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Commonwealth Slavers


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Posted
23 minutes ago, 4nln415 said:

@JB. is there a command to apply the ____toy tattoo on the face? I realized it's not part of the face tattoo in extra, and will it be disabled if I don't allow face tint for the mascaras?   

 

Write this: 

 

cqf _CS_main ApplyHeadPart "SlaveTattoos" "Fuck Toy" Player 

Posted
On 3/21/2024 at 5:53 PM, Neppy said:

During the Truce mission the fusion core still appear after the raider boss removes it. Game just gave me another after sex with a raider for caps. I know its an old bug but it looks like its back again.

 

Also during this quest for some reason sometimes their dialogue is bugged, a raider would grab my character, prompting the sex request, I accepted but then the raider just walked away lol after that all the raiders around just had normal dialogue (looks like it's all you're going to wear today fuckmeat etc...) instead of the prostitution dialogue and I couldn't get any more caps from them. Had to get caps from a dead corpse to get Murphy's 100 caps.

 

Had the issue with them not propositioning me for sex anymore. Turns out the guy I slept with last hadn't paid me automatically at the end, but he did after I talked with him. Until he paid me, everyone else acted like they couldn't proposition me.

Posted
15 minutes ago, Waity6taity said:

Wait a minute... Isn't 4nln415 a name of radscorpion in quest called The Scientist where you need to take beast semen samples? And now I see a person with that nickname here😂

During "The Scientist", you'll see the nicks of those who were here looking Death straight in the eye, helping users when the Fallout TV series had been released. There was a MASSIVE influx of users, new users who had never even played Fallout and wanted to start with Commonwealth Slavers (!!) There was one who posted in caps about a GAME BREAKING BUG, but apparently he didn't know how to open doors? 

 

It was a time when I decided not to enter the forum until it was over, it was impossible. But the imprint of those warriors fighting against the "aaf? No sexlab?" orde was engraved in those beasts for posterity. 

Posted (edited)

Hi. I hope anybody there will be able to help me

I've installed and player slavers for a moment, i've finished the quests, loved it. There were bugs here and there, but hey, that's the game. 

I've decided to cleanup my F4 install as I wanted to avoid any conflicts and things like this, and reinstalled everything from scratch, following guides like midnight ride and f**** manual, and after , i've reinstalled slavers and all hard reqs, but since, whenever the savegame i'm loading containing the slavers quests, the "save" , "quicksave" and any loading screen goes to CTD, all seems related to slavers.

Here's an example of buffout crashlogs

 

crash-2024-09-21-15-56-45.log -> AUTOSCAN REPORT GENERATED BY CLASSIC v7.20 
# FOR BEST VIEWING EXPERIENCE OPEN THIS FILE IN NOTEPAD++ OR SIMILAR # 
# PLEASE READ EVERYTHING CAREFULLY AND BEWARE OF FALSE POSITIVES # 
====================================================

Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF60545941A Fallout4.exe+00C941A

Detected Buffout 4 Version: Buffout 4 v1.28.6 
* You have the latest version of Buffout 4! *

====================================================
CHECKING IF LOG MATCHES ANY KNOWN CRASH SUSPECTS...
====================================================
# Checking for Script Crash.................. SUSPECT FOUND! > Severity : 3 # 
-----
# Checking for NPC Pathing Crash (F)......... SUSPECT FOUND! > Severity : 3 # 
-----
# Checking for Nvidia Driver Crash........... SUSPECT FOUND! > Severity : 5 # 
-----
# Checking for Player Character Crash........ SUSPECT FOUND! > Severity : 3 # 
-----
# Checking for *[Save Crash]................. SUSPECT FOUND! > Severity : 1 # 
-----
# Checking for *[Precombines Crash].......... SUSPECT FOUND! > Severity : 1 # 
-----
* FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CRASH SUSPECTS *
* SEE: https://docs.google.com/document/d/17FzeIMJ256xE85XdjoPvv_Zi3C5uHeSTQh6wOZugs4c *

====================================================
CHECKING IF NECESSARY FILES/SETTINGS ARE CORRECT...
====================================================
* NOTICE: FCX MODE IS DISABLED. YOU CAN ENABLE IT TO DETECT PROBLEMS IN YOUR MOD & GAME FILES * 
[ FCX Mode can be enabled in the exe or CLASSIC Settings.yaml located in your CLASSIC folder. ] 

✔️ F4EE (Looks Menu) parameter is correctly configured in your Buffout 4 settings! 
-----
✔️ Achievements parameter is correctly configured in your Buffout 4 settings! 
-----
✔️ Memory Manager parameter is correctly configured in your Buffout 4 settings! 
-----
 FCX Mode is disabled, skipping game files check... 
-----
====================================================
CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES...
====================================================
# FOUND NO PROBLEMATIC MODS THAT MATCH THE CURRENT DATABASE FOR THIS CRASH LOG #
THAT DOESN'T MEAN THERE AREN'T ANY! YOU SHOULD RUN PLUGIN CHECKER IN WRYE BASH 
Plugin Checker Instructions: https://www.nexusmods.com/fallout4/articles/4141 

====================================================
CHECKING FOR MODS THAT CONFLICT WITH OTHER MODS...
====================================================
# FOUND NO MODS THAT ARE INCOMPATIBLE OR CONFLICT WITH YOUR OTHER MODS # 

====================================================
CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES
====================================================
[!] FOUND : [1B] Advanced Animation Framework
    - Latest AAF version only available on Moddingham | AAF Tech Support: https://discord.gg/gWZuhMC
      Latest AAF Link (register / login to download): https://www.moddingham.com/viewtopic.php?t=2
    -----
    - Looks Menu versions 1.6.20 & 1.6.19 can frequently break adult mod related (erection) morphs.
      If you notice AAF related problems, remove latest version of Looks Menu and switch to 1.6.18.
    -----
# [!] CAUTION : FOUND PROBLEMATIC MODS WITH SOLUTIONS AND COMMUNITY PATCHES # 
[Due to limitations, CLASSIC will show warnings for some mods even if fixes or patches are already installed.] 
[To hide these warnings, you can add their plugin names to the CLASSIC Ignore.yaml file. ONE PLUGIN PER LINE.] 

====================================================
CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER...
====================================================
[!] FOUND : [29] Fourville (Vault 4)

* FOR PATCH REPOSITORY THAT PREVENTS CRASHES AND FIXES PROBLEMS IN THESE AND OTHER MODS,* 
* VISIT OPTIMIZATION PATCHES COLLECTION: https://www.nexusmods.com/fallout4/mods/54872 * 

====================================================
CHECKING IF IMPORTANT PATCHES & FIXES ARE INSTALLED
====================================================
✔️ Canary Save File Monitor is installed!

✔️ High FPS Physics Fix is installed!

✔️ Previs Repair Pack (PRP) is installed!

✔️ Unofficial Fallout 4 Patch is installed!

✔️ Nvidia Weapon Debris Fix is installed!

✔️ Nvidia Reflex Support is installed!

====================================================
SCANNING THE LOG FOR SPECIFIC (POSSIBLE) SUSPECTS...
====================================================
# LIST OF (POSSIBLE) PLUGIN SUSPECTS #
- Commonwealth Slavers.esp | 18
- PRP.esp | 1
- NAF.dll | 1
- NAFBridge.dll | 1
- PapyrusCommonLibrary.dll | 1

[Last number counts how many times each Plugin Suspect shows up in the crash log.]
These Plugins were caught by Buffout 4 and some of them might be responsible for this crash.
You can try disabling these plugins and check if the game still crashes, though this method can be unreliable.

# LIST OF (POSSIBLE) FORM ID SUSPECTS #
- Form ID: 0000003C | [Fallout4.esm] | 1
- Form ID: 0000028A | [Fallout4.esm] | 3
- Form ID: 00000FED | [Fallout4.esm] | 4
- Form ID: 00130B78 | [Fallout4.esm] | 2
- Form ID: 00130B7A | [Fallout4.esm] | 2
- Form ID: 2100833C | [Commonwealth Slavers.esp] | 2
- Form ID: 21008456 | [Commonwealth Slavers.esp] | 8
- Form ID: 2100B66B | [Commonwealth Slavers.esp] | 8

[Last number counts how many times each Form ID shows up in the crash log.]
These Form IDs were caught by Buffout 4 and some of them might be related to this crash.
You can try searching any listed Form IDs in xEdit and see if they lead to relevant records.

# LIST OF DETECTED (NAMED) RECORDS #
- (void* -> NAF.dll+00A12BD) | 1
- (void* -> NAFBridge.dll+0074A6A) | 1
- (void* -> PapyrusCommonLibrary.dll+000BEEE) | 1
- (void* -> nvapi64.dll+06167A0) | 2
- Full Name: "Commonwealth" | 1

[Last number counts how many times each Named Record shows up in the crash log.]
These records were caught by Buffout 4 and some of them might be related to this crash.
Named records should give extra info on involved game objects, record types or mod files.

FOR FULL LIST OF MODS THAT CAUSE PROBLEMS, THEIR ALTERNATIVES AND DETAILED SOLUTIONS
VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115
===============================================================================
Author/Made By: Poet (guidance.of.grace) | https://discord.gg/DfFYJtt8p4
CONTRIBUTORS | evildarkarchon | kittivelae | AtomicFallout757
FO4 CLASSIC | https://www.nexusmods.com/fallout4/mods/56255
CLASSIC v7.20 | 23.09.29 | END OF AUTOSCAN 

 

(note that now, my game should be dirty but that's not the question, tried a loooooooooooot of things) 
the thing is that in every crashlog, got this : 

 

- Form ID: 2100833C | [Commonwealth Slavers.esp] | 2
- Form ID: 21008456 | [Commonwealth Slavers.esp] | 8
- Form ID: 2100B66B | [Commonwealth Slavers.esp] | 8
 
(form ID are always differents, except for 2 last digits, 3C,56 & 6B). 
 
when i disable slavers, the problem is not there anymore. i can save, i can teleport. no CTD, so it's really a problem with slavers. 
 
i'm on the GOG version for information, but it used to work. 
 
anyone got an idea ? I really don't want to definitly disable slavers, as i count it (yeah it's personnal) as a part of my character story.
 
Thnx by advance for any help!
 
note1 : i know in the log example upper, there's trace of PRP, that can be problematic, but i've also tried without .. and i've also tried to restore plugins from save, and cleaned saves with resaver. Also, if I load my save without slavers, make a new save -cause without slavers, that works- restart, and reload the "new" save with slavers activated, save, quiksave and teleport works, but that resets slavers.
Edited by Sn8K
Posted
On 9/20/2024 at 7:47 AM, JB. said:

I also don't recommend Scrap Everything because it will eventually lag your game. 

I've had and used Scrap Everything from the very start (long before CS) and had no issues whatsoever. I'm not sure where that lag issue comes from, I've never experienced it.

Posted
59 minutes ago, Neppy said:

I've had and used Scrap Everything from the very start (long before CS) and had no issues whatsoever. I'm not sure where that lag issue comes from, I've never experienced it.

I dunno man, I've always had it as well, but as of today I've removed it completely never to use it again. It completely destroyed this mod, or at least I think it did after constant crash when trying to leave the Whorehouse, like probably around 20 crash logs with the exact same crash. Tried adding some mods I thought could fix it but still crash. So I returned to my original setup, just deactivated Scrap Everything, All Settlements Extended and Longer Power lines. Now this mod works fine again. The culprit has to have been either Scrap Everything or All Settlements Extended cause it can't have been Longer Powerlines. Looking at my crash log it references Scrap Everything a lot of times as well, so I am fairly confident that was the culprit and that's before I've even touched settlements. I think it's a pretty dangerous mod for your game, but I'm by no means an expert at this stuff.

Posted (edited)

Hey JB. great job on this mod as I just finished the true ending (After ~15hours) and I had only two game breaking issues. For one it is a repeatable crash in the mission The Hero and you dig up that rock and after you're done digging it crashes with a cs camera error. The easy solution is to turn off dialog camera in the settings menu while going through that part, then turning it back on after. The 2nd issue is an incompatibility with the mod Raider Children that overwrites the entries on Jared's terminal during the mission The Harvestress and not allowing you to see the whore cage option. I don't see that one on the list so I thought I'd mention it. Someone mentioned it back in 2023 though. Thanks for this great mod though!

Edited by scradion
Posted

so I just installed this mod today with all the latest files needed.   I am using the version of UAP listed and the only mention I found of location roundtable was this

 

    <position id="SCAP_RoundTable01_FM_2Human_Doggy_S3" location="RoundTable" isHidden="true" tags="SavageCabbage,F_M,RoundTable,FaceDown,FromBehind,Neutral,MidStage,Held3,Love5,Stim7,Dom-5,NullToSelf,PenisToVagina" />

    <position id="SCAP_RoundTable02_FM_2Human_RoughSideways_S3" location="RoundTable" isHidden="true" tags="SavageCabbage,F_M,Table,Standing,FromSide,Aggressive,Cuffed,Held1,Love5,Stim7,Dom-3,NullToSelf,PenisToVagina" />
 

it was listed in there correctly so I should be good right?

 

one other note, on first getting to whore house and working the initial 5 clients, after the 1st one and the 3rd one it moved me to the front door.   I had to go back to the door and use tlc command to walk through the door and the next scene started without issue.   found that very odd.   Interesting so far, I found the comment "well we are not taking you to an amusement park" hilarious, and also laughed my ass off with Jared - OB's couch potato cousin!?  (fat and out of shape raider leader)  The whole thing makes you appreciate how upscale and forward thinking the whole NR situation is.   Still early so look forward to the rest. 

Posted (edited)
6 hours ago, Mimirue17 said:

so I just installed this mod today with all the latest files needed.   I am using the version of UAP listed and the only mention I found of location roundtable was this

 

    <position id="SCAP_RoundTable01_FM_2Human_Doggy_S3" location="RoundTable" isHidden="true" tags="SavageCabbage,F_M,RoundTable,FaceDown,FromBehind,Neutral,MidStage,Held3,Love5,Stim7,Dom-5,NullToSelf,PenisToVagina" />

    <position id="SCAP_RoundTable02_FM_2Human_RoughSideways_S3" location="RoundTable" isHidden="true" tags="SavageCabbage,F_M,Table,Standing,FromSide,Aggressive,Cuffed,Held1,Love5,Stim7,Dom-3,NullToSelf,PenisToVagina" />
 

it was listed in there correctly so I should be good right?

 

If your using the latest version of savage cabbage animations then its suggested in the aaf manual not to tick the box for it in UAP so you don't need to make the change

 

Otherwise i'd check again as i think there should be 4 entries in total for roundtable, 2 of which start with UAP as i recall, and your changing them from round_table to roundtable

 

 
<position id="[UAP] SC-RoundTable01Doggy" animationGroup="SCAP_RoundTable01_FM_2Human_Doggy" location="Round_Table" tags="SavageCabbage,F_M,RoundTable,FaceDown,FromBehind,Neutral,MidStage,Held3,Love5,Stim7,Dom-5,NullToSelf,PenisToVagina"/>

<position id="[UAP] SC-RoundTable02Sideways" animationGroup="SCAP_RoundTable02_FM_2Human_RoughSideways" location="Round_Table" tags="SavageCabbage,F_M,Table,Standing,FromSide,Aggressive,Cuffed,Held1,Love5,Stim7,Dom-3,NullToSelf,PenisToVagina"/>

Edited by pinky6225
Posted

Hey, I'm running into quite a lot of crashes this time with this mod (True Ending was an amazing ending btw). I was able to finish the questline last time, but like an idiot I accidentally deleted all my saves through Mod Organizer 2, so I'm playing through it again with a new character. 

 

So it played fine yesterday before I turned off the computer for the night. Now when I try to load my save it crashes. I've made no changes to load order or anything. I'll post the new crash log I get when I try to load a save

crash-2024-09-23-13-01-58.log

Posted

is there a CWSS patch for this mod for the Whore house?   When you are told to go clean up after client I get stuck and have to activate the toilet (which fails but allows you to move afterwards).   It does pop up to use toilet or set as private so it is kind of working.   Just curious if that is causing the stuck phase of if something else is causing it.   If you jump during this phase you get stuck in the air.   The other way out of it is to activate a scene with aaf.   It is also messing up the VIP scene, when the scene for the urinal sex is going on you are actually sitting on the floor on the other side of the wall and have to go back to the bathroom after scene is finished.

Posted
5 hours ago, Mimirue17 said:

is there a CWSS patch for this mod for the Whore house?   When you are told to go clean up after client I get stuck and have to activate the toilet (which fails but allows you to move afterwards).   It does pop up to use toilet or set as private so it is kind of working.   Just curious if that is causing the stuck phase of if something else is causing it.   If you jump during this phase you get stuck in the air.   The other way out of it is to activate a scene with aaf.   It is also messing up the VIP scene, when the scene for the urinal sex is going on you are actually sitting on the floor on the other side of the wall and have to go back to the bathroom after scene is finished.

It's included in the installer and selected by default.

Posted
On 11/6/2022 at 9:20 PM, stin2pig said:

This occurs because the character block the navy mesh of murphy so he cant move to right position and talk the player.

use mcm to released the player first and move the player to the right side so murphy can go to the right position to trigger the dialogue

So I use the command for setstage but all I get is the repeated line of this is your new life after i talk to him. I have no idea how to release myself can I get the next stage or tell me what I'm doing wrong.

Posted

ok finished the quest with true ending and have moved on to NR, which has nice dialogue linking what transpired.   I have had a problem with the junkie teeth, no matter what I do it persists.   I was addicted but ended it with the mcm option and moved the trigger higher.   I had forgotten to block it initially and its seems to not go away.   As I am not addicted the reset by Dwayne wont fix it seems nor does the MCM option to fix appearance.   Is there a console command to remove it completely? or reset your slaver jet usage to 0 if its a trigger?

One issue I had on and off depending on mission was the door guy in the whore house - game would crash on reload of commonwealth.   Can easily coc to Corvega when this happens and it loads fine so its only when you exit with him that its an issue.   Sadly the coc location for lexington apartments ext doesn't work for some reason but the Corvega one is not very far away so only takes like 30 seconds to run back to whore house.   That whole area is rather buggy to be honest, I had to disable/enable the npc you were to follow about 4 or 5 times (only once per quest, but happened on that many quests) to get them to continue until they got past that ruined building near there.

Posted
On 9/17/2024 at 7:32 PM, JB. said:

I can't believe it. I completely forgot about the elevator. That explains why some people can't interact with the terminal...  Well, in the next update I'm going to disable the elevator so there's no choice but to use the stairs. 

yep. good idea. thanks for the mod btw. really well done on all fronts. music and the ending really caught me off guard

Posted
52 minutes ago, lliMill said:

Commonwealth Slavers 2.6.5b Chinese by icevaour has bug where the floor in the brothel doesn't show up where npcs will consistently fall

 

Looking good for me. 

 

(chinese version)👇

 

Spoiler

Fallout425_9_202412_20_48.png.90a80324656315501e94529653b2a5f6.png

 

 

Make sure you have the patches enabled. And also have the hard requirements of those patches installed. 

 

Posted (edited)
On 9/24/2024 at 4:48 AM, Mimirue17 said:

I have had a problem with the junkie teeth, no matter what I do it persists.   I was addicted but ended it with the mcm option and moved the trigger higher.   I had forgotten to block it initially and its seems to not go away.   As I am not addicted the reset by Dwayne wont fix it seems nor does the MCM option to fix appearance.   Is there a console command to remove it completely? or reset your slaver jet usage to 0 if its a trigger?

 

If the "stop being a junkie cheat" doesn't work for your teeth, I'll include a cheat for teeth in the next update. 


Just remember, before using the cheat, make sure “block junkie teeth” is set to false/no.

 

Try this: 

 

cqf _CS_main RemoveJunkieMarks

Edited by JB.
Posted
1 hour ago, lliMill said:

Commonwealth Slavers 2.6.5b Chinese by icevaour has bug where the floor in the brothel doesn't show up where npcs will consistently fall

理论上,汉化不会触及到模型、路径、材质之类的变化,一般只会影响文本,我也不会轻易动一些脚本文件中需要汉化的东西,所以遇到这种情况确实需要检查一下是不是某些补丁没装,或者装了什么过期的东西,或者有什么mod冲突了。

Posted
6 hours ago, JB. said:

If the "stop being a junkie cheat" doesn't work for your teeth, I'll include a cheat for teeth in the next update. 


Just remember, before using the cheat, make sure “block junkie teeth” is set to false/no.

 

Try this: 

 

cqf _CS_main RemoveJunkieMarks

thanks, this worked to fix it!

Posted (edited)

I finished the mod for the second time now after only keeping bare necessities in my load order and I would like to say:


 

Spoiler

What a fantastic mod you've created here. Very impressed with the voices and the dialogue which even has its fair share of humor in an otherwise dark setting. So much kinky and hot content, absolutely loved it. But yeah, I think my character deserves freedom now and I can start the playthrough for real

 

I was so determined on finishing this quest on my new character because I think it's actually a way more realistic beginning than vanilla considering the setting. I even came to care for the characters like Murphy (I swear this guy is identical to my first character in Fallout 4 vanilla) and the Bomb Brothers. Of course it ended how it should end considering I played my character as rebellious, but still great characters. You did a great job with the writing.

 

Now onto the biggest issues I faced with this mod. So in both my playthrough I started crashing quite frequently towards the end of the mod (like around 12-13 tasks completed) and it was always when talking to Declan to leave the Whorehouse to do a job. The loading starts but it crashes midway while loading so Buffout doesn't create a log most of the time which makes it a pain in the ass to pinpoint the culprit. I really can't figure out what was causing it since first playthrough was very heavily modded and my second playthrough was not. All I can think about is that it had to do with either body physics, the piercings (optional ones listed) or something to do with the custom camera mod. I really have no clue. The few logs I got referenced playermenu, bodyphysics and camera at least

 

Either way when it started to happen I started approaching Declan from different angles and different camera position and was able to go out with no crash after a few attempts. In-between these two playthrough I tried another one (since I accidentally deleted my saves from first playthrough) but eventually just loading a save crashed my game immediately so I had to just delete the character (this was heavily modded with same mods as the first playthrough).

 

All in all though, an amazingly done mod and I really appreciate the effort you put into this JB.

 

Now just a few questions if you don't mind; now that I've finished the mod, will there come a point where the mod just gets disabled for example if I go to Corvega and slaughter everyone?

Also, now that it's finished can I safely install Raider's Pet mod? 

And the last one: if I where to chose to keep the marks in MCM settings can they still be removed by visiting this guy in Diamond City? more specifically, can I choose to only remove the tube-thing scar while still keeping the hot iron marks from this mod?

 

Sorry for long post, just wanted everything out in the open while it's still fresh,  I'm on phone so sorry for any typos or whatnot

 

 

 

Edited by goldeneye008
edit on PC

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