MsOtaku Posted September 20, 2016 Posted September 20, 2016 I give up on Curse Loot. Really, the only reason I want it is to get keys for the devices. I wish there was a way to make keys available from the very get go instead of having to go through the lousy quest in the mages guilde in DD. To be honest the only real reason I love Cursed Loot is for the light prostitution, misogyny, random men demanding sex, getting assaulted at night or other things that made my character a target. I really wish those features were packed together to make a separate mod. The "getting bound every time I looted" thing got old fast. I would set those things to a very low percentage. I just really, really miss the other stuff. I don't want to have to punch a random guy in the face in order for him to take advantage of my character. I love to read fantasy fiction books and in settings resembling Skyrim, women were definitely not treated as equals. Those features from cursed loot made the game feel more immersive. "Yeah, it's tough being a woman in Skyrim but, I will prevail no matter what!" EDIT: Plus I also miss the realistic features of being reported to soldiers for solicitation, public nudity, getting thrown in jail even if my character was just assaulted, the guard assaulting my character before taking her to jail and the other punishments available besides getting a fine. I WANT IT BACK!
Slorm Posted September 21, 2016 Posted September 21, 2016 I give up on Curse Loot. Really, the only reason I want it is to get keys for the devices. I wish there was a way to make keys available from the very get go instead of having to go through the lousy quest in the mages guilde in DD. It's rather OT in this thread but you can. Wear a chastity belt and you can take the Forbidden Tome and learn the skill without the quest starting
MsOtaku Posted September 21, 2016 Posted September 21, 2016 I give up on Curse Loot. Really, the only reason I want it is to get keys for the devices. I wish there was a way to make keys available from the very get go instead of having to go through the lousy quest in the mages guilde in DD. It's rather OT in this thread but you can. Wear a chastity belt and you can take the Forbidden Tome and learn the skill without the quest starting Ooooo! I did not know that! Good to know.
PubliusNV Posted September 22, 2016 Posted September 22, 2016 I give up on Curse Loot. Really, the only reason I want it is to get keys for the devices. I wish there was a way to make keys available from the very get go instead of having to go through the lousy quest in the mages guilde in DD. It's rather OT in this thread but you can. Wear a chastity belt and you can take the Forbidden Tome and learn the skill without the quest starting Ooooo! I did not know that! Good to know. It's easier than that just sneak into the library in the middle of the night when Urag isn't there, steal the key and the books, get out of the library and stash the book some place so you won't have it on you the next time you go to the library. The quest will never start that way,
MsOtaku Posted September 22, 2016 Posted September 22, 2016 I give up on Curse Loot. Really, the only reason I want it is to get keys for the devices. I wish there was a way to make keys available from the very get go instead of having to go through the lousy quest in the mages guilde in DD. It's rather OT in this thread but you can. Wear a chastity belt and you can take the Forbidden Tome and learn the skill without the quest starting Ooooo! I did not know that! Good to know. It's easier than that just sneak into the library in the middle of the night when Urag isn't there, steal the key and the books, get out of the library and stash the book some place so you won't have it on you the next time you go to the library. The quest will never start that way, Even better! You're the best!
Slorm Posted September 22, 2016 Posted September 22, 2016 I give up on Curse Loot. Really, the only reason I want it is to get keys for the devices. I wish there was a way to make keys available from the very get go instead of having to go through the lousy quest in the mages guilde in DD. It's rather OT in this thread but you can. Wear a chastity belt and you can take the Forbidden Tome and learn the skill without the quest starting Ooooo! I did not know that! Good to know. It's easier than that just sneak into the library in the middle of the night when Urag isn't there, steal the key and the books, get out of the library and stash the book some place so you won't have it on you the next time you go to the library. The quest will never start that way, Even better! You're the best! Keep a save before doing it that way. I've had that glitch out and the quest kick in when I met Urag next.
tontoman Posted September 23, 2016 Posted September 23, 2016 Hey, anyone know if Creatures have to be aroused to attack followers? Been playing around with it (don't usually use followers), and after sending my follower on a fools erand she gets hit and goes to one knee, but no rape occurs. It works fine with the player character (manual surrender and HP), but doesn't seem to trigger on creatures and followers. I have sex attack creature set to 100%. Even turned off the all down. But maybe I"m still missing something somewhere (so many options). Creature is also on the include list. Was hoping to try some easy giant looting while he's 'busy' Thanks
babynono Posted September 23, 2016 Posted September 23, 2016 Hey, anyone know if Creatures have to be aroused to attack followers? Been playing around with it (don't usually use followers), and after sending my follower on a fools erand she gets hit and goes to one knee, but no rape occurs. It works fine with the player character (manual surrender and HP), but doesn't seem to trigger on creatures and followers. I have sex attack creature set to 100%. Even turned off the all down. But maybe I"m still missing something somewhere (so many options). Creature is also on the include list. Was hoping to try some easy giant looting while he's 'busy' Thanks activate the creature in sexlab framework
tontoman Posted September 24, 2016 Posted September 24, 2016 Hey, anyone know if Creatures have to be aroused to attack followers? Been playing around with it (don't usually use followers), and after sending my follower on a fools erand she gets hit and goes to one knee, but no rape occurs. It works fine with the player character (manual surrender and HP), but doesn't seem to trigger on creatures and followers. I have sex attack creature set to 100%. Even turned off the all down. But maybe I"m still missing something somewhere (so many options). Creature is also on the include list. Was hoping to try some easy giant looting while he's 'busy' Thanks activate the creature in sexlab framework Yeah that's on. As mentioned defeat works fine with the player (so animations work when triggered), it's just getting the follower triggering. Edit: After more playing around with it, found using the 'both' (on hit, bleedout) setting on 'apply knockout' worked better than the default 'on hit' for some reason, even after tweaking those settings. Still get the odd case where the follower gets selected twice. 'Anne moves closer to Anne.', as if the creature wasn't selectable... But at least mostly works. Now can raid the chests while giant is busy, and follower looks stuff from fillherup for added bonus afterwards lol.
vgbkuro Posted September 24, 2016 Posted September 24, 2016 Hello guys. It's been a long time..Now my sexlab framework version is just 1.60 v2 hotfix and I'm too lazy to update it Of course it'll cause a lot of bugs if I run the newest version of Sexlab Defeat, so if anyone has an older version, pls give it to me.. Thanks
Nephenee13 Posted September 24, 2016 Posted September 24, 2016 Hello guys. It's been a long time..Now my sexlab framework version is just 1.60 v2 hotfix and I'm too lazy to update it Of course it'll cause a lot of bugs if I run the newest version of Sexlab Defeat, so if anyone has an older version, pls give it to me.. Thanks You need to update Sexlab
SomeSkyrimGuy Posted September 24, 2016 Posted September 24, 2016 I've ran into a small problem. I have everything installed and ready to use for defeat, but when I click enable in the in game mod configuration menu nothing happens. No messages in the top left corner saying it's been instated or anything like that. Any help to make defeat work would be appreciated. Thanks.
meowmix555 Posted September 24, 2016 Posted September 24, 2016 Hi, I had an idea. To make necrophilia a variable strategic path, is it possible to implement (or perhaps as a Defeat extension) a way to sex corpses/defeated enemies into a 1 time resurrected combat follower for a defined time (like 5-10 minutes or until they are killed [again])? This can be done as the whole NPC or as a ghost; I'm thinking a ghost that turns into an ash pile may be better to enforce the "1 time use" restriction
MsOtaku Posted September 25, 2016 Posted September 25, 2016 I've ran into a small problem. I have everything installed and ready to use for defeat, but when I click enable in the in game mod configuration menu nothing happens. No messages in the top left corner saying it's been instated or anything like that. Any help to make defeat work would be appreciated. Thanks. I ran into that problem recently with SexLab Frame Work and everything needed to make Cursed Loot work. Because I have SOOOOOOO many mods installed it took a while for the MCM menus to appear. I opened up MCM, clicked on this and that, exited and waited. In about 3 or 4 minutes I got the messages in the top left corner of my screen. So if you have a ton of mods, just do what I did, exit MCM, run around and it should pop up. Always worked for me. Hope this helps. Also, I noticed with Defeat that when you click on "Install" or "Enable" Mod, unless I'm given a message to press Tab and exit the menu while it installs, I will stay there while it's installing, I'll get the message on the top left saying that it's installed, exit MCM, come back to it and Defeat is now active there. Best of luck!
MsOtaku Posted September 25, 2016 Posted September 25, 2016 Now I've got another very important question about Defeat before I re-install it again. I was told that I DO NOT need Death Alternative (DA) installed unless I plan to use SD+. Well, I don't plan on using SD+ but, I loved NEVER dying and it worked perfectly with SL Defeat along side it until I started absorbing dragon souls and what not.... If you've been keeping up with my Defeat drama then you know what I'm talking about. (No assaults, just death.) So, if I don't want to die, want my PC to get continuously assaulted by bad guys/creatures and not black out and wake up at an inn or at the beginning of the damn dungeon, would it be better to install DA then install Defeat and tweak with the the settings on both? I do have the option turned off in Cursed Loot because I plan on installing the awesome mod next. If anyone has both DA and Defeat installed together I could really use your help on configuring settings on both mods so my PC won't be killed but, assaulted many times over by her enemies. If it is NOT a good idea to have both installed please let me know, I've read that they conflict. Clearly.... Thanks in advance.
bicobus Posted September 25, 2016 Posted September 25, 2016 You can make them work together. Defeat runs on bleedout, so you need to or make defeat the only option for that stage. Then configure defeat to pass things along to DA for the next stage (blackout). Be sure to change, in DA, "Perc. Health Large Hit" to 600%, so you don't die in one hit. And "Perc. Health Threshold" to 15%, so you're not stuck in the bleeding stage.
MsOtaku Posted September 25, 2016 Posted September 25, 2016 You can make them work together. Defeat runs on bleedout, so you need to or make defeat the only option for that stage. Then configure defeat to pass things along to DA for the next stage (blackout). Be sure to change, in DA, "Perc. Health Large Hit" to 600%, so you don't die in one hit. And "Perc. Health Threshold" to 15%, so you're not stuck in the bleeding stage. Awesome!!! You're the best! Thank you!!! *throws confetti everywhere*
Nazzzgul666 Posted September 25, 2016 Posted September 25, 2016 You can make them work together. Defeat runs on bleedout, so you need to or make defeat the only option for that stage. Then configure defeat to pass things along to DA for the next stage (blackout). Be sure to change, in DA, "Perc. Health Large Hit" to 600%, so you don't die in one hit. And "Perc. Health Threshold" to 15%, so you're not stuck in the bleeding stage. Awesome!!! You're the best! Thank you!!! *throws confetti everywhere* I think set "Perc. Health Large Hit" simply to zero should disable death at all, at least that's how i read the description and it works for me, but i haven't been hit by a giant recently... probably both work^^ There are several settings in defeat which can be turned off if you have DA, like the stun & exhaustion stuff, but you can use them if you want to.
MsOtaku Posted September 25, 2016 Posted September 25, 2016 You can make them work together. Defeat runs on bleedout, so you need to or make defeat the only option for that stage. Then configure defeat to pass things along to DA for the next stage (blackout). Be sure to change, in DA, "Perc. Health Large Hit" to 600%, so you don't die in one hit. And "Perc. Health Threshold" to 15%, so you're not stuck in the bleeding stage. Awesome!!! You're the best! Thank you!!! *throws confetti everywhere* I think set "Perc. Health Large Hit" simply to zero should disable death at all, at least that's how i read the description and it works for me, but i haven't been hit by a giant recently... probably both work^^ There are several settings in defeat which can be turned off if you have DA, like the stun & exhaustion stuff, but you can use them if you want to. Once I download them both I'll try both suggested tweaks and see what works best. Thanks!
Goubo Posted September 26, 2016 Author Posted September 26, 2016 Yo, so some update on what I'm up to concerning this mod: So I'm rewriting all the post assault event stuff for something quite similar to DeathAlternative so it's easier for me and people if they want to to add events, the framework will try to run events on: - knockdown in combat (so the sexual assault is one of the event option, can be disabled entierly and it will be by default don't worry) - knockout in combat (same as knockdown but will trigger different event if there are some) - knockout out of combat (see below) - blackout (end of the scene as it is right now) it made me think of a new feature (or remember it really, it has been suggested before) that I could add using the NPC vs NPC detection system and make use of the current knockout mechanics, the idea would be that the player has a chance to be knocked out from behind by a horny NPC in cities and town then trigger "knockout out of combat" events. About how technically I will do that (Don't know yet if possible but I think so): I thought about a system where the player will be added in an alias (using the NPC vs NPC system) on which there will be a cloak spell, the player will be added in the alias only when in specific places so it won't be a permanent cloak spell attached to the player everywhere else. The cloak spell will check for valid NPC to knockout the player depending on the relation, if player is isolated, the player status in this city/town, if the guards are allowed etc (mcm options for all this) No plan yet to add new events myself (because lack of ideas mainly) but it will certainly be easier for me to add them later with a new framework like this. Let me know what you think of all this.
majorfreak Posted September 26, 2016 Posted September 26, 2016 Yo, so some update on what I'm up to concerning this mod: So I'm rewriting all the post assault event stuff for something quite similar to DeathAlternative so it's easier for me and people if they want to to add events, the framework will try to run events on: - knockdown in combat (so the sexual assault is one of the event option, can be disabled entierly and it will be by default don't worry) - knockout in combat (same as knockdown but will trigger different event if there are some) - knockout out of combat (see below) - blackout (end of the scene as it is right now) it made me think of a new feature (or remember it really, it has been suggested before) that I could add using the NPC vs NPC detection system and make use of the current knockout mechanics, the idea would be that the player has a chance to be knocked out from behind by a horny NPC in cities and town then trigger "knockout out of combat" events. About how technically I will do that (Don't know yet if possible but I think so): I thought about a system where the player will be added in an alias (using the NPC vs NPC system) on which there will be a cloak spell, the player will be added in the alias only when in specific places so it won't be a permanent cloak spell attached to the player everywhere else. The cloak spell will check for valid NPC to knockout the player depending on the relation, if player is isolated, the player status in this city/town, if the guards are allowed etc (mcm options for all this) No plan yet to add new events myself (because lack of ideas mainly) but it will certainly be easier for me to add them later with a new framework like this. Let me know what you think of all this. one of most serious concerns is how to handle blackout when it pertains to letting DA handle that aspect of it...i get this bug. a member suggested a solution, albeit not very palatable but beats the alternative. If this update you're considering allows me to avoid DA entirely, i'd be overjoyed.
Nazzzgul666 Posted September 26, 2016 Posted September 26, 2016 Yo, so some update on what I'm up to concerning this mod: So I'm rewriting all the post assault event stuff for something quite similar to DeathAlternative so it's easier for me and people if they want to to add events, the framework will try to run events on: - knockdown in combat (so the sexual assault is one of the event option, can be disabled entierly and it will be by default don't worry) - knockout in combat (same as knockdown but will trigger different event if there are some) - knockout out of combat (see below) - blackout (end of the scene as it is right now) it made me think of a new feature (or remember it really, it has been suggested before) that I could add using the NPC vs NPC detection system and make use of the current knockout mechanics, the idea would be that the player has a chance to be knocked out from behind by a horny NPC in cities and town then trigger "knockout out of combat" events. About how technically I will do that (Don't know yet if possible but I think so): I thought about a system where the player will be added in an alias (using the NPC vs NPC system) on which there will be a cloak spell, the player will be added in the alias only when in specific places so it won't be a permanent cloak spell attached to the player everywhere else. The cloak spell will check for valid NPC to knockout the player depending on the relation, if player is isolated, the player status in this city/town, if the guards are allowed etc (mcm options for all this) No plan yet to add new events myself (because lack of ideas mainly) but it will certainly be easier for me to add them later with a new framework like this. Let me know what you think of all this. one of most serious concerns is how to handle blackout when it pertains to letting DA handle that aspect of it...i get this bug. a member suggested a solution, albeit not very palatable but beats the alternative. If this update you're considering allows me to avoid DA entirely, i'd be overjoyed. On the one hand, yes, it would be good if we don't need DA anymore, but since i have no problems atm and SD+ requirement etc, i hope both will stay compatible?
JahReit Posted September 26, 2016 Posted September 26, 2016 Bad eyes, so I might have missed this: Defeat, at one time, allowed the combatants to take turns on the female PC endlessly until the PC escaped (I might be wrong - also have bad memory). Now they have their fun for a while then walk away. I play a female PC to get her in bad situations without an easy way out if she is careless with her attacks. Maybe an option with no way out except being very creative and watching for NPCs to turn their back - LOS lost for just a very few seconds.
JahReit Posted September 26, 2016 Posted September 26, 2016 Bad eyes, so I might have missed this: Defeat, at one time, allowed the combatants to take turns on the female PC endlessly until the PC escaped (I might be wrong - also have bad memory). Now they have their fun for a while then walk away. I play a female PC to get her in bad situations without an easy way out if she is careless with her attacks. Maybe an option with no way out except being very creative and watching for NPCs to turn their back - LOS lost for just a very few seconds. I also agree, at least leave DA as an option since it is required by other mods. I absolutely love Defeat and use it more than any other mod of its type. Great mod and mod author. Thanks for staying with us and not running off to some new shiny thing.
WaxenFigure Posted September 26, 2016 Posted September 26, 2016 Bad eyes, so I might have missed this: Defeat, at one time, allowed the combatants to take turns on the female PC endlessly until the PC escaped (I might be wrong - also have bad memory). Now they have their fun for a while then walk away. I play a female PC to get her in bad situations without an easy way out if she is careless with her attacks. Maybe an option with no way out except being very creative and watching for NPCs to turn their back - LOS lost for just a very few seconds. I also agree, at least leave DA as an option since it is required by other mods. I absolutely love Defeat and use it more than any other mod of its type. Great mod and mod author. Thanks for staying with us and not running off to some new shiny thing. There's an option for being "sated", if the bandits are never sated the sex attacks should not stop.
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