Jump to content

Commonwealth Slavers


Recommended Posts

Posted (edited)
1 hour ago, lee3310 said:

The piercing should have the allowed KW before equipped to the player, i don't see how it could fail. Try adding it manually "_CS_AllowedPiece_Keyword"

This mod verifies that whatever you equip has certain keywords (armor kw, clothing kw, vaultsuit kw, etc). If it has those keywords, it unequips it. 

 

Lord Escobar Piercing doesn't have any keyword (except "DogmeatNoVisualsOnRetrieve"), so I didn't make any patch. 

 

So my conclusion is: he's using a different version of Lord Escobar Piercing, in which case I recommend uninstalling and reinstalling the original version. 

Edited by JB.
Posted (edited)
4 minutes ago, VaunWolfe said:

Just doing it the normal way.

 

Rare behavior with Real Handcuffs is also often due to a bad load order (RH must be loaded before Comm. Slavers). But I don't think that's your case because you are quite advanced in the mod.  Ultimately, maybe some script failed to fire, but at least TGM will prevent your death. 

Edited by JB.
Posted

I found out why not sure why it happens but when it puts me into the cage match it takes off the collar so it explodes. I have to quicky go into mcm and click re equip collar.

 

Posted

Is there any way I can stop them from adding tons of tattoos after the first month?  I'm on my 2nd playthrough (love this mod so much!) and playing with Tats After Rape.  It's more fun getting a personalized tattoo when i get raped or punished (i.e. in the Whore Room).  Kind of exciting to see what I'll end up with from the RNG. 

Posted
45 minutes ago, Rimworld Traveller said:

Is there any way I can stop them from adding tons of tattoos after the first month?  I'm on my 2nd playthrough (love this mod so much!) and playing with Tats After Rape.  It's more fun getting a personalized tattoo when i get raped or punished (i.e. in the Whore Room).  Kind of exciting to see what I'll end up with from the RNG. 

There is no way. I understand, in fact I used to play it like that, with random tattoos. But the bad thing about random is that after a while you end up getting fed up with overlapping and unintelligible tattoos. In the end I preferred a more "artisanal" experience, with well thought out and planned tattoos. 

Posted
6 hours ago, VaunWolfe said:

I am stuck on the harvester I give the dog the dog food it goes to a loading screen and nothing happens.

Either I'm going crazy or there's nothing like that in The Harvester. 

 

What do you get if you type SQV _CS_Harvester?

Posted

It is stage 182. It may be because I have Sim settlements 2 but not sure. When you approach the hound it says something along the lines of he isnt paying attention to you. Maybe if you have dogfood. If you have dogfood you give it to him and it starts up aff but just goes to the loading screen. Oh and one other issue I had to disable true storms mod because randomly a storm would happen and the next thing I know my screen was one big blinding mess. It would happen outside the whorehouse and the Valey.

Posted
1 minute ago, VaunWolfe said:

It is stage 182. It may be because I have Sim settlements 2 but not sure. When you approach the hound it says something along the lines of he isnt paying attention to you. Maybe if you have dogfood. If you have dogfood you give it to him and it starts up aff but just goes to the loading screen. Oh and one other issue I had to disable true storms mod because randomly a storm would happen and the next thing I know my screen was one big blinding mess. It would happen outside the whorehouse and the Valey.

Ah, I remember being wrong about this part. The mod points you to the hound, but who you should talk to is the yao guai. Then you must talk to the hound.

 

In case it doesn't work, just write: 

 

SetStage _CS_Harvester 189

Posted

Oh and I have been getting another error it comes from slavers and nuka ride. It pops up as a message It says something about aaf not progressing or starting something like that. It works most of the time. But every now and then I get the popup.

 

Posted

Drumlin Diner: I was out on The Pet quest, stopped by the Drumlin Diner and talked them into being friends.  They both had jobs for me but when i asked for a job the dialogue was missing for both.  Via questions i figured out that Trudy wants me to sell milk and Wolfgang wants me to sell XCell to some camp but he didn't tell me where.  I assume that was the missing dialogue?  Is it always the same places?

 

P.S. I like how Dr Duff is a major villain I'm totally going to kill after being a quirky harmless nothing in the base game.  

Posted
19 minutes ago, Rimworld Traveller said:

Drumlin Diner: I was out on The Pet quest, stopped by the Drumlin Diner and talked them into being friends.  They both had jobs for me but when i asked for a job the dialogue was missing for both.  Via questions i figured out that Trudy wants me to sell milk and Wolfgang wants me to sell XCell to some camp but he didn't tell me where.  I assume that was the missing dialogue?  Is it always the same places?

 

P.S. I like how Dr Duff is a major villain I'm totally going to kill after being a quirky harmless nothing in the base game.  

Ah, these quests are available during "Pet Walk", which is when you ask Lindstrom for permission to go for a free walk. 

 

I'm going to put a dialogue in Trudy and Wolfgang that clarifies that, along the lines of. "I can't give you that quest now, ask Lindstrom for permission first". 

 

I could have sworn I had put something like that, but I don't have the mod handy. 

 

BTW, they're random muties (Trudy) and gunners (Wolfgang) camps. 

 

You don't get points, but you get caps because the "Pet Walk" quest is about collecting caps for Jared.

Posted
5 minutes ago, ALI137500000 said:

hi.

I don have voice player for  dialoge pls hekp me

There are none, so make sure you have both types of subtitles turned On.

Posted

One of the best dialogues written for FO4.

However the number of times I get stuck at the very begining of the quest: sex with Murphy, getting stuck when leaving the speakeasy, first encounter in the holding cell at the brothel, it is just annoying because it is so random. There was even an occurance when I left the speakeasy and ended up in the middle of concorde. So it seems it requires a bit of cleanup and fixing.

It is also incompatible with mods spawning essential settles. I think it could be better settlers or The Settlers of the Commonwealth. It will make Gristle stuck in neverneding combat scene with grenades flying and make the initial journey impossible. If Gristle was less aggressive then (as he says "stick to the plan") it would be an improvement to the experience. 

Posted (edited)
47 minutes ago, Karuc0 said:

Hello! This is really cool work!

On the quest "pit" and "porn studio" my game crashes.

I was able to bypass the "pit" quest when I lost the last battle. And in the “porn studio” quest, the game crashes before entering the porn studio.

I'm not good at modding. I am hope for your help.

Papyrus.0.log 172.36 kB · 0 downloads crash-2024-01-31-23-28-13.log 144.23 kB · 0 downloads

 

 

It is a bug in UAP, you can fix it in two ways: 

 


1-Uninstall UAP for a short time and re-enter the porn studio. 


2-Or write this fix using Notepad. 

 

In DATA/AAF folder: 

 

Quote

Check "UAP SC positionData" and change location="Round_Table" to location="RoundTable"

 

Edited by JB.
Posted

Any possibility of adding the option to continue a normal fallout play-through (unlocking all normal quests) at the end of the mod while remaining enslaved and still having to report in once in a while?

Posted
13 minutes ago, Senick said:

Any possibility of adding the option to continue a normal fallout play-through (unlocking all normal quests) at the end of the mod while remaining enslaved and still having to report in once in a while?

If you choose the True Ending, you can still work at the whore house while running vanilla quests.

I'd like to see the added perk of filming at the porn studio, for caps or just for fun.

Posted
3 hours ago, JB. said:

 

 

It is a bug in UAP, you can fix it in two ways: 

 


1-Uninstall UAP for a short time and re-enter the porn studio. 


2-Or write this fix using Notepad. 

 

In DATA/AAF folder: 

 

 

Wow! This really helped! Thank you ❤️

Posted
12 hours ago, Verencius said:

One of the best dialogues written for FO4.

1 = However the number of times I get stuck at the very begining of the quest: sex with Murphy, getting stuck when leaving the speakeasy, first encounter in the holding cell at the brothel, it is just annoying because it is so random. There was even an occurance when I left the speakeasy and ended up in the middle of concorde. So it seems it requires a bit of cleanup and fixing.

2 = It is also incompatible with mods spawning essential settles. I think it could be better settlers or The Settlers of the Commonwealth. It will make Gristle stuck in neverneding combat scene with grenades flying and make the initial journey impossible. If Gristle was less aggressive then (as he says "stick to the plan") it would be an improvement to the experience. 

 

1 = this is probably some type of mod interaction issue causing this.  tracking down a (semi) random interaction issue tends to be very hard.

       most people do not run into this issue. personally i have only had the issue with Murphy once (and a simple reload fixed), and once in the cell (reload worked).

       others have had similar issues at times. 3 of the 4 specific thing you mentioned are cell changes/teleports so i am wondering if you have a mod that 

       checks/does something at that time.  you can double check mod pages to see if any of your mods say they do this or try a minimal load out

       with just Commonwealth Slavers and its requirements installed (activated) to see if the problem persists.

 

2 = this is mentioned in the first line of the incompatibilities section.  it says that mods that add NPCs to areas may be incompatible.  the only spot i know of

       that Settlers of the Commonwealth has issues is right outside Diamond City (quest The Hooker just use fast travel option when Gristle asks).  Tales from the 

       Commonwealth will cause issues in a largish amount of spots, including but not limited to, the initial walk to Corvega, walk to Diamond City, various spots

       that may or may not be along the way of Truce missions, bus stop near the Whore House.  the mod Lexington Expanded will cause issues if used with CS.

       cannot enter Whore House or do the mission The Pet if that is installed without patching (it uses 2 doors that CS must be able to access, you can use FO4 Edit

       to remove those 2 specific doors from Lexington Expanded and then CS will work).

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...