy" thing. Hence why my own suggestion for the Companions a few months ago ignored the main plot and focused on the "newer member" aspect. The Companions are a really strange faction that should be focusing on their ancestry from Ysgramor, but instead focus on a Hircine subplot that doesn't even feature an appearance from the Prince himself. Still a good idea, just going to be hard to slot in. As for High Poly Head, I also use it on SE, and I haven't seen this issue. Might be something else causing it. Yeah, and other than the werewolf thing, they don't really offer anything unique to work with on the bimbofication front. The most you can really do is badass warrior reduced to giggling slut, but that can be done anywhere else just as well, without gating it behind joining the Companions. 1 hour ago, Ueli_123 said: Hoi zäme. Skrim AE isn't working. Doen't matter. Because: Skyrim VR is working in a way that is undiscribeable. Best mod ever! "View Yourself" is reacting so fast I never seen it before. Every Bimbo juwel is instantly attached. Every cloth is working. The girl in Holdan house has a body to see and to use. Thanks, this is a "killer application" for VR! Please make a special Backup for VR. Hey, glad you're liking it so much! But now you've got me worried by saying AE doesn't work!
AphroditesEye Posted November 12, 2023 Posted November 12, 2023 If I was going to do a Companions character, I'd focus on the whole "Ysgramor's companions who came from Atmora and wiped out the Falmer" thing, personally. Hilariously that would give this mod's character more of a connection to Ysgramor than the actual questline aside from Wuuthrad existing. Yngol Barrow is a crypt where Ysgramor's son was buried, and the Companions bested the Falmer and their Snow Prince once and for all on Solstheim (though for whatever reason, the Snow Prince's tomb is not in Dragonborn despite appearing in Bloodmoon. Wtf Bethesda?) So you could potentially use those two locales for such a character, especially the former. Side note; is there a command to check an NPCs corruption? Also is there a notification when the Player gains corruption from potions?
Ichigo3924 Posted November 12, 2023 Posted November 12, 2023 (edited) 13 hours ago, jib_buttkiss said: Huh. Yeetus_Deletus mentioned a similar problem the other day but didn't give much detail and I was busy with other things and follow up. Are you using 3ba? If so, try using this nif instead- put it in your BodySlide\ShapeData\Bimbos of Skyrim CBBE LE\Body folder replacing the one there and try building it again. BOS Wide Skirt 3BA.nif 2.1 MB · 10 downloads Let me know if it helps- if it does I'll bundle it into 1.7.3. As for the bimbo-on-bimbo dialogue, that's all there is for now, but I'll probably trickle more in with time (it's fun to write it!). Updating other dialogue to match can be a bit annoying and tedious though- it's easy to write meaningless bimbo chatter, but a bit tougher when you have to actually get information across! Just got home. I'll try it now, let you know if it fixes things. Tried it, but didn't work. But yeah, I'm using 3ba. Will also need to try the fix for the red triangle too. Did try looking at the esp through SSEEdit to see about adding dialogue, but unfamiliar with the tool; wish I could open it up in VS or VS Code or something. Looks wild that each dialogue line is its own separate tag? Or object? Don't got the time to dig into it. Nevertheless, good news to hear there'll be more probably! But I feel you about the bimbo dialogue and trying to convey information. I've tried my hand at writing it before and it can be tedious. Especially since being a bimbo would most likely change responses and have other outcomes. But I agree it's a lot of fun. Thanks again for the awesome mod! Also, just wanted to ask, I know there's threesome support in sex labs, will there be an opportunity to go out with any bimbo follower and instigate a threesome with her and a random npc? Edited November 12, 2023 by Ichigo3924
LilithGalac Posted November 12, 2023 Posted November 12, 2023 (edited) 7 hours ago, AphroditesEye said: In fairness; the Companions is arguably the worst faction questline in the entire series. I typically play Warrior and even I rarely touch it these days; the Dawnguard is a much better "Warrior" faction. The problem with doing something based in Lycanthropy is that the questline is way too short, the stakes are really personal so it's strange not to rush the questline, and only the Circle are supposed to be Werewolves. Not a bad idea, just difficult to maneuver around comfortably. There's some implications that Arnbjorn used to be a member of the Circle before being kicked out, so that could maybe be a detail worth using. Personally I'd either set it up right after Farkas' quest, or before the Glenmoril Witches. You could also make it post-questline content, I guess, but then there's the whole "should we or should we not cure Lycanthropy" thing. Hence why my own suggestion for the Companions a few months ago ignored the main plot and focused on the "newer member" aspect. The Companions are a really strange faction that should be focusing on their ancestry from Ysgramor, but instead focus on a Hircine subplot that doesn't even feature an appearance from the Prince himself. Still a good idea, just going to be hard to slot in. Yeah, I was brainstorming more stuff before I passed out last night and I kinda just ended up with a more complicated version of Lumiette ? she really is so good (Also man, rewards that aren't "you get to see a woman get bimbofied" are SO hard to think of... It got to the point in my document where I just did the equivalent of "fuck it, insert a reward here later") 1 hour ago, jib_buttkiss said: What do you mean "sorry"? It was great! Also, you can't just some in and tease Ijara, you've gotta show a before and after! Ah right! Good point, here she is ? I've bimbofied her in several different places and playthroughs now, but I think this is gonna be the one I try to stick with it and see if I can really do some stuff with this She's a Dwemer, paused in time and reawakened recently-- she spent some time in Blackreach, learning from the books and resources left by previous adventurers who somehow made it down, before ascending to Skyrim's surface and... almost immediately being inundated with bimbos and bondage. She's really, really, r-eally into bimbofication and doesn't entirely know it; She just always somehow finds a justification for letting women bimbofy when she has a chance to fix them, and is making progressively weaker attempts to fight off her own "impure" thoughts. I should really get some posing mods The last step in this picture isn't with the full bimbo curse, admittedly, I just wanted to get the screenshots quick ? but after her encounters with Lyvelia and Lumiette (Lyvelia remained a bimbo, Lumiette transferred her curse), she's gone from a somewhat petite mage (compared to the women around her) to a much curvier one, and no matter how many times she goes to the alchemist she seems to be fighting off her impure thoughts less and less-- she always reads her Good Girl Rules, she visits her perfume seller in Riften regularly, and apparently she's heard rumours that drinking dremora semen might "help her along"-- which, of course, means help her push back the bimbo curse, right? :3c (I've just been having a lot of fun thinking about this idiot while I play, I've kinda done a lot of throwaway playthroughs where I bimbofy her and my other Skyrim gals but this is the one where I'm really seeing if I can do a Full Playthrough:tm: like this, it's why I haven't fully had her fall to it yet >:3c ) OH RIGHT ALSO EDIT: I'm playing on Anniversary Edition and I've experienced no issues, if that's a worry you're having! Edited November 12, 2023 by Capul Meant to mention the AE thing 1
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