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Posted
19 minutes ago, jc321 said:

TrapperFH with setstage 500 .. Although I got dialogue someone was approaching, nobody did .. did I miss a stage? 

The next time you want to test it, first type


StartQuest _CS_TrappersFH
Then SetStage _CS_TrappersFH 500

 

Because this quest creates the Trapper boss, he is not a character that exists in the world yet. To create him, first enter the startquest

Posted (edited)
3 hours ago, Heinz01 said:

 

 

You could make him travel like a caravan. I recently played around with something like this and it worked pretty well (like finding the NPC on his travels and watching which route he takes etc). I still have the scripts for that (nothing special it's just reused bethesda code). And instead of circling through the destinations you could also use RNG for the next destination to make it less predictable.  

Now that you mention caravans, I remember there was a mod that put slave caravans in and you saw them VERY often. I'm going to take a look at it and see how it goes.

 

Auction House

 

Edited by JB.
Posted (edited)
3 hours ago, dayangvvv said:

Well I think the Trapper's bad ending is good enough to be a bad ending by now. 

Since Nora has lost her limbs and vocal chords, I'm afraid it's going to be hard to add any other interactions? Maybe some more passive scenes?

I was thinking about something like wedding or sex scene with a pig but there are no pigs in Fo4 XD

 

Btw what is the patch for Vtaw about, is it necessary? Or just a support for Nora's outfit permission.

It's a patch so you can use the vtaw clothes, yes, there are very good options and you have their damaged versions.

 

I'll come up with some more ideas for Pig. I have more ideas for the trappers than for the millionaire ending. The only thing I can think of for the millionaire is to have a party with other millionaires and introduce his pet and such. But just thinking about making packages and scripting all the guests makes me want to NOT do that. Could take weeks. It should be something simpler.

 

I liked the farm mini quest. It's very simple to do. It's pretty fucked up too but it has its dose of humor, so I'll see if I'll put it in as a new, more elaborate Lindstrom quest.

Edited by JB.
Posted (edited)
On 1/13/2025 at 4:26 PM, JB. said:
  • I'm thinking of adding another bad ending, as I mentioned: being sent to a millionaire family as an exotic pet. I think the only ones who fit this scenario are the Cabots.

 

I saw you mention that you didn't have a lot of ideas what to do as the millionaire's exotic pet. I had a couple of thoughts on that. If the Cabots buy Nora, maybe Emogene could take her to show off her new pet to her friends at the Charles View Amphitheater, the Pillars of the Community cult. Then the cult members can have their fun with Nora, similar to the Trappers.

 

Furthermore, rich people love their servants so maybe at the Cabot house they'd order you to crawl around and "clean" the house for them by licking up dirt spots or whatever. Maybe she'd be forced to wear a little maid's hat or something too. Or similarly there could be some "gardening" required of Nora, where she's forced to crawl around and weed the garden by eating the unwanted plants. I suppose the gardening could be done at the Charles View Amphitheater as well if there's not a suitable garden location at the Cabot House. It's been a while since I've been there in game, can't really remember.

 

One other thought I just had: maybe the Cabots have a kennel of guard dogs who are lonely and so Nora has to go spend the night in the kennel and keep them company. Perhaps even clean up after them by eating. Or the Cabots have a stable of other exotic pets, like a Yao-Guai, a mirelurk and a radscorpion that Nora has to entertain and/or clean up after.

 

After I initially posted this, I went to test 1.7.1d. I started with the porn studio which seemed to fire correctly and send me to the ship. Then I reloaded and went to talk to the collector at Drumlin Diner, which worked fine and I was sent to the ship and everything seemed to be working fine. But after about 45 minutes or so, or an in game day, the trappers stopped interacting with my Nora. I suspect I got to the 12 trapper whipping/fucking quota, but the miniquest just didn't launch. I don't think I got a notification for it or anything, but it had to have been around 12 interactions at that point.

 

A couple other points/possible bugs, just before the trappers stopped interacting I got the notification that a Trapper had equipped a gag, but nothing was actually equipped. Also, Nora never actually used the bathroom, despite eating from the bucket 3 times that first day.

 

Anyway, can't wait to see and experience anything and everything you come up with for this lovely mod!

Edited by DarthCheney
Posted
10 hours ago, JB. said:

The only thing I can think of for the millionaire is to have a party with other millionaires and introduce his pet and such. But just thinking about making packages and scripting all the guests makes me want to NOT do that. Could take weeks. It should be something simpler.

How about somthing like display model.

A millionaire's home might need some human furniture.

Besides Emogene Cabot might be a good choice to make some scenes? 

As she finally have a toy after long years' boring.

Posted (edited)
15 hours ago, DarthCheney said:

I saw you mention that you didn't have a lot of ideas what to do as the millionaire's exotic pet. I had a couple of thoughts on that. If the Cabots buy Nora, maybe Emogene could take her to show off her new pet to her friends at the Charles View Amphitheater, the Pillars of the Community cult. Then the cult members can have their fun with Nora, similar to the Trappers.

 

Furthermore, rich people love their servants so maybe at the Cabot house they'd order you to crawl around and "clean" the house for them by licking up dirt spots or whatever. Maybe she'd be forced to wear a little maid's hat or something too. Or similarly there could be some "gardening" required of Nora, where she's forced to crawl around and weed the garden by eating the unwanted plants. I suppose the gardening could be done at the Charles View Amphitheater as well if there's not a suitable garden location at the Cabot House. It's been a while since I've been there in game, can't really remember.

 

One other thought I just had: maybe the Cabots have a kennel of guard dogs who are lonely and so Nora has to go spend the night in the kennel and keep them company. Perhaps even clean up after them by eating. Or the Cabots have a stable of other exotic pets, like a Yao-Guai, a mirelurk and a radscorpion that Nora has to entertain and/or clean up after.

 

After I initially posted this, I went to test 1.7.1d. I started with the porn studio which seemed to fire correctly and send me to the ship. Then I reloaded and went to talk to the collector at Drumlin Diner, which worked fine and I was sent to the ship and everything seemed to be working fine. But after about 45 minutes or so, or an in game day, the trappers stopped interacting with my Nora. I suspect I got to the 12 trapper whipping/fucking quota, but the miniquest just didn't launch. I don't think I got a notification for it or anything, but it had to have been around 12 interactions at that point.

 

A couple other points/possible bugs, just before the trappers stopped interacting I got the notification that a Trapper had equipped a gag, but nothing was actually equipped. Also, Nora never actually used the bathroom, despite eating from the bucket 3 times that first day.

 

Anyway, can't wait to see and experience anything and everything you come up with for this lovely mod!

Thanks for the ideas!!

 

The Cabots have a front garden guarded by two bots. And I have experience with that mansion, because I made a duplicate of it in Nuka Ride and turned it into a frat house. But it will be visual torture to watch the character climb stairs having the quadruple amputation. I can make a Cabots “retirement home”, I don't know the word in English. Like a cottage where they go to spend weekends. I can put it in Slaver Valley and put in a garden, with a gardener and such.

 

As far as I can see, everything is in order in your save. The Trappers don't talk to you because the farmer's miniquest has started, they leave you alone. The problem is that the farmer is identical to the Trappers, maybe you are not seeing him just because of that, he has an approach package and should have a whip in hand. I'm going to put some farmer clothes on him in the next update.

 

But if you didn't get the notification “Starting Farm Mini quest” then something went wrong with my scripts. I'm still in the process of making it more solid.

 

You can test by typing


SetStage _CS_TrapperShip 23 (trapper camp)
SetStage _CS_TrapperShip 29 (trapper farm)

 

I need to solve Nora's needs somehow. The script works, but everything gets aborted if you are in the middle of an AAF scene because everything will look weird, on top of that the Trappers don't even let Nora breathe, so it could be because of that. I'll think of a solution.

Edited by JB.
Posted
21 hours ago, dayangvvv said:

Well I think the Trapper's bad ending is good enough to be a bad ending by now. 

Since Nora has lost her limbs and vocal chords, I'm afraid it's going to be hard to add any other interactions? Maybe some more passive scenes?

I was thinking about something like wedding or sex scene with a pig but there are no pigs in Fo4 XD

 

Btw what is the patch for Vtaw about, is it necessary? Or just a support for Nora's outfit permission.

 

You could add existing bestiality scenes if it's not already in the mod.

Posted

@JB.  Couple of extra bits for 2.7.1D testing.

 

Spoiler

Tried Snuff Movie scene .. Seems everytime I end up in the pigsty I'm in a standing position (hovering in the air) and very soon my collar explodes .. 

 

On the ship.

 

I haven't managed to poop yet outside the pigsty .. was relatively frequent (although not reprimanded) on previous version, this version never happens.

 

Farm scene .. 

From moving from Cross to farming I had a constant blank screen, only fixable by realising I could save with the menu and then reload and all seemed to work fine. The poops worked although a couple (opposite end to the cross) were positioned in mid air .. all the others fine. 

When I got taken back to pigsty and told someone would remove my gag (at least I think he said that) no one did .. so have to do 3 AAF's to get that kicked in.

 

One possible suggestion .. When entering farm then whatever is stuck up your butt should be removed else slight immersion issue .. 

 

Couple of suggestions that could be added. 

 

1. Game of hide and seek -- where you have a time limit to get away and hide from trapper (obv odd's stacked against player) and when caught whipped.

2. On the basis sometimes I get a magnifying glass shoved up my butt, maybe suggestion could be that you're told to deliver an item which is stuck up your butt to another trapper 

3. More chores type quest like the farm is great but can't think of anything right now .. 

 

 

 

 

 

 

 

 

 

 

Posted
16 minutes ago, jc321 said:

2. On the basis sometimes I get a magnifying glass shoved up my butt, maybe suggestion could be that you're told to deliver an item which is stuck up your butt to another trapper 

Fucking love it. 😍 With a timer!

 

I'm going back to the rodeo tonight. I'm expecting a long testing night. Some bugs:

 

Spoiler

Fallout415_1_202521_53_31.png.21441736eda33247c08451cb52d850ab.pngFallout416_1_202513_05_16.png.22ac7a0408a60fe6b4ad9c3e14122502.png

 

Posted
3 hours ago, Omnibalzar said:

So is it okay to add the latest test version to an existing game with 2.6.8b? It doesn't say you need a new game.

Nah, this is a test version. Full of bugs and prone to drastical changes.

 

2.6.8b is super solid.

Posted

Bug report i guess? So i put 2.6.8b and started a new game after completing the intro and got put on the x cross in the whore house lindstrom comes in and after a dialogue with him he was supposed to put tattoos on PC but nothing happens, tried to skip the questline through the cheats menu in MCM but speaking to lindstrom did nothing as the dialogue window didn't appear, tried loading in a save from a previous version and though i was able to speak with lindstrom no quests would start.

Posted (edited)
22 hours ago, JB. said:

Nah, this is a test version. Full of bugs and prone to drastical changes.

 

2.6.8b is super solid.

Now i'm scared to play 😬.
For the new settler interaction during roaming, She was just asking for food right ? so there is no reason for settlers to call her names like junkie and jet whore 😅
image.png.cf9d05535028c538d6ff8d57efaf3b71.png
Maybe "scrawny whore" and stuff like that

Edited by lee3310
Posted
10 minutes ago, lee3310 said:


 

Thank you. Got to rewrite them.

 

Right now Pet Walk and all trapper quests are not safe. I'm adding and removing aliases, rewriting a bunch of stuff, and optimizing the code as best I can. Just when you think you've covered all the bases, the game jumps out at you with something else.

 

Yesterday Nora pooped in Far Harbor, 'two months later' she came back to the ship, and there was a whip-wielding Trapper waiting to punish her for not pooping in her pigsty. I didn't know scenes could be suspended like that, literally this guy was in another worldspace when my script triggered his scene, and there he was waiting for me to show up to start his scene. I was somewhere between amazed and pissed off.

 

By the way, I have already finished implementing the visits to the trappers camps without repeating thanks to your script.

 

Posted (edited)
45 minutes ago, JB. said:

Thank you. Got to rewrite them.

 

Right now Pet Walk and all trapper quests are not safe. I'm adding and removing aliases, rewriting a bunch of stuff, and optimizing the code as best I can. Just when you think you've covered all the bases, the game jumps out at you with something else.

 

Yesterday Nora pooped in Far Harbor, 'two months later' she came back to the ship, and there was a whip-wielding Trapper waiting to punish her for not pooping in her pigsty. I didn't know scenes could be suspended like that, literally this guy was in another worldspace when my script triggered his scene, and there he was waiting for me to show up to start his scene. I was somewhere between amazed and pissed off.

 

By the way, I have already finished implementing the visits to the trappers camps without repeating thanks to your script.

 

Quests are solid, they rarely fail on their own. The scene will wait for you until quest stops or advance (making any ref in alias persistent). 
I'm still far away from the trapper questline but CS_Pet is a staple quest in the mod, so i can't play without it. I will wait for the next update.

Edited by lee3310
Posted (edited)
2 hours ago, lee3310 said:

 

 

Can you think of a way to deal with this? I want an NPC's drawn baton to look like it's on fire.


ObjectReference theWeapon = Keeper.GetActorRef().GetEquippedWeapon()
FireHazardFXS.Play(theWeapon)

 

type mismatch while assigning to a objectreference (cast missing or types unrelated)

 

 

Edit. There seems to be no way to get an object reference from an NPC's inventory unless it is persistent, so I'm going to create an alias for this specific weapon.

Edited by JB.
Posted (edited)

So I've given 2.7d's bad ending a try and I have to say I didn't expect an entirely new scenario! I also love that you added the possibility to whore to non-raider npcs although right now only farmers seem to want to interact. Other male npcs just say they don't want to talk to a slave.

 

One problem I seem to have is when the trappers approach the pigsty and start to whip my character, they usually stand behind the fence and kinda get stuck there making me having to move forward to continue the whipping.

 

Also I have amputator installed and I have this weird texture glitch where black spaghetti arms seem to still appear even after the arms are amputated. Is there any fix for that? Thanks for all of the work JB! Time for another playthrough to see all of the new things you've added. 😁

 

Edited by Neppy
Posted
4 minutes ago, Neppy said:

So I've given 2.7d's bad ending a try and I have to say I didn't expect an entirely new scenario! The one problem I seem to have is when the trappers approach the pigsty and start to whip my character, they usually stand behind the fence and kinda get stuck there making me having to move forward to continue the whipping. Also I have amputator installed and I have this weird texture glitch where black spaghetti arms seem to still appear even after the arms are amputated. Is there any fix for that?

 

The spaghetti arm is solved if you install Screen Archer Menu and choose the Zex Skeleton option. Check the main page of the Amputator.

 

There are a lot of potential bugs in this scenario because:


Trappers keep fucking Nora. There are so many.


In the few moments that she doesn't get fucked, my mod tries to put mini quests.

 

In the Mega version I forgot to update the pigsty navmeshes, so the Trappers don't know that there is a pigsty there, hehe. I have it corrected in my local version and I hope to upload it soon with a more stable version.

Posted
6 minutes ago, JB. said:

The spaghetti arm is solved if you install Screen Archer Menu and choose the Zex Skeleton option. Check the main page of the Amputator.

 

There are a lot of potential bugs in this scenario because:


Trappers keep fucking Nora. There are so many.


In the few moments that she doesn't get fucked, my mod tries to put mini quests.

 

In the Mega version I forgot to update the pigsty navmeshes, so the Trappers don't know that there is a pigsty there, hehe. I have it corrected in my local version and I hope to upload it soon with a more stable version.

Thanks JB! :thumbsup:

Posted (edited)

Hi I'm in need of some help! I'm quite new to modding and I've been having a really hard time trying to get the mod to work.

 

Every time I finish creating a new character I get a pop up textbox that says "$CON", and then the game freezes. I have no idea what that means or how to fix it, Ive been trying for days and so far nothing has worked. 

 

If anyone knows what might be wrong and has any advice on how I can fix it I'd greatly appriciate it!

Edited by BooPlayz
Made multiple mistakes XD
Posted (edited)

Alright so I've done more testing and the spaghetti arms still show up even though I enabled the option in the Zex skeleton options. While boarding the boat with the collector, the three trappers seem to get in his way and had him walk back and forth on the pier a second time, maybe it'd be a good idea to place them to the side? Also the trappers seem to have a hard time getting out of the pigsty since its so cramped and get stuck walking against the fence. They eventually find their way out but its kind of annoying to have them stand there looking dumb while a sex scene is going on lol

Screenshot 2025-01-17 171505.png

Edited by Neppy
Posted
2 hours ago, JB. said:

 

Can you think of a way to deal with this? I want an NPC's drawn baton to look like it's on fire.


ObjectReference theWeapon = Keeper.GetActorRef().GetEquippedWeapon()
FireHazardFXS.Play(theWeapon)

 

type mismatch while assigning to a objectreference (cast missing or types unrelated)

 

 

Edit. There seems to be no way to get an object reference from an NPC's inventory unless it is persistent, so I'm going to create an alias for this specific weapon.

IIRC As soon as an object is placed in a container, it cease to exist. The game will spawn a new instance in the world when the object is dropped (new refID) That's the case for most objects. 
Can't you just make a new baton weapon with fire effect ? just see how Bethesda did it for the blazing sword (the one called Shish kebab or something 🤤)

Posted
23 hours ago, BooPlayz said:

Hi I'm in need of some help! I'm quite new to modding and I've been having a really hard time trying to get the mod to work.

So new update. I shut down my computer last night and turned it back on this morning. And when I tried loading the game I had a completely new problem. 

 

Now as soon as I get past the opening "war never changes"  cut scene, instead of starting the character creator, the game puts me straight into first person as Nate, staring at the empty mirror. I can not move in this state, but the game doesnt freeze and I can still open the pause menu to access settings or mcm or quit the game.

 

Im not sure why it suddenly changed because I did absolutley nothing other than shut my computer off between the last two times I logged in. 

 

So once again I ask for your help, if anyone has any idea whats going on, please help me 🙏

Posted
37 minutes ago, BooPlayz said:

So new update. I shut down my computer last night and turned it back on this morning. And when I tried loading the game I had a completely new problem. 

 

Now as soon as I get past the opening "war never changes"  cut scene, instead of starting the character creator, the game puts me straight into first person as Nate, staring at the empty mirror. I can not move in this state, but the game doesnt freeze and I can still open the pause menu to access settings or mcm or quit the game.

 

Im not sure why it suddenly changed because I did absolutley nothing other than shut my computer off between the last two times I logged in. 

 

So once again I ask for your help, if anyone has any idea whats going on, please help me 🙏

I honestly have no idea. I would think it would be best to install the basic mods first and then boot up and see that everything is in order. The golden rule for this is to never install while you are horny.

 

Years ago I started installing normal Nexus mods. Loverslab is another level much more complex. It's like you're learning to ride a bike and you want to go to the airport to fly a fighter.

 

See a guide on how to install AAF. It is the basis of all adult mods. If you manage to install it and make it functional, you are 90% of the way done, and proceed to continue installing mods.

Posted
23 hours ago, Neppy said:

Alright so I've done more testing and the spaghetti arms still show up even though I enabled the option in the Zex skeleton options.

I'm at a loss. I have FG + Zex Skeleton, nothing over writes meshes to it, and it looks fine.

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