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Commonwealth Slavers


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Posted
11 hours ago, saint_moose said:

can someone please help im looking under the thing next to the vault and there is no npc

try using FO4Edit and running that. go down the list until you find commonwealth slavers if its greyed out your missing something click on the little + icon and make sure you have all the files in there. i just had this same problem and found out i installed ASA wrong due to using Fusion body so i downloaded the fusion version without the main file and i was missing the ASA esp so it hard locked the CS esp from launching.

Posted

Hi there, it's been a while since version 1 where I've been unsure about what to do next after completing all the quests. It seems that I need to repeat them starting from Lindstrom in order to trigger the ending quest but I'm stuck at this point because Lindstrom isn't offering any new quests other than " the usual jobs " that I have to redo. I'm also confused about the "Jobs done" and "Jobs need to be done" in the Mod config when completed more quests than the "Jobs need to be done" threshold (which I can adjust from 15 to 100), I'm still getting the same quests without anything new. Is it necessary for me to do the Runaway Slave mission, or have I overlooked something else? Thanks for your help!(Oh but I was able to get The bad ending The snuff and I think it was when I adjust "Death End: Jobs need to be done" number to something lower than the amount of Jobs I've done in Mod Config.)

Posted
33 minutes ago, be56 said:

Hi there, it's been a while since version 1 where I've been unsure about what to do next after completing all the quests.

Version 2 needs a new save. But, fear not, you may have noticed that version 2 it comes with a cheat in the MCM so you can skip everything you did in CS1. You will miss the castration event, though.

Posted

Are raiders supposed to have weapons during the AAF sex scenes? Murphy has it on his back in a threesome scene in the camp (Lucky day quest) and it looks kinda weird

Posted
8 minutes ago, shpuntik said:

Are raiders supposed to have weapons during the AAF sex scenes? Murphy has it on his back in a threesome scene in the camp (Lucky day quest) and it looks kinda weird

I had nothing to do with that ?‍♂️ I think it's a side effect of Classic Holstered Weapons. 

Posted

Sorry If I missed any necessary stuff but I'm struggling to get ending quests. I've been redoing missions for so many times to get points for freedom mission but I've no idea how and when will it start cuz Lindstorm saying I've done all the job he asked .

Posted
4 hours ago, Nlave said:

Sorry If I missed any necessary stuff but I'm struggling to get ending quests. I've been redoing missions for so many times to get points for freedom mission but I've no idea how and when will it start cuz Lindstorm saying I've done all the job he asked .

on main post is a list of 13 main quests (it actually lists 14) of those you should have completed 12 of them.  you do not have to do The Runaway Slave

and the Snuff Film is the death ending (so do not do that one).

 

check in MCM - Misc Section - Jobs Needed is how many points you must accumulate to start the ending quests. and there is an option just above that.

the Jobs Done option will tell you how many points you have and how many are needed.  the Jobs Needed is adjustable from 15 to 90+ .

the ending quests should start the next time you talk to Lindstrom once the Jobs Done is equal to Jobs Needed, providing you have slept at least once 

after you have enough points.

 

hope the information helps

 

Posted (edited)

Stuck in the valley after the completion of "hero", It wont let me fast travel and wants me to talk to medium-sized bomb but he wont respond and nothing happens.

 

 

Nevermind, I suppose. Found the tunnel and left. Still have a "talk to medium size" in the "miscellaneous" objectives but eh... 


Also, this mod is phenomenal. I can see why you had to be "in the right state of mind" for some of it. It weirdly helps with my depression, turns it into a sort of serene melancholy. 

Edited by grendel112358
Posted
2 hours ago, valcon767 said:

on main post is a list of 13 main quests (it actually lists 14) of those you should have completed 12 of them.  you do not have to do The Runaway Slave

and the Snuff Film is the death ending (so do not do that one).

 

check in MCM - Misc Section - Jobs Needed is how many points you must accumulate to start the ending quests. and there is an option just above that.

the Jobs Done option will tell you how many points you have and how many are needed.  the Jobs Needed is adjustable from 15 to 90+ .

the ending quests should start the next time you talk to Lindstrom once the Jobs Done is equal to Jobs Needed, providing you have slept at least once 

after you have enough points.

 

hope the information helps

 

Thank for your help. But there is this one when I pressed Jobs done in MCM, let's just said it indicates "Numbers of successful jobs you've done for raider : 31" and continuously shows "Numbers of successful jobs you need : 15 or the amount that I adjust in 'Jobs need to be done' " and the amount of  Numbers of successful jobs you need never change regardless of how many times I redo the mission from Lindstrom unless I adjust the number in MCM. There is nothing new to redo in "Can I choose what to do?" and "Do you want me to do anything new " whenever I talk to Lindstrom after I wake up. It doesn't even ask me to train as beat whore with Jared dog when I wake up. All I am doing is same random mission that Lindstrom tell me to. I just doubt that I might be missing some minor thing since it seems so simple to get the ending quest and yet still stuck or that "Numbers of successful jobs" might be the case

Posted
13 minutes ago, Nlave said:

Thank for your help. But there is this one when I pressed Jobs done in MCM, let's just said it indicates "Numbers of successful jobs you've done for raider : 31" and continuously shows "Numbers of successful jobs you need : 15 or the amount that I adjust in 'Jobs need to be done' " and the amount of  Numbers of successful jobs you need never change regardless of how many times I redo the mission from Lindstrom unless I adjust the number in MCM. There is nothing new to redo in "Can I choose what to do?" and "Do you want me to do anything new " whenever I talk to Lindstrom after I wake up. It doesn't even ask me to train as beat whore with Jared dog when I wake up. All I am doing is same random mission that Lindstrom tell me to. I just doubt that I might be missing some minor thing since it seems so simple to get the ending quest and yet still stuck or that "Numbers of successful jobs" might be the case

It is as if the final quest has not been started at all.

 

Type SQV _CS_Hero and tell me what you get.

Posted
24 minutes ago, JB. said:

It is as if the final quest has not been started at all.

 

Type SQV _CS_Hero and tell me what you get.

 

FOss 4.png

FOss 7.png

FOss.png

Posted
19 minutes ago, Nlave said:

 

FOss 4.png

FOss 7.png

FOss.png

For some reason the quest was not started. 

Startquet _cs_hero
Setstage _CS_hero 100

You should start the quest with those two commands. 

And talk to Lindstrom. 

Let me know if it worked or not. 

Posted
5 hours ago, tendrop13 said:

is the other slave supposed to be bald?

other female slaves provided by this mod are supposed to be bald. they will also be either naked or almost naked, and have a lot of tattoos.

if you play the mod on default settings you (PC) will also end up bald (but you can turn that off in MCM).

 

Posted
40 minutes ago, valcon767 said:

other female slaves provided by this mod are supposed to be bald. they will also be either naked or almost naked, and have a lot of tattoos.

if you play the mod on default settings you (PC) will also end up bald (but you can turn that off in MCM).

 

damn is there no way to change that?

Posted
4 hours ago, tendrop13 said:

damn is there no way to change that?

for other females... not that i know of.

but at least for the player you can turn off the head shaving in the MCM and later you will get to remove the tattoos.

 

Posted (edited)

Sorry, another question....

 

So I decided after the mod to go back to the whore house for a spin...now the guy won't stop following me around the wasteland. Any way other than simply disabling him to get him to leave me alone?

 

Oh. And if I kill him, game crashes instantly :D

 

#virtualherpes

 

Edited by Clangeddon
Posted

Someone already mentioned this earlier, but I'm also unable to enter Haymarket Mall. The door to interior is just called "Door" and activating it just plays the generic door opening animation, but nothing else happens. Using "coc Financial07" also results in a CTD for me. I've attached a Buffout log.

haymarket_mall_crash.log

Posted
36 minutes ago, DernKala said:

Someone already mentioned this earlier, but I'm also unable to enter Haymarket Mall. The door to interior is just called "Door" and activating it just plays the generic door opening animation, but nothing else happens. Using "coc Financial07" also results in a CTD for me. I've attached a Buffout log.

haymarket_mall_crash.log 30.71 kB · 0 downloads

I remember the report and I checked with F4Edit and there was no editing on my part. But now that you tell me about the door, I looked at the outside and I see that I accidentally edited something outside that area. ?

 

Thanks! Version 2.0.6 is being uploaded now. 

Posted

Hi JB or anyone who can help.. really not picky. I have an issue when working the "whore house" upon first arriving at the facility and having to service 10 raiders. 

The issue I have is that they have no bodies at all and just floating heads. I removed all their inventory in an effort to see if it's a clothing bodyslide that maybe I messed up on when batch building and have been trying to debug it myself. the raiders in question are the ones with the synth looking faces? which are new to version 2. every other raider has a body it's just that these particular npcs don't.  has anyone else ran into this or do you have any suggestions where i could fix this if I am the only one with said problem. 

 

attached is screenshot with npcs in question. Thanks in advance and sorry for being a bother.



ScreenShot1.png.5cfb1864f096c173dd991178a1bbca77.png

Posted
6 minutes ago, bakedpotato42O said:

Hi JB or anyone who can help.. really not picky. I have an issue when working the "whore house" upon first arriving at the facility and having to service 10 raiders. 

The issue I have is that they have no bodies at all and just floating heads. I removed all their inventory in an effort to see if it's a clothing bodyslide that maybe I messed up on when batch building and have been trying to debug it myself. the raiders in question are the ones with the synth looking faces? which are new to version 2. every other raider has a body it's just that these particular npcs don't.  has anyone else ran into this or do you have any suggestions where i could fix this if I am the only one with said problem. 

 

attached is screenshot with npcs in question. Thanks in advance and sorry for being a bother.

 

  Hide contents

 

 



 

 

 

lol that was a bug from a couple of versions ago. Are you using the latest? Check the Mega folder again.

Posted
12 minutes ago, bakedpotato42O said:

ok im stupid updating now

will try again sorry..

Let me know how it went, I thought version 2.0.4 should have fixed that anyway. ?

 

It's not a bug that fucks up the mod, but I'll try to fix it if it's still present.

Posted

Help! In the scene where the player needs to whip Ivana after the scene the collor just kills me even with the cheats of invonrebility on. Any advice how to fix this i really wane play to the end and murder all the slavers so pls.

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