Jump to content

Recommended Posts

Posted

It's been a while since I last used this amazing mod, however when using it this time around I'm unable to press (Default 0) to bring up a full list of animations to select from, all that happens is some kind of debug/cleaning menu....Is this a conflict or am I missing something that I had last time around?? I cant figure it out and its killing me, cycling through every animation one by one is unacceptable to me now :( 

I know about the sexlab Tools mod, but I was sure that I didnt use it last time either. Any ideas?

Posted

It's been a while since I last used this amazing mod, however when using it this time around I'm unable to press (Default 0) to bring up a full list of animations to select from, all that happens is some kind of debug/cleaning menu....Is this a conflict or am I missing something that I had last time around?? I cant figure it out and its killing me, cycling through every animation one by one is unacceptable to me now :( 

 

I know about the sexlab Tools mod, but I was sure that I didnt use it last time either. Any ideas?

 

0 is defeats default cleanup tools hotkey.    Defeat does not bring up a full list to select from.. this is a feature from sexlab.  Sexlab also uses the hotkey 0 for this.   They should work together.. but you will only get the list during an animation.  Sometimes when you hit 0 and see nothing.. it is simply invisible... press escape and then press 0 again.  Alternatively you can change the hotkeys either in sexlab or defeat.

Posted

It's been a while since I last used this amazing mod, however when using it this time around I'm unable to press (Default 0) to bring up a full list of animations to select from, all that happens is some kind of debug/cleaning menu....Is this a conflict or am I missing something that I had last time around?? I cant figure it out and its killing me, cycling through every animation one by one is unacceptable to me now :( 

 

I know about the sexlab Tools mod, but I was sure that I didnt use it last time either. Any ideas?

 

As they said, it's a hot key. HOWEVER what they failed to specify, in the MCM you can left click (mac = click) on the hot key and change it to something more functional. I use keyboard #4 for my action key, and keypad #8 for surrender. - All the ones I never use, to Del, because I never use them, nor that key.

 

Also, you can use Sexlab Tools for changing scene tags and animations. Perhaps that is what you are thinking of.

thanks for the help! I uninstalled solitare and reinstalled winrar and it worked!

 

Glad it's working again for you :)

Posted

Does anybody know why npcs will return to the tie animation during the animation in defeat?

 

You may have noticed, some are still tied, but stand up, it is because of the idle. Does not have a true override for all idles the NPCs are in. And Skyrim can override them. Also using the special animations can change how things look and work as well.

Posted

How do I change the magicka regen penalty after being raped into a bonus? I don't want to use another mod with scripts just for this.

Posted

How do I change the magicka regen penalty after being raped into a bonus? I don't want to use another mod with scripts just for this.

 

I suspect you could load up Defeat into TES5Edit, go to the magic effect, (xx0799b8 - DefeatDebuffMagickaEFF), then right click on "Magic Effect->DATA - Data -> Flags" and right click  and edit the 'Detrimental' flag to off, (i.e. untick it). Save and test.

 

Not tried it, (but should only take a couple of minutes to try out on a working system though :shy: )

 

Posted

 

How do I change the magicka regen penalty after being raped into a bonus? I don't want to use another mod with scripts just for this.

 

I suspect you could load up Defeat into TES5Edit, go to the magic effect, (xx0799b8 - DefeatDebuffMagickaEFF), then right click on "Magic Effect->DATA - Data -> Flags" and right click  and edit the 'Detrimental' flag to off, (i.e. untick it). Save and test.

 

Not tried it, (but should only take a couple of minutes to try out on a working system though :shy: )

 

 

 

Or you could use SexLab Util, in the MCM you can set it so you get healing while getting screwed, gain skill/magicka/stamina/health regen...

Posted

 

How do I change the magicka regen penalty after being raped into a bonus? I don't want to use another mod with scripts just for this.

 

I suspect you could load up Defeat into TES5Edit, go to the magic effect, (xx0799b8 - DefeatDebuffMagickaEFF), then right click on "Magic Effect->DATA - Data -> Flags" and right click  and edit the 'Detrimental' flag to off, (i.e. untick it). Save and test.

 

Not tried it, (but should only take a couple of minutes to try out on a working system though :shy: )

 

 

 

Works :)

 

Posted

 

Or you could use SexLab Util, in the MCM you can set it so you get healing while getting screwed, gain skill/magicka/stamina/health regen...

 

I'd also check out the .cfg custom option in SL Util, it turns out to be very easy to use. It also lets you apply a surprisingly wide range of effects, based on sex stage/participants, from diseases and faction changes to texture overlays. It could augment mages in more interesting ways...

Posted

 

 

Or you could use SexLab Util, in the MCM you can set it so you get healing while getting screwed, gain skill/magicka/stamina/health regen...

 

I'd also check out the .cfg custom option in SL Util, it turns out to be very easy to use. It also lets you apply a surprisingly wide range of effects, based on sex stage/participants, from diseases and faction changes to texture overlays. It could augment mages in more interesting ways...

 

 

I never actually understood that part, but I actually suggested something to make it more moldable... I haven't even started to understand it... But know it's very versatile.

 

And now I am trying to learn how the CK constructs it's scripts to function. It's not straight forward, cut and dried like normal scripting by a long shot, and giving me a migraine. Eventually I will get through it. Then I should understand the finer points of the cfg better.

Posted

I never actually understood that part, but I actually suggested something to make it more moldable... I haven't even started to understand it... But know it's very versatile.

 

And now I am trying to learn how the CK constructs it's scripts to function. It's not straight forward, cut and dried like normal scripting by a long shot, and giving me a migraine. Eventually I will get through it. Then I should understand the finer points of the cfg better.

 

It's actually surprisingly simple once you get into it, I'll post some of the custom cfgs I made. Each one needs its own file and a unique ID number. I name my files with the Id number first, eg 310_Filename to make it easier when they're sorted.

 

 

 

 

This one generates dwarven oil. You can link it to orgasms, set gender condition to female and use Seperate Orgasm mod to harvest alchemy fluids from females that cum. For bonus points, make it with creature or undead aggressors/at night/etc. If you have mods with more appropriate fluids, you can specify their file and grab them from there.

[Main]
Name=Get Dwarven Oil
Page=0
Type=cmd
Id=313
Cmd=item:skyrim.esm:000F11C0

This next one is the same as above, but it generates a random combo of 2 out of 4 items: spriggan sap, dwarven oil, ectoplasm or troll fat. (+ means and, & means or. So it generates either A and B or C and D.)

[Main]
Name=Multi Get Item B
Page=0
Type=cmd
Id=309
Cmd=item:skyrim.esm:00063B5F+item:skyrim.esm:000F11C0&item:skyrim.esm:0003AD72+item:skyrim.esm:0003AD63

This one calls the berserk racial ability. It just lasts a minute, so you could add it to aggressors at the end of a rape for a bonus. The one after it calls the adrenaline bonus from redguards.

[Main]
Name=Spell: Berserk
Page=0
Type=cmd
Id=318
Cmd=spell:skyrim.esm:000aa026
[Main]
Name=Spell: Adrenaline
Page=0

Type=cmd
Id=319
Cmd=spell:skyrim.esm:000e40ce
 
The next group of 3 are messages which can inform you if someone has had an orgasm, and if their role was lover, aggressor or victim. You can change race to "player partner" so it will only inform you for the people you are fucking. I use it with Separate Orgasm mod to monitor multi-orgasms (or lack of) and such.
[Main]
Name=Msg:Lover orgasms.
Page=0
Type=cmd
Id=333
Cmd=msg:Lover orgasms.
 
[Main]
Name=Msg:Aggressor orgasms.
Page=0
Type=cmd
Id=334
Cmd=msg:Aggressor orgasms.
 
[Main]
Name=Msg:Victim orgasms.
Page=0
Type=cmd
Id=335
Cmd=msg:Victim orgasms.

The next 3 are relationship changers. I have victims set to a high chance of becoming nemeses, orgasming rape victims get a tiny chance of becoming allies, and consensuals have a small chance of becoming lovers.

[Main]
Name=Make Lover
Page=0
Type=cmd
Id=367
Cmd=rrset:4
 
[Main]
Name=Make Enemy
Page=0
Type=cmd
Id=368
Cmd=rrset:-4
 


[Main]
Name=Make Ally
Page=0
Type=cmd
Id=369
Cmd=rrset:3
 
Lastly I have one that adds an NPC to a victim faction for the "Mind control" mod to enable mind controlling rape victims that weren't possible before. Faction ID may vary, I'm not sure.
[Main]
Name=Make Victim
Page=0
Type=cmd
Id=380
Cmd=send:factionset:SexLab_MindControl.esp:2100333D:1

 

 

 

Posted

 

I never actually understood that part, but I actually suggested something to make it more moldable... I haven't even started to understand it... But know it's very versatile.

 

And now I am trying to learn how the CK constructs it's scripts to function. It's not straight forward, cut and dried like normal scripting by a long shot, and giving me a migraine. Eventually I will get through it. Then I should understand the finer points of the cfg better.

 

It's actually surprisingly simple once you get into it, I'll post some of the custom cfgs I made. Each one needs its own file and a unique ID number. I name my files with the Id number first, eg 310_Filename to make it easier when they're sorted.

 

 

 

 

This one generates dwarven oil. You can link it to orgasms, set gender condition to female and use Seperate Orgasm mod to harvest alchemy fluids from females that cum. For bonus points, make it with creature or undead aggressors/at night/etc. If you have mods with more appropriate fluids, you can specify their file and grab them from there.

[Main]
Name=Get Dwarven Oil
Page=0
Type=cmd
Id=313
Cmd=item:skyrim.esm:000F11C0

This next one is the same as above, but it generates a random combo of 2 out of 4 items: spriggan sap, dwarven oil, ectoplasm or troll fat. (+ means and, & means or. So it generates either A and B or C and D.)

[Main]
Name=Multi Get Item B
Page=0
Type=cmd
Id=309
Cmd=item:skyrim.esm:00063B5F+item:skyrim.esm:000F11C0&item:skyrim.esm:0003AD72+item:skyrim.esm:0003AD63

This one calls the berserk racial ability. It just lasts a minute, so you could add it to aggressors at the end of a rape for a bonus. The one after it calls the adrenaline bonus from redguards.

[Main]
Name=Spell: Berserk
Page=0
Type=cmd
Id=318
Cmd=spell:skyrim.esm:000aa026
[Main]
Name=Spell: Adrenaline
Page=0

Type=cmd
Id=319
Cmd=spell:skyrim.esm:000e40ce
 
The next group of 3 are messages which can inform you if someone has had an orgasm, and if their role was lover, aggressor or victim. You can change race to "player partner" so it will only inform you for the people you are fucking. I use it with Separate Orgasm mod to monitor multi-orgasms (or lack of) and such.
[Main]
Name=Msg:Lover orgasms.
Page=0
Type=cmd
Id=333
Cmd=msg:Lover orgasms.
 
[Main]
Name=Msg:Aggressor orgasms.
Page=0
Type=cmd
Id=334
Cmd=msg:Aggressor orgasms.
 
[Main]
Name=Msg:Victim orgasms.
Page=0
Type=cmd
Id=335
Cmd=msg:Victim orgasms.

The next 3 are relationship changers. I have victims set to a high chance of becoming nemeses, orgasming rape victims get a tiny chance of becoming allies, and consensuals have a small chance of becoming lovers.

[Main]
Name=Make Lover
Page=0
Type=cmd
Id=367
Cmd=rrset:4
 
[Main]
Name=Make Enemy
Page=0
Type=cmd
Id=368
Cmd=rrset:-4
 


[Main]
Name=Make Ally
Page=0
Type=cmd
Id=369
Cmd=rrset:3
 
Lastly I have one that adds an NPC to a victim faction for the "Mind control" mod to enable mind controlling rape victims that weren't possible before. Faction ID may vary, I'm not sure.
[Main]
Name=Make Victim
Page=0
Type=cmd
Id=380
Cmd=send:factionset:SexLab_MindControl.esp:2100333D:1

 

 

 

 

it's having to dig out, or figure out the ID that has stopped me from messing with it in the Cmd line. Gotta get good with the CK to figure that out properly. Then naturally I got side tracked... Also noticed the timer of several of the originals were debunked, adding instead of replacing the time remaining, or in some cases, the short term turned into all day anyway.... I know you have your base ID, prefix is mod location, if it comes from a mod that is, if it's the base game that will never change... Now I have to figure out how to activate a permanent debuff to the PC while in specific locations. Once out of the location, the debuff wears off in like 10 minutes or so.

 

There is a whole section for SLA on what to look for, so you could load it up in the CK, and do the numbers, first 2 is the mod locations *best listed in the NMM* for what to use for the first 2 digits.... The ID is actually a hexadecimal numerical equation... The script reads all of them as 0x####.... In SLS it's a 36 digit hexadecimal for everything so far.

 

post-340504-0-86405200-1496233252_thumb.png

 

So the best thing would of been the ID without the first 2 digits, and a search feature to fill them in, so the mod could be in any load order, and still come out with a hit.

Posted

Where do I put the DefeatConfig.json from owerwrites? I looked everywhere in the Defeat mod mirectory and found nothing...

 

That gets generated when you save you settings in game...

 

...\Skyrim\Data\skse\plugins\Defeat\DefeatConfig.json

Posted

 

Where do I put the DefeatConfig.json from owerwrites? I looked everywhere in the Defeat mod mirectory and found nothing...

 

That gets generated when you save you settings in game...

 

...\Skyrim\Data\skse\plugins\Defeat\DefeatConfig.json

 

I'm using MO, don't have a skse folder in the skyrim data folder.

Posted

 

 

Where do I put the DefeatConfig.json from owerwrites? I looked everywhere in the Defeat mod mirectory and found nothing...

 

That gets generated when you save you settings in game...

 

...\Skyrim\Data\skse\plugins\Defeat\DefeatConfig.json

 

I'm using MO, don't have a skse folder in the skyrim data folder.

 

 

 

Here I thought all Mod installers were smart enough to follow the simple folder installation process. Good thing I use NMM when I don't manually install. ;)

And if you don't have the skse folder, then you aren't using skse, and need to actually install it. As most mods need SKSE and SKYUI just to run now a days.

Posted

 

 

Where do I put the DefeatConfig.json from owerwrites? I looked everywhere in the Defeat mod mirectory and found nothing...

 

That gets generated when you save you settings in game...

 

...\Skyrim\Data\skse\plugins\Defeat\DefeatConfig.json

 

I'm using MO, don't have a skse folder in the skyrim data folder.

 

You should be able to just put the folderstructure from the overwrite folder into the defeat folder.

Posted

 

 

 

Where do I put the DefeatConfig.json from owerwrites? I looked everywhere in the Defeat mod mirectory and found nothing...

 

That gets generated when you save you settings in game...

 

...\Skyrim\Data\skse\plugins\Defeat\DefeatConfig.json

 

I'm using MO, don't have a skse folder in the skyrim data folder.

 

 

 

Here I thought all Mod installers were smart enough to follow the simple folder installation process. Good thing I use NMM when I don't manually install. ;)

And if you don't have the skse folder, then you aren't using skse, and need to actually install it. As most mods need SKSE and SKYUI just to run now a days.

 

I don't have an SKSE folder in the main game data folder, got it installed as a mod and dw every mod works just fine.

 

 

 

 

Where do I put the DefeatConfig.json from owerwrites? I looked everywhere in the Defeat mod mirectory and found nothing...

 

That gets generated when you save you settings in game...

 

...\Skyrim\Data\skse\plugins\Defeat\DefeatConfig.json

 

I'm using MO, don't have a skse folder in the skyrim data folder.

 

You should be able to just put the folderstructure from the overwrite folder into the defeat folder.

 

I'll do that, seemed to work for other owerwrites that didn't copy paste by simply dragging on the mod, just wanted to be sure.

Posted

I have a custom home where when I drop defeat victims that I had in a sack - they don't appear. Any thoughts on why?

 

1) the home could be set up to not allow anyone other than followers to be there...

2) The NPC sacked could be a unique NPC, meaning they will go where they are supposed to be according to script, and their script has to be broken to make them stick. If you tried with a bandit, and it they still didn't show up, I would check number 1 more closely.

Posted

I am facing the issue that, when the PC is the victim and Defeat ends, she remains on the ground and is unable to move, until a wandering assailant spots her and combat starts.

 

Has anyone else experienced this and is there a known fix?

Posted

I am facing the issue that, when the PC is the victim and Defeat ends, she remains on the ground and is unable to move, until a wandering assailant spots her and combat starts.

 

Has anyone else experienced this and is there a known fix?

 

That shouldn't happen consistently, but try jumping (if you are just stuck in animation) or go into the Defeat MCM menu and click the "clean up" option, to fix things if the scene did not end properly.

Posted

Sadly I tried those workarounds, but it didn't help.

 

Using a power, even something simple as equipping a torch, helps on occasion, but far from consistently.

Posted

Sadly I tried those workarounds, but it didn't help.

 

Using a power, even something simple as equipping a torch, helps on occasion, but far from consistently.

 

I have had this once in a while for some time now. I am not sure what causes it, but could be a conflict with another mod.

To correct... Not just 1 thing but a combination, never failed fix it.

Defeat Clean up... Start masturbation (With SLAR, it's the same as the notification button, held for about 4 seconds), end sex scene (SexLab default Key 'End') as it starts.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...