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Posted

when i try to surrender to any crature Appears a notification saying: "you cant surrender to this creature"

and the modifier kay It does not seem to work

any ideas why?

Posted

​Hey to all ;)

​So, just came to Skyrim and reloaded this mod into my game and all is working grand with my 240 + esp/esm's.

​However, just tried something I've not before and now I'm kinda stuck.

​Now it is not the end of the world by any means as I will just console COC myself out of my issue for now.

​But going forward, if there is indeed a proper way to "get out" of that room, I'm all ears ;)

​Anyway, so I captured a knocked down bandit in the bag, and though I never tried the option before, tonight I did.

I teleported myself to the npc in that little square room with a cage and the abducted npc.

​Fine and dandy........ BUT, how the heck do I get myself out of that room ?

​Am I missing some option or not seeing it which is possible with my old eyes ;)

​I've looked I think everywhere in that room to no avail..... the chest isn't able to be interacted with is the only odd thing I noticed.

​The extra sack is there and I can pick it up no problem.

​BUTTTT, the issue is indeed how do I get out of there....... is it a built in feature.... or was the console coc always the intention to get out.

​Any assist would be appreciated mates.

Posted

 

I did a clean restart and the action key doesn't seem to work. 

 

 

Sometimes you have to remap the key to the same key for it to register.   It's happened a few times.  Have you tried remapping it to the exact same hotkey?

Posted

when i try to surrender to any crature Appears a notification saying: "you cant surrender to this creature"

and the modifier kay It does not seem to work

any ideas why?

 

You can't surrender to a non enemy... And if there are no animations associated with the enemy, you also can not surrender... You want to be raped by a rabbit, goat, dear, or even a chicken, it has to be a horny friendly target, and it will chase after you IF you use aroused creatured, also there are ways to "invite" the creatures with aroused creatures...

 

 

​Hey to all ;)

​So, just came to Skyrim and reloaded this mod into my game and all is working grand with my 240 + esp/esm's.

​However, just tried something I've not before and now I'm kinda stuck.

​Now it is not the end of the world by any means as I will just console COC myself out of my issue for now.

​But going forward, if there is indeed a proper way to "get out" of that room, I'm all ears ;)

​Anyway, so I captured a knocked down bandit in the bag, and though I never tried the option before, tonight I did.

I teleported myself to the npc in that little square room with a cage and the abducted npc.

​Fine and dandy........ BUT, how the heck do I get myself out of that room ?

​Am I missing some option or not seeing it which is possible with my old eyes ;)

​I've looked I think everywhere in that room to no avail..... the chest isn't able to be interacted with is the only odd thing I noticed.

​The extra sack is there and I can pick it up no problem.

​BUTTTT, the issue is indeed how do I get out of there....... is it a built in feature.... or was the console coc always the intention to get out.

​Any assist would be appreciated mates.

 

When you bag any NPC, they are sent to that room, then you use your action key on the ground nearby and release.... Because you placed yourself in the room with player.moveto... You are effectively in the bag with them, and have to COC out... So I hope you don't mind if I laugh with you on this one.

- Don't sell the bag to the merchant, it isn't replaced as far as I know. And I don't know the name of the sack off hand to get it back...

Posted

Hate to harp, but hows Defeat coming along? Been a while since I read an update on the progress, and was wondering if you're still working on it.

 

Last I heard,

1) He was fixing the problem with children being included in the start of Defeat's processes, and causing the children to hang up where they are. Effects BeeingFemale most. Vanilla kids, you can revive them, and they run off, covering themselves... *Had a troll attack a town, and one of it's targets was one of the kids running around at the time, and a man... I started attacking the troll just after defeat failed, and they hung up. The troll was suddenly an easy kill, and had to do a clean up afterwords.*

2) He is adding a stalker function, and has to learn how to create his own animations to look better. This could be the reason for the extended delay on update notices. And I am anxious to use it. Eliminate the need for things like Lover's Victim and Brawling rape types.

Also, there are others that I forget what he was mentioning...

 

Either way, it sounds like a major update in the making.

 

And another reason for the delay, Real Life keeps getting in the way.

Posted

 

 

I did a clean restart and the action key doesn't seem to work. 

 

 

Sometimes you have to remap the key to the same key for it to register.   It's happened a few times.  Have you tried remapping it to the exact same hotkey?

 

It does work until I beat the target senseless and then gives me a prompt. But when I use the prompt (if I did not score a crit that kills the target) the animations don't kick in.

Posted

 

 

 

I did a clean restart and the action key doesn't seem to work. 

 

 

Sometimes you have to remap the key to the same key for it to register.   It's happened a few times.  Have you tried remapping it to the exact same hotkey?

 

It does work until I beat the target senseless and then gives me a prompt. But when I use the prompt (if I did not score a crit that kills the target) the animations don't kick in.

 

 

This can be caused by a number of factors.

1) Your computer, if old, and slow, it will lag, and can skip several animations.

2) A lot of animations have been added

3) FNIS wasn't run after adding Defeat

4) your fUpdateBudgetMS and fExtraTaskletBudgetMS are set too high causing lag spikes, and you miss some of the animations as a result

...

 

If you can sneak up on them while not in combat, you can hit that action button *friendly targets too*, you can take them down...

If you knock the crud out of someone, and they enter the bleedout state, the animation for it becomes Tie up, where your character looks side to side as you bend over slightly...

This is where I have issues with them - They don't maintain the tied up animation and stand right back up. This is due to idles from Skyrim and other animation mods, standing them back up, instead of idles being disabled for your captive, *disabling the idles, could make them stuck permanently*. You can still hit the action key and bag them.

 

And the list continues with causes, such as load order....

Posted

 

when i try to surrender to any crature Appears a notification saying: "you cant surrender to this creature"

and the modifier kay It does not seem to work

any ideas why?

 

You can't surrender to a non enemy... And if there are no animations associated with the enemy, you also can not surrender... You want to be raped by a rabbit, goat, dear, or even a chicken, it has to be a horny friendly target, and it will chase after you IF you use aroused creatured, also there are ways to "invite" the creatures with aroused creatures...

 

 

​Hey to all ;)

​So, just came to Skyrim and reloaded this mod into my game and all is working grand with my 240 + esp/esm's.

​However, just tried something I've not before and now I'm kinda stuck.

​Now it is not the end of the world by any means as I will just console COC myself out of my issue for now.

​But going forward, if there is indeed a proper way to "get out" of that room, I'm all ears ;)

​Anyway, so I captured a knocked down bandit in the bag, and though I never tried the option before, tonight I did.

I teleported myself to the npc in that little square room with a cage and the abducted npc.

​Fine and dandy........ BUT, how the heck do I get myself out of that room ?

​Am I missing some option or not seeing it which is possible with my old eyes ;)

​I've looked I think everywhere in that room to no avail..... the chest isn't able to be interacted with is the only odd thing I noticed.

​The extra sack is there and I can pick it up no problem.

​BUTTTT, the issue is indeed how do I get out of there....... is it a built in feature.... or was the console coc always the intention to get out.

​Any assist would be appreciated mates.

 

When you bag any NPC, they are sent to that room, then you use your action key on the ground nearby and release.... Because you placed yourself in the room with player.moveto... You are effectively in the bag with them, and have to COC out... So I hope you don't mind if I laugh with you on this one.

- Don't sell the bag to the merchant, it isn't replaced as far as I know. And I don't know the name of the sack off hand to get it back...

 

​lololol..... well, I just had a little giggle at you my friend...hehehe.

​I did NOT use player.moveto.

​In fact, it's one of the options you get in the mod to teleport to the npc you captured... when you press that config key and options come up, then under "TOOLS"... there is the option I speak of.

​At any rate, I guess so far, there is no answer to my query then..... not a problem as I coc'ed out without hassle... just wondered why there wasn't an option to go along with the one available that gets you there to begin with...hehe ;)

Posted

Well, my machine is brand new so I doubt that is the problem. Ran FNIS before installation, and after every change just to be sure. Still the action button doesn't work (doesn't mark the target) and the characters just stand there, even when I disabled most of the animations. It probably is something I failed to install properly, as I have to run FNIS outside of ModManager. 

Posted

 

 

when i try to surrender to any crature Appears a notification saying: "you cant surrender to this creature"

and the modifier kay It does not seem to work

any ideas why?

 

You can't surrender to a non enemy... And if there are no animations associated with the enemy, you also can not surrender... You want to be raped by a rabbit, goat, dear, or even a chicken, it has to be a horny friendly target, and it will chase after you IF you use aroused creatured, also there are ways to "invite" the creatures with aroused creatures...

 

 

​Hey to all ;)

​So, just came to Skyrim and reloaded this mod into my game and all is working grand with my 240 + esp/esm's.

​However, just tried something I've not before and now I'm kinda stuck.

​Now it is not the end of the world by any means as I will just console COC myself out of my issue for now.

​But going forward, if there is indeed a proper way to "get out" of that room, I'm all ears ;)

​Anyway, so I captured a knocked down bandit in the bag, and though I never tried the option before, tonight I did.

I teleported myself to the npc in that little square room with a cage and the abducted npc.

​Fine and dandy........ BUT, how the heck do I get myself out of that room ?

​Am I missing some option or not seeing it which is possible with my old eyes ;)

​I've looked I think everywhere in that room to no avail..... the chest isn't able to be interacted with is the only odd thing I noticed.

​The extra sack is there and I can pick it up no problem.

​BUTTTT, the issue is indeed how do I get out of there....... is it a built in feature.... or was the console coc always the intention to get out.

​Any assist would be appreciated mates.

 

When you bag any NPC, they are sent to that room, then you use your action key on the ground nearby and release.... Because you placed yourself in the room with player.moveto... You are effectively in the bag with them, and have to COC out... So I hope you don't mind if I laugh with you on this one.

- Don't sell the bag to the merchant, it isn't replaced as far as I know. And I don't know the name of the sack off hand to get it back...

 

​lololol..... well, I just had a little giggle at you my friend...hehehe.

​I did NOT use player.moveto.

​In fact, it's one of the options you get in the mod to teleport to the npc you captured... when you press that config key and options come up, then under "TOOLS"... there is the option I speak of.

​At any rate, I guess so far, there is no answer to my query then..... not a problem as I coc'ed out without hassle... just wondered why there wasn't an option to go along with the one available that gets you there to begin with...hehe ;)

 

 

 LOL

 

Who knows, maybe he added it, so you could go to your prisoner and have as much uninterrupted fun with them... Or could be one of his debugging tools, I don't use them, and never actually seen them with normal game play.

Posted

Well, my machine is brand new so I doubt that is the problem. Ran FNIS before installation, and after every change just to be sure. Still the action button doesn't work (doesn't mark the target) and the characters just stand there, even when I disabled most of the animations. It probably is something I failed to install properly, as I have to run FNIS outside of ModManager. 

 

Is it possible that the action button is assigned to 2 different actions?

 

 

post-1117368-0-78778400-1494864487_thumb.jpg

 

 

I use this form to assign hot keys. crossing a key off on the picture and writing the key and what I assigned it to on the bottom. A lot of mods don't check to see if a key is available when you assign it so it is possible to get them all cross wired.

 

 

Side note, the game allowing keys to be used by multiple mods can also be a benefit. I use the same key to check Bath status/weather status/arousal/real needs

 

so one button updates me on all those things. 

Posted

 

Well, my machine is brand new so I doubt that is the problem. Ran FNIS before installation, and after every change just to be sure. Still the action button doesn't work (doesn't mark the target) and the characters just stand there, even when I disabled most of the animations. It probably is something I failed to install properly, as I have to run FNIS outside of ModManager. 

 

Is it possible that the action button is assigned to 2 different actions?

 

 

 

 

I use this form to assign hot keys. crossing a key off on the picture and writing the key and what I assigned it to on the bottom. A lot of mods don't check to see if a key is available when you assign it so it is possible to get them all cross wired.

 

 

Side note, the game allowing keys to be used by multiple mods can also be a benefit. I use the same key to check Bath status/weather status/arousal/real needs

 

so one button updates me on all those things. 

 

I've switch keys, but that doesn't seem to work either. Again, probably a problem with the animations or skeletons, maybe or maybe I have to start yet another game and see what happens. 

Posted

 

 

Well, my machine is brand new so I doubt that is the problem. Ran FNIS before installation, and after every change just to be sure. Still the action button doesn't work (doesn't mark the target) and the characters just stand there, even when I disabled most of the animations. It probably is something I failed to install properly, as I have to run FNIS outside of ModManager. 

 

Is it possible that the action button is assigned to 2 different actions?

 

 

 

 

I use this form to assign hot keys. crossing a key off on the picture and writing the key and what I assigned it to on the bottom. A lot of mods don't check to see if a key is available when you assign it so it is possible to get them all cross wired.

 

 

Side note, the game allowing keys to be used by multiple mods can also be a benefit. I use the same key to check Bath status/weather status/arousal/real needs

 

so one button updates me on all those things. 

 

I've switch keys, but that doesn't seem to work either. Again, probably a problem with the animations or skeletons, maybe or maybe I have to start yet another game and see what happens. 

 

 

The skeleton can be a biggie with the way things are animated, and if "bones" are missing that are associated with the animation, then the animations won't play. Be sure you have the most recent XPMS installed on top of everything, with SOS if you use it. I use joy of perspective, and try to stay in 1st person mode as much as possible.But use the 3rd person skeleton and shapes for 1st person for the most natural feel and look. Now, even while I mine, chop wood, get held down... when my character's head moves, so does my cam in 1st person, from what ever angle my character can see from, with a limited range as if turning my head. Movement takes a little to get used to as when standing still, my character doesn't turn with the head, so I have to be careful when turning around while on a narrow ledge...

 

If it still fails on a new game, with the latest XPMS, then you can always try reinstalling multiple mods. I am sure you will eventually find what's causing the problem. As it could very well be an issue with memory, Most I can use of the memory of my 32 GB is 3.5 GB, Skyrim refuses to use more, even with ENBoost. Normal Skyrim uses a max of 2 GB, and there is no way around it other than ENBoost.

Posted

Has anyone experienced a problem like this:

 

When my PC is defeated by a woman or creature (falmer!) she assumes the aggressive position, rather than the other way around.

 

Also I have accidentally added tags to the animation settings, and I can't seem to remove them. The tooltip says use the default button (r for me) but it does not do anything

Posted

Has anyone experienced a problem like this:

 

When my PC is defeated by a woman or creature (falmer!) she assumes the aggressive position, rather than the other way around.

 

Also I have accidentally added tags to the animation settings, and I can't seem to remove them. The tooltip says use the default button (r for me) but it does not do anything

 

Yea.. I can never get the funnybuziness stuff to work right.  The amazonian ones seem to defy the female first toggle.   I think there are some animations that are just tagged a certain way that end up like that.

Posted

Has anyone experienced a problem like this:

 

When my PC is defeated by a woman or creature (falmer!) she assumes the aggressive position, rather than the other way around.

 

Also I have accidentally added tags to the animation settings, and I can't seem to remove them. The tooltip says use the default button (r for me) but it does not do anything

 

With Sexlab tools, and sexlab hotkeys, you can change the animation to a cowgirl animation, and even swap positions if it's needed.

Posted

 

Has anyone experienced a problem like this:

 

When my PC is defeated by a woman or creature (falmer!) she assumes the aggressive position, rather than the other way around.

 

Also I have accidentally added tags to the animation settings, and I can't seem to remove them. The tooltip says use the default button (r for me) but it does not do anything

 

With Sexlab tools, and sexlab hotkeys, you can change the animation to a cowgirl animation, and even swap positions if it's needed.

 

 

I use sexlab tools- the list of animations only includes animations of the pc in aggressive position, though I'll look into the swap position function.

 

That makes me think it's because I accidentally added those tags to the required female/female tags for animations. I'd like reset the tags to default, but I don't know how

Posted

 

 

Has anyone experienced a problem like this:

 

When my PC is defeated by a woman or creature (falmer!) she assumes the aggressive position, rather than the other way around.

 

Also I have accidentally added tags to the animation settings, and I can't seem to remove them. The tooltip says use the default button (r for me) but it does not do anything

 

With Sexlab tools, and sexlab hotkeys, you can change the animation to a cowgirl animation, and even swap positions if it's needed.

 

 

I use sexlab tools- the list of animations only includes animations of the pc in aggressive position, though I'll look into the swap position function.

 

That makes me think it's because I accidentally added those tags to the required female/female tags for animations. I'd like reset the tags to default, but I don't know how

 

 

Sexlab tools http://www.loverslab.com/files/file/2018-sexlab-tools-v30/ is same maker, in the options menu of the MCM you can set the 2 center hotkeys, 1 specifically for the animation selection of the current tags, the other chooses the animation tags + alternate key( shift, left ctrl... what ever you set it to) can also bring up the animation selection of the current tags. So you only really need 1 hotkey to change tags then alternate+hotkey to change animation selection.

 

- if it isn't changing the animations, on the 2nd or 3rd try, it needs to be under other sexlab mods to work. *just had this problem myself*

Posted

Has anyone experienced a problem like this:

 

When my PC is defeated by a woman or creature (falmer!) she assumes the aggressive position, rather than the other way around.

 

Also I have accidentally added tags to the animation settings, and I can't seem to remove them. The tooltip says use the default button (r for me) but it does not do anything

 

For me it was always Draugar that wanted me to put on the old strap on and take it to town on them.

 

I just figured that's what draugar like, who am I to judge. rolleyes.gif

 

 

Side note: I have sexist guards installed and one of the lines people say is something like "I hear Draugar like to capture pretty little things like you and fill them up with undead cum!"

 

I always image myself responding, "Actually Draugar like to catch, true story"

 

To which their jaws drop. ohmy.png

Posted

 

Has anyone experienced a problem like this:

 

When my PC is defeated by a woman or creature (falmer!) she assumes the aggressive position, rather than the other way around.

 

Also I have accidentally added tags to the animation settings, and I can't seem to remove them. The tooltip says use the default button (r for me) but it does not do anything

 

For me it was always Draugar that wanted me to put on the old strap on and take it to town on them.

 

I just figured that's what draugar like, who am I to judge. rolleyes.gif

 

 

Side note: I have sexist guards installed and one of the lines people say is something like "I hear Draugar like to capture pretty little things like you and fill them up with undead cum!"

 

I always image myself responding, "Actually Draugar like to catch, true story"

 

To which their jaws drop. ohmy.png

 

 

My Draugar love me in the missionary position most.

I added SMEssencialPlayer.esm from the nexus, and set difficulty to legendary, That way, if I do die, the level doesn't get reset and I just have to recollect my gear from my dead body. Anyway, they really do love to pin me down and fill me up right. And with wear and tear, I have to go rest for 3 or 4 days after so I am not quite so sore anymore very seldom do they ever go after the backdoor or mouth in my game. Getting back to town however, it's funny how the NPCs like to say,"Girl, you gotta learn to just say no, and perhaps you wouldn't swell so quickly like that.." FillHerUp.

It's possible your Draugar are all set to female? That would explain why they like to catch... LOL

Posted

Goubo - I am hoping you are adding that hook that allows the PC to get tagged again after so much time has passed, while defeated, so if you are sitting there and waiting for your health to go back up, they will keep using you? Also, so very anxious to try the stalker part of your update when you add it. And the other part that excludes children that are defeated by NPCs.

Posted

Goubo - I would like to have my character to get robbed whenever she got raped as punishment for my mistakes. The robbed option currently only work on humanoid races. Is it possible you can add a button that make it work on all races? Thanks.

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