Jump to content

Commonwealth Slavers


Recommended Posts

Posted (edited)
16 minutes ago, ThotEviscerator said:

hello, currently doing "the weapon" quest and it keeps unequipping the cane, is there a fix?

Are you telling me that you want to equip the cane that Jared gives you (to hit Ivana) and the mod unequips it? 


Then I have only one explanation. Another mod is interfering. Or it has put a keyword like “WeaponType” to the cane. Good luck with that, soldier. Only you and God know which mod it is. 

 

But if you get it, let me know and we'll put it in incompatibilities list. (I know you won't come back 😔)

Edited by JB.
Posted (edited)

not really sure which one is doing it, how would I see if it has put the keyword on? I will come back when I get it fixed, dont want someone else to have to go through the same thing 

Edited by ThotEviscerator
Posted
1 hour ago, goldeneye008 said:

After having finished the quest, I know Raider's Pet is considered an incompatibility, but is it still incompatible when the questline is finished?

 

Yes. And no.  All the Corvaga parts of the mod are bound to be incompatible, as they use the same NPC.  However using Raider Pet at the other end of the map may work.  There is also going to be some narrative dissonance as neither mod is going to acknowledge the other.

Posted (edited)
On 10/12/2024 at 12:19 PM, JB. said:

I use the original plugin, not edited, and everything works fine. 

 

I guess if you edit it, the formIDs are changed, which breaks compatibility. 

My understanding of formIDs is they change based on your load order.  More specifically, the first 2 digits.  00 being the fallout master file.  And FF(255) being the cap.

So wouldn't the load order always break formID references if that were the case?

Edited by Yazour
Posted
On 10/12/2024 at 2:55 PM, 4nln415 said:

Is there a way to not block pregnancy (skipped the operation and bimbo surgery)? :|

Even with the operation it doesn't actually reduce pregnancy chance to zero.  It lowers it significantly, like always using contraception.  But it is possible to have enough sex that it still happens. (Using default values in Family Planning Redux)

Posted
3 minutes ago, Yazour said:

 

Yes. And no.  All the Corvaga parts of the mod are bound to be incompatible, as they use the same NPC.  However using Raider Pet at the other end of the map may work.  There is also going to be some narrative dissonance as neither mod is going to acknowledge the other.

Actually Jared will be replaced by a generic unnamed Boss. Any Raider camp RP works in has the same vanilla replacements for the Boss.

Unless JB removed them from Corvega. But it's been a hot minute since I played CS & I normally started a new run at the end. But if he didn't & you have access you should see a new boss when the cell resets.

But still, I'd just fire up a new run without CS to play other mods. Less anomalies and mental gymnastics. ;)

 

Posted
On 10/6/2024 at 12:25 PM, Neppy said:

There's a small error in one of the raider comments when using the prostitution system (blowjob). He says: "Wrap your lips thigh around my cock" instead of tight.

I might have some time coming up soon to take a second pass at the grammar/spelling fixes, so I'll make a note of this. I kind of want to playtest the latest version first to refresh my memory of the tone of the dialogue first, and see if there's any other text that would benefit from a small edit.

Posted
8 hours ago, JB. said:

Are you telling me that you want to equip the cane that Jared gives you (to hit Ivana) and the mod unequips it? 


Then I have only one explanation. Another mod is interfering. Or it has put a keyword like “WeaponType” to the cane. Good luck with that, soldier. Only you and God know which mod it is. 

 

But if you get it, let me know and we'll put it in incompatibilities list. (I know you won't come back 😔)

 

8 hours ago, ThotEviscerator said:

not really sure which one is doing it, how would I see if it has put the keyword on? I will come back when I get it fixed, dont want someone else to have to go through the same thing 

I have a feeling its gonna be one of the equipment mods

Posted (edited)

update: it was either kziitd, sex attributes, or egd. hope that helps. I have a feeling it was kziitd because I get issues every once in a while when unequipping things and it still effecting function. hope this helps. 

 

after some thought, i dont think it would be an incompatibility, just a bug

 

 

Another Update: It was kziitd, probably something failing to unequip

 

and another issue: now its crashing whenever I go to save

Edited by ThotEviscerator
Posted
On 10/9/2024 at 3:20 AM, JB. said:

 

I can't say it's a bug I've heard of before. But at first glance I did notice something odd about your load order. While C. Slavers has priority in your load order, Slavers patches should have even higher priority than C. Slavers. 

 

 

 

254 FE  21 Slavers - Nora's Secret Patch.esp
254 FE  22 Easy Girl and TRS Outfits - Slavers Patch.esp
254 FE  23 CS_WhoreHouse_Patch.esp
 92 5c     Slavers - No Bald Slaves Patch.esp
 93 5d     Slavers - CWSS Patch.esp
 94 5e     Commonwealth Slavers.esp

 

(Unless I am reading this wrong, I have no experience with MO2). 


Now, working in Diamond City has one overriding condition (by personal choice).

 
It only works with men. 


No children, no women, no races other than human. 

 

I tried putting the Commenwealth Slavers esp. in front of the other CS mods but it doesn't helped. There is still nothing when try to speak with the guys in Diamond City

Posted
10 minutes ago, K-CMotors said:

I tried putting the Commenwealth Slavers esp. in front of the other CS mods but it doesn't helped. There is still nothing when try to speak with the guys in Diamond City

 

Not sure what the two columns are but Slavers - No Bald Slaves Patch.ESP has Commonwealth Slavers.esp as a master so it must load after (which it should by default) so if your playing with rules (or priorites in MO i guess - never used it) then CS should be like 98 and CS patches like no bald slaves should be like 99 i'd think (assuming highest number results in loading last)

 

Bit surprised you could in MO cause stuff to load before its requirements as that kinda sounds a big flaw in it

Posted (edited)
15 hours ago, DT6666 said:

I might have some time coming up soon to take a second pass at the grammar/spelling fixes, so I'll make a note of this. I kind of want to playtest the latest version first to refresh my memory of the tone of the dialogue first, and see if there's any other text that would benefit from a small edit.

In this case there's another line that you should look into. During the VIP quest the raider boss says "Fucking paid a lot to do some stuffs to you" which is pretty bad English. It should be something like "I've paid a lot for the things I'm going to do to you" instead.

Edited by Neppy
Posted (edited)
59 minutes ago, Neppy said:

In this case there's another line that you should look into. During the VIP quest the raider boss says "Fucking paid a lot to do some stuffs to you" which is pretty bad English. It should be something like "I've paid a lot for the things I'm going to do to you" instead.

Yeah. Things like that I'm comfortable changing very minimally, because there are voicelines recorded already. If I change any dialogue substantially, it'll no longer correspond to the Commonwealth Voices addon (which I have no idea how that works or who is/was working on it). So for the example you gave, I might change the text to something that's not too far off the recorded voice but closer to grammatically correct, like "I fucking paid a lot to do some stuff to you!" so it doesn't just get completely disconnected from the voice lines because that can also be jarring. For the most part, I'm not going to substantially edit the text of any of the dialogue for that reason.

Edit: The lines that are much easier for me to change more substaintially are the ones with no recorded audio. There's a bunch of that type of text, for instance the names and objectives of quests and pop up dialogue boxes. One example that stands out to me (that I'd like to get around to) is when Jared gives you the first fusion core peace offering quest and one of the player responses can be something like "I'm lovin' it". That stands out to me and takes me out of the roleplay because it's essentially the McDonalds jingle/catchphrase. And since it's not a voiced line, it's an easy thing to alter to something more appropriate like "I love it" or something like that.

Edited by DT6666
Thought of another thing.
Posted (edited)
2 hours ago, DT6666 said:

Yeah. Things like that I'm comfortable changing very minimally, because there are voicelines recorded already. If I change any dialogue substantially, it'll no longer correspond to the Commonwealth Voices addon (which I have no idea how that works or who is/was working on it). So for the example you gave, I might change the text to something that's not too far off the recorded voice but closer to grammatically correct, like "I fucking paid a lot to do some stuff to you!" so it doesn't just get completely disconnected from the voice lines because that can also be jarring. For the most part, I'm not going to substantially edit the text of any of the dialogue for that reason.

Edit: The lines that are much easier for me to change more substaintially are the ones with no recorded audio. There's a bunch of that type of text, for instance the names and objectives of quests and pop up dialogue boxes. One example that stands out to me (that I'd like to get around to) is when Jared gives you the first fusion core peace offering quest and one of the player responses can be something like "I'm lovin' it". That stands out to me and takes me out of the roleplay because it's essentially the McDonalds jingle/catchphrase. And since it's not a voiced line, it's an easy thing to alter to something more appropriate like "I love it" or something like that.

In that case you could fix and make "bloodleafs" into "bloodleaves" from the text popup in the hookup quest lol

Edited by Neppy
Posted

I've had a bug during the hooker quest. After finishing the shift and waiting inside the cell, Dwayne decided to go through the dialogue that's supposed to be for the first time I go to Diamond City instead of simply frisking my character. He did frisk me afterwards but he literally went through his entire initial dialogue and even marked my character again lol (testing done using the CS story skip 1).

Posted

Curious for those who know/have played, does your characters hair regrow after a certain point once the questline is done? Will dictate more or less whether I am going to keep the shaving intact as I am down for it, just not permanently.

Posted
2 hours ago, hhh7775 said:

Curious for those who know/have played, does your characters hair regrow after a certain point once the questline is done? Will dictate more or less whether I am going to keep the shaving intact as I am down for it, just not permanently.

I just slm14 change appearance all the time...

Posted (edited)
7 hours ago, hhh7775 said:

Curious for those who know/have played, does your characters hair regrow after a certain point once the questline is done? Will dictate more or less whether I am going to keep the shaving intact as I am down for it, just not permanently.

Yeah it doesn't.  Surprised that isn't part of the mod.  I figure these raiders just really dig bald chicks.  But as 4nln415 points out, you can update your hair manually easily enough.  Maybe JB will add it later.

 

 

@JB.

I think it is a missed opportunity.  Well behaved slaves could be allowed to regrown their hair.  It would be a status symbol amongst slaves.  In fact, I would love to see that dynamic in the mod:  Jealously between slaves.  Competition.  Friendship.  Trade even.

Example:

Spoiler

SPOILER: At one point in the mod you have the chance to betray another women to your handler for extra credit. 

 

I would have LOVED a scene later, were you try to make it up to them (the Enslavement and Sterilization etc) by giving them the only thing you have; some Jet.  Would help bring the monstrosity of the situation home.

 

Edited by Yazour
Posted (edited)

After helping Master Jared expanding and building settlement in the commonwealth and giving birth to a son named JAMAL

 

Testing out taking over Nuka World for Master Jared. Got myself a new follower!? 

 

Nuka World looks like a pigsty without proper management aka a porn studio you know what I mean? 

 

*apologies for the file size

image.png.ea90b6521e20f3be10eb418d5117f617.png

 

image.png

Fallout4 10_15_2024 11_48_23 PM.png

Found a butt plug

Spoiler

Fallout4 10_15_2024 11_51_11 PM.png

 

Fallout4 10_16_2024 12_07_04 AM.png

Fallout4 10_16_2024 12_13_34 AM.png

Fallout4 10_16_2024 12_18_21 AM.png

Fallout4 10_16_2024 12_11_16 AM.png

Fallout4 10_16_2024 12_02_29 AM.png

Fallout4 10_16_2024 12_02_28 AM.png

Fallout4 10_16_2024 12_02_25 AM.png

Fallout4 10_16_2024 12_01_05 AM.png

Edited by 4nln415
Posted
17 hours ago, Yazour said:

Yeah it doesn't.  Surprised that isn't part of the mod.  I figure these raiders just really dig bald chicks.  But as 4nln415 points out, you can update your hair manually easily enough.  Maybe JB will add it later.

 

 

@JB.

I think it is a missed opportunity.  Well behaved slaves could be allowed to regrown their hair.  It would be a status symbol amongst slaves.  In fact, I would love to see that dynamic in the mod:  Jealously between slaves.  Competition.  Friendship.  Trade even.

Example:

  Reveal hidden contents

SPOILER: At one point in the mod you have the chance to betray another women to your handler for extra credit. 

 

I would have LOVED a scene later, were you try to make it up to them (the Enslavement and Sterilization etc) by giving them the only thing you have; some Jet.  Would help bring the monstrosity of the situation home.

 

I was thinking along those lines recently too. If the raiders shave you all the time (or is it that the slaves shave each other?), I wonder why they leave your eyebrows? As far as I'm aware there are two candidate eyebrow variations that could be interesting and thematic for a playthrough, like forcing you to adopt the 'no eyebrows' variation, or disfiguring you with the 'synth' variation eyebrows that kind of look like they were scratched on scars.

Another possibility: with head hair I think we're forced into the 'Sound and Fury' option which is totally bald, but it could grow to 'Enlisted' which is the stubble option. That way some of your base hair colour could show through. Other more raider-themed hairstyles that might be allowed are the Nuka World ones like Spikehawk or Razorhawk. Or maybe if you're a junky you get the Acid Rain or Beta Rays hairstyles, which look really disheveled and crazy.

Another possibility: something like what Nuka Ride has with regards to pubic hair and/or body hair. In that it grows but is shaved periodically?

Some interesting ideas. Not exactly sure how it would or could be implemented.

Posted (edited)

My mod doesn't really track hair because it's not something the game is set up for. There's no script event for that, so like you can literally put hair on with Looksmenu and no one will say anything. It's pure roleplay.

 

The underlying reason is that this mod is an homage to Slaverun, where they also do everything they do to you here. Shaving, tattoos, piercings.

Edited by JB.
Posted

I have a problem where the KFT gag keeps automatically reapplying itself, whether i use keys to remove it or a npc removes it. Is there a fix for this i can try?

Posted
44 minutes ago, Kantos0 said:
Hello, I've been trying to get it to work for a few weeks now but I'm stuck.
I have this problem that other users have had.
In the MCM menu I have the missing slave plugin.
I have all the requirements.
the plugin is all at the bottom but it's like the mod is not installed and so I don't see the npc outside of 111. Does anyone have any idea what I'm doing wrong?

Simply put, you're missing a master.

You may have installed the CS requirements, but are they active with any master they might require?

Also make sure you have the correct mod version for the game version you have.

Posted
Sorry I didn't have ASA (the 1st) I had ASA fusion girl so it didn't work the mods. So it's perfect Thanks for your quick answers and the mod I'll see if everything works

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...