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[W.I.P] oli3d Furniture Bondage 004-2014-test fix 2


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Posted

Hello

 

little Update:

bugfix - spell should now have the correct furnitures

and added wallshackle

 

Moin

Oli

 

 

@redneck2x: working on a solution for the post.... one has to use nifscope...

Posted

HI all together

DeviceBondage where can I find this, my TESEDIT want this file, otherwise Skyrim not starts

 

Uhhh ... das ist der alte mod...

Hast du den noch installiert?

 

?

Oli

 

Hab die alte Version 06b + update nochmal hochgeladen.

Sollte eigentlich nicht mehr genutzt werden.

Deinstallier die alte version "o3dDeviceBondage" nach dem du alle Bondage Möbel entfernt hast(die plazierbaren)....

Posted

Hi Oli

nein ich habe die beiden Sachen, von deinen Files runtergeladen, nur startete Slyrim nicht, also jagte ich den TESEditor durch und der zeigte mir an das DeviceBondage gebraucht wird.

DeviceBondage hab ich erst gar nicht gefunden.

 

Ah jetzt jetzt du noch 2 weitere Files hinzugefügt, danke

Posted

Hi Oli

nein ich habe die beiden Sachen, von deinen Files runtergeladen, nur startete Slyrim nicht, also jagte ich den TESEditor durch und der zeigte mir an das DeviceBondage gebraucht wird.

DeviceBondage hab ich erst gar nicht gefunden.

 

Ah jetzt jetzt du noch 2 weitere Files hinzugefügt, danke

die beiden files ghören zu den alten mods....

der neue hat eigentlich keine Abhängigkeit zu den alten mods...

Bin jetzt etwas verwirrt.... Oo?

 

Gruß

Oli

Posted

 

Look at the fist post in "Long Life Milk Mod", Section "Notable contributors" -> oil3d: the milking cuirass mod.

 

Was one of my first mods here ;)

 

It was simple... no quest... only a few scripts, no breast growing... no animation..

only some altered soundfiles from one of the first asian sexmods, and the cuirass i found here.

 

yes .. i know the thread and the mod.

 

One of the versions, with source scripts, i modded to an esm to add the placeholder milking machine to my homes and castles.

 

As soon as the team releases a new Version of their mod, i will try to make a compatibe version of my mod.

 

Moin

Oli

 

 

My apologies, I don't normally pay attention to usernames on here, just post content. 

Guest mercury11
Posted

This is great!  Can't wait to try it out!

Posted

Just tried the newest test with my followers.

 

As I understand it, you have to tell your followers to use the furniture. If they are on it, and I remove the furniture, they call down. Then when I create something new, they walk over and use it without me prompting them, until I release them. I guess that is what you intend.

 

Sometimes there is major clipping and alignment issues, sometimes there isn't. Lydia would not sit in the middle of the cauldron, did not even touch the vertical clamps, 1st time on Xframe was behind it, 2nd time with Xframe was fine.

 

 

Posted

just installed and learnt the spells and then placed a wooden horse and rotated it 90 degree's and everything worked fine.

 

When i ran FNIS and did consistence check i did get this message though

 

Duplicate AnimFile IdleShackled.hkx for character, mods xo3dBF and standard
Duplicate AnimFile IdleShackledExit.hkx for character, mods xo3dBF and standard

 

Also is there a console command to tell a npc to use an object? as i'm using paradise halls and the slaves don't have a command dialogue option like a follower npc would.

Posted

just installed and learnt the spells and then placed a wooden horse and rotated it 90 degree's and everything worked fine.

 

When i ran FNIS and did consistence check i did get this message though

 

Duplicate AnimFile IdleShackled.hkx for character, mods xo3dBF and standard

Duplicate AnimFile IdleShackledExit.hkx for character, mods xo3dBF and standard

 

Also is there a console command to tell a npc to use an object? as i'm using paradise halls and the slaves don't have a command dialogue option like a follower npc would.

Hello .. just ignore the "duplicate" message.

i use the original IdleShackled for my mod... but i think it doesn't matter(may be removed in a future release)

 

for the paradis halls thing... maybe i have an solution. But not todays relase(next release is comming)

 

Moin

Oli

Posted

2014-01-12 Changelog - New Version uploaded

 

Added Ring of Positioning - Smithing -> jewel -> Ring of Positioning/ 1 ingot of gold

 

Positioning script update:

 

1. To alter the position of a device, equip the ring.

If the device is occupied/used by an actor, you can not alter the position.

 

2. If the device is not used/occupied and you do not wear the ring, the device is used by yourself.

 

 

Update to new version: free all victims, remove alll devices, save, uninstall mod, reload, wait 24 in game hours,

save, install new version.... have fun

 

Pleas test and report any errors and suggestions

 

Moin

Oli

Posted

Tried new version and the menu to alter the device position appears with the ring equipped and you use the device if you select without it equipped.

 

I went and found a NPC (jenessa in whiterun) and you can tell them to get on the devices and they stay although the wooden horse one the arms dont seems to line up properly with the holes for them.

 

Tried the pillory, cauldron, wheel and wooden horse

Posted

Tried new version and the menu to alter the device position appears with the ring equipped and you use the device if you select without it equipped.

 

Thanks for the feedback...

 

 

I went and found a NPC (jenessa in whiterun) and you can tell them to get on the devices and they stay although the wooden horse one the arms dont seems to line up properly with the holes for them.

 

Tried the pillory, cauldron, wheel and wooden horse

 

the alignment thing might be a little tricky.... i will have a look in sexlab resources.. mybe i learn something...

 

Moin

Oli

Posted

Ohh... by the way...

...i think i have a new rug... a little round one

 

 

post-70730-0-17409300-1389558536_thumb.jpg

 

 

with some special chains...

after lydia was allways lamenting as soon i wanted measure her body for new clothing or armor i have found a way to fix this...

 

aka:

rug -> nifscope -> added furniture tag -> fnis made chained actor animation as furniture anims -> CK Magic -> rug with chained anims.... ;)

 

more to come...

 

the rug is only a placeholder.... maybe a nice blender/3Dmax wizard can make a floor tile or something... would be nice

 

Moin

Oli

Posted

I'm still on 002 but for one reason or another the wallcuffs are called cannibal cauldron after I placed them. They look correct and appear to be working, just the label is mixed up, but I will see if it's still in the new version and as always I might have messed something up in my install.

Posted

I'm still on 002 but for one reason or another the wallcuffs are called cannibal cauldron after I placed them. They look correct and appear to be working, just the label is mixed up, but I will see if it's still in the new version and as always I might have messed something up in my install.

 

i will fix this...

Thanks for feedback.

 

Moin

Oli

 

Posted

its the same with the newest version and the naming.

 

but i think i did something wrong, fnis is making files for this mod, but no action happens with the devices :)

 

The missalignment happens mostly, when the underground is not exactly flat. it even can look wired when you place for example the rag and the person on it is lying at 90 degree to it.

Sadly the missalignt part rotates with the other part, it fixes itself again, when you get a place where its fine, mostly at kneehight. in riverwood for example its better to place them on the wooden floors, when you place them on the pathways they get placed the first time kinda "windschief" and it takes some time to get the groundplate horizontal again.

 

and just a little question:

http://www.xmoonproductions.org/viewtopic.php?f=22&t=674&start=10#p2345

can you make something like that for skyrim? the device should be placed so not too heavy clipping with pregbodies happen. or a doulbe thingy, normal and and this one together in a row.... i think i should get the milking mod than, if someone puts them ingame.

 

oh, and please keep the old files online, as they is currently a devious devices addon i think that needs them.

Posted

Ohh... by the way...

 

...i think i have a new rug... a little round one

 

 

 

 

with some special chains...

after lydia was allways lamenting as soon i wanted measure her body for new clothing or armor i have found a way to fix this...

 

aka:

rug -> nifscope -> added furniture tag -> fnis made chained actor animation as furniture anims -> CK Magic -> rug with chained anims.... ;)

 

more to come...

 

the rug is only a placeholder.... maybe a nice blender/3Dmax wizard can make a floor tile or something... would be nice

 

Moin

Oli

Guys but, where is the ring of the last update..??? :(

 

A idea for BDSM / Kink /Slave Animation:

 

 

post-35523-0-45892300-1374579209.jpg

 

 

Posted

Guys but, where is the ring of the last update..??? :(

try smithing...

jewlery -> gold ring of positioning

 

Moin

Oli

Posted

Welcome back Oli.

 

Unfortunately i seem to have troubles, does this mod have a MCM menu? I am using alternate start mod, and when i created my char i immediately heard a dropping sound, but i found no books in my inventory. For test i quickly started another character without adjusting race, hair etc, this character had 1 book.

 

I might have installed something wrong, so what are the names of the books to spawn them via console? Help furniture brought up about 15 books, but in the readme you say you get 3 books.

 

I would have preffered to simply welcome you back and praise the mod :D

 

Edit: Seems i messed up my game by installing a compability patch for a wrong mod, now i get 8 books upon start.

Posted

Hello....

 

development information:

i am working on the MCM menu, with some basic infos and functions(Actor list, device list, reset actors, reset devices)

added 5 more devices - mostly the chained animations

experimenting with the gibbets and post to convert them into furnitures.

 

one more point:

i am thinking of making dialogues to the builder ghost(s), soo i can get rid of all the spells.

you can talk to them, advice them to go to a specific destination near you, where you want to place a furniture/bondage device. Maybe there will be more than one ghost(a specialist for gibbets, a specialist for posts etc.)

 

what do you think?

 

Moin

Oli

P.S.: next test release(with MCM and more devices comming soon - weekend fr or sa)

Posted

Hello....

 

development information:

i am working on the MCM menu, with some basic infos and functions(Actor list, device list, reset actors, reset devices)

added 5 more devices - mostly the chained animations

experimenting with the gibbets and post to convert them into furnitures.

 

one more point:

i am thinking of making dialogues to the builder ghost(s), soo i can get rid of all the spells.

you can talk to them, advice them to go to a specific destination near you, where you want to place a furniture/bondage device. Maybe there will be more than one ghost(a specialist for gibbets, a specialist for posts etc.)

 

what do you think?

 

Moin

Oli

P.S.: next test release(with MCM and more devices comming soon - weekend fr or sa)

 

I think spells are more intuitive in order to summon furniture.

Posted

imho anything that prevents inventory/magic clutter is always appreciated. Not sure about dialogue though. I wonder if it would be possible to have a furniture selector in the position / removal popup and have that trigger when casting a spell on the ghost. Making it possible to order them to move somewhere might be helpful though

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