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Commonwealth Slavers


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Posted (edited)
26 minutes ago, lee3310 said:

Ah good. For a sec i thought that i would have to make a patch for the head meshes that you are using (high poly or something) 😓. Tatts should look identical to looks menu counterpart, maybe i added i bit more contrast.

Tell me if you need anything (new function, new headpart...). I will update CS slaver tomorrow and take a look at your implementation. Will leave any suggestion here.

PS

You can remove tatts one by one by headparts name not just category. There is a long overdue update that will add more functions and speed up execution (GOE version), the only holdup is F4SE vars functions (var array...). I may add them as global functions and you will just have to call the function directly using "scriptname.Function()".

It would be great to be able to remove them by ID. 

 

I plan to have the bruises go away on their own with a timer. 
Have the ruined mascara fixed with some facial cleansing kit. 
And the dark circles remain irremovable if the pc is junkie. 

 

I'm not working on Slavers yet, I just wanted to fix this "hound" bug and implemented SFT, I'm still more into NR. So I'm in no hurry to implement anything. 

Edited by JB.
Posted
1 minute ago, JB. said:

It would be great to be able to remove them by ID. 

 

I plan to have the bruises go away on their own with a timer. 
Have the ruined mascara fixed with some facial cleansing kit. 
And the dark circles remain irremovable if the pc is junkie. 

 

I'm not working on Slavers yet, I just wanted to fix this "hound" bug and implemented SFT, I'm still more into NR. So I'm in no hurry to implement anything. 

I already have bruises on timer for CS_Fight, like i said you can remove them by name (name act as ID). Will send you a script exemple tomorrow. 

Posted (edited)

hi, a few pages back there was a talk about this "roaches problem" with customers.

a few weeks back i tried a setup with CS+NR and truedamage which needs a healthoverhaul.

this leads to the cockroach problem. i deleted truedamge and hardcore healthoverhaul. and everything was ok.

but i wanted to know why. because there was no overwriting on the whorehouse customers. raider was clean and the linked template.

anyway.... you wanted a ID...      thanks again for your fantastic mods... 😀

 

Spoiler

-ScreenShot41.jpg.7a3f936c8089c556ab2f44cb85c8dd4e.jpg

 

Edited by Reese
Posted (edited)
12 minutes ago, Reese said:

hi, a few pages back there was a talk about this "roaches problem" with customers.

a few weeks back i tried a setup with CS+NR and truedamage which needs a healthoverhaul.

this leads to the cockroach problem. i deleted truedamge and hardcore healthoverhaul. and everything was ok.

but i wanted to know why. because there was no overwriting on the whorehouse customers. raider was clean and the linked template.

anyway.... you wanted a ID...      thanks again for your fantastic mods... 😀

 

  Reveal hidden contents

-ScreenShot41.jpg.7a3f936c8089c556ab2f44cb85c8dd4e.jpg

 

Oh so it's not just me. I made a fix for the whore room a while back its script based IIRC so will see if it can be implemented to main version but i may have edited the customers refs too.

Edited by lee3310
Posted (edited)
36 minutes ago, lee3310 said:

Oh so it's not just me. I made a fix for the whore room a while back its script based IIRC so will see if it can be implemented to main version but i may have edited the customers refs too.

oh great news 😀. i kinda miss healthoverhaul. which makes the tessa+cage fights really challenging. without you have a healthbar near a deathclaw... lol (if you abuse the END level scaling)

but i still dont get it... why this problem shows up.. there is really no contact.

 

 

edit: btw @JB.  why is tessa armored at the fight? thats unfair 😅 (i am playing with direct hit.) yes my fault... but i can wear a cheat"scarf" with 25 dr to compensate... so not really a problem. just wanted to know why this decision. 😀  

Edited by Reese
Posted

A Hypothetical query.  I ended the CS quest at the snuff scenario allowing Gristle to take me to Vault 111 and releasing me after I make the selfish choice ( I was going to finish the new ending but I have to look at my load order as I got tired of having to put in the promts from the quest guide, not a critisism, I know it's an issue with my mods and load order but I'll leave it 'til I have time to work it out) 

Anyway, I am now in NR and going through that quest, but when I finish here and return to the wasteland, I want to go to Corvega and extract revenge, and here's the hypothetical; if I was to fail in this attempt and get captured through combat surrender, what happens then?  Does CS recognise me and I return to the previous slave status or does it just go to raider pet?

Cheers

Posted
11 hours ago, JB. said:

Unfortunately junkie's dark circles don't come out well in my preset. But the ruined mask looks good.

 

  Reveal hidden contents

Capturadepantalla2024-02-0319_54_53.png.c4d825d6122d8123126d2ff88624cc4c.png

 

@junkies dark circles

Noob thinking noobish ...

Could it somehow be possible to use the Eyes Gaunt from vanilla game?

 

And yes the ruined mask looks great.

Posted
1 hour ago, chooseChaos said:

@junkies dark circles

Noob thinking noobish ...

Could it somehow be possible to use the Eyes Gaunt from vanilla game?

 

And yes the ruined mask looks great.

I had forgotten about the vanilla version. I will check it out. 

Posted (edited)
6 hours ago, Reese said:

hi, a few pages back there was a talk about this "roaches problem" with customers.

a few weeks back i tried a setup with CS+NR and truedamage which needs a healthoverhaul.

this leads to the cockroach problem. i deleted truedamge and hardcore healthoverhaul. and everything was ok.

but i wanted to know why. because there was no overwriting on the whorehouse customers. raider was clean and the linked template.

anyway.... you wanted a ID...      thanks again for your fantastic mods... 😀

 

  Hide contents

-ScreenShot41.jpg.7a3f936c8089c556ab2f44cb85c8dd4e.jpg

 

Uuuh, it's customer No. 2, which is based on a raider living at the Red Tourette base. Gonna change that to see if that helps. 

 

"DN057LvlRaider"

 

From what I understand the radroach is a way for the game to tell you that there is something missing from the NPC and to avoid CTD it puts it as a radroach. 

Edited by JB.
Posted

Updating mid-play to 2.2 causes the face to be pink. Removing tattoos or overlays doesn't work. Might be because I'm using HiPolly face/head?
Either way, the workaround - save the preset of your character on a previous version of CS, then update to 2.2 and load back the preset you've saved. Even though it is the exact same preset that you had before, the pink texture is gone.

Posted
2 minutes ago, lt5ive said:

Updating mid-play to 2.2 causes the face to be pink. Removing tattoos or overlays doesn't work. Might be because I'm using HiPolly face/head?
Either way, the workaround - save the preset of your character on a previous version of CS, then update to 2.2 and load back the preset you've saved. Even though it is the exact same preset that you had before, the pink texture is gone.

I also use Hi Poly Faces. 

 

Do you have Captives Tattoos installed? Do the facial tattoos work if you put them on manually? 

 

If they don't work, it means you installed the wrong version (there are two versions: 1K and 2K).

 

Do you also have SFT installed? (Scripted Facial Tints)

Posted
25 minutes ago, JB. said:

I also use Hi Poly Faces. 

 

Do you have Captives Tattoos installed? Do the facial tattoos work if you put them on manually? 

 

If they don't work, it means you installed the wrong version (there are two versions: 1K and 2K).

 

Do you also have SFT installed? (Scripted Facial Tints)

Scratch that... It appears that the issue was due to Tissemanns Captive Tattoos replacer. It was recommended in Nuka Ride, but I've noticed that it made some face tattoos invisible. With CS SFT functionality it probably cannot find those textures that were made invisible.

Posted
16 hours ago, JB. said:

Hmmm, stop the beast quest. 

 

StopQuest _CS_Beast

 

And try again. 

Sorry for the late reply, but this seems to have fixed my issue. Loving the true ending, and now starting NR to see how it integrates with that

Posted
1 hour ago, Mypros said:

Are you planing to add more quests for this mod?

Suggestions are always welcome.

 

I might do one these days, super easy to do: Lindstrom wants his girls to improve their physical attributes and sends them to the vet for cosmetic surgery.  Configurable breast and butt augmentation in the MCM, like in Nuka Ride. 

Posted

@lee3310 Do you have any idea if it's possible to block the consumption of potions/food/drinks?

 

I've only seen it possible when the potion is a quest object.

Posted
1 hour ago, JB. said:

Suggestions are always welcome.

 

I might do one these days, super easy to do: Lindstrom wants his girls to improve their physical attributes and sends them to the vet for cosmetic surgery.  Configurable breast and butt augmentation in the MCM, like in Nuka Ride. 

Or maybe even select the "healthier" ones to be call girls, where a lot of tattoos are removed and allowed to grow hair. These would service the Raider, Gunner & Diamond City VIP's and "special" parties.
But punishment would be far worse than normal slaves.

Posted (edited)
2 hours ago, JB. said:

@lee3310 Do you have any idea if it's possible to block the consumption of potions/food/drinks?

 

I've only seen it possible when the potion is a quest object.

I was also looking for something like that recently to block the use of solid food when you have sore throat 😜 but depending on what potion you want to block (your potions or all of them) it could be easy or very hard to implement. Most scripts i've seen (HC included) will just readd the potion on ItemEquipped but it doesn't block anything.
Try adding this KW to the potions you want to block: "playerCannotEquip". You can scan player inventory and add the KW in a loop or make a formlist/Form[]... and add it to all forms using LL_FP "AddKeywordToForm()" and remember to do it onPlayerLoadGame (does not persist).
If it's a reference (in the world) BlockActivation() should work on it.

Edited by lee3310
Posted (edited)

If face bruises can be made to fade with time then i think we should get them right at the start if we lip off to Gristle/Murphy.  It would let the player know that these guys aren't playing around.  I'd prefer that over the Bruised Body texture (that i don't really like).  Maybe if you force him to beat you a 2nd time you get the bruised body?  I think the face will have more of an impact on the player (we can see it better) and will scare us into behaving right from the start.

 

Other small suggestions:

-After Murphy gives us our first rape in the Speakeasy he should say something like "Fuck that was good!  It's a shame the boys are going to ruin that tight little hole"

 

-When we meet Ivana in The Weapon she should tell us that she was a Vault-Tec scientist that had a special protected cryo pod (like they were supposed to thaw her out to deal with tech issues or something).  Then I would enjoy putting that collar on her.  Maybe the whole cryo thing was her experiment.

 

-When we go down the elevator in The Weapon we should be warped to our cryo pod.  Big Bomb says something like "For 200 years that pussy sat right here waiting for my cock" before they fuck us.  If he could fuck us in the pod that would be even more amazing.  Of course this would be right in front of Nate, which would be too cruel to mention, but the player would realize that and hate these guys even more.

 

-RohZima (i think) animation pack has a 'get searched' animation that could play on occasion when you return to the Whore House.  I'm a big fan of the kneeling hand-on-head pose but a little variety is always nice. 

Edited by Rimworld Traveller
Posted

Wow, this Scripted Face Tints has so much potential, as does the Weepy-Tears Overlay that it can use!

 

Thinking about this: maybe any time the game calls for us to have the Nervous Posture it could also add a Weepy-Tears Overlay?  That seems like it would work very well.  People that don't want tears can just not add that mod, like amputations or bad ends or whatever else you sick pervs are into 🙂

 

Like in the very first scene in the Speakeasy: when Gristle tells us to strip we get the nervous posture and I think the Weepy Tears would also work great.  

 

Runny Mascara is also a great effect and very sexy.  I'm not sure if orgasm is the right time to add it but i can't think of a better one.  And orgasm should have some effect post-scene.

Posted

First I want to say this is a brilliant and amazing mod. So immersive and compelling. Story is great. I have completed two playthroughs with only minimal hiccups and those seemed to me due to engine issues. So let me add my thanks and congrats to mod author.

 

I am baffled by one thing and maybe someone has already addressed it and if so I could not find the solution,

 

I have all the recommended mods listed. I also have almost all the AAF animation packs. In the Hook when doing beast whore stuff there is one animation involving PC, the dog and a dude. That does not work. I get the all actors standing on one spot until it ends. 

 

Can anyone tell me a fix for this? What animation pack does that come from? All other AAF animations and events through two playthroughs worked flawlessly. Thanks.

 

Posted (edited)
44 minutes ago, Rimworld Traveller said:

Wow, this Scripted Face Tints has so much potential, as does the Weepy-Tears Overlay that it can use!

 

Thinking about this: maybe any time the game calls for us to have the Nervous Posture it could also add a Weepy-Tears Overlay?  That seems like it would work very well.  People that don't want tears can just not add that mod, like amputations or bad ends or whatever else you sick pervs are into 🙂

 

Like in the very first scene in the Speakeasy: when Gristle tells us to strip we get the nervous posture and I think the Weepy Tears would also work great.  

 

Runny Mascara is also a great effect and very sexy.  I'm not sure if orgasm is the right time to add it but i can't think of a better one.  And orgasm should have some effect post-scene.

It's the first thing I thought when I started testing that mod. There are so many possibilities now. We're still testing it so if there are suggestions I will take them into account. 

 

I recently saw Rohzima's animations. That animation you mention is too long to use in the WHouse. (The collar is going to explode in the middle of the check, lol). But I do want to use it for Dwayne in Diamond City. 

 

I'm working back on the mod. I already have the cosmetic surgery done, these are the random comments from the raiders if you have undergone surgery.

Raiders/NPC. If anyone wants to add something, speak now or hold your peace forever.

 

image.png.71a8807fb32888fc96b5d8e1ed12ee5a.png

 

Player whoring

image.png.8e6fca03788acac1948c48dd9ee67135.png

 

Friendly time to recommend Fusion Girl.

 

Surgery will enlarge:


Butt (CBBE & FG)
Breasts (CBBE & FG)
Clitoris (FG)
inner lips (FG)

Edited by JB.
Posted (edited)
5 minutes ago, MeJimmy said:

First I want to say this is a brilliant and amazing mod. So immersive and compelling. Story is great. I have completed two playthroughs with only minimal hiccups and those seemed to me due to engine issues. So let me add my thanks and congrats to mod author.

 

I am baffled by one thing and maybe someone has already addressed it and if so I could not find the solution,

 

I have all the recommended mods listed. I also have almost all the AAF animation packs. In the Hook when doing beast whore stuff there is one animation involving PC, the dog and a dude. That does not work. I get the all actors standing on one spot until it ends. 

 

Can anyone tell me a fix for this? What animation pack does that come from? All other AAF animations and events through two playthroughs worked flawlessly. Thanks.

 

Make a little test. 

 

Uninstall UAP (or the patch you have installed, there is another one that is from Indarello and is called AddonsAndFixes I think). And try that scene again.

 

Exactly the same thing happened to me as it did to you, but in the lesbian scene in the Corvega cage. My lazy conclusion is that the patches do not cover all animation variants.

Edited by JB.
Posted
19 hours ago, JB. said:

Suggestions are always welcome.

 

I might do one these days, super easy to do: Lindstrom wants his girls to improve their physical attributes and sends them to the vet for cosmetic surgery.  Configurable breast and butt augmentation in the MCM, like in Nuka Ride.

Spoiler

@improved attrubutes:

What about give them a wig, if they behave nice = cheap and easy to take away?

 

@working in Diamnond City

Dirty raider slaves could be washed and than examined by a doctor, before they are unleashed on the population.

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