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Posted

If we're going down the voice line bugs, I got one. When the doctor castrates you and he talks to you when your in your cell before you get the noodles. He'll say something along the line "obviously by Atoms grace..." the first time. Can't remember the full line. But right after that line he'll repeat that same phrase but the subtitles will indicate that he is speaking the next line after that. The subtitles after that for when he speaks will always be one step ahead of his voice lines i think for the next 2-4 voice lines. Only for that small part.

Posted

tbh it's kinda funny when mission ask player to stay close with one of those big guys, but when they run into a fight, the target player need to stay close ran away so fast that i even couldn't catch him :_) (i know i can tele him by using MCM, just thinking it's funny)

Posted
3 minutes ago, why_not_why said:

tbh it's kinda funny when mission ask player to stay close with one of those big guys, but when they run into a fight, the target player need to stay close ran away so fast that i even couldn't catch him :_) (i know i can tele him by using MCM, just thinking it's funny)

ok there is no teleport for him , and in that mission he's the only guy got power armor , he is so coward that i tried three times still couldn't get close to him

Posted
8 hours ago, Omnishade said:

I'm sure this has been mentioned before but can you skip to the stage where you can choose the ending? I.E. having completed the required number of tasks.

There is not. I have a save at that very moment, for testing purposes. 

Posted
1 hour ago, why_not_why said:

ok there is no teleport for him , and in that mission he's the only guy got power armor , he is so coward that i tried three times still couldn't get close to him

Can't run? Some time ago a user told me that he couldn't run and I don't do that, it was another mod. Running/jogging is key. 

 

Just in this last update I added the option to block running, but only if you are wearing heels and if you made the corresponding setting in the MCM. 

 

In any case, you can go into invincible mode, in the MCM. In this last update, the invincible mode turns you into a ghost. Nothing will kill you, not even the collar. 

Posted (edited)
2 hours ago, JB. said:

There is not. I have a save at that very moment, for testing purposes. 

 

So it's not possible to set the number of required missions lower than 20 with the console or FO4Edit? I've done 16 and I don't feel like doing more. xD

Edited by Omnishade
Posted
18 minutes ago, Omnishade said:

 

So it's not possible to set the number of required missions lower than 20 with the console or FO4Edit? I've done 16 and I don't feel like doing more. xD

You can raise the global and let me know how it goes. 

 

As long as you are not doing any work. 

 

Set _CS_JobsDone_Global to 20

 

And talk to Lindstrom. 

Posted

Oof, okay, this may be a much bigger bug, but in the mean time a setstage fixes it for users who have this happening.  I was having so much fun playing through some of the other outcomes I totally missed this the first time - but now that I've found it, I have reloaded earlier saves, and just tried with a new character and am now at the same point with the same odd bug.  I don't think I've done anything different in my LO or used any mods that I didn't already have enabled since my last playthrough where it worked, just updated to the test version, so hopefully it's easy to figure out what's going on, but...

 

Spoiler

When I complete the True Ending, after picking up the locket, I am unable to start the dialogue with Medium-Sized regarding his plans for the future.  I tried choosing different grave marker options, exiting the valley and returning, waiting.  I can speak to him like "Hey, Medium-Sized" and the misc quest directing me to speak with him shows up.  I can use setstages to bypass this, and if choosing to help him keep the Whore House open, everything works just fine - but I can't begin the dialogue portion of this.  I also tried to speak to him before picking up the locket, but that did not help.  I'm assuming something happened to prevent it from triggering the dialogue upon completion is all.  

 

 

Posted
12 minutes ago, savantladylilith said:

Oof, okay, this may be a much bigger bug, but in the mean time a setstage fixes it for users who have this happening.  I was having so much fun playing through some of the other outcomes I totally missed this the first time - but now that I've found it, I have reloaded earlier saves, and just tried with a new character and am now at the same point with the same odd bug.  I don't think I've done anything different in my LO or used any mods that I didn't already have enabled since my last playthrough where it worked, just updated to the test version, so hopefully it's easy to figure out what's going on, but...

 

  Reveal hidden contents

When I complete the True Ending, after picking up the locket, I am unable to start the dialogue with Medium-Sized regarding his plans for the future.  I tried choosing different grave marker options, exiting the valley and returning, waiting.  I can speak to him like "Hey, Medium-Sized" and the misc quest directing me to speak with him shows up.  I can use setstages to bypass this, and if choosing to help him keep the Whore House open, everything works just fine - but I can't begin the dialogue portion of this.  I also tried to speak to him before picking up the locket, but that did not help.  I'm assuming something happened to prevent it from triggering the dialogue upon completion is all.  

 

 

Could you write SQV _CS_Brothel the next time it happens?

The quest should have stage 0 or 1

Or if the quest doesn't say "Running" and is instead "Stop," I need to check somewhere else I haven't checked.

Posted
18 minutes ago, JB. said:

Could you write SQV _CS_Brothel the next time it happens?

The quest should have stage 0 or 1

Or if the quest doesn't say "Running" and is instead "Stop," I need to check somewhere else I haven't checked.

Welp, that's probably a part of the issue then, if it should show as 0 or 1.  It's showing as both enabled and "Running" but at stage 78 in this first save I just went back to.  I checked on all 3 profiles at that save point, they all show stage 78

Posted (edited)
10 minutes ago, savantladylilith said:

Welp, that's probably a part of the issue then, if it should show as 0 or 1.  It's showing as both enabled and "Running" but at stage 78 in this first save I just went back to.  I checked on all 3 profiles at that save point, they all show stage 78

I see, thanks. It seems I messed up with the Whore House flagpoles. When you activate a flagpole, the Lindstrom quest is triggered to find you a potential client.

 

But it seems one of the flagpoles mistakenly triggers the Medium Size quest to find you the potential client. There are two different quests, one for Lindstrom and one for Medium Sized. (depending on who the current manager is).

 

I'll fix this for the next update. I'll also include a couple more flagpole options.

 

Typing ResetQuest _CS_Brothel works as a countermeasure.

Edited by JB.
Posted
4 minutes ago, JB. said:

I see, thanks. It seems I messed up with the Whore House flagpoles. When you activate a flagpole, the Lindstrom quest is triggered to find you a potential client.

 

But it seems one of the flagpoles mistakenly triggers the Medium Size quest to find you the potential client. There are two different quests, one for Lindstrom and one for Medium Sized. (depending on who the current manager is).

 

I'll fix this for the next update. I'll also include a couple more flagpole options.

 

Typing ResetQuest _CS_Brothel works as a countermeasure.

Ooooooh, now that you mention it, in one of the playthroughs I had a bug with the flagpoles but it only happened once, and in one out of 3, so I never thought much of it...but on the first time triggering the flagpole a window popped up saying that I was already serving a customer, even though I was not.  The animation didn't play or anything, so I tried to activate it again and it worked normally, but I bet this is connected!  I'll try the reset and let you know if I have any issues after that with it 🖤

Posted
3 hours ago, JB. said:

You can raise the global and let me know how it goes. 

 

As long as you are not doing any work. 

 

Set _CS_JobsDone_Global to 20

 

And talk to Lindstrom. 

 

It triggers the ending quest but I'm getting random CTDs after that. So it's not an option. Thanks anyway.

Posted

Just finished playin this mod, 15 and a bit hours to get to the end. had a few issues i had to use the console commands to get round but aside from that no problems. ill enjoy getting to kill gristle in Hell when my char eventually passes. my one true gripe with this is that we couldn't end him ourselves. honestly i wish we could have systematically killed each and every one of those scum. that being said i genuinely had a blast playing this mod, actually achieved me feeling real life emotions, i felt physically drained by the end and i ended up turning off violate and sexual harassment options so my char could get a break lol. your dialogue was very well written and the punishments and things we had to endure really came together to make an impactful mod. whilst i downloaded this initially for more roleplay aspects and because i was horny, i found myself taking an unexpected emotional and mental journey whilst playing  (if you don't already you should consider writing some fanfiction for whatever fandoms your into, fallout for example, ao3 or hentai foundry are places you could post. If its not already clear i would definitely read whatever you wrote) i will 100% be playing it again in future to try the other paths you can take (i took rebel and true ending). thanks for making this mod, now i leave to go on many adventures with ol'snoop.  

Posted

is it possible to completely remove the radio station? as ive finished the mod story and both stations take over diamond city radio and classic radio station. id rather not completey uninstall the mod if i dont have to since its a part of my noras journey now.

Posted (edited)
1 hour ago, theallseer97 said:

is it possible to completely remove the radio station? as ive finished the mod story and both stations take over diamond city radio and classic radio station. id rather not completey uninstall the mod if i dont have to since its a part of my noras journey now.

Thanks for your comment! I'm keeping it in my “I came in to jerk off and ended up thrilled” collection. 😝 

 

As for the radio stations, I avoided touching the vanilla radios. That's the first report I've read about something like that. Are you sure it's my mod that caused it?

 

Edit: when I used to write stories, I always got annoyed with the describing part. Describing the setting, the characters. I loved writing dialogue. But when it came to describing I was like “oh god here we go again...”. I got the hang of it but it was my least favorite part of writing.

 

So I don't think I'll ever go back to writing, but I do enjoy staging these things in 3D a lot more than staging them in writing. And the best part is that I get to write what I love: dialogue.

Edited by JB.
Posted

Great work on the new updates, looks like I’ll have to start another play through. Have you ever thought about adding a dom companion  as a potential ending, either a raider trying to get revenge on a free Nora, or a Nora too broken to continue on her own without some ‘guidance’?

Anyway, thanks again for the hard work!

Posted
7 hours ago, JB. said:

Thanks for your comment! I'm keeping it in my “I came in to jerk off and ended up thrilled” collection. 😝 

 

As for the radio stations, I avoided touching the vanilla radios. That's the first report I've read about something like that. Are you sure it's my mod that caused it?

 

Edit: when I used to write stories, I always got annoyed with the describing part. Describing the setting, the characters. I loved writing dialogue. But when it came to describing I was like “oh god here we go again...”. I got the hang of it but it was my least favorite part of writing.

 

So I don't think I'll ever go back to writing, but I do enjoy staging these things in 3D a lot more than staging them in writing. And the best part is that I get to write what I love: dialogue.

Haha well im honored to be part of that collection 😅😂. ah its most likely something ive messed with on my end then. thanks for getting back to me so quickly, i appreciate it. since writing stories isnt your thing ill just look forward to any and all future 3D contributions you make 😊

Posted
10 hours ago, JB. said:

Thanks for your comment! I'm keeping it in my “I came in to jerk off and ended up thrilled” collection. 😝 

 

As for the radio stations, I avoided touching the vanilla radios. That's the first report I've read about something like that. Are you sure it's my mod that caused it?

 

Edit: when I used to write stories, I always got annoyed with the describing part. Describing the setting, the characters. I loved writing dialogue. But when it came to describing I was like “oh god here we go again...”. I got the hang of it but it was my least favorite part of writing.

 

So I don't think I'll ever go back to writing, but I do enjoy staging these things in 3D a lot more than staging them in writing. And the best part is that I get to write what I love: dialogue.

I do have 1 last question if thats ok. i have the smokeable cigars-cigarettes-joints mod installed and i think your mods cigarettes save option has overridden it. i have tried altering the load order to see if that would help but it hasn't. do you know how i can rectify this? its not massively important tbh so its fine if not but if there is a way that you know of then that would be great. p.s the radio issue was because the diamond city radio 'quest' wasn't triggered upon leaving the vault. i fixed it so i apologize for bothering you with that issue previously. 

Posted
35 minutes ago, theallseer97 said:

I do have 1 last question if thats ok. i have the smokeable cigars-cigarettes-joints mod installed and i think your mods cigarettes save option has overridden it. i have tried altering the load order to see if that would help but it hasn't. do you know how i can rectify this? its not massively important tbh so its fine if not but if there is a way that you know of then that would be great. p.s the radio issue was because the diamond city radio 'quest' wasn't triggered upon leaving the vault. i fixed it so i apologize for bothering you with that issue previously. 

I'm considering removing my cigarettes in the next update and putting that mod among my list of suggested mods. I'm planning the next update for this Sunday if all goes well.

 

 

 

Posted
7 hours ago, JB. said:

I'm considering removing my cigarettes in the next update and putting that mod among my list of suggested mods.

I also use that mod. Good idea. Why reinvent the wheel.

Posted
On 4/11/2025 at 2:17 PM, theallseer97 said:

I do have 1 last question if thats ok. i have the smokeable cigars-cigarettes-joints mod installed and i think your mods cigarettes save option has overridden it. i have tried altering the load order to see if that would help but it hasn't. do you know how i can rectify this? its not massively important tbh so its fine if not but if there is a way that you know of then that would be great. p.s the radio issue was because the diamond city radio 'quest' wasn't triggered upon leaving the vault. i fixed it so i apologize for bothering you with that issue previously. 

 

Uninstalling the cigarette mod is an option since it doesn't really add anything besides flavour, and a pungent one at that.

Posted
On 3/24/2025 at 8:46 PM, izzyknows said:

Check the OP under the Incompatibilities section.

But just a quick glance, anything that effects Diamond City, inside or out, any mod that effects Raiders or their inventory. Human Cattle "can" throw in the occasional monkey wrench.

Also mods that change precombines,

But the actual warning is most likely triggered from the DC mods.

thank you for the reply. all the mods that i downloaded were from the recomended section only. i did not download any DC mods. only the recomended ones . i think it might be related to the downgrade patch. i might be wrong though. i will try again and if it does not work will upload a screen shot for context

Posted

Hello! First of all, I want to express my deep respect to J.B. for the wonderful mod and the great efforts in its creation and support.
My question is the following - how do I start the scenario for curing an amputation? I currently have a single amputation. Dr. Duff at the Lensington Pharmacy invited me to her office in Diamond City. But during the quest "The Hoker", she does not offer any new options.

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