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Commonwealth Slavers


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Posted
2 hours ago, JB. said:

@lee3310How does your patch work for you? I just tried it and when I loaded a save where the W. House should already be clean, I saw that there was quite a lot of debris, as if it had not been cleaned. 

 

So I loaded a save to start the cleaning mission, and indeed even after cleaning there is a lot of debris. For example, that big mountain of debris near Lindstrom is still there. Or the one in the middle of the bar. 

 

New game same problem. (New game, MCM, choose skip CS1, you should spawn in a cleaned W House). 

 

 

 

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My LO

 

Slavers

Slavers - CWSS Patch

Your patch

 

No loose files. 

Oh, i didn't get to the cleaning quest yet, i will try to trigger it with console and double check everything. As you can see, i didn't touch the parent rubbles, only linked new garbage to them but i'll find the problem and update the plugin.

Posted (edited)

@JB. Most of the parent rubbles if not all of them got baked into the precombines. Weird, why only the children are excluded. I will fix it.

I also found two zfight bug on the floors (didn't see them with all the garbage) so... good thing you found this bug before me.

Edited by lee3310
Posted (edited)

@JB.

 

CS_WhoreHouse_Patch_V2.1.rar

It was a blessing in disguise, fixed a couple of gaps in the ceilings and two crooked walls that i missed earlier. For the parent rubble, turns out enable parent only exclude children from precombines (not the parent) @vaultbait. The solution was to link them all together with a dummy KW. Now the place should be nice and clean ? (no left over scrap after chores stage 60).
 

Spoiler

 

Screenshot2023-11-22042319.png.3376eed5e401abcae6dae506de755b7c.png

Screenshot2023-11-22042333.png.6238ad0b06adb7a66c6afd806262a2df.png

 Edit

Fixed the stool z position.

Edited by lee3310
Fixed the stool
Posted
27 minutes ago, lee3310 said:

I forgot to lower one of the stools (hanging in the air after cleaning the trash) but you can do it in console (modpos z).

If it's the one in front of Lindstrom, which was fixed in the version you sent me, but not the original, it will be modpos z 288

I remember that cause I console fixed it several times before i made my own patch. LOL

Posted
11 hours ago, lee3310 said:

@JB. Most of the parent rubbles if not all of them got baked into the precombines. Weird, why only the children are excluded. I will fix it.

I also found two zfight bug on the floors (didn't see them with all the garbage) so... good thing you found this bug before me.

 

Yes, the CK only excludes meshes for things that have a disable parent, not meshes for things which are disable parents. The expected use of the disable parent feature involves an invisible disable marker, or less often something like a self-disabling activator or furniture (activators and furniture never get included in precombines/previs).

Posted (edited)
9 hours ago, izzyknows said:

If it's the one in front of Lindstrom, which was fixed in the version you sent me, but not the original, it will be modpos z 288

I remember that cause I console fixed it several times before i made my own patch. LOL

It takes one sec to fix it so i did (i reuploaded the file).

Edited by lee3310
Posted

soooo  is this a mod were i can join raider's to take over the common wealth or what do you do in this exactly ? 

other than just bongo bongo in the congo  ,    and seeing a rad roach with the name raider was too much of a parody 

Posted
1 hour ago, creetiner said:

soooo  is this a mod were i can join raider's to take over the common wealth or what do you do in this exactly ? 

other than just bongo bongo in the congo  ,    and seeing a rad roach with the name raider was too much of a parody 

 

No, you play through it as there slave

 

15 minutes ago, lee3310 said:

Just to be safe: are all the female slaves supposed to be bald or am i missing a headpart meshes ?

 

Yes they are meant to be bald, its originally explained as a choice from Jared to increase hopelessness / humilation of slaves and then expanded on a bit in the true ending, but there is a MCM option to prevent it happening to the PC

Posted
1 minute ago, JB. said:

All are bald. There is a contextual motif that is revealed at the end . Even if you play with the cheat to keep your hair, you will be treated as bald because it is an intrinsic part of the story. 

 

At least I'm sure that in the non-vanilla route it reveals it, but I have to recheck it if it reveals it in the vanilla route.

Oh, i don't know the difference between the vanilla and none vanilla route, i suppose it's still further in the quest but for the cheat part, please tell me that it's disabled by default right ? cause i still have my hair on (before truce) and i don't want to use any cheat.

Posted (edited)
49 minutes ago, lee3310 said:

Oh, i don't know the difference between the vanilla and none vanilla route, i suppose it's still further in the quest but for the cheat part, please tell me that it's disabled by default right ? cause i still have my hair on (before truce) and i don't want to use any cheat.

If you are being very submissive you will keep your hair for a while, but then there is a time jump of a month and that is when shaving is mandatory. 

 

The vanilla/non-vanilla route simply serves me to know how to narrate the ending. Since things change a bit if you play as Nora or not. 

Edited by JB.
Posted (edited)
1 hour ago, JB. said:

If you are being very submissive you will keep your hair for a while, but then there is a time jump of a month and that is when shaving is mandatory. 

 

The vanilla/non-vanilla route simply serves me to know how to narrate the ending. Since things change a bit if you play as Nora or not. 

Thanks jb, i'm playing as sub Nora but will definitely try all the different routes. Your mods have a high degree of replayability (i don't think i invented this word)

Edited by lee3310
Posted (edited)

Think i've found a bug, was doing the quest The Fighter which i won but after winning the fight i picked the option to resist the drug from the collar and not fuck the other slave but player stayed in the head clutching idle, seemed to carry on indefinately (waited about a minute) so i triggered an AAF fingering animation and that pulled me out of the idle and let me carry on with the quest and talk to Jared

 

Trying to play a rebel PC this time so doing all the resist options which is prolly why i never noticed before

Edited by pinky6225
Posted

Up, Please I can't continue. I'm stuck there

 

20 hours ago, UmpaLumpaHD said:

i keep having CTD during "The Runaway Slave" precisely when Gristle is going to take me from the minuteman's prison. He talks to me screen goes black, the loading screen appear and the game crash. I'll attach my crashlog and my modlist too

Anyone can help me with this?

 

image.png.cad15979d625ec26535ac6ab84ab7c32.png

crash-2023-11-22-01-53-59.log 49.93 kB · 3 downloads Modlist.txt 19.6 kB · 2 downloads

 

Posted
18 minutes ago, UmpaLumpaHD said:

Up, Please I can't continue. I'm stuck there

 

 

I'll be honest with you. I wanted to help you. But you have too many mods and I don't know a quarter of those. The log didn't yield anything specific except an obbject of the Slave Poses Mod. 

 

 

See what my main page says

 

See what you have.

 

    [FE:  8] Slave&ModelPinup.esl

 

 

 

 

 

 

Posted

K..did the setstage command. He then initiated conversation, then nothing. Followed him to the warehouse and inside he just repeats the same lines...that i'm a slave now?

Posted
1 hour ago, JB. said:

I'll be honest with you. I wanted to help you. But you have too many mods and I don't know a quarter of those. The log didn't yield anything specific except an obbject of the Slave Poses Mod. 

 

 

See what my main page says

 

See what you have.

 

    [FE:  8] Slave&ModelPinup.esl

 

 

 

 

 

 

 

 

omg this fixed, was just that esl that slipped. thank you ❤️ I wouldn't notice it if you didn't point it out ❤️ 

Posted (edited)
2 hours ago, UmpaLumpaHD said:

 

 

omg this fixed, was just that esl that slipped. thank you ❤️ I wouldn't notice it if you didn't point it out ❤️ 

This is interesting, did you also download the main mod "Slave and Model 100 poses" and deleted the esp or just grabbed the esl file ? cause everything is in the first version (the one with the esp). I wonder if you got a ctd cause the idle was calling a missing nif or because of something else.

Edited by lee3310
Posted
12 hours ago, lee3310 said:

This is interesting, did you also download the main mod "Slave and Model 100 poses" and deleted the esp or just grabbed the esl file ? cause everything is in the first version (the one with the esp). I wonder if you got a ctd cause the idle was calling a missing nif or because of something else.

I got the esl version that was the mistake, didn't had the esp

Posted

Random question (although related to this mod) - does anyone know of a mod that actually works to match the PC walk speed to the NPC speed? Doing one of the quests were you have to follow gristle and the PC either runs to fast in jog mode or doesn't keep up in walk mode so have to keep switching between the two which is a bit irritating. Tried NPC Movement Speed and More Realistic Movement but neither seem to actually match gristles walk speed

 

Thanks

Posted (edited)
1 hour ago, pinky6225 said:

Random question (although related to this mod) - does anyone know of a mod that actually works to match the PC walk speed to the NPC speed? Doing one of the quests were you have to follow gristle and the PC either runs to fast in jog mode or doesn't keep up in walk mode so have to keep switching between the two which is a bit irritating. Tried NPC Movement Speed and More Realistic Movement but neither seem to actually match gristles walk speed

 

Thanks

I spam the caps lock button to switch between walk and jog but you should be able to change the PC SpeedMult using console cmd:
Try player.modAV SpeedMult (-10 for exemple). Default value = 100. Or player.setav speedmult 80. I think agility can also influence the speed. keep in mind that mods like SexAttribute/DD change the same ActorValue in script. So you maybe have to change it back when traveling.

Edited by lee3310
Posted (edited)
11 hours ago, pinky6225 said:

Random question (although related to this mod) - does anyone know of a mod that actually works to match the PC walk speed to the NPC speed? Doing one of the quests were you have to follow gristle and the PC either runs to fast in jog mode or doesn't keep up in walk mode so have to keep switching between the two which is a bit irritating. Tried NPC Movement Speed and More Realistic Movement but neither seem to actually match gristles walk speed

 

Thanks

You can also use setav 2BE 100 which will put a good bit of pep in his step. 50 is default.

Edited by izzyknows
Posted
3 hours ago, izzyknows said:

You can also use setav energy 100 which will put a good bit of pep in his step. 50 is default.

Oh my game didn't recognize the AV !

image.png.a62ca7c3783d018838f1ebcecb2616d4.png

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