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Commonwealth Slavers


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Posted
8 minutes ago, JB. said:

I'm at a loss. I have FG + Zex Skeleton, nothing over writes meshes to it, and it looks fine.

I had the same issue when I was using CBBE and Screen Archer Menu+zex SA compatible can't fix it at all.

But after using FG+zex+ Screen Archer Menu, the problem was solved (the problem still exists when only using FG).

So I think the key point is the Screen Archer Menu+compatible and FG?

Posted
3 hours ago, JB. said:

I honestly have no idea. I would think it would be best to install the basic mods first and then boot up and see that everything is in order. The golden rule for this is to never install while you are horny.

Thanks for the advice JB! I appriciate you taking the time to help!

Posted (edited)

VERSION 2.7.1E for Testers

 

More Tweaks

Unfortunately I didn't have time to add things like new miniquests in the Trapper Ship because I was trying to optimize what is already done.

 

Pet Walk

 

  • You can ask the settlers to follow you (to find a place to fuck) and you can send them straight to a raider base to be wiped out. The raiders will thank you and give you two slaver jet and you keep the payment the settler promised you. There are Protected settlers so you will have to finish them off yourself.
  • If you are a slave forever and once you have met the Collector at Drumlin Dinner, he will do extensive patrolling around Corvega. It's a huge circle. So if he catches you, he will hunt you down.
  • I've put a marker on his head for testing purposes, so you know where he hangs out.
  • If you want to test it out even if you haven't chosen that forever slave route, type SetStage  _CS_Roaming 56  once you've started the Pet Walk. And COC Drumlin Diner

 

Photo205.png.76ee66df1d4aef1445199088e6fb56e4.png

 

 

  • In the future I would like to add a new slaver of this style, patrolling around Corvega too, but from Nuka World. Probably Disciples of Nisha. Maybe Savoy and Dixie. We already have a Bad Ending from slavers in Far Harbor. We need another one in Nuka World. I have been asked on a couple of occasions to do some female domina and while I am not skilled at it, I could give it a try with Nisha.
  • Right now, if the Collector catches you, he takes you to a coffee shop in Cambridge before sending you to the Trapper ship. But in the future he will send you to some Slave Market for the mod to randomly choose your final destination. Sex pet at the trapper Ship, some exotic pet for a millonaire, Nuka World.
  • These scenarios could be compatible with Violate. I could trigger one of my bad endings instead of Violate's bad death ending. I'll see how I can work on that.

 

 

 

The Trapper Ship

  • Note that you can use the amputator's MCM to give you back an arm (it makes you go faster than if you have no limbs). Or you can directly recover all limbs. I do this for testing purposes.
  • When you skip conversations in the trapper ending, Nora no longer says "ah, yeah, alright, uhum", but instead makes pig sounds.
  • When you go to the ship for the first time, you get a new hot iron mark.
  • You also get a Trapper Property tattoo, the new slave name tattooed, and the old tattooed name crossed out. This tattoo is new and I packed it into this mod.
  • Nora should now be able to relieve herself after eating from the pot. Specifically, 40 seconds after eating. If this happens when there is an AAF scene, the script will suspend the event and restart the countdown, to insist 30 seconds later. It will suspend and insist again if it kicks during an AAF scene again.
  • On the ship, the Trappers fuck Nora, muzzle her, insert various objects into her, and only use the whip if she doesn't relieve herself in the pigsty. I wanted to differentiate the treatment she receives on the ship, where she is an exotic sex pet, from when she is sent to a random Trapper base, where they don't have the same consideration.
  • Now the punishment for relieving outside the pigsty has a limit. The third time, there will be a special and short punishment.

 


Far Harbor Mini Quest

 

Photo200.png.86b20462d8345c71f1cfbe4fafca6906.png

  • I put a marker on the Trapper Boss's head so you know who he is when he approaches you in the ship.
  • The random Trapper Boss no longer takes you to a cave, but instead you can be randomly taken to one of 6 Trapper bases (including the cave). You should not be able to repeat the same base thanks to Lee's script.
  • I've played three trapper bases and had to make several adjustments. (There were few trappers, it was better to put the hay bed somewhere else, etc.) My mod adds extra trappers, but activates them only for the quest.
  • At any of the bases you have a pot to eat and straw mattress, and the "relieving script" also kicks in after 40 seconds of eating. There is no pigsty here, but if you do it near the Trapper boss, he will get angry and punish you.
  • If you move away from the Trapper boss, he will bring you back and take away the few caps you have made, if you have any.
  • The trappers here are less affectionate than on the ship. They don't just fuck here, they whip and urinate i ndiscriminately. It's very easy to end up with bruises.
  • After two months working at the Trapper camp, you return to the ship with permanent injuries such as bites on your thigh and breasts. Fun fact: it actually takes two months ingame. You can check it in the pipboy.

 

Trapper Farm Mini Quest

  • I put a marker on the Trapper Farmer's head so you know who he is when he approaches you.

 

  • The work I did for the stupid pee scene is unspeakable. Two whole nights trying to calculate fucking pee angles until I realized that it was going to be impossible for me, and they also broke the scenes, leaving me hanging, with the mod not knowing how to proceed. Shame, I really wanted to introduce this.
Spoiler

Fallout417_1_202521_19_28.png.1dcce006c28f13d0b8fe21c80e6ddfcb.png

  • Fixed an old bug that occurred when a raider grabbed you from behind to offer you caps. If a fight broke out at that moment, that raider would break the scene by trying to go fight and your character would be left doing an idle forever.

 

 

I think the content for Commonwealth Slavers 3 is being defined. Basically I would like to have three bad endings (Trapper Ship, Millionaire's Pet and something with Nuka World). Have two slave hunters (one from Nuka World and the other from Far Harbor) who can send you to some Slave Market. And of course a mission in the true ending to assault the Trapper ship, with Medium Sized and Snoopie, and maybe Murphy is he's alive in your save.

 

But it is a slow process, big plans, and I want to go back to work on Nuka Ride these days.

 

 

Photo203.png.bbfea5c49e5c2f33821e4d08c55e92e7.png

 

 

 

Update 2.7

Update 2.7.b

Update 2.7.c

Update 2.7.d

 

Edited by JB.
Posted (edited)

just recently came back to FO4, left when CS was in the early stage, having a blast! Runs pretty smoothly and i love the music, can't wait to see what was done with Nuka Ride while i was away 😁

I just have this issue with torture devices, every scene involving an x-cross or torture chair, theres always another npc on it, i end up sharing the apparatus with them or just standing on the side, not game breaking so far but it sure is weird immersion wise, any idea what i did wrong or fix to this (my guess it got something to do with commonwealth captives, but not sure)  nm found a solution

Edited by erynyes
Posted

Just wanted to post a huge thanks for this mod. Finished and got the good ending. Excellent work @JB.

the new content looks awesome, keen to try it out.
 

One thing that’d be awesome is a Collector as a dom follower who chases down Nora after the good ending of the mod. Nora can either kill him to finish everything off once and for all or get caught and become his slave and be whored across the wasteland via Hardship/TSex and then eventually sold off into the bad endings.

 I can imagine being Nora leaving Good Neighbor or Bunker Hill when you feel the cold metal of a pistol put to your neck..

 

”I leave for 5 minutes and everything’s gone to shit! Time to put you back in your place Fuckmeat”

 

In any event, thanks so much for your hard work!

Posted
On 1/13/2025 at 2:51 PM, dayangvvv said:

image.png.248838e8cdc1586a6ebaa4521bc4dcb5.png

This one might be suitable for the  millionaire's pet.

Those investors that took part in NR's Vip and other quests might also suitable for  "millionaire".

But this may require new housing sites and will result in more and NR compatible.

 

Besides, any ideas on helping Lindstrom to force other npcs (eg. followers) to become WH slaves or Nora's slave sisters?

It might helpful to apply multiplayer sex scenarios?

 

 

The petsuit would be a good alternative option for the Trapper ending for people that don't want/have Amputator. Basically same limitations.

Posted
2 minutes ago, swearee said:

 

The petsuit would be a good alternative option for the Trapper ending for people that don't want/have Amputator. Basically same limitations.

XD I was going to suggest this for the Millionaire ending.

Because the millionaire's sex pet ending (dog, presumably?)

would be less cruel and retain more freedom than the pig ending with the amputated limbs?

Posted
5 minutes ago, JB. said:

Huh. Well it turns out I have a problem with Mega and it won't upload the file. I have put it in the meantime in ModsFile.

 

Download version 2.7.1e

I think I'll wait for the Mega link. This one looks very sketchy with like 10 download links that leads to ads... 🫣

Posted
37 minutes ago, swearee said:

 

The petsuit would be a good alternative option for the Trapper ending for people that don't want/have Amputator. Basically same limitations.

As far as I remember you can't use your pipboy with that suit, which is what tipped me towards the Amputator. But I'll test it to see if  it's ok to play without pipboy here, because after all it's an ending with which you can't advance in anything.

Posted
1 minute ago, Neppy said:

I think I'll wait for the Mega link. This one looks very sketchy with like 10 download links that leads to ads... 🫣

Really? I don't know if it's because I have adblock but I only see a download button.

 

Well, my file in MEGA is at 50% now. But suddenly the upload stops, but at least I know it's still uploading... somehow.

Posted
8 hours ago, JB. said:

The work I did for the stupid pee scene is unspeakable. Two whole nights trying to calculate fucking pee angles until I realized that it was going to be impossible for me, and they also broke the scenes, leaving me hanging, with the mod not knowing how to proceed. Shame, I really wanted to introduce this.

Why are you using that broken pee stream from AN while you have zaz particle effects that are far better !!! It should be a wearable armor that you just equip/unequip for the stream to start/stop. If it's not the case, just make them into an armor yourself. It will solve your rotation problem once and for all.

I also once tried to aligne that damn fountain (as kziited call it) but i realized that it is like a 2d object (no z axis rotation). 

Posted (edited)

Just a question about the Slavers - Slavers Valley Patch 1.8.  It gives me a CTD at game start, possibly suggesting it has a requirement that isn't being met, (an extra master that doesn't show in the header file.)  It also has a lot of simple to fix errors as if it's missing a master.  While these can cause a ctd, and probably would, (I fixed them), they were all in the Worldspace\record header\formid and pointing to a different load order slot that wasn't CS.  They were easily fixed with the drag and drop cell edits in Xedit, so I don't believe they where the issue, but it also leads me to believe the patch is looking for a master that would load before CS. 

Since the cell they were pointing at is in the Slavers Valley, and the formid where the same, except for the first two digits for load order, I can't for the life of me figure out what that extra master may be, unless it was made with two separate versions of CS running.

 

I uploaded the esp I fixed. in case anyone wants to look

CS_SlaverValley_Patch.esp

Edited by sattyre
Posted

@JB.  2.7.1E testing.

 

2 problems I had with Collector during Petwalk quest but not necessarily issues 

1. After Diner chat I did the Trudy/Wayne? quest which resulted in Wayne & the other being killed .. At that point I went to find collector and they were all shooting at me with real bullets. -- Not sure if killing those two caused a faction issue which resulted me in being hostile. 

2. I reloaded without doing that Trudy quest and went to find Collector .. I found him in a lake where there's a boat I assume you've placed? .. The only issue was that he was walking under water .. He resurfaced and then shot me with tranquilizer which I assume is the intended capture routine .. All processed correctly into the ship.

 

On the ship.

Pooping etc.. all works .. My only feedback on this would be

Spoiler

Since you need to eat to poop then you don't actually drift too far from the pigsty, and the 40 seconds (if playing fully limbless) takes you about 10 meters out so you'd always stay around that area and never really explore the ship .. As a suggestion maybe some more food pot placements or water dishes (well whatever you want in there really) might make people more inclined to explore.

 

Regarding pooping .. If this only happens when you eat .. then why would you eat? .. unless you have a survival plugin? .. else you'd just avoid I guess. - As a suggestion ... there was a Gag that got equipped called metalgag open without plug .. which had players mouth forced open .. Maybe this could be a special case either

a.) as punishment for mis-behaving where it never comes off but you can still eat.

b.) as an option where the trappers can decide to force feed you ... which would also mean you can't avoid pooping.

 

PS:- hope you get the urinate scene working as that sounded a great addition.

 

Fully limbless .. the time from eating .. to getting to the pit in your pigsty .. I didn't get there completely until the poop dialogue came up .. So I just went instead .. whilst I thought still in the pigsty (at least I'm behind the gates) and got reprimanded. 

 

Farm quest.

Get a blank forever screen now post the cross and where I start on the ground .. I can still save game and then reload and starts me off to start processing the field .. not sure if this is something my end. 

 

Cave quests --- Just didn't manage to get them to trigger and don't know what the stage start scene so can't comment.

 

Only other comment

 

If I had too many AAF scenes with my character and my health getting low then one final scene kills me.. If I was too far away from food .. or even gagged not really anything I can do hence why more feeding posts might be handy and/or some more visibiliy from the trappers to notice my health is low .. This may well be another mod causing this so just for comment only.

 

 

 

 

 

 

 

 

 

 

Posted (edited)
15 minutes ago, jc321 said:

This may well be another mod causing this so just for comment only.

Thanks for the reports and suggestions. What you say is caused by Sex Attributes. By default, S.A. has the option to kill you if you fuck a lot, which I have told the author to change the default because it is common to read that specific report in other threads from other mods, which don't really have to do with that issue. The option is in the S.A. MCM.

 

If you want to force a quest to go to a Trapper Random base, you can write


StartQuest _CS_TrapperFH
SetStage _CS_TrapperFH 100

 

And if you want to skip the whole “follow me” drama, proceed with this command to go straight to a Trapper camp.

 

SetStage _CS_TrapperFH 130

 

I like your ideas. I will keep them in mind although I don't think I will be able to work on the mod at the moment.

 

Edited by JB.
Posted
30 minutes ago, dmitriy. said:

Question: J.B. is there a console command to get straight to Far Harbor and try testing the farm there?

 

The farm is on the ship. Keep that in mind.

StartQuest _CS_TrapperFarm
SetStage _CS_TrapperFarm 100

A trapper will approach you with whip in hand.

 

Posted (edited)
On 1/7/2025 at 3:13 PM, JB. said:

 

 


Restructured the VIP quest.

 

VIP QUEST CHANGES

 

 

 

If anyone has more ideas it would be great to add more branches.

 

 

Potential branch for VIP that shouldn't be disruptive to other quests, keeps with the role playing gameplay, and also uses existing resources: - the kink enthusiast bdsm session. A bondage heavy path that uses the KFT mod and Slave Poses mod to it's fullest involves a lot of leather, rope/shibari, whipping, and begging. The VIP can ask Nora questions, and react differently with punishments based on her rebellious or submissive responses. The hidden trick is that is of course, every response is punishable in some way. Can involve adding more and more gear to Nora, starting her off in simple handcuffs going all the way to being a full gimp or shibari roped, swapping out gear, psychological toying such as leaving Nora suspended while VIP smokes a cig, being inexplicably nice at one moment by using a sex toy, then suddenly punishing her with whipping, splashing cold water and such.

 

Would be unique since while Bondage is a part of the mod and its theme, there actually isn't a quest that is heavily centered around it

Edited by swearee
Posted

Fantastic additions, thank you for tirelessly improving the mod! Can't test the newer version right now, but was able to run one of the previous Trapper ones. Except for the other reports mentioned by folks above, I wanted to add my two cents. Playing on NG, can't enable Amputator, 'cause SUP has no Next Gen version, as far as i know. To bypass that, I added via console the kziit doll costume (still had an amputated body), would be cool to have a solution for for this backed in, but it's not critical. Also, on point of adding things, wouldn't mind adding a few animal scenes on the ship, to fit the "reduced to an animal" status, but idk if there are any scenes that fit the body requirement + idk how hard it would be to add.

Also, just in general. Thank you so much for this mod. I just can't start a new game without it by now.

For a new playthrough, it gives a lot of Perks to start a character build, integrates a lot of clothes, animations and mechanics of other LL mods (SH, DD etc.), in a game-appropriate way, and deepens the narrative quite a bit, providing a valid reason to kill any raider in the later part of a playthrough (it always bothered me, that Nora, being just recently, a lawyer and a law abiding citizen, starts killing people left and right just fresh out of stasis, this fixes the issue) and adds a further layer of connection to Cait (my preferred companion of choice), as we meet her in the CZ, and later it feels natural to bring her along on your journey, on a two person raider-revenge ride!

Can't wait for any further updates, the plans you mentioned about the other endings are quite exciting. It's quite tempting to play them in a regular playthrough, but idk if that wouldn't rob them of that "ending" and "final" charm. In any case, thank you so much ❤️

Posted

For the millionnaire's pet ending I don't really know about activities or task you could be doing but the reason for this route could be that he is some kind of collector of exotic slaves for his pleasure, and as a vault dweller you will fit this rarity collection. Or even be sold to a mad scientist of some kind.

 

Also I would love to see the jet addict's dialogues for the bad ending but I guess they will be made once everything is done.

Posted (edited)

In my first playthrough I got through the winning branch of the Fighter without issues. This time though, the orgy doesn't start after the branding. The scene is locked when my character is on the wooden horse, and I can exit the pose by walking. Don't know what's wrong and I have the same mods as last time, give or take a couple that have nothing to do with CS or AAF, but I have all the animation packs listed as hard requirements.

Edited by Omnibalzar
Posted

Hello Mate,
Early in the story the character was applied this I guess Facial Tint or Slave tattoo (As I have both from the requirements section)
But not only did I already concluded up to the skip point of Slavers 1, I'm now in the 2 months after section of it, and my character still has this mascara on her.
Entering SLM 14 to enter Looks Menu and searching for it manually through the whole lists, (does not show it or any other tattoo for that mater) as currently applied

How can I get rid of it? Already 2 months in the story and more and more tattoos and brandings and what not are being applied but not even CWSS showers will remove it.
Its as though its a tattoo too.

enb2025_1_21_00_45_58.jpg

enb2025_1_21_00_46_40.jpg

Posted (edited)

Is the Collector supposed to spawn before the "remain a raider pet" ending? I'm still doing quests to unlock the ending (was doing the hookup) but now the collector is hanging out around Drumlin Diner and is hostile and attacks my character whenever I get close. Is that supposed to happen? I tried to stand still to see if there was a mechanic for my character to surrender to him but he just killed me so I reloaded the save, popped tgm and tried to punch him to death but unfortunately you made him an essential npc lol

Edited by Neppy
Posted
54 minutes ago, Neppy said:

Is the Collector supposed to spawn before the "remain a raider pet" ending? I'm still doing quests to unlock the ending (was doing the hookup) but now the collector is hanging out around Drumlin Diner and is hostile and attacks my character whenever I get close. Is that supposed to happen? I tried to stand still to see if there was a mechanic for my character to surrender to him but he just killed me so I reloaded the save, popped tgm and tried to punch him to death but unfortunately you made him an essential npc lol

He should not attack you because I put him Drumlin Diner faction and Player's Friend faction. And he shouldn't appear pre-ending either. I'll see what happens, thanks.

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