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Commonwealth Slavers


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Posted (edited)
7 hours ago, waiyan said:

Would it be compatible to install Tales from the Commonwealth only after finishing this mod's quest line?

Use a mod manager? Make a separate profile for that “collection” or “modpack”.

Edited by UsernameTaken666
Posted
16 hours ago, JB. said:

 

 

I left him on top of his ship, in the Commonwealth. His ship is disabled. But I forgot to mark the guy as disabled. So, regardless of whether my quest enables him, he is already there.

The jail cage/door are also not initially disabled if it matters

Posted (edited)
1 hour ago, JB. said:

I believe I have corrected it in the voice files. Do you have the latest version? 

 

Commonwealth Slavers - Voices 1.09b

 


Yes, I have it installed more than a week ago 

 

Spoiler

image.png.199125f50d19e005c02913afbdc9be47.png

 

Edited by Waity6taity
Posted (edited)

First time in the 'The Hooker' quest, Dwayne won't open the cell door after activate Bimbo mode. Anyone know what caused this?

 

Also, losing in 'The Fighter', the game will go gameover and immediately load the last save instead of the defeat animation.

 

Playing Fallout 4 NG and updated all mods to latest version.

Edited by FLN369
Posted
1 hour ago, dmitriy. said:

JB Посмотрите этот мод. Он выглядит хорошо и добавляет больше атмосферы в "Бордель".

https://www.nexusmods.com/fallout4/mods/58396

  Hide contents

Фото106.png.2a63c63644be6e53eaaf8082243391a8.png

 

 

 

Did you manually replace the candles or did you just install the mod ? cause in the mod description, the author is talking about an xedit script that replaces the vanilla candles placed in the world with the new ones.

Posted

Just an idea, not sure if it’s possible to implement.

 

If Nora acts rebellious, along with castration, veterinarian removes her clitoris as well, so she can’t have any orgasms OR they inject her with some “serum” that permanently makes her edge, but never achieve orgasm, so she’s always extremely horny, wet, but never satisfied.

Posted

The Pit has to be my least favorite quest of all of them. The game always crashes on me after the last fight for some reason when I get teleported back to the cell. It always happens so I have to save right before then load again. Then on the walk back to the WH that dumbass Big Bomb turns around to shoot at nothing (I guess its a stupid raider scripted thing) and kills my character in two hits. God I hate the Bomb brothers, I really wished we had the option to enslave or kill them ourselves. 😫

Posted

been playing through the mod for the first time and im really enjoying it! one problem im having atm is after the scavver quest the pc is told to sleep. after waking up pc is chastised for sleeping in too long and the bed is taken away. the whorehouse quest is stating that i need to sleep to advance it but there is no bed to advance the quest. a little lost and hoping to get some help on this because im having a blast playing the mod but am stuck!

 

Screenshot(4).thumb.png.67bd97256539fa4f5921ad747421d645.png

Posted
7 minutes ago, pasekna said:

been playing through the mod for the first time and im really enjoying it! one problem im having atm is after the scavver quest the pc is told to sleep. after waking up pc is chastised for sleeping in too long and the bed is taken away. the whorehouse quest is stating that i need to sleep to advance it but there is no bed to advance the quest. a little lost and hoping to get some help on this because im having a blast playing the mod but am stuck!

 

Screenshot(4).thumb.png.67bd97256539fa4f5921ad747421d645.png

Interesting.

 

CQF _CS_House SleepEvent should work.

 

In fact that's what Lindstrom should have done, but I'll double check next time.

Posted (edited)
10 hours ago, Neppy said:

The Pit has to be my least favorite quest of all of them. The game always crashes on me after the last fight for some reason when I get teleported back to the cell. It always happens so I have to save right before then load again. Then on the walk back to the WH that dumbass Big Bomb turns around to shoot at nothing (I guess its a stupid raider scripted thing) and kills my character in two hits. God I hate the Bomb brothers, I really wished we had the option to enslave or kill them ourselves. 😫

I will make a function to skip the trip in the next update. Feel free to share your CTD log. Although now my head is in full Nuka Ride mode.

Edited by JB.
Posted
22 minutes ago, JB. said:

Interesting.

 

CQF _CS_House SleepEvent should work.

 

In fact that's what Lindstrom should have done, but I'll double check next time.

so it worked and pc was able to sleep, but i think it also skipped a quest? I finished scaver, had the issue w/ sleeping, used the command you suggested butthen it finished whorehouse. then after talking to Lindstrom it started the weapon, so did it skip petwalk?

Posted
13 minutes ago, pasekna said:

so it worked and pc was able to sleep, but i think it also skipped a quest? I finished scaver, had the issue w/ sleeping, used the command you suggested butthen it finished whorehouse. then after talking to Lindstrom it started the weapon, so did it skip petwalk?

No, it's okay, Petwalk is an optional quest that you can ask Lindstrom for once you have won “The Whore House” (which I think you just won).

 

Posted
3 minutes ago, JB. said:

No, it's okay, Petwalk is an optional quest that you can ask Lindstrom for once you have won “The Whore House” (which I think you just won).

 

 

okay! thank you! im just worried about missing out on content, if you could bare with me. So after the scaver quest the pc is supposed to sleep, get punished for sleeping in... then what? i feel like i skipped something in there inbetween the bed getting taken away and then completing whorehouse

Posted
5 minutes ago, pasekna said:

 

okay! thank you! im just worried about missing out on content, if you could bare with me. So after the scaver quest the pc is supposed to sleep, get punished for sleeping in... then what? i feel like i skipped something in there inbetween the bed getting taken away and then completing whorehouse

The order is something like this.

 

  • The first time you do The Scavver, and towards the end, you are presented with the opportunity to escape.
  • I understand that you have decided not to escape.
  • Lindstrom sends you to sleep.
  • When you wake up, there should be no punishment.
  • When you talk to Lindstrom, he congratulates you and gives you “The Whore House” as a win. (Commonwealth Slavers 1 ended here).
  • For the first time, he gives you the option to choose which quest you want to repeat, but also gives you the option to start the new quest (Commonwealth Slavers 2 starts here).
Posted

There's some kind of weird texture bug whenever my character takes facial damage. The makeup is gone and her face becomes really pale for some reason. It happens everytime facial damage is applied. Removing it in the menu doesn't work and the only way to fix it is to apply my preset from looksmenu.

Screenshot 2025-01-29 192633.png

Posted (edited)
5 hours ago, paparebbe said:

I wonder… How do you lose the second arm? (Excluding trapper treatment)

My experience is: first i lost during escape attempt, Gristle cut off it.

Second arm I lost after I lost a fight to supermutant in "The Pit" quest. Bomb brothers said supermutant ate it

Edited by Waity6taity
Posted

what could be causing this animation to fail? my load order is only the mods listed on the download page, the ones for aaf, and all the requisite mods for cs

 

doing the mission "the scientist" 

 

first anim to fail, been looking through which anim pack either isnt working or is missing from my load order.. im stumped

cs glitch 2.jpg

Posted

Installed and tried the intro bit for a while, looks promising as a mod. However when I get cuffed and I try to advance the dialogue after being beaten unconcious, when I try to speak to them it triggers the "Can you help me out of these devices" dialogue instead, any way to fix this? Kept happening while being handcuffed. It's another mod for sure but I dont know which.

Posted
12 hours ago, paparebbe said:

I wonder… How do you lose the second arm? (Excluding trapper treatment)

In addition to what you were already told, you can also use the Amputator MCM and then test dialogues with Lindstrom (he doesn't want to give you some quests). Slavers immediately detects the state of your arms if you used the MCM, so Lindstrom, the raiders, all adapt their comments. 

Posted (edited)
6 hours ago, pasekna said:

what could be causing this animation to fail? my load order is only the mods listed on the download page, the ones for aaf, and all the requisite mods for cs

 

doing the mission "the scientist" 

 

first anim to fail, been looking through which anim pack either isnt working or is missing from my load order.. im stumped

 

Damn. I think I forgot to put it. You need the animations. It's called:

 

Release_CreaturePack_v03_01

Edited by JB.
Posted
51 minutes ago, northernmutant said:

Installed and tried the intro bit for a while, looks promising as a mod. However when I get cuffed and I try to advance the dialogue after being beaten unconcious, when I try to speak to them it triggers the "Can you help me out of these devices" dialogue instead, any way to fix this? Kept happening while being handcuffed. It's another mod for sure but I dont know which.

No idea, but if you catch it let me know and I'll put it on my incompatible list.

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