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Commonwealth Slavers


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Posted
5 minutes ago, paparebbe said:

Well, hate to bother you again, but yeah, 'SetStage _CS_Weapon 100' worked, i got whipped... And after getting out of the shackles frame i can't talk to Jared. Something seems to be very broken for me ?

 

 

Here is the scene after the whipping. Probably another mod is interrupting you.

 

Anyway, I leave you also the setstage that is in the guide that I put on the main page. 

 

Spoiler

 

 

 

 

SetStage _CS_Weapon 100;    Start Quest 
SetStage _CS_Weapon 110;    To the Pillory
SetStage _CS_Weapon 120;    After Whipping
SetStage _CS_Weapon 150;    Go to the Vault 111

Posted
13 hours ago, Adapt1973 said:

I don't know by looking at yours what is wrong with it.

I do know that mine works fine.

I used LOOT after locking load order on the slaver stuff.

Maybe you can compare.

loadorder.txt 5.18 kB · 3 downloads

Yeah, don't have any idea what could've gone wrong on my end, 

tried once again with a brand new game using skk fast start and my aaf scenes seemed to be working there (my last attempts were also with a new game but using "start me up redux")

start me up redux's vault start might be incompatible.

Posted
5 hours ago, JB. said:

 

 

Here is the scene after the whipping. Probably another mod is interrupting you.

 

Anyway, I leave you also the setstage that is in the guide that I put on the main page. 

 

  Hide contents

 

 

SetStage _CS_Weapon 100;    Start Quest 
SetStage _CS_Weapon 110;    To the Pillory
SetStage _CS_Weapon 120;    After Whipping
SetStage _CS_Weapon 150;    Go to the Vault 111

 

hiho jb, what mod do u use for this perk signs in top right? i have only the "normal" ones :)

 

Posted
1 hour ago, Lottanews said:

Yeah, don't have any idea what could've gone wrong on my end, 

tried once again with a brand new game using skk fast start and my aaf scenes seemed to be working there (my last attempts were also with a new game but using "start me up redux")

start me up redux's vault start might be incompatible.

 Yes, I was using Start me up redux at first also.

This mod seems to work better with SKK, I'm thinking it's because of how it loads most of the mods after vault exit, while the other in the pre war bathroom.

I'm glad it's working now

 

I had to ditch the Ultra wide mod I was using.

My LG Ultrawide curved screen just died early this morning.

All that's left of it are horizontal lines.

RIP monitor.

Only 2.5 years old.

Posted

So I'm having a CTD problem that seems to happen around the scripted sex sequences. I've yet to get it at other times and idk what would be causing it as I checked my load order for the incompatible mods listed and don't have them, does anyone know a fix? It always happens right before the game puts you in free cam mode.

Posted
1 hour ago, AAAA76 said:

Is it possible to add usable clothes that aren't part of the base mod?

 

Yes, just look at how I made the patch for EasyGirl. You create a patch between your outfit mod and CS, and you put the keyword "_CS_AllowedPiece_Keyword" to your favorite clothes, and then those clothes can be used. 

 

There are tutorials on how to create patches with F4Edit, on youtube, if you are not very familiar. 

 

 

9 minutes ago, ShinySpeedDemon said:

So I'm having a CTD problem that seems to happen around the scripted sex sequences. I've yet to get it at other times and idk what would be causing it as I checked my load order for the incompatible mods listed and don't have them, does anyone know a fix? It always happens right before the game puts you in free cam mode.

 

I need a buffout log for that. 

 

But just in case, have the latest version of AAF and do not have Native Sync installed, as they are not compatible. 

 

3 hours ago, roflmaones said:

 

hiho jb, what mod do u use for this perk signs in top right? i have only the "normal" ones :)

 

 

Here you go

Posted (edited)

"There should be no more problems with waiting for the jailer during The Fight"

unfortunately this is still a problem. I just installed 2.0.4 and restarted The Fight  mission from the beginning,. Well... I'm still stuck in the cage.

 

Nevermind, rebooted, reinstalled and it worked.

Edited by sharp32548
Posted
5 hours ago, JB. said:

 

Yes, just look at how I made the patch for EasyGirl. You create a patch between your outfit mod and CS, and you put the keyword "_CS_AllowedPiece_Keyword" to your favorite clothes, and then those clothes can be used. 

 

There are tutorials on how to create patches with F4Edit, on youtube, if you are not very familiar. 

 

 

 

I need a buffout log for that. 

 

But just in case, have the latest version of AAF and do not have Native Sync installed, as they are not compatible. 

 

 

Here you go

I take that the perk signs doesn't work with condition boy at all.

Posted
9 hours ago, JB. said:

I need a buffout log for that. 

 

But just in case, have the latest version of AAF and do not have Native Sync installed, as they are not compatible.

Ok, managed to get a crash log, this is what came up, I can't make any sense of it, though https://pastebin.com/YSjxBqxB

 

My last AAF download was less than a week ago, unless there's a newer version off Nexus or something that I didn't see, I don't have any mods that change the areas this one uses that I'm aware of, unless Commonwealth Cleanup and Restoration or Rebuild Sanctuary may be causing issues

Posted

Does this mod assume you are playing the vanilla start, or is it compatible with alternate start mods? I like to scrub the vanilla quest out as much as I can, was never a fan of how limited it made your character's past.

Posted
1 hour ago, kandrew123 said:

Does this mod assume you are playing the vanilla start, or is it compatible with alternate start mods? I like to scrub the vanilla quest out as much as I can, was never a fan of how limited it made your character's past.

It assumes the vanilla start, I think, but it starts after you exit the vault, so I think you just have to go to vault 111 once you properly start the game

Posted
3 hours ago, kandrew123 said:

Does this mod assume you are playing the vanilla start, or is it compatible with alternate start mods? I like to scrub the vanilla quest out as much as I can, was never a fan of how limited it made your character's past.

 

u can really start alternative. the only thing u need is untouched nuka world. i tryed nuka raid on 5 different stated savegames, works fine in all (until nuka world is not visited/started).

Posted
7 hours ago, ShinySpeedDemon said:

I don't have any mods that change the areas this one uses that I'm aware of, unless Commonwealth Cleanup and Restoration or Rebuild Sanctuary may be causing issues

Rebuild Sanctuary should be fine.  i have used that one and had no issues with this mod from it.

from reading the description it looks like Commonwealth Cleanup and Restoration should be mostly ok.  during 1 quest it might have an issue.

that 1 quest will send you to a random settlement (with settlers already there) so depending on what the mod did to the settlement it sends you to it 

might work, might not.  the main areas CS needs are Lexington/Corvega/Diamond City (including security office), and outside Vault111.

it will also send you, during other quests, to other locations (some random).

 

7 hours ago, kandrew123 said:

Does this mod assume you are playing the vanilla start, or is it compatible with alternate start mods? I like to scrub the vanilla quest out as much as I can, was never a fan of how limited it made your character's past.

as ShinySpeedDemon said it does assume a vanilla start (mostly). you can use a fast start mod (some work better than others) and just go to

Vault111.  from what i have read SKK Fast Start New Game is the one that works best.  all i can say on this point is try your regular one and see.

 

Posted (edited)

I just finished the mod (mostly on 2.0.3; took me about 18 hours in total from starting the game), and I have to say I enjoyed it a lot. I haven't played a lot of other quest mods for this game, but I can't imagine anything coming remotely close in terms of corruption/humiliation/transformation themes. Somewhat surprisingly to me, I also found it to be quite funny at times, for example when Murphy talks about the economics of slavery in the wasteland, or when medium-sized bomb talks about his past (or anything medium-sized bomb says, really). I was also really impressed how customizable everything was up until the very end. I'm going to continue playing with this character for a while, and I really like how her previous story is still reflected in her appearance. AI voices would be a great addition, of course, but I've seen the discussion on the Nuka Ride thread, and I totally get the problems around it.

 

Now that I have finished the mod, there's still some questions and minor issues I have:

  1. I have Rad Morphing Redux installed and enabled, and my PC still has an inflated belly (it says "Cumflation" in the stats page of the Pip-Boy, giving -2 to three SPECIAL stats) which doesn't seem to go away. Rad Morphing Redux suggests taking RadAway or going to a Doctor, but neither option seems to do anything. Turning off RMR also doesn't work. It's been a couple of in-game days since I finished CS, and nothing seems to happen. How can I fix this?
  2. My character also still seems to have marks from getting whipped. Can I buy skin care cream anywhere in the world after Commonwealth Slavers is done (alternatively, a console command to get rid of the marks would also be enough)? I tried spawning the item in via the player.additem command, but it wouldn't work (I got the form ID from loading a previous save, getting one from Declan, and then dropping it on the ground to inspect it; although I'm skeptical as to the reliability of the Form ID: it said the first two digits were ff, which is definitely not true as I have nowhere close to 255 plugins).
  3. The mod description suggests it's possible to lose a second arm during the Pit. I've done the quest twice, but found no indication as to how.
  4. Also during the Pit, close to the building where the fights take place, there was a message in the top left corner saying "Hey!". Is that message part of this mod, or is it from another mod?

 

Again, I really enjoyed my time with the mod, and it's really impressive how much content there is considering it was done by basically one person.
I'm also going to write another post on a few bugs I encountered and some tweaks I'd love to see, as well as some mod recommendations that I thought added to my experience, but I wanted to get this one out of the way first (mostly because I'd love to get answers to the above questions).

Edited by DernKala
Posted (edited)


As mentioned in my previous post: some (potential) bugs (in version 2.0.3), some suggestions, and some mod recommendations. Bugs first:

  • Some of the raiders sent to my character in the punishment cage (sry, I can't remember the correct term) in the Whore House are gen 2 synths. They're called "Raider", but they have the typical model of gen 2 Synths. I know this isn't much to gone on, and it could be on my end, but I wanted to share nevertheless.
  • Also, sometimes AAF wouldn't load. The loading symbol would come up, but wouldn't fully load and eventually cancel. This happened during the Truce after dancing for the raider boss, anytime in the Greenhouse in Diamond City, and sometimes when doing favors for Declan (dancing for him did work though). Advancing the respective quests via the console (thanks to the quest stage list; that one really was a godsend at times!), or simply talking to the NPC would solve the issue, however. It might be that something about my AAF installation is off, but again, I wanted to share, in case someone else has the same issue.
  • I also had the bug during the Fighter where no one would come and open the cage after winning all the fights (this was still on 2.0.3, so might very well be fixed by now).
  • I'm also unable to put on the Wastelander's Gloves with only one arm, so The Pet cannot be advanced (it is possible to proceed via console commands, though).

Now, I know  the mod's pretty much finished, but please let me make some (hopefully) very small suggestions:

  • Screams can be heard during the fade to black when the PC gets branded, but I think no sound plays during the amputation scene during the Runaway Slave. Would you consider adding sounds to that?
  • There's obviously a lot of customization with fetishes and modifications and how they are treated after the end. The only thing I found you didn't have a say in doing the "true ending" is what happened to your amputated arm(s). I know this is probably to allow the player to use the weapon given to her two minutes later, and also to eventually be able to use the terminal at the end of the questline, but I just wanted to put it out there.

Finally, some suggestions on compatibility and synergies with other mods that might be interesting for others:

  1. Previsibines Repair Pack (PRP) isn't really compatible without a patch. Loading Commonwealth Slavers first breaks multiple quests inside of Corvega, whereas loading PRP first messes up the outside of Corvega. I assume PRP lite will be much more compatible, as it only touches the exterior of Corvega, but I'm not going to switch mid-playthrough.
  2. Characters in CS will sometimes reference your Pip-Boy, but with the new amputation mechanics, I thought it'd be cool to have a mod that makes it invisible in 3rd person, and such a mod does indeed exist: Invisible Pip-boy in 3rd view. There's also a very recent one that makes the Pip-Boy UI appear as fullscreen (so you don't see the pip-boy on your arm), but that one unfortunately resulted in infinite loading screens every time an AAF scene would load. The mod is in active development though, so it might be worth checking out later.
  3. I don't know how Slaver's Valley is implemented within FO4's game world, but I'm guessing it's underneath the normal world space, because I have the terrain undersides mod, which I think is responsible for creating visual artifacts above a certain height in Slaver's Valley (again, nothing game-breaking, but I just wanted to mention it).
  4. As of v2 of CS, it's obviously possible to lose one or even both arms. In the true ending, this gets restored, but I thought it'd be cool if there was a mod that would add a synthetic arm, so it doesn't magically reappear again. Little did I know that finding a mod that actually replaces the player's left arm is absurdly difficult. The only one I found was Siphon Armor, although that works more like an armor piece and looks rather bulky. There's also this really neat-looking one, but it replaces the right arm (if anyone wants to mirror the mesh and upload it, please do!), and one that's unreleased and "WIP" for now according to the author.
  5. I think Commonwealth Captives was once a recommendation for this mod, but it no longer is, and I get why. I had it installed during this playthrough, but I don't think it added much. The only one I do remember seeing was rather out of place in the Correctional Facility.
  6. Sex Education is highly customizable and gives XP for, well, sexual encounters. This is a good way to level up while doing this mod, especially if you want to continue playing afterwards.

 

Edited by DernKala
Posted
4 hours ago, DernKala said:

Now that I have finished the mod, there's still some questions and minor issues I have:

  1. I have Rad Morphing Redux installed and enabled, and my PC still has an inflated belly (it says "Cumflation" in the stats page of the Pip-Boy, giving -2 to three SPECIAL stats) which doesn't seem to go away. Rad Morphing Redux suggests taking RadAway or going to a Doctor, but neither option seems to do anything. Turning off RMR also doesn't work. It's been a couple of in-game days since I finished CS, and nothing seems to happen. How can I fix this?
  2. My character also still seems to have marks from getting whipped. Can I buy skin care cream anywhere in the world after Commonwealth Slavers is done (alternatively, a console command to get rid of the marks would also be enough)? I tried spawning the item in via the player.additem command, but it wouldn't work (I got the form ID from loading a previous save, getting one from Declan, and then dropping it on the ground to inspect it; although I'm skeptical as to the reliability of the Form ID: it said the first two digits were ff, which is definitely not true as I have nowhere close to 255 plugins).
  3. The mod description suggests it's possible to lose a second arm during the Pit. I've done the quest twice, but found no indication as to how.
  4. Also during the Pit, close to the building where the fights take place, there was a message in the top left corner saying "Hey!". Is that message part of this mod, or is it from another mod?

 

1 - check for any mods you installed that have a "cumflation" option (FPE/FPER and Wasteland Eggspansion come to mind) and if they have a reset for bodymorphs.

2 - do not know of anywhere to buy the cream afterwards. for using console to add the item try first searching "skin care" (with the quotes) to get the right item number,

      then using the player additem command.  if you use it and do not get a fade to black and notification the cream did not work right (it runs a script IIRC).  i have had to

      do the same.  sometimes putting the cream into a container and removing helps (no clue why).

3 - you have to lose the fight with the supermutant.

4 - think that is another mod

 

4 hours ago, DernKala said:


As mentioned in my previous post: some (potential) bugs (in version 2.0.3), some suggestions, and some mod recommendations. Bugs first:

  • Some of the raiders sent to my character in the punishment cage (sry, I can't remember the correct term) in the Whore House are gen 2 synths. They're called "Raider", but they have the typical model of gen 2 Synths. I know this isn't much to gone on, and it could be on my end, but I wanted to share nevertheless.
  • never seen this, think it is specific to your load order
  • Also, sometimes AAF wouldn't load. The loading symbol would come up, but wouldn't fully load and eventually cancel. This happened during the Truce after dancing for the raider boss, anytime in the Greenhouse in Diamond City, and sometimes when doing favors for Declan (dancing for him did work though). Advancing the respective quests via the console (thanks to the quest stage list; that one really was a godsend at times!), or simply talking to the NPC would solve the issue, however. It might be that something about my AAF installation is off, but again, I wanted to share, in case someone else has the same issue.
  • sounds like an AAF issue, in my load order the only thing i have after CS are NR, animations, and patches for those 2 mods
  • I also had the bug during the Fighter where no one would come and open the cage after winning all the fights (this was still on 2.0.3, so might very well be fixed by now).
  • iirc this is fixed in 2.04
  • There's obviously a lot of customization with fetishes and modifications and how they are treated after the end. The only thing I found you didn't have a say in doing the "true ending" is what happened to your amputated arm(s). I know this is probably to allow the player to use the weapon given to her two minutes later, and also to eventually be able to use the terminal, but
  • i think this is done for compatability (base game) as there are a lot of cut scenes that occur in game and i have no clue how having one arm would affect them.
  • Sex Education is highly customizable and gives XP for, well, sexual encounters. This is a good way to level up while doing this mod, especially if you want to continue playing afterwards.
  • this combined with the idiot savant perk (or one of the slut replacers for said perk) can actually let you gain over 25 levels while playing CS.

 

 

Posted (edited)
Quote

check for any mods you installed that have a "cumflation" option (FPE/FPER and Wasteland Eggspansion come to mind) and if they have a reset for bodymorphs.

 

Now that's a bit wild: I just checked, and FPER does indeed have a cumflation feature. The problem is I'm using FPE (along with the DLC addon and the Super Mutant addon). Sadly FPE does not have an option to reset body morphs, so I'll have to keep digging.

 

As for the skin care cream: I looked at the wrong ID ?; I wanted the base ID, not the form ID. It did work now.

 

Anyway, thanks for your response!

 

Edited by DernKala
Posted
11 hours ago, kandrew123 said:

Does this mod assume you are playing the vanilla start, or is it compatible with alternate start mods? I like to scrub the vanilla quest out as much as I can, was never a fan of how limited it made your character's past.

I use StartMeUp Redux and it worked fine in the last version, just starting my new playthrough and it seems to be ok. I chose "start near the vault" because I also try to avoid the vanilla story as much as possible. You start at that little Railroad stop up the hill from the vault. The only thing is they'll say you came out of the vault (I just ignore that) and the actors refer to you as a vault dweller or pre-war from time to time. For RP purposes I just pretend they assumed I'm a vault dweller and I just didn't correct them. I prefer StartMeUp because of how it changes main story dialog to fit a non-vanilla RP so 'mersion for after I finish JB's mods. You can definitely make it work just need to use a little ?Imagination?

Posted
18 minutes ago, woolsey said:

Anyone had this problem? Everything seems to work only the dialogue is missing al the time. Only the choices are visible.

Turn on both types of subtitles.

Posted (edited)

 

@DernKala

 

Thank you for your comment and bug report!  ? I don't have much time today so I looked over my mod a bit and indeed 1 of the 10 raiders my mod can summon in the whore room is a synth! Since it's a bug that doesn't break the mod, I'm going to silently update the mod right now and walk away, hands in pockets, whistling unconcernedly. Don't tell anyone. 

 

I didn't have the heart or guts to put in amputation sounds. But I put on heartbeats and a blurry screen effect, so that's as far as I could go.

 

Edited by JB.

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