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Commonwealth Slavers


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Posted
6 minutes ago, ALI137500000 said:

hello.

I have a problem in scaver quest.

when I pill the corpses into the rail.

nothing happend after that and quest not updated. pls help mr.tnx

Talk to the robot, then master report

Posted
On 8/15/2023 at 5:11 PM, TEQUILA_SANSET said:

After passing “ The Scaver”, Lindstrom gave me a quest to sleep. After sleep, the quest is not updated

 

Just now, Reese said:

Talk to the robot, then master report

 

Just now, Reese said:

Talk to the robot, then master report

I Talked but nothing happen.who is master report? there is only medium and jared and big bomb

Posted (edited)
7 minutes ago, ALI137500000 said:

I TALKED TO MEDIUM BUT NOTHING HAPPENED.

don"t know... i would try..... drag the bodys again then talk to robot and then try the master... if nothing happens... reload save... maybe the robot is has navigation problems xd

 did you looted the bodys ?

Edited by Reese
Posted

Either he's playing with subtitles turned off or he's not paying attention to the quest objectives. It's not a point where people have trouble to be honest.

 

  • What does the objective say? 
  • What does Medium Sized tell you if you talk to it? 
  • Type SQV _CS_Scaver and tell me what stage you are in. 
  • Do not write in capital letters
Posted
Just now, JB. said:

Either he's playing with subtitles turned off or he's not paying attention to the quest objectives. It's not a point where people have trouble to be honest.

 

  • What does the objective say? 
  • What does Medium Sized tell you if you talk to it? 
  • Type SQV _CS_Scaver and tell me what stage you are in. 
  • Do not write in capital letters

they going to war against 3 people from minutmen.after raiders kill them I pick their gun.and after that i should pile the corpse into the rail.

Posted
6 minutes ago, ALI137500000 said:

i pile corpse into rail and report to medium.but it says stack the bodies into the rail dont waste my time.

I see. You're not stacking them in the right spot. Look at the marker where the quest asks you to deposit the corpses. It's not just anywhere on the rails. 

Posted
Just now, JB. said:

I see. You're not stacking them in the right spot. Look at the marker where the quest asks you to deposit the corpses. It's not just anywhere on the rails. 

i put them in marker place.

can you gimme code to pass it?

Posted
Just now, JB. said:

I see. You're not stacking them in the right spot. Look at the marker where the quest asks you to deposit the corpses. It's not just anywhere on the rails. 

there is another marker.for gathering weapon. i did it but the marker dont vanish

Posted (edited)
13 minutes ago, ALI137500000 said:

there is another marker.for gathering weapon. i did it but the marker dont vanish

 

Did you collect every single weapon from the corpses? If i am remember correctly, i also had to take the melee weapons or sidearms. I think i took even the other stuff, but i am not sure on this

Edited by Heinz01
Posted
Just now, Heinz01 said:

 

Did you collect every single weapon from the corpses? If i am remember correctly, i also had to take the melee weapons or sidearms. I think i took even the other stuff, but i am not sure on this

pls look screenshot

Posted (edited)

I love this mod so much and joined your patreon today.  Enjoy your well earned coffees. 

 

I'm on my 2nd playthrough and think this mod is a great start even if I want to play a relatively vanilla playthrough.  It gives my character PLENTY of motivation to do something other than just do the main quest immediately (who would spend time reorganizing the Minutemen when their son is out there kidnapped?).  

 

I've played many no-armor survival permadeath playthroughs and this really took the SURVIVAL experience up.  Normally my character is never dehydrated or starving or just forced to go on with a bunch of rads.  Normally I'm not having to decide if choking down dirty water is worth the rads and the risk of getting sick.  I know you recommended turning off diseases but i think it works really well.  Getting a disease puts you in a state that you need to do something that you probably really don't want to do in order to survive.

 

I'm on my second playthrough and free now.  I'm playing with Commonwealth Captives and the NPC patch which i think works pretty well.  Throughout my captivity I would see other slaves with names and unique faces and i vowed that someday i would be the one to liberate us all.  I'm trying Better Living Thru Cumistry and it's been a lot of fun.  Like I'll wake up with Parasites and think "aw shit, I've gotta find a way to suck a dick today.  I hope Lindstrom gives me an assignment where i can suck dicks."  I was trying my hardest to not use Slavers Jet, instead trying to suck dicks for rad-free food but then I became addicted to raider cum.  Which, now that I'm free, means i needed to use Human Resources to capture some Raiders.  When i spot an isolated raider i move through the shadows silently the way Medium Bomb taught me before striking and taking him down.  

 

Normally I just sell the male slaves but now I need one at every settlement.  It's just part of my settlement routine: water pump, sleep, shower, blowjob.  These guys spend their days tending to crops under the watchful eye of armed former Commonwealth Captives, wondering if I'll stop by today to use them.  I'd say they have it pretty good.  Sure they are slaves and have no choice but we provide them with food, shelter, and protection in exchange for work and being available sexually whenever i need them AND OH MY GOD I BECAME LINDSTROM!

Edited by Rimworld Traveller
Posted (edited)

Hello I have an issue after the first month in the whore house I can't do anything after waking up, i can move around but can't go to any menu other than escape one, can't interact with anything (prompt doesn't show up on NPC but even though it does for objects i can't interact with them either). Anybody familiar with that problem ?

edit : It seems to trigger everytime sleeping triggers an event with a loading, it's possible to get around it by skipping the stage but it's no fix..

Edited by ucknow
Posted

Hi, I've just installed Sim Settlements 2 and I'm wondering if it's compatible with Commonwealth Slavers, as there's a quette that affects concord.

thank you

Posted
14 hours ago, Kev075 said:

Hi, I've just installed Sim Settlements 2 and I'm wondering if it's compatible with Commonwealth Slavers, as there's a quette that affects concord.

thank you

 

first i will state i do not use SS2.

 

the only part of Concord that i know it uses is the Speakeasy.

 

it should be (mostly) compatible providing it is played to completion before you install SS2, providing SS2 quest does not require the NPCs that die

in this mod to be alive (i know Jared and Gristle do both die in the mod, but you can still do the minuteman questline after finishing CS). i would not

try to play both at the same time as i am certain that will cause issues (this mod goes to Diamond City, Cambridge, Concord, Lexington, Corvega, and

other areas, some of which are random).  if you finish Commonwealth Slavers (play until you earn your freedom) then install SS2 it should probably work. 

i do that with a few mods that i want in long term but they would mess with CS (due to them adding essential NPCs). if you finish CS first the only 2 vanilla

locations that are still affected afterwards (that i know of) are Corvega and the Whore House (an abandoned boarded up house roughly east from Corvega

very near a bus stop just a little south of Lexington Apartments).  other areas may have some effects depending on your actions while playing CS.

 

basically any mod that adds NPCs to the game may have issues with CS, it just depends on where the new NPCs are and where CS sends you to (some

CS quests send you to random locations).  depending on how you play CS it can send you to any Raider, Gunner, or Super Mutant camp as well as 

settlements that have settlers living there. if the vanilla game has settlers living at a settlement when you exit the vault CS can send you to that location

and i have no clue if it can do that to mod added settlements.

 

hope the information helps

 

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