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Commonwealth Slavers


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Posted

@SrDanny The mod that takes care of the facial tattoos doesn't use the tattoos from LooksMenu. If you want to remove them, go to the bathroom in the W. House and you'll see a carton of water on a sink.

Posted (edited)

Hi! When I do the misson "Pest control" the game crashes for me after the waiting time when the message comes up that I should return to the Gristl.

 

I added my crashlog. Im not sure what "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF68B69C7AF Fallout4.exe+1DDC7AF" means.

 

I love that mod. Thank you!

Edit: found post from someone with the similar problems. I will try to remove more mods. 

Edit2: It worked. No Idea, which mod it was. 

 

crash-2025-01-21-13-49-07.log

Edited by Crowny91
Posted (edited)

@JB. Is it possible to create an all in one package for your mod because it is sometimes hard to find the right mods here and there.

Edited by Mypros
Posted

So I've tried the new VIP WH quest and I was wondering where I could get that lesbian scissoring animation? Also after the quest was done the collar was activated for some reason and ended up killing my character when she woke up. I had to go to the cheats menu to disable it before I sleep so it doesn't happen.

Posted (edited)
3 minutes ago, dmitriy. said:

Test Report: Commonwealth Slavers VERSION 2.7.1E
I have a problem with Nora's body turning purple after she was branded on the cross. The rest works fine. I tried translating it myself, I think it worked. I don't understand why? J.B. please help me where I'm wrong or what I'm missing specifically for this quest. The clothes cost ASA.

It sounds like a texture bug from using Tisseman's captive tattoos edit mod. Remove that mod and the normal textures should show up.

Edited by Neppy
Posted (edited)
7 minutes ago, dmitriy. said:

If you delete she will be left without tattoos and marks.

I'm talking about the Tisseman's mod (if you are using it), not the Captive Tattoos mod itself. If you don't have Tisseman's mod installed then I'm not sure what it is. It does look like a missing texture problem.

Edited by Neppy
Posted
28 minutes ago, dmitriy. said:

 

Photo20.png

 

 

 

 

I forgot to pack the texture, but the version that is now on Mega has the correct texture, if you want to download it. You only need the file Commonwealth Slavers - Textures.ba2

Posted (edited)
52 minutes ago, Neppy said:

So I've tried the new VIP WH quest and I was wondering where I could get that lesbian scissoring animation? Also after the quest was done the collar was activated for some reason and ended up killing my character when she woke up. I had to go to the cheats menu to disable it before I sleep so it doesn't happen.

BP70 orrrrr Atomic Lust. One of the two has it. I'm leaning more towards Atomic Lust. 

Edited by JB.
Posted
1 hour ago, JB. said:

BP70 orrrrr Atomic Lust. One of the two has it. I'm leaning more towards Atomic Lust. 

Yeah it's from Atomic Lust, I haven't updated that mod for years lol thanks JB

Posted
7 minutes ago, dmitriy. said:

the urine animation from Bad End Animation?

I didn't know there was such a scene. I'll look into it, I still couldn't test with Lee's other suggestion. But an AAF scene would be more comfortable for me. 👌

Posted
11 minutes ago, dmitriy. said:

When the main character is hanging on the gallows and suffocating, she urinates

Ah, that's simpler. You see, the urine effect always points to the ground in that scenario.

 

But my case is different. The raider has to point not to the ground, but to Nora, so you have to calculate the x, y and Z angles, with respect to the starting point (the NPC) to the target (Nora).

 

The urine jet requires an advanced mathematical calculation.😐

 

Nora can be ANYWHERE. Behind the NPC, in front, to the side, she can even be under the NPC's legs, so my script must do a calculation to place the squirt correctly.

 

Needless to say, it takes someone more advanced in math than me.

 

 

Posted (edited)
14 minutes ago, dmitriy. said:

 

If anyone wants to test the urine scene, here is a patch. If you install this patch, the Trappers on the ship will urinate on Nora 100%. They don't fuck or anything, it's just the pee scene one after another.

 

UrineTestTrapperShip.7z

 

Urine has no angle. I think it doesn't look too bad depending on what scene you get.

 

 

Let me know how it went!

 

 

Spoiler

Fallout421_1_202519_32_00.png.5c9db47423e3f58bbdc1bb3d11102969.png

 

Edited by JB.
Posted

@lee3310 I used your tattoo removal script for the first time in this update and it worked so fine! How can I ask it to remove two instances of the same tattoo? Or 3.

 

This function remove 1 tattoo. But maybe the player has two tattoos of the same ID. I see from Dmitry's images that this is the case.

 

 

Function RemoveTattoo(String TattooString)
    Bool isFemale = PlayerREF.GetLeveledActorBase().GetSex() as bool
    Overlays:Entry[] AllOvs = Overlays.GetAll(PlayerREF, isFemale)
    Int RCheekId = AllOvs.FindStruct(“template”, TattooString)
    If RCheekId > -1
        Overlays.Remove(PlayerREF, isFemale, AllOvs[RCheekId].uid)
    EndIf
EndFunction

 

Posted (edited)
1 hour ago, JB. said:

@lee3310 I used your tattoo removal script for the first time in this update and it worked so fine! How can I ask it to remove two instances of the same tattoo? Or 3.

 

This function remove 1 tattoo. But maybe the player has two tattoos of the same ID. I see from Dmitry's images that this is the case.

 

 

Function RemoveTattoo(String TattooString)
	Bool isFemale = PlayerREF.GetLeveledActorBase().GetSex() as bool
	Overlays:Entry[] AllOvs = Overlays.GetAll(PlayerREF, isFemale)
	Int RCheekId = AllOvs.FindStruct(“template”, TattooString)
	while RCheekId > -1
		Overlays.Remove(PlayerREF, isFemale, AllOvs[RCheekId].uid)
		RCheekId = AllOvs.FindStruct(“template”, TattooString, RCheekId + 1)
	EndWhile
EndFunction

 

This should remove all duplicates of "TattooString".

 

Edited by lee3310
Posted
22 minutes ago, dmitriy. said:

Мой ошейник убивает меня на корабле. Траппер подобрал меня в закусочной «Драмлин». Я был на задании «Выгуляй питомца». Время уходит, и таймер срабатывает. Я думал, траппер сказал не беспокоиться об ошейнике.

Write TGM

 

I forgot to turn off the collar. 🤭

 

Posted (edited)

Just started a new playthrough to test some things. I was doing the truce quest and I met the Collector on the road to back street apparel. He was hostile so I had to disable him. Earlier today I wanted to test the new bad ending so I entered SetStage _CS_Roaming 56 and ended up finding TWO Collectors hanging out at Drumlin Diner. I disabled one of them and was able to do the bad ending quest just fine.

 

PS: I tried doing a new clean game and this time the Collector wasn't in Drumlin Diner so I'm not really sure why he showed up in my older save. Maybe he's patrolling around Corvega?

Edited by Neppy
Posted

Hey JB, I just want to say what an amazing job you have done with this mod. It has been truly an engaging and interesting experience and I love it so much - in fact, finding this is the whole reason that I decided to reinstall Fallout after many years away.

Your mod has been a lot of fun, and thankfully the problems and bugs that I have found I have easily been able to fix and cure by searching this thread. I am really excited to see what else you come up with for this mod, and look forward to seeing how it progresses further. I'm glad that you have been able to continue updating it though I am sure most of your effort goes towards Nuka Ride (which I also found incredibly enjoyable).

So keep up the amazing work, I love what you are doing and just wanted to stop and say thank you for your work. I just downloaded the new testing portion of the mod and will now have some fun with that!

Posted (edited)
6 hours ago, Neppy said:

Just started a new playthrough to test some things. I was doing the truce quest and I met the Collector on the road to back street apparel. He was hostile so I had to disable him. Earlier today I wanted to test the new bad ending so I entered SetStage _CS_Roaming 56 and ended up finding TWO Collectors hanging out at Drumlin Diner. I disabled one of them and was able to do the bad ending quest just fine.

 

Out of interest, what was the outcome on the wolfgang / trudy quest? - Who won? I had similar experience with Collector being hostile with Trudy? (is that the name of the woman in the diner) having won the fight. Then saw the collector (who incidentally had two followers) attacking me and momentary blip of collector aggro flag going green and then red. 

 

Without doing the truce I had no issues with Collector other than the attack was with a tranquilizing dart

Edited by jc321
Posted (edited)
1 hour ago, jc321 said:

 

Out of interest, what was the outcome on the wolfgang / trudy quest? - Who won? I had similar experience with Collector being hostile with Trudy? (is that the name of the woman in the diner) having won the fight. Then saw the collector (who incidentally had two followers) attacking me and momentary blip of collector aggro flag going green and then red. 

 

Without doing the truce I had no issues with Collector other than the attack was with a tranquilizing dart

My playthrough had both of them as friendly vendors (convinced Trudy to pay Wolfgang), in my playthrough the Collector has a bolt action rifle

Edited by Neppy
Posted (edited)

CS = Latest version - I had a strange bug during the VIP quest where the game would add leather-belts to my inventory but when I try to equip it it would say that my pip boy was added to my inventory. I tried to store it into a cabinet but it bugged out, removed the pip boy from my character's arm and added another 5 leather-belts to my inventory and also stripping away some of my character's clothing. Then the pip boy would be re-equipped when I used the leather-belt. I have never seen this bug before so I have no idea what's going on here.

 

Note: I had removed the kziitd gag because it looked really weird right before this happened using the menu cheat. Maybe it has something to do with it? I restarted the game, reloaded the save and this time didn't remove the gag and everything worked fine, but when the quest was done every time I check my pip boy it would remove some clothing and add a random kziitd item to my inventory (rope box-tie this time).

Edited by Neppy
Posted
1 hour ago, dmitriy. said:

Question: Murphy made me earn 100 caps. After sex, Nora's hands won't go back into the yoke. What could be the problem?

 

It is a question of priorities. Your character is wounded, so the game gives priority to the wounded idle, before the Deviuos Devices idle.

Posted
4 hours ago, Anon_Afterlife said:

Hey JB, I just want to say what an amazing job you have done with this mod. It has been truly an engaging and interesting experience and I love it so much - in fact, finding this is the whole reason that I decided to reinstall Fallout after many years away.

Your mod has been a lot of fun, and thankfully the problems and bugs that I have found I have easily been able to fix and cure by searching this thread. I am really excited to see what else you come up with for this mod, and look forward to seeing how it progresses further. I'm glad that you have been able to continue updating it though I am sure most of your effort goes towards Nuka Ride (which I also found incredibly enjoyable).

So keep up the amazing work, I love what you are doing and just wanted to stop and say thank you for your work. I just downloaded the new testing portion of the mod and will now have some fun with that!

 

On 1/19/2025 at 8:35 PM, Dradknight said:

Fantastic additions, thank you for tirelessly improving the mod! Can't test the newer version right now, but was able to run one of the previous Trapper ones. Except for the other reports mentioned by folks above, I wanted to add my two cents. Playing on NG, can't enable Amputator, 'cause SUP has no Next Gen version, as far as i know. To bypass that, I added via console the kziit doll costume (still had an amputated body), would be cool to have a solution for for this backed in, but it's not critical. Also, on point of adding things, wouldn't mind adding a few animal scenes on the ship, to fit the "reduced to an animal" status, but idk if there are any scenes that fit the body requirement + idk how hard it would be to add.

Also, just in general. Thank you so much for this mod. I just can't start a new game without it by now.

For a new playthrough, it gives a lot of Perks to start a character build, integrates a lot of clothes, animations and mechanics of other LL mods (SH, DD etc.), in a game-appropriate way, and deepens the narrative quite a bit, providing a valid reason to kill any raider in the later part of a playthrough (it always bothered me, that Nora, being just recently, a lawyer and a law abiding citizen, starts killing people left and right just fresh out of stasis, this fixes the issue) and adds a further layer of connection to Cait (my preferred companion of choice), as we meet her in the CZ, and later it feels natural to bring her along on your journey, on a two person raider-revenge ride!

Can't wait for any further updates, the plans you mentioned about the other endings are quite exciting. It's quite tempting to play them in a regular playthrough, but idk if that wouldn't rob them of that "ending" and "final" charm. In any case, thank you so much ❤️

 

 

Thank you both for your words! I'm glad the story turns out to be engaging to so many people. Indeed I am now focusing on NR but from time to time I come back here. As long as there is desire there will always be content updates. 😍

Posted
12 minutes ago, dmitriy. said:

I can't figure out how to hide the image under the spoiler like you all do. For some reason I can't do it. The line remains empty.

 

image.png.3f364df3e7a9c428dc79dac3915c6479.png

 

 

 

 

image.png.03077a8b19f49d3d43689e63d7530703.png

 

 

 

image.png.f24b6e2d81ca88bc28e910b0fe309d39.png

 

 

 

 

 

 

Spoiler

Fallout414_12_202417_47_34.png.41440522f1765f9705f189aa825663cc.png

 

Posted
Just now, dmitriy. said:

In test 2.7.1E I was sold to Far Harbor. The question is, can you go beyond the house or are there any restrictions?

Far Harbor Ending - The End.

 

It's a bad ending. There is no choice but to avoid being caught. Reload a previous save.

Posted
18 hours ago, JB. said:

Urine has no angle. I think it doesn't look too bad depending on what scene you get.

Yep it works, although I can't keep this file in the load order as it's almost constant with the NPC's. 

 

Sometimes there's a bit of distant between the player and the NPC but the smokey effect compensates for that. 

 

Not sure if intentional (being a test file) but once the NPC completes the animation they dress but then remain in a pose and never move. I got boxed in by 4 of them and couldn't move my character until a 5th pushed me out of the area. 

 

Also like the smokey(ish) element which unfortunately looks to finish once the NPC dresses.. If there was a way for that to continue .. or some form of effect that simulates some wafting of stink would be quite a neat addition.

 

 

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