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Commonwealth Slavers


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Posted (edited)
41 minutes ago, JB. said:

Here is a simple Nuka World transport script. Have you tried transporting via console command to Nuka World?

 

At what point should I try to coc to Nuka World?

  • I have a save right before Gristle takes Fuckmeat to Vault 111 to release her.
  • I have another save shortly after being freed.
  • I have another save next to Drumlin Diner before Charon has been enabled.
  • I have another save after Charon has been enabled that resulted in the infinite loading screen

 

DISREGARD! It's working now!

  • I reloaded the save before I talked with Duke.
  • Told him I'd think about it this time instead of having him take me to the diner.
    • He gave me the flyer this time.
  • Made my way to the diner and enabled Charon.
  • Had no caps this time, so had to bang the robot to get passage.
  • Map translation from The Commonwealth to Nuka World worked!

 

Sorry if I distracted you from work!

Edited by Jarnin
Posted
13 minutes ago, Jarnin said:

 

At what point should I try to coc to Nuka World?

  • I have a save right before Gristle takes Fuckmeat to Vault 111 to release her.
  • I have another save shortly after being freed.
  • I have another save next to Drumlin Diner before Charon has been enabled.
  • I have another save after Charon has been enabled that resulted in the infinite loading screen

In any. What I suspect is that you have a problem with Nuka World and Nuka Ride. The bug of Charon being invisible only coincided, but they are not related to the black screen.

Posted
15 minutes ago, Jarnin said:

 

At what point should I try to coc to Nuka World?

  • I have a save right before Gristle takes Fuckmeat to Vault 111 to release her.
  • I have another save shortly after being freed.
  • I have another save next to Drumlin Diner before Charon has been enabled.
  • I have another save after Charon has been enabled that resulted in the infinite loading screen

Let me test that ending quickly on this character and see if I also get a black screen,

Posted
16 minutes ago, osculim said:

My favorite character is going to have the same problem. Luckily Im not planning on finishing CS till the final quest. Hopefully we can get a solution for it before then. In the meantime Im stashing weapons ammo and food. I am preparing for war. ?

Where are you at with this character? I get the impression that you're not up to speed with the plot. And if you wanted to see Gristle on his knees, well, that's since version 1.5.0.

 

You will see it seconds after the "Test version ends here" notification appears. 

Posted (edited)
17 minutes ago, JB. said:

Where are you at with this character? I get the impression that you're not up to speed with the plot. And if you wanted to see Gristle on his knees, well, that's since version 1.5.0.

 

You will see it seconds after the "Test version ends here" notification appears. 

You lost me completely. On other characters I have done the harvester quest. But after that ended I was in the whore house and could not proceed to do more normal quests. So on this character I decided not to do the harvester quest yet so it might be that the other character was pre 1.5.0 So you are saying I should go ahead and do it ? As for the war comment that was all raiders. After everything is done.

Edited by osculim
Posted (edited)

I'm running version 1.6.3B and have amputation blocked.

 

During the runaway slave quest, after the scene where Gristle has the player character hanging from the ceiling, the screen goes black, then there's a loading screen followed by a message that Gristle has dragged you back to Lexington, however the screen stays black. I think it's a blindfold effect, I can still see the hud and everything. I'm free to act and move, and will get a warning message about triggering the collar if I get too far away from Medium Sized Bomb.

 

Also, for whatever reason, when I get teleported to Croup Manor with the minutemen, Charles' minuteman outfit becomes invisible, like there's just his head and hands and the rest is empty space. If I use openactorcontainer 1 in the console to equip another outfit on Charles and then reequip the minuteman outfit it then displays normally. Very minor and not game breaking by any stretch, could easily be some weird mod interaction on my end too.

Edited by stvnhndrsn
Posted (edited)
15 minutes ago, osculim said:

You lost me completely. On other characters I have done the harvester quest. But after that ended I was in the whore house and could not proceed to do more normal quests. So on this character I decided not to do the harvester quest yet so it might be that the other character was pre 1.5.0 So you are saying I should go ahead and do it ?

You can continue until the "Test version completed" box appears. A save at that point will serve to continue later with my update.

 

Another question. I understand that the word "Harvestress" does not exist in English. But if I could write it anyway:
 
1- Would it be understood anyway?

2-Would it be horrible if I put it as a quest title?

 


 

 

Edited by JB.
Posted
6 minutes ago, stvnhndrsn said:

I'm running version 1.6.3B and have amputation blocked.

 

During the runaway slave quest, after the scene where Gristle has the player character hanging from the ceiling, the screen goes black, then there's a loading screen followed by a message that Gristle has dragged you back to Lexington, however the screen stays black. I think it's a blindfold effect, I can still see the hud and everything. I'm free to act and move, and will get a warning message about triggering the collar if I get too far away from Medium Sized Bomb.

 

Also, for whatever reason, when I get teleported to Croup Manor with the minutemen, Charles' minuteman outfit becomes invisible, like there's just his head and hands and the rest is empty space. If I use openactorcontainer 1 in the console to equip another outfit on Charles and then reequip the minuteman outfit it then displays normally. Very minor and not game breaking by any stretch, could easily be some weird mod interaction on my end too.

Thank you. I'm looking at the script and indeed there is a script missing to trigger if you don't have the amputator installed. 

Could you write this? I'm not 100 sure if it will work

CQF _CS_Main ToggleMessageBG false

Posted
8 minutes ago, JB. said:

You can continue until the "Test version completed" box appears. A save at that point will serve to continue later with my update.

 

Another question. I understand that the word "Harvestress" does not exist in English. But if I could write it anyway:
 
1- Would it be understood anyway?

2-Would it be horrible if I put it as a quest title?

 


 

 

I am not English either but I understood it immediately. And its a nice play on words and I am sure any English speaker would understand it.

Posted (edited)
40 minutes ago, JB. said:

Thank you. I'm looking at the script and indeed there is a script missing to trigger if you don't have the amputator installed. 

Could you write this? I'm not 100 sure if it will work

CQF _CS_Main ToggleMessageBG false

That command cleared the blindfold effect, thanks!

 

The next scene seems to proceed fine, however, once I get back to the Whore House, Lindstrom and Declan won't talk to me after Declan checks me for weapons. I noticed that The Scaver quest is still active in my journal and it's current objective is to "return to the Whore House" maybe it didn't register that I returned when I was teleported there after Jared?

Edited by stvnhndrsn
Posted (edited)
1 hour ago, stvnhndrsn said:

That command cleared the blindfold effect, thanks!

 

The next scene seems to proceed fine, however, once I get back to the Whore House, Lindstrom and Declan won't talk to me after Declan checks me for weapons. I noticed that The Scaver quest is still active in my journal and it's current objective is to "return to the Whore House" maybe it didn't register that I returned when I was teleported there after Jared?

The route without the Amputator has not been tested much. Download this and Lindstrom should close The scaver mission once you talk to him. 

 

Basically, I had to adjust a couple more conditions. 

 

I will include this fix in tonight's or tomorrow's version. 

 

Commonwealth Slavers.esp

 

And a tip. Avoid sleeping during missions right now. Tonight I will try to correct a bug related to that.

Edited by JB.
Posted (edited)
3 hours ago, stvnhndrsn said:

I'm running version 1.6.3B and have amputation blocked.

 

During the runaway slave quest, after the scene where Gristle has the player character hanging from the ceiling, the screen goes black, then there's a loading screen followed by a message that Gristle has dragged you back to Lexington, however the screen stays black. I think it's a blindfold effect, I can still see the hud and everything. I'm free to act and move, and will get a warning message about triggering the collar if I get too far away from Medium Sized Bomb.

 

Yeah, had the same problem, but every result in a test counts, right?

used version 1.62 with amputaion blocked

'cause I'm slower in downloading, then others in creating and uploading ?

 

+ in the hero I had to set the stage to 116 via console, because otherwise Lindstrom was sending my drug addicted heroine in a loop of sleep and getting punished for sleeping = it's proven:  her life is unfair ?

 

and after reaching the end of the testquest one former minutemen general waits for the end of her journey.

 

Big question why is Gristle still alive, if he clearly died in the mainquest?

theory:

the game don't gives a sh nowflake about, if somebody died before = the mod commands and Gristlezombie follows

 

Hmmm he  better never learn, otherwise somebody may must digg again ... ?

 

Anyway, it was a pleasure once again.

 

Okay Exgeneral Cupcake may has her own thoughts ...

 

Edited by chooseChaos
typos
Posted
4 hours ago, JB. said:

You will see it seconds after the "Test version ends here" notification appears. 

 

How does one start The Harvester?

Posted
5 minutes ago, Jarnin said:

 

How does one start The Harvester?

Stage 116 in the hero starts the harvester

 

Spoiler

it's after Gristle  offered you two options in the Hero quest and you took the 3rd one

 

 

Posted
4 hours ago, Jarnin said:

 

How does one start The Harvester?

When Gristle talk to you outside the whorehouse. Don't choose freedom instead just talk about the third option. He will send you back into the whorehouse. And you are on your way. 

Posted (edited)
On 7/5/2023 at 8:22 AM, osculim said:

Could just be a loadorder thing what is the loadorder for the two mods ?

I tried switching the load order of CS and NR, but CS still isn't working. No matter what I do, CS just won't start.

 

Does the latest version still have the content warning popup message at the start, where he makes you confirm that you want to start the mod? I'm not seeing that either.

 

Is there a way to force CS to start using the console?

 

Edit: uninstalling NR seems to have solved the issue. It seems that NR is somehow prevent CS from starting.

Edited by AWHA2
Posted

I don't know if it's already been talked about/done but it would be cool if there was a way to have the dialogue treat your character as a wastelander for alternate start characters

Posted
23 hours ago, JB. said:

 

Another question. I understand that the word "Harvestress" does not exist in English. But if I could write it anyway:
 
1- Would it be understood anyway?

2-Would it be horrible if I put it as a quest title?

 

If you mean a female harvester (whatever a harvester is, I haven't played the beta stuff), then I understood what you meant.  I'm a USian, by the way.

Posted
28 minutes ago, AAAA76 said:

I have the pre-culling issue in my game and I'm using Vortex. What should I do to re-order my esp?

 

There are a number of possible approaches to this in Vortex: prioritization by adding the plugin you want loaded later into the Dynamic Patches group, setting procedural rules which list the plugins you want that plugin to load after, or setting an explicit index position in the plugin details. Which approach you take is up to you, but I recommend getting familiar and comfortable with the features of your mod manager as this is one of its more basic functions.

Posted (edited)

1.7.0

 

Photo216.png.b97bbf8dd7c857e37bd8f2057544a20a.png

  • Included a fix to a very annoying bug. This bug caused Lindstrom to offer you a new quest each time you came back, instead of finishing the one you were doing. Thanks to osculim, the origin of this bug was discovered: sleeping. That's right. Sleep reset a value that basically made Lindstrom believe that we didn't have any active quests. I will do more tests. I did just a couple and everything worked. I was busier on the new quest. 
  • During "The Hero", the protagonist would start digging but the animation would abruptly cut out.
  • Added the quest "The Correctional", which is part of the true ending along with "The Harvester". It starts when Gristle sends you to sleep after finishing "The Harvester".
  • I included fix to almost all the bug reports mentioned here but did not write them down one by one, as I was busy on the new quest. 

 

A fast way to start "The Correctional": 

  1. Start a new game. 
  2. Use the MCM to skip CS1. 
  3. In the Whore House type: 
  4. StartQuest _CS_Correctional
  5. SetSTage _CS_Correctional 100
  • Of course, contextually, you need to have played The Harvester to understand what is happening. If not, you'll feel like a fish out of water... 

 

  • It is not the final quest. I had to split the true ending into 3 quests due to its complexity. This is the second. The first is "The Harvester." 
  • This quest has no sex.⚰️
  • Whoever prefers to play the mod for sex I highly recommend not playing the true ending. 
  • There are subtle changes to the story if you are the vanilla/non-vanilla character. 
  • This quest has battles. It's my first time doing this so it's either going to be very easy or very difficult. I personally thought it would be easy but it seems like Sex Attributes really screwed you up my character and I didn't have much strength, which I think is a great thing. 
  • In this quest you get stuff, not just materials. In the style of Slavers where you are forced to adopt an identity (Fuckmeat, Rapemeat, Vaultmeat) here begins the vengeful arc of the character and therefore we must adopt a new identity that has been forged throughout this adventure. Revolution. Vendetta or Vindemiatrix are the new possible names, each one has its reason for being that you can read properly during the quest, although you can keep the original slave name. You will have a lot of options besides that. But it becomes clear that Nora is no longer and will never be Nora again.
  • Another pop up will appear notifying that the test version has finished and it will suggest you save to wait for an update
  • There are more things. New tattoos, new legendary weapon and lots of dialogue. Lots of dialogue. Again, whoever prefers to play the mod for sex I highly recommend not playing the true ending. 
  • I have only one doubt with my story. I don't like that the story starts to become character-centric (AKA: everything happens because of the protagonist) so maybe with a cool head I'll change the dialogues back. 

Photo215.png.31bb1b756561de9a81ca5ce0c31a8554.png

 

Photo213.png.5ba93b9091d0bbc164aa53470f1e02bd.png

Edited by JB.
Posted
4 hours ago, ezusoppp said:

uuh, got pregnant even after castration scene. 

 

Just remember, if you install FPE after castration all this castration stuff will fall on deaf ears. The game assumes you have it installed at the time of castration and will not uninstall it. 

 

I believe there are two versions of FPE. I play with the Egoballistic version (2.710) but I think both versions are virtually similar in terms of keywords. 

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