nameless701 Posted November 14, 2013 Posted November 14, 2013 Read the Books and the Spells should work on NPC. (leave the Testroom and use the Spell on an NPC) It works correctly forgette the Activate spell(all other spells you can use),but dont forgett the "FreeGirl"-spell ich hab ein grauseliges englisch,sorry...hab das nie gelernt und versuche es mir selbst beizubringen(hatte in der Schule nur russisch)
Mud Posted November 16, 2013 Posted November 16, 2013 Use the console to spawn the devices, the placement books are buggy. Use the help command followed by the name of the device, such as Xcross or Pillory, and then use player.placeatme to spawn one of the two entries you find. Usually, the second entry is the one you want, because the first is typically the static version placed inside the warehouse that doesn't work with the adjustment spell, but there is at least one instance where the first entry was the adjustable one instead.
sachs Posted November 21, 2013 Posted November 21, 2013 Folks, i have the lates Fins and ZAZ loaded and working on other Mods. Installed the 2 files and the update .7. Can access the warehouse but when i try and open the chest the game crashes and takes me to my desk top. Running Fins i get this error message. Reading FNIS ...Reading FNISBase ...Reading FNISCreatureVersion ...Reading FNISSpells ...Reading o3dzaz ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 22 (..\..\meshes\actors\character\animations\o3dzaz\FNIS_o3dzaz_List.txt): fu wallshackle01 idleshackled.hkx idleshackled.hkx idleshackledexit.hkx What have i done wrong? thanks sachs.
ZaZ Posted November 21, 2013 Posted November 21, 2013 Folks, i have the lates Fins and ZAZ loaded and working on other Mods. Installed the 2 files and the update .7. Can access the warehouse but when i try and open the chest the game crashes and takes me to my desk top. Running Fins i get this error message. Reading FNIS ...Reading FNISBase ... Reading FNISCreatureVersion ... Reading FNISSpells ... Reading o3dzaz ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 22 (..\..\meshes\actors\character\animations\o3dzaz\FNIS_o3dzaz_List.txt): fu wallshackle01 idleshackled.hkx idleshackled.hkx idleshackledexit.hkx What have i done wrong? thanks sachs. Something is not , Updated Either FNIS , ZAZanimation Pack , Or This Mod you need FNIS 4.0 Have you taken the latest version of this mod and Zaz Animation Pack Cheers
WaxenFigure Posted November 21, 2013 Posted November 21, 2013 Folks, i have the lates Fins and ZAZ loaded and working on other Mods. Installed the 2 files and the update .7. Can access the warehouse but when i try and open the chest the game crashes and takes me to my desk top. Running Fins i get this error message. Reading FNIS ... Reading FNISBase ... Reading FNISCreatureVersion ... Reading FNISSpells ... Reading o3dzaz ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 22 (..\..\meshes\actors\character\animations\o3dzaz\FNIS_o3dzaz_List.txt): fu wallshackle01 idleshackled.hkx idleshackled.hkx idleshackledexit.hkx What have i done wrong? thanks sachs. Get the most recent version of this mod, the error comes up because you have an older version which isn't compatible with the current FNIS release (note the "FNIS update" in the thread title?).
sachs Posted November 22, 2013 Posted November 22, 2013 Waxen and Chris, I am not a modder just a user so i am a bit slow to pick up on things. :>)) If i inderstand you correctly i need to down load and install vo6b cosmetic , vo6b Spelldriven and the update .7z. Is this correct? I uninstalled all my mods, including SKSE , SKYUI have reinstalled intalled all the latest of Fins , skse, skyui, ZAZ and my CBBE. Will intstall any or all of the 3 files listed above on your confirmation. Many thanks folks for the help, sachs
nameless701 Posted November 22, 2013 Posted November 22, 2013 You need o3dDeviceBondage v06b cosmetic 08272013.7z and the update .7z.
DonQuiWho Posted November 23, 2013 Posted November 23, 2013 Can anyone please help me? I have installed both v06bSpelldriven, which I understand included v06cCosmetic, and the data update. I can get various furnitures, in this test case the rack and pillory, via the console and place them, and then use the relevant activating spell to rotate them etc, until all are nicely lined up But, in words of one syllable, can someone please explain just exactly how you instruct followers to use these things? I have tried using this, with an AFT registered follower, one of the Lovergirls followers, and nowhere can I see any dialogue that tells them to use the furniture. Everyone else seems to have some dialogue appear somewhere which I just cannot find. Any useful help would be good for both my forehead and my keyboard. I'll be away until Sunday pm, so no need to all rush at once....but TIA anyway BTW, Mr Oli3d, the whole concept is great, and this is no criticism at all of what you have done. I'm sure it's just my hamfistedness. I'm also looking forward to the next installment
killer3000ad Posted November 23, 2013 Posted November 23, 2013 Can anyone please help me? I have installed both v06bSpelldriven, which I understand included v06cCosmetic, and the data update. I can get various furnitures, in this test case the rack and pillory, via the console and place them, and then use the relevant activating spell to rotate them etc, until all are nicely lined up But, in words of one syllable, can someone please explain just exactly how you instruct followers to use these things? I have tried using this, with an AFT registered follower, one of the Lovergirls followers, and nowhere can I see any dialogue that tells them to use the furniture. Everyone else seems to have some dialogue appear somewhere which I just cannot find. Any useful help would be good for both my forehead and my keyboard. I'll be away until Sunday pm, so no need to all rush at once....but TIA anyway BTW, Mr Oli3d, the whole concept is great, and this is no criticism at all of what you have done. I'm sure it's just my hamfistedness. I'm also looking forward to the next installment Just tell them "I need you to do something" and target the furniture. It can take a few tries to get them align properly though.
sachs Posted November 24, 2013 Posted November 24, 2013 Post # 208 suggests using o3dDeviceBondage v06b cosmetic 08272013.7z and the update .7z. " Post # 209 is using " I have installed both v06bSpelldriven, which I understand included v06cCosmetic, and the data update. " They seem to be using different combos to work this mod. Chris , oli3d , Do i install both the cosmetic and Spelldriven along with the .7z update ? I have Fins 4.02 along with the 4.04 creature pack. ZAZ V0054.7, SL 124.7 I have no other mods installed and a new PC built. I had the version befor this one working oli3d and enjoyed playing with it. Please let me know which files to install. thanks, sachs
DonQuiWho Posted November 24, 2013 Posted November 24, 2013 killer3000ad Thank you for that! Not only has that answered my question, it has opened up a whole new world, in that I had always associated that command option, in my mind, with a completely different mod. I had had no idea whatsoever that it could be used in this way, not only with regard to this furniture but also to heaps of other in-game stuff. That simple revelation has revolutionised the mischief I can now get up to.... As well as making me laugh no end at the simplicity, and irony, of it all :-)
sachs Posted November 26, 2013 Posted November 26, 2013 Post # 208 suggests using o3dDeviceBondage v06b cosmetic 08272013.7z and the update .7z. " Post # 209 is using " I have installed both v06bSpelldriven, which I understand included v06cCosmetic, and the data update. " They seem to be using different combos to work this mod. Chris , oli3d , Do i install both the cosmetic and Spelldriven along with the .7z update ? I have Fins 4.02 along with the 4.04 creature pack. ZAZ V0054.7, SL 124.7 I have no other mods installed and a new PC built. I Just tried all the above combos and still get the orignal error message......... Reading FNIS ...Reading FNISBase ...Reading FNISCreatureVersion ...Reading FNISSpells ...Reading o3dzaz ...ERROR(2011): OLD FNIS version? Wrong line in Animation List, line 22 (..\..\meshes\actors\character\animations\o3dzaz\FNIS_o3dzaz_List.txt): fu wallshackle01 idleshackled.hkx idleshackled.hkx idleshackledexit.hkx The only thing i have not done so far is uninstall Skyrim and start from scratch again. What am I missing? I have installed the most current files for this mod. and when running Fins get the above error message. The latest versions of ZAZ , SL , Fins ,SKSE , and SKYUI. were down loaded and install today. This i most frustrating
DonQuiWho Posted November 26, 2013 Posted November 26, 2013 Bonjour Monsieur Sachs I feel for your frustration. LOL Look, there is an error in one of the files in the main mod file. There is a fix for it. Here's what you need to do............. Go back to the first page in this thread, click the green 'Download' button and you should see a three files, the third being called.... update-data.7z Download that. OK, so then, what to do with it? You probably can install it with a Mod Manager (NMM etc), but I didn't as I reckoned it would be easier to do any update later if I just had the one entry there for this main mod. So, rather, I unzipped it, into its own folder, and then manually copied the files into the matching Skyrim subfolders in the main Steam\SteamApps\common\Skyrim folder to overwrite the duff ones. Just open 2 filemanager windows, one looking at the Steam Skyrim set up, one at the folder with the unzipped update, and find your way down the directories until you have the two windows matched up, and copy from the unzipped update, overwriting the originals installed from the 'raw' mod - keep a copy of the originals somewhere convenient in case you make a cuddy of it If you want to take the time, look at the contents of 'FNIS_o3dzaz_List.txt' before you do the overwrite. You should find that the last few lines dealing with the furniture are quite different, the update having........ 'fu wallshackle01 idleshackled.hkx idleshackled.hkx idleshackledexit.hkx'fu CanCauldron01 ZazAPC018.hkx ZazAPC018.hkx idleshackledexit.hkxfu -a wallshackle01_Enter idleshackled.hkx+ wallshackle01_Loop idleshackled.hkx+ -a wallshackle01_Exit idleshackledexit.hkxfu -a CanCauldron01_Enter ZazAPC018.hkx+ CanCauldron01_Loop ZazAPC018.hkx+ -a CanCauldron01_Exit idleshackledexit.hkx Not sure if anything else was changed in the other update files, so best, for safety, overwrite all the original files, in all directories shown. Once you have overwritten them, rerun FNIS, and the error there should have disappeared, and everything should work more or less as described on the tin. - You must remember that the tin instructions now say to ignore the furniture 'books', You must add the devices that can be activated via the console - see upstream in this thread. , Then reposition the with the relevant spell. You can then use the follower 'command mode', ie the 'I need you to do something' dialogue to then get followers to use them, by targetting the central cursor on the furniture and, when the 'E Sit here' message appears, hit your 'E' key. They should sit, lie, bend over, or whatever, on it On a reread, just one further point. When I wrote above... 'You must remember that the tin instructions now say to ignore the furniture 'books',' ...I didn't mean that you shouldn't take them into your inventory. You must do that. What you can't do is place the furniture in-game using the books, as that particular bit seems to be broke. Hope all this helps
sachs Posted November 27, 2013 Posted November 27, 2013 donkeywho, Many many thanks. That was the problem. It would be good if someone would post in the install info to manualy install the update over writing as you go. Oli3d this is a fun mod even for folks like me who are not realy modders Please keep it working for us. Thank YOU!!!!!!
oli3d Posted December 25, 2013 Author Posted December 25, 2013 Hello, sorry for the long break.. I am back to modding... and have new plans for this mod. i will separate the in two mods: 1. Furniture Mod 2. Spell Mod This means i will build the 2 new mods from the scratch including new and optimized scripts. Because of some errors and leftovers from my german game version i will install the english version of the game... this way it is easyer to make translation to other languages. Also there is a third mod i am working on... based of the idea of a slave mod(like that form s3) and "my home is your home" to manage up to 20(in the beginning) npcs without wasting any follower slot. This means... you can catch a npc make him your slave, servant bitch what ever and leave him at your homes, working for you etc.. I hav allready a working version of this mod... with some errors...i use it to collect nice npcs for my diverse homes .. maybe i will upload it for testing... Moin Oli
DespairSyndrome Posted December 25, 2013 Posted December 25, 2013 Hello oil3d, glad to see that you are back. I'm not very good at modding but I have a strange feeling that the reason why some people are having bugs with the "drop furniture" spell is due to it's nature. If you based it off the "heal self" spell, is it possible that it has no effect on undead, i.e vampires due to a lingering script effect? I tried using the restoration spells on Serana and she manages to resist them. I'm wondering if it has a similar effect on the oil3d spell you included in the last update?
oli3d Posted December 25, 2013 Author Posted December 25, 2013 Hello oil3d, glad to see that you are back. I'm not very good at modding but I have a strange feeling that the reason why some people are having bugs with the "drop furniture" spell is due to it's nature. If you based it off the "heal self" spell, is it possible that it has no effect on undead, i.e vampires due to a lingering script effect? I tried using the restoration spells on Serana and she manages to resist them. I'm wondering if it has a similar effect on the oil3d spell you included in the last update? Thaks but i don't think the issue is related to the spell itself. I installed the game mor then one to test it... now with my last installation i got the same error like other have. I can not activate the devices by spell... and i am not playing an undead char... For the beginning i will install the pure skyrim version(means english version) and then start alter/renew the mod from scratch. mybe there are some leftovers from my tests i have overseen ... so a clean mod from the scratch is the best way to get rid of errors(like german language leftovers etc., item , scripts) and as base for future translations... Moin Oli
Mud Posted December 25, 2013 Posted December 25, 2013 Excited to see where this goes! I just so enjoy doing stuff with this mod, rounding up all the pretty gals I see and making 'em decorations for my homes, heh heh.
xboronx Posted December 25, 2013 Posted December 25, 2013 Cool that you are back. Looking forward especially to the slave mod. Can you include all current Zaz animations in the spell mod? Currently i am using your mod, puppet master and a very outdated one from nexus to get most zaz animations as a spell or command, but everything in your mod would be much better. Und frohe Weihnachten aus dem bayrischen Urwald (in english: and merry x-mas from the bavarian forest)
Kageryu Posted December 25, 2013 Posted December 25, 2013 Hello, sorry for the long break.. I am back to modding... and have new plans for this mod. i will separate the in two mods: 1. Furniture Mod 2. Spell Mod This means i will build the 2 new mods from the scratch including new and optimized scripts. Because of some errors and leftovers from my german game version i will install the english version of the game... this way it is easyer to make translation to other languages. Also there is a third mod i am working on... based of the idea of a slave mod(like that form s3) and "my home is your home" to manage up to 20(in the beginning) npcs without wasting any follower slot. This means... you can catch a npc make him your slave, servant bitch what ever and leave him at your homes, working for you etc.. I hav allready a working version of this mod... with some errors...i use it to collect nice npcs for my diverse homes .. maybe i will upload it for testing... Moin Oli That sounds awesome! Welcome back oil3d!
NYINEGY Posted December 25, 2013 Posted December 25, 2013 Welcome back i am amazed that you seem to be the only one that actually tried to get some use out of zaz package I have been recommending your mod structure for a lot of developers in sexlab!about the spellhope this helps [12/26/2013 - 12:23:11AM] warning: Property o3dActivteOrTakeDeviceME on script o3dDeployAndPlace01 attached to Item 14 in container (00000014) cannot be initialized because the script no longer contains that property[12/26/2013 - 12:23:30AM] warning: Negative time delta during VM update - clamping to 0. (Current: 325516, Previous 325521, Delta: -5)[12/26/2013 - 12:25:07AM] warning: Property o3dActivteOrTakeDeviceME on script o3dDeployAndPlace01 attached to (FF001671) cannot be initialized because the script no longer contains that property________________________________________it is looking for a non existant script called "o3dDeployAndPlace0"I do not have it in version 6 that u have for download!
oli3d Posted January 7, 2014 Author Posted January 7, 2014 Hello .... News I am back modding .... i use this thread to inform you what i am working on: 1. Bondage Furniture: includes all furniture devices from ZaZ(MasterCChris & XAZ) Animation Pack. I think i have solved the issue. that some people had with the placeable furnitures, like beeing not able activating the burned book(misc objects) to place a bondage device. I will releas a small testmod this week(maybe fryday), so all of you can test the basic functions of the mod: a. Place a device, alter position of a device, advice(doing favor) a follower(more to come... i will add a npc framework similar to a folower framework for none follower npcs...*) to use the device. b. free an actor(follower) and remove the device... c. MCM option menu to manage the mod(free all victims, remove all devices, free a victim remove one device) Tested so far and technical info: The issue of beeing not able activating a dropped misc object is known and only solveable by bethsoft... so i had to find an alternative way to solve this problem: you simply summon an "ghostly builder" use a Spell(this is working) or... another idea... advice the "ghostly builder" to build a device near the place or same place you summoned him/her(per dialog) as long you have the material(iron ingot, steel ingot , leather etc.) to build the devices. As soon as the device is placed, the summond ghost vanishes... and you will be able to alter the position to fit your needs... For the beginning i will provide 20 QuestAliasSlots for devices and 20 for the actors attached to the devices. As allways... i will pack the sources of my mod/scripts in the download package... so you can help me find bugs.... better solutions for some function and so on.. Thats all for now for the new bondage furniture mod. Next mod: parallel to the bondage furniture mod i am working on a hucow/milkmaid mod: scripted and tested so far: basic done: make a woman a hucow, cure cowisation, breastgrow over time, breast shrink(milking), working on: timer functions(hardest part) for growing -> means... idea 1. growing time- > i tooks 8-12 hours to get the maximal(leveled) breastsize(tweakable via MCM) milking time -> you have 1-3 hours milking the milkmaid/hucow if not: a) wasting milk time -> if you did not milk the milkmaid/hucow ... all the mik will be spilled out over a 1-3 hours...* you have a milking device nearby(or summonable - see bondage furniture.... huhu masterchriss ) the milkmaid/hucow she uses automatically *there will be a penality... delayed breast growing... a desease or somthing similar idea 2.(simpler) as every good farmer knows: you have to milk the milkmaid/hucow in the morning and in the evening planned: amount of milkable milk depends on weight, leveled and breastsize... quality of milk depends of the milkmaid/hucow-lvl of the actor milk will be an ingredient rahter than a potion.. so alchemists can use milk for creating potions and cooks for specail meals and sweetrolls . third mod: this is a NPC managing mod... tested and scripted so far...(i am rescripting the mod): add a npc to your list(dialogue: follow, wait, inventory, new home, basic clothing-> normal, work, travel, sleep, naked, default*) remove a npc from the list(returns to his defaul home and clothing) *in a test release ther will be no outfit functions... but xou can manage the outfit of your npcs by using a mod from the nexus called "NPC Clothes Changer and Maintainer by Dudestia" http://www.nexusmods.com/skyrim/mods/11662/? i use my NPC managment mod for testing my milkmaid and bondage furniture mod.. *grin* i should add more rooms and beds to breeze home(having Saadia, Ysolda and Camilla as test objects here) More to come... So what will be released first: 1. The new (basic)bondage furniture mod...with new scripts. place, remove, attach actor to device 2. Basic npc management mod - so you do not have to waste your followers for the bondage furniture 3. Basic hucow/milkmaid mod - i hope MasterCChris & XAZ will soon releasa a new Animation Pack with the milking machine animation(MasterCChris) included Suggestions welcome and now a beer Moin Oli grammar and wording may be bad.... hicks..
CGi Posted January 7, 2014 Posted January 7, 2014 Sounds to good to be true.Can't wait for your next update/mod. P.s.: Prost Neujahr. ^^
oli3d Posted January 7, 2014 Author Posted January 7, 2014 Sounds to good to be true. Can't wait for your next update/mod. thanks... most basic scripting and testing is done... but i must be shure, that no crap will be left in the save games, after deinstalling or updating the mods.... P.s.: Prost Neujahr. ^^ Dir auch ein gutes Neues Oli
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