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Commonwealth Slavers


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Posted
38 minutes ago, dmitriy. said:

Question: Quest “The Hooker” I can’t get out of the cage.

https://drive.google.com/file/d/12AhhFzLsFUnsKbkEqhJeFC3osO493jbx/view?usp=sharing

 

Okay, I'm looking and I understand what's going on.

 

Dwayne has to say goodbye.

 

image.png.9c3cbe73b5e4db89f688635b5bcfc9de.png

 

This is where my mod expects you to have already defined what you are (young, mature, old). That is decided in Dwayne's office. I presume you skipped it or something happened with your translated script.

Posted
7 minutes ago, dmitriy. said:

Я выбрал старше 30 лет

Type


GetGlobalValue _CS_Age_Mature

 

It should give you "1".

Posted
53 minutes ago, JB. said:

Type


GetGlobalValue _CS_Age_Mature

 

It should give you "1".

I have the same bug too. The cell gate won't open and I chose age over 30 too.(I used command tlc to leave the gate)

 

Also, if I lost fight in 'The Fighter' and to Dwayne in 'The Correctional', I suppose the game will continue but my character died and the game immediately autoloads last save. I have no AFF Violate or RSE II CSA or Knockout Framework installed. I remember 'The Fighter''s defeat worked back in CS 2.5.x version. Not sure if it is caused by Fallout 4 Next Gen.

 

And there is another thing that if I put Commonwealth Slavers esp after Diamond City Expansion esp in load order(Vortex). Some objects in Diamond City will become invisible so I always put Diamond City Expansion at the very back of my load order list after Commonwealth Slaver. Not sure if this is intended and I have done so since earlier version of CS.

Posted
2 minutes ago, FLN369 said:

I have the same bug too. The cell gate won't open and I chose age over 30 too.(I used command tlc to leave the gate)

 

Also, if I lost fight in 'The Fighter' and to Dwayne in 'The Correctional', I suppose the game will continue but my character died and the game immediately autoloads last save. I have no AFF Violate or RSE II CSA or Knockout Framework installed. I remember 'The Fighter''s defeat worked back in CS 2.5.x version. Not sure if it is caused by Fallout 4 Next Gen.

 

And there is another thing that if I put Commonwealth Slavers esp after Diamond City Expansion esp in load order(Vortex). Some objects in Diamond City will become invisible so I always put Diamond City Expansion at the very back of my load order list after Commonwealth Slaver. Not sure if this is intended and I have done so since earlier version of CS.

You shouldn't die but I haven't been able to reproduce that, although I don't play on Next Gen.

 

The DC Expansion thing is fine. I have it on the main page.

 

  • Dancing pole for Red Seat (and Diamond City Expansion). A different way to make caps in Diamond City. Friendly reminder that Diamond City Expansion should have higher priority than Commonwealth Slavers, so you don't suffer from graphical glitches.
Posted
3 minutes ago, JB. said:

You shouldn't die but I haven't been able to reproduce that, although I don't play on Next Gen.

 

The DC Expansion thing is fine. I have it on the main page.

 

  • Dancing pole for Red Seat (and Diamond City Expansion). A different way to make caps in Diamond City. Friendly reminder that Diamond City Expansion should have higher priority than Commonwealth Slavers, so you don't suffer from graphical glitches.

My bad, I have read that and I thought 'higher priority' means I should load Diamond City Expansion first before Commonwealth Slavers and thats why I asked. I now know it is the opposite.

Posted (edited)

Commonwealth Slavers 2.7.1g

Small update to tweak things.

 

 

I'm actually more focused on Nuka Ride right now but I wanted to fix a few things.

 

  • The Collector shouldn't be bothering you anymore unless you're playing the slave forever route.
  • You can now skip "The Pit", both the outbound and return journey.

 

Fallout430_1_202518_24_37.png.98d68cf9bf3d2f6752d11cc6754822c9.png

 

  • Big Bomb and Little Bomb should no longer stop to have conversations or fight non-existent enemies during the walk to The Pit. They will only stop if there is actually an enemy.
  • In the MCM, "The Porn Movie" section, you now have the option to film porn movies without the mask.
  • New voice file to fix other female voices in Minutemen men. It turns out that there are two variants of “I prefer to spend caps on women” and previously I only fixed one variant.
  • Fixed Dwayne's scene at the DC Security station thanks to @dmitriy.

This fix reported by dmitri forced me to upgrade the stable version of C.Slavers to 2.6.1c

Edited by JB.
Posted

having trouble atm got to the point in lucky day where murphy tells me to get on the ground but then he just stops i had him reaproach me with the setstage command but that didnt work either, any help?

Posted
23 minutes ago, pineapplejedi said:

having trouble atm got to the point in lucky day where murphy tells me to get on the ground but then he just stops i had him reaproach me with the setstage command but that didnt work either, any help?

You need to make sure that your AAF is correctly installed. My mod depends on you having everything functional. Use the official guide or use the AAF Discrod where they can help you better.

Posted
4 minutes ago, dmitriy. said:

 

Thank you very much! We know that you are working on a big update of Nuka Ride and you find time to solve and fix our favorite mod Commonwealth Slavers. Respect!
Now I will download and sit down to translate. I will try to go through the quest “The Hooker” again.

If you discover another bug again I'll send you to a trapper ship.

Posted
1 hour ago, JB. said:

Big Bomb and Little Bomb should no longer stop to have conversations or fight non-existent enemies during the walk to The Pit. They will only stop if there is actually an enemy.

That was actually funny and made the trip to and from the pit more thrilling and lively. Chances that you get shot by one of the brothers is very slim but not null indeed. Anyway, you can't satisfy everyone.

Posted (edited)

Finally got the test version to work (removing past versions). Slavers really should be grateful they found the vault dweller cuz this is what they've been eating (pic 1)

 

Fallout4 1_31_2025 1_27_15 PM.png

 

This new trapper ending feels like it opens a lot of scenarios (I just got on the ship with the death timer thingy) that can be expanded upon all across the commonwealth with each factions (minutemen general, BoS pleasure pet, Institute experiment, CoA goddess, peace offering to mutants, Diamond City, individual NPCs, actual pet walk, Nuka world, some new place like barbarous continent, Amphitheater even...etc) Crazy. 

 

Edited by 4nln415
Posted (edited)

Please add the missing files...

 

I don't know why, I couldn't find these files, so I had to make them myself.

Materials.zip

 

And although my files are working, they are not perfect. At least they don't contain a link to the textures\Actors\Protectron\ProtectronArmorCivic_L grady.dds texture. I didn't understand where to add it.

Edited by alex300992
Posted (edited)
23 hours ago, JB. said:

You shouldn't die but I haven't been able to reproduce that, although I don't play on Next Gen.

 

The DC Expansion thing is fine. I have it on the main page.

 

  • Dancing pole for Red Seat (and Diamond City Expansion). A different way to make caps in Diamond City. Friendly reminder that Diamond City Expansion should have higher priority than Commonwealth Slavers, so you don't suffer from graphical glitches.

Downloaded the latest test version and Dwayne opens the cell gate for me now. Thanks!

 

And I downgraded Fallout 4 to 1.10.163 pre NG version. However, Nora is still straightly beaten to death in 'The Fighter' and by Dwayne in 'The Correctional' then autoload previous save without triggering the lost consequences. I wonder what is the condition to trigger that?

 

Another issue is on Amputator mod that I installed CBBE original version but when I go through Armputate event or test through MCM in game, the Karna version show up instead of the original version. Also, it doesn't cover the end of the arms very well unlike the demo pictures during installation. I wonder what did I do wrong on this.

(Update - If I amputate both arms in MCM or the Pit event, the Karna version show up. If I only amputate left or right arm in MCM, the original version show up. Then if I amputate the other arm, the original version will show up in other arm but disappear in previous arm)

 

#Have been trying to solve the issues all day and the above two issues are what I got left. Hope I can get some help on them so I can play the whole mod again and this time play as 'the real mother' to see the difference of dialogues!#

Edited by FLN369
Posted

Hello, I am having the same Problem from a few posts earlier. Murphy tells me to get on the ground, but it does not work.

I am quite new to Fallout 4 Modding and tried to follow the AAF Manual Guide on this Website, but the Scene does not play.

So i hope someone here can spare the time to tell me what i might be missing/doing wrong.

To make it easier, I play on Fallout Version 1.10.984, Steam. Newest Version of F4SE from the Discord installed manually. MCM installed manually.

MCM opens without Problems in game and i can adjust Mod Settings just fine. I am using the MO2 Mod Manager.

I get no Error Messages when starting F4 with MO2, all Mods also give an Okay when i load into the game. The game runs stable and does not crash or lag.

Until Murphy tells me to get on the Ground, all other Animations, Text and so on are displaying normally and without problems.

The things i could imagine are a wrong load order, a missing animation pack or Mods conflicting that i do not get a notification for.

I will attach a Link in the Spoiler for the Images of my MO2 Setup since i do noit know how to Insert an image from URL.

Maybe you can find what I am missing, what orders are wrong, and so on.

A huge thanks from me to anyone who bothered to read this and might help a dude struggling out!

 

Posted
59 minutes ago, Yetimaster321 said:

Hello, I am having the same Problem from a few posts earlier. Murphy tells me to get on the ground, but it does not work.

I am quite new to Fallout 4 Modding and tried to follow the AAF Manual Guide on this Website, but the Scene does not play.

So i hope someone here can spare the time to tell me what i might be missing/doing wrong.

To make it easier, I play on Fallout Version 1.10.984, Steam. Newest Version of F4SE from the Discord installed manually. MCM installed manually.

MCM opens without Problems in game and i can adjust Mod Settings just fine. I am using the MO2 Mod Manager.

I get no Error Messages when starting F4 with MO2, all Mods also give an Okay when i load into the game. The game runs stable and does not crash or lag.

Until Murphy tells me to get on the Ground, all other Animations, Text and so on are displaying normally and without problems.

The things i could imagine are a wrong load order, a missing animation pack or Mods conflicting that i do not get a notification for.

I will attach a Link in the Spoiler for the Images of my MO2 Setup since i do noit know how to Insert an image from URL.

Maybe you can find what I am missing, what orders are wrong, and so on.

A huge thanks from me to anyone who bothered to read this and might help a dude struggling out!

 

Do you see 'Advanced Animation Framework' in MCM in game? It should say AAF is installed.

 

Also, for Fallout 4 Next Gen, you need this for AAF to work. Took me a while to find this when I was just returned Fallout 4 for CS.

 

Posted
9 minutes ago, FLN369 said:

Do you see 'Advanced Animation Framework' in MCM in game? It should say AAF is installed.

 

Also, for Fallout 4 Next Gen, you need this for AAF to work. Took me a while to find this when I was just returned Fallout 4 for CS.

 

It was indeed the LL FourPlay missing, the Animations get triggered now, thank you very much! AAF Ingame works, yes.

Maybe  you know this one aswell, in the Animations, Dudes have Underwear on and... well i cant see them doing much because of it. Is that a setting somewhere i need to check?

But a huge thanks for that first one, you are my Hero!

Posted (edited)
1 hour ago, Yetimaster321 said:

It was indeed the LL FourPlay missing, the Animations get triggered now, thank you very much! AAF Ingame works, yes.

Maybe  you know this one aswell, in the Animations, Dudes have Underwear on and... well i cant see them doing much because of it. Is that a setting somewhere i need to check?

But a huge thanks for that first one, you are my Hero!

LLFP isn't truly mssing but mods that have it installed doesn't have the latest version for Fallout 4 Next Gen to work as far as I know. So, you need to download the latest version of LLFP separately until those mods are updated.

 

You need to install BodyTalk for male nude body. You can find it in the TFM page.

 

Edited by FLN369
Posted
28 minutes ago, FLN369 said:

You need to install BodyTalk for male nude body. You can find it in the TFM page.

 

You saved me from a long Saturday of searching in the wrong places, i cant thank you enough.

Everything works as intended now.

I wish you the best weekend possible! I will drink a Beer in your honour today!

Posted
14 hours ago, FLN369 said:

Another issue is on Amputator mod that I installed CBBE original version but when I go through Armputate event or test through MCM in game, the Karna version show up instead of the original version.

That was a mistake when I packaged the new Amputator. Could you download it again? I remember that the wrongly packaged version was online for almost two days until I corrected it.

Posted
14 hours ago, FLN369 said:

by Dwayne in 'The Correctional' then autoload previous save without triggering the lost consequences. I wonder what is the condition to trigger that?

All hand-to-hand fights leave you in an essential state. That is, you can't die for losing a fight, and when you exhaust your life you fall down sitting down. The script is the same as when you fight Bull at the Dugout Inn and when you fight Ronnie Shaw at the castle.

 

When I first started testing this, I had problems. I always lost as soon as the fight started, until I discovered that “Brawl Bug Fix” serves as a solution (or also the latest version of the unofficial Fallout patch).

 

 

But dying in a fight is a bug that I only heard it from those who had Knockout Framework, which I understand you don't have.  🤔

Posted

I know i might annoy some people, but the Help here has been incredibly fast and easy to understand.

So im asking another thing to the experienced people here, knowing this might not be the thread for it.

Both of FLN369s missing Mods made it all work for me (Bodytalk and LLFourplay), but i am getting Distorted (Male) Bodies in almost all my animations.

Their genitalia go "away" from the Body and create ugly flying textures. This is the Case for all animation packs, not just one.

I have skimmed through like 20 Pages of Bodytalk and some other mods, but have not found a solution (maybe its Mod Orders/Configs again???).

So maybe (again) someone knows where to look. For reference, I have not changed my Load order from my Previous Post where I shared the Images of MO2.

(Yes, that mean Bodytalk and LLFP are currently at the very bottom of Priority)

Thanks again, i know i might be a pain but i just want to get it working. 😭

 

 

Posted
31 minutes ago, Yetimaster321 said:

Thanks again, i know i might be a pain but i just want to get it working. 😭

You need to install Zex Skeleton. But have you even read the official guide they linked you? 🤣

 

This mod doesn't really take care of those things, just hope you followed the guide to be able to play it. The same applies to the other adult mods.

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