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Posted

I used to have these issues you guys are describing when my load order was long-ish I uninstalled a bunch of script-heavy mods and so far, about a 100h into this playthrough, have never had any issues (outside a minor bug or two caused by outside interference). In fact, back then, I had tons of issues where mods would simply stop responding and I would have to jump through tons of hoops in order to get my game going. Might be the issue you guys are having.

Posted

I am facing the issue that, when the PC is the victim and Defeat ends, she remains on the ground and is unable to move, until a wandering assailant spots her and combat starts.

 

Has anyone else experienced this and is there a known fix?

its a combination of player controls and player idles which needs to be reset, if u hv captured dreams installed just use it to reset and all is good

Posted

One thing I discovered on the "can't wield anything or fight" bug is to initiate a sexlab animation to cycle it out, if that makes sense. I recently used the SLEN masterbation power to do that. (it uses the same key as the dragon shouts)

Posted

One thing I discovered on the "can't wield anything or fight" bug is to initiate a sexlab animation to cycle it out, if that makes sense. I recently used the SLEN masterbation power to do that. (it uses the same key as the dragon shouts)

 

The SLEN masturbation power does indeed resolve the situation.

 

It just seems odd having to masturbate after begin raped. To me, Defeat's purpose is to make Skyrim seem more harsh and real, and this completely defeats that. (<-Pun!)

Posted

Most of the time currently, the bug happens when I was defeated but the monster only went to me then the struggle thing came up for her to get up after the event. No sex animation ran at all. I figure this is when the monster doesn't have any animations or is somehow blocked from sexual encounters.

 

DA has another bug where the character appears in a spot or above it and the character can't move or jump from the spot. I usually have to save and reload the game when that happens.

Posted

I am facing the issue that, when the PC is the victim and Defeat ends, she remains on the ground and is unable to move, until a wandering assailant spots her and combat starts.

 

Has anyone else experienced this and is there a known fix?

 

Try use the SexLab clean up command in the MCM menu. Worked for me and my follower. But you'll need to do this every now and then when it happens.

 

My guess is that either SexLab or Defeat was not installed properly so you might want to try reinstall them again.

Posted

 

I am facing the issue that, when the PC is the victim and Defeat ends, she remains on the ground and is unable to move, until a wandering assailant spots her and combat starts.

 

Has anyone else experienced this and is there a known fix?

 

Try use the SexLab clean up command in the MCM menu. Worked for me and my follower. But you'll need to do this every now and then when it happens.

 

My guess is that either SexLab or Defeat was not installed properly so you might want to try reinstall them again.

 

That sadly did not help. I'll have to disable mods until I find the one conflicting with Defeat (which did work properly at some point).

Posted

What settings should I use in conjuction with DA, Simple Slavery, Devious Captures, and PO? So that when "killed" a scene will alway play, and to prioritize defeats post assault outcomes, unless it's a POP BH that kills me.

Posted

What settings should I use in conjuction with DA, Simple Slavery, Devious Captures, and PO? So that when "killed" a scene will alway play, and to prioritize defeats post assault outcomes, unless it's a POP BH that kills me.

da: remember to turn it on and register other mods. Neither of those happens automatically.

 

Set large hit percent to at least 600% to avoid dying from crits

 

Set animations to blackout only

 

Set perc. health threshold to 15%

 

Make sure Defeat is the only outcome checked under Bleedout

 

Make sure Prison Overall has the highest chance of firing, followed by whichever mods you want to fire most often.

 

Defeat:

In the post rape events tab, set the DA slider to 100%. You don't need to zero out Defeat's settings - if DA is set to 100%, Defeat will defer to DA.

 

Edit: note that there might be some delay between defeat's rapes and da taking over. You might even find yourself back on your feet getting attacked again. You can make a last ditch effort to get away or just let them defeat you again. Either way, if you are defeated again, DA will take over.

Posted

Hi, what will happen if when I fight Alduin, Harkon or Miraak with Left for Dead option on, got raped and blacked out? Will I wake up in some random place? Will this break the game as I will not be able to get back to the fight?

 

If yes, then is it possible to add a small change that if I fight Alduin, Harkon or Miraak with Left for Dead option on, I simply black out and wake up at the exact place that I was knocked down?

Posted

Hi, what will happen if when I fight Alduin, Harkon or Miraak with Left for Dead option on, got raped and blacked out? Will I wake up in some random place? Will this break the game as I will not be able to get back to the fight?

 

If yes, then is it possible to add a small change that if I fight Alduin, Harkon or Miraak with Left for Dead option on, I simply black out and wake up at the exact place that I was knocked down?

 

It is true, you have to adjust your setting for those fights. By disabling all the defeated post assault options except robbed.

I would even suggest to use SM Essential PC from the Nexus, for those fights, so it doesn't keep reloading the last save if you should loose, just get up and keep fighting like the NPCs who won't die.

Posted

Sorry if this has been asked before, Is there a way to make defeat use beds? I have the settings on in the main Sexlab plug in to always use beds but defeat ignores this?

Posted

Sorry if this has been asked before, Is there a way to make defeat use beds? I have the settings on in the main Sexlab plug in to always use beds but defeat ignores this?

 

Defeat's scripts aren't set up to use beds.

In the script for starting sex, it needs Beds=Allowed, which isn't present in Defeat's scripts.

Posted

 

Sorry if this has been asked before, Is there a way to make defeat use beds? I have the settings on in the main Sexlab plug in to always use beds but defeat ignores this?

 

Defeat's scripts aren't set up to use beds.

In the script for starting sex, it needs Beds=Allowed, which isn't present in Defeat's scripts.

 

Hey thanks for letting me know Airianna :)

Posted

 

 

Sorry if this has been asked before, Is there a way to make defeat use beds? I have the settings on in the main Sexlab plug in to always use beds but defeat ignores this?

 

Defeat's scripts aren't set up to use beds.

In the script for starting sex, it needs Beds=Allowed, which isn't present in Defeat's scripts.

 

Hey thanks for letting me know Airianna :)

 

 

I discovered this while I was working on a mod myself, and recalled how Defeat never uses a bed, even with 1 right there. You can get it to kick in, maybe, if you "move scene" to next to, or on top of a bed. Sexlab kinda reset the scene when you move it as the first animation starts to play. But if you land on top of the bed, then it's perfect... hehehe

Posted

Small issue I am having:

Mod works fine with save for one thing -- I tie them up, then put them in the pillory. When I go to rape them the pillory vanishes and regular rape scenes play. When we are done they appear back in the pillory. I have zaz animation pack and they are registered in sexlab.

 

Any other possible reasons for my problem?

Posted

Small issue I am having:

Mod works fine with save for one thing -- I tie them up, then put them in the pillory. When I go to rape them the pillory vanishes and regular rape scenes play. When we are done they appear back in the pillory. I have zaz animation pack and they are registered in sexlab.

 

Any other possible reasons for my problem?

 

Defeat's rape, "unties" them to rape them... If you want to keep them in the Pillroy, then you will need to use SexLab Tools, and select the animation set through that menu once sex starts.

Posted

 

Small issue I am having:

Mod works fine with save for one thing -- I tie them up, then put them in the pillory. When I go to rape them the pillory vanishes and regular rape scenes play. When we are done they appear back in the pillory. I have zaz animation pack and they are registered in sexlab.

 

Any other possible reasons for my problem?

 

Defeat's rape, "unties" them to rape them... If you want to keep them in the Pillroy, then you will need to use SexLab Tools, and select the animation set through that menu once sex starts.

 

So the description is wrong? On the device menu it says (special)Pillory and the description says that if you select this, then select rape you get pillory animations as long as zaz is installed

Posted

 

 

Small issue I am having:

Mod works fine with save for one thing -- I tie them up, then put them in the pillory. When I go to rape them the pillory vanishes and regular rape scenes play. When we are done they appear back in the pillory. I have zaz animation pack and they are registered in sexlab.

 

Any other possible reasons for my problem?

 

Defeat's rape, "unties" them to rape them... If you want to keep them in the Pillroy, then you will need to use SexLab Tools, and select the animation set through that menu once sex starts.

 

So the description is wrong? On the device menu it says (special)Pillory and the description says that if you select this, then select rape you get pillory animations as long as zaz is installed

 

 

Not exactly wrong. But does take a bit of setting up to do. You have to include those animation tags with player aggressor, Also, it could be an issue with script lag, Defeat firing off before zaz fully registers the position the victim is in. By including their tags in the defeat tags section > Player Aggressor area, it should fix the problem 90% of the time.

Posted

 

 

 

Not exactly wrong. But does take a bit of setting up to do. You have to include those animation tags with player aggressor, Also, it could be an issue with script lag, Defeat firing off before zaz fully registers the position the victim is in. By including their tags in the defeat tags section > Player Aggressor area, it should fix the problem 90% of the time.

 

 

 

Speaking of defeat tags... I don't suppose you know the secret for actually removing a tag that you don't want after it has been assigned? 

 

I tried deleting it from the defeatconfig.json file and reimporting saved settings (which worked for setting the robbery options to anything over 1 gold instead of 5 gold) but that didn't work on tags.

Posted

 

 

 

 

Not exactly wrong. But does take a bit of setting up to do. You have to include those animation tags with player aggressor, Also, it could be an issue with script lag, Defeat firing off before zaz fully registers the position the victim is in. By including their tags in the defeat tags section > Player Aggressor area, it should fix the problem 90% of the time.

 

 

 

Speaking of defeat tags... I don't suppose you know the secret for actually removing a tag that you don't want after it has been assigned? 

 

I tried deleting it from the defeatconfig.json file and reimporting saved settings (which worked for setting the robbery options to anything over 1 gold instead of 5 gold) but that didn't work on tags.

 

 

The only way I know how to do that, would be to start a new game, set the tags and other settings, export, then import to the old game. Without having to remove it. Or load a save prior to adding the tags in the first place. I never found a "remove" option for any of the tags for those lists.

Posted

 

 

 

 

 

Not exactly wrong. But does take a bit of setting up to do. You have to include those animation tags with player aggressor, Also, it could be an issue with script lag, Defeat firing off before zaz fully registers the position the victim is in. By including their tags in the defeat tags section > Player Aggressor area, it should fix the problem 90% of the time.

 

 

 

Speaking of defeat tags... I don't suppose you know the secret for actually removing a tag that you don't want after it has been assigned? 

 

I tried deleting it from the defeatconfig.json file and reimporting saved settings (which worked for setting the robbery options to anything over 1 gold instead of 5 gold) but that didn't work on tags.

 

 

The only way I know how to do that, would be to start a new game, set the tags and other settings, export, then import to the old game. Without having to remove it. Or load a save prior to adding the tags in the first place. I never found a "remove" option for any of the tags for those lists.

 

 

QQ It's a couple of the default tags I want to get rid of.... 

 

oh well thanks for the answer :) 

Posted

A Feature I'd Like To Suggest Is A New Set Of Poisons With The Following Effects Listed Below

 

 

Trauma Poison = When Applied To A Weapon, The Next Hit Will Immediately Send The Target Into Defeats Trauma State.

Exhaustion Poison = When Applied To A Weapon, The Next Hit Will Immediately Send The Target Into Defeats Exhausted State.

Knock Out Poison = When Applied To A Weapon, The Next Hit Will Immediately Send The Target Into Defeats Unconscious State.

 

Posted

Is defeat supposed to be doing the bleedout thing where it removes all camera controls? This seems to happen every time and it is really annoying.... plus after the scene ends the only way I can get controls back is to save and load.

Posted

Is defeat supposed to be doing the bleedout thing where it removes all camera controls? This seems to happen every time and it is really annoying.... plus after the scene ends the only way I can get controls back is to save and load.

 

You are having a conflict somewhere. That much we know. As the problem is not directly caused by Defeat.

 

But if you use Eager NPC, or Aroused, just start masturbate, then hit sexlab sex end key, and you should get your controls back.. Doesn't help when the glitch is frozen camera glitch. And that is a rare glitch as well.

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