Jump to content

Recommended Posts

Posted

Something is not right with this mod. Lately, my game crushed on save, so I looked everywhere for answers, tried them all, till I found something that worked for me. So I disabled all the mods, instaled AutoSaveManager and started to enable the mods one by one and loading the last save... everything worked fine... till I enabled Defeat. When I activated the mod in MCM the game crushed on save. I uninstaled the mod and downloaded from the mirror and installed this one, thinking that maybe the previous archive was corrupted, but everything was the same... when I activated the mod, the game still crushed on save. Without Defeat, I can save with no problem.

I used Defeat before (with mostly the same mods installed), but I had no isue with it.

 

PS: For installing mods I use Nexus Mod Manager. I run FNIS without errors, and use also LOOT for load order. 

 

It is important to differentiate between the mod having a bug and a save file getting old and possibly corrupted.  I doubt Defeat has a CTD bug itself or this thread would be full of complaints about it (and you say you used it before no problem), so I'm betting that your save developed some errors over time that are causing your game to crash while Defeat is running.  

 

I'd recommend trying a few things:

 

1. Make a new save with your load order and see if you get crashes on save like your main save file.  If not, it is probably the old save and not a mod incompatibility or general script overload.

 

2. Try uninstalling Defeat and cleaning your save with a save cleaner, then reinstalling it.

 

3. Install Crash Fixes from the Nexus and see if that helps.  Can also enable papyrus logging and try to see what you game was doing just before it crashed.

Posted

Thanks for the info. I got that part working but now i am having problems with an error. Says.

SexLab Error: Rollback unsupported version Rollback Detected

(16200 16002) Proceed at your own risk.

Posted

Something is not right with this mod. Lately, my game crushed on save, so I looked everywhere for answers, tried them all, till I found something that worked for me. So I disabled all the mods, instaled AutoSaveManager and started to enable the mods one by one and loading the last save... everything worked fine... till I enabled Defeat. When I activated the mod in MCM the game crushed on save. I uninstaled the mod and downloaded from the mirror and installed this one, thinking that maybe the previous archive was corrupted, but everything was the same... when I activated the mod, the game still crushed on save. Without Defeat, I can save with no problem.

I used Defeat before (with mostly the same mods installed), but I had no isue with it.

 

PS: For installing mods I use Nexus Mod Manager. I run FNIS without errors, and use also LOOT for load order.

Crash on save is not particular to defeat. It can occur randomly when having several mods and the further you advance in the game, the more chamces to hit the issue.

https://forums.nexusmods.com/index.php?/topic/3924850-corrupt-saves-strcount-0xffff-ctd-on-load/

So yeah, even if it does not solve your current issue, consider installing crash fixes in your future.

 

Now, for the crash on save, there is a workaround that works most of time.

 

1. Load a save that does not have the crash on save issue

2. Kill your PC using console

3. After the game reloads, load the save where you have the crash on save issue

4. ( this would be an extra step: activate Defeat in MCM)

5. After activating defeat, kill your character using console

6. Wait for the game to reload, activate Defeat again, and afterwards try to save this game in a new save.

Posted

 

Something is not right with this mod. Lately, my game crushed on save, so I looked everywhere for answers, tried them all, till I found something that worked for me. So I disabled all the mods, instaled AutoSaveManager and started to enable the mods one by one and loading the last save... everything worked fine... till I enabled Defeat. When I activated the mod in MCM the game crushed on save. I uninstaled the mod and downloaded from the mirror and installed this one, thinking that maybe the previous archive was corrupted, but everything was the same... when I activated the mod, the game still crushed on save. Without Defeat, I can save with no problem.

I used Defeat before (with mostly the same mods installed), but I had no isue with it.

 

PS: For installing mods I use Nexus Mod Manager. I run FNIS without errors, and use also LOOT for load order.

Crash on save is not particular to defeat. It can occur randomly when having several mods and the further you advance in the game, the more chamces to hit the issue.

https://forums.nexusmods.com/index.php?/topic/3924850-corrupt-saves-strcount-0xffff-ctd-on-load/

So yeah, even if it does not solve your current issue, consider installing crash fixes in your future.

 

Now, for the crash on save, there is a workaround that works most of time.

 

1. Load a save that does not have the crash on save issue

2. Kill your PC using console

3. After the game reloads, load the save where you have the crash on save issue

4. ( this would be an extra step: activate Defeat in MCM)

5. After activating defeat, kill your character using console

6. Wait for the game to reload, activate Defeat again, and afterwards try to save this game in a new save.

 

 

 

Thanks for answering, the steps you mentioned did not work for me, that is why I disabled all mods, then enabled them one by one, and loading a clean save (only the game and original DLC downloaded from Steam) on the first one, save the game withe the mod activated, exit... and so on with every mod... till Defeat... with it even when loading the clean save with only Defeat and its requirments, on save it crashed. 

 

 

 

Something is not right with this mod. Lately, my game crushed on save, so I looked everywhere for answers, tried them all, till I found something that worked for me. So I disabled all the mods, instaled AutoSaveManager and started to enable the mods one by one and loading the last save... everything worked fine... till I enabled Defeat. When I activated the mod in MCM the game crushed on save. I uninstaled the mod and downloaded from the mirror and installed this one, thinking that maybe the previous archive was corrupted, but everything was the same... when I activated the mod, the game still crushed on save. Without Defeat, I can save with no problem.

I used Defeat before (with mostly the same mods installed), but I had no isue with it.

 

PS: For installing mods I use Nexus Mod Manager. I run FNIS without errors, and use also LOOT for load order. 

 

It is important to differentiate between the mod having a bug and a save file getting old and possibly corrupted.  I doubt Defeat has a CTD bug itself or this thread would be full of complaints about it (and you say you used it before no problem), so I'm betting that your save developed some errors over time that are causing your game to crash while Defeat is running.  

 

I'd recommend trying a few things:

 

1. Make a new save with your load order and see if you get crashes on save like your main save file.  If not, it is probably the old save and not a mod incompatibility or general script overload.

 

2. Try uninstalling Defeat and cleaning your save with a save cleaner, then reinstalling it.

 

3. Install Crash Fixes from the Nexus and see if that helps.  Can also enable papyrus logging and try to see what you game was doing just before it crashed.

 

 

 

Thanks, I'll try with the save cleaner and use also Crash Fixes and see what is going on, just that now, if Defeat is not instaled... no more crashes (and I played and saved for several hours), but I still like Defeat and want it to work.

Sorry, I did not say that Defeat is bugged, I just said that something is wrong, because the game crashing on save happened only when I activated Defeat, not with any other mod, even now, all is fine, I can save without problems.

Also, I'm not good with modding, so I always do everything the mod creator says for installing.

Posted

Hi guys i have a small problem. I cant surrender to creature its said that you cant surrender this creature how can i fixed it? i tryed reinstall it

 

if you cant surrender to it, then it probably doesn't have any sexlab animations, nothing you can do, unless someone makes some for it.

Posted

Hi guys i have a small problem. I cant surrender to creature its said that you cant surrender this creature how can i fixed it? i tryed reinstall it

 

Did you check that creatures animations are enabled in SexLab ?

Posted

 

Hi guys i have a small problem. I cant surrender to creature its said that you cant surrender this creature how can i fixed it? i tryed reinstall it

 

Did you check that creatures animations are enabled in SexLab ?

 

 

Yes it is enable because with Radiant Prostitucion my character have sex with gigant

Posted

Hey Goubo, you still working on an update? Can you add an NPC-vs-NPC exemption for conjured / zombified creatures/NPCs? I can't conjure a Dremora Lord without the horny bastard trying to bang everything he sees, then the spell wears off and I've got a dungeon full of enemies in bleedout.

Posted

Hi some times i get knock down on one hit and even if i am using tgm command is there an option to disable it?

Also what is stun?

Thanks.

 

You know the word "stun" so you're like 95% of the way to answering your own question.  tongue.png

 

In the MCM menu under player as victim along the left hand column you will find the setting for "Stun"

 

 

post-1117368-0-29908300-1506011144_thumb.jpg

 

 

Basically this sets a % chance that a hit will stun you.

 

Chance on hit is the base chance of it happening

Stagger sets what type of weapons can create a stun effect (100 the default is one handed mace or above the MCM will show you what the other codes are)

Knock out chance is the chance the stun will also create a knocked out effect

Unblocked only sets it so only unblocked hits have a chance of stunning. 

 

pretty straight forward.

 

 

Since none of this requires you to lose health stamina or mana TGM will not protect you. 

Posted

 

Hi some times i get knock down on one hit and even if i am using tgm command is there an option to disable it?

Also what is stun?

Thanks.

 

You know the word "stun" so you're like 95% of the way to answering your own question.  tongue.png

 

In the MCM menu under player as victim along the left hand column you will find the setting for "Stun"

 

 

 

 

Basically this sets a % chance that a hit will stun you.

 

Chance on hit is the base chance of it happening

Stagger sets what type of weapons can create a stun effect (100 the default is one handed mace or above the MCM will show you what the other codes are)

Knock out chance is the chance the stun will also create a knocked out effect

Unblocked only sets it so only unblocked hits have a chance of stunning. 

 

pretty straight forward.

 

 

Since none of this requires you to lose health stamina or mana TGM will not protect you. 

 

The problem is i have disabled stun completely but i still get knock down on one hit.

Posted

 

The problem is i have disabled stun completely but i still get knock down on one hit.

 

 

 

That is kind of an important detail that you left out.

 

Is there anything else directly impacting on your situation you would like to share? 

 

How about a load order and papyrus log? 

Posted

 

Whenever I try to edit animation tags in the MCM, I crash. Happens even on a completely new game. Instead of a dialogue box, I get my desktop.

 

Me and you both if I find out why i'll let you know.

Whenever I try to edit animation tags in the MCM, I crash. Happens even on a completely new game. Instead of a dialogue box, I get my desktop.

 

Me and you both if I find out why i'll let you know.

 

For just some strange reason as soon as I register the ZaZ animations Defeat won't let me edit it's animation settings

Posted

 

 

Whenever I try to edit animation tags in the MCM, I crash. Happens even on a completely new game. Instead of a dialogue box, I get my desktop.

 

Me and you both if I find out why i'll let you know.

Whenever I try to edit animation tags in the MCM, I crash. Happens even on a completely new game. Instead of a dialogue box, I get my desktop.

 

Me and you both if I find out why i'll let you know.

 

For just some strange reason as soon as I register the ZaZ animations Defeat won't let me edit it's animation settings

 

 

This is common.. make sure to save before editing the animations on defeat.

Then click List of loaded compatible mods and make sure they are all loaded for the ones that you have.

Then click check for compatible mods.

Exit.. save again.. then try to change the anim tags.

Posted

Atm having bit of a problem with the mod, none of the creature options seem to be working, even though they are enabled from animations, they either kill my char, or if setting "allow anyone to knockdown" is on then i get knocked on my ass. Seems to also affect SL Aroused Creatures.

 

Nevermind, LOOT fucked up my loadorder. Got it working.

Posted

I do have a question. There are certain animations from Funnybusinezz and Leito's where human enemies can rape 2 girls at the same time, however when those animations are triggered normally 1 of the girls gets picked from the female enemy faction (bandits, forsworn, etc). Is there a way to filter the female enemies from participating in those animations, and use only followers /PC?

Posted

Anyone know why when I tie someone up they float 10 to 15 feat in the air and are stuck there?

Anyone know why when I tie someone up they float 10 to 15 feat in the air and are stuck there?

Anyone know why when I tie someone up they float 10 to 15 feat in the air and are stuck there?

Sorry bout that really don't know what happened there. Didn't mean to ask 100 times

Posted

Anyone know why when I tie someone up they float 10 to 15 feat in the air and are stuck there?

I've seen and heard of a lot of weird things but that's definitely a new one.

 

Are they kneeling in the air or in some other pose? If not kneeling then I'd suspect a mod has replaced the kneeling pose for some odd and completely irrational reason that probably made perfect sense the the person who did it.

Posted

 

 

Hi guys i have a small problem. I cant surrender to creature its said that you cant surrender this creature how can i fixed it? i tryed reinstall it

Did you check that creatures animations are enabled in SexLab ?

Yes it is enable because with Radiant Prostitucion my character have sex with gigant

i'm also facing this issue but with only 2 creatures seeker and Netch from dragonborn dlc even when i have animations for those creatures. can someone help please?

Posted

 

Anyone know why when I tie someone up they float 10 to 15 feat in the air and are stuck there?

I've seen and heard of a lot of weird things but that's definitely a new one.

 

Are they kneeling in the air or in some other pose? If not kneeling then I'd suspect a mod has replaced the kneeling pose for some odd and completely irrational reason that probably made perfect sense the the person who did it.

 

well at first it worked fine but when i reloaded the game they would stand up when tied with their hands at sides with the rope visible on their wrists and shortly after that they started floating into the air when i tied them up. also when i knock them out and choose wake and submit they just lay there as if they were dead but still talk to me? lol 

Posted

Yes, in the follower configuration section you can chose how they are dealt with. I haven't the MCM window in memory right now, so I can't really give you an accurate location.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...