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Commonwealth Slavers


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Posted (edited)
1 hour ago, blackkatt said:

Had the same issue... seems my AAP wasn't working correctly. I had some NAP things and it was conflicting. I suggest turning off all your other mods and just have the ones mentioned as compatible in the mod

Probably the same thing that's causing this message when I load my save, then:

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AAF failed to initialize: AAF DLL not loaded. Verify that xmlutility.dll is in Data/ and aaf_*.dll files are in Data/F4SE/Plugins/.

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I've got the correct versions of AAV and F4SE. Already figured out I need the older versions, since I'm using GOG. So I don't know what to try.

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EDIT: What do you mean by NAP?Ā 

Edited by askanispankme
Posted

How does the Bomb quest work? Do you need to find the base in the general area based on signal strenght?

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How big is this "slaver's valley"? Would it be possible to add a "cheat" that reveals the position of the objective?

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Posted

Kinda surprised this mod does not have an integration with CRX

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Would allow for some very fitting raider-approved displaying of NPC's. Or a quest where the PC is restrained for a while for misbehaving. Or a bad-end alternative. (or all of the above :PĀ )

Posted
34 minutes ago, moon knight said:

How does the Bomb quest work? Do you need to find the base in the general area based on signal strenght?

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How big is this "slaver's valley"? Would it be possible to add a "cheat" that reveals the position of the objective?

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So yeah, I've been running around Boston but have no clue where to find this base

Posted
25 minutes ago, moon knight said:

So yeah, I've been running around Boston but have no clue where to find this base

The entrance to Slaver Valley is marked on the Pip-Boy. It's a cave that leads to a larger area. But this cave could be hidden if my mod isn't loaded among the last plugins. That means another mod is blocking it.

Posted
44 minutes ago, JB. said:

The entrance to Slaver Valley is marked on the Pip-Boy. It's a cave that leads to a larger area. But this cave could be hidden if my mod isn't loaded among the last plugins. That means another mod is blocking it.

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I will explore more throrougly the area where the entrance should be, thanks

Posted

okay so... how does one get out of being a slave in the mod? Gristle says he will free me but never seems to... ran off to the minutemen but got turned in... so not real sure how to get out of it

Posted

I checked the changes. I had some suitable saves.

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On 5/24/2026 at 2:58 PM, JB. said:

During The Bomb, the Minutemen's confidence and aggression increase, so they shouldn't run away.

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Now the Minutemen are fighting the raiders. And they did not attack the Nora.

Spoiler

enb2026_5_26_02_18_56.jpg.5c9019e43d1b7934ecae0dadbc4e9bcc.jpg

But after destroying the Minutemen, the raiders attacked Big Bomb. They should probably attack anyone with a marker on them. Nothing bad happened, as they are all immortal. After Big Bomb stood up, it was possible to talk to him and the quest continued. It was funny.

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---------------

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On 5/24/2026 at 2:58 PM, JB. said:

During The VIP, the VIP no longer needs to sit down to proceed with the dialogue. The VIP will proceed when they are near the pole, in case someone has taken their seat.

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Vip now sits down on an empty seat on the couch.

Spoiler

enb2026_5_26_03_08_34.jpg.fdab5b5b48f4d545e193549fa8a4d28b.jpg

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But as I said, there are bound to be problems with scenes of animation

Spoiler

enb2026_5_26_03_28_43.jpg.754b2f90c7ae953382ae169508cae6dd.jpg

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enb2026_5_26_03_12_59.jpg.4a7d3857865b41acb21f0cdabf8e8c84.jpg

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----------------------------------------

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On 5/24/2026 at 2:58 PM, JB. said:

Lindstrom was still complaining about you not drinking the VIP's urine the first time you played The VIP. Fixed.

This dialog is fine now.

Posted

Hmm im on quest The Weapon and was tasked to talk to jared but everytime i ask permission to declan he says that master did not say anything and i was whipped? do i just go through the door?

Posted
1 minute ago, woodrealmelf said:

Hmm im on quest The Weapon and was tasked to talk to jared but everytime i ask permission to declan he says that master did not say anything and i was whipped? do i just go through the door?

image.png.5de102c607ce6c43633f030c4fcdc024.png

image.png.6b77d177fdf2a4c907db4e40f56632b5.png

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Posted
9 minutes ago, woodrealmelf said:

image.png.5de102c607ce6c43633f030c4fcdc024.png

image.png.6b77d177fdf2a4c907db4e40f56632b5.png

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Well, at least you got to test the new whip attack scene xd
Write this in the meantime.

SetStage _CS_House 50

Posted
14 minutes ago, JB. said:

SetStage _CS_House 50

the fear of the collar exploding i just coc to corvega the show timer is not showing up on me not sure why so i did coc instead

Posted
1 minute ago, woodrealmelf said:

the fear of the collar exploding i just coc to corvega the show timer is not showing up on me not sure why so i did coc instead

It's fine to cocĀ  too. The show timer is only for Pet Walk.Ā 

Posted

UHM i need help i did the sabers quest and did the deed but my prob is on dwayne's last quest there was no option to remove the D* what will happen now?

Posted
1 hour ago, woodrealmelf said:

UHM i need help i did the sabers quest and did the deed but my prob is on dwayne's last quest there was no option to remove the D* what will happen now?

oh nevermind i went back to the Nest after the final quest is there is a Futa Serum on the desk, tho i want to ask kinda a bug i took the pet walk quest to go out but after the main quest finish my pet walk is still active tho raiders are hostile to me the supermutant are not and i still i can do the drumlin quest so maybe im friendly in gunners and SM, tho im not sure if in combat zone not yet tried

Posted
6 hours ago, blackkatt said:

Hey quick question. gives me the option to craft clothing but can't find a station that does that

The chemical workbench has the recipes for skimpy clothing.

Posted
1 hour ago, woodrealmelf said:

oh nevermind i went back to the Nest after the final quest is there is a Futa Serum on the desk, tho i want to ask kinda a bug i took the pet walk quest to go out but after the main quest finish my pet walk is still active tho raiders are hostile to me the supermutant are not and i still i can do the drumlin quest so maybe im friendly in gunners and SM, tho im not sure if in combat zone not yet tried

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That's strange!Ā 

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To finish the Pet Walk you should write.Ā 

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SetStage _CS_Roaming 500

Posted

Hello, I'm reinstalling Fallout. I'm having some problems with the downgraded version; I'm installing it exactly as before, but everything crashes... I was thinking of creating a clean build based on the current version (next-gen, I think). Could you tell me if your mods (this one and Nuka) and their dependencies will work with the latest version of the game? Thank you very much, I'm eager to see what's changed in your mods.

Posted
3 minutes ago, rypley said:

Hello, I'm reinstalling Fallout. I'm having some problems with the downgraded version; I'm installing it exactly as before, but everything crashes... I was thinking of creating a clean build based on the current version (next-gen, I think). Could you tell me if your mods (this one and Nuka) and their dependencies will work with the latest version of the game? Thank you very much, I'm eager to see what's changed in your mods.

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I think at this point only Head Part Extended isn't compatible with next-gen. Everything else is.

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That mod lets me give other characters piercings and special hairstyles, and keep them constant without them resetting or disappearing.Ā 

Posted

As far as I understand it, you can only be allied with supermutants and gunners if you happen to be doing their respective quests during a Pet Walk, right?

Posted (edited)
1 hour ago, rypley said:

Hello, I'm reinstalling Fallout. I'm having some problems with the downgraded version; I'm installing it exactly as before, but everything crashes... I was thinking of creating a clean build based on the current version (next-gen, I think). Could you tell me if your mods (this one and Nuka) and their dependencies will work with the latest version of the game? Thank you very much, I'm eager to see what's changed in your mods.

the mod is ok also with AE last oneĀ 

Edited by Enkidu222

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