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Commonwealth Slavers


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Posted
6 hours ago, izzyknows said:

Can ya pm me that file? I don't "think" I have the latest version.

Given that the valley really is navigated to perfection, I think it's just missing finishing the navmesh around the door. 

 

I'll take care of that and re-upload it if it works. I already finished the mod without any hiccups except for this small part. 

 

Yeimage.png.b46fd911472319c09931a1aef8d6b936.png

 

 

 

 

Posted (edited)
12 minutes ago, JB. said:

Given that the valley really is navigated to perfection, I think it's just missing finishing the navmesh around the door. 

 

I'll take care of that and re-upload it if it works. I already finished the mod without any hiccups except for this small part. 

 

Actually that looks like it only needs... wait... where's the yellow door xmarker?

And the blue idle markers don't have to sit on navmesh. As long as it's close the enter/exit animation covers the non meshed area. The yellow door teleport and xmarkers of all types need to sit on/above valid navmesh.

Edited by izzyknows
Posted
6 hours ago, QWE123bnm said:

Running into an issue not sure if anyone else has had it before. I'm doing the first porn studio mission and the first few scenes are fine, but the game crashes at I think the 3rd or 4th scene. The first is a threesome, then the next is the strap-on scene with Ivana, and then the third is a scene with one guy on the round table. Then after that one of the characters says "you thought we were done" or something and the game crashes. Am I missing an animation pack for the next scene? If it helps the crash log says:

 

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF761760FF3 Fallout4.exe+26F0FF3

 

Appreciate any help and I apologise if the solution has been answered or is really obvious.

I run this https://www.nexusmods.com/fallout4/mods/56255?tab=description to check possible cause for crash

Posted
12 hours ago, izzyknows said:

Still stuck in the captive faction. Not saying it's CS.. but don't "think" I have any mods that do that. Keyword... think!

 

do you have Hardship installed??

i have accidently turned beggar/whore mode on before and not realized it, and it acted like that.

 

Posted
8 minutes ago, valcon767 said:

 

do you have Hardship installed??

i have accidently turned beggar/whore mode on before and not realized it, and it acted like that.

 

I freaked out when the Concord deathclaw refused to attack me! Then I remembered that I'm in the middle of Dr. Duff's mission and the beasts are non-aggressive because I have the "pheromones" active. 

 

I better put a warning about it every time you do a quest for Duff, post ending. 

Posted
44 minutes ago, valcon767 said:

 

do you have Hardship installed??

i have accidently turned beggar/whore mode on before and not realized it, and it acted like that.

 

Hardship uses a _T_WhiteflagFaction xxxx4C80 which is basically a modified captive faction.

But no, I haven't ran it in several months. Besides that, as soon as you draw a weapon, it kicks you out of the WF faction, holster it and back in you go. At least that's how the version just before the requirement of the One Patch garbage started worked. That made me dead stop updating it. LOL

 

Posted
11 hours ago, JB. said:

Man, I always thought you started editing the place because you played it.  :grimace:

 

Don't worry. I will remove it from Mega for the time being. 

i went there once during first Duff quest. I started working on it since then. I was about to start the last phase of the mod but life happened. I tested the location using console COC but didn't test the navmeshes since i didn't work on them. It should be easy to fix since navmehses editing doesn't break precombines.

Posted (edited)

2.3.9d

 

Photo547.png.e1ca7e930ae534295ad639a603fad7e9.png

  • Decided to put lights and posters on the front facade of the Whore House!

Post Ending Content

 

  • You can recruit Snoopy as your follower, after the True Ending. And maybe as romantic partner if you have the bestial content enabled. 
  • He doesn't occupy a slot as a companion, so you can take Dogmeat too! 
  • To 'have fun' with Snoopy you will need to keep him happy. If you give him a can of dog food, he will be happy for about 6 hours, after that you will have to give him another can of dog food. 
  • If you have Dogmeat as a follower then he will also join the party. I had to install the latest version of the Indarello patch to have animations available. 
  • Unfortunately I didn't manage to make the voices for this content. 

Photo549.png.9ffc15ba2278b0bca828f2b318c007f5.png

 

Fixes and tweaks

 

  • If Ivana or the player has heels, they will be floating on the bed of the porn studio bed. Fixed. 
  • Swaped the giver and receiver in the scenes between the Player and Ivana during The Porn Studio. 
  • In the porn studio, the final scene is no longer a 4 man orgy with the protagonist, but a scene where the protagonist and Ivana are used by two men each. 
  • The folder containing the Gunners' voices was bad written, so we couldn't hear them. 
  • I noticed that during "The Mule", where we have to sell Wolfgang's Xcells, we offered Daddy-O. Corrected to X-Cell. 
  • Now the earrings are visible in the pipboy so you can equip or unequip them. This is in favor of other earring mods like HN66.
  • Added more useful functions to "Slave Apareance", such as removing all tattoos, putting the markings only. Also sent other cheats related to that category (like changing collar type, posture, etc.). 
  • I turned up the volume on Radio Slavers, just a little. 
  • Fixed the Slavers Valley patch. (Version 1.8 in Optional Folder). There was a problem with the navmesh that prevented Pike from entering his apartment.

 

 

From now on, the mod will track your marks, but you need a new save or enter my commands if you don't want to start over. There are 9 marks. 👇

 

Spoiler
  • Jared puts one in Corvega. 

Set _CS_Marked_Jared_01 to 1 (type this console command so that the mod is aware of it, if you don't want to restart.)

 

  • Jared puts you another one in Corvega if you were rebellious with Gristle. 

Set _CS_Marked_Jared_02 to 1

 

  • Jared puts you a third one if you tried to escape in The Runaway Slave.

Set _CS_Marked_Jared_03 to 1 

 

  • Lindstrom puts one on you when you get to the Whore House. 

Set _CS_Marked_Lindstrom_01 to 1

 

  • Lindstrom puts you another one if you were rebellious with Gristle in Lucky Day. 

_CS_Marked_Lindstrom_02 to 1

 

  • Big Bomb gives you one if you were rebellious in "Pest Control".

No need to put console commands, the mod has always tracked this mark. ✔️

 

  • Dwayne gives you one your first time working in Diamond City. 

Set _CS_Marked_Dwayne to 1

 

  • The vet gives you one when you finish the catration. 

No need, the mod has always tracked this mark. ✔️

 

  • The mod gives you one when you finish the first thirty days. 

Set _CS_Marked_30Days to 1


Dwayne, during "The Correctional", will respect your MCM settings. He will be able to erase your tattoos, but if you specified in the MCM that you want to keep the markings, the markings will stay.

 


More voices

 

Commonwealth Slavers - Voices 1.0

 

  • VIP client during The ViP (male and female)
  • Holt, from the porn studio. 
  • Calvin, from the porn studio. 
  • Minutemen in the true ending (Whore House).
  • Farmers in The Threat (male and female, but only one voice actor for each sex). 
  • Minutemen in The Threat (the same, men and women, but a single voice actor for each sex).
  • Travelers (the customers waiting on the bridge during Gristle's walking)
  • Customers for "The Hooker". I kept it simple. I used a single neutral male voice, and put it on all possible clients. Arturo, Vadim, Sheffiel, the priest, the barber, the NPC randoms, all of them will use this same voice. The only exception is the security guards, who will have their voices cloned.
  • I got to do the male voices for the fake settlers during "The Harvester" and about 50% female voices. I ran out of quota. 

 

I can assume that 98% of the voices are done. I don't think I will work on the voices anymore, unless there is new content in the future. 

 

 

Photo548.png.827b0497172371f744f6d9b9570d503e.png

Edited by JB.
Posted (edited)

I'll wait a while before uploading it to Loverslab, just in case some weird things come up. I will call it 2.4.0. 

 

I'm afraid to even write "Slavers" on Patreon so I'll put it here :grimace: Many thanks to the Patrons! The possibility of doing the voices with Elevenslab was within my reach.  🎉

 

I have more plans in the future. Some post ending quest, where we will be able to hunt down some porn studio survivor, starting to look for clues through patrons who still have "The Hook" tapes, and some big quest where we are sent to a raider ship to serve for x amount of time. 

 

I will continue to do mod maintenance, but now I will refocus on NR.

 

 

 

Photo521.png.41f7ef4f39991ae928f4ba183ddf7588.png

 

 

BTW, this mod looks like a super nice candidate to be among the recommended ones. Unfortunately it was uploaded today, when I already finished my testing.

Edited by JB.
Posted (edited)
31 minutes ago, JB. said:

 

I have more plans in the future. Some post ending quest, where we will be able to hunt down some porn studio survivor, starting to look for clues through patrons who still have "The Hook" tapes, and some big quest where we are sent to a raider ship to serve for x amount of time. 

 

 

oh don't forget about this, whenever u want to start working on CS again, i remember u saying it gave u an idea 

Spoiler

image.thumb.jpeg.1307fde63f54f4608fee22b02a12cc7a.jpeg

 

Edited by Mr Zombie Brain
Posted
2 minutes ago, Mr Zombie Brain said:

 

oh don't forget about this, whenever u want to start working on CS again, i remember u saying it gave u an idea 

  Hide contents

image.thumb.jpeg.1307fde63f54f4608fee22b02a12cc7a.jpeg

 

Oh, yeah, get sent to the Combat Zone to serve raiders. A real shame that Fallout's mod community isn't as advanced as Skyrim's. I'd love to have those idles of carrying trays and bottles in hand. 

 

There is a mod in Skyrim, I don't remember the name, I'm pretty sure it's TDF prostitution where basically a customer gives you an order (1 buffout, 1 brahmin roast, 1 wine) and when you report to the bartender, you must have memorized the order because you will have several options to choose from. I'm going to plagiarize that and some other ideas that I developed in Nuka Ride.. 👌

 

But yeah, that's basically what moved me to put in less grungy tattoos. More subtle, as to please the eye. To do missions like that. 

 

This image moved me to develop the whole amputation thing. So if anyone wants to share inspirational images, don't cut yourself off, it all adds up. 

 

Spoiler

TheKite_404560_Raider_Troubles_2_Combat_Zone.gif.d7ef55886c01beae15754f1a0089cf3e.gif

 

 

I am also interested in adding soft compatibility with Futa EV and implementing the chastity cage penises. I just have to get Vivi in a good mood before I ask her permission to use her assets.

 

 

Posted
5 hours ago, JB. said:

I'll wait a while before uploading it to Loverslab, just in case some weird things come up. I will call it 2.4.0. 

 

I'm afraid to even write "Slavers" on Patreon so I'll put it here :grimace: Many thanks to the Patrons! The possibility of doing the voices with Elevenslab was within my reach.  🎉

 

I have more plans in the future. Some post ending quest, where we will be able to hunt down some porn studio survivor, starting to look for clues through patrons who still have "The Hook" tapes, and some big quest where we are sent to a raider ship to serve for x amount of time. 

 

I will continue to do mod maintenance, but now I will refocus on NR.

 

 

 

Photo521.png.41f7ef4f39991ae928f4ba183ddf7588.png

 

 

BTW, this mod looks like a super nice candidate to be among the recommended ones. Unfortunately it was uploaded today, when I already finished my testing.

Some really cool ideas looking forward to it. Love your pic. A girl and her power armor ready to hunt down those porn studio fuckers. I know those raiders at corvega usually have a raider set hanging about. Maby steal that one and upgrade it using worsins power armor garage. Think I will do that once I'm finished with a new playthrough. For now tho I need to finish my gazillion NR runs

Posted

Hi JB! 

 

I was wondering if you're interested for some uh, more 'realistic' approach to the buttplug stuff.

 

When something of that magnitude is inserted on someone's anus, it'll surely cause rims of the orifice to bloat. (And no, I know this without experience)

 

So... Anyways... through some kinky imagination, I attached rosebutt model from Skyrim and placed it on top on FC and Mini nuke plugs.

 

Here's the result. Let me know how you think about this.

 

* I asked the author of rosebutt, but it seems he's long gone from LL. 

 

Spoiler

image.thumb.png.c288577e672a46801fb90e65408602a7.png

 

Posted (edited)
11 hours ago, JB. said:

Oh, yeah, get sent to the Combat Zone to serve raiders. A real shame that Fallout's mod community isn't as advanced as Skyrim's. I'd love to have those idles of carrying trays and bottles in hand. 

 

@JB. True fallout 4 still needs a long way to catch up to skyrim, i tried to adjust the idle and walking animation to fit someone carrying tray in both hands, this is how it looks like done using using hkxPoser 

Spoiler

 

 

Quote

There is a mod in Skyrim, I don't remember the name, I'm pretty sure it's TDF prostitution where basically a customer gives you an order (1 buffout, 1 brahmin roast, 1 wine) and when you report to the bartender, you must have memorized the order because you will have several options to choose from. I'm going to plagiarize that and some other ideas that I developed in Nuka Ride.. 👌

 

oh memorizing the order and get punished if messed up, "serving" customers while they enjoying what they ordered sounds fun, looking forward to it,  

Edited by Mr Zombie Brain
Posted
17 hours ago, JB. said:

2.3.9d

 

 

  • Decided to put lights and posters on the front facade of the Whore House!

Post Ending Content

 

  • You can recruit Snoopy as your follower, after the True Ending. And maybe as romantic partner if you have the bestial content enabled. 
  • He doesn't occupy a slot as a companion, so you can take Dogmeat too! 
  • To 'have fun' with Snoopy you will need to keep him happy. If you give him a can of dog food, he will be happy for about 6 hours, after that you will have to give him another can of dog food. 
  • If you have Dogmeat as a follower then he will also join the party. I had to install the latest version of the Indarello patch to have animations available. 
  • Unfortunately I didn't manage to make the voices for this content. 

 

 

Fixes and tweaks

 

  • If Ivana or the player has heels, they will be floating on the bed of the porn studio bed. Fixed. 
  • Swaped the giver and receiver in the scenes between the Player and Ivana during The Porn Studio. 
  • In the porn studio, the final scene is no longer a 4 man orgy with the protagonist, but a scene where the protagonist and Ivana are used by two men each. 
  • The folder containing the Gunners' voices was bad written, so we couldn't hear them. 
  • I noticed that during "The Mule", where we have to sell Wolfgang's Xcells, we offered Daddy-O. Corrected to X-Cell. 
  • Now the earrings are visible in the pipboy so you can equip or unequip them. This is in favor of other earring mods like HN66.
  • Added more useful functions to "Slave Apareance", such as removing all tattoos, putting the markings only. Also sent other cheats related to that category (like changing collar type, posture, etc.). 
  • I turned up the volume on Radio Slavers, just a little. 
  • Fixed the Slavers Valley patch. (Version 1.8 in Optional Folder). There was a problem with the navmesh that prevented Pike from entering his apartment.

 

 

From now on, the mod will track your marks, but you need a new save or enter my commands if you don't want to start over. There are 9 marks. 👇

 

  Reveal hidden contents
  • Jared puts one in Corvega. 

Set _CS_Marked_Jared_01 to 1 (type this console command so that the mod is aware of it, if you don't want to restart.)

 

  • Jared puts you another one in Corvega if you were rebellious with Gristle. 

_CS_Marked_Jared_02 to 1

 

  • Jared puts you a third one if you tried to escape in The Runaway Slave.

_CS_Marked_Jared_03 to 1 

 

  • Lindstrom puts one on you when you get to the Whore House. 

_CS_Marked_Lindstrom_01 to 1

 

  • Lindstrom puts you another one if you were rebellious with Gristle in Lucky Day. 

_CS_Marked_Lindstrom_02 to 1

 

  • Big Bomb gives you one if you were rebellious in "Pest Control".

No need to put console commands, the mod has always tracked this mark. ✔️

 

  • Dwayne gives you one your first time working in Diamond City. 

_CS_Marked_Dwayne to 1

 

  • The vet gives you one when you finish the catration. 

No need, the mod has always tracked this mark. ✔️

 

  • The mod gives you one when you finish the first thirty days. 

_CS_Marked_30Days to 1


Dwayne, during "The Correctional", will respect your MCM settings. He will be able to erase your tattoos, but if you specified in the MCM that you want to keep the markings, the markings will stay.

 

 

Commonwealth Slavers - Voices 1.0

 

 

 

 

😀👍

 

Spoiler

APC-HYPE-TRAIN-gold-design-mock-forest-g

 

Posted

lol I wanted to steal Snoopy with the "bad" ending.  Stealing his dog seemed like a good little revenge and a great start to my quest to kill him and burn down the whorehouse.  Plus I figured he'd want to come with me since, you know, we've bonded.  

 

I actually downloaded a little mod that changes Dogmeat's name to Snoopy and figured that was as good as it would get.  But then JB goes and does another awesome addition.  You're awesome JB!

Posted (edited)

Suggestion: While I like that you get the Toughness Perks I'm thinking that maybe it's not good that it incentivizes you to get beatings.  For me, being beaten is horrible and I think the tension in the game is best when I'm afraid of fucking up and getting beaten.  I haven't played since that change was made, but as a video game player I think maybe I'd look at getting beaten as an investment in my character instead of a horrible consequence of me being naughty or making a mistake.  Maybe it would be better if we got Toughness for winning cage fights?  A player like me would see it as a choice to benefit from hurting other slaves.  It'd be like a moral choice where you're choosing to become more cruel, letting some of your humanity go.  But the game's central tension would be maintained. 

Edited by Rimworld Traveller
Posted

Alright, so I seem to have almost all the mods working now, took some trial and error, my biggest hang-up currently is I seem to be missing the AAF Theme(s) for the VIP, there were a few other scenes that wouldn't play, but I just let them advance.

Posted
2 hours ago, Ravenshadow7185 said:

Alright, so I seem to have almost all the mods working now, took some trial and error, my biggest hang-up currently is I seem to be missing the AAF Theme(s) for the VIP, there were a few other scenes that wouldn't play, but I just let them advance.

Follow the fucking manual and get things sorted the easier way. ;)

 

Posted
11 hours ago, Rimworld Traveller said:

Suggestion: While I like that you get the Toughness Perks I'm thinking that maybe it's not good that it incentivizes you to get beatings.  For me, being beaten is horrible and I think the tension in the game is best when I'm afraid of fucking up and getting beaten.  I haven't played since that change was made, but as a video game player I think maybe I'd look at getting beaten as an investment in my character instead of a horrible consequence of me being naughty or making a mistake.  Maybe it would be better if we got Toughness for winning cage fights?  A player like me would see it as a choice to benefit from hurting other slaves.  It'd be like a moral choice where you're choosing to become more cruel, letting some of your humanity go.  But the game's central tension would be maintained. 

Sounds pretty good, I'll make a note of it. 

Posted

current usage report for 2.39c and upgraded to 2.39d during game

 

started new run (2.39c) Sunday.

everything was good until the quest "The Pet" where i ran into problem (no action needed from mod author to fix)

Spoiler

during The Pet after making the drugs, Lindstrom send me out to sell in vicinity.

first raider that i get close enough to grabs me for harassment type approach (which is NOT from SH) and i get the pop-up to accept or reject.

after dealing with that raider i continued on and had dealings with 1-4 more raiders than get another harassment grab.

during the 2nd harassment grab after moving enough distance/time from first harassing raider (this depended on exactly where it first grab occurred i 

could deal with 1-4 more raiders) the pop-up did not appear and while i could look around that was all i could do (could not move or talk or bring pip-boy up).

tried all the MCM options and nothing worked.  had the same results even if i rolled back to prior to starting quest The Pet.

the only thing i could get to work (more or less) was using "setstage _CS_Pet 26"  which would let me deal with that raider, but then 1-4 raiders later 

i would get another harassment grab again and yet again i would be stuck and have to use the setstage command again.

 

came to thread to report it and saw 2.39d was available, downloaded, rolled back to prior to starting "The Pet".

played again and problem was totally gone.

have no clue if the problem i ran into was a glitch (doubtful as i tried it 6 different times and got the same results and 2 of those were a totally new

run at CS, 1 of which was a totally new game), a bug, or what.

on the very much brighter side the problem is just gone after upgrading to 2.39d so its all good.

 

only reason i posted what i ran into is incase someone else is on 2.39c and runs into the same problem so that they could see what fixed it for me.

 

currently just finished "The Scavver" on this game and no other issues at all.

have to say the outside of the Whorehouse looks way better with what you did to it.

i really do like the mod and the way tattoos are handled now looks/feels great.

 

if i run into any more issues/problems or have any ideas for it i will post again.

 

thank you again JB for the great mod.

 

Posted
3 hours ago, Ghosty546 said:

How do I sell drugs? 

 

Just have them in your inventory and talk to raiders, the option will be there. You can only sell drugs you have explicitly been given to sell though, not just any you find while scavenging.

Posted
19 minutes ago, Kashked said:

 

Just have them in your inventory and talk to raiders, the option will be there. You can only sell drugs you have explicitly been given to sell though, not just any you find while scavenging.

When I talk to raiders after getting sent out in "the pet", for example the ones right in lexington I just get a one line response no dialogue options  

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