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[W.I.P] oli3d Furniture Bondage 004-2014-test fix 2


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Ok, I installed this mod and the bondage works fine, but the voice is the standard conversational one. Even when my follower is in the vat full of tentacles. lol Is there any way to change that?

 

Also, is it normal for the device to not remove the NPC's clothes when it is used? Do I have to use one of the spells to strip?

The spells work fine as far as striping goes.

 

Also, how do I initiate sex animations with an npc in a pillory, for example?

 

Lastly, is there any way to install the devices permanently as furniture in my homes? My Solitude house has a perfect place for a dungeon.

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Do you guys plan to merge this with ZAZ package? I'm not sure if i should keep any "bondage" mechanism parts in my mod or make it fully dependant on ZAZ for example? Both mods seems to be kinda modder resources.

 

we will see...

 

at this moment it is all development...

 

Moin

Oli

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Ok, I installed this mod and the bondage works fine, but the voice is the standard conversational one. Even when my follower is in the vat full of tentacles. lol Is there any way to change that?

 

maybe in a future version or a plugin.

 

 

Also, is it normal for the device to not remove the NPC's clothes when it is used? Do I have to use one of the spells to strip?

The spells work fine as far as striping goes.

not implemented yet

 

 

Also, how do I initiate sex animations with an npc in a pillory, for example?

 

 not implemented yet

 

Lastly, is there any way to install the devices permanently as furniture in my homes? My Solitude house has a perfect place for a dungeon.

 

as soon as i release the esm version.

 

Moin

Oli

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Uhm sorry,but my question not been answered yet,I'm kinda confused with the Bound to device spell(not working) :(

 

ups... forgott to delete this spell.

this spell is a debug spell... i made him to move victims back to their devices.

it has no function anymore....

 

moin

Oli

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Oli3d, occasionally the script lags when you try to free the bound actors. (Basically it takes like 3-4 minutes before it registers that the actor has been freed). Other than that I don't see any problems with it.

Also, I have a question regarding the other animations. At the moment, when you bound them with the chains and such, the actors don't stay that way. (At least for me).

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- Added a Controllerquest: if you order a Follower to sit on a Bondage/Torture device he/she will sit there as long you not free him/her via dialog "Free". You should dismiss him/her whil he/she is attached to the Bondage/Torture device. Note: if you leave the Cell or reload the Game the Victims will not sit at the device. this will be fixed in a future release.
 

What spell is this I looked at them all did not find one called Controllerquest 

 

How do I order follower to do it ?

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- Added a Controllerquest: if you order a Follower to sit on a Bondage/Torture device he/she will sit there as long you not free him/her via dialog "Free". You should dismiss him/her whil he/she is attached to the Bondage/Torture device. Note: if you leave the Cell or reload the Game the Victims will not sit at the device. this will be fixed in a future release.

 

What spell is this I looked at them all did not find one called Controllerquest 

 

How do I order follower to do it ?

 

Read (carefully )the first post...

install the latest version v004

 

Moin Oli

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oli3d, did you try if "DoNothing" package is enough to keep them from reseting? Would eliminate the need of having 4+4 aliases.

 

not now ... i will do the package optimizing after i did the placeable and positionable bondage device scripting.

i did notice the resetting.... but it is a minor problem that will be solved in a future release....

just today i sneaked in all available "furniture deploying/positioning/remove furniture scripts" to get some hints.

make the devices placeable and removable is now my main development task...

and scripting a basic MCM Menu to reset and manage the mod.

 

you know..... there are a bunch of people that want to decorate their homes with usable furniture ;)

 

 

 

Moin

Oli

 

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oli3d, did you try if "DoNothing" package is enough to keep them from reseting? Would eliminate the need of having 4+4 aliases.

 

not now ... i will do the package optimizing after i did the placeable and positionable bondage device scripting.

 

Well, it was more question than suggestion, because I'm not sure if it will work - should be kinda easier if it does though.

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08-24-2013 v005 online

 

v005a 08-23-2013

Attention Attention Attention! before installing.....

- deactivate my old mod, wait 24 in game hours, make a safe, deinstall my mod, install new version,
- install new version - overwrite all if asked


- added basic deployable and positionable ZaZ devices - see chest in warehouse
- drop device, if in inventory, move it around, sneak, aktivate device....
- remove device: sneak, aktivate device... do not do this with occupied devices!!!!!<- yo

glitches: wallshackle
- pick up(sneak activate, drop, sneak activate) to ge a good position for the device...

Please test test test....


- Attention: free all victims, move to a place where none of the devices are found,
make a save, deinstall the old mod, load the save, wait for 24 hours, make a save, install thr newest file of my mod,
and load your game.


Moin
Oli
 

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Latest release: v006b 08-24-2013

 

->!!!!Attention: before installing my or any new Version.....!!!!<-

- free all victims, move to a place where none of the devices are found, make a save.
- deactivate and deinstall my old mod, load the save, wait 24 in game hours, make a safe,
- install new version - overwrite all if asked - load the previously save.. have fun


v006b: drop, activate, set position and angle, or deactivate devices

Added a positioning menu. This menu works only for devices you dropped somewhere.
Because the scripts attached to a device resides in your old saves(if you did not make a clean save as mentiond earlier)
old devices may not be able to acivate the poaitioning menu...
The positioning menu and its functions may meed some further optimation.... but it works..
->!!!!Attention: Free the Victim that is bound to the device and wait for the bondage animation has ended!!!!<-
-> then sneak -> activate bondagedevice -> Menu: Alter Position, Alter Angle, Remove Device

Added a whip in the warehouse chest - test it ;)
Added a (not functional yet)MCM Menu - so SkyUi is an additional requirement now...

 

More to read at the first page of this thread.

 

Please Report any errors....

 

 

Moin

Oli

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I can't seem to activate the device. I drop it on the ground, sneak, but only the option to 'take' the device is available? What am I doing wrong?

 

 

Have the same problem as Killer3000ad. I drop the device(ruined book). and the only thing what happens is that I take it up, if I activate it in sneak mod I only take it up.

 

 

1. version of my mod?

2. did you make a clean save before installing my mod.

3. did you install all the requirements?

 

..ok:

 

deactivate my mod.

load game, wait 24 in game hours, make a save.

then -> deinstall my mod

load the game and previously mad save, wait 24 in game hours, make a save. quit game

install the latest version, (overwrite if asked), load game and test my mod..

 

Moin

Oli

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1. version of my mod?

2. did you make a clean save before installing my mod.

3. did you install all the requirements?

 

 

1. Both v005 and v006

2. Have creates a new game for testing Pruposes of mods

3. Yes and that are my only mods install at the testing save.

 

Can drop it, but cant activated it at sneaking only take it up

 

Have even tryed it at my main save but that also didn't working.

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I can't seem to activate the device. I drop it on the ground, sneak, but only the option to 'take' the device is available? What am I doing wrong?

 

 

Have the same problem as Killer3000ad. I drop the device(ruined book). and the only thing what happens is that I take it up, if I activate it in sneak mod I only take it up.

 

 

1. version of my mod?

2. did you make a clean save before installing my mod.

3. did you install all the requirements?

 

..ok:

 

deactivate my mod.

load game, wait 24 in game hours, make a save.

then -> deinstall my mod

load the game and previously mad save, wait 24 in game hours, make a save. quit game

install the latest version, (overwrite if asked), load game and test my mod..

 

Moin

Oli

 

 

Well so far I'm gonna see if my attempt worked... Turning off your mod gave me a few crashes before... I did activate them double at first though...

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I can't seem to activate the device. I drop it on the ground, sneak, but only the option to 'take' the device is available? What am I doing wrong?

 

 

Have the same problem as Killer3000ad. I drop the device(ruined book). and the only thing what happens is that I take it up, if I activate it in sneak mod I only take it up.

 

 

1. version of my mod?

2. did you make a clean save before installing my mod.

3. did you install all the requirements?

 

..ok:

 

deactivate my mod.

load game, wait 24 in game hours, make a save.

then -> deinstall my mod

load the game and previously mad save, wait 24 in game hours, make a save. quit game

install the latest version, (overwrite if asked), load game and test my mod..

 

Moin

Oli

 

Done exactly as you said, deactivated old version, waited 24 hours in game, saved, then installed the latest version, overwrote files. Still not working. When I sneak and try to activate the dropped book, there's no other option other than to 'TAKE' the book.

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1. Both v005 and v006

Both? togehther or in different skyrim installations?

v006 overwrites scripts of v005....

 

 

2. Have creates a new game for testing Pruposes of mods

3. Yes and that are my only mods install at the testing save.

 

Can drop it, but cant activated it at sneaking only take it up

 

Have even tryed it at my main save but that also didn't working.

 

ok ... hmm i allways start with a clean, mod free save....

i will make further test....

 

upload a papyrus log if possible... or send it per PM

 

Moin

Oli

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I have tried only a couple of devices in the warehouse. The only problem i found for now is just a misalignment. It only happens to my follower though, PC is aligning as intended.

Wooden horse bends victim's legs in a VERY bad way.

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I tried it with both versions. Both v5 or v6 work, but I can't setup the equipment. And yes I first tried v5 and when you postet v6 again without v5 every time only one version of the mod.

I use the German version of the game, but I think that this should not be the problem.

 

I only have installed the required mods and the official game parts, now only Skyrim and Update.esm. SkyUI, Fores and Zaz Animation Pack. I also patched the animations so this should also not the Problem.

 

Log:

 

[08/24/2013 - 07:57:14PM] Papyrus log opened (PC)
[08/24/2013 - 07:57:14PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[08/24/2013 - 07:57:14PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[08/24/2013 - 07:57:35PM] Error: Property Pages on script o3dDevBondageSKImenu attached to o3dBondageQuestGlobal (041065E8) cannot be initialized because the value is the incorrect type
[08/24/2013 - 07:57:35PM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property
[08/24/2013 - 07:57:35PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property
[08/24/2013 - 07:57:44PM] [o3dDevBondageSKImenu ] INITIALIZED
[08/24/2013 - 07:57:45PM] [ski_activeeffectswidget ] INITIALIZED
[08/24/2013 - 07:57:45PM] [ski_activeeffectswidget ]: Updating to script version 2
[08/24/2013 - 07:57:45PM] [zbfConfig ] INITIALIZED
[08/24/2013 - 07:57:45PM] Zaz Animation Pack: Update
[08/24/2013 - 07:57:45PM] Zaz Animation Pack: Previous 0
[08/24/2013 - 07:57:45PM] Zaz Animation Pack: Current 520
[08/24/2013 - 07:57:45PM] Zaz Animation Pack: Script version 520
[08/24/2013 - 07:57:45PM] [ski_favoritesmanager ]: Updating to script version 2
[08/24/2013 - 07:57:45PM] Error: File "dawnguard.esm" does not exist or is not currently loaded.
stack:
.Game.GetFormFromFile() - "" Line ?
[sKI_FavoritesManagerInstance (0300082A)].ski_favoritesmanager.OnVersionUpdate() - "SKI_FavoritesManager.psc" Line 207
[sKI_FavoritesManagerInstance (0300082A)].ski_favoritesmanager.CheckVersion() - "SKI_QuestBase.psc" Line 17
[sKI_FavoritesManagerInstance (0300082A)].ski_favoritesmanager.OnGameReload() - "SKI_FavoritesManager.psc" Line 184
[sKI_FavoritesManagerInstance (0300082A)].ski_favoritesmanager.OnInit() - "SKI_FavoritesManager.psc" Line 179
[08/24/2013 - 07:57:45PM] o3dBongaeQuestGlobal initialized
[08/24/2013 - 07:57:45PM] PATCH 1.9 QUEST HAS STARTED
[08/24/2013 - 07:57:45PM] PATCH 1.6 QUEST HAS STARTED
[08/24/2013 - 07:57:45PM] PATCH 1.5 QUEST HAS STARTED
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] running OnCellLoad() and AlreadyInit = False
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] running OnCellLoad() and AlreadyInit = False
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] running OnCellLoad() and AlreadyInit = False
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000B6F69)>]
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD80)>]
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The TriggerMarker is [WeaponRackTriggerSCRIPT < (000ACD7E)>]
[08/24/2013 - 07:57:45PM] [sKI_ConfigMenu ] INITIALIZED
[08/24/2013 - 07:57:45PM] [sKI_ConfigMenu ]: Updating to script version 2
[08/24/2013 - 07:57:45PM] [sKI_ConfigMenu ]: Updating to script version 3
[08/24/2013 - 07:57:45PM] [sKI_ConfigMenu ]: Updating to script version 4
[08/24/2013 - 07:57:45PM] [sKI_ConfigMenu ]: Updating to script version 5
[08/24/2013 - 07:57:45PM] [sKI_ConfigMenu ]: Updating to script version 6
[08/24/2013 - 07:57:45PM] [sKI_ConfigMenu ]: Updating to script version 7
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] The Starting Weapon is [ObjectReference < (000B6F6B)>]
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Has a starting weapon
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Handling Starting Weapon
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] The Starting Weapon is [ObjectReference < (00035514)>]
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] The Starting Weapon is None
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] Doesn't have a starting weapon
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD81)>] finishing OnCellLoad() and AlreadyInit = TRUE
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Disabling physics on [ObjectReference < (000B6F6B)>]
[08/24/2013 - 07:57:45PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Has a starting weapon
[08/24/2013 - 07:57:46PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Handling Starting Weapon
[08/24/2013 - 07:57:46PM] InitWidgetLoader()
[08/24/2013 - 07:57:46PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] Moving 0 to the WarhammerMarker
[08/24/2013 - 07:57:46PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Disabling physics on [ObjectReference < (00035514)>]
[08/24/2013 - 07:57:46PM] DARYL - [WeaponRackActivateSCRIPT < (000B6F6A)>] finishing OnCellLoad() and AlreadyInit = TRUE
[08/24/2013 - 07:57:46PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] Moving 0 to the SwordMarker
[08/24/2013 - 07:57:46PM] DARYL - [WeaponRackActivateSCRIPT < (000ACD7F)>] finishing OnCellLoad() and AlreadyInit = TRUE
[08/24/2013 - 07:57:50PM] PATCH 1.4 QUEST HAS STARTED
[08/24/2013 - 07:57:51PM] Patch Script is working
[08/24/2013 - 07:57:52PM] VM is freezing...
[08/24/2013 - 07:57:52PM] VM is frozen
[08/24/2013 - 07:57:52PM] Saving game...
[08/24/2013 - 07:57:52PM] VM is thawing...
[08/24/2013 - 07:58:04PM] o3dBongaeQuestGlobal update
[08/24/2013 - 07:58:11PM] [o3dDevBondageSKImenu ]: Registered o3dDeviceBondage at MCM.
[08/24/2013 - 07:58:11PM] [sKI_ConfigMenu ]: Registered SKY UI at MCM.
[08/24/2013 - 07:58:11PM] [zbfConfig ]: Registered Zaz Animation Pack at MCM.
[08/24/2013 - 07:58:18PM] Error: (000DC8E1): cannot enable an object with an enable state parent.
stack:
[ (000DC8E1)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[08/24/2013 - 07:58:18PM] Error: (000847DD): cannot enable an object with an enable state parent.
stack:
[ (000847DD)].lvlpredatorscript.Enable() - "" Line ?
[ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[08/24/2013 - 07:58:31PM] VM is freezing...
[08/24/2013 - 07:58:31PM] VM is frozen
[08/24/2013 - 07:58:31PM] Reverting game...
[08/24/2013 - 07:58:31PM] Error: Property Pages on script o3dDevBondageSKImenu attached to o3dBondageQuestGlobal (041065E8) cannot be initialized because the value is the incorrect type
[08/24/2013 - 07:58:31PM] warning: Property pTG05KarliahInvisibilitySpell on script QF_TG05_00021551 attached to TG05 (00021551) cannot be initialized because the script no longer contains that property
[08/24/2013 - 07:58:31PM] warning: Property TG05KarliahInvisibilitySpell on script tg06questscript attached to TG06 (00021552) cannot be initialized because the script no longer contains that property
[08/24/2013 - 07:58:36PM] Loading game...
[08/24/2013 - 07:58:36PM] VM is thawing...
[08/24/2013 - 07:58:36PM] [o3dDevBondageSKImenu ]: Registered o3dDeviceBondage at MCM.
[08/24/2013 - 07:58:36PM] o3dBongaeQuestGlobal update
[08/24/2013 - 07:58:36PM] [zbfConfig ]: Registered Zaz Animation Pack at MCM.
[08/24/2013 - 07:58:36PM] [sKI_ConfigMenu ]: Registered SKY UI at MCM.
[08/24/2013 - 07:58:37PM] InitWidgetLoader()
[08/24/2013 - 07:58:51PM] Error: (000847DD): cannot enable an object with an enable state parent.
stack:
[ (000847DD)].lvlpredatorscript.Enable() - "" Line ?
[ (000847DD)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[08/24/2013 - 07:58:51PM] Error: (000DC8E1): cannot enable an object with an enable state parent.
stack:
[ (000DC8E1)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC8E1)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[08/24/2013 - 07:59:11PM] Error: (000C97D2): cannot enable an object with an enable state parent.
stack:
[ (000C97D2)].ObjectReference.Enable() - "" Line ?
[C00GiantAttack (000C97D9)].QF_C00GiantAttack_000C97D9.Fragment_0() - "QF_C00GiantAttack_000C97D9.psc" Line 53
[08/24/2013 - 07:59:15PM] Error: (000DC550): cannot enable an object with an enable state parent.
stack:
[ (000DC550)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC550)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[08/24/2013 - 07:59:16PM] Error: (000DC551): cannot enable an object with an enable state parent.
stack:
[ (000DC551)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC551)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[08/24/2013 - 07:59:23PM] Error: (000DC556): cannot enable an object with an enable state parent.
stack:
[ (000DC556)].lvlpredatorscript.Enable() - "" Line ?
[ (000DC556)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line 26
[08/24/2013 - 07:59:33PM] Persuade: [Actor < (000DC9E4)>]
[08/24/2013 - 07:59:33PM] [favordialoguescript ]Current Skill uses given: 1500.000000 times the Skill Use Multiplier
[08/24/2013 - 07:59:41PM] VM is freezing...
[08/24/2013 - 07:59:41PM] VM is frozen
[08/24/2013 - 07:59:42PM] Saving game...
[08/24/2013 - 07:59:42PM] VM is thawing...
[08/24/2013 - 07:59:44PM] VM is freezing...
[08/24/2013 - 07:59:44PM] VM is frozen
[08/24/2013 - 07:59:45PM] Saving game...
[08/24/2013 - 07:59:45PM] VM is thawing...
[08/24/2013 - 07:59:57PM] VM is freezing...
[08/24/2013 - 07:59:57PM] VM is frozen
[08/24/2013 - 07:59:58PM] Saving game...
[08/24/2013 - 07:59:58PM] VM is thawing...
[08/24/2013 - 08:00:28PM] Error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type
stack:
[item 1 in container (00000014)].o3dDeployAndPlace01.BlockActivation() - "" Line ?
[item 1 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 22
[08/24/2013 - 08:00:28PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type
stack:
[item 1 in container (00000014)].o3dDeployAndPlace01.Disable() - "" Line ?
[item 1 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 23
[08/24/2013 - 08:00:28PM] Error: Unable to call SetAngle - no native object bound to the script object, or object is of incorrect type
stack:
[item 1 in container (00000014)].o3dDeployAndPlace01.SetAngle() - "" Line ?
[item 1 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 26
[08/24/2013 - 08:00:28PM] Error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type
stack:
[item 1 in container (00000014)].o3dDeployAndPlace01.PlaceAtMe() - "" Line ?
[item 1 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 28
[08/24/2013 - 08:00:28PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[item 1 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 29
[08/24/2013 - 08:00:28PM] Error: Cannot call SetAngle() on a None object, aborting function call
stack:
[item 1 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 30
[08/24/2013 - 08:00:28PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[item 1 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 31
[08/24/2013 - 08:00:28PM] Error: Cannot call BlockActivation() on a None object, aborting function call
stack:
[item 1 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 32
[08/24/2013 - 08:00:28PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 1 in container (00000014)].o3dDeployAndPlace01.Delete() - "" Line ?
[item 1 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 34
[08/24/2013 - 08:00:29PM] Error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type
stack:
[item 2 in container (00000014)].o3dDeployAndPlace01.BlockActivation() - "" Line ?
[item 2 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 22
[08/24/2013 - 08:00:29PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type
stack:
[item 2 in container (00000014)].o3dDeployAndPlace01.Disable() - "" Line ?
[item 2 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 23
[08/24/2013 - 08:00:29PM] Error: Unable to call SetAngle - no native object bound to the script object, or object is of incorrect type
stack:
[item 2 in container (00000014)].o3dDeployAndPlace01.SetAngle() - "" Line ?
[item 2 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 26
[08/24/2013 - 08:00:29PM] Error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type
stack:
[item 2 in container (00000014)].o3dDeployAndPlace01.PlaceAtMe() - "" Line ?
[item 2 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 28
[08/24/2013 - 08:00:29PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[item 2 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 29
[08/24/2013 - 08:00:29PM] Error: Cannot call SetAngle() on a None object, aborting function call
stack:
[item 2 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 30
[08/24/2013 - 08:00:29PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[item 2 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 31
[08/24/2013 - 08:00:29PM] Error: Cannot call BlockActivation() on a None object, aborting function call
stack:
[item 2 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 32
[08/24/2013 - 08:00:29PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 2 in container (00000014)].o3dDeployAndPlace01.Delete() - "" Line ?
[item 2 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 34
[08/24/2013 - 08:00:29PM] Error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type
stack:
[item 3 in container (00000014)].o3dDeployAndPlace01.BlockActivation() - "" Line ?
[item 3 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 22
[08/24/2013 - 08:00:29PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type
stack:
[item 3 in container (00000014)].o3dDeployAndPlace01.Disable() - "" Line ?
[item 3 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 23
[08/24/2013 - 08:00:29PM] Error: Unable to call SetAngle - no native object bound to the script object, or object is of incorrect type
stack:
[item 3 in container (00000014)].o3dDeployAndPlace01.SetAngle() - "" Line ?
[item 3 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 26
[08/24/2013 - 08:00:29PM] Error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type
stack:
[item 3 in container (00000014)].o3dDeployAndPlace01.PlaceAtMe() - "" Line ?
[item 3 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 28
[08/24/2013 - 08:00:29PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[item 3 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 29
[08/24/2013 - 08:00:29PM] Error: Cannot call SetAngle() on a None object, aborting function call
stack:
[item 3 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 30
[08/24/2013 - 08:00:29PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[item 3 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 31
[08/24/2013 - 08:00:29PM] Error: Cannot call BlockActivation() on a None object, aborting function call
stack:
[item 3 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 32
[08/24/2013 - 08:00:30PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 3 in container (00000014)].o3dDeployAndPlace01.Delete() - "" Line ?
[item 3 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 34
[08/24/2013 - 08:00:30PM] Error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type
stack:
[item 4 in container (00000014)].o3dDeployAndPlace01.BlockActivation() - "" Line ?
[item 4 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 22
[08/24/2013 - 08:00:30PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type
stack:
[item 4 in container (00000014)].o3dDeployAndPlace01.Disable() - "" Line ?
[item 4 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 23
[08/24/2013 - 08:00:30PM] Error: Unable to call SetAngle - no native object bound to the script object, or object is of incorrect type
stack:
[item 4 in container (00000014)].o3dDeployAndPlace01.SetAngle() - "" Line ?
[item 4 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 26
[08/24/2013 - 08:00:30PM] Error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type
stack:
[item 4 in container (00000014)].o3dDeployAndPlace01.PlaceAtMe() - "" Line ?
[item 4 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 28
[08/24/2013 - 08:00:30PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[item 4 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 29
[08/24/2013 - 08:00:30PM] Error: Cannot call SetAngle() on a None object, aborting function call
stack:
[item 4 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 30
[08/24/2013 - 08:00:30PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[item 4 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 31
[08/24/2013 - 08:00:30PM] Error: Cannot call BlockActivation() on a None object, aborting function call
stack:
[item 4 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 32
[08/24/2013 - 08:00:30PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 4 in container (00000014)].o3dDeployAndPlace01.Delete() - "" Line ?
[item 4 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 34
[08/24/2013 - 08:00:30PM] Error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type
stack:
[item 5 in container (00000014)].o3dDeployAndPlace01.BlockActivation() - "" Line ?
[item 5 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 22
[08/24/2013 - 08:00:30PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type
stack:
[item 5 in container (00000014)].o3dDeployAndPlace01.Disable() - "" Line ?
[item 5 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 23
[08/24/2013 - 08:00:30PM] Error: Unable to call SetAngle - no native object bound to the script object, or object is of incorrect type
stack:
[item 5 in container (00000014)].o3dDeployAndPlace01.SetAngle() - "" Line ?
[item 5 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 26
[08/24/2013 - 08:00:30PM] Error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type
stack:
[item 5 in container (00000014)].o3dDeployAndPlace01.PlaceAtMe() - "" Line ?
[item 5 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 28
[08/24/2013 - 08:00:30PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[item 5 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 29
[08/24/2013 - 08:00:30PM] Error: Cannot call SetAngle() on a None object, aborting function call
stack:
[item 5 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 30
[08/24/2013 - 08:00:30PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[item 5 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 31
[08/24/2013 - 08:00:30PM] Error: Cannot call BlockActivation() on a None object, aborting function call
stack:
[item 5 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 32
[08/24/2013 - 08:00:30PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 5 in container (00000014)].o3dDeployAndPlace01.Delete() - "" Line ?
[item 5 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 34
[08/24/2013 - 08:00:30PM] Error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type
stack:
[item 6 in container (00000014)].o3dDeployAndPlace01.BlockActivation() - "" Line ?
[item 6 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 22
[08/24/2013 - 08:00:30PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type
stack:
[item 6 in container (00000014)].o3dDeployAndPlace01.Disable() - "" Line ?
[item 6 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 23
[08/24/2013 - 08:00:30PM] Error: Unable to call SetAngle - no native object bound to the script object, or object is of incorrect type
stack:
[item 6 in container (00000014)].o3dDeployAndPlace01.SetAngle() - "" Line ?
[item 6 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 26
[08/24/2013 - 08:00:30PM] Error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type
stack:
[item 6 in container (00000014)].o3dDeployAndPlace01.PlaceAtMe() - "" Line ?
[item 6 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 28
[08/24/2013 - 08:00:30PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[item 6 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 29
[08/24/2013 - 08:00:30PM] Error: Cannot call SetAngle() on a None object, aborting function call
stack:
[item 6 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 30
[08/24/2013 - 08:00:30PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[item 6 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 31
[08/24/2013 - 08:00:30PM] Error: Cannot call BlockActivation() on a None object, aborting function call
stack:
[item 6 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 32
[08/24/2013 - 08:00:30PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 6 in container (00000014)].o3dDeployAndPlace01.Delete() - "" Line ?
[item 6 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 34
[08/24/2013 - 08:00:30PM] Error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type
stack:
[item 7 in container (00000014)].o3dDeployAndPlace01.BlockActivation() - "" Line ?
[item 7 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 22
[08/24/2013 - 08:00:30PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type
stack:
[item 7 in container (00000014)].o3dDeployAndPlace01.Disable() - "" Line ?
[item 7 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 23
[08/24/2013 - 08:00:30PM] Error: Unable to call SetAngle - no native object bound to the script object, or object is of incorrect type
stack:
[item 7 in container (00000014)].o3dDeployAndPlace01.SetAngle() - "" Line ?
[item 7 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 26
[08/24/2013 - 08:00:30PM] Error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type
stack:
[item 7 in container (00000014)].o3dDeployAndPlace01.PlaceAtMe() - "" Line ?
[item 7 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 28
[08/24/2013 - 08:00:30PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[item 7 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 29
[08/24/2013 - 08:00:30PM] Error: Cannot call SetAngle() on a None object, aborting function call
stack:
[item 7 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 30
[08/24/2013 - 08:00:30PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[item 7 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 31
[08/24/2013 - 08:00:30PM] Error: Cannot call BlockActivation() on a None object, aborting function call
stack:
[item 7 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 32
[08/24/2013 - 08:00:30PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 7 in container (00000014)].o3dDeployAndPlace01.Delete() - "" Line ?
[item 7 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 34
[08/24/2013 - 08:00:30PM] Error: Unable to call BlockActivation - no native object bound to the script object, or object is of incorrect type
stack:
[item 8 in container (00000014)].o3dDeployAndPlace01.BlockActivation() - "" Line ?
[item 8 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 22
[08/24/2013 - 08:00:30PM] Error: Unable to call Disable - no native object bound to the script object, or object is of incorrect type
stack:
[item 8 in container (00000014)].o3dDeployAndPlace01.Disable() - "" Line ?
[item 8 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 23
[08/24/2013 - 08:00:30PM] Error: Unable to call SetAngle - no native object bound to the script object, or object is of incorrect type
stack:
[item 8 in container (00000014)].o3dDeployAndPlace01.SetAngle() - "" Line ?
[item 8 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 26
[08/24/2013 - 08:00:30PM] Error: Unable to call PlaceAtMe - no native object bound to the script object, or object is of incorrect type
stack:
[item 8 in container (00000014)].o3dDeployAndPlace01.PlaceAtMe() - "" Line ?
[item 8 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 28
[08/24/2013 - 08:00:30PM] Error: Cannot call MoveTo() on a None object, aborting function call
stack:
[item 8 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 29
[08/24/2013 - 08:00:30PM] Error: Cannot call SetAngle() on a None object, aborting function call
stack:
[item 8 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 30
[08/24/2013 - 08:00:30PM] Error: Cannot call Enable() on a None object, aborting function call
stack:
[item 8 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 31
[08/24/2013 - 08:00:30PM] Error: Cannot call BlockActivation() on a None object, aborting function call
stack:
[item 8 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 32
[08/24/2013 - 08:00:30PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
[item 8 in container (00000014)].o3dDeployAndPlace01.Delete() - "" Line ?
[item 8 in container (00000014)].o3dDeployAndPlace01.OnActivate() - "o3ddeployandplace01.psc" Line 34
[08/24/2013 - 08:00:57PM] VM is freezing...
[08/24/2013 - 08:00:57PM] VM is frozen
[08/24/2013 - 08:00:57PM] Saving game...
[08/24/2013 - 08:00:57PM] VM is thawing...
[08/24/2013 - 08:01:01PM] VM is freezing...
[08/24/2013 - 08:01:01PM] VM is frozen
[08/24/2013 - 08:01:01PM] Log closed

 

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