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Commonwealth Slavers


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Posted (edited)
19 minutes ago, dmitriy. said:

J.B. question: I want to make some small edits to my translation. Change the characters' dialogues so that they speak in the second person. I think it will be better (for me). The address as you refers to both the woman and the man. This will be a headache for me and another sleepless night. Google Translate often confuses the endings in words: Man and Woman are mixed up. I ask for advice and your opinion on this issue. Thank you in advance.

Sure, do as you think is best. It's not like I'm going to play it in Russian 🤣

 

 

Something similar happens to me when I translate from Spanish to English. It's a festival of "he", "she", "it" randomly placed.

Edited by JB.
Posted
8 minutes ago, dmitriy. said:

The translator doesn't even translate all the words...

  Hide contents

(292).png.d05c76d9813389ae89ff92828ef3d857.png

 

🤣🤣🤣

 

Medium Sized makes comments according to your race. If your character is Latina, at some point he says in spanish: “wag that tan ass, Pocahontas”. Basically, it could not translate what he says in Spanish for you.

Posted

Hey JB.  I love the mod, though I don't do the bad endings, which brings me to an After CS comment.  I use CS to set up my character's back story.  After CS I tend to continue the playthrough and I've thought on several occasions how it would be nice to get reactions to your tattoos and brandings.  I don't let Dwayne remove the tattoos or brandings.   I find that doubly true for the piper interview, when she does her story on you.  CS is a pretty hard story and when people like Piper find out what you'd been through, it should get some kind of reaction.  This is true for most of the followers, though I suspect people would be happy to get the comments from only a few.   Piper and Father for sure, Caite and the other followers are other options.

 

I find your mod along with Attributes, really adds significantly to a playthrough.  Nora typically has a fear of raiders and Attributes really amplifies this with it's panicked feature.

Obviously, this isn't something you have to do, but I thought I would mention it in case you're interested.

Posted
31 minutes ago, dmitriy. said:

It seems to me that in English "slave" means both a slave and a slave girl in one word.

The word "Slave" is unisex and can be applied to either sex.  If you need to differentiate you could use male slave, female slave or slave girl, but if you simply are referring to all slaves or any slave or a slave, then "slave" works well in english without the descriptors.

Posted (edited)

Commonwealth Slavers 2.7.1f (for testers)

 

Tweaks after various reports and suggestions.

 

Fallout423_1_202518_35_11.png.8200d323550e89bc19584640083d9ee3.png

 

  • When Nora offers herself to settlers during Pet Walk, you'll see a new fourth option where Nora offers to do anything kinky for caps. Remember to have the scarf equipped. This leads to a new dialogue with settlers where they'll ask for one of four things:
  1. Have Nora pee on the Settler
  2. Have Nora be pee'd on by the settler
  3. Have Nora be seen when she poops
  4. Have Nora be seen when she pee's

 

I'm limiting it to settlers right now because I want to make sure the scene works well first. Once I get it nailed down/tightened up I can take it to the Raiders. Nora insults settlers who ask her for these things, regardless of whether she'll agree to do it or not, but with Raiders she should be much more willing and flirtatious in the forever slave route.

 

Fallout423_1_202518_20_02.png.5d48e634e45a55e306c39e62bce195d1.png

  • The Collector should no longer appear smoking in Drumlin Diner if you're not a forever slave. You can still force the enconunter with the console command if you want to test it out. (setstage _CS_Roaming 56)
  • If you are a Junkie, you will have special dialogues with the Collector. He will tell you that if you come with him, you will go to a place where there are plenty of Slavers Jet, which is true.
  • When the Collector takes you to the trapper ship, he will turn off the timer on your collar.
  • If you don't have the Amputator installed (or if you have it disabled in the MCM), the mod will put you in the Kziit Framework petsuit. If you don't have the latter, the mod will warn you that the Bad Ending scenario is designed with those mods in mind.

Fallout423_1_202518_35_44.png.ca0bb925940b3d28385c8a323c82033d.png

  • Implemented urination among the random activities that trappers do. 1/8 chance of happening on the trapper ship, and also when you visit a Trapper base (more chances here).
  • There are now several pots placed around the trapper ship.
  • If the Trapper boss at the base Nora is sent to dies or bleeds out, the quest will end and there will be a black screen, after which you will have to return to the trapper ship. Therefore, from this update, the Trapper boss is no longer essential during their quests.
  • Updated four-legged animations to the latest version of Timanka. Test it with the MCM, cheat section and enable crawling if you want.

 

 

Update 2.7

Update 2.7.b

Update 2.7.c

Update 2.7.d

Update 2.7e

Update 2.7f

Update 2.7.g

Update 2.7h

Update 2.7j

Update 2.8

Update 2.8.1

 

Edited by JB.
Posted
13 minutes ago, JB. said:

Updated four-legged animations to the latest version of Timanka. Test it with the MCM if you want.

Do i have to download Timanka mod that replaces the vanilla sneaking idle or did you manage to only use the idle when the actor is amputated ?
Any idea how "Satisfactory Facial Piercings" looks without highpoly face redux ? is a conversion required ?

Posted
2 minutes ago, lee3310 said:

Do i have to download Timanka mod that replaces the vanilla sneaking idle or did you manage to only use the idle when the actor is amputated ?
Any idea how "Satisfactory Facial Piercings" looks without highpoly face redux ? is a conversion required ?

I use those piercings and I don't have Hi Poly Head. I haven't noticed anything strange, on the contrary, I love it.

 

You don't need Timanka's mod. Go to MCM, cheat section, and you'll see that the idles are updated.

Posted (edited)
1 hour ago, JB. said:

I use those piercings and I don't have Hi Poly Head. I haven't noticed anything strange, on the contrary, I love it.

 

You don't need Timanka's mod. Go to MCM, cheat section, and you'll see that the idles are updated.

Good to know. Thanks. 
PS
Soon, you will be able to add those piercings to any NPC in the game 🤞

Edited by lee3310
Posted
18 minutes ago, dmitriy. said:

Поселенцы прогонят Нору.

Хорошо работает в Конкорде.

  Hide contents

 

  Hide contents

 

 

Equip the red scarf to interact with the settlers, I said it in the post.

 

It is obtained at the chemical station but if you have ESP explorer you can also use that to obtain it.

Posted (edited)

I'm making another attempt at this mod. I've thrown out a significant amount of mods and so far in 4 and a half hours of play with Commonwealth Slavers mod, I've only had CTD once.

I didn't get very far, because I just finished the Pest Controll quest. And here's my question. I finished this quest with a Failure status because (at least that's what I assume) I warned the Soldiers about the trap waiting for them and in the hore house I rebel as much as I can XD.

 

What are the consequences of ending this quest as Failure? I don't know if I should load a save from before I warned the Soldiers and lure them into a trap and score this quest positively?

 

My other question; I have Nuka Ride  installed but it is not active, when should I activate this mod so I can seek shelter at Golden globe studio?

I have another question or rather a request for JB regarding CS mod. I really like OverQueen Aka Overbitch mod, would it be possible when you finish working on CS for "Norah" being a slave whore of Raiders, to be able to
*a)

Become the personal lover of the gang leader in Corvega factory

The stubbornness (Rebel path) of our protagonist would impress the gang leader, who would see in Norah something more than just meat to fuck.

 

One day our protagonist could gain the recognition of the gang leader in Corvega factory during a routine sale of the Daddy-O drug. She would overhear how some Raiders  (random) plotted behind the gang leader's back. The gang leader would be grateful to our protagonist and would start giving her other tasks like raids on settlements to obtain tribute (caps) and provisions (food):

-Abernathy farm
-County crossing
-Finch farm
-The Slog

And even better, farms that are mentioned in The First Step vannilla game quest - where the protagonist was supposed to protect these settlement from the Riders from the Corvega factory.

-Tenpines Bluff.

 

Help in gaining higher levels in the Raiders herarchy our Protagonist could fight against other Riders in The Pit.

 

*b) 

In time, the hierarchy of our wicked queen could even threaten the position of the gang leader himself. Here, the player could choose another alternative and want to get rid of the Corvega Factory Gang Leader himself.

Beautiful, wise and certainly cunning women have proven even in ancient history that they were able to outwit strong rulers and seize their empires.

 

At the end of the last Quest, our protagonist could get rid of the gang leader in the Corvega factory and personally lead the crime syndicate - Norah would be completely rotten to the core.

In that case, Norah would have to secretly plot and form alliances, which she would have to work hard for, whether by offering lucrative tributes in thousands of caps or... through a bed.

of course, forming alliances with a few other gangs would not be enough. She would also have to plot intrigues that would ensure her rule and... suitably pit the leaders against each other. The weakened gangs would not be able to face the army of our Queen of Darkness.

 

I know it's easy to write something like this, but it would be terribly difficult to implement into game mod. But it's just a suggestion or some kind of idea?. An alternative to not being a good vault dweller who doing all the work for the Minuteman. I really want my Raiders to rob, rape, murder, and enslave.

Games with happy endings are so hackneyed and boring. Hence the idea, because after completing all these quests in this mod, you could play the Evil Queen of the wasteland wich heart is as black as tar.

 

I tried to play like that once with Depravity mod, but it didn't work the way I wanted. Maybe I was focusing too much on the game's quests than on free play with my own priorities and goals

I add some screens of my OverQueen Aka Overbitch

 

 

20240720180753_1.jpg

20240720180858_1.jpg

20240720182014_1.jpg

Edited by LenaLachrymosa
Posted (edited)

soo tested beta version via new game . completely after vault. there problem after 1st cliet in whore house quest script start trapper event .then mesege box then blck screen and im in ocean or in hogcage (not equiped with enything . or deep underwater . tried other save and problem repeat after 1ast client in WH . some advise if you need i can take video as example




as i can see script lunch only if i started do second client . tried to skip via console but lindstrom refuse to end quest normaly . after finish figth quest PC some time oink and notification (traper cum over you) . 

Edited by kazeha9
Posted (edited)
57 minutes ago, kazeha9 said:

soo tested beta version via new game . completely after vault. there problem after 1st cliet in whore house quest script start trapper event .then mesege box then blck screen and im in ocean or in hogcage (not equiped with enything . or deep underwater . tried other save and problem repeat after 1ast client in WH . some advise if you need i can take video as example

Thanks, I will try to reproduce it. I'm not quite sure how that could happen.  😭 Did you attack the customer?

 

 

Edited by JB.
Posted (edited)

 

1 hour ago, kazeha9 said:

soo tested beta version via new game . completely after vault. there problem after 1st cliet in whore house quest script start trapper event .then mesege box then blck screen and im in ocean or in hogcage (not equiped with enything . or deep underwater . tried other save and problem repeat after 1ast client in WH . some advise if you need i can take video as example




as i can see script lunch only if i started do second client . tried to skip via console but lindstrom refuse to end quest normaly . after finish figth quest PC some time oink and notification (traper cum over you) . 

Do you have a mod that could somehow put Lindstrom or any common raider in the Trapper faction?

 

Can't reproduce it. 2, 3 clients.

 

Spoiler

Fallout424_1_202519_58_05.png.0fd5fdd3a4de35c44eaa2030a908b21c.png

 

Fallout424_1_202519_58_39.png.78b7908c27f3c41b43da34901899f002.png

 

Edited by JB.
Posted (edited)
5 hours ago, LenaLachrymosa said:

I'm making another attempt at this mod. I've thrown out a significant amount of mods and so far in 4 and a half hours of play with Commonwealth Slavers mod, I've only had CTD once.

I didn't get very far, because I just finished the Pest Controll quest. And here's my question. I finished this quest with a Failure status because (at least that's what I assume) I warned the Soldiers about the trap waiting for them and in the hore house I rebel as much as I can XD.

 

What are the consequences of ending this quest as Failure? I don't know if I should load a save from before I warned the Soldiers and lure them into a trap and score this quest positively?

 

My other question; I have Nuka Ride  installed but it is not active, when should I activate this mod so I can seek shelter at Golden globe studio?

I have another question or rather a request for JB regarding CS mod. I really like OverQueen Aka Overbitch mod, would it be possible when you finish working on CS for "Norah" being a slave whore of Raiders, to be able to
*a)

Become the personal lover of the gang leader in Corvega factory

The stubbornness (Rebel path) of our protagonist would impress the gang leader, who would see in Norah something more than just meat to fuck.

 

One day our protagonist could gain the recognition of the gang leader in Corvega factory during a routine sale of the Daddy-O drug. She would overhear how some Raiders  (random) plotted behind the gang leader's back. The gang leader would be grateful to our protagonist and would start giving her other tasks like raids on settlements to obtain tribute (caps) and provisions (food):

-Abernathy farm
-County crossing
-Finch farm
-The Slog

And even better, farms that are mentioned in The First Step vannilla game quest - where the protagonist was supposed to protect these settlement from the Riders from the Corvega factory.

-Tenpines Bluff.

 

Help in gaining higher levels in the Raiders herarchy our Protagonist could fight against other Riders in The Pit.

 

*b) 

In time, the hierarchy of our wicked queen could even threaten the position of the gang leader himself. Here, the player could choose another alternative and want to get rid of the Corvega Factory Gang Leader himself.

Beautiful, wise and certainly cunning women have proven even in ancient history that they were able to outwit strong rulers and seize their empires.

 

At the end of the last Quest, our protagonist could get rid of the gang leader in the Corvega factory and personally lead the crime syndicate - Norah would be completely rotten to the core.

In that case, Norah would have to secretly plot and form alliances, which she would have to work hard for, whether by offering lucrative tributes in thousands of caps or... through a bed.

of course, forming alliances with a few other gangs would not be enough. She would also have to plot intrigues that would ensure her rule and... suitably pit the leaders against each other. The weakened gangs would not be able to face the army of our Queen of Darkness.

 

I know it's easy to write something like this, but it would be terribly difficult to implement into game mod. But it's just a suggestion or some kind of idea?. An alternative to not being a good vault dweller who doing all the work for the Minuteman. I really want my Raiders to rob, rape, murder, and enslave.

Games with happy endings are so hackneyed and boring. Hence the idea, because after completing all these quests in this mod, you could play the Evil Queen of the wasteland wich heart is as black as tar.

 

I tried to play like that once with Depravity mod, but it didn't work the way I wanted. Maybe I was focusing too much on the game's quests than on free play with my own priorities and goals

I add some screens of my OverQueen Aka Overbitch

 

 

20240720180753_1.jpg

20240720180858_1.jpg

20240720182014_1.jpg

Four hours with a single CTD is definitely an achievement! Mission failed means that, instead of receiving a point, you receive none. You need 20 points to access the True Ending.

 

 

When you have the necessary points, you will get a mission where you will be given a choice. Either run away from the raiders (if you have Nuka Ride you will be offered the Golden Globes pamplet), be a slave forever or fight against the raiders and abolish slavery.

 

I don't know how far you got in Nuka Ride, but the idea of that mod is, among other things, to be one of the Overboss girls and become a raider queen. I even use Overqueen's assets.

 

 

I'm not doing deep work on this mod anymore, I'm just doing maintenance and now I'm planning miniquests. It was very demanding years and honestly I don't think I'll ever do a mod of this style again in my life. I thought Starfield was going to inspire me to do another one, you know, with another context, but it didn't happen. Starfield was a disappointment to me and, oh well, that's why I'm still here making content for Fallout!

 

My main goal is to finish Nuka Ride, but sometimes I get cloyed with the comedy/romance, and come back here to spout my perverse ideas.

Edited by JB.
Posted
3 hours ago, JB. said:

 

Do you have a mod that could somehow put Lindstrom or any common raider in the Trapper faction?

 

Can't reproduce it. 2, 3 clients.

 

  Reveal hidden contents

Fallout424_1_202519_58_05.png.0fd5fdd3a4de35c44eaa2030a908b21c.png

 

Fallout424_1_202519_58_39.png.78b7908c27f3c41b43da34901899f002.png

 

as i can see this problem starts via pop-up mesege( that you need to poop or loose hp) then some box pop up that PC will be punished . then trash about trapper ship start . and after replay again form zero . but not in the whore huse now it was in the raider base . then after replay bilge tp to whore room . all start with the poop messege box .  now im try to find mb it some mod cuse this . disable all mod that somehow interact with NPC even hot mama .(will test via new game again )

Posted
18 hours ago, JB. said:

When you have the necessary points, you will get a mission where you will be given a choice. Either run away from the raiders (if you have Nuka Ride you will be offered the Golden Globes pamplet), be a slave forever or fight against the raiders and abolish slavery.

 

I know that Jared will have a vision (I don't want to do spoilers for new players with this mod) about Vault 111, where our protagonist has to go there. So I'll try not to activate Nuka Ride yet. But after this mission I will (probably) because I don't know if I want to see all the endings.

 

18 hours ago, JB. said:

 

 

I don't know how far you got in Nuka Ride, but the idea of that mod is, among other things, to be one of the Overboss girls and become a raider queen. I even use Overqueen's assets.

 

Yes, I played Nuka Rida before, hence I have this Overbitch outfit.
Nuka Ride was cool, but then I felt weird in this mod. I think I ended my adventure as a maid. Maybe I just missed the flavor that CS has?

Either way, I will definitely want to finish these two mods completely

 

18 hours ago, JB. said:

I'm not doing deep work on this mod anymore, I'm just doing maintenance and now I'm planning miniquests. It was very demanding years and honestly I don't think I'll ever do a mod of this style again in my life.

 

My main goal is to finish Nuka Ride, but sometimes I get cloyed with the comedy/romance, and come back here to spout my perverse ideas.

 

I am aware that working on such an extensive mod really takes up a lot of time... private time. So I can only say that I am really grateful that you have come this far with this mod.
I have over 12,000 hours in Skurim, about 1,500 in Fallout and I know that many of the mods on loverslab for Skyrim were not completed, others were terribly bugged.

Unfortunately (from a certain point of view) I think that Patren has killed modding for games. On a certain level I understand that someone who makes a mod and spends a lot of time would like to be rewarded, that's obvious, but there are a lot of people who simply milk customers on Patreon.

So I respect the decision that you are not going to do bigger things for these NR and CS.

It's a bit of a shame, because I really get bored with happy endings in games and movies. They are so cliched.

 

18 hours ago, JB. said:

I thought Starfield was going to inspire me to do another one, you know, with another context, but it didn't happen. Starfield was a disappointment to me and, oh well, that's why I'm still here making content for Fallout!

 

 

 

I have the exact same feeling. Starfield is like a cheap whore... only for once. I played 32 hours and that's where my adventure ended with this game.

This is good game with a great idea, with a lot of unused potential. It's like you took everything that was good in Fallout 4 out of Starfield and added everything that's unnecessary is in Fallout. That's what Starfield looks like in my opinion.

Well, I assume that Starfield has a lot of die-hard fans... well, I'm definitely not one of them. As for me, one big disappointment... well, at least Starfield didn't fall apart like Falout 76  and didnt get 40gb patch XD

 

About CS mod I reported that once but it looks like not fix it or my meshes with Boot is mess up. 

Posted (edited)
20 hours ago, kazeha9 said:

as i can see this problem starts via pop-up mesege( that you need to poop or loose hp) then some box pop up that PC will be punished . then trash about trapper ship start . and after replay again form zero . but not in the whore huse now it was in the raider base . then after replay bilge tp to whore room . all start with the poop messege box .  now im try to find mb it some mod cuse this . disable all mod that somehow interact with NPC even hot mama .(will test via new game again )

as i can see .this problem was in series of mod (improved faction) or FOSR (that was messing with NPC and was removed from nexus) .after remove this mods all work perfecto (for now) . need some deep research but for recomendation ( in future put those mods into not compatible ) . 




the are 1 more mod that conflict vith CS (human cattle) same cell as gristle in DC via whoring quest (patch or completely disable/remove) . if you have HC you cant start dialog .soo 100% incompatible.

Edited by kazeha9
Posted
6 minutes ago, dmitriy. said:

In the House of Whores after sleep a message window and Trapper appeared. Raiders kill him but Nora is teleported to the Ship (there is no interaction with anyone). In Lexington an aggressive Collector appeared.

What quest were you doing before going to sleep?

Posted
Just now, dmitriy. said:
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Do you think he followed you to the Whore House? I'm going to set conditions for him not to enter raider places.

Posted
17 minutes ago, dmitriy. said:

I think another script happened there and another Trapper appeared. I tried to sleep for 5 hours - he didn't appear. Then I tried to sleep for another 5 hours (see Lindstrom's punishment). That's when he appeared.

Thank you. It turns out that I forgot to place the Collector as disabled when I put it in the Commonwealth. He is literally active and visible from the start of the mod. 😣 Gonna fix that.

Posted (edited)
6 hours ago, dmitriy. said:
  Hide contents

image.png.3c60e3bf0b4df6efbe2b5e1d13193c25.png

 


Приветствую Дмитрий, у меня есть пара вопросов к вам. 1) Как у вас так получилось сделать освещение в Доме Шлюх таким светлым? Лично у меня много красного света в комнате с кроватями (прикрепляю скриншот). Как добиться такого же светлого освещения в Доме Шлюх? Я могу ошибаться, но вроде у вас на фото это комната с кроватями в Доме Шлюх. У меня стоит мод NAC X и Enhanced Lights FX, но у меня НЕ установлен опциональный мод Slavers - Whore House Lighting Redux by silvared
 

Spoiler

image.png.07491184488fabc3efe6617e50300254.png


И второй вопрос какой мод вы используете для создания осеннего сезона в Содружестве

 

6 hours ago, dmitriy. said:
  Hide contents

Photo67.png.b6857e896f753947693963ab5461dc13.png

 


Заранее благодарю
 

Edited by Waity6taity
Posted
On 1/26/2025 at 1:49 PM, JB. said:

Thank you. It turns out that I forgot to place the Collector as disabled when I put it in the Commonwealth. He is literally active and visible from the start of the mod. 😣 Gonna fix that.

Are you referring to this check ? 
 

If _CS_Hero.GetStageDone(4000)
	If _CS_CollectorHasBeenMet_Global.GetValueInt()==0
		SetStage(56)
	EndIf
Else
SetStage(50)
EndIf

It's in the 100th script fragment of cs_roaming. I didn't fully understand it. The collector should appear only if you fail the hero quest right ? (perma slave)

Posted
10 minutes ago, lee3310 said:

Are you referring to this check ? 
 

If _CS_Hero.GetStageDone(4000)
	If _CS_CollectorHasBeenMet_Global.GetValueInt()==0
		SetStage(56)
	EndIf
Else
SetStage(50)
EndIf

It's in the 100th script fragment of cs_roaming. I didn't fully understand it. The collector should appear only if you fail the hero quest right ? (perma slave)

 

 

I left him on top of his ship, in the Commonwealth. His ship is disabled. But I forgot to mark the guy as disabled. So, regardless of whether my quest enables him, he is already there.

 

The script is also wrong. Should be like this:

 

If _CS_Hero.GetStageDone(4000) ;player is slave forever
    If _CS_CollectorHasBeenMet_Global.GetValueInt()==0
        SetStage(56); put a friendly Collector to have a chat in Drumlin Diner
    Else
        SetStage(50); enable the Collector and two henchmen.
    EndIf

EndIf

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