oli3d Posted January 11, 2014 Author Posted January 11, 2014 Hello  little Update: bugfix - spell should now have the correct furnitures and added wallshackle  Moin Oli   @redneck2x: working on a solution for the post.... one has to use nifscope...
Sukkubus2 Posted January 11, 2014 Posted January 11, 2014 HI all together DeviceBondage where can I find this, my TESEDIT want this file, otherwise Skyrim not starts
oli3d Posted January 11, 2014 Author Posted January 11, 2014 HI all together DeviceBondage where can I find this, my TESEDIT want this file, otherwise Skyrim not starts  Uhhh ... das ist der alte mod... Hast du den noch installiert?  ? Oli  Hab die alte Version 06b + update nochmal hochgeladen. Sollte eigentlich nicht mehr genutzt werden. Deinstallier die alte version "o3dDeviceBondage" nach dem du alle Bondage Möbel entfernt hast(die plazierbaren)....
Sukkubus2 Posted January 11, 2014 Posted January 11, 2014 Hi Oli nein ich habe die beiden Sachen, von deinen Files runtergeladen, nur startete Slyrim nicht, also jagte ich den TESEditor durch und der zeigte mir an das DeviceBondage gebraucht wird. DeviceBondage hab ich erst gar nicht gefunden.  Ah jetzt jetzt du noch 2 weitere Files hinzugefügt, danke
oli3d Posted January 11, 2014 Author Posted January 11, 2014 Hi Oli nein ich habe die beiden Sachen, von deinen Files runtergeladen, nur startete Slyrim nicht, also jagte ich den TESEditor durch und der zeigte mir an das DeviceBondage gebraucht wird. DeviceBondage hab ich erst gar nicht gefunden.  Ah jetzt jetzt du noch 2 weitere Files hinzugefügt, danke die beiden files ghören zu den alten mods.... der neue hat eigentlich keine Abhängigkeit zu den alten mods... Bin jetzt etwas verwirrt.... Oo?  Gruß Oli
Sukkubus2 Posted January 12, 2014 Posted January 12, 2014 Also nachdem ich die 2 anderen Files noch runtergeladen hatte ging es plötzlich, weder der TESEditor noch das Spiel haben gemeckert.
Pfactor Posted January 12, 2014 Posted January 12, 2014  Look at the fist post in "Long Life Milk Mod", Section "Notable contributors" -> oil3d: the milking cuirass mod.  Was one of my first mods here  It was simple... no quest... only a few scripts, no breast growing... no animation.. only some altered soundfiles from one of the first asian sexmods, and the cuirass i found here.  yes .. i know the thread and the mod.  One of the versions, with source scripts, i modded to an esm to add the placeholder milking machine to my homes and castles.  As soon as the team releases a new Version of their mod, i will try to make a compatibe version of my mod.  Moin Oli   My apologies, I don't normally pay attention to usernames on here, just post content.Â
Guest mercury11 Posted January 12, 2014 Posted January 12, 2014 This is great! Â Can't wait to try it out!
Pfactor Posted January 12, 2014 Posted January 12, 2014 Just tried the newest test with my followers. Â As I understand it, you have to tell your followers to use the furniture. If they are on it, and I remove the furniture, they call down. Then when I create something new, they walk over and use it without me prompting them, until I release them. I guess that is what you intend. Â Sometimes there is major clipping and alignment issues, sometimes there isn't. Lydia would not sit in the middle of the cauldron, did not even touch the vertical clamps, 1st time on Xframe was behind it, 2nd time with Xframe was fine. Â Â
pinky6225 Posted January 12, 2014 Posted January 12, 2014 just installed and learnt the spells and then placed a wooden horse and rotated it 90 degree's and everything worked fine.  When i ran FNIS and did consistence check i did get this message though  Duplicate AnimFile IdleShackled.hkx for character, mods xo3dBF and standardDuplicate AnimFile IdleShackledExit.hkx for character, mods xo3dBF and standard  Also is there a console command to tell a npc to use an object? as i'm using paradise halls and the slaves don't have a command dialogue option like a follower npc would.
oli3d Posted January 12, 2014 Author Posted January 12, 2014 just installed and learnt the spells and then placed a wooden horse and rotated it 90 degree's and everything worked fine.  When i ran FNIS and did consistence check i did get this message though  Duplicate AnimFile IdleShackled.hkx for character, mods xo3dBF and standard Duplicate AnimFile IdleShackledExit.hkx for character, mods xo3dBF and standard  Also is there a console command to tell a npc to use an object? as i'm using paradise halls and the slaves don't have a command dialogue option like a follower npc would. Hello .. just ignore the "duplicate" message. i use the original IdleShackled for my mod... but i think it doesn't matter(may be removed in a future release)  for the paradis halls thing... maybe i have an solution. But not todays relase(next release is comming)  Moin Oli
oli3d Posted January 12, 2014 Author Posted January 12, 2014 2014-01-12 Changelog - New Version uploaded  Added Ring of Positioning - Smithing -> jewel -> Ring of Positioning/ 1 ingot of gold  Positioning script update:  1. To alter the position of a device, equip the ring. If the device is occupied/used by an actor, you can not alter the position.  2. If the device is not used/occupied and you do not wear the ring, the device is used by yourself.   Update to new version: free all victims, remove alll devices, save, uninstall mod, reload, wait 24 in game hours, save, install new version.... have fun  Pleas test and report any errors and suggestions  Moin Oli
pinky6225 Posted January 12, 2014 Posted January 12, 2014 Tried new version and the menu to alter the device position appears with the ring equipped and you use the device if you select without it equipped. Â I went and found a NPC (jenessa in whiterun) and you can tell them to get on the devices and they stay although the wooden horse one the arms dont seems to line up properly with the holes for them. Â Tried the pillory, cauldron, wheel and wooden horse
oli3d Posted January 12, 2014 Author Posted January 12, 2014 Tried new version and the menu to alter the device position appears with the ring equipped and you use the device if you select without it equipped.  Thanks for the feedback...   I went and found a NPC (jenessa in whiterun) and you can tell them to get on the devices and they stay although the wooden horse one the arms dont seems to line up properly with the holes for them.  Tried the pillory, cauldron, wheel and wooden horse  the alignment thing might be a little tricky.... i will have a look in sexlab resources.. mybe i learn something...  Moin Oli
oli3d Posted January 12, 2014 Author Posted January 12, 2014 Ohh... by the way......i think i have a new rug... a little round one     with some special chains... after lydia was allways lamenting as soon i wanted measure her body for new clothing or armor i have found a way to fix this...  aka: rug -> nifscope -> added furniture tag -> fnis made chained actor animation as furniture anims -> CK Magic -> rug with chained anims....  more to come...  the rug is only a placeholder.... maybe a nice blender/3Dmax wizard can make a floor tile or something... would be nice  Moin Oli
luythen Posted January 12, 2014 Posted January 12, 2014 I'm still on 002 but for one reason or another the wallcuffs are called cannibal cauldron after I placed them. They look correct and appear to be working, just the label is mixed up, but I will see if it's still in the new version and as always I might have messed something up in my install.
oli3d Posted January 12, 2014 Author Posted January 12, 2014 I'm still on 002 but for one reason or another the wallcuffs are called cannibal cauldron after I placed them. They look correct and appear to be working, just the label is mixed up, but I will see if it's still in the new version and as always I might have messed something up in my install. Â i will fix this... Thanks for feedback. Â Moin Oli Â
Lesbync Posted January 12, 2014 Posted January 12, 2014 its the same with the newest version and the naming.  but i think i did something wrong, fnis is making files for this mod, but no action happens with the devices  The missalignment happens mostly, when the underground is not exactly flat. it even can look wired when you place for example the rag and the person on it is lying at 90 degree to it. Sadly the missalignt part rotates with the other part, it fixes itself again, when you get a place where its fine, mostly at kneehight. in riverwood for example its better to place them on the wooden floors, when you place them on the pathways they get placed the first time kinda "windschief" and it takes some time to get the groundplate horizontal again.  and just a little question: http://www.xmoonproductions.org/viewtopic.php?f=22&t=674&start=10#p2345 can you make something like that for skyrim? the device should be placed so not too heavy clipping with pregbodies happen. or a doulbe thingy, normal and and this one together in a row.... i think i should get the milking mod than, if someone puts them ingame.  oh, and please keep the old files online, as they is currently a devious devices addon i think that needs them.
Eikichi Onizuka Posted January 13, 2014 Posted January 13, 2014 Ohh... by the way...  ...i think i have a new rug... a little round one   lydia001.jpg   with some special chains... after lydia was allways lamenting as soon i wanted measure her body for new clothing or armor i have found a way to fix this...  aka: rug -> nifscope -> added furniture tag -> fnis made chained actor animation as furniture anims -> CK Magic -> rug with chained anims....  more to come...  the rug is only a placeholder.... maybe a nice blender/3Dmax wizard can make a floor tile or something... would be nice  Moin Oli Guys but, where is the ring of the last update..???  A idea for BDSM / Kink /Slave Animation:    Â
oli3d Posted January 13, 2014 Author Posted January 13, 2014 Guys but, where is the ring of the last update..??? try smithing... jewlery -> gold ring of positioning  Moin Oli
Eikichi Onizuka Posted January 15, 2014 Posted January 15, 2014 Guys I have the Ring, I read all the books of spells, but where and what exactly needs to be done to run the mod..?
xboronx Posted January 15, 2014 Posted January 15, 2014 Welcome back Oli.  Unfortunately i seem to have troubles, does this mod have a MCM menu? I am using alternate start mod, and when i created my char i immediately heard a dropping sound, but i found no books in my inventory. For test i quickly started another character without adjusting race, hair etc, this character had 1 book.  I might have installed something wrong, so what are the names of the books to spawn them via console? Help furniture brought up about 15 books, but in the readme you say you get 3 books.  I would have preffered to simply welcome you back and praise the mod  Edit: Seems i messed up my game by installing a compability patch for a wrong mod, now i get 8 books upon start.
oli3d Posted January 15, 2014 Author Posted January 15, 2014 Hello.... Â development information: i am working on the MCM menu, with some basic infos and functions(Actor list, device list, reset actors, reset devices) added 5 more devices - mostly the chained animations experimenting with the gibbets and post to convert them into furnitures. Â one more point: i am thinking of making dialogues to the builder ghost(s), soo i can get rid of all the spells. you can talk to them, advice them to go to a specific destination near you, where you want to place a furniture/bondage device. Maybe there will be more than one ghost(a specialist for gibbets, a specialist for posts etc.) Â what do you think? Â Moin Oli P.S.: next test release(with MCM and more devices comming soon - weekend fr or sa)
Kageryu Posted January 15, 2014 Posted January 15, 2014 Hello.... Â development information: i am working on the MCM menu, with some basic infos and functions(Actor list, device list, reset actors, reset devices) added 5 more devices - mostly the chained animations experimenting with the gibbets and post to convert them into furnitures. Â one more point: i am thinking of making dialogues to the builder ghost(s), soo i can get rid of all the spells. you can talk to them, advice them to go to a specific destination near you, where you want to place a furniture/bondage device. Maybe there will be more than one ghost(a specialist for gibbets, a specialist for posts etc.) Â what do you think? Â Moin Oli P.S.: next test release(with MCM and more devices comming soon - weekend fr or sa) Â I think spells are more intuitive in order to summon furniture.
luythen Posted January 15, 2014 Posted January 15, 2014 imho anything that prevents inventory/magic clutter is always appreciated. Not sure about dialogue though. I wonder if it would be possible to have a furniture selector in the position / removal popup and have that trigger when casting a spell on the ghost. Making it possible to order them to move somewhere might be helpful though
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now