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Commonwealth Slavers


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Posted
1 hour ago, Bartek16194 said:

I have patch 2.1 on when recording video 

Now i have no idea how to make it work properly

I don't know what to say, the patch works just fine and i don't see how it could break without something else editing same cell. So reinstall the patch like i said (you will find it in comment section), make sure that it loads after CS.esp and CWSS.esp or try without it (delete it) and see if it works

Posted

How about removing that bashed patch. I never used it. Nor do I recommend it. 

 

Using a bashed patch completely overrides the load order. And we don't know in what random order everything is there pasted in that patch.

Posted

Hello,

 

I finished the basic quests. Now i am allowed to pick which quests i want to repeat but I don't know how to get rest of the quests. How do i start Porn Studio or Harvester? After i do 10 of these Gristle immediately takes me out to free me.

Posted
2 hours ago, magehunter12 said:

Hello,

 

I finished the basic quests. Now i am allowed to pick which quests i want to repeat but I don't know how to get rest of the quests. How do i start Porn Studio or Harvester? After i do 10 of these Gristle immediately takes me out to free me.

Ask if there is anything new to do. Don't ask if you can pick a task.

Posted

I am stuck in the Whore House, when i first get there after enslavement. After sex with Lindstrom nothing happens, the mattress is not interactable and the door doesn't open

 

Posted
5 hours ago, izzyknows said:

Ask if there is anything new to do. Don't ask if you can pick a task.

Okay, it was stupid of me. I was using an older version of the game. Now i booted up the latest one but now i have another problem. After each AAF scene, the quest stops progressing. I can no longer talk with the npc who suppose to say something. I progressed with the commands on manual for a while but it happens on all AAF scenes. 

 

I know my AAF is installed fine because others mods and older version of CS has 0 issues.

Posted (edited)
5 hours ago, dimongrem said:

I am stuck in the Whore House, when i first get there after enslavement. After sex with Lindstrom nothing happens, the mattress is not interactable and the door doesn't open

 

It's Jared not lindstrom IIRC and you should get more visits after that.

Edited by lee3310
Posted (edited)

I figured out how to change the patch. I have to just do the clothes in fo4edit without the patch. Then after that open up fo4edit with the clothes and the patch then i am able to adjust the patches clothes slots. The reason I was asking about it was I use asa and east girl as well as trs. And the clothes slots are not verry unified. so for example I moved shirts to slot 33 moved pants and skirts to 36 and boots and shoes to 40 socks and stockings to 39. And so on. The idea is to be able to mix and match between those 3 sets.

Edited by VaunWolfe
Posted (edited)

I tried to get the 3 ingredients for the daddyO without quest marker to add more challenge, i managed to get the fertilizer ? and the orange plant (forgot the name) but there is no way to find the plastic scrap

Spoiler

(the trigger only activates for me when i open the container using R button)

. I died 4 times before turning the marker on again ?.

Edited by lee3310
Posted
6 minutes ago, lee3310 said:

I tried to get the 3 ingredients for the daddyO without quest marker to add more challenge, i managed to get the fertilizer ? and the orange plant (forgot the name) but there is no way to find the plastic scrap

  Hide contents

(the trigger only activates for me when i open the container using R button)

. I died 4 times before turning the marker on again ?.

 

 

How come you're playing without markers? ? Contextually speaking, the slavers let you have the pipboy, so you have how to locate the ingredients easily.

 

I didn't have much experience with containers but I trusted that the user would eventually get the hang of it. Today I would probably add plastic directly to the container and remove "OnActivate" script from the container, and add "OnItemAdded" event to the player. 

 

There are also cooking quests that are very basic in this mod, and you will have to guide yourself a bit by instinct sometimes. But well, if today in Nuka Ride there is a maid quest where you cook and the mod detects what you cook, it is because I have first experimented the basic mechanics with this mod. 

Posted
On 12/5/2023 at 4:07 PM, Pinute said:

I've really enjoyed CS and have had a nearly flawless run - had to backtrack a couple times to learn "the system" but once I had seeing the Commonwealth from the Raider's perspective was quite the experience. Nearly flawless and a lot of fun, right up till near the end. I'm stuck on the Hero quest where Gristle sends you back to Lindstrom after choosing the third option. Lindstrom recycles his "What bug bit Gristle, go to sleep" dialogue, the go to sleep notification doesn't appear, and the bed's not usable. 

 

I poked around in xEdit and with getstage _CS_Hero found I was at 115. When I setstage 116 I got go the go to sleep notification, the bed's not usable (as it should be?) and The Harvester did start up. I'm gonna assume that all is ok and continue on I guess. 

Just remember that in the first post you will find the link to the stages guide. No need to enter Fo4Edit, but yes, you are doing fine. 

Posted (edited)
7 hours ago, JB. said:

 

 

How come you're playing without markers? ? Contextually speaking, the slavers let you have the pipboy, so you have how to locate the ingredients easily.

 

I didn't have much experience with containers but I trusted that the user would eventually get the hang of it. Today I would probably add plastic directly to the container and remove "OnActivate" script from the container, and add "OnItemAdded" event to the player. 

 

There are also cooking quests that are very basic in this mod, and you will have to guide yourself a bit by instinct sometimes. But well, if today in Nuka Ride there is a maid quest where you cook and the mod detects what you cook, it is because I have first experimented the basic mechanics with this mod. 

I like the challenge of playing without markers and let the story guide you (like an ultra hard mod). I roleplay as if the raiders took my pipboy so i only use it as game menu, and spawn a random raider with an escort package when i'm asked to go some place far away ( i always tend to complicate things up, that's why i'm still at the beginning of the mod). Maybe if you like the idea you can implement it (give less freedom to the PC, always travel with a raider guard + it helps when you are unarmed and at low level, serves as a bodyguard).

Edited by lee3310
Posted
On 12/5/2023 at 9:36 AM, vaultbait said:

 

It's also something that can be done entirely in RobCo Patcher configuration, which avoids plugin conflicts and load order concerns. Here's an example of an optional "patch" I provide in one of my mods so that users can easily change the slot of a custom piece of armor the mod includes:

 

// Switch slot for MHK_Headpiece from Headband (16/46) to Beard (18/48)
filterByArmors=MilkingHumanKindness.esp|114877:bipedSlotsToAdd=18:bipedSlotsToRemove=16

 

But it won't detect a slot conflict. For example switching it to bead slot that happens to share the same spot with devious devices nipple piercings.

Posted
1 minute ago, VaunWolfe said:

But it won't detect a slot conflict. For example switching it to bead slot that happens to share the same spot with devious devices nipple piercings.

 

Nothing is going to "detect" slot conflicts between different wearable items, other than trying to equip them in the game at the same time. You need to identify the slots of the items you expect to wear concurrently and check that they're distinct, or patch them to change their slots so that they'll be distinct. You can patch them with plugins, or with RobCo Patcher.

 

What are you looking for?

Posted

That was the original issue. I was changing slot locations on 3 clothes sets so I could mix and match. But the patch didn't allow me to change the armor slot. But I figured out a way around it so it's all good. I was just pointing out using the beard slot  mhk headpiece and you had devious devices. If you had the nipple peircings. You couldn't put it on until you get them removed.

Posted (edited)

help needed... 1st of all, great mod.... that said, i'm currently stuck at the whorehouse mission where i'm suppose to use the crafting bench, but my character just fall down and just stuck to the floor afterward...

 

is there a command code to skip to the next part?

Fallout4 12_7_2023 8_21_34 PM.png

 

after stuck to the floor sometime, this message box appear, it seems like my character is suppose to go out, but she still continue to stuck to the floor.

Fallout412_7_20238_29_38PM.png.cdafe87e2146c5f68f185886f141a5e3.png

Edited by calvin_0
update
Posted (edited)
56 minutes ago, calvin_0 said:

 

is there a command code to skip to the next part?

From the OP:

 

Guide with Quests and Stages

 

LINK?

 

There is a command to end the bleedout animation, but I forget.

You might try the following which works for a lot of stuck vanilla animations. ( you can copy & paste it into the console)
caa animarchetypeplayer; caf

 

But according to your rad level.. you have god mode on, and you need to fix your health first. You might even have to roll back a little and get it sorted properly.
player.additem 23742 4

player.additem 23736 4

Edited by izzyknows
Posted
1 hour ago, calvin_0 said:

help needed... 1st of all, great mod.... that said, i'm currently stuck at the whorehouse mission where i'm suppose to use the crafting bench, but my character just fall down and just stuck to the floor afterward...

 

is there a command code to skip to the next part?

Fallout4 12_7_2023 8_21_34 PM.png

 

after stuck to the floor sometime, this message box appear, it seems like my character is suppose to go out, but she still continue to stuck to the floor.

Fallout412_7_20238_29_38PM.png.cdafe87e2146c5f68f185886f141a5e3.png

You should get up after that with some crippled limbs, are you using any mod that sets the player essential or mess with health ? i'm at level one and it didn't kill me.

Posted
3 hours ago, izzyknows said:

From the OP:

 

Guide with Quests and Stages

 

LINK?

 

There is a command to end the bleedout animation, but I forget.

You might try the following which works for a lot of stuck vanilla animations. ( you can copy & paste it into the console)
caa animarchetypeplayer; caf

 

But according to your rad level.. you have god mode on, and you need to fix your health first. You might even have to roll back a little and get it sorted properly.
player.additem 23742 4

player.additem 23736 4

 

thanks, i have no idea why my character glitch out, the rad was 0 but it still show up as maxed out rad and hp remain as 0 regardless how much healing item i use.. so i restarted the whole whorehouse section and i manage to get past that quest with no problem.... and god mode was not on as when i enter the tgm console command, the game shows "god mode enable"

 

really hope that glitch dont come back in the future.

 

 

Posted
28 minutes ago, calvin_0 said:

and god mode was not on as when i enter the tgm console command, the game shows "god mode enable"

This can also happen if Violate doesn't terminate correctly, it's not God mode but Ghost.. if I remember right. Has the basically same effect though. But in the case of Violate, an exit & load will clear the issue, just like it clears AAF hangs.
I'm sure there are other mods that do the same thing, which could also hang on occasion.

Posted

So I failed the Hero quest because I took the slavery option... am I locked out of all endings now and I can only do the repeatables or is there something else coming up if I continue to serve?

 

 

In any case, thank you for this mod. Always wanted something like this in fallout. :)

 

 

Posted

I'm having a weird bug: the player enters T-Pose and gets stuck when i drink from any water body in 3rd person (no problem in 1st person view). I'm asking here cause when i revert back to a save where i didn't start CS (fresh out of the vault), the drinking anim is fine.
Any one experienced thig bug before ? i'm really clueless, nothing in the log and if it was a plugin edit, the bug should happen in any save. 
 

Spoiler

image.png.30893e826340bd0cc81bc32665b1d503.png

 

Posted
On 12/6/2023 at 4:32 AM, JB. said:

How about removing that bashed patch. I never used it. Nor do I recommend it. 

 

Using a bashed patch completely overrides the load order. And we don't know in what random order everything is there pasted in that patch.


I tried to remove bashed patch also tried CS_Whorehouse_patch but same effect

loadorder.txt plugins.txt DLCList.txt

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