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Commonwealth Slavers


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Posted
1 hour ago, MyNameIsnt said:

I last played through this mod when the freedom quest ended with you

  Reveal hidden contents

killing someone in your place

so I decided to go back and play through the True Ending now that the mod is in a finished state and it definitely stays a rollercoaster of emotions the entire way through. I did have to use console commands to brute force past a few buggy encounters so I did miss a few lines of dialogue but I can chalk that up to my mod list rather than the mod itself.

 

As far as the story goes, I really enjoyed the storytelling directions that @JB. went with, having the main story sort of shift focus onto Gristle rather than just the PC which can be pretty difficult to pull off well so I'm very impressed at how its executed. I also liked how the revenge quest was set up and it was very satisfying to see the resolution to some of the more morally corrupt villains.

 

I did suspend my disbelief at one point where

  Reveal hidden contents

you learn that the real Jared is locked away under the Correctional Facility and the Jared the player has been interacting with is a synth. I get that the reasoning behind it is to not actually impact the vanilla storyline so it is a really creative solution, but for me it sort of dampened the full power fantasy the PC goes through when I realized that someone else was pulling Jared's strings rather than him being a "true" antagonist.

 

This is mostly because I was looking forward to all sorts of made-up revenge fantasies where Jared tries to sic his dog on the PC for self-defense, only to realize that his choices towards turning the PC into a beast-whore were a mistake when his dog shows more loyalty to the PC for example,

but I know this is just me nit-picking a very minor thing that ultimately doesn't impact the storyline at all.

 

I do want to say that adult player-slavery mods are rare in videogames to begin with, but playing through one with a really engaging storyline is like finding a unicorn so @JB. definitely knocked it out of the park! ?

Damn, thank you very much for your comment. What I've noticed is that there are a lot of slavery mods but not many that are quest mods with a story behind them. If it wasn't for Slaverun I would never consider it possible for me to try this. 

 

All that stuff about bald slaves, piercings, tattoos and even name changing is directly based on my experiencie with Slaverun. I told myself that if Skyrim could do it, Fallout probably could too. 

Posted
2 minutes ago, Karna5 said:

Oh my gosh yes. I just finished it, and I can't express how good a writer you are, JB.

 

On a serious note, I not long ago played a game called "Third Crisis" on steam which has super good writing and main character development, and the whole time I was playing it I kept thinking, "I wish JB would convert Nuka Ride and Commonwealth Slavers" to a format like this so he can sell the game on steam to the general public and become rich, haha.

 

I'm so friggin' serious you should seriously consider going mainstream. You do NOT need to hold back. Third Crisis is in many ways like what you do, but frankly you do it even better.

Nah. The problem is that I'm only good with pervert stuff xD Out there the fiefdom of the morally correct will slaughter me. So I enjoy this because it doesn't attract the attention of people with torches in hand.

Posted
36 minutes ago, roflmaones said:

 

pls dont say me that i must again start a new game to see all in right places lol....

 

Are you telling me you were playing a mod in clear development stage pretending to play it as a safe mod?  ?

 

Well, this will serve as a lesson for the next time. Don't stick to a save where you are testing a mod.?

Posted (edited)
6 hours ago, Karna5 said:

 

Actually that was super well foreshadowed and set up in numerous ways, ranging from the cryolator to guys who were sent to Vault 11 to the visions Jared keeps having. Any other explanation would have been less realistic :)

 

I figured that the story was setting up that exact scenario, but reversing the roles so that

Spoiler

Jared is still the one having these visions, but since his people were starting to lose faith in him and his control over the raiders is weakening - the Jared in the room under the correctional facility is a synth they were developing to replace him rather than Jared himself. That way there's still an explanation for him existing in the vanilla game but the player has a chance to get revenge on the real Jared.

 

Edited by MyNameIsnt
Posted (edited)
24 minutes ago, JB. said:

Are you telling me you were playing a mod in clear development stage pretending to play it as a safe mod?  ?

 

Well, this will serve as a lesson for the next time. Don't stick to a save where you are testing a mod.?

 

hehe, i was fresh arrived in whore house, did my first "job" and then update from 1.8 to 2

 

on arrival was the cross correct and i get my hits, but after update all benches, matress and rooms are.... wild pushed around lol

 

ok, new game....

 

between i get an system message now -> "cant find amputator" .... is this also from cw slavery?

Edited by roflmaones
Posted

Playing with Gas Masks of the Wasteland; everything was working fine until Lexington forced on facial piercing's onto my character.

 

I can no longer equip any gas masks within the PipBoy or by using the keybind (G) from the mod. Selecting & clicking on a mask just results in it staying unselected, and no animation playing.

 

I changed Bodyslots of Facial piercings so there is no conflict via FO Editor, but the issue still persists.

 

Is there any fix or way to resolve this issue easily?

Posted
13 minutes ago, roflmaones said:

 

hehe, i was fresh arrived in whore house, did my first "job" and then update from 1.8 to 2

 

on arrival was the cross correct and i get my hits, but after update all benches, matress and rooms are.... wild pushed around lol

 

ok, new game....

 

between i get an system message now -> "cant find amputator" .... is this also from cw slavery?

 

Yeah its mine. I have uploaded a new version where this message will no longer appear. 

Posted
1 minute ago, ETHEREAL!! said:

Playing with Gas Masks of the Wasteland; everything was working fine until Lexington forced on facial piercing's onto my character.

 

I can no longer equip any gas masks within the PipBoy or by using the keybind (G) from the mod. Selecting & clicking on a mask just results in it staying unselected, and no animation playing.

 

I changed Bodyslots of Facial piercings so there is no conflict via FO Editor, but the issue still persists.

 

Is there any fix or way to resolve this issue easily?

There are three facial piercings. Change the slot of the three: 

 

CS_Piercing_Septum
CS_Piercing_Facial
CS_Piercing_Facial_2

 

Sure you know the rest: Change the slot in Armor and then in Armor Addon. 

Posted (edited)

oh jb... another awesome job... after new start i can jupm over part 1, nice... played cws now the 5th time...

 

let see what part 2 brings... 

 

i heared of amputatations and so on... no trigger found to start :)

 

could be funny to run without arms around lol...

 

erm... damn, i have nothing changed on my setup (only uninstall 1.8, install 2.0 and start from a fresh unmodded safe IN the vault befor going out)

what means ths aaf error message? have i passed somewhat?

new.jpg 

 

never seen befor...

Edited by roflmaones
Posted

and lol, i cant sleep again in whorehouse, the matress is again behind a wall. 

 

the cooking station too :) so i can play my "old" savegame longer until this is not fixed...

 

pic shows the sleeping room ( i reach matress via TCL console command, but no customer can reach me lol)

Screenshot 2023-08-06 013955.jpg

Posted

Haven't touched Fallout 4 in quite some time. Good to see some progress is being made.

 

@JB. So about the amputation stuff. When you get a new set of arms from Doctor Duff, does leave some permanent scars?

I'd would imagine that there would be amputation marks, at the parts where the arms were cut.

Heck, the main characters new arms might even look a bit discolored, with veins being visible.

 

Would love it the free roaming mode get expanded upon, considering you're limited on what you can do, as you're still a slave.

Maybe a slaver encampment at the outskirts of Diamond City and Goodneighbor, who mainly deal with free roam slaves.

They could over a mix different repeatable jobs, your average prostitution gigs, but also more traditional mercenary work, that would allow you to play the game normally.

 

Mercenary work, would involve taking out enemies of the slavers, you'll be sent out to do suicide missions, across the Commonwealth with other slaves.

I would introduce some form of weapon licensing system that looks like this:

  • You can own only a certain amount weapons, starting with one. The number can be expanded for an expensive price.
  • Unlicensed weapons are to be confiscated by slavers, they have checkpoints in and around the main settlements. So selling them is very difficult.
  • Licensed weapons are safely stored when entering weapon free zones, and can be picked up later at your personal storage.
  • Licensed weapons can only be obtained via slaver arms dealers, they are very expensive.
  • You need to gain more trust in order to get access to better weapons.
  • Licensed weapons can be freely modded.
  • Sometimes there licensed weapons in stock with legendary effects.
  • A "License" is actually just a weapon mod that can't be removed (like legendary weapon mods), it adds a "Licensed" prefix to the weapon and has a script attached to it, for Licensing recognition.

 

Also, I would love to see some named free roam slaves as npc characters.

Dialog with them usually involves them being too far gone and indoctrinated, generally giving praise toward the slavers. (Only good slaves are allowed to free roam.)

Posted
3 hours ago, Navybuster said:

Haven't touched Fallout 4 in quite some time. Good to see some progress is being made.

 

@JB. So about the amputation stuff. When you get a new set of arms from Doctor Duff, does leave some permanent scars?

I'd would imagine that there would be amputation marks, at the parts where the arms were cut.

Heck, the main characters new arms might even look a bit discolored, with veins being visible.

 

Would love it the free roaming mode get expanded upon, considering you're limited on what you can do, as you're still a slave.

Maybe a slaver encampment at the outskirts of Diamond City and Goodneighbor, who mainly deal with free roam slaves.

They could over a mix different repeatable jobs, your average prostitution gigs, but also more traditional mercenary work, that would allow you to play the game normally.

 

Mercenary work, would involve taking out enemies of the slavers, you'll be sent out to do suicide missions, across the Commonwealth with other slaves.

I would introduce some form of weapon licensing system that looks like this:

  • You can own only a certain amount weapons, starting with one. The number can be expanded for an expensive price.
  • Unlicensed weapons are to be confiscated by slavers, they have checkpoints in and around the main settlements. So selling them is very difficult.
  • Licensed weapons are safely stored when entering weapon free zones, and can be picked up later at your personal storage.
  • Licensed weapons can only be obtained via slaver arms dealers, they are very expensive.
  • You need to gain more trust in order to get access to better weapons.
  • Licensed weapons can be freely modded.
  • Sometimes there licensed weapons in stock with legendary effects.
  • A "License" is actually just a weapon mod that can't be removed (like legendary weapon mods), it adds a "Licensed" prefix to the weapon and has a script attached to it, for Licensing recognition.

 

Also, I would love to see some named free roam slaves as npc characters.

Dialog with them usually involves them being too far gone and indoctrinated, generally giving praise toward the slavers. (Only good slaves are allowed to free roam.)

Don't give him Ideas selling weapons made me a fortune on my slave. It gave me the oppertunity to slack during those pet walks. Jared didn't complain getting like 9-16k during those runs either. Well that was before I did some balancing with some of the mods I have tho. 

Posted

I decided to fight with Gristle against the slavery ring and it ends that Dwayne forces the Player into a pillory and tells that he nukes the world outside the slavery valley.

I was hoping that Gristle would come like a "Deus ex machina" and kill Dwayne and free the player, but it just ends and nothing happens. This made me wait a couple of minutes and go to the kitchen for a coffee, but nothing changed. Is it supposed to end like this?

Posted (edited)
17 hours ago, osculim said:

That means you have a mod that requires them to be 0 and that will cause that. You will have to choose either use the mods that needs them to be at 0 or CS that needs them to be at 1. Drop your loadorder so we can have a look at mods you have installed. Might simply be a loadorder issue too

 Thanks for the answer first ?

 

Just for info - I set the options in my test runs in the scrapeverything.ini to 0 and 1 as well....

 

Here is my loadorder (400 mods - sorry ? ) - as file ?

 

Thanks

Ava

 

 

 

loadorder.txt.2023_08_06_09_50_11

Edited by Avahashija
Posted
5 minutes ago, Avahashija said:

 Thanks for the answer first ?

 

Just for info - I set the options in my test runs in the scrapeverything.ini to 0 and 1 as well....

 

Here is my loadorder (400 mods - sorry ? ) - as file ?

 

Thanks

Ava

 

 

 

loadorder.txt.2023_08_06_09_50_11 9.63 kB · 1 download

Well so far I already see an issue with eco.esp its loaded after its patches it will ctd. When you do certain upgrades. Also your aaf installation is a bit all over your loadorder. I highly suggest you have a look at 

get that sorted out first. Then we will see from there.

Posted
8 hours ago, roflmaones said:

oh jb... another awesome job... after new start i can jupm over part 1, nice... played cws now the 5th time...

 

let see what part 2 brings... 

 

i heared of amputatations and so on... no trigger found to start :)

 

could be funny to run without arms around lol...

 

erm... damn, i have nothing changed on my setup (only uninstall 1.8, install 2.0 and start from a fresh unmodded safe IN the vault befor going out)

what means ths aaf error message? have i passed somewhat?

new.jpg 

 

never seen befor...

 

Hi Roflmaones,

 

I´ve got the same Problem at Stage _CS_figth 180.

 

Hints:

New Gamestart with 2.0.1, just updated to 2.0.2 +WCSS and Patch, with UAP + "roundtable"-.ini, staged_leito-plus-erection-fix, all needed animationpacks.

 

My PC has just won the first figth, accepted the JET-injection and now wanted to fuck the looser.

 

I have no clue until now.

 

 

image.png.6efafb26be75279b3d3e6ca3f6ff570f.png

Posted

So, I've played through the new true ending (Version 2.01, not the very latest one 2.02) and have to say that I enjoyed it a LOT!

The story is just crazy enough to be fun and just serious enough to make you root for the heroine and to hope that she's going to make it into freedom!

Very, very well done!
There have been some minor issues, and occasionally the feeling as if the scripts were "almost breaking". But overall it ran very smoothly, and I had no issue that couldn't be fixed with the information that can be found here.
So another: Very, very well done!

One can feel that there was some passion behind the making!
And I want to say Thank You Very Much for sharing this great mod with us!

 

There's only one thing....

I completed the four quests for the new ending, and the "get-stage" shows them all in the final quest-stages (except for "The hero" that shows 4999 not 5000).
Now I have a quest in my log under miscellaneous that says "Talk to Medium-Sized Bomb" who is still with my heroine in the slaver-valley.

But if she talks to him, there's no reaction coming back.

Did I miss something that I had to do?

 

Also, there's nothing like a ...."Congratulation, you've completed this mod! Now enjoy your liberty" - message in the end (and the mods music is still playing)
That would be something nice, I think :)

 

Anyway and again:
Great mod, great work!
Thank you!
 

Posted
4 hours ago, Fallout_Boy said:

I decided to fight with Gristle against the slavery ring and it ends that Dwayne forces the Player into a pillory and tells that he nukes the world outside the slavery valley.

I was hoping that Gristle would come like a "Deus ex machina" and kill Dwayne and free the player, but it just ends and nothing happens. This made me wait a couple of minutes and go to the kitchen for a coffee, but nothing changed. Is it supposed to end like this?

Although you have to wait a little while (I don't think it will take even 1 minute), someone should come to the rescue. Maybe it got stuck somewhere. Hmm, consider reloading a save just before you get caught and with the latest version. 

 

If it still doesn't work, use the MCM cheat and use the function to bring the bot to you.

Posted
3 hours ago, Dutti said:

 

Hi Roflmaones,

 

 

 

 

Basically you have animations but you don't have animations of women with women. For that you need a patch (like UAP) properly installed.

Posted
48 minutes ago, JonX67 said:

So, I've played through the new true ending (Version 2.01, not the very latest one 2.02) and have to say that I enjoyed it a LOT!

The story is just crazy enough to be fun and just serious enough to make you root for the heroine and to hope that she's going to make it into freedom!

Very, very well done!
There have been some minor issues, and occasionally the feeling as if the scripts were "almost breaking". But overall it ran very smoothly, and I had no issue that couldn't be fixed with the information that can be found here.
So another: Very, very well done!

One can feel that there was some passion behind the making!
And I want to say Thank You Very Much for sharing this great mod with us!

 

There's only one thing....

I completed the four quests for the new ending, and the "get-stage" shows them all in the final quest-stages (except for "The hero" that shows 4999 not 5000).
Now I have a quest in my log under miscellaneous that says "Talk to Medium-Sized Bomb" who is still with my heroine in the slaver-valley.

But if she talks to him, there's no reaction coming back.

Did I miss something that I had to do?

 

Also, there's nothing like a ...."Congratulation, you've completed this mod! Now enjoy your liberty" - message in the end (and the mods music is still playing)
That would be something nice, I think :)

 

Anyway and again:
Great mod, great work!
Thank you!
 

Hey, man, thanks a lot for your comment. I think something bugged at the very end. 

 

The last quest started correctly but Medium doesn't seem to want to talk to you. I'm not sure why. But basically he tells you that he is going to run the whore house but with the ex-slaves and pay them.  And he invites you to stop by and work whenever you want. 

 

So type Setstage _CS_Brothel  3

 

The music thing sounds to me like you're listening to the radio? In any case, you also have the cheat in the MCM to stop the songs. Music section. 

Posted
3 hours ago, JB. said:

Hey, man, thanks a lot for your comment.

I think something bugged at the very end. 

 

The last quest started correctly but Medium doesn't seem to want to talk to you. I'm not sure why. But basically he tells you that he is going to run the whore house but with the ex-slaves and pay them.  And he invites you to stop by and work whenever you want. 

 

So type Setstage _CS_Brothel  3

 

The music thing sounds to me like you're listening to the radio? In any case, you also have the cheat in the MCM to stop the songs. Music section. 

 

You're very welcome!

The Setstage did the job.
The music, though, continued to play (not the radio) until I switched it off in the MCM.

 

And now is the time of revenge.
They sow the storm and will reap the Hurricane!

:)

Posted
4 hours ago, JB. said:

Although you have to wait a little while (I don't think it will take even 1 minute), someone should come to the rescue. Maybe it got stuck somewhere. Hmm, consider reloading a save just before you get caught and with the latest version. 

 

If it still doesn't work, use the MCM cheat and use the function to bring the bot to you.

I installed the update and everything worked well. Thank you for the fast reply. 

From my point of view it's the best ending since Gristle died like a hero and I don't have to kill him myself like in the other ending. And on top of that I have the chance to earn money with having fun the same time ?

Posted (edited)
8 hours ago, Dutti said:

 

Hi Roflmaones,

 

I´ve got the same Problem at Stage _CS_figth 180.

 

Hints:

New Gamestart with 2.0.1, just updated to 2.0.2 +WCSS and Patch, with UAP + "roundtable"-.ini, staged_leito-plus-erection-fix, all needed animationpacks.

 

My PC has just won the first figth, accepted the JET-injection and now wanted to fuck the looser.

 

I have no clue until now.

 

 

image.png.6efafb26be75279b3d3e6ca3f6ff570f.png

 

omg, i found so many inis here, witch one must i edited with this roundtable exchange? that it works? (maybe i will write a patch if its more then 3 or 4 for other users)...

 

jb? can i habe my matress back ? hehehe i need to sleep lol

Edited by roflmaones

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