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Commonwealth Slavers


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Posted
1 minute ago, Cookiemonsta234 said:

My character got pregnant from eating some dude's ass. Is this intentional?

Are you seriously asking me if this is intentional?  ?

 

Posted
14 minutes ago, ckworth said:

Hey @JB., will the amputator framework be built into the next version of CS or will this mod be an additional requirement?

 

At first I was going to have it all built into Slavers but I thought that other modders might want to use the amputator, so I separated it out. 

 

So the amputator will be a soft requirement. If you have it installed, Slavers will use it.

 

If you don't have it (or if you have the amputation event blocked in the MCM), Slavers will act as if you do, but... 

 

 

Spoiler

8508248_Capturadepantalla2023-04-0823_53_18.png.1f0eacf5432674c31da0c37084ea09f7.png504225366_Capturadepantalla2023-04-0823_54_01.png.55d086f56558791602394e65ccfb10ca.png

 

Posted
52 minutes ago, JB. said:

 

If you don't have it (or if you have the amputation event blocked in the MCM), Slavers will act as if you do, but... 

 

 

 

Lol, I'm crying ?!

Posted
23 hours ago, JB. said:

 

At first I was going to have it all built into Slavers but I thought that other modders might want to use the amputator, so I separated it out. 

 

So the amputator will be a soft requirement. If you have it installed, Slavers will use it.

 

If you don't have it (or if you have the amputation event blocked in the MCM), Slavers will act as if you do, but... 

 

 

  Reveal hidden contents

8508248_Capturadepantalla2023-04-0823_53_18.png.1f0eacf5432674c31da0c37084ea09f7.png504225366_Capturadepantalla2023-04-0823_54_01.png.55d086f56558791602394e65ccfb10ca.png

 

Lmao, I don't know if you wanna keep that as all he does but you could instead try doing some sort of extreme scarification instead to keep that physical feel, though I know you've shown before that scar overlays on the body are just meh in fo4. Otherwise some sort of extremely humiliating tattoos could work too idk.

Posted (edited)

So everything is working fine but in some animations this pops up and then I can’t click next stage or anything and it just goes on forever. What am I missing I’m also kinda new to modding I used to on Skyrim but that’s it 

image.jpg

Edited by V2hz
Posted
38 minutes ago, V2hz said:

So everything is working fine but in some animations this pops up and then I can’t click next stage or anything and it just goes on forever. What am I missing I’m also kinda new to modding I used to on Skyrim but that’s it 

image.jpg

you don't "click next", but press right arrow to play next animation or left arrow to play the previous one.

Posted
1 minute ago, shortiron said:

you don't "click next", but press right arrow to play next animation or left arrow to play the previous one.

I do the press the arrow keys to move it and also if the animation doesn’t have this stage thing and it ends something like keeps the npc from talking to me and they just stand there while I say excuse me to them but this is sometimes like right now with Jared the second time you meet him both of these issues are happening 

Posted
8 minutes ago, V2hz said:

I do the press the arrow keys to move it and also if the animation doesn’t have this stage thing and it ends something like keeps the npc from talking to me and they just stand there while I say excuse me to them but this is sometimes like right now with Jared the second time you meet him both of these issues are happening 

make sure all the required animations are installed. you can check AAF Admin for any animation related errors.

Posted (edited)
1 hour ago, shortiron said:

make sure all the required animations are installed. you can check AAF Admin for any animation related errors.

This might sound dumb lol but how do you check aaf admin?

Edited by V2hz
Posted
9 hours ago, H Bof said:

Lmao, I don't know if you wanna keep that as all he does but you could instead try doing some sort of extreme scarification instead to keep that physical feel, though I know you've shown before that scar overlays on the body are just meh in fo4. Otherwise some sort of extremely humiliating tattoos could work too idk.

At that point the character is full of tattoos, but yeah, it would be a good idea to put another variant. Like a new mark. 


 

Posted (edited)
On 3/29/2023 at 3:57 AM, JB. said:

 

 

 

This works and does not work. 

 

It doesn't work if I want to use this arm, because the mesh of the original arm is going to be mixed with the mechanical arm. 

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Photo103.png.0976eddcf3fbe9dcec99880a1b7d5e8a.png

 

 

 

 

But it works if we use the newermind arm that was recommended to me here. Because the newermind mesh hides (almost 100%) the original arm. 
 

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I wanted to introduce the first arm, aesthetically I like it. The other one is cooler and more threatening, I don't like it. It would be cool on someone like Kellog, but not on a slave who has been punished. 

 

 

 

Hey @JB. 

 

i read your quoted post about this a few days ago and just stumbled upon a NPC from another mod which has a robotic arm. I dont really understand what has to be done to make what you are trying to achieve, and this might not be helping either because creating an NPC is not the same as replacing a part of the player, but i thought i show it anyway (maybe there is something worth to reproduce):

 

Spoiler

image.jpeg.b56cc1498c6c02e6a028a753ba9ce818.jpeg

 

Its from "The Bleachers": https://www.nexusmods.com/fallout4/mods/40267?tab=description

Edited by Heinz01
Posted
13 hours ago, Heinz01 said:

 

Hey @JB. 

 

i read your quoted post about this a few days ago and just stumbled upon a NPC from another mod which has a robotic arm. I dont really understand what has to be done to make what you are trying to achieve, and this might not be helping either because creating an NPC is not the same as replacing a part of the player, but i thought i show it anyway (maybe there is something worth to reproduce):

 

  Reveal hidden contents

image.jpeg.b56cc1498c6c02e6a028a753ba9ce818.jpeg

 

Its from "The Bleachers": https://www.nexusmods.com/fallout4/mods/40267?tab=description

That arm is part of an outfit. You put another outfit on that girl and her arm will go back to normal. 

 

It will not work with the amputator. 

 

The amputator grabs the nodes of the arm and shrinks them to the maximum. 

 

If you have your character with an amputated left arm, and you put a prosthetic left arm like the one in the picture, it will disappear immediately. Because that prosthetic arm has the same nodes as the amputated arm. 
 

Posted

Would it be possible in the future update to include an option to disable rimjobs? As stated previously in this thread it seems like every raider in the commonwealth wants their salad tossed:|

Posted (edited)
On 4/13/2023 at 4:20 AM, SOSGreed7DS said:

are there any voice acting options for this mod or is it all silenced

 

 

 
There are voices made for it with the xvasynth program, but they are not perfect, for example Jared has no voice at all. 
Here is the link on which page you can find them.

https://www.loverslab.com/topic/200231-commonwealth-slavers/page/59/

 

Edited by Razoer
Posted
10 hours ago, Debaster said:

Would it be possible in the future update to include an option to disable rimjobs? As stated previously in this thread it seems like every raider in the commonwealth wants their salad tossed:|

Well, it's up to the game. I give the game X choices, and the game randomizes the choice. There is no way to adjust that unfortunately (give it percentages and such). 

 

But I think I can fix it with another approach. I too think the rimjob should not be so usual. 

Posted
2 hours ago, NocturnalSlayer08 said:

Hey JB, since you're still working on an update can I make a suggestion? Is it possible to make the raiders (e.g., Jared, Gristle) look more intimidating in terms of aesthetics? For example, I'm using this mod (https://www.nexusmods.com/fallout4/mods/17961) to make Mason from NR  to look more interesting and threatening.

That's a good Mason. I had that on as part of a nexus collection I'd installed on my first play through with NR (I hadn't even played the Nuka World DLC at that point) and so I was taken aback at how wimpy the original Mason looked when I saw him on a subsequent playthrough where I'd been messing around with my modlist and removed this mod. 

 

But for NR, the replacer I want is for Lucy Abernathy... She looks too plain. Sadly not much luck on that part on nexus...in the end I just made a preset and slmed it on her.

 

Anyway, personally, I think the Raiders in this mod look ok and it's up to JB if he wants to spend time on improving their aesthetics but if he doesn't then your next best option might just be to manually edit the NPCs with the slm console command. You could make a preset or download some scary looking Nate preset off the nexus and tweak it before applying to the NPCs. Should be fine for the duration of the game atleast.

Posted

So finally I found the time to complete the mod, gain freedom etc. Frist things first: Very impressive work. Maybe sometime a little too "talkative" and going from a to b and back again. And I would rather have even less tasks in the end than "10" to get the freedom-quest done, because at some point, it gets too repetetive for my personal taste

 

And speaking of personal tase ... that ending. Oh boy, I get the intention about all that, the "message" etc. But personally, not a fan. I will elaborate my thoughts though -

 

Spoiler

So after months of grueling humiliation, rape, torture, pain etc we finally reach the point where we can get free. Our "antihero" Gristle out of the blue offered us freedom, and "stays true to this word". Cool. But with a catch. You have to kill an innocent person so she can take our place as "corpse" and Gristle can keep staying with the Raiders to find his daughter or something ... yeah. Cruel world, no heroes, you are not better than us. Cool.

 

I get it. A "good" story or ending nowadays does not have to be just "good". It needs to be grey, ambigous, dark. The GRR Martin school of writing I guess. I see that in a lots of stories and games.

 

Not a fan though. It reminds me of Mass Effect 3 somehow. You go through three games, withstand all odds, keep oyur head high, and really do a lot but in the end, the game/writer decides to give the player a message - not the protagonist in the game imho, but the player/reader. And like Shepard our protagonist in Commomwealth Slavers has no real option other than to comply and accept the "truth" the antagonist tells her. Of course we have a choice...like Shepard we can decided to free "ourselves" but something else has to die, so the game makes sure our hands are dirty and all that...

 

Yeah...again, personally I am old school and prefer my games to give me more choices and offer some catharsis. Whenever some asshole like Gristle in a game or movie or book goes on some preachy cynical rant about the world I wish the "hero"/protagonists would just have them shut up for a change and tell them exactly how full of shit they are. But most just swallow it and barely respond. At least our "slave" here has, after the choice is done, the chance to call out Gristle at least a little.

 

But why not before we kill an innocent person? I just have to think that the mod assumes we have the basic background of the Fallout 4 Female protagonist. Pre-War Layer. Oh boy, what a field day it should be for an educated lawyer, who should have lots of experience with words, to really tell Gristle some things about the world and himself.

 

Especially if that option at the end would be a result/reward for a slave-protagonist who through all the submission/rebel-choices stood true and kept her rebellious nature and never accept her status as a slave. I think that should lead to an option to get back on Gristle in some way when we reach the final stage of the story.

 

Or Medium Size Bomb, who just stands there in the end after his offscreen-reveal about his past. I read that, and immediately thought "Why isn't it a quest for us to find this out ourselves, and have the choice to tell Medium Size about it"? We could be scavenging for him, find some old files about Medium's true past, have the choice to give it to him - which would anger him as he things we wanna trick him, we get tortured, whore room etc ... but in the end it would again pay off...

 

Medium Sized could for example intervene if we did reveal his past earlier, shock Gristle as that scumbag tries to lecture us, and being a former doctor - a real "hero" who saved countless people, lectures Gristle himself.

 

Extra catharsis points for having the final option to put our own colour on Gristle and give the control for that to the victim we were supposed to kill, and then leave them be...I just like commeuppances like that for wannabe-intelligent villains thinkg they have some morale highground still...

 

Oh boy - I hope this did not come across as a rant or hate. But I just prefer to have more options and not being railroaded too much into things. Again, I get it, the whole point of the ending as of now, the "message". And that I write so much about it also is a sign that it had some impact on me apparently. Props for that. But in an interactive medium like a game (or mod for a game) I just like the idea more that we can "earn" different ways to end something. Especially in an RPG.

 

Pretty sure many might disagree with me though ?

 

 

Posted
6 hours ago, NocturnalSlayer08 said:

Hey JB, since you're still working on an update can I make a suggestion? Is it possible to make the raiders (e.g., Jared, Gristle) look more intimidating in terms of aesthetics? For example, I'm using this mod (https://www.nexusmods.com/fallout4/mods/17961) to make Mason from NR  to look more interesting and threatening.

I prefer not to touch that. Precisely if you like them to look like that, you should install one of those mods. I don't edit the faces of Jared, Gristle, any of the raider bosses that visit Corvega, etc. So if you install one of those mods, you will see them reflected in my mod.

Posted
2 hours ago, jxm said:

 

Why isn't it a quest for us to find this out ourselves, and have the choice to tell Medium Size about it"? 

 

Man, I don't take this the wrong way, but sometimes I read these things and I get perplexed. I mean, I wish I could just snap my fingers and new quests would pop up. But this mod took me a year and I want to believe that you understand that this is not a matter of "Hmm, let's make a new quest" but of "I hope this idea doesn't take me three months to realize, like the other quests".

 

As it is written on the main page, this ending is a "bad" one. But I do have in mind a "good" one, where basically the slavery ring is destroyed and the irruption of the Institute can be deduced. But this idea won't take me three months, it will take me twice as long, so I decided to make a short ending and share the mod. 

 

Let me talk to my team of developers to make more options on how to win this mod so that it can feel like an RPG. Heck, I appreciate the ideas and recommendations, but we seem to miss the idea that this is a mod made by a single person, so I'm really sorry if the thing is linear, since this kind of adult quest mods are not plentiful, it's by simple logic that it's overwhelming. 

 

I haven't written the final quest yet, and as I told someone else privately, just thinking about starting it overwhelms me. It's not a healthy feeling, honestly, and I'll do it when I feel ready. I've already said in the Nuka Ride thread that I will continue to work on my mods as long as I'm healthy. I didn't say it just to say it. 

Posted

absolutely love this mod, encountered a few small bugs (dying to any damage, gotten around by activating god mode), is there any reason why the septum piecing not appearing could occur? 

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