Jump to content

Commonwealth Slavers


Recommended Posts

Posted
11 hours ago, JB. said:

VERSION 2.3

 

AKA: I got burned out on Nuka Ride and so I went back to Slavers in the meantime.

 

New Quest. Plastic surgery. It's inyected in the quest "_CS_Castration". This quest is not repeatable and happens naturally after sleeping, after having finished "The Fighter" quest for the first time. However, I made a small cheat in the MCM (Veterinary Services Section) so that you can start it and test it, without fear of truncating your save. You just have to meet these simple requirements.

 

  • Being inside the whore house
  • Not doing any mission - Including the mini quest to craft your clothes.
  • Have finished "The Fighter" at least once (it is not necessary to have won it)
  • IMPORTANT. The quest will start if you kick it via MCM, but you'll notice that the dialogues will be kind of blocked. It's an MCM bug. Solution: Open the MCM and close it.
  Reveal hidden contents

Capturadepantalla2024-02-0420_59_16.png.1e6624a5afc33ffdfa6602d567986788.pngCapturadepantalla2024-02-0522_09_37.png.331cafc5b21a1a561a7e5f27a5ffcab0.png

 

New Quest. "The V.I.P." @izzyknows I hooked it right after finishing the cosmetic surgery, so as soon as the surgery is finished, the mod will start this little quest where we must serve a raider boss who visits the Whore House.

 

  • This quest is repeatable and start naturally after you have finished serving customers in the Whore House ((The quest in which you ask Lindstrom to serve customers inside the establishment). Once you got the caps to finish the service (usually serving three or four customers), Lindstrom will tell you that a new VIP guest has arrived.
  • The VIP guests are 8 random raider bosses, including Ack Ack and Red Tourette.
  • The quest is very simple now, I'm not in the mood to write dialogues, but I plan to add more stuffs in the future.
  • I kept a little surprise in this quest that I won't mention here. Ooooh, we gonna have some fun with this new addition. 🐕

Thanks to mishovur for this amazin animation tweak! 

 

  Reveal hidden contents

Capturadepantalla2024-02-0520_53_41.png.811abaa15c3119ab6791f6069694d2a5.pngCapturadepantalla2024-02-0522_43_29.png.2e58616528abc9fa27f4e812e4aef8af.png

  • During "Pet Walk", you can go to the Combat Zone and serve customers to make some caps. I disabled almost all the triggers, except the trigger that makes Cait fight her rival endless. Missions like Wolfgang's "Green Market" and Trudy's "The Mule" often send you around there. 
  • At the end of "Pet Walk" the triggers are reset again.
  • The Quest "The Threat" will send you to random settlements, without repeating itself until all possible settlements have been exhausted, thanks to Lee's script.
  • This is a Noob bug fixed. Dwayne is level 70, which explains his difficulty when fighting him. I set his level to match the PC level.
  • Added more materials when building clothes to cover all EasyGirl and TRS items. Plastic, glass, crystal, etc.
  • Added a compatibility patch for Nora's Secrets
  Reveal hidden contents

Photo527.png.29c04c22c597c4c9daa8a0147b179eda.png

  • The player can now finish the mod with hair. The key is to have obeyed Gristle on the day of capture (this guarantees you having hair for a while) and finally, you must have an orientation less than 0 when you first finish "The Fighter". After "The Fighter" comes the 30-day time jump, which is where they normally shave your hair. But with orientation less than zero, that will be skipped, and it will be mentioned that keeping hair is a reward for good behavior.
  • There are some dialogues that refer to the player's bald head, these now have conditions, meaning no one should mention a bald head now in case you have hair.
  • Now some slaves have hair, others are bald.
  • The mod does not track hair, by the way, you can use any hair even if you are rebellious, it is only for those who like to role-play.

 

  Reveal hidden contents

 

 

Capturadepantalla2024-02-0521_50_25.png.487c3f86a63c451382013a572349b7a7.pngPhoto530.png.3f48209d191fe8f1e826928a0c740559.png

  • When you enter the Whore House, the character will assume 1 of 4 random positions before Declan. @Rimworld Traveller
  Reveal hidden contents

Fallout45_2_202421_48_08.png.db770279745a601f8eb92eacb3a61c70.pngFallout45_2_202422_13_48.png.2e2f84f0192469d5c546e1a17c7c3c27.png

 

Moments where SFT is applied in the mod (for now).

  • Orgasm
  • "Lucky Day"
  1. If you are rebellious when Gristle captures you, you will appear with a bruise on your face in the house.
  2. If you are rebellious during Gristle's tests, he will permanently scar your eyebrow, in the Whore House. 
  • "The Whore House"
  1. In the whore room, if you rebel against a client, Lindstrom can now punish you with his whip or he will beat you instead (black screen + sound btw). The beating will give you facial damage.
  • "The Fighter"
  1. After each fight there will be facial damage.
  2. There will be more facial damage if you lose.
  • "The Pit"
  1. Facial damage after winning fights against the molerats, the dogs and after winning or losing against the super mutant.
  • "The VIP"
  1. "Urinal" facial texture. You can erase this tattoo with the carton of wather in the Whore House bathroom, just like the ruinned mascara.

Bruises come out naturally every 12 hours ingame. It's alright? Dunno. 


Immediate plans

 

Punishment Quest?

  • Lindstrom rents you out to a gang of Trappers in Far Harbor for a couple of weeks. Specifically the US Azalea, the largest camp in FH. It could be a random camp, because I'm also interested in that hotel full of Super Mutants in Far Harbor. Another mission could be for him to rent you out on a pirate ship for a couple of weeks (Type COC 00MainSpot to see where I want to do it). But this quest will take a lot of energy from me (create npcs, add stuff to the ship, maybe interiors). And I not in the mood for that.
  Reveal hidden contents

Photo531.png.38133e8516d2dce9e6a638aee111710d.png

 

  • I updated "Nuka Ride Textures For the Girls 1.1" if anyone has it installed. I took out the "bruises" textures because they were interfering with the vanilla bruises.

 

 

Tried the new VIP quest after triggering surgery, couple of issues...



When kneeling down in the toilet first time put me into Wait mode (like your sitting in a chair) so didn't have AAF controls when the animation started

 

During the pole dance seem to have got some nuka ride dialogue

 

ScreenShot72.png.d34b7f46c6783524cd8b878cfd950b79.png

ScreenShot73.png.6ec92f697cf7336e522a9f17160fd276.png

 

After finishing with the VIP client and being told to go to Lindstrom, he gives a mission rather than completes the quest

 

ScreenShot74.png.e6e920629186002f5f22c920c564527d.png

 

Accepting a mission also doesn't remove his marker/complete the VIP quest

 

Not an issue but would probably be more in line with the story if Lindstrom didn't trust you to make your own way back to the whore house for the VIP as he also doesn't set your collar timer, having to follow him or have the timer set and stopped by the VIP would be better

Posted
51 minutes ago, lee3310 said:

0 z angle pls

Select Snap Reference in render window is your friend. ;)

If you want a challenge, rebuild Massachusetts State House. It was built with snap to angle & grid OFF! I used ctrl+k so much, that I wore the letters off the keys. LOL

 

@JB.
When I start a new empty cell, I'll place a floor tile as a reference, and set it to all 0's. This is the COC item that everything will be built off of. Then when coping that first batch of stuff, the last thing selected will always be the rotation & snap reference. aka grabbed item.
So at the end of the selection process, I'll deselect & select the item I want to align with the COC floor tile. Something like an entrance door. Then when pasting, select the COC floor tile & paste.

When that's done, the COC tile gets deleted.

Keep in mind, it doesn't effect buggered up rotation of the copied items, but gives you a solid 0 reference to align things to. And really does make editing later easier.

 

Posted
1 hour ago, pinky6225 said:

 

Tried the new VIP quest after triggering surgery, couple of issues...

 

  Reveal hidden contents

 

 


When kneeling down in the toilet first time put me into Wait mode (like your sitting in a chair) so didn't have AAF controls when the animation started

 

During the pole dance seem to have got some nuka ride dialogue

 

ScreenShot72.png.d34b7f46c6783524cd8b878cfd950b79.png

ScreenShot73.png.6ec92f697cf7336e522a9f17160fd276.png

 

After finishing with the VIP client and being told to go to Lindstrom, he gives a mission rather than completes the quest

 

ScreenShot74.png.e6e920629186002f5f22c920c564527d.png

 

Accepting a mission also doesn't remove his marker/complete the VIP quest

 

Not an issue but would probably be more in line with the story if Lindstrom didn't trust you to make your own way back to the whore house for the VIP as he also doesn't set your collar timer, having to follow him or have the timer set and stopped by the VIP would be better
 

 

 

Thanks, from what I'm seeing Lindstrom puts you on a 4 hour timer, but due to the conditions, it doesn't kick in if you play it via the cheat. 

 

Setstage _CS_VIP 200 should finish it, I will correct it and upload it later. I definitely like the idea of going with Lindstrom on foot, while he tells stuff on the way there and then back. 

Posted

Hi JB

 

Sorry I meant to tell you this before, I have found the Open Commonwealth (https://www.nexusmods.com/fallout4/mods/73775) or Open Concorde/Lexington causes problems with Slavers.  The Concord part during the walk after capture works but causes delays.  Open Lexington replaces the building that you stop at the second time and it stops the quest progessing.   And OMG I need to restart my game!

Posted
50 minutes ago, Kalamaki22 said:

Hi JB

 

Sorry I meant to tell you this before, I have found the Open Commonwealth (https://www.nexusmods.com/fallout4/mods/73775) or Open Concorde/Lexington causes problems with Slavers.  The Concord part during the walk after capture works but causes delays.  Open Lexington replaces the building that you stop at the second time and it stops the quest progessing.   And OMG I need to restart my game!

 That collection of mods only changes meshes/navmesh, has no scripts, so should be perfectly safe to uninstall mid-game.

Posted (edited)

Why did you amputate Preston Garvey's hands?


The Minuteman General's form has an armor addon. This add-on is gloves. On a strange whim, you decided to use these gloves as a separate piece of clothing for one of your quests. To do so, you have changed the slot occupied by these gloves to 55. As a result of these barbaric actions, you have reached the point where the gloves can be worn in a quest, but their direct purpose has been completely broken - it has become invisible as part of the original costume.. Preston Garvey now walks around with no hands. And so does my in-game protagonist, if I happen to wear the Minutemen General's uniform I took off the General's corpse in the Harvester quest. You have committed the biggest sin a mod author can commit - breaking a vanilla item. There are a huge number of gloves made by the modding community, you could have used one of them. Alternatively, you could have used those same vanilla gloves but not overwrite them, just make a NEW thing using vanilla resources.

 

 

I have finished going through your mod. It was a horrible experience. Without using the console, nothing works as intended. The culmination is the Harvester quest. Dwayne wouldn't give me the Rose weapon. The console helped me see that he decided to keep the weapon for himself. I had to use the same console to take that shotgun away from him. I couldn't steal it through in-game methods. The chance of a successful theft was 0% for some reason.

 

But ok, I have the weapon and the quest continued after this forced pause. The whole lab is full of minutemen, but only 2 or 3 of them attacked. The rest were not aggressive towards me. Is that the way it was meant to be? I simply walked through their ranks to the exit, putting collars on them and turning them into slaves along the way. LOL. (Just Business). I didn't even have to shoot the General. He didn't have time to fire a single shot either, he was instantly killed by his former subordinates and now my bodyguards. I took his clothes and discovered I had no hands.... Well, the hell with them, it's easy to fix, and I don't like this uniform. It's just weird seeing poor, armless Preston.

 

Dwayne took the gun away from me and put a collar on me. But with a bunch of very strong bodyguards, that wasn't a problem for me. The only shame was that nothing Dwayne took from me was ever returned to me. It was a terrible feeling of wasted time and effort fighting bugs. And I didn't even get a token virtual reward for it.

 

I've only described the very end of the storyline. I didn't want to talk about the bugs already described in this thread. It seems like you're not going to fix them anyway, concentrating on adding content, which is already a lot. For example, in the MSM, I have it marked not to shave my hair. But the mod spit on that setting at some point still shaved my hair. It was unpleasant. And what am I reading now? You expand on that part of the plot, but you don't say a word about it not working as intended.

 

In summary. It's a great idea. The author did a Herculean job. It was very interesting to follow the plot and its unexpected twists and turns. In order to enhance immersion I even translated about 80% of this mod into my native language. But very much lacking work on bugs. It is not very pleasant to play, making breaks for hours of searching for an answer to how to advance further because another stupid bug suspended the quest and made advancement impossible.

 

Thank you for your work.

Edited by evp
Posted
2 hours ago, Kalamaki22 said:

Hi JB

 

Sorry I meant to tell you this before, I have found the Open Commonwealth (https://www.nexusmods.com/fallout4/mods/73775) or Open Concorde/Lexington causes problems with Slavers.  The Concord part during the walk after capture works but causes delays.  Open Lexington replaces the building that you stop at the second time and it stops the quest progessing.   And OMG I need to restart my game!

Make sure CS is below OC. Actually it should be last in your load order.

Posted
1 hour ago, evp said:

breaking a vanilla item.

They are a custom armor item that uses vanilla assets. Therefor, they can't break anything. You have something else that is breaking the generals outfit. But, by the sounds of it, you have some mod conflicts that need to be resolved. Not to mention your actions are adding to, and or causing some of the issues.

Once you get those sorted, you'll find a lot of your "bugs" will be gone. aka, the "bug" is between the chair & keyboard. ;)

 

Posted

I think he came here with the intention of pissing me off but I don't have the energy to deal with that. It's always the same from the same people, people without a single contribution to the community coming here to lecture. 

 

"Biggest sin a modder can make...",  fucking hell, it really reminds me of the "first world problems" meme. 

 

Well, I've had a look and it seems I did edit Preston's gloves by mistake. I'm going to correct it to avoid someone else's next mental gaffe.

Posted

And I just came to share this because I think it is a spectacular view. 🥲

 

 

 

Spoiler

Photo532.png.07db99798966ce7cff7d1b6b0eb0da14.png

 

Posted
8 minutes ago, JB. said:

And I just came to share this because I think it is a spectacular view. 🥲

 

 

 

  Hide contents

Photo532.png.07db99798966ce7cff7d1b6b0eb0da14.png

 

Nice indeed. Like a haunted ship.
PS
I'm browsing the new changes quickly and i noticed that you added Main script again as property to function script (not a problem) and did you get rid of the male slave ? 

Posted (edited)
40 minutes ago, JB. said:

And I just came to share this because I think it is a spectacular view. 🥲

 

 

 

  Hide contents

Photo532.png.07db99798966ce7cff7d1b6b0eb0da14.png

 

Intimidating. I like it.

Edited by Heinz01
Posted (edited)

Dang. Here I was expecting a new version of Nuka Ride to nuke my current save, and you sneak out some CS content.

 

Madman.

 

Re: complainers. The best boss I ever had, an American lady, gave me some advice that has stayed with me all my life. "Some people will just hate you, but just smile at them". She was a master of smiling sweetly and saying "bless your heart" and carrying on as if nothing happened. It drove them mad.....

Edited by Nuka Cherry
Posted

As for activities, on the ship, there could be something like "fish and chix night", but she has to provide the fish and you could have a devious way of doing so, such as being used as bait to get gulpers.    Of course, the head raider would be pretty mad at his men because he doesn't want to have to pay the fee for losing Corvega's girl, so there would be punishment, such as the raiders end up being used as bait, to which the player gets to decide to be merciful and plead for their lives, or be sadistic and request that they be executed.

 

However, you might have to set an invulnerability flag on the PC, since the gulpers could kill the player pretty fast, at least at the start. 

 

The partial revenge thing would help the PC (and some of us players who really want to see some of these raiders pay dearly), or it might continue the struggle of the player to, in spite of everything, still hold to her comment to Gristle that she is NOT like them and would not kill for pleasure. 

 

Also if she chooses to spare some of the raiders, this could be an "off ramp", where the PC could agree to "escape" on Far Harbor, thereby creating a bit of a "Far Harbor challenge (

 

From a programming stand point, it would end CS and leave the player on Far Harbor, on one side of the island with a few ex raiders struggling to get her back to Far Barbor.   Even then, it would be an interesting survival game as it would revert to the vanilla FO4.    However, that may mess up NR. 

 

Spoiler

fa9188866585c5418db0b56513e62443-640406545.jpg.70b48e574b61b37f1f9677bbcea312ed.jpg

 

Posted

Another possible small story line (which would fail in a manner you find fitting) would be one of the raiders decides to use some sort of method to brainwash the PC into an assassin, sort of like Naked Gun

 

Spoiler

 

Posted

Hey JB do I need to install Garden of Eden in order for SFT to work? I downloaded SFT but I didn't see any changes when Gristle was supposed to scar my character's eyebrow. Are there other mods that I have to install alongside SFT?

Posted (edited)
28 minutes ago, Neppy said:

Hey JB do I need to install Garden of Eden in order for SFT to work? I downloaded SFT but I didn't see any changes when Gristle was supposed to scar my character's eyebrow. Are there other mods that I have to install alongside SFT?

Now that you mention it, that one isn't coming out.

 

Edit: I'm an moron. It turns out that those textures are not supported by SFT. :grimace:

 

I'm going to see if I can use some from Captives Tattoos in the meantime. 

 

Edited by JB.
Posted (edited)

Small update. 2.3.1

 

Safe to update mid-game. 

  • I included the hotfix for the quest "The Harvester".
  • I added conditions for those who want to test the two new mini quests, using the cheat in the MCM. ( I haven't had problems playing them "naturally", but via cheat requires extra precautionary steps on my part).
  • In the Whore House, "Lucky Day" Quest, Gristle will put you the "Fuck Toy" facial tattoo if you have been rebellious during the initial capture.
  • The VIP client will put the "Fuck Toy" facial tattoo during his quest. 
  • The "Fuck Toy" tattoo can be removed using the water carton, in the W. House bathroom.   
  • When you adjust the post-surgery morphs values, you'll see that it also affects the W. House slaves.

 

 

Edit: I also fixed Preston's glove. 

Edited by JB.
Posted

@JB. And here I thought you said CS was finished. Good thing I came to have look. Guess its time for another playthrough. In the meantime I will think of more twisted and deprived ideas to suggest. Man I am glad this is continuing 😀

Posted
11 hours ago, Nuka Cherry said:

Re: complainers. The best boss I ever had, an American lady, gave me some advice that has stayed with me all my life. "Some people will just hate you, but just smile at them". She was a master of smiling sweetly and saying "bless your heart" and carrying on as if nothing happened. It drove them mad.....

 

lol 

i am an american from the deep south (grew up just outside New Orleans) and i know exactly what she was really telling them.  i bet it did

drive them mad, and the ones who grew up knowing that phrase it would drive to total frothing madness <eg>.

 

also wound up starting new game (not due to CS) but i will get to enjoy all the new content due to that.

 

happy gaming all

and THANK YOU again to JB for the great work he does.

 

Posted

I almost wonder if The VIP could be a stand-alone quest.  Like we spend a couple of days at a raider base dancing on the pole and getting fucked/pissed on by the boss.  Maybe there's some documents there Gristle wants us to steal?

 

Anyway, Demo shoved my head in a urinal and I know where that motherfucker lives.  It's just a matter of time for Demo. 

Posted

@JB. Ok started a fresh playthrough. I have an issue after the castration event. It says I need to take a nap. And then I need to talk to gristle again. He does not appear his marker is there but not him. So I am stuck there. _cs_thorns stage 196.

 

Posted
1 hour ago, osculim said:

@JB. Ok started a fresh playthrough. I have an issue after the castration event. It says I need to take a nap. And then I need to talk to gristle again. He does not appear his marker is there but not him. So I am stuck there. _cs_thorns stage 196.

 

Did you sleep using the pillow? After sleeping is when he spawns in Corvega and comes walking up to you.

What stage you have if you write 

 

SQV _CS_Castration ?

Posted (edited)

  

14 hours ago, izzyknows said:

They are a custom armor item that uses vanilla assets. Therefor, they can't break anything. You have something else that is breaking the generals outfit. But, by the sounds of it, you have some mod conflicts that need to be resolved. Not to mention your actions are adding to, and or causing some of the issues.

Once you get those sorted, you'll find a lot of your "bugs" will be gone. aka, the "bug" is between the chair & keyboard. ;)

 

 

Sometimes it's better to chew than to talk. :)

 

2024-02-07-130105.png

Edited by evp
Posted (edited)
1 hour ago, Rimworld Traveller said:

I almost wonder if The VIP could be a stand-alone quest.  Like we spend a couple of days at a raider base dancing on the pole and getting fucked/pissed on by the boss.  Maybe there's some documents there Gristle wants us to steal?

 

Anyway, Demo shoved my head in a urinal and I know where that motherfucker lives.  It's just a matter of time for Demo. 

I think it is too short to be stand alone right now, and it also needs variety. Right now you could get Ack Ack or Red Tourette and the bathroom scene would look very strange, maybe I'll implement something else if the VIP is a woman. 

 

And I really like your suggestions. Unfortunately, this "urine" scene can't be done anywhere, you have to set the references manually (where to stand, where to put the camera, where to kneel). So it is not feasible to do it at all bases since it would involve a lot of work.

 

Edited by JB.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...