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Commonwealth Slavers


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Posted (edited)
23 hours ago, sattyre said:

 

That seems to be a problematic spot for me as well.  (I always have to console my way past the Gristle scenes in that quest as I typically end up with frozen dialogue or frozen load screens or ILS.)  I don't use the amputator mod, so that could be causing some issues there.  Im just wondering if you use the amputator mod.  I actually avoided that quest in the last playthrough because of it.

For me that scene breaks any faith or trust my character would ever have with Gristle when I tried using amputator, and the amputator mod also kind of triggers my own personal fear of limb loss.  In the only playthrough I used amputator, that quest ends my character's life as death become a viable alternative.

Edit:  I would have really liked to see someone other then Gristle in that scene.  Lindstrom would have been perfect.

I'm using amputator. I cannot solve the CTD but i can follow up the Runaway quest bypassing the problematic 410 stage. When Gristle arrives (400) i'm just moving directly to 430 and after a load MC is in front of Corvega with letf arm amputated, following Gristle.

 

400   Gristle Arrival   SetStage _CS_Runaway 400
410   Gristle to Cage   SetStage _CS_Runaway 410
420   Gristle Punishment Scene   SetStage _CS_Runaway 420
430   Amputation Event   SetStage _CS_Runaway 430

Edited by ectrshgpp
Posted
2 hours ago, ectrshgpp said:

I'm using amputator. I cannot solve the CTD but i can follow up the Runaway quest bypassing the problematic 410 stage. When Gristle arrives (400) i'm just moving directly to 430 and after a load MC is in front of Corvega with letf arm amputated, following Gristle.

yeah I had to do that as well with amputator,  Without amputator it was worse as I ended up having to bypassing more of the scenes for some reason and I was still getting amputator weirdness.  I believe the last time i ran that scene, I ended up simply reloading a save before I was at the point of no returning to the whorehouse.  I have had a few dialogue anomalies where I have had to save and reload the game to get the dialogue to activate, but that particular quest is the only one I've had real trouble with. 

I have had a little bit of trouble with the pornshoot as well if I don't have bestiality enabled, but its primarily not guessing the proper setstage for which dialogue I want to choose, as the dialogue tree doesn't want to activate properly.  I think part of the problem there is it's not a spot where you can save and reload to activate the dialogue. 

 

There does seem to be something interfering with some of the dialogue.  Whether that is a mod loadout thing or something inherent in the mod, I can't say for sure, but I certainly wouldn't discount some kind of hidden conflict in my load order.  It's not a conflict that shows in Xedit.

Posted (edited)

@Enkidu222

 

I played that part yesterday to try to reproduce the CTD with Gristle people mentioned, but I simply don't have these bugs.  😭 Installed all the weapon mods I have and another mount of other mods I use in my other profiles, etc. 😣

 

Write this.

 

  SetStage _CS_Runaway 260
Edited by JB.
Posted (edited)
10 hours ago, 4nln415 said:

New Game. Only Skipped the initial walk and on first quest The Truce

 

1. This dialogue thing is a new one for me. I tried both 2.6.8c and 2.7.9g (probably not a good test on the same save file)

2. Was trying to figure out why animation with Ack Ack failed (the first dance or lesbian animation) 

3. and cs earring isn't visible when equipped 

4. Probably nothing but the position on the X cross was as shown. No issue at Corvega's

 

 

  Reveal hidden contents

Fallout4 2_11_2025 12_26_25 PM.pngFallout4 2_11_2025 12_03_49 PM.png

Fallout4 2_11_2025 12_36_29 AM.png

 

It must be something else that is overwriting? Because the earring is in the mod. And a few days ago a user uploaded pictures and I could see that he had the earring equipped. It is a new earring, much bigger and black. It was @dmitriy.

 

Animations with women: don't use UAP, better use the Indarello patch.

 

Xcross: I think that's normal, depending on the camera angle the game makes things disappear.

Edited by JB.
Posted
Just now, 4nln415 said:

 

Earring I'll check again sometimes it's deployment issue.  

Haven't tested thoroughly but the first animation for The Truce is always dance? The second was dance I know that for sure. 

The Truce first scene is random.


1-Whipping
2-Bad End Animation
3-Dance

Posted (edited)
20 minutes ago, JB. said:

I played that part yesterday to try to reproduce the CTD whit Gristle people mentioned, but I simply don't have these bugs.  😭 Installed all the weapon mods I have and another mount of other mods I use in my other profiles, etc. 😣

 

I wouldn't be surprised to find out it's some kind of hidden mod conflict.  I use Xedit a lot to resolve conflicts and to make my game as bug free as possible, and one of the things I have learned over the years, is there is a lot of code beneath the records that show with Xedit that you do not see.  I typically refer to them as engine level conflicts, and while I know that code exists, I don't have the skills or the programming back ground to figure out problems that deep in the code.

I definitely wouldn't be surprised if my bugs are related to the camera.  Gonna check my modlist to see

Edited by sattyre
Posted
13 minutes ago, JB. said:

@Enkidu222

 

I played that part yesterday to try to reproduce the CTD whit Gristle people mentioned, but I simply don't have these bugs.  😭 Installed all the weapon mods I have and another mount of other mods I use in my other profiles, etc. 😣

 

Write this.

 

  SetStage _CS_Runaway 260

ok thank you i try to do that ... it is a mystery because it is ok for two firts chores and not the third. And in version 6.8 etc... it was ok 

 

Just for fun...you know i have FPE. well with virus you become pregant anyways if you see what i mean. Thats why my actor is a big fat mama.

And of cours slavers did not help her ... if you see what i mean 

do my best to not spoil

Posted (edited)
9 minutes ago, Enkidu222 said:

ok thank you i try to do that ... it is a mystery because it is ok for two firts chores and not the third. And in version 6.8 etc... it was ok 

 

Just for fun...you know i have FPE. well with virus you become pregant anyways if you see what i mean. Thats why my actor is a big fat mama.

And of cours slavers did not help her ... if you see what i mean 

do my best to not spoil

Slavers is intended for the original version of FPE, which is developed and maintained by Egoballistic.  It never worked well with Redux.

 

 

14 minutes ago, sattyre said:

I wouldn't be surprised to find out it's some kind of hidden mod conflict.  I use Xedit a lot to resolve conflicts and to make my game as bug free as possible, and one of the things I have learned over the years, is there is a lot of code beneath the records that show with Xedit that you do not see.  I typically refer to them as engine level conflicts, and while I know that code exists, I don't have the skills or the programming back ground to figure out problems that deep in the code.

Yep. Conflicts/Bugs in the skeleton won't be caught with ExEdit for example. That's why I think it must be something skeleton related, so I installed all my weapon mods, because these usually include skeleton edits. I use Zex skeleton + 3rd Person Behavior Fixes, although I don't have CTD even without the latter installed. 

Edited by JB.
Posted

to JB, i think you mode is ok with FPE redux. bacause it is a virus who do the problem. etheir way you have litigation too.

 

i think it is fun to have a little risk to be pregant and you can if you want stop that.

 

and maybe that's will give you ideas to deal with the baby. will he/she be a slave or a free person? etc etc 

A BABY IN CS.jpg

Posted (edited)
1 hour ago, JB. said:

Yep. Conflicts/Bugs in the skeleton won't be caught with ExEdit for example. That's why I think it must be something skeleton related, so I installed all my weapon mods, because these usually include skeleton edits. I use Zex skeleton + 3rd Person Behavior Fixes, although I don't have CTD even without the latter installed. 

Edited 56 minutes ago by JB.

I also use Zex skeleton and I just moved the 3rd Person Behaviour Fixes to the bottom of my load order so it can overwrite.  I don't believe I had a CTD at that location either, but I did have unresolvable dialogue issues and the Frozen Game bug like it was trying to do something it could not.

I have downloaded and esmified your latest test plugin and am going to try another playthrough and I'll see how it goes.  Esmifying the plugin may make the gameplay a little smoother, or it could have the opposite effect.  We'll see.  LOL  I will try runaway again to see if I solved that issue.  I did have a conflicting camera mod I thought I'd disabled but hadn't so hopefully that was where the issues came from.

Edited by sattyre
Posted
1 hour ago, sattyre said:

I also use Zex skeleton and I just moved the 3rd Person Behaviour Fixes to the bottom of my load order so it can overwrite.  I don't believe I had a CTD at that location either, but I did have unresolvable dialogue issues and the Frozen Game bug like it was trying to do something it could not.

I have downloaded and esmified your latest test plugin and am going to try another playthrough and I'll see how it goes.  Esmifying the plugin may make the gameplay a little smoother, or it could have the opposite effect.  We'll see.  LOL  I will try runaway again to see if I solved that issue.  I did have a conflicting camera mod I thought I'd disabled but hadn't so hopefully that was where the issues came from.

Yes, I'm also using Skeleton and in all crash logs skeleton.nif is referenced.  My setup is also a downgrade from NG.  (i don't have other issue or CTD)

Posted

I've never had a problem with collar timing in the past with this mod, but my current playthrough has me getting killed several times way sooner than what happened in the past. I did start using NAF instead of AAF but that's essentially the only difference besides this mod's versions. I love the mod, but that problem has been extremely annoying. Far beyond me taking my time btw. I would've had sex twice before the collar kills me (50 caps) when I'm somehow supposed to earn 300?? Obviously the problem could be on my end, but as I said - The only difference is animation engines

Posted (edited)
16 minutes ago, bloodbus said:

I've never had a problem with collar timing in the past with this mod, but my current playthrough has me getting killed several times way sooner than what happened in the past. I did start using NAF instead of AAF but that's essentially the only difference besides this mod's versions. I love the mod, but that problem has been extremely annoying. Far beyond me taking my time btw. I would've had sex twice before the collar kills me (50 caps) when I'm somehow supposed to earn 300?? Obviously the problem could be on my end, but as I said - The only difference is animation engines

I think of two possibilities:

Either you're playing with Raider Pet, which has its own timer. Uninstalling it will fix it.
Or you are playing with a mod that is speeding up the passage of time.

If it's neither of these, something is wrong. And the best thing for me would be to write TGM so you don't die by the collar.

 

AAF / NAF should have no bearing here.

Edited by JB.
Posted
44 minutes ago, JB. said:

I think of two possibilities:

Either you're playing with Raider Pet, which has its own timer. Uninstalling it will fix it.
Or you are playing with a mod that is speeding up the passage of time.

If it's neither of these, something is wrong. And the best thing for me would be to write TGM so you don't die by the collar.

 

AAF / NAF should have no bearing here.

Appreciate the quick response. After I disabled Raider Pet this worked appropriately. It's just strange because I distinctly remember this working in the past with both enabled. Maybe I didn't read through the main post carefully enough. Thanks anyway JB

Posted (edited)

I found a new bug post ending of CS. I was wandering around the WH and needed to use the worshops and had Codsworth as a companion. The problem is that because there is no door (just a button), companions end up getting stuck inside the WH and can no longer get out unless I use console commands.

Edited by Neppy
Posted

@JB. I found a bug.
After the "Hooker" quest, when I refused to fast travel from Diamond City, Gristle gives me a quest to rob a traveler on the "Red Rocket". He removes my gag, but does not remove the handcuffs. But I can't rob with the handcuffs, because the "Real Handcuffs" mod does not allow picking up items. I had to remove the handcuffs through the MCM in the "Real Handcuffs" settings, but they are removed with the collar. Then I put the collar back on in the "Commonwealth Slavers" settings. And I managed to complete this mini-quest.

Posted
8 minutes ago, mriexp said:

@JB. I found a bug.
After the "Hooker" quest, when I refused to fast travel from Diamond City, Gristle gives me a quest to rob a traveler on the "Red Rocket". He removes my gag, but does not remove the handcuffs. But I can't rob with the handcuffs, because the "Real Handcuffs" mod does not allow picking up items. I had to remove the handcuffs through the MCM in the "Real Handcuffs" settings, but they are removed with the collar. Then I put the collar back on in the "Commonwealth Slavers" settings. And I managed to complete this mini-quest.

Hmm.

 

image.png.8baf2bf207c86a88dccd9fcdcd0f44c7.png

 

The function to remove your handcuffs is there. Just before the unequip gag one.

 

Maybe you are playing in Slavers hardcore mode? Because I presume a script lag. Hardcore mode always takes about 5/6 seconds every time you equip/unequip a gag, and while it didn't happen to me, I always had this fear that it would screw something up. 

 

At least you fixed it.

Posted (edited)
Quote

 

Hmm.

 

 

The function to remove your handcuffs is there. Just before the unequip gag one.

 

Maybe you are playing in Slavers hardcore mode? Because I presume a script lag. Hardcore mode always takes about 5/6 seconds every time you equip/unequip a gag, and while it didn't happen to me, I always had this fear that it would screw something up. 

 

At least you fixed it.

 


Yes, I have hardcore mode enabled.

Upd: I made two saves before this quest, in one of them the hardcore mode is on, in the other it is off. And in both cases the handcuffs remain. Maybe something else affects, the order of loading mods, conflicts with other mods, it is not clear.

Edited by mriexp
Posted (edited)
1 hour ago, mriexp said:


Yes, I have hardcore mode enabled.

Upd: I made two saves before this quest, in one of them the hardcore mode is on, in the other it is off. And in both cases the handcuffs remain. Maybe something else affects, the order of loading mods, conflicts with other mods, it is not clear.

I just checked it thoroughly and you are right! The script is incomplete in that minquest. I will have it fixed in the next version. Thanks for the report!

 

 

 

image.png.137ee8fff1859fa55c31e2cc9110d973.png

 

Fixed

 

 

 

image.png.e1d533b4d3732081a8daf5c767533fa7.png

Edited by JB.
Posted
6 hours ago, mriexp said:

@JB. I found a bug.
After the "Hooker" quest, when I refused to fast travel from Diamond City, Gristle gives me a quest to rob a traveler on the "Red Rocket". He removes my gag, but does not remove the handcuffs. But I can't rob with the handcuffs, because the "Real Handcuffs" mod does not allow picking up items. I had to remove the handcuffs through the MCM in the "Real Handcuffs" settings, but they are removed with the collar. Then I put the collar back on in the "Commonwealth Slavers" settings. And I managed to complete this mini-quest.

That's weird, I've played this mission before with my characters' hands tied by handcuffs but she was still able to loot the chest for the bag of caps.

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