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Posted

Hi,

 

I just installed 3.1 after removing 2.0 and everything seems to be working fine. A couple of things I noticed though. Strangely the first NPC I encountered would not trigger the effect but then after I left the area/instance it has been functioning as expected. The characters wouldn't line up properly either but I just reset all the animations in SexLab and that seemed to fix the issue.

 

Does anyone know of a mod that removes the red, pulsating effect when you are low on health so it doesn't have the beating heart during the scenes? Also I am a big fan of getting stripped, are there any plans on spicing up the stripping animations?

Posted

@Insolent

1. Save might be bloated

2. A conflict with another mod.

 

You really should try to see if the problem is a conflict before you post... or atleast try to... 

Posted

So I'm using SkyRe, someone already mentioned the bleed problem somewhere... As in, you die a lot after the rape. That's fine, I suppose, a "bad end" of sorts. But then again, sometimes I kinda hope it would be a bit easier to survive. For pregnancy mods and such.

 

I was wondering if there was a mod somewhere that would just make you take less damage below certain health percentage? I'd just set it to something like -75% damage when health is 25% or less, and set the defeat-rape occur at 20%. That way the final hit wouldn't be so fatal, but would most likely bump you below the rape threshold. Also kinda wondering if a mod like that would affect SkyRe bleed effect at all.

 

Would be kinda balanced too I guess, since defeat at 20% means you're practically running with only 80% of your actual health... 

Posted

Can rape not be a Guaranteed result?  Can we have a toggle to set the likelihood of it?

 

I know it would require an animation, but maybe if you're Defeated the attacker just beats the shit out of you and leaves you for dead. Fade to black, wake up a few hours later?

 

And one other suggestion along with that.... maybe if you're left for dead, you wake up with a Shroud on your head (they're in the game already) and someone else found you knocked out, and is having their way with you.

 

Variation in the "Defeated" scenarios is what fuels my ideas here.

 

The mod is coming along nicely.

Posted

I also have problems with the MCM menu. I actually have 2 Sexlab defeat menus in MCM where one of them has nothing in it and the other is 3.1. Went on a new save and had a similar problem to some people here where my Sexlab MCM menu has everything except for the actual content where you can alter things. Finally, on my older save, everything seems to trigger like companions as victims but for some reason it isn't working on my player character. Triple checked everything and I did set Player as a victim. Anyone else having this problem?

Posted

Yeah I'm having the same problem as SemiPr0, but I did some testing and stuff with mod conflicts while playing. I only got the problem with certain npcs and their previous packages kicking such as the guys in Embershard Mine. The guard outside worked well, but the two guys inside by that little pond just resumed their normal activities from before my attack after my health went below the percentage.

 

Maybe you could set priority of SexLab Defeat's packages? Just a wild guess :P

Posted

Can rape not be a Guaranteed result?  Can we have a toggle to set the likelihood of it?

 

I know it would require an animation, but maybe if you're Defeated the attacker just beats the shit out of you and leaves you for dead. Fade to black, wake up a few hours later?

 

And one other suggestion along with that.... maybe if you're left for dead, you wake up with a Shroud on your head (they're in the game already) and someone else found you knocked out, and is having their way with you.

 

Variation in the "Defeated" scenarios is what fuels my ideas here.

 

The mod is coming along nicely.

 

Hm, the black out idea is nice and simple and shouldn't be so hard to do I guess, I still have the idea of bandits who abduct you in their hideout... anyway I'll get there eventually but you need to see what will offer SD2 from Jbezorg first, he will handle such scenarios way better than me and I'm gonna use his Actor event framework to make Defeat compatible so it will be possible to be enslaved after rape. (For example)

 

I'm gonna release the 3.2 soon, sorry for the delay but I wanted to fix bugs and I ended up adding new features. (Companion action key, Sex Scene controller, rescue -> interrupt sex scene)

 

I'm making all this the most bug free as I can and release.

Posted

Thats cool.

 

I just remember in Oblivion you weren't ever sure if the NPC was actually going to attempt a rape, because it had a setting for that.  Perhaps the bandit is just "not that into you".

 

Adds an element of surprise, even should the player have the ability to set the odds of that Surprise them self.

 

Making it guaranteed.... causes it to lose some of its intrigue.

Posted

ok...im done trying to make this mod work...no amount of tweaking cleaning uninstalling saving and reinstalling seems to help...hell my last attempt gave me the MCM menu update notice and yet NOTHING showed up in MCM...maybe I will try this later but for now i'll pass

Posted

My Skyrim keeps crashing on start up. It does the normal *boom, boom* then it closes to my desktop. I know it is this mod because I checked with it uninstalled but SkyUI still installed and it still worked.

 

EDIT: Wait, I know my problem. Unfortunatly, my FNIS is not working correctly.

Posted

okay I'll wait on Version 3.2 then was gonna say I was having the same MCM issue but if your working on a new update I figure you'll fix the MCM Menu no-show issue.  I did how ever get FNIS to admit it installed Sexout Defeat 3.1 so that's a plus in it's self not that it's using it yet ^_^ anyway I'll be patient and wait this one out.

Posted

I have started 3 different games since 3.1 came out, and I have been able to get 3.1 working with MCM each time.  The process is not very tedious, basically a pretty simple workaround until a fix is released.  Start by installing everything normally, after a new character creation let the MCM menus register, open then close your MCM menu, save the game and exit.  Deactivate the esp for Defeat, start game, make new save and exit game. Activate the Defeat.esp and start the game, play normally, as you should be able to see all the defeat MCM sub windows now.  If anyone has a simpler process, feel free to share.

Posted

 

I have started 3 different games since 3.1 came out, and I have been able to get 3.1 working with MCM each time.  The process is not very tedious, basically a pretty simple workaround until a fix is released.  Start by installing everything normally, after a new character creation let the MCM menus register, open then close your MCM menu, save the game and exit.  Deactivate the esp for Defeat, start game, make new save and exit game. Activate the Defeat.esp and start the game, play normally, as you should be able to see all the defeat MCM sub windows now.  If anyone has a simpler process, feel free to share.

 

How about you start a new game without defeat loaded first safe the game exit game activate defeat and start the last game you saved previously i Think that is less then you describe there, and people have mentioned this in previous posts.

 

 

Posted

Well i had the problem too but what i did is something different.

I deleted everything from the mod in my skyrim folder, then i searched for sky ui and noticed that it has a new version.

After downloading it, it said i need the newest skse version (nmm), then i noticed there is a new skse version O.o.

After i downloded both i installed Sexlab Defeat again (without the mcm script fix), waited 10 seconds ingame, it got registered and since then everything workes fine even without starting a new game.

Posted

I absolutely love this mod.  I was wondering if you could add an option to "Destroy" armor when being raped.  It would add to the immersion by saying the rapist is ripping off the player's clothes to get them naked, rather than putting it in their bag or folded neatly on the ground.  Plus, this would force the player to find more armor to wear or risk having to run around nude. (Dangerously nude mod would take advantage of that.  Frostfall would also play a part here.)

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