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Commonwealth Slavers


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Posted

I have just finished a playthrough (a pretty straightforward 'good girl' one)
good, interesting mod, with diverse quests. I liked it - Well done!
 

Still, here's some bugs I encountered.

- as mentioned before: I was shocked when receiving the LE piercings, and could not equip them without an override.
- "The Hooker": after fist meeting and 'registering' with Dwayne, I was left stuck in the cell (the door did not open/I was not teleported out of the cell - whatever is supposed to happen there)
- "The Bomb": after receiving the quest from Lindstrom, I was shocked - "no weapons allowed", despite not having any (reloaded, checked - and it happened again)
- "The Scientist": when running away from the camp - the PC kept running/ kept the movement state it had into the scene when Gristle appears. I could not stop the running, and had a CTD a few seconds after. (It took me a few restart/reloads to "get the timing right" so I was standing still when Gristle appears) note: I do have the 'Slaver's Valley' patch.
- "Green Market": The quest does not finish when handing it in with Trudy. conversation options when speaking to her are the same as when accepting the quest. But the Quest does finish successfully after ending the Pet Walk with Lindstrom
- "The Correctional": when going out to meet medium-sized, he is patrolling around and is not stopped for the whole conversation. Instead he starts moving on when selecting a response  (I simply set the speedmult to 1 via console, then reset it after)
- Serving customers in the whore house: sometimes, the quest to cook food does not progress, and the marker stays on the cooler
- Declan lets you get out even when you don't have a job (?)
 

Also, I tried to trigger the death ending (setting the no. of quests for that so it should trigger with the next quest-hand in). However, nothing happens after ending the current task with Lindstrom. And after the rest phase, there are no conversation options - he simply ignores you.
I also tried it with 2 quests to go before it was supposed to trigger something.

Posted

btw, I decided to use slot 59 for the piercings for now, to resolve the conflict with RH.
Thanks for the hint about the armour addons.

 

But I may change that - depends on what'll be my next fancy, and how I'll need to align the slots for that.
 

Posted (edited)
2 hours ago, egonm68 said:

I have just finished a playthrough (a pretty straightforward 'good girl' one)
good, interesting mod, with diverse quests. I liked it - Well done!
 

Still, here's some bugs I encountered.

- as mentioned before: I was shocked when receiving the LE piercings, and could not equip them without an override.
- "The Hooker": after fist meeting and 'registering' with Dwayne, I was left stuck in the cell (the door did not open/I was not teleported out of the cell - whatever is supposed to happen there)
- "The Bomb": after receiving the quest from Lindstrom, I was shocked - "no weapons allowed", despite not having any (reloaded, checked - and it happened again)
- "The Scientist": when running away from the camp - the PC kept running/ kept the movement state it had into the scene when Gristle appears. I could not stop the running, and had a CTD a few seconds after. (It took me a few restart/reloads to "get the timing right" so I was standing still when Gristle appears) note: I do have the 'Slaver's Valley' patch.
- "Green Market": The quest does not finish when handing it in with Trudy. conversation options when speaking to her are the same as when accepting the quest. But the Quest does finish successfully after ending the Pet Walk with Lindstrom
- "The Correctional": when going out to meet medium-sized, he is patrolling around and is not stopped for the whole conversation. Instead he starts moving on when selecting a response  (I simply set the speedmult to 1 via console, then reset it after)
- Serving customers in the whore house: sometimes, the quest to cook food does not progress, and the marker stays on the cooler
- Declan lets you get out even when you don't have a job (?)
 

Also, I tried to trigger the death ending (setting the no. of quests for that so it should trigger with the next quest-hand in). However, nothing happens after ending the current task with Lindstrom. And after the rest phase, there are no conversation options - he simply ignores you.
I also tried it with 2 quests to go before it was supposed to trigger something.

Thank you for the reports. I'm getting back to work on my two mods so I'll test it out and see what happens with the piercing. I was playing it last night and have had no problems with the piercing. 😣

 

I attribute some bugs to the engine not being quite ready for what I want to do (like what happened to you in the valley), but others may be genuine bugs.

Edited by JB.
Posted (edited)
On 1/2/2025 at 10:32 AM, JB. said:

Every time you load a save, my mod runs a script that inserts the keyword to that piercing. I didn't want to resort to more patches, so I implemented it via script.

 

I am interested in the solutions you all have discussed about the slots. I will analyze it carefully and adjust it for the next update.

OK, I'm looking and my script works with the piercing. I just haven't played the mod for a while and what the script actually does is to put a keyword on the piercing so that it doesn't come out during AAF scenes. (_CS_NoStrip)

 

The original LE Piercing mod does not have any keyword that leads to electrocution (armor keyword, clothing keyword, etc). So, again, you guys are installing mods that makes those modifications to the original piercing and makes my mod think the piercing is something else.

 

 

Declan won't let me leave just like that. One scenario where he might let me out is if I had been doing setstages and the mod starts messing itself up.

Spoiler

Capturadepantalla2025-01-0700_02_33.png.2c56e047061d1fa7b656f27609d338e6.png

 

 

Trudy works well for me during Green Market. When cooking for guests the mod just points to where the ingredients are, I haven't programmed it to point to the stove or anything. Honestly I find it chore to add aliases and new targets just to... tell you to use the stove next to you. Too much hand holding.

 

Well that's what I've been testing for now, I'll continue with mine. I want to re-structure the VIP quest a bit. 

Edited by JB.
Posted (edited)

New test version

 

Version 2.6.8 It's for those who want to test and suggest ideas, so I only announce it here and not on the main page. I haven't done the voices yet because there may be more changes. This test version is located in the Testing folder in Mega.

 

 

Photo167.png.1dbe73cd83e005fcf16f55797915551c.png

 


Restructured the VIP quest.

 

VIP QUEST CHANGES

 

Photo168.png.db3b83fb07e805c369650a37f5d8aa66.png

 

 

  • When the VIP quest starts, the other customers will sit in the closest seats so as not to get in the way of the VIP (and us).
  • The VIP will decide if you follow him crawling or will put a KFT armbinder on you instead (13 options= 5 leather, 4 metal and 4 rope).
  • In the bathroom, the VIP will decide whether to do a piss scene or a whip scene.
  • If you refuse to drink the piss, the VIP will either let it go (and then whip you) or put a KFT torture gag (which forces your mouth open) and force you to drink it, so in this particular branch there is no Lindstrom punishment for refusing to drink (and no whip scene for refusing).
  • The VIP will continue with an AAF scene in the urinal, as usual, independent of the branches.
  • When the VIP sits down in one of the rooms, he will ask you for a show. That will be a lapdance or a poledance, randomly.
  • After that, the VIP will ask for a lesbian show with a slave. Animations: scissor, doggy, cowgirl.
  • Finally the VIP will fuck the protagonist on the couch.
  • More ideas/variants?

 

Photo176.png.ba06995ec8c84685078f4e599702dcef.png

Capturadepantalla2025-01-0700_53_05.png.46f02a9e23083370ee0ea04c3067b1cc.pngCapturadepantalla2025-01-0700_34_12.png.98854d20f539d793b4cba69d0210d122.png

Photo175.png.77088e82042f9651fa0530c367cf2d26.png

 

If anyone has more ideas it would be great to add more branches.

 

 

Whore House Services

 

  • You can now use the flagpoles in the rooms to dance and attract clients and take them to your bed. (For Lindsrom or for Medium Sized, in the True Ending)

Capturadepantalla2025-01-0718_37_39.png.8d8f93b1b5846741497da53bbfc90746.png

 

FIXES

  • Fixed a small bug that made the objective to collect Rose's medallion not disappear at the end of the mod.
  • Updated the patch for Easy Girl and TRS. Some accessories such as jackets, bikinis and tops had by mistake the keyword “NoStrip”.
  • Introduced changes to the orgasm scripts, thanks to @awesomeSPAS. This allow you to have multiple orgasms in one single AAF scene, and that uses willpower to refuse to have an orgasm. 💥
  • Previously, if you asked for permission to have an orgasm and your submission was at its maximum, the orgasm was allowed with 100% probability. I never really liked that so now there is a 4/9 chance of being given permission or not, regardless of the level of submission.

 

 

 

Photo172.png.bf20589705d580406cf09470814dcf27.png

 

Edited by JB.
Posted

Hello, I've used this mod a few times in the past but decided to do a full play through on a fresh character and just finished the True Ending today. It was a great time and I really appreciate you keeping it up to date and active!

 

I am wanting to continue with this new character and the main story now, and was planning to enable RP and PoS going forward. Does anyone know if this will be an issue? Will any assets from CS conflict with RP/PoS after CS is finished?

Also, my character has this thing happening where a Kziitd device is being equipped onto her constantly, no matter how many times I remove it. I just dealt with it for about 75% of my CS playthrough because it was kind of funny in a roleplay way, even though I am pretty sure it was a bug (the item in question (0A000A51) prevents use of terminals and workbenches, so it had to come off at certain points in the story).

 

Is there any way to stop this from happening going forward? It auto-equips every time I change zones, equip a gun, or use certain items, so I am guessing my slave status is still on me somewhere even after the True Ending?

 

Great mod once again, I really enjoyed it start to finish!

Posted (edited)
7 minutes ago, 1oo1oo1sos said:

Hello, I've used this mod a few times in the past but decided to do a full play through on a fresh character and just finished the True Ending today. It was a great time and I really appreciate you keeping it up to date and active!

 

I am wanting to continue with this new character and the main story now, and was planning to enable RP and PoS going forward. Does anyone know if this will be an issue? Will any assets from CS conflict with RP/PoS after CS is finished?

Also, my character has this thing happening where a Kziitd device is being equipped onto her constantly, no matter how many times I remove it. I just dealt with it for about 75% of my CS playthrough because it was kind of funny in a roleplay way, even though I am pretty sure it was a bug (the item in question (0A000A51) prevents use of terminals and workbenches, so it had to come off at certain points in the story).

 

Is there any way to stop this from happening going forward? It auto-equips every time I change zones, equip a gun, or use certain items, so I am guessing my slave status is still on me somewhere even after the True Ending?

 

Great mod once again, I really enjoyed it start to finish!

Thanks! Not a tip I'm proud of, because it goes against what is advisable, but it worked for someone else who had that same bug. Uninstall KFT. Load your save. Save. Reinstall KFT. 👀

 

Pretty sure post ending Slavers won't conflict with Raider Pet. I'm not too sure about PoS but if it's as I remember, post ending Slavers shouldn't cause any more problems either.

 

Edited by JB.
Posted

Thanks for the update! About suggestions - I might have misremembered you mentioning wanting to include Snoopy scenes during the VIP quest show stage. If it isn't included, that would be a neat addition!

Posted (edited)
6 hours ago, Dradknight said:

Thanks for the update! About suggestions - I might have misremembered you mentioning wanting to include Snoopy scenes during the VIP quest show stage. If it isn't included, that would be a neat addition!

You are right. Although I could implement another beast since the dog is a relatively common scene. There is an AAF scene with two dogs that I never used and I could do use here too. The VIP can also bring his own tame beast.

 

Another mini quest I would like to add is if we visit Red Tourette during Pet Walk. I have to re-read all that stuff about her history with her sister to see how we can implement a quest to help her once every time you start Pet Walk.

Edited by JB.
Posted
Spoiler

image.png.e61288400c1770ee3080ac4a91f112d3.png


Bug report:
1) Voiceline of this dialogue line on screenshot is broken (it sounds feminine a bit and kinda low quality). There is another voiceline with same words but it sounds normal

2) second is that when client asks for daddy-o or a beer. If you dont have any of this, but you have enough molerat chunks, you will give client 10 molerat chunks despite they asked for a beer or daddy-o

Posted
39 minutes ago, Waity6taity said:
  Hide contents

image.png.e61288400c1770ee3080ac4a91f112d3.png


Bug report:
1) Voiceline of this dialogue line on screenshot is broken (it sounds feminine a bit and kinda low quality). There is another voiceline with same words but it sounds normal

2) second is that when client asks for daddy-o or a beer. If you dont have any of this, but you have enough molerat chunks, you will give client 10 molerat chunks despite they asked for a beer or daddy-o

Thanks, I will have those fixed.

 

Posted
On 1/7/2025 at 6:27 PM, JB. said:

Thanks! Not a tip I'm proud of, because it goes against what is advisable, but it worked for someone else who had that same bug. Uninstall KFT. Load your save. Save. Reinstall KFT. 👀

 

Pretty sure post ending Slavers won't conflict with Raider Pet. I'm not too sure about PoS but if it's as I remember, post ending Slavers shouldn't cause any more problems either.

 

 

Appreciate the info, thank you. I tried to do some creative save/disable/delete antics and it didn't seem to help, I still had this leather backpack armbinder added to me after I was done.  Any time I tried to load a save with KFT uninstalled and make a new save I would get a crash.

 

I noticed in Bodyslide that this device happens to have an Old and a New version so I am wondering if that is somehow related? May be just a coincidence, but it seems suspicious.

 

At any rate, I decided to just start a new run anyway so all is well :)

 

PS, Declan's voice actor deserves an award!!

Posted (edited)

Hey @JB., i'm trying to go back to playing FO4 and pick up CS where I left (2.3.8) but i failed to compile one of the new scripts (topicInfos).
What is "Loli:ClubMainScript" ? it's in the last version (2.7).

Edited by lee3310
Posted

@lee3310 An old test script for a future mod and don't get crazy about the name. I am implementing the ideas it in Slavers (like dance in the flagpole to get customers) because I don't have the strength to make another mod.

 

The interior will go to Nuka Ride.

 

Spoiler

Photo295.png.d7216d78039ac906efb060a7628ea73b.pngPhoto294.png.f8b520af6882d736f6fb4d5e6dd11b28.pngPhoto293.png.027a791fa5f8831994d89edb2ad77f89.png

 

 

 

Posted

Trying out this mod for the first time, easily one of the best I've ever played. I'm up to the point where I have to wait on a bus stop at Gristle's command. Once I get the 4th? pop up telling me to return to gristle, the game crashes. I was using the WoD mod pack, but in order to speed up load times and debug this issue, I've disabled almost every other mod besides adult related ones and essential mods/dependencies. 

 

Anyone have any idea what might be causing this? There is mention of "HairMale28" (Beatnik) in the logs which I believe is a vanilla hair so maybe thats a dead end?

 

crash-2025-01-09-20-54-35.log

Posted
18 minutes ago, darkevilhum said:

Trying out this mod for the first time, easily one of the best I've ever played. I'm up to the point where I have to wait on a bus stop at Gristle's command. Once I get the 4th? pop up telling me to return to gristle, the game crashes. I was using the WoD mod pack, but in order to speed up load times and debug this issue, I've disabled almost every other mod besides adult related ones and essential mods/dependencies. 

 

Anyone have any idea what might be causing this? There is mention of "HairMale28" (Beatnik) in the logs which I believe is a vanilla hair so maybe thats a dead end?

 

crash-2025-01-09-20-54-35.log 55.65 kB · 0 downloads

Whenever I see those logs pointing to bones, hairs and trishapes it is usually for broken pre-combines. It has absolutely nothing to do with it, I know, but it's just that with these years watching reports I started to tie these ends together. How about disabling all those LODs and see if it works.

Posted (edited)
4 minutes ago, JB. said:

Whenever I see those logs pointing to bones, hairs and trishapes it is usually for broken pre-combines. It has absolutely nothing to do with it, I know, but it's just that with these years watching reports I started to tie these ends together. How about disabling all those LODs and see if it works.

 

Will try that thank you. I'm very unfamiliar with F4 Modding, hence the reliance on a mod pack. So alot of these mods and "pre combines" etc are lost on me. Trying to just disable everything I'm not using or don't care about until just CS works ha.

Edited by darkevilhum
Posted (edited)

HI recently installed your mod.  CS fails to load AAF or fails to lock onto actor. I have all the mod requirements. I am using vortex. i have 2.6.8 of CS downloaded. i am running 1.10.163 of fallout 4 

Edited by woodwould
Posted
Just now, woodwould said:

HI recently installed your mod.  CS fails to load AAF or fails to lock onto actor. I have all the mod requirements. I am using vortex. i have 2.6.8 downloaded. i am running 1.10.163 of fallout 4 

I also use version 163 + AAF 1.1.1 (although it should still work if you use the Nexus version).

 

Can you press the “Home” button and manually start an AAF scene? You know. Select actors, choose a scene and start it.  

 

If it doesn't work correctly, it sounds like you need to take a look at the official AAF guide. Although the guide is tailored for the Next Gen version, just make sure you are installing the F4SE versions that correspond to version 163.

 

Posted
38 minutes ago, JB. said:

Whenever I see those logs pointing to bones, hairs and trishapes it is usually for broken pre-combines. It has absolutely nothing to do with it, I know, but it's just that with these years watching reports I started to tie these ends together. How about disabling all those LODs and see if it works.

 

That didn't help sadly, updated crash log attached. Are there any standout mods in my mod list that you'd recommend just disabling due to possible conflicts? 

 

crash-2025-01-09-22-07-04.log

Posted
3 minutes ago, darkevilhum said:

 

That didn't help sadly, updated crash log attached. Are there any standout mods in my mod list that you'd recommend just disabling due to possible conflicts? 

 

crash-2025-01-09-22-07-04.log 50.17 kB · 0 downloads

You have a lot of mods and I don't know a good enough batch of them to know what they do or how they affect. It seems to me that the best thing to do is to uninstall a group of 5/10 mods at a time until you catch the culprit. The log keeps pointing out nonsensical things like head parts, facial expression nodes. The only thing I can get out of it is that ultimately my mod is crashing into something that is not compatible.

Posted (edited)
46 minutes ago, JB. said:

You have a lot of mods and I don't know a good enough batch of them to know what they do or how they affect. It seems to me that the best thing to do is to uninstall a group of 5/10 mods at a time until you catch the culprit. The log keeps pointing out nonsensical things like head parts, facial expression nodes. The only thing I can get out of it is that ultimately my mod is crashing into something that is not compatible.

 

Hm.. I don't have many mods left at this point https://pastebin.com/y6RZuqDm and it still happens. I think the mods remaining in my list are mostly all essential/framework things for various LL stuff. Could this be one of those cases where something changed by a mod in my save is just broken and requires a new game? I did start the Commonwealth Slavers as a new game/fresh start.

Edited by darkevilhum
Posted
11 minutes ago, darkevilhum said:

 

Hm.. I don't have many mods left at this point https://pastebin.com/y6RZuqDm and it still happens. I think the mods remaining in my list are mostly all essential/framework things for various LL stuff. Could this be one of those cases where something changed by a mod in my save is just broken and requires a new game? I did start the Commonwealth Slavers as a new game/fresh start.

 

It's a possibility, but I see you still have a lot of F4SE mods. You could keep the basics.

 

Buffout4.dll v1.28.6

f4ee.dll (this is from LooksMenu)

LL_fourPlay_1_10_163.dll v46 (this is from AAF).

 

 

 

Posted
3 hours ago, JB. said:

@lee3310 An old test script for a future mod and don't get crazy about the name. I am implementing the ideas it in Slavers (like dance in the flagpole to get customers) because I don't have the strength to make another mod.

 

The interior will go to Nuka Ride.

 

  Reveal hidden contents

Photo295.png.d7216d78039ac906efb060a7628ea73b.pngPhoto294.png.f8b520af6882d736f6fb4d5e6dd11b28.pngPhoto293.png.027a791fa5f8831994d89edb2ad77f89.png

 

 

 

Those lights are beautiful, especially the blue/green gradient. And for the scripts, they are not part of the mod ? got it.
I'm just trying to figure out a year worth of changelogs by inspecting everything and compare it to the current version i have (2.3.8). 

Posted (edited)

 

Testing the "fuck two dogs for the VIP". WTF is th is mess ? 😭 The dogs try to move but reset and go through the floor.

 

Spoiler

Capturadepantalla2025-01-0921_56_49.png.0ad4aa7e619f229ef4a6bebf7b3847c7.png

 

Edited by JB.

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